Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon R9 M390 OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-2.9.26 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle 59120128 WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'DEFERRED' has no vertex shader The given primitive topology does not match with the topology expected by the geometry shader (Filename: Line: 0) WARNING: Shader Unsupported: 'Hidden/BT-DrawLights' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-DrawLights' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Post FX/Temporal Anti-aliasing' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Setting to default shader. WARNING: Shader Unsupported: 'Terrain/BT-Terrain-AddPass' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Terrain/BT-Terrain-AddPass' - All passes removed WARNING: Shader Unsupported: 'BattleTech Water' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Water' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Water' - All passes removed WARNING: Shader Unsupported: 'Terrain/BT-TerrainTesselation' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Terrain/BT-TerrainTesselation' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Terrain/BT-TerrainTesselation' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Terrain/BT-TerrainTesselation' - Pass 'SHADOW' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BT-FogScattering3D' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-FogScattering3D' - Setting to default shader. Begin MonoManager ReloadAssembly Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.PerformanceTesting.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/UnityEngine.PerformanceTesting.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DemiLib.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DemiLib.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween43.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween43.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween46.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween46.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween50.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTween50.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTweenPro.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/DOTweenPro.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/BattleTech.Common.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/BattleTech.Common.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Ionic.Zip.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Ionic.Zip.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Lidgren.Network.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Lidgren.Network.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/NGettext.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/NGettext.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Open.Nat.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Open.Nat.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/protobuf-net.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/protobuf-net.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ServiceStack.Interfaces.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ShadowrunDTO.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ShadowrunDTO.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ShadowrunSerializer.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/ShadowrunSerializer.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Threading.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Threading.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.CognitoIdentity.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.Core.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.Core.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.S3.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.S3.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.SecurityToken.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/LibTessDotNet.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/LibTessDotNet.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Dapper.Unity.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Dapper.Unity.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/StringObfuscator.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/StringObfuscator.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/HBSNet.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/HBSNet.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/HBSNetUdp.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/HBSNetUdp.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.AccessControl.DLL (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Client.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Client.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Extensions.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Extensions.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Spreadsheets.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application 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Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.CJK.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.MidEast.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.MidEast.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.Other.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.Other.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.Rare.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.Rare.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.West.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/I18N.West.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Sigil.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Sigil.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Mono.Data.Sqlite.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Configuration.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Configuration.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Data.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Data.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.EnterpriseServices.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.EnterpriseServices.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Security.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Security.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Drawing.dll (this message is harmless) Loading /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Drawing.dll into Unity Child Domain Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless) - Completed reload, in 0.034 seconds Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.dll (this message is harmless) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Mono.Security.dll (this message is harmless) Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Xml.dll (this message is harmless) WARNING: BC6H/BC7 texture format is not supported, decompressing texture Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Transactions.dll (this message is harmless) Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/Mono.Data.Tds.dll (this message is harmless) Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed/System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 6.299564 ms Setting breakpad minidump AppID = 637090 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198370792355 [API loaded no] Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198370792355 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32 Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32 Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./user32.