#################################################### ### World in Flames II - Apocalypse ### ### By Fernando Torres (2019) ### #################################################### ### ### 2000600 ENG U08 RUS The three cousins # For event pics in color : https://colors-of-the-past.weebly.com/world-war-1.html ### TO-DO LIST # Autres SW # Gaz # Events 1915 #################################################### #### The Road to July Crisis (2000600-2000699) #################################################### #### The three cousins event = { id = 2000600 TAG = { ENG U08 RUS } persistent = yes trigger = { atwar = no NOT = { local_flag = Hohenzollern } } name = 2000600name desc = 2000600desc style = 2 picture = "Three_Cousins" date = { day = 20 month = june year = 1914 } offset = 5 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { country = ENG } } type = relation which = ENG value = 25 } command = { trigger = { NOT = { country = U08 } } type = relation which = U08 value = 25 } command = { trigger = { NOT = { country = RUS } } type = relation which = RUS value = 25 } command = { type = local_setflag which = Hohenzollern } } } #### Jaures gives pacifist speech in Brussels event = { id = 2000601 country = FRA trigger = { atwar = no NOT = { event = 2002549 } # Jaurès Assassination } name = 2000601name desc = 2000601desc style = 2 picture = "news_paper" ## JAURES SPEECH date = { day = 1 month = july year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = relation which = U08 value = 10 } command = { trigger = { ai = yes } type = dissent value = 1 } command = { type = local_setflag which = sacred_union } # Prevents Sacred Union generic decision (WIF adds a specific decision for FRA) } } #### Tensions in Bosnia event = { id = 2000602 country = U09 trigger = { atwar = no } name = 2000602name desc = 2000602desc style = 2 picture = "Austria_Hungary" date = { day = 17 month = june year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = removecore which = 355 } command = { type = removecore which = 356 } # Sarajevo & Mostar command = { trigger = { control = { province = 355 data = U09 } } type = province_revoltrisk which = 355 value = 3 } command = { trigger = { control = { province = 356 data = U09 } } type = province_revoltrisk which = 356 value = 3 } command = { trigger = { ai = yes } type = dissent value = 5 } } } #### Wilhelm II's 25th anniversary on the throne event = { id = 2000603 country = U08 trigger = { atwar = no } name = 2000603name desc = 2000603desc style = 2 picture = "WilhelmII" date = { day = 20 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = belligerence value = 1 } } } #### Archduke Ferdinand's Reforms Plan event = { id = 2000604 country = U09 trigger = { atwar = no event = 2000602 # Tensions in Bosnia NOT = { event = 2192500 } # Assassination } name = 2000604name desc = 2000604desc style = 2 picture = "Franz_Ferdinand" date = { day = 1 month = june year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } #### Archduke Ferdinand and his wife Duchess Sophie visit Sarajevo event = { id = 2000605 country = U09 trigger = { atwar = no event = 2000604 # Archduke Ferdinand's Reforms Plan NOT = { event = 2192500 } # Assassination } name = 2000605name desc = 2000605desc style = 2 picture = "Franz_Ferdinand" date = { day = 26 month = june year = 1914 } action = { name = 2000605a command = { type = dissent value = -1 } } ### Potentially, alternative action B could prevent the assassination and WW1 would only happen later } #### 300th anniversary of the Romanov Dynasty event = { id = 2000606 country = RUS trigger = { atwar = no } name = 2000606name desc = 2000606desc style = 2 picture = "Tsar" date = { day = 20 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -500 } } } #### Irish Nationalists event = { id = 2000607 country = ENG trigger = { atwar = no } name = 2000607name desc = 2000607desc style = 2 picture = "Irish" date = { day = 20 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } command = { trigger = { control = { province = 30 data = ENG } } type = province_revoltrisk which = 30 value = 1 } command = { trigger = { control = { province = 31 data = ENG } } type = province_revoltrisk which = 31 value = 1 } command = { trigger = { control = { province = 32 data = ENG } } type = province_revoltrisk which = 32 value = 1 } command = { trigger = { control = { province = 33 data = ENG } } type = province_revoltrisk which = 33 value = 1 } command = { trigger = { control = { province = 34 data = ENG } } type = province_revoltrisk which = 34 value = 1 } } } #### Royal visit to Paris event = { id = 2000608 country = ENG trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = 2000608name desc = 2000608desc style = 2 picture = "Poincare_George_V" date = { day = 1 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = relation which = FRA value = 25 } command = { type = trigger which = 2000609 } } } #### Entente Cordiale Reaffirmed event = { id = 2000609 country = FRA name = 2000609name desc = 2000608desc style = 2 picture = "Poincare_George_V" action = { name = ACTION_NAME_GREAT command = { type = relation which = ENG value = 25 } } } #### President Poincare's visit to Russia event = { id = 2000610 country = FRA trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = 2000610name desc = 2000610desc style = 2 picture = "Poincare_Nicholas_II" date = { day = 1 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = relation which = RUS value = 25 } } } #RUS : croisière sur la Baltique #Croisière d’été Guillaume II ### Other events - Jaures tries to fraternize with German workers ### Events 1912 #Avril : Naufrage du Titanic #Mai : Protectorat français sur le Maroc (question du statut ?) #Juin : JO de Stockholm (Indien médaillé d'Or) #Juillet : Empereur JAP Yoshihito #Août : 1er cargo franchit canal de Panama #Octobre : 1ère guerre balkanique #Novembre : Wilson président US #Décembre : inauguration barrage d'Assouan #Décembre : abdication du dernier empereur mandchou ### 1913 events #Janvier : Poincaré PR #Février : inauguration gare NY plus grande du monde #Février : grève générale en BEL pour suffrage universel (parti ouvrier belge) #Avril : service 3 ans en FRA #Avril : inauguration + grand gratte-ciel Manhattan #Mai : scandale Sacre de Printemps (Stravinsky) #Juin : Assassinat Grand Vizir d'Istanbul #Août : Traité de Bucarest #Septembre : marinière Coco Chanel #Septembre : Rolland Garros franchit la Méd #Octobre : Fabrication Ford T en 93 minutes #Novembre : censure tsariste, destruction manuscrits Tolstoï #Décembre : La Joconde retrouvée à Florence #################################################### #### July Crisis (2000700-2000799) #################################################### #### The Black Hand event = { id = 2000700 country = U09 trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = 2000700name desc = 2000700desc style = 2 picture = "Black_Hand" date = { day = 20 month = june year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } command = { trigger = { ai = no } type = supplies value = -500 } } } #### The Funeral of Franz Ferdinand event = { id = 2000701 country = U09 trigger = { event = 2000700 # The Black Hand atwar = no } name = 2000701name desc = 2000701desc style = 2 picture = "Franz_Ferdinand_Death" date = { day = 20 month = june year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = belligerence value = 5 } command = { type = relation which = SER value = -25 } } } #### Austria Seeks Support event = { id = 2000702 