# All global modifiers are here. They are applied from certain game-features. # # Effects are fully scriptable here. # The names can NOT be removed or changed since the code references them ########################################################################## # Difficulty Modifiers ########################################################################## very_easy_player = { fertility = 0.5 land_morale = 0.5 } easy_player = { fertility = 0.25 land_morale = 0.25 } normal_player = { } hard_player = { } very_hard_player = { land_morale = -0.25 } very_easy_ai = { land_morale = -0.25 } easy_ai = { } normal_ai = { } hard_ai = { land_morale = 0.25 naval_morale = 0.25 global_tax_modifier = 0.25 levy_reinforce_rate = 0.05 } very_hard_ai = { land_morale = 0.5 naval_morale = 0.5 global_tax_modifier = 0.5 levy_reinforce_rate = 0.1 } ########################################################################## # Provincial Static Modifiers ########################################################################## province_base_values = { supply_limit = 5 # 5K troops } coastal = { } non_coastal = { } coastal_sea = { } sea_zone = { max_attrition = 0.05 } land_province = { max_attrition = 0.05 garrison_growth = 0.1 #10% base growth } mild_winter = { supply_limit = -1 max_attrition = 0.1 } normal_winter = { supply_limit = -2 max_attrition = 0.1 } severe_winter = { supply_limit = -3 max_attrition = 0.1 } out_of_supply = { max_attrition = 0.1 } no_adjacent_controlled = { } # Another culture in the same culture group same_culture_group = { local_revolt_risk = 0.005 } # A culture in another culture group non_accepted_culture = { local_revolt_risk = 0.01 } # A religion in another religion group different_religion = { local_revolt_risk = 0.04 } # Another religion in the same religion group same_religion_group = { local_revolt_risk = 0.01 } # County vs Count is heresy vs parent religion county_heresy = { local_revolt_risk = 0.04 } # Isolated county county_isolated = { local_revolt_risk = 0.04 } occupied = { levy_size = -2 levy_reinforce_rate = -1 local_tax_modifier = -1.0 icon = 19 } occupied_different_culture = { levy_size = -0.25 levy_reinforce_rate = -0.25 local_tax_modifier = -0.25 icon = 20 } occupied_different_culturegroup = { levy_size = -0.5 levy_reinforce_rate = -0.5 local_tax_modifier = -0.5 icon = 20 } occupied_different_religion = { levy_size = -0.5 levy_reinforce_rate = -0.5 local_tax_modifier = -0.5 icon = 35 } occupied_different_religiongroup = { levy_size = -2 levy_reinforce_rate = -0.5 local_tax_modifier = -0.75 icon = 35 } occupied_tutorial = { icon = 19 levy_size = -2 garrison_size = -0.9 } troops_tutorial = { icon = 19 levy_size = 4 } under_siege = { } looted = { supply_limit = -1 local_tax_modifier = -0.5 } revolt_risk = { local_tax_modifier = -0.01 } foreign_rebels = { local_revolt_risk = 0.05 icon = 1 } ########################################################################## # Combat Static Modifiers ########################################################################## river_crossing = { icon = 2 archers_defensive = -0.1 light_infantry_defensive = -0.1 pikemen_defensive = -0.15 heavy_infantry_defensive = -0.15 light_cavalry_defensive = -0.125 knights_defensive = -0.15 horse_archers_defensive = -0.125 archers_offensive = -0.05 light_infantry_offensive = -0.1 pikemen_offensive = -0.15 heavy_infantry_offensive = -0.15 light_cavalry_offensive = -0.125 knights_offensive = -0.15 horse_archers_offensive = -0.075 } strait_crossing = { icon = 3 archers_defensive = -0.15 light_infantry_defensive = -0.15 pikemen_defensive = -0.2 heavy_infantry_defensive = -0.2 light_cavalry_defensive = -0.172 knights_defensive = -0.2 horse_archers_defensive = -0.172 archers_offensive = -0.1 light_infantry_offensive = -0.15 pikemen_offensive = -0.2 heavy_infantry_offensive = -0.2 light_cavalry_offensive = -0.172 knights_offensive = -0.2 horse_archers_offensive = -0.125 } amphibious_landing = { icon = 4 archers_defensive = -0.15 light_infantry_defensive = -0.15 pikemen_defensive = -0.2 heavy_infantry_defensive = -0.2 light_cavalry_defensive = -0.175 knights_defensive = -0.2 horse_archers_defensive = -0.175 archers_offensive = -0.1 light_infantry_offensive = -0.15 pikemen_offensive = -0.2 heavy_infantry_offensive = -0.2 light_cavalry_offensive = -0.175 knights_offensive = -0.2 horse_archers_offensive = -0.125 } defenderbonus_mountain = { icon = 1 archers_defensive = 0.3 light_infantry_defensive = 0.1 pikemen_defensive = 0.2 heavy_infantry_defensive = 0.1 horse_archers_defensive = 0.25 archers_offensive = 0.2 pikemen_offensive = 0.1 horse_archers_offensive = 0.15 } defenderbonus_hills = { icon = 1 archers_defensive = 0.2 pikemen_defensive = 0.1 horse_archers_defensive = 0.15 archers_offensive = 0.15 pikemen_offensive = 0.05 horse_archers_offensive = 0.10 } ########################################################################## # Attribute Mods: Multiplied by the value (including councillor and spouse additions) ########################################################################## static_diplomacy_mod = { monthly_character_prestige = 0.01 } static_intrigue_mod = { } static_stewardship_mod = { global_tax_modifier = 0.02 } static_martial_mod = { land_organisation = 0.01 global_defensive = 0.01 } static_learning_mod = { monthly_character_piety = 0.02 } ########################################################################## # Realm Static Modifiers ########################################################################## base_values = { land_organisation = 0.2 #20% morale recovery. naval_organisation = 0.2 #20% morale recovery. } war = { } peace = { } pretender_modifier = { } ########################################################################## # Settlement Base Modifiers ########################################################################## castle = { tax_income = 4 fort_level = 3 build_cost_modifier = 500 build_time_modifier = 730 light_infantry = 60 heavy_infantry = 150 light_cavalry = 15 galleys = 3 levy_reinforce_rate = 1.25 land_organisation = 0.2 } city = { tax_income = 12 fort_level = 0 light_infantry = 75 archers = 40 galleys = 5 build_cost_modifier = 500 build_time_modifier = 730 land_organisation = 0.2 } temple = { tax_income = 8 heavy_infantry = 45 light_infantry = 45 archers = 40 galleys = 2 build_cost_modifier = 500 build_time_modifier = 730 levy_reinforce_rate = 0.25 land_organisation = 0.2 } trade_post = { tax_income = 2 fort_level = 0 levy_size = 0 build_cost_modifier = 0 # 25 build_time_modifier = 1 # 182 land_organisation = 0.2 } ########################################################################## # Culture Static Modifiers ########################################################################## default_culture_modifier = { } ########################################################################## # Landed title modifiers ########################################################################## d_knights_templar_modifier = { levy_size = 6 heavy_infantry = 450 knights = 450 archers = 150 } d_teutonic_order_modifier = { levy_size = 6 heavy_infantry = 450 knights = 450 archers = 150 } d_knights_hospitaler_modifier = { levy_size = 6 heavy_infantry = 450 knights = 450 archers = 150 } d_hashshashin_modifier = { levy_size = 6 archers = 150 light_infantry = 150 heavy_infantry = 300 horse_archers = 150 } d_muslim_turkic_company_modifier = { levy_size = 5 horse_archers = 300 light_cavalry = 300 } d_muslim_cuman_company_modifier = { levy_size = 4 horse_archers = 450 light_cavalry = 150 } d_berber_company_modifier = { levy_size = 3 light_cavalry = 225 light_infantry = 150 heavy_infantry = 75 archers = 150 } d_bedouin_company_modifier = { levy_size = 3 light_cavalry = 300 light_infantry = 150 archers = 150 } d_victual_brothers_modifier = { levy_size = 5 archers = 150 heavy_infantry = 210 light_infantry = 225 knights = 15 } d_white_company_modifier = { levy_size = 5 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_great_company_modifier = { levy_size = 5 archers = 150 heavy_infantry = 570 knights = 30 } d_company_of_st_george_modifier = { levy_size = 4 archers = 300 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_star_company_modifier = { levy_size = 4 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_little_hat_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_rose_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_catalan_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_navarrese_company_modifier = { levy_size = 2 archers = 150 light_infantry = 150 heavy_infantry = 375 light_cavalry = 75 } d_swiss_company_modifier = { levy_size = 2 archers = 150 pikemen = 300 heavy_infantry = 300 } d_breton_company_modifier = { levy_size = 2 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_lombard_band_modifier = { levy_size = 1 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_swiss_band_modifier = { levy_size = 1 archers = 150 pikemen = 300 heavy_infantry = 300 } d_breton_band_modifier = { levy_size = 1 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_catalan_band_modifier = { levy_size = 1 archers = 150 light_infantry = 150 heavy_infantry = 300 light_cavalry = 150 } d_saxon_band_modifier = { levy_size = 1 archers = 225 pikemen = 75 light_infantry = 75 heavy_infantry = 375 } d_varangian_guard_modifier = { levy_size = 6 archers = 150 heavy_infantry = 600 light_infantry = 150 } d_mamluks_modifier = { levy_size = 6 horse_archers = 225 light_cavalry = 300 archers = 150 heavy_infantry = 150 knights = 75 } d_ghilman_modifier = { levy_size = 6 horse_archers = 225 light_cavalry = 300 archers = 150 heavy_infantry = 150 knights = 75 } d_cuman_company_modifier = { levy_size = 5 horse_archers = 450 light_cavalry = 150 } d_rus_company_modifier = { levy_size = 4 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 } d_pecheneg_company_modifier = { levy_size = 3 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_turkic_company_modifier = { levy_size = 3 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_bulgarian_company_modifier = { levy_size = 2 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 } d_rus_band_modifier = { levy_size = 1.5 archers = 150 light_infantry = 450 heavy_infantry = 150 light_cavalry = 150 } d_cuman_band_modifier = { levy_size = 1.5 horse_archers = 450 light_cavalry = 150 } d_pecheneg_band_modifier = { levy_size = 1.5 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_turkic_band_modifier = { levy_size = 1 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_bulgarian_band_modifier = { levy_size = 1 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 }