Initialize engine version: 5.6.6f2 (6012cb1c9255) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8088 MB Driver: 25.21.14.1935 Begin MonoManager ReloadAssembly Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\StringObfuscator.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\StringObfuscator.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 2.698 seconds Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0 Initialized touch support. Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Spiele\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 9.155715 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198028092154 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceName: DESKTOP-8IJ14PJ (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 8db967d311d2a305c0379f9a6c9290109e36beb5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 7041 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 1070 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 8088 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorCount: 8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorFrequency: 4008 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.systemMemorySize: 24494 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/Spiele/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_DE_DE (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_RU_RU (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_FR_FR (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12162. Total: 30.630358 ms (FindLiveObjects: 0.542148 ms CreateObjectMapping: 1.149446 ms MarkObjects: 28.919092 ms DeleteObjects: 0.019161 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12165. Total: 30.521009 ms (FindLiveObjects: 0.506379 ms CreateObjectMapping: 0.655585 ms MarkObjects: 29.328129 ms DeleteObjects: 0.030147 ms) Could not retrieve member displayName from type HeraldryDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member ContractNegotiableReputationAddition from type FinancesConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member StartingReputation from type StoryConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Priority from type PrewarmRequest (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headflamer_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headlaser_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftleg_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightleg_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headflamer_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headlaser_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_mg_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftleg_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightleg_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_blank_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 2.185711 ms Setting up 6 worker threads for Enlighten. Thread -> id: 4bec -> priority: 1 Thread -> id: 14e4 -> priority: 1 Thread -> id: b84 -> priority: 1 Thread -> id: 45c0 -> priority: 1 Thread -> id: 48e4 -> priority: 1 Thread -> id: 3170 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11719. Total: 32.592518 ms (FindLiveObjects: 0.491561 ms CreateObjectMapping: 0.555433 ms MarkObjects: 31.520483 ms DeleteObjects: 0.024526 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.315018 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11714. Total: 31.318645 ms (FindLiveObjects: 0.345421 ms CreateObjectMapping: 0.262898 ms MarkObjects: 30.691422 ms DeleteObjects: 0.018395 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11715. Total: 32.389145 ms (FindLiveObjects: 0.608831 ms CreateObjectMapping: 0.553645 ms MarkObjects: 31.208275 ms DeleteObjects: 0.017628 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.290746 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11743. Total: 31.472195 ms (FindLiveObjects: 0.316806 ms CreateObjectMapping: 0.259066 ms MarkObjects: 30.876139 ms DeleteObjects: 0.019417 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17270. Total: 50.434101 ms (FindLiveObjects: 0.817821 ms CreateObjectMapping: 0.780519 ms MarkObjects: 48.809448 ms DeleteObjects: 0.025804 ms) Using Wide Video for Background (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 69 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 1 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4821 unused Assets to reduce memory usage. Loaded Objects now: 12957. Total: 81.473755 ms (FindLiveObjects: 0.730699 ms CreateObjectMapping: 1.052105 ms MarkObjects: 78.374924 ms DeleteObjects: 1.315003 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 30.660761 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12933. Total: 84.821686 ms (FindLiveObjects: 0.520176 ms CreateObjectMapping: 0.661461 ms MarkObjects: 83.607849 ms DeleteObjects: 0.031425 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.304543 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12928. Total: 82.352386 ms (FindLiveObjects: 0.355130 ms CreateObjectMapping: 0.281038 ms MarkObjects: 81.673546 ms DeleteObjects: 0.041900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12929. Total: 84.405746 ms (FindLiveObjects: 0.739897 ms CreateObjectMapping: 0.739897 ms MarkObjects: 82.895042 ms DeleteObjects: 0.030403 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.342611 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 192827. Total: 394.997711 ms (FindLiveObjects: 10.121720 ms CreateObjectMapping: 12.640078 ms MarkObjects: 371.906860 ms DeleteObjects: 0.328048 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 267442. Total: 497.880737 ms (FindLiveObjects: 15.306364 ms CreateObjectMapping: 12.602010 ms MarkObjects: 469.606232 ms DeleteObjects: 0.365094 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 150.1741, 151.1741 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 151.1769 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 449.5652, 449.5753 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 450.2999 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 462.9475 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast463.4644 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast466.4644 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 468.4761 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 476.9979 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast477.4997 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast480.5964 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 482.5982 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 497.4492, 498.4492 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 498.4644 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 516.4319, 517.4319 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 517.4329 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 537.0486 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast537.5649 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast540.5683 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 542.5839 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapStory_StoryEncounter4_iGlc] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapStory_StoryEncounter4_iGlc/mapStory_StoryEncounter4_iGlc.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [219798b5-9e35-4cbe-8a76-bd1634763e46] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Story_4_LiberationOfWeldry_Default] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Alpha (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Bravo (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Vehicles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_InternalDefenseTurrets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_ReinforcementsLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Unloading 4 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 75.012177 ms Unloading 1297 unused Assets to reduce memory usage. Loaded Objects now: 272249. Total: 711.048706 ms (FindLiveObjects: 17.037048 ms CreateObjectMapping: 15.683467 ms MarkObjects: 608.417175 ms DeleteObjects: 69.910309 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 9.653408 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 272244. Total: 640.043701 ms (FindLiveObjects: 16.792545 ms CreateObjectMapping: 15.290780 ms MarkObjects: 607.541321 ms DeleteObjects: 0.418491 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272244. Total: 641.205383 ms (FindLiveObjects: 16.758310 ms CreateObjectMapping: 15.436152 ms MarkObjects: 608.591370 ms DeleteObjects: 0.418236 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 5.276109 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 91057 unused Assets to reduce memory usage. Loaded Objects now: 223537. Total: 517.627991 ms (FindLiveObjects: 17.250895 ms CreateObjectMapping: 17.873522 ms MarkObjects: 380.489502 ms DeleteObjects: 102.013565 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 897 unused Assets to reduce memory usage. Loaded Objects now: 321535. Total: 683.595337 ms (FindLiveObjects: 21.157581 ms CreateObjectMapping: 12.424956 ms MarkObjects: 625.182068 ms DeleteObjects: 24.829983 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating restart point for story mission! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 790.792 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast791.425 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast794.4265 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 796.4302 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -51.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -15.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -89.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -225.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -89.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -53.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -311.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -19 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -154 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -72.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -17 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -17 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -18 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -278.9 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -386.05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -272.05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Centurion (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Centurion (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 143.086029 ms Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 187057. Total: 679.999084 ms (FindLiveObjects: 12.035079 ms CreateObjectMapping: 12.694497 ms MarkObjects: 614.503174 ms DeleteObjects: 40.765621 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 5.517802 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 187049. Total: 629.770935 ms (FindLiveObjects: 11.231053 ms CreateObjectMapping: 12.009019 ms MarkObjects: 606.297363 ms DeleteObjects: 0.232750 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187049. Total: 628.000122 ms (FindLiveObjects: 10.932386 ms CreateObjectMapping: 11.811525 ms MarkObjects: 605.029907 ms DeleteObjects: 0.225597 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 5.418417 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 187061. Total: 630.148315 ms (FindLiveObjects: 11.133456 ms CreateObjectMapping: 11.851638 ms MarkObjects: 606.920227 ms DeleteObjects: 0.241948 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215167. Total: 684.215515 ms (FindLiveObjects: 12.520253 ms CreateObjectMapping: 13.292088 ms MarkObjects: 658.084839 ms DeleteObjects: 0.317828 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 41156 unused Assets to reduce memory usage. Loaded Objects now: 80079. Total: 545.638794 ms (FindLiveObjects: 8.431658 ms CreateObjectMapping: 8.536408 ms MarkObjects: 514.819153 ms DeleteObjects: 13.850586 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.180601 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 80075. Total: 526.465088 ms (FindLiveObjects: 4.333865 ms CreateObjectMapping: 4.975909 ms MarkObjects: 516.930786 ms DeleteObjects: 0.223808 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.327763 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 80071. Total: 526.233154 ms (FindLiveObjects: 4.264627 ms CreateObjectMapping: 4.825682 ms MarkObjects: 516.997681 ms DeleteObjects: 0.144095 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 80071. Total: 525.234680 ms (FindLiveObjects: 4.419709 ms CreateObjectMapping: 4.832324 ms MarkObjects: 515.859802 ms DeleteObjects: 0.121357 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.288673 ms Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 255367. Total: 793.135376 ms (FindLiveObjects: 14.459162 ms CreateObjectMapping: 14.876887 ms MarkObjects: 752.786987 ms DeleteObjects: 11.011589 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329982. Total: 889.694519 ms (FindLiveObjects: 