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/user32 Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libuser32.dll.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libuser32.dll Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoSupportW.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoSupportW.so.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoSupportW.so.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libMonoSupportW.so Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libMonoSupportW.so.dylib Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libMonoSupportW.so.bundle Fallback handler could not load library /Users/ekapeos/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoSupportW.so Sysinfo [LOG] SystemInfo.deviceModel: iMac17,1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceName: Peters iMac (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: CCD539D9-24B1-5492-8805-FE5C65815B8B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 26649 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD Radeon R9 M390 OpenGL Engine (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceType: OpenGLCore (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: ATI Technologies Inc. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: OpenGL 4.1 ATI-2.9.26 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 2048 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 41 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystem: Mac OS X 10.14.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystemFamily: MacOSX (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorCount: 4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorFrequency: 3200 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsComputeShaders: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsSparseTextures: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.systemMemorySize: 32768 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attached unity initializer to BattleTechGame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_DE_DE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_RU_RU (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_FR_FR (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12161. Total: 28.014090 ms (FindLiveObjects: 0.519114 ms CreateObjectMapping: 0.415058 ms MarkObjects: 27.021826 ms DeleteObjects: 0.057648 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12164. Total: 28.392616 ms (FindLiveObjects: 0.420193 ms CreateObjectMapping: 0.416234 ms MarkObjects: 27.529715 ms DeleteObjects: 0.026127 ms) Could not retrieve member displayName from type HeraldryDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member ContractNegotiableReputationAddition from type FinancesConstantsDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member StartingReputation from type StoryConstantsDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headflamer_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headlaser_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftleg_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightleg_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_simgame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headflamer_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headlaser_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac20_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_gauss_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac20_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_gauss_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_leftshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_rightshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_simgame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_hardpoint_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_mg_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_hardpoint_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftleg_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightleg_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_simgame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Priority from type PrewarmRequest (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_blank_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_leftshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_rightshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_simgame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac20_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_gauss_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lbx10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm15_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm20_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ams_ah1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm15_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm20_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac20_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_gauss_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_lbx10_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_blank_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_flamer_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_laser_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm10_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm15_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm5_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_narc_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_ppc_eh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm20_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm2_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm4_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm6_mh1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_jumpjet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_leftshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_rightshoulder_headlight (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_simgame (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 2.356313 ms Setting up 3 worker threads for Enlighten. Thread -> id: 70000f222000 -> priority: 1 Thread -> id: 70000feb7000 -> priority: 1 Thread -> id: 70000ff3a000 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11718. Total: 36.285194 ms (FindLiveObjects: 0.530227 ms CreateObjectMapping: 0.402656 ms MarkObjects: 35.313187 ms DeleteObjects: 0.038689 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.407839 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11713. Total: 33.350574 ms (FindLiveObjects: 0.335499 ms CreateObjectMapping: 0.185525 ms MarkObjects: 32.794353 ms DeleteObjects: 0.034854 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11714. Total: 34.192421 ms (FindLiveObjects: 0.354654 ms CreateObjectMapping: 0.389583 ms MarkObjects: 33.418941 ms DeleteObjects: 0.028972 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.307743 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11742. Total: 33.718029 ms (FindLiveObjects: 0.451035 ms CreateObjectMapping: 0.427780 ms MarkObjects: 32.803146 ms DeleteObjects: 0.035649 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17270. Total: 