Initialize engine version: 5.6.6f2 (6012cb1c9255) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9811 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\StringObfuscator.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\StringObfuscator.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.178 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 59Hz; virtual: 5120x1440 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.658279 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561197992755052 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceModel: MS-7A33 (MSI) (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceName: SHOCKWAVE (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 7fd4aa69748920db0689a5a9bb1f83645834734c (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 7040 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 1080 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 8079 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorCount: 16 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorFrequency: 3400 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 7 1700X Eight-Core Processor (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.systemMemorySize: 16330 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_11 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_12 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_13 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlab_14 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_02 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_03 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_04 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_05 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_06 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_07 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_08 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_09 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: tutorial_mechlabskirmish_10 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_DE_DE (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_RU_RU (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading culture CULTURE_FR_FR (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12162. Total: 40.904636 ms (FindLiveObjects: 0.743003 ms CreateObjectMapping: 0.390024 ms MarkObjects: 39.728844 ms DeleteObjects: 0.041863 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12165. Total: 37.075775 ms (FindLiveObjects: 0.726739 ms CreateObjectMapping: 0.377073 ms MarkObjects: 35.915340 ms DeleteObjects: 0.055416 ms) Could not retrieve member displayName from type HeraldryDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member ContractNegotiableReputationAddition from type FinancesConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member StartingReputation from type StoryConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_centertorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headflamer_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_headlaser_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_crab_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftleg_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightleg_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_crab_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_centertorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headflamer_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_headlaser_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lbx10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm10_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm15_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm20_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_lefttorso_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac2_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ac5_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lbx10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm10_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm15_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_mg_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm20_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_cyclops_righttorso_uac5_bh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_cyclops_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_mg_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_blank_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_hardpoint_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_laser_eh4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac10_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac20_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_hardpoint_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_laser_eh4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_hatchetman_righttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftleg_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightleg_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_hatchetman_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Priority from type PrewarmRequest (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_centertorso_blank_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_leftarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_lefttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_flamer_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_laser_eh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm10_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_lrm5_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_narc_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm2_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm4_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_javelin_righttorso_srm6_mh3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_javelin_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_4x_machinegun2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_leftarm_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ams_ah1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_lefttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac20_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac2_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_flamer_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_gauss_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_laser_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_lbx10_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_mg_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_ppc_eh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_rightarm_uac5_bh2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_blank_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_flamer_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_laser_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm10_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm15_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_lrm5_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_narc_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_ppc_eh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm20_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm2_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm4_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfWeap_raven_righttorso_srm6_mh1 