19.440947 ms CreateObjectMapping: 14.877398 ms MarkObjects: 854.994995 ms DeleteObjects: 0.380423 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CONVERSATION] Cannot find texture of name 0 to add to holo screen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 2588.954 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast2589.454 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast2592.454 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 2594.454 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2594.871, 2595.871 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2595.887 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2659.771, 2660.771 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2660.772 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2663.956, 2664.956 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2664.972 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2718.839, 2719.839 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2719.84 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2725.924, 2726.924 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2726.939 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2913.642, 2914.642 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2914.643 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2915.394, 2916.394 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2916.409 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3246.73, 3247.73 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3247.731 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3250.431, 3251.431 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3251.448 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3941.308, 3942.308 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3942.308 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3974.858, 3975.858 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3975.859 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3991.041, 3991.051 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3991.909 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Starting transition camera with times: 4073.009, 4074.009 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 52 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.798, 0.843, 0.904, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 53 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.064, 0.547, 0.787, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 54 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.949, 0.949, 0.949, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 0 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(0.941, 0.259, 0.157, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 1 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.812, 0.263, 0.318, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 2 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.733, 0.192, 0.114, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 3 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.632, 0.194, 0.107, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 52 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.798, 0.843, 0.904, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 53 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.064, 0.547, 0.787, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 54 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.949, 0.949, 0.949, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 0 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(0.941, 0.259, 0.157, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 1 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.812, 0.263, 0.318, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 2 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.733, 0.192, 0.114, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 3 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.632, 0.194, 0.107, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 52 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.798, 0.843, 0.904, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 53 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.064, 0.547, 0.787, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 54 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.949, 0.949, 0.949, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 0 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(0.941, 0.259, 0.157, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 1 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.812, 0.263, 0.318, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 2 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.733, 0.192, 0.114, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 3 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.632, 0.194, 0.107, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 53 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 50 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.831, 0.397, 0.116, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 51 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.919, 0.681, 0.169, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 52 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.798, 0.843, 0.904, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 53 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(0.064, 0.547, 0.787, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 54 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.949, 0.949, 0.949, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 0 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.941, 0.259, 0.157, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 1 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.812, 0.263, 0.318, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 51 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 48 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.397, 0.397, 0.397, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 49 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.662, 0.027, 0.000, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 50 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.831, 0.397, 0.116, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 51 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(0.919, 0.681, 0.169, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 52 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.798, 0.843, 0.904, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 53 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.064, 0.547, 0.787, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 54 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.949, 0.949, 0.949, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) selectionIdx = 47 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 44 from color tracker index 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 0 to color RGBA(0.437, 0.071, 0.971, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 45 from color tracker index 1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 1 to color RGBA(0.605, 0.095, 0.926, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 46 from color tracker index 2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 2 to color RGBA(0.926, 0.095, 0.456, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 47 from color tracker index 3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 3 to color RGBA(1.000, 1.000, 1.000, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 48 from color tracker index 4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 4 to color RGBA(0.397, 0.397, 0.397, 1.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 49 from color tracker index 5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 5 to color RGBA(0.662, 0.027, 0.000, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning color index 50 from color tracker index 6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting color tracker 6 to color RGBA(0.831, 0.397, 0.116, 0.000) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 4074.01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StringPosition:9 StringSelectPosition:0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 4108.676, 4109.676 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 5) Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 400379. Total: 1082.264526 ms (FindLiveObjects: 24.210934 ms CreateObjectMapping: 22.964401 ms MarkObjects: 1034.353394 ms DeleteObjects: 0.735042 ms) Finished camera transition at time: 4110.107 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 4425.509 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 4425.509 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_hiddenLagoon_vHigh] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_hiddenLagoon_vHigh/mapGeneral_hiddenLagoon_vHigh.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b7156792-23f0-4fc2-b32c-58b408353d51] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [ThreeWayBattle_BountyHunting] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsFall (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast4426.302 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast4429.316 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 4433.464 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 81.533798 ms Unloading 1256 unused Assets to reduce memory usage. Loaded Objects now: 339060. Total: 1119.591919 ms (FindLiveObjects: 20.336437 ms CreateObjectMapping: 24.521864 ms MarkObjects: 1011.702881 ms DeleteObjects: 63.029984 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 11.052212 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 339119. Total: 1067.433105 ms (FindLiveObjects: 19.995872 ms CreateObjectMapping: 24.489161 ms MarkObjects: 1022.381897 ms DeleteObjects: 0.565397 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339122. Total: 1131.726196 ms (FindLiveObjects: 20.755695 ms CreateObjectMapping: 24.430399 ms MarkObjects: 1086.066772 ms DeleteObjects: 0.472655 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 10.731318 ms Unloading 105094 unused Assets to reduce memory usage. Loaded Objects now: 410351. Total: 946.261902 ms (FindLiveObjects: 29.910133 ms CreateObjectMapping: 27.827129 ms MarkObjects: 721.172974 ms DeleteObjects: 167.351379 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 492520. Total: 1007.138367 ms (FindLiveObjects: 28.121452 ms CreateObjectMapping: 19.005594 ms MarkObjects: 926.250244 ms DeleteObjects: 33.760616 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -194.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -240 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -240 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -240 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -272 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -291.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -134.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -192 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -392.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -163.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -13.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 339.587219 ms Unloading 1138 unused Assets to reduce memory usage. Loaded Objects now: 230047. Total: 1119.690918 ms (FindLiveObjects: 15.132887 ms CreateObjectMapping: 13.554985 ms MarkObjects: 1014.641052 ms DeleteObjects: 76.360901 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 8.326141 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 230036. Total: 1029.816162 ms (FindLiveObjects: 14.589207 ms CreateObjectMapping: 13.263983 ms MarkObjects: 1001.620789 ms DeleteObjects: 0.341589 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 230036. Total: 1029.811035 ms (FindLiveObjects: 15.025582 ms CreateObjectMapping: 12.751982 ms MarkObjects: 1001.754150 ms DeleteObjects: 0.278738 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 30367 unused Assets to reduce memory usage. Loaded Objects now: 42596. Total: 710.031616 ms (FindLiveObjects: 10.168985 ms CreateObjectMapping: 8.806460 ms MarkObjects: 655.452515 ms DeleteObjects: 35.602692 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.243977 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 42580. Total: 609.927063 ms (FindLiveObjects: 2.976961 ms CreateObjectMapping: 3.826463 ms MarkObjects: 603.013794 ms DeleteObjects: 0.109093 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42577. Total: 606.851257 ms (FindLiveObjects: 1.786892 ms CreateObjectMapping: 3.642255 ms MarkObjects: 601.358459 ms DeleteObjects: 0.063105 ms) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 43383. Total: 614.095642 ms (FindLiveObjects: 1.652760 ms CreateObjectMapping: 3.172666 ms MarkObjects: 609.120789 ms DeleteObjects: 0.148694 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.179083 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43387. Total: 612.109741 ms (FindLiveObjects: 1.968289 ms CreateObjectMapping: 3.128977 ms MarkObjects: 606.939697 ms DeleteObjects: 0.072047 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.182404 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43383. Total: 613.989136 ms (FindLiveObjects: 1.843099 ms CreateObjectMapping: 3.149416 ms MarkObjects: 608.910278 ms DeleteObjects: 0.085588 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43383. Total: 611.671021 ms (FindLiveObjects: 1.682397 ms CreateObjectMapping: 2.911811 ms MarkObjects: 606.985168 ms DeleteObjects: 0.090698 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.214085 ms Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 221485. Total: 1005.517578 ms (FindLiveObjects: 12.437219 ms CreateObjectMapping: 15.017661 ms MarkObjects: 967.573792 ms DeleteObjects: 10.488347 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 296100. Total: 1100.172241 ms (FindLiveObjects: 17.031427 ms CreateObjectMapping: 15.134420 ms MarkObjects: 1067.650513 ms DeleteObjects: 0.355130 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 4842.094 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 4842.094 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_hiddenLagoon_vHigh] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_hiddenLagoon_vHigh/mapGeneral_hiddenLagoon_vHigh.