49.434040 ms (FindLiveObjects: 0.702376 ms CreateObjectMapping: 0.570132 ms MarkObjects: 48.134289 ms DeleteObjects: 0.026564 ms) Using Wide Video for Background (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 247 save slots (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 20 save slots (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3026 unused Assets to reduce memory usage. Loaded Objects now: 12928. Total: 87.627388 ms (FindLiveObjects: 0.698148 ms CreateObjectMapping: 0.655459 ms MarkObjects: 84.740974 ms DeleteObjects: 1.532378 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.499745 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12904. Total: 86.589409 ms (FindLiveObjects: 0.439698 ms CreateObjectMapping: 0.444236 ms MarkObjects: 85.679276 ms DeleteObjects: 0.025762 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.326184 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12900. Total: 83.911743 ms (FindLiveObjects: 0.366309 ms CreateObjectMapping: 0.214040 ms MarkObjects: 83.304420 ms DeleteObjects: 0.026375 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12901. Total: 86.319145 ms (FindLiveObjects: 0.413055 ms CreateObjectMapping: 0.450607 ms MarkObjects: 85.420326 ms DeleteObjects: 0.034313 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 0.357891 ms WARNING: Shader Unsupported: 'Hidden/BT-LightLegacy' - Pass '' has no vertex shader Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 194284. Total: 432.122498 ms (FindLiveObjects: 9.983846 ms CreateObjectMapping: 9.805822 ms MarkObjects: 411.888184 ms DeleteObjects: 0.444252 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 268894. Total: 604.667358 ms (FindLiveObjects: 19.736856 ms CreateObjectMapping: 12.004314 ms MarkObjects: 572.378845 ms DeleteObjects: 0.546811 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_craterField_bMars] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_craterField_bMars/mapGeneral_craterField_bMars.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [22e5127e-c7a8-4740-918c-9cd33400ecb8] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [CaptureBase_SurveillanceOutpost] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Invisible save toast 102.3555 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 102.3555 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast105.7046 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Hide save toast109.1552 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 112.089 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 64.156929 ms Unloading 1263 unused Assets to reduce memory usage. Loaded Objects now: 222699. Total: 601.795471 ms (FindLiveObjects: 15.887835 ms CreateObjectMapping: 13.039246 ms MarkObjects: 519.344299 ms DeleteObjects: 53.523701 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 8.821436 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 222731. Total: 551.068787 ms (FindLiveObjects: 12.441530 ms CreateObjectMapping: 11.101016 ms MarkObjects: 527.250549 ms DeleteObjects: 0.275333 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 222746. Total: 546.553101 ms (FindLiveObjects: 12.838073 ms CreateObjectMapping: 10.911577 ms MarkObjects: 522.539307 ms DeleteObjects: 0.263510 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 18 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 5.120412 ms WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 79788 unused Assets to reduce memory usage. Loaded Objects now: 289730. Total: 509.845184 ms (FindLiveObjects: 18.010836 ms CreateObjectMapping: 18.898943 ms MarkObjects: 320.239410 ms DeleteObjects: 152.695587 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 357305. Total: 571.526001 ms (FindLiveObjects: 21.199650 ms CreateObjectMapping: 9.729221 ms MarkObjects: 512.067078 ms DeleteObjects: 28.529587 ms) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -962.2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (63300bf5-d443-4258-b78a-e4914f2e7dd3.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -585.2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -773.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -773.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -190 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Thunderbolt (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Landing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 218.097534 ms Unloading 1078 unused Assets to reduce memory usage. Loaded Objects now: 141851. Total: 550.112244 ms (FindLiveObjects: 6.857447 ms CreateObjectMapping: 8.982207 ms MarkObjects: 492.055298 ms DeleteObjects: 42.216885 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 5.207317 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 141839. Total: 515.275330 ms (FindLiveObjects: 6.974298 ms CreateObjectMapping: 8.592895 ms MarkObjects: 499.493805 ms DeleteObjects: 0.213911 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 141839. Total: 511.305817 ms (FindLiveObjects: 6.956709 ms CreateObjectMapping: 8.494426 ms MarkObjects: 495.682922 ms DeleteObjects: 0.171241 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 5.214805 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 141851. Total: 526.832825 ms (FindLiveObjects: 7.842411 ms CreateObjectMapping: 10.767887 ms MarkObjects: 508.021118 ms DeleteObjects: 0.200940 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169871. Total: 518.394287 ms (FindLiveObjects: 8.354393 ms CreateObjectMapping: 11.100179 ms MarkObjects: 498.697479 ms DeleteObjects: 0.241716 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39771 unused Assets to reduce memory usage. Loaded Objects now: 112732. Total: 504.261658 ms (FindLiveObjects: 7.902772 ms CreateObjectMapping: 9.404294 ms MarkObjects: 470.438568 ms DeleteObjects: 16.515316 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.139328 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 112725. Total: 543.621521 ms (FindLiveObjects: 6.464684 ms CreateObjectMapping: 4.388981 ms MarkObjects: 532.490173 ms DeleteObjects: 0.277310 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.107788 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 112721. Total: 526.665466 ms (FindLiveObjects: 6.261889 ms CreateObjectMapping: 4.508808 ms MarkObjects: 515.753418 ms DeleteObjects: 0.140977 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112721. Total: 535.322815 ms (FindLiveObjects: 6.340123 ms CreateObjectMapping: 7.485072 ms MarkObjects: 521.363586 ms DeleteObjects: 0.133513 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 5.421080 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 290434. Total: 809.365906 ms (FindLiveObjects: 17.100176 ms CreateObjectMapping: 14.565145 ms MarkObjects: 769.606262 ms DeleteObjects: 8.093938 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365049. Total: 914.753052 ms (FindLiveObjects: 20.169722 ms CreateObjectMapping: 16.781460 ms MarkObjects: 877.318054 ms DeleteObjects: 0.483263 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 1182.052 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast1182.552 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 1184.069, 1185.069 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 1185.069 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast1185.552 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1187.569 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 1277.802, 1277.812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 1280.486 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1381.052 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 1381.052 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_barterTown_aDes] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_barterTown_aDes/mapGeneral_barterTown_aDes.