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_centertorso_jumpjet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_leftshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_rightshoulder_headlight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Duplicate base Entry for Id: chrPrfComp_raven_simgame (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 2.490130 ms Setting up 12 worker threads for Enlighten. Thread -> id: 3744 -> priority: 1 Thread -> id: 3514 -> priority: 1 Thread -> id: 990 -> priority: 1 Thread -> id: 3c84 -> priority: 1 Thread -> id: 1ad8 -> priority: 1 Thread -> id: 487c -> priority: 1 Thread -> id: 4f10 -> priority: 1 Thread -> id: 4f6c -> priority: 1 Thread -> id: 4180 -> priority: 1 Thread -> id: 4f64 -> priority: 1 Thread -> id: 4bc -> priority: 1 Thread -> id: 330c -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11719. Total: 56.754673 ms (FindLiveObjects: 0.703248 ms CreateObjectMapping: 0.379181 ms MarkObjects: 55.630081 ms DeleteObjects: 0.041261 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.404480 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11714. Total: 54.408504 ms (FindLiveObjects: 0.302381 ms CreateObjectMapping: 0.255096 ms MarkObjects: 53.820007 ms DeleteObjects: 0.029515 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11715. Total: 54.389534 ms (FindLiveObjects: 0.621327 ms CreateObjectMapping: 0.266842 ms MarkObjects: 53.478775 ms DeleteObjects: 0.021985 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.382494 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11743. Total: 52.999599 ms (FindLiveObjects: 0.233412 ms CreateObjectMapping: 0.249976 ms MarkObjects: 52.489105 ms DeleteObjects: 0.026202 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17270. Total: 82.303207 ms (FindLiveObjects: 1.088754 ms CreateObjectMapping: 0.617713 ms MarkObjects: 80.569031 ms DeleteObjects: 0.026503 ms) Using Wide Video for Background (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 431 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 665 save slots (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3026 unused Assets to reduce memory usage. Loaded Objects now: 12928. Total: 126.365379 ms (FindLiveObjects: 0.830043 ms CreateObjectMapping: 0.378278 ms MarkObjects: 123.814720 ms DeleteObjects: 1.341140 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.712584 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12904. Total: 126.325935 ms (FindLiveObjects: 0.752942 ms CreateObjectMapping: 0.520433 ms MarkObjects: 125.020027 ms DeleteObjects: 0.031623 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.411407 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12900. Total: 122.088974 ms (FindLiveObjects: 0.645723 ms CreateObjectMapping: 0.281299 ms MarkObjects: 121.128822 ms DeleteObjects: 0.031924 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12900. Total: 123.623772 ms (FindLiveObjects: 0.674033 ms CreateObjectMapping: 0.283407 ms MarkObjects: 122.630791 ms DeleteObjects: 0.033430 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.443031 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 195118. Total: 549.355408 ms (FindLiveObjects: 14.603765 ms CreateObjectMapping: 11.455262 ms MarkObjects: 522.809021 ms DeleteObjects: 0.486400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 269733. Total: 704.814453 ms (FindLiveObjects: 26.697222 ms CreateObjectMapping: 12.234708 ms MarkObjects: 665.484375 ms DeleteObjects: 0.397553 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_theMine_aDes] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMine_aDes/mapGeneral_theMine_aDes.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [8dccdb63-2ac3-469b-ab1f-9bfe314f284c] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_TakeTheBait_Hard] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Invisible save toast 122.491 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 122.491 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast124.1284 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast127.2557 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 99.193810 ms Unloading 1271 unused Assets to reduce memory usage. Loaded Objects now: 217569. Total: 829.836548 ms (FindLiveObjects: 22.991541 ms CreateObjectMapping: 17.002338 ms MarkObjects: 714.078308 ms DeleteObjects: 75.762253 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 11.179685 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 217604. Total: 710.254883 ms (FindLiveObjects: 18.238970 ms CreateObjectMapping: 11.819986 ms MarkObjects: 679.902893 ms DeleteObjects: 0.291840 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 217615. Total: 710.649109 ms (FindLiveObjects: 18.922039 ms CreateObjectMapping: 11.589586 ms MarkObjects: 679.820068 ms DeleteObjects: 0.317139 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 6.193100 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 80662 unused Assets to reduce memory usage. Loaded Objects now: 270258. Total: 568.694824 ms (FindLiveObjects: 25.308495 ms CreateObjectMapping: 20.708921 ms MarkObjects: 368.504669 ms DeleteObjects: 154.172134 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 343854. Total: 729.418457 ms (FindLiveObjects: 26.968582 ms CreateObjectMapping: 12.956026 ms MarkObjects: 651.230896 ms DeleteObjects: 38.261810 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -215.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -355 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -231.9 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -443.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -355 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -241.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -266.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -355 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -443.