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b7156792-23f0-4fc2-b32c-58b408353d51] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [ThreeWayBattle_BountyHunting] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsFall (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast4842.616 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast4846.505 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 4848.647 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 66.431305 ms Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 241528. Total: 1142.916138 ms (FindLiveObjects: 14.835242 ms CreateObjectMapping: 17.159683 ms MarkObjects: 1053.303223 ms DeleteObjects: 57.617184 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 9.750749 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241555. Total: 1081.968628 ms (FindLiveObjects: 14.153086 ms CreateObjectMapping: 17.065153 ms MarkObjects: 1050.420288 ms DeleteObjects: 0.329325 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241603. Total: 1082.901489 ms (FindLiveObjects: 15.156903 ms CreateObjectMapping: 16.894741 ms MarkObjects: 1050.541138 ms DeleteObjects: 0.307609 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 4.817506 ms Unloading 79656 unused Assets to reduce memory usage. Loaded Objects now: 343912. Total: 930.711060 ms (FindLiveObjects: 22.630478 ms CreateObjectMapping: 23.958767 ms MarkObjects: 761.563049 ms DeleteObjects: 122.557716 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 425913. Total: 1047.945679 ms (FindLiveObjects: 24.316963 ms CreateObjectMapping: 19.250353 ms MarkObjects: 972.907898 ms DeleteObjects: 31.469896 ms) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -383.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -307.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -499.55 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -90.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -90.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -363.15 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -255.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -441 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -72.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -72.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -433.12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -354.72 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Kintaro (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -463.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -127.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -463.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -127.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 215.009842 ms Unloading 1134 unused Assets to reduce memory usage. Loaded Objects now: 165358. Total: 1137.610474 ms (FindLiveObjects: 10.053504 ms CreateObjectMapping: 13.031232 ms MarkObjects: 1063.281372 ms DeleteObjects: 51.242981 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 5.372940 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 165351. Total: 1066.259399 ms (FindLiveObjects: 9.535372 ms CreateObjectMapping: 12.960972 ms MarkObjects: 1043.553467 ms DeleteObjects: 0.208990 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 165351. Total: 1068.409058 ms (FindLiveObjects: 10.428818 ms CreateObjectMapping: 12.704206 ms MarkObjects: 1044.957397 ms DeleteObjects: 0.317573 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 29068 unused Assets to reduce memory usage. Loaded Objects now: 42808. Total: 1064.744385 ms (FindLiveObjects: 6.383656 ms CreateObjectMapping: 7.937542 ms MarkObjects: 863.627197 ms DeleteObjects: 186.795395 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.249087 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 42794. Total: 924.777039 ms (FindLiveObjects: 2.306813 ms CreateObjectMapping: 3.013496 ms MarkObjects: 919.376038 ms DeleteObjects: 0.080223 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42791. Total: 921.241333 ms (FindLiveObjects: 1.702069 ms CreateObjectMapping: 2.944769 ms MarkObjects: 916.532166 ms DeleteObjects: 0.061572 ms) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 43591. Total: 930.290222 ms (FindLiveObjects: 1.702836 ms CreateObjectMapping: 3.026270 ms MarkObjects: 925.405823 ms DeleteObjects: 0.154826 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.228648 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43592. Total: 926.353149 ms (FindLiveObjects: 1.870181 ms CreateObjectMapping: 3.152482 ms MarkObjects: 921.261780 ms DeleteObjects: 0.067704 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.206420 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43588. Total: 929.003845 ms (FindLiveObjects: 1.914636 ms CreateObjectMapping: 3.247524 ms MarkObjects: 923.772705 ms DeleteObjects: 0.068471 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43588. Total: 928.834229 ms (FindLiveObjects: 1.882445 ms CreateObjectMapping: 3.007364 ms MarkObjects: 923.875427 ms DeleteObjects: 0.068215 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.213318 ms Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 221687. Total: 1196.831421 ms (FindLiveObjects: 12.197570 ms CreateObjectMapping: 15.214133 ms MarkObjects: 1158.862671 ms DeleteObjects: 10.556052 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 296302. Total: 1299.388794 ms (FindLiveObjects: 17.013288 ms CreateObjectMapping: 15.149749 ms MarkObjects: 1266.885132 ms DeleteObjects: 0.340056 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5492.863 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5492.863 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_hiddenLagoon_vHigh] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_hiddenLagoon_vHigh/mapGeneral_hiddenLagoon_vHigh.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b7156792-23f0-4fc2-b32c-58b408353d51] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [ThreeWayBattle_BountyHunting] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsFall (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5493.373 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5496.394 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5498.829 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 57.130989 ms Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 241833. Total: 1380.312866 ms (FindLiveObjects: 14.437700 ms CreateObjectMapping: 17.967798 ms MarkObjects: 1290.373291 ms DeleteObjects: 57.533642 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 9.631180 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241855. Total: 1323.662476 ms (FindLiveObjects: 16.004107 ms CreateObjectMapping: 16.771595 ms MarkObjects: 1290.527954 ms DeleteObjects: 0.358451 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241866. Total: 1310.833496 ms (FindLiveObjects: 14.475769 ms CreateObjectMapping: 16.763165 ms MarkObjects: 1279.291138 ms DeleteObjects: 0.302499 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 4.757977 ms Unloading 79656 unused Assets to reduce memory usage. Loaded Objects now: 344088. Total: 1118.791016 ms (FindLiveObjects: 23.280697 ms CreateObjectMapping: 24.192028 ms MarkObjects: 952.285583 ms DeleteObjects: 119.031708 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 425358. Total: 1247.514526 ms (FindLiveObjects: 23.735212 ms CreateObjectMapping: 18.423592 ms MarkObjects: 1172.774170 ms DeleteObjects: 32.580765 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -7.800001 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -186.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -426.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -505.45 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -161.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -436.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -10.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -270.96 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -186.12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -249.87 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -135 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -436.28 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -10.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -10.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -278.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -671.45 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -513.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -17 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -219.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -345.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -501.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -50 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -50 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -380.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Wolverine (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -305.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -344 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -344 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 215.884140 ms Unloading 1134 unused Assets to reduce memory usage. Loaded Objects now: 162975. Total: 1331.682617 ms (FindLiveObjects: 9.289591 ms CreateObjectMapping: 12.951264 ms MarkObjects: 1256.767090 ms DeleteObjects: 52.668354 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 6.051264 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 162968. Total: 1267.222900 ms (FindLiveObjects: 9.624282 ms CreateObjectMapping: 13.076199 ms MarkObjects: 1244.290649 ms DeleteObjects: 0.230962 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 162968. Total: 1262.457764 ms (FindLiveObjects: 9.733120 ms CreateObjectMapping: 12.824030 ms MarkObjects: 1239.682007 ms DeleteObjects: 0.217932 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 29064 unused Assets to reduce memory usage. Loaded Objects now: 42854. Total: 1274.324341 ms (FindLiveObjects: 7.813118 ms CreateObjectMapping: 8.030284 ms MarkObjects: 1071.292236 ms DeleteObjects: 187.187820 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.267227 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 42837. Total: 1122.410522 ms (FindLiveObjects: 2.105231 ms CreateObjectMapping: 3.691309 ms MarkObjects: 1116.531250 ms DeleteObjects: 0.082012 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42834. Total: 1128.419922 ms (FindLiveObjects: 1.674732 ms CreateObjectMapping: 3.653752 ms MarkObjects: 1123.026245 ms DeleteObjects: 0.064127 ms) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 43634. Total: 1128.623047 ms (FindLiveObjects: 1.783315 ms CreateObjectMapping: 2.889328 ms MarkObjects: 1123.801514 ms DeleteObjects: 0.148694 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.168097 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43638. Total: 1126.809814 ms (FindLiveObjects: 2.253671 ms CreateObjectMapping: 3.068937 ms MarkObjects: 1121.411377 ms DeleteObjects: 0.075369 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.159155 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 43634. Total: 1128.503906 ms (FindLiveObjects: 1.749079 ms CreateObjectMapping: 3.117991 ms MarkObjects: 1123.548706 ms DeleteObjects: 0.087632 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43634. Total: 1126.491821 ms (FindLiveObjects: 1.935076 ms CreateObjectMapping: 3.342311 ms MarkObjects: 1121.146484 ms DeleteObjects: 0.067193 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.196711 ms Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 221733. Total: 1387.367432 ms (FindLiveObjects: 12.293122 ms CreateObjectMapping: 15.218987 ms MarkObjects: 1349.243652 ms DeleteObjects: 10.610725 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 296348. Total: 1488.306763 ms (FindLiveObjects: 16.869959 ms CreateObjectMapping: 15.290780 ms MarkObjects: 1455.789551 ms DeleteObjects: 0.355641 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 6464.