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [681fa988-b16a-468f-a91f-4ac29cac533f] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Rescue_BiologicalSample_Hard] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_OpposingForce_1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Disable save toast1381.985 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast1385.202 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1387.852 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 80.561890 ms Unloading 1245 unused Assets to reduce memory usage. Loaded Objects now: 371789. Total: 1173.847412 ms (FindLiveObjects: 25.122782 ms CreateObjectMapping: 23.993465 ms MarkObjects: 1028.216675 ms DeleteObjects: 96.514015 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 12.380969 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 371835. Total: 1061.906860 ms (FindLiveObjects: 20.532393 ms CreateObjectMapping: 19.812475 ms MarkObjects: 1021.082642 ms DeleteObjects: 0.478726 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371846. Total: 1054.427856 ms (FindLiveObjects: 21.125252 ms CreateObjectMapping: 19.620981 ms MarkObjects: 1013.242615 ms DeleteObjects: 0.438465 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 15 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 11.109109 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 108754 unused Assets to reduce memory usage. Loaded Objects now: 284001. Total: 1043.377197 ms (FindLiveObjects: 19.878685 ms CreateObjectMapping: 21.115248 ms MarkObjects: 651.991699 ms DeleteObjects: 350.391052 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 916 unused Assets to reduce memory usage. Loaded Objects now: 364259. Total: 964.869812 ms (FindLiveObjects: 24.142891 ms CreateObjectMapping: 12.989211 ms MarkObjects: 895.893188 ms DeleteObjects: 31.844053 ms) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -105 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -981.65 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -165 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -140 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -144 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -755.85 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -294.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -111 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -142.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -114 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -237.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -237.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -237.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 234.338470 ms Unloading 1026 unused Assets to reduce memory usage. Loaded Objects now: 213396. Total: 933.213867 ms (FindLiveObjects: 12.812561 ms CreateObjectMapping: 9.739114 ms MarkObjects: 821.404236 ms DeleteObjects: 89.257545 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 10.825177 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 213384. Total: 836.630188 ms (FindLiveObjects: 12.778583 ms CreateObjectMapping: 9.284496 ms MarkObjects: 814.275208 ms DeleteObjects: 0.291218 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 213384. Total: 835.613770 ms (FindLiveObjects: 12.831595 ms CreateObjectMapping: 9.249870 ms MarkObjects: 813.297668 ms DeleteObjects: 0.234112 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 11.430287 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 213396. Total: 841.590637 ms (FindLiveObjects: 13.222774 ms CreateObjectMapping: 9.464534 ms MarkObjects: 818.661438 ms DeleteObjects: 0.241371 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241409. Total: 982.407837 ms (FindLiveObjects: 14.951213 ms CreateObjectMapping: 10.479391 ms MarkObjects: 956.710938 ms DeleteObjects: 0.265445 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40520 unused Assets to reduce memory usage. Loaded Objects now: 93908. Total: 731.214355 ms (FindLiveObjects: 8.952638 ms CreateObjectMapping: 7.596390 ms MarkObjects: 698.838501 ms DeleteObjects: 15.826448 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.886792 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 93898. Total: 707.425598 ms (FindLiveObjects: 5.363305 ms CreateObjectMapping: 3.498399 ms MarkObjects: 698.426453 ms DeleteObjects: 0.136875 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.924669 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93894. Total: 713.259644 ms (FindLiveObjects: 4.973664 ms CreateObjectMapping: 3.393995 ms MarkObjects: 704.760437 ms DeleteObjects: 0.131004 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 93894. Total: 715.860535 ms (FindLiveObjects: 5.848317 ms CreateObjectMapping: 3.482277 ms MarkObjects: 706.417175 ms DeleteObjects: 0.112231 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 2.689314 ms Unloading 207 unused Assets to reduce memory usage. Loaded Objects now: 271667. Total: 1077.399902 ms (FindLiveObjects: 16.270586 ms CreateObjectMapping: 12.263977 ms MarkObjects: 1040.378784 ms DeleteObjects: 8.486093 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 346282. Total: 1077.193970 ms (FindLiveObjects: 19.627478 ms CreateObjectMapping: 14.542035 ms MarkObjects: 1042.602295 ms DeleteObjects: 0.421649 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 3338.279 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast3338.913 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3339.147, 3340.147 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3340.163 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast3341.946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 3344.53 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3381.163, 3381.173 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3384.029 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 3451.679, 3451.689 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 3454.946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4157 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 3654.812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 3654.812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_crimsonValley_bMars] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_crimsonValley_bMars/mapGeneral_crimsonValley_bMars.