[systemsettings.cpp:180]: System memory: 2048MB [systemsettings.cpp:182]: CPU speed: 2394MHz [systemsettings.cpp:189]: Number of processors: 2 [systemsettings.cpp:200]: CPU type: x86 [systemsettings.cpp:232]: OS: Windows XP Service Pack 3 Build: 2600 [gfx_settings.cpp:54]: Graphic Adapters: [gfx_settings.cpp:59]: 0: Mobile Intel(R) 4 Series Express Chipset Family [gfx_settings.cpp:76]: Checking for multi-sampling support: [gfx_settings.cpp:102]: Using Adapter [0]: [gfx_settings.cpp:108]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:150]: Graphics device: Mobile Intel(R) 4 Series Express Chipset Family [gfx_settings.cpp:151]: Graphics driver: igxprd32.dll [gfx_settings.cpp:156]: Driver version: 5355 [gfx_settings.cpp:173]: Dumping all gfx info: DeviceIdentifier: {redacted} VendorId: 32902 DeviceId: 10818 SubSysId: 551819178 Revision: 7 DriverVersion.HighPart: 393230 DriverVersion.LowPart: 660715 [gfx_settings.cpp:223]: Instancing supported. [gfx_settings.cpp:241]: Video memory amount: 1342MB [gfx_settings.cpp:244]: Support for T&L found. [gfx_settings.cpp:247]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:248]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:249]: MaxVertexBlendMatrixIndex: 0 [gfx_settings.cpp:251]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:252]: MaxTextureBlendStages: 8 [gfx_settings.cpp:253]: Support for Anisotropic filtering found. [gfx_settings.cpp:256]: Max Anisotropic filtering: 16 [gfx_settings.cpp:257]: Anisotropic filtering set to: 0 [gfx_settings.cpp:261]: Vertex Shader version: 3.0 [gfx_settings.cpp:266]: Pixel Shader version: 3.0 [main.cpp:437]: CK2 Version Mar 15 2012 : 10:25:14 [internationalizedtext.cpp:1244]: Create table [internationalizedtext.cpp:1246]: Create text database [graphicssettings.cpp:624]: Not using multisampling. [graphics.cpp:151]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1280x800 [graphicssettings.cpp:413]: Usable res: 1024 768 50 [graphicssettings.cpp:413]: Usable res: 1024 768 60 [graphicssettings.cpp:413]: Usable res: 1280 768 50 [graphicssettings.cpp:413]: Usable res: 1280 768 60 [graphicssettings.cpp:413]: Usable res: 1280 800 50 [graphicssettings.cpp:413]: Usable res: 1280 800 60 [graphicssettings.cpp:413]: Usable res: 1024 768 50 [graphicssettings.cpp:413]: Usable res: 1024 768 60 [graphicssettings.cpp:413]: Usable res: 1280 768 50 [graphicssettings.cpp:413]: Usable res: 1280 768 60 [graphicssettings.cpp:413]: Usable res: 1280 800 50 [graphicssettings.cpp:413]: Usable res: 1280 800 60 [graphics.cpp:190]: Done creating device.