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 6464.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_hiddenLagoon_vHigh] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_hiddenLagoon_vHigh/mapGeneral_hiddenLagoon_vHigh.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b7156792-23f0-4fc2-b32c-58b408353d51] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [ThreeWayBattle_BountyHunting] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsFall (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast6465.014 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[6/27/3025 5:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/26/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast6468.035 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 6471.093 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 58.209919 ms Unloading 1240 unused Assets to reduce memory usage. Loaded Objects now: 242810. Total: 1568.438843 ms (FindLiveObjects: 14.580519 ms CreateObjectMapping: 17.170414 ms MarkObjects: 1478.475586 ms DeleteObjects: 58.211452 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 9.197615 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242864. Total: 1506.120483 ms (FindLiveObjects: 14.189621 ms CreateObjectMapping: 17.254725 ms MarkObjects: 1474.314941 ms DeleteObjects: 0.360495 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 24) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242913. Total: 1504.209106 ms (FindLiveObjects: 14.679394 ms CreateObjectMapping: 16.731995 ms MarkObjects: 1472.497314 ms DeleteObjects: 0.299177 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 4.942440 ms Unloading 79656 unused Assets to reduce memory usage. Loaded Objects now: 345204. Total: 1323.941284 ms (FindLiveObjects: 22.845087 ms CreateObjectMapping: 24.169544 ms MarkObjects: 1157.379395 ms DeleteObjects: 119.546768 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 427050. Total: 1448.907471 ms (FindLiveObjects: 24.542049 ms CreateObjectMapping: 19.184437 ms MarkObjects: 1373.255371 ms DeleteObjects: 31.925179 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -326.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -326.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -326.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -96.00001 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -36 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -504.88 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -503.28 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -461.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -373.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -190 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -273.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -662.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -666.85 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -518.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -232 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -306.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -370.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -370.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -97 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -295.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -298.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -187.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -433.88 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -644.35 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Hunchback (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -402.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -406.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Catapult (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 257.671448 ms Unloading 1124 unused Assets to reduce memory usage. Loaded Objects now: 154787. Total: 1497.358154 ms (FindLiveObjects: 11.017465 ms CreateObjectMapping: 14.157940 ms MarkObjects: 1422.544067 ms DeleteObjects: 49.637230 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 4.951127 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 154775. Total: 1422.086426 ms (FindLiveObjects: 9.481974 ms CreateObjectMapping: 13.156933 ms MarkObjects: 1399.234253 ms DeleteObjects: 0.212567 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 24) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 154775. Total: 1413.802734 ms (FindLiveObjects: 8.526189 ms CreateObjectMapping: 12.441564 ms MarkObjects: 1392.640381 ms DeleteObjects: 0.194171 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 5.040548 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 154784. Total: 1418.658325 ms (FindLiveObjects: 8.994757 ms CreateObjectMapping: 12.612230 ms MarkObjects: 1396.844604 ms DeleteObjects: 0.206179 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 24) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 182708. Total: 1471.862427 ms (FindLiveObjects: 10.188658 ms CreateObjectMapping: 14.211082 ms MarkObjects: 1447.226929 ms DeleteObjects: 0.235305 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39828 unused Assets to reduce memory usage. Loaded Objects now: 84942. Total: 1364.491211 ms (FindLiveObjects: 10.729017 ms CreateObjectMapping: 9.271961 ms MarkObjects: 1331.212280 ms DeleteObjects: 13.277013 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.386781 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 84932. Total: 1344.515503 ms (FindLiveObjects: 5.168548 ms CreateObjectMapping: 5.521635 ms MarkObjects: 1333.690796 ms DeleteObjects: 0.133620 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.400833 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 84928. Total: 1347.168335 ms (FindLiveObjects: 5.182600 ms CreateObjectMapping: 5.211726 ms MarkObjects: 1336.657227 ms DeleteObjects: 0.116247 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 84928. Total: 1344.423950 ms (FindLiveObjects: 5.904358 ms CreateObjectMapping: 5.135846 ms MarkObjects: 1333.259033 ms DeleteObjects: 0.123912 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.446054 ms Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 260584. Total: 1667.163818 ms (FindLiveObjects: 15.004376 ms CreateObjectMapping: 15.166101 ms MarkObjects: 1623.144897 ms DeleteObjects: 13.848031 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 335199. Total: 1771.338867 ms (FindLiveObjects: 19.425875 ms CreateObjectMapping: 15.212855 ms MarkObjects: 1736.351318 ms DeleteObjects: 0.347976 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 7453.626 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast7454.143 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast7457.144 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 7457.16, 7458.16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 7458.16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 7459.144 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 7541.917 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 7541.917 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_frostySlopes_iTnd] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_frostySlopes_iTnd/mapGeneral_frostySlopes_iTnd.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [73a9799e-2fdd-4931-bffa-3cde94bd80f5] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Assassinate_InsurrectionInterception] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_AssassinationTarget (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/28/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[6/28/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast7543.126 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 57.807781 ms Unloading 1238 unused Assets to reduce memory usage. Loaded Objects now: 282004. Total: 1877.592529 ms (FindLiveObjects: 17.919765 ms CreateObjectMapping: 16.704403 ms MarkObjects: 1781.864258 ms DeleteObjects: 61.103336 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.104091 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282027. Total: 1826.014038 ms (FindLiveObjects: 17.390646 ms CreateObjectMapping: 17.097090 ms MarkObjects: 1791.179443 ms DeleteObjects: 0.346188 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282032. Total: 1808.099976 ms (FindLiveObjects: 17.597593 ms CreateObjectMapping: 16.466797 ms MarkObjects: 1773.687866 ms DeleteObjects: 0.346954 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 5.743399 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 88057 unused Assets to reduce memory usage. Loaded Objects now: 274477. Total: 1834.262817 ms (FindLiveObjects: 20.644558 ms CreateObjectMapping: 24.763811 ms MarkObjects: 1660.008057 ms DeleteObjects: 128.845551 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 351523. Total: 1799.573975 ms (FindLiveObjects: 20.836687 ms CreateObjectMapping: 12.852134 ms MarkObjects: 1738.441772 ms DeleteObjects: 27.442617 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -154 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -70.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -286.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -371.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -246.9 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -288.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -167.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.StayInsideRegionAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 147.936752 ms Unloading 1219 unused Assets to reduce memory usage. Loaded Objects now: 182128. Total: 1781.623413 ms (FindLiveObjects: 13.330410 ms CreateObjectMapping: 15.439474 ms MarkObjects: 1699.131714 ms DeleteObjects: 53.720459 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 5.731136 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 182120. Total: 1693.003540 ms (FindLiveObjects: 11.108164 ms CreateObjectMapping: 12.933635 ms MarkObjects: 1668.725952 ms DeleteObjects: 0.235050 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 182120. Total: 1694.451294 ms (FindLiveObjects: 10.482215 ms CreateObjectMapping: 12.572118 ms MarkObjects: 1671.180664 ms DeleteObjects: 0.215888 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 5.492509 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 182129. Total: 1696.849731 ms (FindLiveObjects: 10.745625 ms CreateObjectMapping: 12.611974 ms MarkObjects: 1673.167358 ms DeleteObjects: 0.323960 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210233. Total: 1744.036743 ms (FindLiveObjects: 12.800781 ms CreateObjectMapping: 14.270355 ms MarkObjects: 1716.714233 ms DeleteObjects: 0.250635 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40008 unused Assets to reduce memory usage. Loaded Objects now: 70257. Total: 1714.138428 ms (FindLiveObjects: 9.737207 ms CreateObjectMapping: 9.761479 ms MarkObjects: 1681.674561 ms DeleteObjects: 12.964294 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.121327 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 70247. Total: 1542.359619 ms (FindLiveObjects: 4.542855 ms CreateObjectMapping: 4.282256 ms MarkObjects: 1533.387573 ms DeleteObjects: 0.145628 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.104720 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70243. Total: 1538.494141 ms (FindLiveObjects: 3.920228 ms CreateObjectMapping: 4.321857 ms MarkObjects: 1530.142944 ms DeleteObjects: 0.108582 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 70243. Total: 1551.455811 ms (FindLiveObjects: 4.377553 ms CreateObjectMapping: 4.301162 ms MarkObjects: 1542.681030 ms DeleteObjects: 0.095553 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.128736 ms Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 245771. Total: 1817.547241 ms (FindLiveObjects: 13.473228 ms CreateObjectMapping: 16.001551 ms MarkObjects: 1776.424194 ms DeleteObjects: 11.647502 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 320386. Total: 1909.878174 ms (FindLiveObjects: 18.945555 ms CreateObjectMapping: 15.781319 ms MarkObjects: 1874.813354 ms DeleteObjects: 0.336734 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 8535.686 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast8536.202 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 8538.753, 8539.753 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast8539.203 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 8539.77 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 8541.219 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 8568.436, 8568.445 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 8569.583 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 8580.002 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast8580.502 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast8583.503 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 8585.503 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 8632.536 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 8632.536 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_highPeak_iGlc] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_highPeak_iGlc/mapGeneral_highPeak_iGlc.