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [caaad2b4-394d-4dfc-84b0-6b4b5429a69f] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [DestroyBase_LeaveAMark] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast3655.329 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Hide save toast3658.946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 3661.779 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 83.368858 ms Unloading 1256 unused Assets to reduce memory usage. Loaded Objects now: 366062. Total: 1383.718140 ms (FindLiveObjects: 23.352741 ms CreateObjectMapping: 21.801416 ms MarkObjects: 1264.231689 ms DeleteObjects: 74.331825 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 12.164827 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 366090. Total: 1285.037354 ms (FindLiveObjects: 20.965292 ms CreateObjectMapping: 17.601784 ms MarkObjects: 1246.022217 ms DeleteObjects: 0.447526 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366133. Total: 1284.081055 ms (FindLiveObjects: 21.165894 ms CreateObjectMapping: 17.889000 ms MarkObjects: 1244.598999 ms DeleteObjects: 0.426651 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 18 Unused Serialized files (Serialized files now loaded: 17) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 11.385077 ms WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 94506 unused Assets to reduce memory usage. Loaded Objects now: 248141. Total: 1136.245239 ms (FindLiveObjects: 17.929607 ms CreateObjectMapping: 20.723263 ms MarkObjects: 883.769714 ms DeleteObjects: 213.821991 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 899 unused Assets to reduce memory usage. Loaded Objects now: 334032. Total: 1234.112061 ms (FindLiveObjects: 20.312826 ms CreateObjectMapping: 9.928480 ms MarkObjects: 1174.685425 ms DeleteObjects: 29.184828 ms) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -144 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Highlander (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Quickdraw (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Banshee (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ProximityByTagAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Large Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Large Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 92.735451 ms Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 219826. Total: 1243.632568 ms (FindLiveObjects: 13.152554 ms CreateObjectMapping: 10.078634 ms MarkObjects: 1137.449951 ms DeleteObjects: 82.950905 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.481881 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 219821. Total: 1153.583740 ms (FindLiveObjects: 12.938188 ms CreateObjectMapping: 9.871830 ms MarkObjects: 1130.505859 ms DeleteObjects: 0.267443 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219821. Total: 1163.030884 ms (FindLiveObjects: 13.060842 ms CreateObjectMapping: 9.936558 ms MarkObjects: 1139.759644 ms DeleteObjects: 0.273263 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.408416 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 219833. Total: 1164.329590 ms (FindLiveObjects: 13.748873 ms CreateObjectMapping: 9.938903 ms MarkObjects: 1140.388672 ms DeleteObjects: 0.252689 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 247939. Total: 1208.363770 ms (FindLiveObjects: 16.761175 ms CreateObjectMapping: 12.833342 ms MarkObjects: 1178.466064 ms DeleteObjects: 0.302542 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40322 unused Assets to reduce memory usage. Loaded Objects now: 108947. Total: 1010.194397 ms (FindLiveObjects: 9.500827 ms CreateObjectMapping: 9.581345 ms MarkObjects: 973.870361 ms DeleteObjects: 17.241526 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.697101 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 108937. Total: 932.269653 ms (FindLiveObjects: 6.805947 ms CreateObjectMapping: 4.484748 ms MarkObjects: 920.779785 ms DeleteObjects: 0.198750 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.745286 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 108933. Total: 940.958557 ms (FindLiveObjects: 7.021546 ms CreateObjectMapping: 3.917564 ms MarkObjects: 929.879639 ms DeleteObjects: 0.139328 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108933. Total: 940.436707 ms (FindLiveObjects: 6.731058 ms CreateObjectMapping: 4.054024 ms MarkObjects: 929.519775 ms DeleteObjects: 0.131224 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 3.952080 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 287087. Total: 1314.431519 ms (FindLiveObjects: 17.076242 ms CreateObjectMapping: 13.464640 ms MarkObjects: 1276.382568 ms DeleteObjects: 7.507576 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361702. Total: 1322.318970 ms (FindLiveObjects: 20.009439 ms CreateObjectMapping: 16.589300 ms MarkObjects: 1285.340576 ms DeleteObjects: 0.378754 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4157 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 4452.873 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast4453.389 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast4456.39 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 4457.006, 4458.006 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 4458.006 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 4458.39 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 4841.171, 4841.181 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 4844.072 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepMarik (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 4880.539, 4881.539 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 4881.539 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_ARRIVED_AT_PLANET checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_ARRIVED_AT_PLANET does not replace existing entry SIM_GAME_EVENT_RESOLVED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5181.137 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5181.654 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5184.688 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5186.738 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 5302.254, 5303.254 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 5303.271 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5369.803 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5370.304 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5373.42 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5375.421 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5411.938 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5412.453 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5416.504 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5418.504 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 5492.654, 5493.654 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 5493.654 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5554.436 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5555.153 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5558.17 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5560.187 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5591.47 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5591.987 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5595.036 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5597.053 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 5606.82, 5607.82 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 5607.836 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5643.02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5643.537 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5646.57 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5648.57 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5697.77 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5698.286 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5702.336 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5704.753 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 5724.553, 5725.553 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 5725.569 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5777.536 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5778.052 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5781.069 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5783.085 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5812.936 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5813.469 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5816.52 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5818.537 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 5875.669, 5876.669 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 5876.669 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element -HitboxOverlay-HandlesAllMouseInteractions- is set to StringValue but no data has been provided! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip on UI Element -HitboxOverlay-HandlesAllMouseInteractions- is set to StringValue but no data has been provided! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 5972.936 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast5973.452 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast5976.486 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 5978.519 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 6046.302 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast6046.802 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast6051.352 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 6055.02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED does not replace existing entry SIM_GAME_CONTRACT_ACCEPTED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepKurita (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 6158.468 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast6158.969 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast6162.001 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 6164.002 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepKurita (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_tropicalCove_vJung] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_tropicalCove_vJung/mapGeneral_tropicalCove_vJung.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b4f1b59b-53b9-429e-8dbc-139d2f1d08b3] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [c_fp_longHunt_1_destroyBase] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 75.282272 ms Unloading 1395 unused Assets to reduce memory usage. Loaded Objects now: 389803. Total: 1697.468140 ms (FindLiveObjects: 23.799261 ms CreateObjectMapping: 20.416332 ms MarkObjects: 1543.798096 ms DeleteObjects: 109.454048 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 12.816443 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 389838. Total: 1569.136108 ms (FindLiveObjects: 21.671276 ms CreateObjectMapping: 19.903067 ms MarkObjects: 1527.086426 ms DeleteObjects: 0.474925 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 21) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 389849. Total: 1574.407837 ms (FindLiveObjects: 22.305613 ms CreateObjectMapping: 20.586151 ms MarkObjects: 1531.064575 ms DeleteObjects: 0.450861 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 27 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 11.944160 ms WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 116092 unused Assets to reduce memory usage. Loaded Objects now: 261502. Total: 1483.034546 ms (FindLiveObjects: 19.242689 ms CreateObjectMapping: 23.138494 ms MarkObjects: 1117.595825 ms DeleteObjects: 323.057007 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 946 unused Assets to reduce memory usage. Loaded Objects now: 355665. Total: 1443.893555 ms (FindLiveObjects: 21.425970 ms CreateObjectMapping: 12.821305 ms MarkObjects: 1378.571045 ms DeleteObjects: 31.074875 ms) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -117.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -132 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -132 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -500.48 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -131.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -422.96 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -484.32 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -487.92 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -860.7 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -577.68 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -418.2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (4ad6002d-6d87-42c8-a99d-ffeb35d62723.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Wolverine (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Griffin (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Grasshopper (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Catapult (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -122.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -117.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -66.60001 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -110.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -68.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -124.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -136.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -245.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -312 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -774.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Centurion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Quickdraw (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Centurion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Quickdraw (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ProximityByTagAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Large Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Small Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Large Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Small Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 110.578911 ms Unloading 989 unused Assets to reduce memory usage. Loaded Objects now: 249855. Total: 1558.816895 ms (FindLiveObjects: 15.518216 ms CreateObjectMapping: 9.956964 ms MarkObjects: 1428.759766 ms DeleteObjects: 104.581619 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 11.635561 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249850. Total: 1451.280762 ms (FindLiveObjects: 14.456821 ms CreateObjectMapping: 10.221787 ms MarkObjects: 1426.235596 ms DeleteObjects: 0.366153 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 249850. Total: 1453.848389 ms (FindLiveObjects: 14.816433 ms CreateObjectMapping: 10.028252 ms MarkObjects: 1428.730469 ms DeleteObjects: 0.272563 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 11.286070 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249862. Total: 1468.822021 ms (FindLiveObjects: 15.007533 ms CreateObjectMapping: 9.929692 ms MarkObjects: 1443.601074 ms DeleteObjects: 0.283160 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278057. Total: 1519.492432 ms (FindLiveObjects: 16.646551 ms CreateObjectMapping: 11.957914 ms MarkObjects: 1490.582031 ms DeleteObjects: 0.305261 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40879 unused Assets to reduce memory usage. Loaded Objects now: 106603. Total: 1277.237427 ms (FindLiveObjects: 9.701486 ms CreateObjectMapping: 9.672211 ms MarkObjects: 1221.509399 ms DeleteObjects: 36.353703 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.692066 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 106590. Total: 1187.165649 ms (FindLiveObjects: 6.472920 