country = U08 trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = 2000702name desc = 2000702desc style = 2 picture = "franz_ferdinand_assassination" date = { day = 20 month = june year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000702a # Give them a blank check command = { type = belligerence value = 5 } command = { type = relation which = SER value = -25 } command = { type = trigger which = 2000703 } # The German Blank Check } ### For later use : use this as the trigger for AH DoW action = { name = 2000702b # Stay out of this crisis command = { type = dissent value = 2 } command = { type = belligerence value = -5 } command = { type = relation which = U09 value = -25 } } } #### The German Blank Check event = { id = 2000703 country = U09 name = 2000703name desc = 2000702desc style = 2 picture = "Kaiser_Generals" action = { name = ACTION_NAME_GREAT command = { type = relation which = U08 value = 25 } } } #### 1914 Tour de France event = { id = 2000704 country = FRA trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = 2000704name desc = 2000704desc style = 2 picture = "Tour_de_France" date = { day = 20 month = july year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = dissent value = -1 } } } #### Assassination of Archduke Franz Ferdinand of Austria event = { id = 2000705 country = FRA trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = EVT1914_2192500_NAME desc = EVT1914_2192500_DESC style = 2 picture = "franz_ferdinand_assassination" date = { day = 20 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = EVT1914_2192501_ACTIONA command = { type = dissent value = 1 } } } event = { id = 2000706 country = ENG trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = EVT1914_2192500_NAME desc = EVT1914_2192500_DESC style = 2 picture = "franz_ferdinand_assassination" date = { day = 20 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = EVT1914_2192501_ACTIONA command = { type = dissent value = 1 } } } event = { id = 2000707 country = RUS trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = EVT1914_2192500_NAME desc = EVT1914_2192500_DESC style = 2 picture = "franz_ferdinand_assassination" date = { day = 20 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = EVT1914_2192501_ACTIONA command = { type = dissent value = 1 } } } event = { id = 2000708 country = USA trigger = { event = 2192500 # Assassination of Franz-Ferdinand atwar = no } name = EVT1914_2192500_NAME desc = EVT1914_2192500_DESC style = 2 picture = "franz_ferdinand_assassination" date = { day = 20 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = EVT1914_2192501_ACTIONA command = { type = dissent value = 1 } } } #### Proclaim the Sacred Union event = { id = 2000709 country = FRA decision = { event = 2000709 # Workers Strikes Against the War war = { country = FRA country = U08 } } decision_trigger = { event = 2002549 # Jaurès Assassination } trigger = { event = 2000709 # Workers Strikes Against the War event = 2002549 # Jaurès Assassination war = { country = FRA country = U08 } random = 80 } name = 2000709name desc = 2000709desc style = 2 decision_picture = "decision_rapallo_conference" picture = "Sacred_Union" date = { day = 20 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = domestic which = political_left value = 1 } command = { type = armamentminister which = 5372 } # Millerand command = { type = foreignminister which = 5273 } # Delcassé command = { type = dissent value = -2 } } } #### Establish Progressive Income Tax event = { id = 2000710 country = FRA decision = { event = 2000709 # Proclaim the Sacred Union war = { country = FRA country = U08 } } decision_trigger = { event = 2000709 # Proclaim the Sacred Union war = { country = FRA country = U08 } } trigger = { event = 2000709 # Proclaim the Sacred Union war = { country = FRA country = U08 } random = 40 } name = 2000710name desc = 2000710desc style = 2 decision_picture = "decision_money_devaluation" picture = "money_devaluation" date = { day = 20 month = june year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = industrial_modifier which = money value = 20 } command = { type = dissent value = 1 } } } #################################################### #### From Aug 1914 to Dec 1914 (2000800-2000899) #################################################### #### Schlieffen Plan Goals event = { id = 2000800 country = U08 trigger = { ai = no war = { country = U08 country = FRA } war = { country = U08 country = RUS } event = 2191505 # France refuses to stay neutral } name = 2000800name desc = 2000800desc style = 2 picture = "Kaiser_Generals" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { trigger = { war = { country = U08 country = BEL } NOT = { war = { country = U08 country = SCH } } } name = 9300002a # Let us gamble! command = { type = event which = 2000801 where = -1 when = 90 } command = { type = local_setflag which = Belgium } } action = { trigger = { war = { country = U08 country = SCH } NOT = { war = { country = U08 country = BEL } } } name = 9300002a # Let us gamble! command = { type = event which = 2000801 where = -1 when = 90 } command = { type = local_setflag which = Switzerland } } action = { trigger = { NOT = { war = { country = U08 country = SCH } war = { country = U08 country = BEL } } } name = 9300002a # Let us gamble! command = { type = event which = 2000801 where = -1 when = 90 } command = { type = local_setflag which = France } } action = { name = 9300002b # I don't feel confident command = { type = sleepevent which = 2000802 } # German Success in the West command = { type = sleepevent which = 2000803 } # German Army captures enemy equipment command = { type = sleepevent which = 2000827 } # Kaiser's Speech command = { type = sleepevent which = 2000805 } # Bomb Fort Loncin command = { type = sleepevent which = 2000812 } # Looting Belgian Industry } } event = { id = 2000801 country = U08 name = 2000800name desc = 2000800desc style = 2 picture = "Kaiser_Generals" action = { trigger = { not = { losses = 500000 } OR = { event = 2002528 # French Military Defeat (1914) control = { province = 55 data = -3 } # Paris } control = { province = 184 data = U08 } # Königsberg control = { province = 163 data = U08 } # Berlin NOT = { lost_national = { country = U08 value = 10 } } OR = { NOT = { local_flag = Belgium } control = { province = 116 data = -3 } # Brussels } OR = { NOT = { local_flag = Switzerland } control = { province = 392 data = -3 } # Bern } OR = { NOT = { local_flag = France } area = { area = Lorraine_Alsace } } } name = 9300003a # The campaign is a success command = { type = dissent value = -10 } command = { type = supplies value = 2000 } } action = { trigger = { OR = { losses = 500000 NOT = { event = 2002528 # French Military Defeat (1914) control = { province = 55 data = -3 } # Paris } NOT = { control = { province = 184 data = U08 } } # Königsberg NOT = { control = { province = 163 data = U08 } } # Berlin lost_national = { country = U08 value = 10 } AND = { local_flag = Belgium NOT = { control = { province = 116 data = -3 } } # Brussels } AND = { local_flag = Switzerland NOT = { control = { province = 392 data = -3 } } # Bern } AND = { local_flag = France NOT = { area = { area = Lorraine_Alsace } } } } } name = 9300003b # The campaign is a failure command = { type = dissent value = 10 } # command = { type = chiefofstaff which = 855073 } # Falkenhayn } } # German Success in the West event = { id = 2000802 random = no country = U08 trigger = { control = { province = 55 data = U08 } event = 2000801 random = 60 } name = 2000802name desc = 2000800desc style = 2 picture = "German_Army_1914" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = add_leader_skill which = 855020 value = 1 } # Moltke command = { trigger = { NOT = { technology = 6610 } } type = gain_tech which = 6610 } # Mass Charge command = { trigger = { NOT = { technology = 6680 } } type = gain_tech which = 6680 } # Static Defense command = { trigger = { NOT = { technology = 6620 } } type = gain_tech which = 6620 } # Counterattack command = { type = morale which = land value = 5 } } } # German Army captures enemy equipment event = { id = 2000803 random = no country = U08 trigger = { control = { province = 55 data = U08 } event = 2000801 random = 60 } name = 2000803name desc = 2000800desc style = 2 picture = "German_Army_1914" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = supplies value = 5000 } command = { type = money value = 500 } } } ######################### # The Belgian Forts event = { id = 2000804 random = no country = BEL trigger = { control = { province = 108 data = BEL } # Liege control = { province = 113 data = BEL } # Namur war = { country = BEL country = U08 } NOT = { ai = U08 } } name = 2000804name desc = 2000804desc style = 2 picture = "westwall" date = { day = 1 month = january year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = land_fort where = 108 value = 2 } command = { type = construct which = land_fort where = 113 value = 2 } } } # Bomb Fort Loncin event = { id = 2000805 random = no country = U08 decision = { control = { province = 108 data = BEL } # Liege war = { country = BEL country = U08 } building = { province = 108 type = land_fort value = 3 } } decision_trigger = { garrison = { country = U08 province = 110 type = land size = 9 area = no } # Eupen supplies = 500 } trigger = { control = { province = 108 data = BEL } # Liege war = { country = BEL country = U08 } building = { province = 108 type = land_fort value = 3 } } name = 2000805name desc = 2000805desc style = 2 picture = "Big_Bertha" decision_picture = "decision_Big_Bertha" date = { day = 1 month = january year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = trigger which = 2000806 } command = { trigger = { ai = no } type = supplies value = -500 } } } event = { id = 2000806 random = no country = U08 one_action = yes name = 2000805name desc = 2000805desc style = 2 picture = "Big_Bertha" action = { ai_chance = 70 name = 9300044a # Success command = { type = construct which = land_fort where = 108 value = -2 } command = { type = add_leader_skill which = 855068 value = 1 } # von Emmich } action = { ai_chance = 30 name = 9300044b # Failure command = { type = dissent value = 1 } command = { type = sleepevent which = 2000927 } # The Big Bertha } } # Scorched Earth Policy event = { id = 2000807 random = no country = BEL decision = { lost_national = { country = BEL value = 10 } war = { country = BEL country = U08 } } decision_trigger = { lost_national = { country = BEL value = 10 } } trigger = { lost_national = { country = BEL value = 10 } war = { country = BEL country = U08 } } name = 2000807name desc = 2000807desc style = 2 picture = "Leuven" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = january year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { trigger = { control = { province = 108 } } type = construct which = infrastructure where = 108 value = -20 } # Liège command = { trigger = { control = { province = 111 } } type = construct which = infrastructure where = 111 value = -20 } # Arlon command = { trigger = { control = { province = 112 } } type = construct which = infrastructure where = 112 value = -20 } # Mons command = { trigger = { control = { province = 113 } } type = construct which = infrastructure where = 113 value = -20 } # Namur command = { trigger = { control = { province = 114 } } type = construct which = infrastructure where = 114 value = -20 } # Bruges command = { trigger = { control = { province = 115 } } type = construct which = infrastructure where = 115 value = -20 } # Anvers command = { trigger = { control = { province = 116 } } type = construct which = infrastructure where = 116 value = -20 } # Brussels command = { trigger = { control = { province = 117 } } type = construct which = infrastructure where = 117 value = -20 } # Hasselt command = { type = trigger which = 2000808 } # Fear of Belgian Francs-Tireurs } } # Fear of Belgian Francs-Tireurs event = { id = 2000808 random = no country = U08 name = 2000808name desc = 2000808desc style = 2 picture = "Franc_tireurs" action = { name = ACTION_NAME_DAMN command = { trigger = { control = { province = 108 } } type = province_revoltrisk where = 108 value = 1 } # Liège command = { trigger = { control = { province = 111 } } type = province_revoltrisk where = 111 value = 1 } # Arlon command = { trigger = { control = { province = 112 } } type = province_revoltrisk where = 112 value = 1 } # Mons command = { trigger = { control = { province = 113 } } type = province_revoltrisk where = 113 value = 1 } # Namur command = { trigger = { control = { province = 114 } } type = province_revoltrisk where = 114 value = 1 } # Bruges command = { trigger = { control = { province = 115 } } type = province_revoltrisk where = 115 value = 1 } # Anvers command = { trigger = { control = { province = 116 } } type = province_revoltrisk where = 116 value = 1 } # Brussels command = { trigger = { control = { province = 117 } } type = province_revoltrisk where = 117 value = 1 } # Hasselt command = { trigger = { alliance = { country = FRA country = BEL } } type = trigger which = 2000810 } # The Belgian Resistance } } # Occupation Policy in Belgium event = { id = 2000809 random = no country = U08 trigger = { area = { area = Flanders } area = { area = Wallonia value = 80 } war = { country = FRA country = U08 } } name = 2000809name desc = 2000809desc style = 2 picture = "German_Occupation_Belgium" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000809a # Military Occupation command = { trigger = { control = { province = 108 } } type = province_revoltrisk where = 108 value = 10 } # Liège command = { trigger = { control = { province = 111 } } type = province_revoltrisk where = 111 value = 10 } # Arlon command = { trigger = { control = { province = 112 } } type = province_revoltrisk where = 112 value = 10 } # Mons command = { trigger = { control = { province = 113 } } type = province_revoltrisk where = 113 value = 10 } # Namur command = { trigger = { control = { province = 114 } } type = province_revoltrisk where = 114 value = 10 } # Bruges command = { trigger = { control = { province = 115 } } type = province_revoltrisk where = 115 value = 10 } # Anvers command = { trigger = { control = { province = 116 } } type = province_revoltrisk where = 116 value = 10 } # Brussels command = { trigger = { control = { province = 117 } } type = province_revoltrisk where = 117 value = 10 } # Hasselt command = { type = trigger which = 2000812 when = 7 } # Looting Belgian Industry } action = { name = 2000809b # Encourage Flemish Movement command = { trigger = { control = { province = 108 } } type = province_revoltrisk where = 108 value = 20 } # Liège command = { trigger = { control = { province = 111 } } type = province_revoltrisk where = 111 value = 20 } # Arlon command = { trigger = { control = { province = 112 } } type = province_revoltrisk where = 112 value = 20 } # Mons command = { trigger = { control = { province = 113 } } type = province_revoltrisk where = 113 value = 20 } # Namur command = { type = task_efficiency which = anti_partisan_duty value = 0.05 } } action = { name = 2000809c # Create Autonomous Governments command = { type = independence which = FLA value = 1 } command = { type = make_puppet which = FLA } command = { type = independence which = WLL value = 1 } command = { type = make_puppet which = WLL } command = { type = task_efficiency which = anti_partisan_duty value = 0.05 } } } # The Belgian Resistance event = { id = 2000810 random = no country = FRA name = 2000810name desc = 2000810desc style = 2 picture = "Belgian_Resistance_WW1" action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 5 } command = { type = surprise which = land value = 5 } command = { type = surprise which = air value = 5 } command = { type = army_detection which = us value = 5 } } } # The Burning of Leuven event = { id = 2000811 random = no country = BEL trigger = { control = { province = 113 data = U08 } # Namur war = { country = BEL country = U08 } } name = 2000811name desc = 2000811desc style = 2 picture = "Leuven" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = infrastructure where = 113 value = -10 } # Namur command = { type = research_mod value = -1 } command = { type = dissent value = 2 } } } # Looting Belgian Industry event = { id = 2000812 random = no country = U08 name = 2000812name desc = 2000812desc style = 2 picture = "Industry_1914" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 108 } } type = construct which = ic where = 108 value = -1 } # Liège command = { trigger = { control = { province = 113 } } type = construct which = ic where = 113 value = -1 } # Namur command = { trigger = { control = { province = 114 } } type = construct which = ic where = 114 value = -1 } # Bruges command = { trigger = { control = { province = 115 } } type = construct which = ic where = 115 value = -1 } # Anvers command = { trigger = { control = { province = 116 } } type = construct which = ic where = 116 value = -1 } # Brussels command = { type = construct which = ic where = -4 value = 1 } command = { type = construct which = ic where = -4 value = 1 } command = { type = construct which = ic where = -4 value = 1 } command = { type = supplies value = 5000 } command = { type = energypool value = 3000 } command = { type = metalpool value = 2500 } command = { type = rarematerialspool value = 200 } } } # Belgian Refugees event = { id = 2000813 random = no country = FRA trigger = { lost_national = { country = BEL value = 10 } war = { country = BEL country = U08 } alliance = { country = BEL country = FRA } } name = 2000813name desc = 2000813desc style = 2 picture = "Belgian_Refugees" date = { day = 1 month = january year = 1914 } offset = 3 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = supplies value = -500 } command = { type = money value = -200 } command = { type = manpowerpool value = 10 } } } # Belgian Refugees event = { id = 2000847 random = no country = ENG trigger = { lost_national = { country = BEL value = 10 } war = { country = BEL country = U08 } alliance = { country = BEL country = ENG } } name = 2000813name desc = 2000813desc style = 2 picture = "Belgian_Refugees" date = { day = 1 month = january year = 1914 } offset = 3 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = supplies value = -500 } command = { type = money value = -200 } command = { type = manpowerpool value = 25 } } } ######################### # The Red Trousers event = { id = 2000814 random = no country = FRA trigger = { war = { country = FRA country = U08 } ai = no } name = 2000814name desc = 2000814desc style = 2 picture = "Poilus" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = ground_def_eff value = -0.05 when = 1 } command = { type = morale which = infantry value = -2 } command = { type = trigger which = 2000815 when = 180 } } } # New Uniforms event = { id = 2000815 random = no country = FRA name = 2000815name desc = 2000815desc style = 2 picture = "Lebel" action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = ground_def_eff value = 0.05 when = 1 } command = { trigger = { ai = no } type = morale which = infantry value = 2 } } } # Paris Under the Bombs event = { id = 2000816 random = no country = FRA trigger = { lost_national = { country = FRA value = 1 } war = { country = FRA country = U08 } ai = no } name = 2000816name desc = 2000816desc style = 2 picture = "Paris_1914" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } command = { type = supplies value = -100 } } } ######################### # Start Recruitment Campaign event = { id = 2000817 random = no country = ENG save_date = yes decision = { NOT = { manpower = 500 } war = { country = ENG country = U08 } NOT = { policy = { type = professional_army value = 8 } } } decision_trigger = { money = 100 } trigger = { NOT = { manpower = 500 } war = { country = ENG country = U08 } NOT = { policy = { type = professional_army value = 8 } } } name = 2000817name desc = 2000817desc style = 2 picture = "Lord_Kitchener" decision_picture = "decision_Lord_Kitchener" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = belligerence value = 5 } command = { trigger = { ai = no } type = resource which = supplies value = -700 } command = { trigger = { ai = no } type = dissent value = 3 } command = { trigger = { ai = no } type = money value = -100 } command = { type = trigger which = 2000818 when = 15 } # New Volunteers for the British Army (650K men) command = { type = trigger which = 2000819 when = 30 } command = { type = trigger which = 2000820 when = 60 } command = { type = trigger which = 2000821 when = 120 } command = { type = trigger which = 2000822 when = 180 } } } # New Volunteers for the British Army event = { id = 2000818 random = no country = ENG name = 2000818name desc = 2000817desc style = 2 picture = "Lord_Kitchener" action = { trigger = { atwar = yes } name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = resource which = supplies value = -100 } command = { type = manpowerpool value = 200 } } } # New Volunteers for the British Army event = { id = 2000819 random = no country = ENG name = 2000818name desc = 2000817desc style = 2 picture = "Lord_Kitchener" action = { trigger = { atwar = yes } name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = resource which = supplies value = -100 } command = { type = manpowerpool value = 200 } } } # New Volunteers for the British Army event = { id = 2000820 random = no country = ENG name = 2000818name desc = 2000817desc style = 2 picture = "Lord_Kitchener" action = { trigger = { atwar = yes } name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = resource which = supplies value = -100 } command = { type = manpowerpool value = 100 } } } # New Volunteers for the British Army event = { id = 2000821 random = no country = ENG name = 2000818name desc = 2000817desc style = 2 picture = "Lord_Kitchener" action = { trigger = { atwar = yes } name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = resource which = supplies value = -100 } command = { type = manpowerpool value = 100 } } } # New Volunteers for the British Army event = { id = 2000822 random = no country = ENG name = 2000818name desc = 2000817desc style = 2 picture = "Lord_Kitchener" action = { trigger = { atwar = yes } name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = resource which = supplies value = -100 } command = { type = manpowerpool value = 50 } } } # Impose Military Conscription event = { id = 2000823 random = no country = ENG decision = { NOT = { manpower = 500 } war = { country = ENG country = U08 } NOT = { policy = { type = professional_army value = 8 } } event = { id = 2000817 days = 500 } # Start Recruitment Campaign } decision_trigger = { money = 100 } trigger = { NOT = { manpower = 500 } war = { country = ENG country = U08 } NOT = { policy = { type = professional_army value = 8 } } event = { id = 2000817 days = 500 } # Start Recruitment Campaign } name = 2000823name desc = 2000817desc style = 2 picture = "Lord_Kitchener" decision_picture = "decision_Lord_Kitchener" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = belligerence value = 5 } command = { type = set_domestic which = professional_army value = 8 } command = { trigger = { ai = no } type = resource which = supplies value = -700 } command = { trigger = { ai = no } type = dissent value = 5 } command = { trigger = { ai = no } type = money value = -100 } command = { trigger = { NOT = { local_flag = MOB2 } } type = manpowerpool value = 2 when = 1 } command = { trigger = { NOT = { local_flag = MOB3 } } type = manpowerpool value = 2.5 when = 1 } command = { trigger = { NOT = { local_flag = MOB4 } } type = manpowerpool value = 4 when = 1 } command = { trigger = { NOT = { local_flag = MOB5 } } type = manpowerpool value = 4.5 when = 1 } command = { trigger = { NOT = { local_flag = MOB6 } } type = manpowerpool value = 5 when = 1 } command = { trigger = { NOT = { local_flag = MOB7 } } type = manpowerpool value = 15 when = 1 } command = { trigger = { NOT = { local_flag = MOB8 } } type = manpowerpool value = 80 when = 1 } command = { type = trigger which = 1350008 } #Reserves arrive command = { type = local_setflag which = MOB8 } command = { type = local_setflag which = MOB7 } command = { type = local_setflag which = MOB6 } command = { type = local_setflag which = MOB5 } command = { type = local_setflag which = MOB4 } command = { type = local_setflag which = MOB3 } command = { type = local_setflag which = MOB2 } } } # Conscription Crisis in Ireland event = { id = 2000824 random = no country = ENG trigger = { atwar = yes event = 2000824 # Impose Military Conscription random = 10 } name = 2000824name desc = 2000824desc style = 2 picture = "Anti_Conscription" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 3 } command = { trigger = { ai = no } type = supplies value = -500 } command = { trigger = { control = { province = 30 data = ENG } } type = province_revoltrisk which = 30 value = 2 } command = { trigger = { control = { province = 31 data = ENG } } type = province_revoltrisk which = 31 value = 2 } command = { trigger = { control = { province = 32 data = ENG } } type = province_revoltrisk which = 32 value = 2 } command = { trigger = { control = { province = 33 data = ENG } } type = province_revoltrisk which = 33 value = 2 } command = { trigger = { control = { province = 34 data = ENG } } type = province_revoltrisk which = 34 value = 2 } } } # Conscription Crisis in Quebec event = { id = 2000825 random = no country = ENG trigger = { atwar = yes event = 2000824 # Impose Military Conscription alliance = { country = CAN country = ENG } random = 10 } name = 2000825name desc = 2000825desc style = 2 picture = "Anti_Conscription" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 3 } command = { trigger = { ai = no } type = supplies value = -500 } command = { type = revolt which = 2117 } # Quebec } } ######################### # A Two-Front War event = { id = 2000826 random = no country = U08 trigger = { war = { country = FRA country = U08 } war = { country = RUS country = U08 } } name = 2000826name desc = 2000826desc style = 2 picture = "Two_Front" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = belligerence value = 3 } command = { type = dissent value = 3 } } } # The Kaiser's War Speech event = { id = 2000827 random = no country = U08 trigger = { control = { province = 116 } # Brussels control = { province = 112 } # Mons war = { country = FRA country = U08 } war = { country = BEL country = U08 } } name = 2000827name desc = 2000827desc style = 2 picture = "WilhelmII" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -3 } } } #### Russian War Goals event = { id = 2000828 country = RUS trigger = { war = { country = U08 country = RUS } } name = 2000828name desc = 2000828desc style = 2 picture = "Russia_1914" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { ai_chance = 100 name = 2000828a # Focus on East Prussia command = { type = event which = 2000828 where = -1 when = 30 } } action = { ai_chance = 0 name = 9300002b # I don't feel confident command = { } } } event = { id = 2000829 country = RUS name = 2000828name desc = 2000828desc style = 2 picture = "Russia_1914" action = { trigger = { not = { losses = 500000 } control = { province = 553 } # Petrograd control = { province = 184 } # Königsberg control = { province = 232 } # Warsaw NOT = { lost_national = { country = RUS value = 10 } } } name = 9300003a # The campaign is a success command = { type = dissent value = -3 } command = { type = supplies value = 2000 } command = { type = sleepevent which = 2000830 } } action = { trigger = { OR = { losses = 500000 NOT = { control = { province = 553 } } # Petrograd NOT = { control = { province = 184 } } # Königsberg NOT = { control = { province = 232 } } # Warsaw lost_national = { country = RUS value = 10 } } } name = 9300003b # The campaign is a failure command = { type = dissent value = 3 } } } # Samsonov Commits Suicide event = { id = 2000830 country = RUS trigger = { event = 2000829 # Russian War Goals war = { country = U08 country = RUS } random = 60 } name = 2000830name desc = 2000830desc style = 2 picture = "Samsonov" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = sleepleader which = 516413 } # Samsonov } } # Victory at Tannenberg event = { id = 2000831 country = U08 trigger = { event = 2000830 # Samsonov Commits Suicide war = { country = U08 country = RUS } area = { area = "East Prussia" } } name = 2000831name desc = 2000831desc style = 2 picture = "Hindenburg" # Tannenberg date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = tc_mod value = 5 } command = { type = surprise which = land value = 5 } command = { type = army_detection which = us value = 5 } command = { type = add_leader_skill which = 855294 value = 1 } # Hindenburg command = { type = add_leader_skill which = 855025 value = 1 } # Ludendorff } } # German Refugees Flee East Prussia event = { id = 2000832 country = U08 trigger = { war = { country = U08 country = RUS } NOT = { area = { area = "East Prussia" } } } name = 2000832name desc = 2000832desc style = 2 picture = "Refugees_1914" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = supplies value = -1000 } command = { trigger = { NOT = { control = { province = 183 } } } type = province_manpower which = 183 value = -0.5 } command = { trigger = { NOT = { control = { province = 184 } } } type = province_manpower which = 184 value = -0.5 } command = { trigger = { NOT = { control = { province = 185 } } } type = province_manpower which = 185 value = -0.5 } command = { trigger = { control = { province = 163 } } type = province_manpower which = 163 value = 0.5 } } } #### Grand Duke Nicholas Changes War Goals event = { id = 2000833 country = RUS trigger = { war = { country = U08 country = RUS } event = 2000829 # Russian War Goals } name = 2000833name desc = 2000833desc style = 2 picture = "Russia_1914" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { ai_chance = 100 name = 2000833a # Focus on Austria-Hungary command = { type = event which = 2000834 where = -1 when = 60 } command = { trigger = { ai = yes } type = ai which = "switch/RUS_1914_AHpriority.ai" } } action = { ai_chance = 0 name = 9300002b # I don't feel confident command = { } } } event = { id = 2000834 country = RUS name = 2000833name desc = 2000833desc style = 2 picture = "Russia_1914" action = { trigger = { control = { province = 553 } # Petrograd control = { province = 232 } # Warsaw control = { province = 235 } # Krakow control = { province = 242 } # Lvov NOT = { lost_national = { country = RUS value = 10 } } } name = 9300003a # The campaign is a success command = { type = dissent value = -2 } command = { type = supplies value = 1500 } } action = { trigger = { OR = { NOT = { control = { province = 553 } } # Petrograd NOT = { control = { province = 235 } } # Krakow NOT = { control = { province = 232 } } # Warsaw NOT = { control = { province = 242 } } # Lvov lost_national = { country = RUS value = 10 } } } name = 9300003b # The campaign is a failure command = { type = dissent value = 2 } } } ######################### #### French War Goals event = { id = 2000835 country = FRA trigger = { war = { country = U08 country = FRA } } name = 2000835name desc = 2000835desc style = 2 picture = "Plan_XVII" date = { day = 1 month = january year = 1914 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action = { ai_chance = 100 name = 2000835a # Focus on Alsace-Moselle command = { type = event which = 2000835 where = -1 when = 30 } command = { type = sleepevent which = 2002525 } # Vanilla events slept command = { type = sleepevent which = 2002526 } command = { type = sleepevent which = 2002527 } } action = { ai_chance = 0 name = 9300002b # I don't feel confident command = { } } } event = { id = 2000836 country = FRA name = 2000835name desc = 2000835desc style = 2 picture = "Plan_XVII" action = { trigger = { not = { losses = 500000 } control = { province = 105 } # control = { province = 106 } # control = { province = 107 } # NOT = { lost_national = { country = FRA value = 10 } } } name = 9300003a # The campaign is a success command = { type = dissent value = -5 } command = { type = supplies value = 2000 } } action = { trigger = { OR = { losses = 500000 NOT = { control = { province = 105 } } # NOT = { control = { province = 106 } } # NOT = { control = { province = 107 } } # lost_national = { country = FRA value = 10 } } } name = 9300003b # The campaign is a failure command = { type = dissent value = 5 } } } # Organize Paris Defense event = { id = 2000837 random = no country = FRA decision = { lost_national = { country = FRA value = 5 } war = { country = FRA country = U08 } control = { province = 55 } # Paris } decision_trigger = { supplies = 500 control = { province = 55 } # Paris } trigger = { lost_national = { country = FRA value = 5 } war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000837name desc = 2000837desc style = 2 decision_picture = "decision_Gallieni" picture = "Gallieni" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = land_fort where = 55 value = 1 } command = { type = add_leader_skill which = 5247 value = 1 } # Gallieni command = { trigger = { ai = no } type = supplies value = -500 } command = { type = trigger which = 2000842 when = 7 } # The Government leaves Paris command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = dissent value = -10 } } } # 1st German Army Crosses the Somme River event = { id = 2000838 random = no country = FRA save_date = yes trigger = { war = { country = FRA country = U08 } OR = { control = { province = 50 data = U08 } # Amiens control = { province = 101 data = U08 } # Laon } } name = 2000838name desc = 2000838desc style = 2 picture = "Marne" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = morale which = infantry value = -2 } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } } } # Joffre's General Instruction # https://en.wikipedia.org/wiki/First_Battle_of_the_Marne event = { id = 2000839 random = no country = FRA trigger = { event = { id = 2000838 days = 15 } # 1st German Army Crosses the Somme River war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000839name desc = 2000839desc style = 2 picture = "Joffre" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = infantry value = 2 } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } } } # German PoWs filmed for Propaganda event = { id = 2000840 random = no country = FRA trigger = { losses = { type = manpower value = 50000 data = 1 } war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000840name desc = 2000840desc style = 2 picture = "German_POW_1914" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } } } # 10 French departments occupied by the Germans! event = { id = 2000841 random = no country = FRA trigger = { lost_national = { country = FRA value = 10 } war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000841name desc = 2000841desc style = 2 picture = "German_Occupation_1914" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = 3 } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { ai = yes NOT = { ai = U08 } } type = add_division value = infantry } } } # The Government leaves Paris event = { id = 2000842 random = no country = FRA name = 2000842name desc = 2000842desc style = 2 picture = "Gouvernement_Bordeaux" action = { name = ACTION_NAME_OK command = { trigger = { control = { province = 68 } } type = capital which = 68 } # Bordeaux } } # General Mobilization Impacts our Economy event = { id = 2000843 random = no country = FRA save_date = yes trigger = { event = 1350007 # Mobilization war = { country = FRA country = U08 } } name = 2000843name desc = 2000843desc style = 2 picture = "Paris_Shortage" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = industrial_modifier which = total value = -3 } } } # Recruit Munitionettes event = { id = 2000844 random = no country = FRA save_date = yes decision = { event = { id = 2000843 days = 90 } # General Mobilization Impacts our Economy war = { country = FRA country = U08 } control = { province = 55 } # Paris } decision_trigger = { } trigger = { event = { id = 2000843 days = 90 } # General Mobilization Impacts our Economy war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000844name desc = 2000843desc style = 2 decision_picture = "decision_Munitionette" picture = "Munitionette" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = industrial_modifier which = total value = 2 } command = { trigger = { ai = no } type = dissent value = 1 } } } # Recall Specialized Workers from the Front event = { id = 2000845 random = no country = FRA save_date = yes decision = { event = { id = 2000844 days = 180 } # Recruit Munitionettes war = { country = FRA country = U08 } control = { province = 55 } # Paris } decision_trigger = { } trigger = { event = { id = 2000844 days = 180 } # Recruit Munitionettes war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000845name desc = 2000843desc style = 2 decision_picture = "decision_Workers_1914" picture = "Workers_1918" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = industrial_modifier which = total value = 1 } } } # Citroën Factory Opens in Paris event = { id = 2000846 random = no country = FRA trigger = { event = { id = 2000845 days = 30 } # Recruit Munitionettes war = { country = FRA country = U08 } control = { province = 55 } # Paris } name = 2000846name desc = 2000846desc style = 2 picture = "Citroen" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 