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [89b1dbce-876d-4e32-8523-7f9a3ae63c7b] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_RepoMan] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin polarFrozen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/2/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/2/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast8633.742 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast8636.828 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 54.542114 ms Unloading 1256 unused Assets to reduce memory usage. Loaded Objects now: 303350. Total: 2206.790039 ms (FindLiveObjects: 18.976978 ms CreateObjectMapping: 25.213217 ms MarkObjects: 2101.619141 ms DeleteObjects: 60.979424 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 10.354726 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 303889. Total: 2144.100586 ms (FindLiveObjects: 18.093496 ms CreateObjectMapping: 25.233913 ms MarkObjects: 2100.350342 ms DeleteObjects: 0.421812 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 303937. Total: 2149.638672 ms (FindLiveObjects: 21.574028 ms CreateObjectMapping: 24.731363 ms MarkObjects: 2102.718262 ms DeleteObjects: 0.613940 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 5.682848 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 113809 unused Assets to reduce memory usage. Loaded Objects now: 155316. Total: 1819.238525 ms (FindLiveObjects: 16.232769 ms CreateObjectMapping: 21.239082 ms MarkObjects: 1650.112549 ms DeleteObjects: 131.653641 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (2)" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) Unloading 881 unused Assets to reduce memory usage. Loaded Objects now: 233090. Total: 1880.580688 ms (FindLiveObjects: 13.346762 ms CreateObjectMapping: 12.919583 ms MarkObjects: 1838.444092 ms DeleteObjects: 15.869463 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -194.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -386.05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 104.608063 ms Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 173526. Total: 1927.142334 ms (FindLiveObjects: 10.946184 ms CreateObjectMapping: 12.826841 ms MarkObjects: 1846.651733 ms DeleteObjects: 56.716328 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 5.946769 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 173519. Total: 1852.340454 ms (FindLiveObjects: 10.979653 ms CreateObjectMapping: 13.039409 ms MarkObjects: 1828.108521 ms DeleteObjects: 0.212311 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 173519. Total: 1851.855713 ms (FindLiveObjects: 11.211637 ms CreateObjectMapping: 12.209323 ms MarkObjects: 1828.221558 ms DeleteObjects: 0.212567 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 30018 unused Assets to reduce memory usage. Loaded Objects now: 44344. Total: 1929.102783 ms (FindLiveObjects: 6.704550 ms CreateObjectMapping: 8.206573 ms MarkObjects: 1799.209351 ms DeleteObjects: 114.981689 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.289454 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 44324. Total: 1653.833740 ms (FindLiveObjects: 2.860713 ms CreateObjectMapping: 3.977457 ms MarkObjects: 1646.895630 ms DeleteObjects: 0.099129 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44321. Total: 1648.657227 ms (FindLiveObjects: 2.049024 ms CreateObjectMapping: 3.837449 ms MarkObjects: 1642.706177 ms DeleteObjects: 0.064127 ms) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 45112. Total: 1654.812500 ms (FindLiveObjects: 2.107531 ms CreateObjectMapping: 3.972092 ms MarkObjects: 1648.586792 ms DeleteObjects: 0.145373 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.358436 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 45113. Total: 1649.533691 ms (FindLiveObjects: 3.114414 ms CreateObjectMapping: 4.103413 ms MarkObjects: 1642.235229 ms DeleteObjects: 0.079968 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.199266 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 45109. Total: 1650.874390 ms (FindLiveObjects: 2.071507 ms CreateObjectMapping: 3.689010 ms MarkObjects: 1645.042114 ms DeleteObjects: 0.071026 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45109. Total: 1686.765747 ms (FindLiveObjects: 2.079938 ms CreateObjectMapping: 3.821098 ms MarkObjects: 1680.793945 ms DeleteObjects: 0.069748 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.298652 ms Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 223148. Total: 1940.033081 ms (FindLiveObjects: 12.925204 ms CreateObjectMapping: 15.415203 ms MarkObjects: 1900.669312 ms DeleteObjects: 11.022575 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 297763. Total: 2034.165161 ms (FindLiveObjects: 16.957848 ms CreateObjectMapping: 15.420313 ms MarkObjects: 2001.418823 ms DeleteObjects: 0.367393 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 9035.388 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 9035.388 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_highPeak_iGlc] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_highPeak_iGlc/mapGeneral_highPeak_iGlc.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [89b1dbce-876d-4e32-8523-7f9a3ae63c7b] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_RepoMan] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin polarFrozen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/2/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/2/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast9036.549 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 52.360489 ms Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 228028. Total: 2117.673584 ms (FindLiveObjects: 14.343425 ms CreateObjectMapping: 16.116011 ms MarkObjects: 2032.161255 ms DeleteObjects: 55.052071 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 9.537671 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 228434. Total: 2062.934570 ms (FindLiveObjects: 13.407568 ms CreateObjectMapping: 16.216928 ms MarkObjects: 2033.025513 ms DeleteObjects: 0.284104 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 228434. Total: 2070.839844 ms (FindLiveObjects: 14.362330 ms CreateObjectMapping: 16.207985 ms MarkObjects: 2039.994019 ms DeleteObjects: 0.274651 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 4.624867 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 79677 unused Assets to reduce memory usage. Loaded Objects now: 125502. Total: 1873.229248 ms (FindLiveObjects: 10.445680 ms CreateObjectMapping: 16.995659 ms MarkObjects: 1775.715088 ms DeleteObjects: 70.072289 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (2)" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 881 unused Assets to reduce memory usage. Loaded Objects now: 203421. Total: 1979.235840 ms (FindLiveObjects: 11.499575 ms CreateObjectMapping: 12.212389 ms MarkObjects: 1939.334595 ms DeleteObjects: 16.188824 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -111.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -15.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Bulldog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -141.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -111.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -15.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -111 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -135.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -133.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -208.11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -119.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -407.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -327 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -347.72 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -63 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -454.65 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -280.64 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid/unknown audio event Name: AudioEventList_mech_mech_bodyfall_urbanmech posted by: /chrPrfMech_urbanmechBase-001(Clone) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -286.24 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Shadow Hawk (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant UrbanMech (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant UrbanMech (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant UrbanMech (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 93.579605 ms Unloading 851 unused Assets to reduce memory usage. Loaded Objects now: 132601. Total: 2165.619141 ms (FindLiveObjects: 8.538197 ms CreateObjectMapping: 9.138852 ms MarkObjects: 2097.297607 ms DeleteObjects: 50.643089 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.317754 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 132593. Total: 2086.548096 ms (FindLiveObjects: 7.658036 ms CreateObjectMapping: 8.863946 ms MarkObjects: 2069.854248 ms DeleteObjects: 0.171177 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 132593. Total: 2084.379639 ms (FindLiveObjects: 7.017525 ms CreateObjectMapping: 8.828433 ms MarkObjects: 2068.362549 ms DeleteObjects: 0.170155 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 4.996860 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 132605. Total: 2085.002441 ms (FindLiveObjects: 7.255896 ms CreateObjectMapping: 8.680504 ms MarkObjects: 2068.893555 ms DeleteObjects: 0.171688 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 160620. Total: 1980.008057 ms (FindLiveObjects: 8.431913 ms CreateObjectMapping: 12.892246 ms MarkObjects: 1958.397095 ms DeleteObjects: 0.286148 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39739 unused Assets to reduce memory usage. Loaded Objects now: 75434. Total: 2063.122070 ms (FindLiveObjects: 8.079594 ms CreateObjectMapping: 9.034868 ms MarkObjects: 2034.431641 ms DeleteObjects: 11.574943 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.201295 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 75424. Total: 2036.718872 ms (FindLiveObjects: 4.612093 ms CreateObjectMapping: 5.340493 ms MarkObjects: 2026.643799 ms DeleteObjects: 0.122123 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.274365 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 75420. Total: 2040.118408 ms (FindLiveObjects: 4.844588 ms CreateObjectMapping: 5.715295 ms MarkObjects: 2029.444702 ms DeleteObjects: 0.113437 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 75420. Total: 2041.810059 ms (FindLiveObjects: 5.509627 ms CreateObjectMapping: 5.545395 ms MarkObjects: 2030.644653 ms DeleteObjects: 0.109604 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.269000 ms Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 251000. Total: 2180.658203 ms (FindLiveObjects: 15.118069 ms CreateObjectMapping: 15.302788 ms MarkObjects: 2138.516357 ms DeleteObjects: 11.720316 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325615. Total: 2380.968262 ms (FindLiveObjects: 21.655785 ms CreateObjectMapping: 18.888069 ms MarkObjects: 2340.069092 ms DeleteObjects: 0.354363 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception while trying to find a mood. Defaulting to [Baseline]. MapPath: [] contractOverride.MapMood: [] BiomeSkinId: [NULL] MoodListCount: [0] Exception: [System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.Contract.GetMood (System.String mapPath, System.String overrideMapMood) [0x00000] in :0 ] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 11915.04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast11915.54 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11917.56, 11918.56 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast11918.54 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11918.56 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 11920.56 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11956.28, 11956.29 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11957.43 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 12011.11, 12011.12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 12012.16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 12054.62 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 12054.62 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_taigaRiver_iTnd] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_taigaRiver_iTnd/mapGeneral_taigaRiver_iTnd.