ms CreateObjectMapping: 4.357170 ms MarkObjects: 1176.032959 ms DeleteObjects: 0.302001 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.642043 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 106586. Total: 1191.764893 ms (FindLiveObjects: 6.211928 ms CreateObjectMapping: 4.172222 ms MarkObjects: 1181.234985 ms DeleteObjects: 0.145154 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 106586. Total: 1189.298096 ms (FindLiveObjects: 6.102990 ms CreateObjectMapping: 4.079243 ms MarkObjects: 1178.987183 ms DeleteObjects: 0.128113 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 3.635930 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 284427. Total: 1550.892090 ms (FindLiveObjects: 17.550924 ms CreateObjectMapping: 14.086864 ms MarkObjects: 1511.188965 ms DeleteObjects: 8.064919 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 359042. Total: 1557.597290 ms (FindLiveObjects: 19.554731 ms CreateObjectMapping: 16.434479 ms MarkObjects: 1521.203979 ms DeleteObjects: 0.403504 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_pocketLakes_vJung] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_pocketLakes_vJung/mapGeneral_pocketLakes_vJung.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [b7a6759a-c762-49d9-b1e6-cec2e897c436] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [c_fp_longHunt_b1_simpleBattle] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 80.700058 ms Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 301179. Total: 1894.256714 ms (FindLiveObjects: 19.582027 ms CreateObjectMapping: 19.695480 ms MarkObjects: 1784.609253 ms DeleteObjects: 70.369530 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 10.993523 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 301603. Total: 1794.816406 ms (FindLiveObjects: 17.386623 ms CreateObjectMapping: 17.373726 ms MarkObjects: 1759.536621 ms DeleteObjects: 0.518962 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 301618. Total: 1804.436890 ms (FindLiveObjects: 18.238638 ms CreateObjectMapping: 17.335785 ms MarkObjects: 1768.451660 ms DeleteObjects: 0.410311 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 17 Unused Serialized files (Serialized files now loaded: 15) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 6.081862 ms WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 101163 unused Assets to reduce memory usage. Loaded Objects now: 146587. Total: 1668.874878 ms (FindLiveObjects: 11.814084 ms CreateObjectMapping: 15.852205 ms MarkObjects: 1299.406250 ms DeleteObjects: 341.801788 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 224235. Total: 1566.348267 ms (FindLiveObjects: 13.855616 ms CreateObjectMapping: 7.680699 ms MarkObjects: 1527.158203 ms DeleteObjects: 17.653296 ms) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -138 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -165.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -138 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Schrek PPC Carrier (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Demolisher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Schrek PPC Carrier (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Demolisher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Manticore (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -124 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -87.00001 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -175.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -170.64 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -97.20001 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -82.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -58.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -77.4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -371.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -618.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -146.8 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -789.15 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -630.42 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Hatchetman (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Orion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 114.563095 ms Unloading 789 unused Assets to reduce memory usage. Loaded Objects now: 178818. Total: 1561.081665 ms (FindLiveObjects: 10.936454 ms CreateObjectMapping: 7.731076 ms MarkObjects: 1481.681152 ms DeleteObjects: 60.732426 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 6.640266 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 178810. Total: 1487.398315 ms (FindLiveObjects: 10.251660 ms CreateObjectMapping: 7.619010 ms MarkObjects: 1469.299561 ms DeleteObjects: 0.227631 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178810. Total: 1504.107056 ms (FindLiveObjects: 10.193861 ms CreateObjectMapping: 7.414601 ms MarkObjects: 1486.297607 ms DeleteObjects: 0.200261 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 6.202226 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 178822. Total: 1505.308960 ms (FindLiveObjects: 11.827202 ms CreateObjectMapping: 7.801733 ms MarkObjects: 1485.471924 ms DeleteObjects: 0.207655 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206744. Total: 1558.493286 ms (FindLiveObjects: 12.376287 ms CreateObjectMapping: 8.690126 ms MarkObjects: 1537.192017 ms DeleteObjects: 0.234305 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39328 unused Assets to reduce memory usage. Loaded Objects now: 72491. Total: 1331.389771 ms (FindLiveObjects: 7.795627 ms CreateObjectMapping: 7.245966 ms MarkObjects: 1290.368896 ms DeleteObjects: 25.978891 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.202273 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 72478. Total: 1353.020386 ms (FindLiveObjects: 4.608391 ms CreateObjectMapping: 1.973544 ms MarkObjects: 1346.323608 ms DeleteObjects: 0.114549 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.258359 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 72474. Total: 1360.421509 ms (FindLiveObjects: 4.491891 ms CreateObjectMapping: 2.641930 ms MarkObjects: 1353.194824 ms DeleteObjects: 0.092444 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 72474. Total: 1342.968872 ms (FindLiveObjects: 4.186497 ms CreateObjectMapping: 1.889716 ms MarkObjects: 1336.804443 ms DeleteObjects: 0.087714 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 2.212055 ms Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 250555. Total: 1649.379395 ms (FindLiveObjects: 14.735194 ms CreateObjectMapping: 11.251448 ms MarkObjects: 1616.994141 ms DeleteObjects: 6.398110 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325170. Total: 1710.046509 ms (FindLiveObjects: 17.929695 ms CreateObjectMapping: 10.932474 ms MarkObjects: 1680.862549 ms DeleteObjects: 0.321233 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_lostWorld_vJung] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_lostWorld_vJung/mapGeneral_lostWorld_vJung.unity] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [923bac2e-dfba-46cb-b001-fd645b24ffd3] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [c_fp_longHunt_c1_rescue] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_OpposingForce_1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'BattleTech/VFX/Alpha' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 93.489708 ms Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 269274. Total: 1795.315308 ms (FindLiveObjects: 