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Catapult (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Black Knight (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Quickdraw (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Griffin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Victor (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 202.137878 ms Unloading 1259 unused Assets to reduce memory usage. Loaded Objects now: 144117. Total: 727.024109 ms (FindLiveObjects: 10.677623 ms CreateObjectMapping: 8.942845 ms MarkObjects: 652.297302 ms DeleteObjects: 55.104824 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.963904 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 144109. Total: 661.406677 ms (FindLiveObjects: 10.117736 ms CreateObjectMapping: 8.198636 ms MarkObjects: 642.825012 ms DeleteObjects: 0.264734 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 144109. Total: 662.241577 ms (FindLiveObjects: 9.992145 ms CreateObjectMapping: 8.040216 ms MarkObjects: 643.997192 ms DeleteObjects: 0.211426 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.969325 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 144121. Total: 660.876343 ms (FindLiveObjects: 10.260796 ms CreateObjectMapping: 8.226947 ms MarkObjects: 642.184082 ms DeleteObjects: 0.203595 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 172057. Total: 680.636597 ms (FindLiveObjects: 12.120562 ms CreateObjectMapping: 12.049785 ms MarkObjects: 656.219849 ms DeleteObjects: 0.245459 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39668 unused Assets to reduce memory usage. Loaded Objects now: 95999. Total: 651.877136 ms (FindLiveObjects: 13.643312 ms CreateObjectMapping: 11.755837 ms MarkObjects: 608.958252 ms DeleteObjects: 17.518557 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.304512 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 95992. Total: 619.461853 ms (FindLiveObjects: 6.876470 ms CreateObjectMapping: 6.005768 ms MarkObjects: 606.407288 ms DeleteObjects: 0.171068 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.460522 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95988. Total: 618.112854 ms (FindLiveObjects: 6.923454 ms CreateObjectMapping: 5.314266 ms MarkObjects: 605.736877 ms DeleteObjects: 0.137637 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 95988. Total: 621.584167 ms (FindLiveObjects: 7.217703 ms CreateObjectMapping: 5.578398 ms MarkObjects: 608.637512 ms DeleteObjects: 0.149684 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.429802 ms Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 274767. Total: 982.451050 ms (FindLiveObjects: 21.750692 ms CreateObjectMapping: 12.861457 ms MarkObjects: 926.621826 ms DeleteObjects: 21.216105 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349382. Total: 1136.741577 ms (FindLiveObjects: 28.342852 ms CreateObjectMapping: 19.440062 ms MarkObjects: 1088.524292 ms DeleteObjects: 0.433995 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 1013.755 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast1014.271 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast1017.274 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1019.275 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1038.159 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 1038.159 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast1042.01 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [92cc5a67-9b0e-40b6-8786-07875f68a22e] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_SettlingAGrudge_Hard] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast1045.073 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) Invisible save toast 1047.222 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 86.743156 ms Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 304459. Total: 1367.632568 ms (FindLiveObjects: 27.613703 ms CreateObjectMapping: 22.060001 ms MarkObjects: 1221.588745 ms DeleteObjects: 96.368767 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 14.567323 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 304539. Total: 1228.480957 ms (FindLiveObjects: 28.160940 ms CreateObjectMapping: 24.069153 ms MarkObjects: 1175.782837 ms DeleteObjects: 0.467125 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 304646. Total: 1230.572998 ms (FindLiveObjects: 32.862312 ms CreateObjectMapping: 26.030416 ms MarkObjects: 1171.242798 ms DeleteObjects: 0.436104 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 7.479426 ms Unloading 111025 unused Assets to reduce memory usage. Loaded Objects now: 153414. Total: 948.294312 ms (FindLiveObjects: 21.060997 ms CreateObjectMapping: 16.210844 ms MarkObjects: 698.314697 ms DeleteObjects: 212.706772 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 868 unused Assets to reduce memory usage. Loaded Objects now: 232482. Total: 1018.491028 ms (FindLiveObjects: 18.542858 ms CreateObjectMapping: 9.833122 ms MarkObjects: 968.075562 ms DeleteObjects: 22.038919 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -210 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -395 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -395 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -257.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -210 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [92cc5a67-9b0e-40b6-8786-07875f68a22e] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_SettlingAGrudge_Hard] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 35126 unused Assets to reduce memory usage. Loaded Objects now: 114871. Total: 818.031677 ms (FindLiveObjects: 15.023907 ms CreateObjectMapping: 6.932489 ms MarkObjects: 768.264587 ms DeleteObjects: 27.801336 ms) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 133.743317 ms Unloading 1519 unused Assets to reduce memory usage. Loaded Objects now: 51307. Total: 726.574463 ms (FindLiveObjects: 4.427902 ms CreateObjectMapping: 3.736701 ms MarkObjects: 677.884094 ms DeleteObjects: 40.524857 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 1.922412 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 51365. Total: 689.341797 ms (FindLiveObjects: 3.007251 ms CreateObjectMapping: 3.678273 ms MarkObjects: 682.570984 ms DeleteObjects: 0.084329 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51380. Total: 691.172607 ms (FindLiveObjects: 3.159044 ms CreateObjectMapping: 3.856569 ms MarkObjects: 684.077820 ms DeleteObjects: 0.078305 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 2.018788 ms Unloading 1450 unused Assets to reduce memory usage. Loaded Objects now: 116515. Total: 827.263000 ms (FindLiveObjects: 9.140115 ms CreateObjectMapping: 5.350708 ms MarkObjects: 773.024963 ms DeleteObjects: 39.746613 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) Unloading 867 unused Assets to reduce memory usage. Loaded Objects now: 196006. Total: 1106.088989 ms (FindLiveObjects: 15.572952 ms CreateObjectMapping: 10.361086 ms MarkObjects: 1059.527588 ms DeleteObjects: 20.626099 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -330 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -264 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -448.65 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -533.75 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -333 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -333 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -416.25 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -288 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -114 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -264 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -98.40001 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -114 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -304 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -331.