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [5fc1f4db-0244-4ea1-bf3e-fdffe8ba7ccb] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_HotLanding] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/4/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/4/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[SYSTEM_UseMilestone, patch_1_2_abilities, SYSTEM_GAMEMODE_KAMEA_CAMPAIGN, SYSTEM_UseTime, map_travel_1, oc01_post_se2, oc02_post_intro_centrella, map_travel_2, oc03_post_intro_kamea, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseEvents, map_travel_2a, oc04_post_argo, argo_mechBay_scaffolding] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast12055.9 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 56.705341 ms Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 321289. Total: 2601.538086 ms (FindLiveObjects: 19.922544 ms CreateObjectMapping: 24.572706 ms MarkObjects: 2490.217041 ms DeleteObjects: 66.825020 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 10.686862 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 321316. Total: 2539.066406 ms (FindLiveObjects: 19.282799 ms CreateObjectMapping: 24.411747 ms MarkObjects: 2494.862793 ms DeleteObjects: 0.508168 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321327. Total: 2527.003418 ms (FindLiveObjects: 20.478491 ms CreateObjectMapping: 24.119469 ms MarkObjects: 2481.964355 ms DeleteObjects: 0.440463 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 6.039000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 105950 unused Assets to reduce memory usage. Loaded Objects now: 197211. Total: 2318.509277 ms (FindLiveObjects: 18.102184 ms CreateObjectMapping: 21.452415 ms MarkObjects: 2144.561279 ms DeleteObjects: 134.393005 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 274062. Total: 2308.421387 ms (FindLiveObjects: 17.841074 ms CreateObjectMapping: 12.639311 ms MarkObjects: 2253.396729 ms DeleteObjects: 24.543581 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -370.84 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -19 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -156.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -13.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -298.38 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -15.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -156.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -19 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -19 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -167.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant SRM Carrier (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Vindicator (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -15.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -138.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Blackjack (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Vindicator (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 109.180550 ms Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 181479. Total: 2267.656250 ms (FindLiveObjects: 11.528189 ms CreateObjectMapping: 13.065979 ms MarkObjects: 2197.462646 ms DeleteObjects: 45.598713 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.367575 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181471. Total: 2197.627441 ms (FindLiveObjects: 10.892019 ms CreateObjectMapping: 12.659240 ms MarkObjects: 2173.849365 ms DeleteObjects: 0.226363 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 181471. Total: 2197.555420 ms (FindLiveObjects: 10.580322 ms CreateObjectMapping: 12.347797 ms MarkObjects: 2174.381836 ms DeleteObjects: 0.244247 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.463383 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181483. Total: 2198.705811 ms (FindLiveObjects: 10.691462 ms CreateObjectMapping: 12.426233 ms MarkObjects: 2175.356689 ms DeleteObjects: 0.230451 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209407. Total: 2251.491211 ms (FindLiveObjects: 11.921897 ms CreateObjectMapping: 13.921612 ms MarkObjects: 2225.386719 ms DeleteObjects: 0.260599 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40541 unused Assets to reduce memory usage. Loaded Objects now: 86771. Total: 2221.764893 ms (FindLiveObjects: 11.632174 ms CreateObjectMapping: 10.842966 ms MarkObjects: 2183.602783 ms DeleteObjects: 15.686277 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.581719 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 86758. Total: 2208.075195 ms (FindLiveObjects: 5.562768 ms CreateObjectMapping: 6.654219 ms MarkObjects: 2195.726318 ms DeleteObjects: 0.131576 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.490254 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86754. Total: 2204.423096 ms (FindLiveObjects: 5.565834 ms CreateObjectMapping: 5.836908 ms MarkObjects: 2192.872314 ms DeleteObjects: 0.147672 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86754. Total: 2201.551270 ms (FindLiveObjects: 5.709675 ms CreateObjectMapping: 6.087032 ms MarkObjects: 2189.636230 ms DeleteObjects: 0.117525 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.436601 ms Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 262506. Total: 2359.510742 ms (FindLiveObjects: 15.884538 ms CreateObjectMapping: 15.629813 ms MarkObjects: 2312.358398 ms DeleteObjects: 15.636712 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 337121. Total: 2570.277100 ms (FindLiveObjects: 20.664997 ms CreateObjectMapping: 22.129719 ms MarkObjects: 2526.963379 ms DeleteObjects: 0.518132 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 13137.79 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast13138.29 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 13140.25, 13141.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 13141.27 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast13141.29 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 13143.38 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskDetailsWidget.SetData] pausing timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.MechDetailsClosed] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskManagementWidget.SetData] pausing timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.TaskManagementClosed] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 13197.35, 13198.35 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 13198.37 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 13204.4, 13205.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 13205.42 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_BREADCRUMB_COMPLETE checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_BREADCRUMB_COMPLETE does not replace existing entry SIM_GAME_EVENT_RESOLVED (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 13431.46 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast13431.97 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast13434.97 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 13436.99 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_pocketLakes_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_pocketLakes_vJung/mapGeneral_pocketLakes_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [05a5ebeb-c521-4c7b-8a13-1278945d2a4b] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_LastMechStanding] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 58.953136 ms Unloading 1286 unused Assets to reduce memory usage. Loaded Objects now: 285120. Total: 2698.860352 ms (FindLiveObjects: 17.771837 ms CreateObjectMapping: 18.329058 ms MarkObjects: 2585.311279 ms DeleteObjects: 77.447495 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.023612 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285150. Total: 2567.581787 ms (FindLiveObjects: 16.983141 ms CreateObjectMapping: 17.424116 ms MarkObjects: 2532.814209 ms DeleteObjects: 0.359728 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285161. Total: 2571.743408 ms (FindLiveObjects: 18.300188 ms CreateObjectMapping: 17.105778 ms MarkObjects: 2535.985352 ms DeleteObjects: 0.351297 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.530066 ms Unloading 103270 unused Assets to reduce memory usage. Loaded Objects now: 133249. Total: 2392.794922 ms (FindLiveObjects: 13.385851 ms CreateObjectMapping: 18.409283 ms MarkObjects: 2246.883301 ms DeleteObjects: 114.115326 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 201874. Total: 2372.083984 ms (FindLiveObjects: 12.239471 ms CreateObjectMapping: 11.071117 ms MarkObjects: 2332.975830 ms DeleteObjects: 15.796904 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -116.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -256.52 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 108.622810 ms Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 164504. Total: 2459.339111 ms (FindLiveObjects: 11.566512 ms CreateObjectMapping: 11.914233 ms MarkObjects: 2379.240234 ms DeleteObjects: 56.617195 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.486888 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164497. Total: 2365.534180 ms (FindLiveObjects: 10.338630 ms CreateObjectMapping: 11.051955 ms MarkObjects: 2343.939697 ms DeleteObjects: 0.203369 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 164497. Total: 2369.156250 ms (FindLiveObjects: 11.188131 ms CreateObjectMapping: 11.068563 ms MarkObjects: 2346.680176 ms DeleteObjects: 0.218698 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 29776 unused Assets to reduce memory usage. Loaded Objects now: 31519. Total: 2291.608398 ms (FindLiveObjects: 6.228063 ms CreateObjectMapping: 5.832054 ms MarkObjects: 2146.997559 ms DeleteObjects: 132.549896 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.066156 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 31499. Total: 2284.971436 ms (FindLiveObjects: 2.098333 ms CreateObjectMapping: 2.124904 ms MarkObjects: 2279.983643 ms DeleteObjects: 0.763913 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31496. Total: 2279.776367 ms (FindLiveObjects: 1.583778 ms CreateObjectMapping: 1.677287 ms MarkObjects: 2276.466797 ms DeleteObjects: 0.047776 ms) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 32290. Total: 2290.079834 ms (FindLiveObjects: 1.668600 ms CreateObjectMapping: 1.789702 ms MarkObjects: 2286.481934 ms DeleteObjects: 0.138730 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.969581 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 32291. Total: 2302.485107 ms (FindLiveObjects: 1.690317 ms CreateObjectMapping: 2.137934 ms MarkObjects: 2298.597656 ms DeleteObjects: 0.058507 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.091961 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 32287. Total: 2323.923096 ms (FindLiveObjects: 1.492057 ms CreateObjectMapping: 1.806309 ms MarkObjects: 2320.562744 ms DeleteObjects: 0.061317 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32287. Total: 2322.600098 ms (FindLiveObjects: 1.598341 ms CreateObjectMapping: 1.778716 ms MarkObjects: 2319.174316 ms DeleteObjects: 0.047776 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.990787 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 210875. Total: 2460.645020 ms (FindLiveObjects: 11.974274 ms CreateObjectMapping: 14.710819 ms MarkObjects: 2420.156250 ms DeleteObjects: 13.802299 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 285490. Total: 2545.150146 ms (FindLiveObjects: 16.722031 ms CreateObjectMapping: 14.158962 ms MarkObjects: 2513.946533 ms DeleteObjects: 0.321661 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 14036.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast14037.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast14040.61 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 14042.63 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_pocketLakes_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_pocketLakes_vJung/mapGeneral_pocketLakes_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [05a5ebeb-c521-4c7b-8a13-1278945d2a4b] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_LastMechStanding] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/23/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 55.633053 ms Unloading 1224 unused Assets to reduce memory usage. Loaded Objects now: 216282. Total: 2669.120605 ms (FindLiveObjects: 13.480382 ms CreateObjectMapping: 15.505901 ms MarkObjects: 2583.726074 ms DeleteObjects: 56.407440 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 8.385414 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 216314. Total: 2607.711426 ms (FindLiveObjects: 13.210587 ms CreateObjectMapping: 15.244280 ms MarkObjects: 2578.973145 ms DeleteObjects: 0.282826 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 216319. Total: 2603.937744 ms (FindLiveObjects: 17.124683 ms CreateObjectMapping: 14.955067 ms MarkObjects: 2571.534424 ms DeleteObjects: 0.321405 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.884955 ms Unloading 79621 unused Assets to reduce memory usage. Loaded Objects now: 95668. Total: 2389.022461 ms (FindLiveObjects: 8.827666 ms CreateObjectMapping: 15.857200 ms MarkObjects: 2299.710449 ms DeleteObjects: 64.626022 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 163958. Total: 2582.662842 ms (FindLiveObjects: 8.817701 ms CreateObjectMapping: 7.906372 ms MarkObjects: 2551.694092 ms DeleteObjects: 14.244040 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -114.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -82.35001 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -165.