15.760641 ms CreateObjectMapping: 12.085848 ms MarkObjects: 1705.583130 ms DeleteObjects: 61.885365 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 10.182797 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 269330. Total: 1730.064453 ms (FindLiveObjects: 15.557716 ms CreateObjectMapping: 11.691497 ms MarkObjects: 1702.503540 ms DeleteObjects: 0.311180 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269349. Total: 1734.948120 ms (FindLiveObjects: 15.267842 ms CreateObjectMapping: 11.985017 ms MarkObjects: 1707.391235 ms DeleteObjects: 0.303467 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 24 Unused Serialized files (Serialized files now loaded: 14) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 5.876932 ms WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'NewTerrain/TerrainHighTess' - All passes removed Unloading 81659 unused Assets to reduce memory usage. Loaded Objects now: 199890. Total: 1610.883057 ms (FindLiveObjects: 14.606695 ms CreateObjectMapping: 14.723825 ms MarkObjects: 1422.990112 ms DeleteObjects: 158.561981 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) Unsupported texture format for ReadPixels - needs to be RGBA32, ARGB32, RGB24, RGBAFloat or RGBAHalf (Filename: Line: 1372) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 932 unused Assets to reduce memory usage. Loaded Objects now: 271301. Total: 1731.398682 ms (FindLiveObjects: 16.261082 ms CreateObjectMapping: 10.239934 ms MarkObjects: 1680.770508 ms DeleteObjects: 24.126724 ms) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at BattleTech.MapMetaData.GetCellAt (Point index) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerBetween (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.FindBlockerReciprocal (Vector3 from, Vector3 to) [0x00000] in :0 at BattleTech.PathNodeGrid.GetTerrainModifiedCost (BattleTech.PathNode from, BattleTech.PathNode to, Single distanceAvailable) [0x00000] in :0 at BattleTech.PathNodeGrid.BuildPathNetwork (Int32 numThisFrame) [0x00000] in :0 at BattleTech.PathNodeGrid.UpdateBuild (Int32 numThisFrame) [0x00000] in :0 at BattleTech.Pathing.UpdateBuild (Int32 numBuiltThisFrame) [0x00000] in :0 at BattleTech.PathingManager.Update () [0x00000] in :0 at BattleTech.CombatGameState.Update () [0x00000] in :0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in :0 at BattleTech.UnityGameInstance.Update () [0x00000] in :0 (Filename: Line: -1) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -117.6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -88.2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -360.96 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -636.16 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 159.313629 ms Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 177103. Total: 1711.476318 ms (FindLiveObjects: 9.932825 ms CreateObjectMapping: 9.120467 ms MarkObjects: 1636.396606 ms DeleteObjects: 56.025894 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.356687 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 177095. Total: 1646.688599 ms (FindLiveObjects: 10.973863 ms CreateObjectMapping: 9.467727 ms MarkObjects: 1626.010986 ms DeleteObjects: 0.235533 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177095. Total: 1640.730835 ms (FindLiveObjects: 10.261017 ms CreateObjectMapping: 9.118035 ms MarkObjects: 1621.145630 ms DeleteObjects: 0.205626 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.768254 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 177104. Total: 1644.436035 ms (FindLiveObjects: 9.524567 ms CreateObjectMapping: 9.611791 ms MarkObjects: 1625.088989 ms DeleteObjects: 0.210241 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 205117. Total: 1707.479736 ms (FindLiveObjects: 11.145149 ms CreateObjectMapping: 10.726157 ms MarkObjects: 1685.367798 ms DeleteObjects: 0.239990 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39420 unused Assets to reduce memory usage. Loaded Objects now: 88146. Total: 1699.365112 ms (FindLiveObjects: 7.627942 ms CreateObjectMapping: 8.753335 ms MarkObjects: 1659.833984 ms DeleteObjects: 23.149435 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.592473 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 88136. Total: 1657.071655 ms (FindLiveObjects: 4.649285 ms CreateObjectMapping: 3.953011 ms MarkObjects: 1648.333252 ms DeleteObjects: 0.135646 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.509529 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 88132. Total: 1664.025024 ms (FindLiveObjects: 4.729457 ms CreateObjectMapping: 3.809488 ms MarkObjects: 1655.373657 ms DeleteObjects: 0.111790 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88132. Total: 1664.631348 ms (FindLiveObjects: 4.789530 ms CreateObjectMapping: 3.729867 ms MarkObjects: 1655.940308 ms DeleteObjects: 0.170744 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture WARNING: BC6H/BC7 texture format is not supported, decompressing texture UnloadTime: 2.658361 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 266207. Total: 1839.950562 ms (FindLiveObjects: 15.511580 ms CreateObjectMapping: 13.585179 ms MarkObjects: 1802.723511 ms DeleteObjects: 8.129836 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 340822. Total: 2018.313843 ms (FindLiveObjects: 19.328211 ms CreateObjectMapping: 16.450985 ms MarkObjects: 1982.172241 ms DeleteObjects: 0.361747 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 11577.46 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast11578 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11579.16, 11580.16 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11580.16 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast11581.01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 11583.01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11710.65, 11710.66 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11714.23 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11756.61, 11756.62 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11759.71 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 11777.08, 11778.08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 11778.08 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 11809.33 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast11809.85 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast11812.86 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 11815.26 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 11872.56 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast11873.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast11876.11 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 11878.13 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepTaurianConcordat (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_8459 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 11942.83 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast11943.33 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepDavion (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepTaurianConcordat (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast11946.33 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 11948.36 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Localize.InterpolatedText.Finalize () [0x00000] in :0 Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance (Filename: Line: 383) WSAIoctl: Need to translate 6 [(null)] into winsock error