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -102 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -140 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -397.6 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [92cc5a67-9b0e-40b6-8786-07875f68a22e] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [SimpleBattle_SettlingAGrudge_Hard] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 34684 unused Assets to reduce memory usage. Loaded Objects now: 119107. Total: 1016.118652 ms (FindLiveObjects: 19.455122 ms CreateObjectMapping: 9.026873 ms MarkObjects: 956.006775 ms DeleteObjects: 31.628992 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) Current conditional is complete. Clearing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) No more conditionals. Closing! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at DopplerEffect.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WeaponEffect.Update () [0x00000] in :0 at MissileEffect.Update () [0x00000] in :0 (Filename: Line: -1) UnloadTime: 271.191406 ms Unloading 1728 unused Assets to reduce memory usage. Loaded Objects now: 51088. Total: 908.895813 ms (FindLiveObjects: 3.702066 ms CreateObjectMapping: 3.851751 ms MarkObjects: 852.379395 ms DeleteObjects: 48.962025 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 2.048303 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 51658. Total: 870.330994 ms (FindLiveObjects: 3.054535 ms CreateObjectMapping: 3.606593 ms MarkObjects: 863.582275 ms DeleteObjects: 0.086437 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51665. Total: 854.600281 ms (FindLiveObjects: 3.159947 ms CreateObjectMapping: 3.651769 ms MarkObjects: 847.713501 ms DeleteObjects: 0.074089 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 2.037461 ms Unloading 1450 unused Assets to reduce memory usage. Loaded Objects now: 117256. Total: 1000.962280 ms (FindLiveObjects: 9.952389 ms CreateObjectMapping: 6.137683 ms MarkObjects: 945.195129 ms DeleteObjects: 39.675537 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 867 unused Assets to reduce memory usage. Loaded Objects now: 196055. Total: 1832.552856 ms (FindLiveObjects: 15.891296 ms CreateObjectMapping: 11.132702 ms MarkObjects: 1778.941895 ms DeleteObjects: 26.585785 ms) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropoff (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -400 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -380 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -405.3 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -682 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -531.2 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -533.4 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cyclops (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Quickdraw (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 8889.671 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast8890.186 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast8893.19 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 8895.195 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -173 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -202 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -380 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -304 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -152 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -546.5 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -423 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -423 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Awesome (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Catapult (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Griffin (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 404.561554 ms Unloading 992 unused Assets to reduce memory usage. Loaded Objects now: 137759. Total: 1376.884521 ms (FindLiveObjects: 11.682651 ms CreateObjectMapping: 7.675492 ms MarkObjects: 1282.620483 ms DeleteObjects: 74.904800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 6.962607 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 137751. Total: 1285.007202 ms (FindLiveObjects: 12.433184 ms CreateObjectMapping: 7.382748 ms MarkObjects: 1264.991089 ms DeleteObjects: 0.199077 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 137751. Total: 1270.513428 ms (FindLiveObjects: 11.451648 ms CreateObjectMapping: 6.674681 ms MarkObjects: 1252.127808 ms DeleteObjects: 0.258108 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 6.954174 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 137763. Total: 1276.681274 ms (FindLiveObjects: 11.601333 ms CreateObjectMapping: 7.005675 ms MarkObjects: 1257.772827 ms DeleteObjects: 0.300875 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 165792. Total: 1411.994385 ms (FindLiveObjects: 13.402370 ms CreateObjectMapping: 10.444211 ms MarkObjects: 1387.583618 ms DeleteObjects: 0.563200 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39663 unused Assets to reduce memory usage. Loaded Objects now: 82084. Total: 1252.993164 ms (FindLiveObjects: 10.533661 ms CreateObjectMapping: 7.401722 ms MarkObjects: 1211.489624 ms DeleteObjects: 23.566790 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.155731 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 82071. Total: 1242.858521 ms (FindLiveObjects: 6.599990 ms CreateObjectMapping: 4.308937 ms MarkObjects: 1231.741455 ms DeleteObjects: 0.207510 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.240964 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82067. Total: 1240.497192 ms (FindLiveObjects: 6.578305 ms CreateObjectMapping: 4.030951 ms MarkObjects: 1229.781982 ms DeleteObjects: 0.105110 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82067. Total: 1226.602417 ms (FindLiveObjects: 7.375219 ms CreateObjectMapping: 4.341163 ms MarkObjects: 1214.769287 ms DeleteObjects: 0.115651 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.544851 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 260349. Total: 1684.683838 ms (FindLiveObjects: 21.086597 ms CreateObjectMapping: 13.014153 ms MarkObjects: 1631.713623 ms DeleteObjects: 18.868130 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 334964. Total: 1801.379272 ms (FindLiveObjects: 27.162239 ms CreateObjectMapping: 12.627442 ms MarkObjects: 1761.221558 ms DeleteObjects: 0.366532 ms) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'statusPanel') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 9773.114 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast9773.631 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast9776.773 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 9776.773, 9777.773 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 9777.796 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 9778.786 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 9847.526, 9847.536 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 9851.44 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskManagementWidget.SetData] pausing timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.TaskManagementClosed] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoreRepLiao (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 9939.621, 9940.621 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 9940.621 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 9971.798 (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.HBSTooltip.OnDisable () [0x00000] in :0 (Filename: Line: -1) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232)