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -318.72 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -353.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level1 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Commando (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Javelin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 101.561348 ms Unloading 749 unused Assets to reduce memory usage. Loaded Objects now: 113984. Total: 2626.092773 ms (FindLiveObjects: 8.498085 ms CreateObjectMapping: 8.228799 ms MarkObjects: 2554.319824 ms DeleteObjects: 55.044914 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.436316 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113976. Total: 2538.457275 ms (FindLiveObjects: 7.118443 ms CreateObjectMapping: 7.738771 ms MarkObjects: 2523.440674 ms DeleteObjects: 0.158914 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113976. Total: 2532.646484 ms (FindLiveObjects: 6.925804 ms CreateObjectMapping: 7.699170 ms MarkObjects: 2517.827881 ms DeleteObjects: 0.192383 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.442192 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113988. Total: 2538.291260 ms (FindLiveObjects: 6.981756 ms CreateObjectMapping: 7.635809 ms MarkObjects: 2523.522217 ms DeleteObjects: 0.150227 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 141912. Total: 2587.891846 ms (FindLiveObjects: 8.522100 ms CreateObjectMapping: 8.971762 ms MarkObjects: 2570.217529 ms DeleteObjects: 0.179608 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39435 unused Assets to reduce memory usage. Loaded Objects now: 48928. Total: 2497.366455 ms (FindLiveObjects: 9.092609 ms CreateObjectMapping: 7.838923 ms MarkObjects: 2467.488770 ms DeleteObjects: 12.945642 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.333654 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 48918. Total: 2355.409180 ms (FindLiveObjects: 2.701799 ms CreateObjectMapping: 3.016051 ms MarkObjects: 2349.608643 ms DeleteObjects: 0.082012 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.318069 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 48914. Total: 2336.697998 ms (FindLiveObjects: 2.631795 ms CreateObjectMapping: 2.958310 ms MarkObjects: 2330.990967 ms DeleteObjects: 0.116503 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 48914. Total: 2344.495850 ms (FindLiveObjects: 2.956011 ms CreateObjectMapping: 3.195149 ms MarkObjects: 2338.278564 ms DeleteObjects: 0.065405 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.333654 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 225056. Total: 2638.487061 ms (FindLiveObjects: 13.171495 ms CreateObjectMapping: 14.262691 ms MarkObjects: 2599.374023 ms DeleteObjects: 11.677905 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299671. Total: 2717.071045 ms (FindLiveObjects: 18.024004 ms CreateObjectMapping: 14.181190 ms MarkObjects: 2684.549805 ms DeleteObjects: 0.315529 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [Contract Value] Attempting to find a value of contract that doesn't have a constant value (FireMission). Defaulting to 1.0x (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [Contract Value] Attempting to find a value of contract that doesn't have a constant value (FireMission). Defaulting to 1.0x (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 14480.51 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast14481.32 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast14484.32 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 14485.14, 14486.14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 14486.14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 14486.32 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 14529.88 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 14529.88 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [92cc5a67-9b0e-40b6-8786-07875f68a22e] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_ForwardObservers] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/24/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/24/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_PACKRAT] because currentDate[7/24/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_ROTUNDA] because currentDate[7/24/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast14531.13 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 53.183163 ms Unloading 1254 unused Assets to reduce memory usage. Loaded Objects now: 241228. Total: 2877.751709 ms (FindLiveObjects: 15.424399 ms CreateObjectMapping: 15.377646 ms MarkObjects: 2789.774658 ms DeleteObjects: 57.174164 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 9.148305 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241348. Total: 2815.133057 ms (FindLiveObjects: 14.755018 ms CreateObjectMapping: 15.221286 ms MarkObjects: 2784.660156 ms DeleteObjects: 0.495904 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241353. Total: 2814.578857 ms (FindLiveObjects: 16.323978 ms CreateObjectMapping: 15.116025 ms MarkObjects: 2782.813477 ms DeleteObjects: 0.324215 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.565323 ms Unloading 82846 unused Assets to reduce memory usage. Loaded Objects now: 132432. Total: 2614.984375 ms (FindLiveObjects: 12.569307 ms CreateObjectMapping: 16.707979 ms MarkObjects: 2506.218750 ms DeleteObjects: 79.487068 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 207286. Total: 2679.502930 ms (FindLiveObjects: 12.253266 ms CreateObjectMapping: 11.817658 ms MarkObjects: 2636.647217 ms DeleteObjects: 18.784086 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -195.33 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -157.05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -426.45 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -41.40001 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -302.08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -86.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -89.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -339.96 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -104.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Commando (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -155.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -135.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -177.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -279.56 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -185 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -153.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -363.72 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -79.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -148.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -18 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find icon uixSvgIcon_maint_Level0 for status panel. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Firestarter (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 141.808838 ms Unloading 936 unused Assets to reduce memory usage. Loaded Objects now: 143634. Total: 2881.378418 ms (FindLiveObjects: 10.101281 ms CreateObjectMapping: 8.636816 ms MarkObjects: 2802.297363 ms DeleteObjects: 60.341465 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.339215 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 143626. Total: 2790.200928 ms (FindLiveObjects: 11.075206 ms CreateObjectMapping: 9.703228 ms MarkObjects: 2769.237793 ms DeleteObjects: 0.184207 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 143626. Total: 2785.739990 ms (FindLiveObjects: 8.930373 ms CreateObjectMapping: 8.229310 ms MarkObjects: 2768.401367 ms DeleteObjects: 0.177565 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 5.457507 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 143638. Total: 2780.611328 ms (FindLiveObjects: 8.940594 ms CreateObjectMapping: 8.303913 ms MarkObjects: 2763.180908 ms DeleteObjects: 0.185229 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 171651. Total: 2716.079590 ms (FindLiveObjects: 10.292131 ms CreateObjectMapping: 12.507990 ms MarkObjects: 2693.059326 ms DeleteObjects: 0.219465 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40162 unused Assets to reduce memory usage. Loaded Objects now: 67411. Total: 2710.021729 ms (FindLiveObjects: 9.008808 ms CreateObjectMapping: 9.065016 ms MarkObjects: 2678.651123 ms DeleteObjects: 13.296174 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.060010 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 67401. Total: 2596.181396 ms (FindLiveObjects: 4.038264 ms CreateObjectMapping: 3.260810 ms MarkObjects: 2588.775635 ms DeleteObjects: 0.106028 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.075339 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 67397. Total: 2598.215820 ms (FindLiveObjects: 3.989465 ms CreateObjectMapping: 3.299644 ms MarkObjects: 2590.836914 ms DeleteObjects: 0.089165 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67397. Total: 2596.651611 ms (FindLiveObjects: 4.501721 ms CreateObjectMapping: 3.466223 ms MarkObjects: 2588.567627 ms DeleteObjects: 0.115225 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.118772 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 243537. Total: 3249.154541 ms (FindLiveObjects: 14.189621 ms CreateObjectMapping: 14.768048 ms MarkObjects: 3208.115967 ms DeleteObjects: 12.080046 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318152. Total: 3337.151123 ms (FindLiveObjects: 18.981323 ms CreateObjectMapping: 14.315321 ms MarkObjects: 3303.478760 ms DeleteObjects: 0.375313 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 15514.85 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast15515.37 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast15518.37 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 15518.44, 15519.44 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 15519.45 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 15520.39 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLocals (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 15672.16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 15672.16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_rollingHillsLakeA_vLow] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_rollingHillsLakeA_vLow/mapGeneral_rollingHillsLakeA_vLow.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [eb74bf2e-8d6a-4b67-9dca-9c147e06f6e4] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_RaidingParty] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/25/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/25/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/25/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast15673.35 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 55.658600 ms Unloading 1241 unused Assets to reduce memory usage. Loaded Objects now: 276481. Total: 3475.031982 ms (FindLiveObjects: 17.324984 ms CreateObjectMapping: 16.541401 ms MarkObjects: 3375.781250 ms DeleteObjects: 65.383545 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.688665 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 276508. Total: 3388.018799 ms (FindLiveObjects: 16.864849 ms CreateObjectMapping: 16.269814 ms MarkObjects: 3354.546143 ms DeleteObjects: 0.337501 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276519. Total: 3386.105225 ms (FindLiveObjects: 19.296852 ms CreateObjectMapping: 16.368944 ms MarkObjects: 3350.102295 ms DeleteObjects: 0.336734 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 5.350201 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 90571 unused Assets to reduce memory usage. Loaded Objects now: 247722. Total: 2894.759277 ms (FindLiveObjects: 19.719942 ms CreateObjectMapping: 18.324203 ms MarkObjects: 2734.933838 ms DeleteObjects: 121.780518 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 317297. Total: 3353.810547 ms (FindLiveObjects: 19.371965 ms CreateObjectMapping: 12.455359 ms MarkObjects: 3292.805664 ms DeleteObjects: 29.177135 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -35.7 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -52.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -343.35 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -345.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -260.35 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -497.8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -499.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -124.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Griffin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 153.512802 ms Unloading 1099 unused Assets to reduce memory usage. Loaded Objects now: 155855. Total: 3341.081787 ms (FindLiveObjects: 9.831485 ms CreateObjectMapping: 11.509027 ms MarkObjects: 3275.757324 ms DeleteObjects: 43.982998 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 5.207894 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 155847. Total: 3259.420654 ms (FindLiveObjects: 9.422701 ms CreateObjectMapping: 11.271166 ms MarkObjects: 3238.507813 ms DeleteObjects: 0.218187 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 155847. Total: 3268.329346 ms (FindLiveObjects: 10.267093 ms CreateObjectMapping: 11.314088 ms MarkObjects: 3246.555664 ms DeleteObjects: 0.191872 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 5.137123 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 155859. Total: 3266.217529 ms (FindLiveObjects: 9.643188 ms CreateObjectMapping: 11.351645 ms MarkObjects: 3245.024170 ms DeleteObjects: 0.197748 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 183781. Total: 3329.598145 ms (FindLiveObjects: 11.201418 ms CreateObjectMapping: 12.677890 ms MarkObjects: 3305.496582 ms DeleteObjects: 0.221253 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40150 unused Assets to reduce memory usage. Loaded Objects now: 49711. Total: 2827.882080 ms (FindLiveObjects: 8.416074 ms CreateObjectMapping: 8.844785 ms MarkObjects: 2791.792725 ms DeleteObjects: 18.827518 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.485414 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 49701. Total: 2701.924805 ms (FindLiveObjects: 3.459580 ms CreateObjectMapping: 3.303987 ms MarkObjects: 2695.075439 ms DeleteObjects: 0.085077 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.364823 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 49697. Total: 2706.427246 ms (FindLiveObjects: 2.572266 ms CreateObjectMapping: 3.154782 ms MarkObjects: 2700.624023 ms DeleteObjects: 0.075624 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49697. Total: 2703.058838 ms (FindLiveObjects: 3.175221 ms CreateObjectMapping: 3.437864 ms MarkObjects: 2696.376709 ms DeleteObjects: 0.068471 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.418476 ms Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 225811. Total: 3375.068359 ms (FindLiveObjects: 12.804613 ms CreateObjectMapping: 14.421350 ms MarkObjects: 3335.710693 ms DeleteObjects: 12.131654 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 300426. Total: 3477.751221 ms (FindLiveObjects: 18.402895 ms CreateObjectMapping: 14.406020 ms MarkObjects: 3444.625977 ms DeleteObjects: 0.315784 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 16230.39 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast16230.91 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 16232.99, 16233.99 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast16233.91 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 16234.01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 16235.91 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepAuriganRestoration (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 16294.41 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 16294.41 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_ruggedAtoll_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_ruggedAtoll_vJung/mapGeneral_ruggedAtoll_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [2862b2e4-9903-4a56-bfe5-be146806ee08] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [FireMission_FireForEffect] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Employer_Reinforcements (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Garrison (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Supplemental1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Supplemental_2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_MotorpoolVehicles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_TurretSpawner (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_EnemyAlly_SpecialReinforcements (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_PACKRAT] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_ROTUNDA] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_GALLANT] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast16294.93 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_PACKRAT] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_ROTUNDA] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_PACKRAT] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [vehicledef_ROTUNDA] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3025 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rejecting unit [mechdef_raven_RVN-1X] because currentDate[7/27/3025 6:00:00 AM] < MinAppearanceDate[12/31/3026 4:00:00 PM] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast16298.45 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 56.026253 ms Unloading 1249 unused Assets to reduce memory usage. Loaded Objects now: 253715. Total: 3571.536133 ms (FindLiveObjects: 15.703395 ms CreateObjectMapping: 16.420042 ms MarkObjects: 3474.138184 ms DeleteObjects: 65.273170 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 9.278860 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 253793. Total: 3490.355225 ms (FindLiveObjects: 15.284904 ms CreateObjectMapping: 16.166340 ms MarkObjects: 3458.585693 ms DeleteObjects: 0.317573 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253806. Total: 3495.915283 ms (FindLiveObjects: 17.886806 ms CreateObjectMapping: 16.142071 ms MarkObjects: 3461.585693 ms DeleteObjects: 0.299944 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 5.798840 ms Unloading 89956 unused Assets to reduce memory usage. Loaded Objects now: 159307. Total: 3330.834961 ms (FindLiveObjects: 12.811767 ms CreateObjectMapping: 19.048260 ms MarkObjects: 3194.296631 ms DeleteObjects: 104.677803 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 943 unused Assets to reduce memory usage. Loaded Objects now: 238754. Total: 3504.379639 ms (FindLiveObjects: 13.959936 ms CreateObjectMapping: 12.989332 ms MarkObjects: 3456.692871 ms DeleteObjects: 20.736790 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -17 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -107 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -11.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -19.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -115.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -79.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -94.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -241.92 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -231.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -211.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -217.72 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -365.15 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -217.64 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -119 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -140 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -107.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -233.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (RegionTargetPriorityAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ResetAllBehaviorVariablesAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ResetAllBehaviorVariablesAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ResetAllBehaviorVariablesAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 101.642082 ms Unloading 818 unused Assets to reduce memory usage. Loaded Objects now: 160662. Total: 3495.782227 ms (FindLiveObjects: 11.651589 ms CreateObjectMapping: 13.296685 ms MarkObjects: 3407.350342 ms DeleteObjects: 63.481689 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 6.233683 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 160654. Total: 3420.716797 ms (FindLiveObjects: 9.824330 ms CreateObjectMapping: 12.982689 ms MarkObjects: 3397.692871 ms DeleteObjects: 0.216143 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 160654. Total: 3405.060547 ms (FindLiveObjects: 10.843477 ms CreateObjectMapping: 12.283926 ms MarkObjects: 3381.688965 ms DeleteObjects: 0.242970 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 5.863479 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 160666. Total: 3401.779297 ms (FindLiveObjects: 9.925759 ms CreateObjectMapping: 12.243814 ms MarkObjects: 3379.388916 ms DeleteObjects: 0.219976 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188770. Total: 3433.696289 ms (FindLiveObjects: 10.602806 ms CreateObjectMapping: 13.624990 ms MarkObjects: 3409.215820 ms DeleteObjects: 0.251401 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40305 unused Assets to reduce memory usage. Loaded Objects now: 72960. Total: 3048.079102 ms (FindLiveObjects: 10.283956 ms CreateObjectMapping: 11.735901 ms MarkObjects: 3010.313232 ms DeleteObjects: 15.744785 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.937871 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 72947. Total: 2985.653320 ms (FindLiveObjects: 4.137393 ms CreateObjectMapping: 5.462617 ms MarkObjects: 2975.924072 ms DeleteObjects: 0.129022 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.165271 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 72943. Total: 2987.176270 ms (FindLiveObjects: 4.150168 ms CreateObjectMapping: 5.489698 ms MarkObjects: 2977.424805 ms DeleteObjects: 0.110371 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 72943. Total: 2987.429199 ms (FindLiveObjects: 4.633809 ms CreateObjectMapping: 5.691024 ms MarkObjects: 2977.001953 ms DeleteObjects: 0.101684 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.255204 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 248896. Total: 3603.409912 ms (FindLiveObjects: 14.359776 ms CreateObjectMapping: 15.419545 ms MarkObjects: 3563.001465 ms DeleteObjects: 10.628611 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 323511. Total: 3683.842041 ms (FindLiveObjects: 19.229658 ms CreateObjectMapping: 15.379945 ms MarkObjects: 3648.896240 ms DeleteObjects: 0.335457 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 17773.44 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast17773.94 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast17776.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 17778.95 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 17782.1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast17782.62 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast17786.05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 49.131107 ms Unloading 1223 unused Assets to reduce memory usage. Loaded Objects now: 235463. Total: 3688.886475 ms (FindLiveObjects: 14.862324 ms CreateObjectMapping: 15.450716 ms MarkObjects: 3601.005615 ms DeleteObjects: 57.566853 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.708864 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 235459. Total: 3616.701172 ms (FindLiveObjects: 14.717206 ms CreateObjectMapping: 15.435131 ms MarkObjects: 3586.261230 ms DeleteObjects: 0.286148 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235459. Total: 3610.709229 ms (FindLiveObjects: 16.626223 ms CreateObjectMapping: 15.904976 ms MarkObjects: 3577.706787 ms DeleteObjects: 0.470100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 79367 unused Assets to reduce memory usage. Loaded Objects now: 46944. Total: 2986.651855 ms (FindLiveObjects: 10.110223 ms CreateObjectMapping: 12.886114 ms MarkObjects: 2922.143066 ms DeleteObjects: 41.511906 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.318580 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 52341. Total: 3267.771240 ms (FindLiveObjects: 5.936294 ms CreateObjectMapping: 7.552519 ms MarkObjects: 3254.177246 ms DeleteObjects: 0.104239 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 52340. Total: 3278.495605 ms (FindLiveObjects: 2.989224 ms CreateObjectMapping: 4.785825 ms MarkObjects: 3270.635986 ms DeleteObjects: 0.084055 ms) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) On Load Successful! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4520 unused Assets to reduce memory usage. Loaded Objects now: 47615. Total: 3339.450684 ms (FindLiveObjects: 2.600625 ms CreateObjectMapping: 3.621816 ms MarkObjects: 3331.619141 ms DeleteObjects: 1.608305 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.489232 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 47571. Total: 3272.312988 ms (FindLiveObjects: 2.542118 ms CreateObjectMapping: 3.663205 ms MarkObjects: 3266.031738 ms DeleteObjects: 0.074347 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.621335 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 47567. Total: 3256.562256 ms (FindLiveObjects: 2.229910 ms CreateObjectMapping: 3.535972 ms MarkObjects: 3250.720459 ms DeleteObjects: 0.074347 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47567. Total: 3260.393555 ms (FindLiveObjects: 2.519635 ms CreateObjectMapping: 3.764890 ms MarkObjects: 3254.031982 ms DeleteObjects: 0.076135 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.278979 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 226059. Total: 3542.430176 ms (FindLiveObjects: 13.649006 ms CreateObjectMapping: 15.466812 ms MarkObjects: 3512.910156 ms DeleteObjects: 0.403673 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 300674. Total: 3651.591797 ms (FindLiveObjects: 17.296625 ms CreateObjectMapping: 15.704161 ms MarkObjects: 3618.190918 ms DeleteObjects: 0.399074 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)