55 value = 1 } # Paris } } # 47 used # War Nurses event = { id = 2000848 random = no tag = { FRA ENG USA U08 } trigger = { atwar = yes technology = 14010 # Hospital (1916) NOT = { local_flag = War_Nurses } } name = 2000848name desc = 2000848desc style = 2 picture = "War_Nurses" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = trickleback_mod value = 1 } command = { type = local_setflag which = War_Nurses } } } #Troupes coloniales remontent de Fréjus (bloquer troupes Alger au début ?) #Les taxis de la Marne (transport de 6000 hommes garnison de Paris vers la Marne) Réquisition des taxis de Paris #Albert Ier : ne pas abandonner Ypres (soutien de George V) #Corps expéditionnaire anglais BEF (skill Haig + morale FRA) #Cession des provinces belges à la France pour aider l’IA ? #Afflux de Volontaires canadiens ENG # Christmas Truce http://theconversation.com/it-was-german-soldiers-who-made-first-move-in-the-christmas-truce-35271 #Résistance serbe ? #1er novembre : pour la Toussaint, Pape s’adresse aux puissances : cette guerre est le suicide de l’Europe #Entrée en guerre du Japon (août) #Août : inauguration canal Panama #Election Pape Benoit XV #Novembre : Ottoman dans la guerre #Retrait US du Mexique # (HOL) Armed neutrality # https://www.vox.com/a/world-war-i-maps #################################################### #### Special Weapons (2000900-2000999) #################################################### ############## AUSTRIAN TANK PROGRAM ################# ### Gunther Burstyn's Idea event = { id = 2000900 random = no country = U09 trigger = { technology = 2860 # Prewar Armoured Car (1911) event = 2001000 # Stalemate on the Western Front atwar = yes random = 60 } name = 2000900name desc = 2000900desc style = 2 picture = "Burstyn" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000900a command = { } } } # Start Motorgeschütz Program event = { id = 2000901 random = no country = U09 decision = { event = 2000900 # Gunther Burstyn's Idea atwar = yes } decision_trigger = { technology = 2870 # Armored Car (1916) money = 500 metal = 5000 } trigger = { technology = 2870 # Armored Car (1916) event = 2000900 # Gunther Burstyn's Idea atwar = yes random = 60 money = 500 metal = 5000 } name = 2000901name desc = 2000901desc style = 2 decision_picture = "decision_Motorgeschutz" picture = "Motorgeschutz" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -500 } command = { type = metalpool value = -5000 } command = { type = gain_tech which = 7600 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = scrap_model which = light_armor value = 3 } } } ############## FRENCH TANK PROGRAM ################# ### Jean-Baptiste Estienne's Idea event = { id = 2000902 random = no country = FRA trigger = { technology = 2860 # Prewar Armoured Car (1911) event = 2001000 # Stalemate on the Western Front atwar = yes random = 60 } name = 2000902name desc = 2000902desc style = 2 picture = "Estienne" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000900a command = { type = add_leader_skill which = 5587 value = 1 } # Estienne } } ### Schneider Builds Tank Model event = { id = 2000903 random = no country = FRA trigger = { event = 2000902 # Jean-Baptiste Estienne's Idea atwar = yes random = 60 } name = 2000903name desc = 2000903desc style = 2 picture = "Schneider" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = money value = -50 } command = { type = gain_tech which = 2870 } } } # Start Tank Program event = { id = 2000904 random = no country = FRA decision = { event = 2000903 # Schneider Builds Tank Model atwar = yes } decision_trigger = { technology = 2870 # Armored Car (1916) money = 500 metal = 5000 } trigger = { technology = 2870 # Armored Car (1916) event = 2000903 # Schneider Builds Tank Model atwar = yes random = 60 } name = 2000904name desc = 2000901desc style = 2 decision_picture = "decision_Tank_Program" picture = "Tank_Program" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000904a # Choose Schneider command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -5000 } command = { type = gain_tech which = 7600 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # Schneider CA 1 (400 units) command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = scrap_model which = light_armor value = 3 } command = { type = hill_move which = light_armor value = -1 } command = { type = plain_move which = light_armor value = -1 } command = { type = urban_move which = light_armor value = -1 } command = { type = defensiveness which = light_armor value = 1 } # penalty } action = { name = 2000904b # Choose Saint-Chamond command = { trigger = { ai = no } type = money value = -600 } command = { trigger = { ai = no } type = metalpool value = -6000 } command = { type = gain_tech which = 7600 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # Saint-Chamond (800 units) command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = scrap_model which = light_armor value = 3 } command = { type = max_organization which = light_armor value = -2 } command = { type = hill_move which = light_armor value = -3 } command = { type = plain_move which = light_armor value = -3 } command = { type = urban_move which = light_armor value = -3 } command = { type = defensiveness which = light_armor value = 3 } # penalty } } ### New Renault Tank Model event = { id = 2000905 random = no country = FRA trigger = { event = 2000904 # Start Tank Program atwar = yes random = 60 losses = { type = medium_armor value = 1 data = 2 } } name = 2000905name desc = 2000905desc style = 2 picture = "Renault_FT17" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hill_move which = light_armor value = 1 } command = { type = plain_move which = light_armor value = 1 } command = { type = urban_move which = light_armor value = 1 } command = { type = defensiveness which = light_armor value = -1 } # bonus } } ############## AMERICAN TANK PROGRAM ################# ### Renault Proposes New Weapon event = { id = 2000906 random = no country = USA trigger = { event = 2000905 # New Renault Tank Model atwar = yes random = 60 } name = 2000906name desc = 2000906desc style = 2 picture = "Renault_FT17" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = 2000906a command = { trigger = { ai = no } type = money value = -500 } command = { type = gain_tech which = 2870 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 180 } # Renault FT 17 (400 units) command = { type = build_division which = light_armor when = 1 cost = 5 where = 180 } # command = { type = scrap_model which = light_armor value = 3 } } action = { name = 2000901a command = { } } } ############## BRITISH TANK PROGRAM ################# ### Create the Landship Committee event = { id = 2000907 random = no country = ENG decision = { event = 2001000 # Stalemate on the Western Front atwar = yes random = 60 } decision_trigger = { technology = 2860 # Prewar Armoured Car (1911) supplies = 500 } trigger = { technology = 2860 # Prewar Armoured Car (1911) event = 2001000 # Stalemate on the Western Front atwar = yes random = 60 } name = 2000907name desc = 2000907desc style = 2 decision_picture = "decision_Tank_Program" picture = "British_Tank_WW1" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = supplies value = -500 } command = { type = gain_tech which = 2870 } } } ### Test Little Willie Prototype event = { id = 2000908 random = no country = ENG decision = { event = 2000905 # Create the Landship Committee technology = 2870 # Armored Car (1916) atwar = yes } decision_trigger = { technology = 2870 # Armored Car (1916) money = 500 metal = 5000 } trigger = { event = 2000905 # Create Heavy Artillery Corps technology = 2870 # Armored Car (1916) atwar = yes random = 60 } name = 2000908name desc = 2000908desc style = 2 decision_picture = "decision_Tank_Program" picture = "British_Tank_WW1" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = gain_tech which = 7600 } command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -5000 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # Mark command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = scrap_model which = light_armor value = 3 } } } ### New Marv IV Tank Model event = { id = 2000909 random = no country = ENG trigger = { event = 2000908 # Test Little Willie Prototype atwar = yes random = 60 losses = { type = medium_armor value = 1 data = 2 } # First Assault with 49 Mark I on Sept 1916 (Somme) } name = 2000909name desc = 2000909desc style = 2 picture = "Tank_Program" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hill_move which = light_armor value = 1 } command = { type = plain_move which = light_armor value = 1 } command = { type = urban_move which = light_armor value = 1 } command = { type = defensiveness which = light_armor value = -1 } # bonus } } ### Optional : France proposes common program (longer and more expensive but more units) ############## GERMAN TANK PROGRAM ################# ### New Allied Weapon Provokes Panic event = { id = 2000910 random = no country = U08 trigger = { atwar = yes random = 60 losses = { type = medium_armor value = 1 data = 1 } } name = 2000910name desc = 2000910desc style = 2 picture = "Tank_Program" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { trigger = { AI = no } type = morale which = land value = -10 } } } ### Start Tank Program event = { id = 2000911 random = no country = U08 decision = { event = 2000905 # Create Heavy Artillery Corps technology = 2870 # Armored Car (1916) atwar = yes } decision_trigger = { technology = 2870 # Armored Car (1916) money = 500 metal = 5000 } trigger = { event = 2000905 # Create Heavy Artillery Corps technology = 2870 # Armored Car (1916) atwar = yes random = 60 } name = 2000904name desc = 2000911desc style = 2 decision_picture = "decision_Tank_Program_U08" picture = "A7V" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = gain_tech which = 7600 } command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -5000 } command = { trigger = { AI = no } type = morale which = land value = 10 } command = { type = new_model which = light_armor value = 3 } command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # A7V (200 units) command = { type = build_division which = light_armor when = 1 cost = 5 where = 360 } # command = { type = scrap_model which = light_armor value = 3 } } } ################### OTHER SECRET WEAPONS ###################### ### Armored Train event = { id = 2000912 random = no country = U09 trigger = { atwar = yes random = 60 technology = 2870 # Armored Car (1916) } name = 2000912name desc = 2000912desc style = 2 picture = "Armored_Train" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hq_supply_eff value = 2 } command = { type = defensiveness which = hq value = -2 } # bonus command = { type = soft_attack which = hq value = 2 } command = { type = tc_mod value = 2 } } } ### Armored Train event = { id = 2000913 random = no country = RUS trigger = { atwar = yes random = 60 technology = 2870 # Armored Car (1916) } name = 2000912name desc = 2000912desc style = 2 picture = "Armored_Train" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hq_supply_eff value = 2 } command = { type = defensiveness which = hq value = -2 } # bonus command = { type = soft_attack which = hq value = 2 } command = { type = tc_mod value = 2 } } } ### Armored Train event = { id = 2000914 random = no country = SOV trigger = { atwar = yes random = 60 technology = 2870 # Armored Car (1916) } name = 2000912name desc = 2000912desc style = 2 picture = "Armored_Train" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hq_supply_eff value = 2 } command = { type = defensiveness which = hq value = -2 } # bonus command = { type = soft_attack which = hq value = 2 } command = { type = tc_mod value = 2 } } } ### War Pigeons event = { id = 2000915 random = no country = ENG trigger = { atwar = yes random = 60 technology = 1930 # Basic Supply (1914) } name = 2000915name desc = 2000915desc style = 2 picture = "War_Pigeon" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = supply_dist_mod value = 1 } command = { type = max_organization which = land value = 2 } command = { type = intelligence which = us value = 2 } command = { type = army_detection which = us value = 2 } } } ### War Pigeons event = { id = 2000916 random = no country = FRA trigger = { atwar = yes random = 60 technology = 1930 # Basic Supply (1914) } name = 2000915name desc = 2000915desc style = 2 picture = "War_Pigeon" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = supply_dist_mod value = 1 } command = { type = max_organization which = land value = 2 } command = { type = intelligence which = us value = 2 } command = { type = army_detection which = us value = 2 } } } ### War Pigeons event = { id = 2000917 random = no country = USA trigger = { atwar = yes random = 60 technology = 1930 # Basic Supply (1914) } name = 2000915name desc = 2000915desc style = 2 picture = "War_Pigeon" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = supply_dist_mod value = 1 } command = { type = max_organization which = land value = 2 } command = { type = intelligence which = us value = 2 } command = { type = army_detection which = us value = 2 } } } ### French 75 mm field gun event = { id = 2000918 random = no country = FRA trigger = { atwar = yes random = 60 technology = 2300 # Artillery (1914) } name = 2000918name desc = 2000918desc style = 2 picture = "Canon_75" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = artillery value = 1.5 } } } ### Lebel Model 1886 rifle event = { id = 2000919 random = no country = FRA trigger = { atwar = yes random = 60 technology = 1020 # Infantry (1897) } name = 2000919name desc = 2000919desc style = 2 picture = "Lebel" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = soft_attack which = infantry value = -0.5 } } } ### 520mm Railway Gun event = { id = 2000920 random = no country = FRA trigger = { atwar = yes random = 60 technology = 2310 # Artillery (1916) } name = 2000920name desc = 2000920desc style = 2 picture = "Obusier520" # https://www.businessinsider.com/6-largest-guns-ever-used-in-combat-2017-9?IR=T#2-karl-geraet-2 date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = soft_attack which = super_heavy_artillery value = 1 } command = { type = hard_attack which = super_heavy_artillery value = 1 } } } ### 75 mm field gun uneffective against trenches event = { id = 2000921 random = no country = FRA trigger = { event = 2000918 # French 75 mm field gun event = 2001001 # Stalemate on the Western Front atwar = yes random = 60 NOT = { technology = 2310 } # Artillery (1916) } name = 2000921name desc = 2000921desc style = 2 picture = "Canon_75" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = soft_attack which = artillery value = -1 } } } ### Canon de 105 mle 1913 Schneider event = { id = 2000922 random = no country = FRA trigger = { event = 2000921 # 75 mm field gun uneffective against trenches atwar = yes random = 60 technology = 2310 # Artillery (1916) } name = 2000922name desc = 2000922desc style = 2 picture = "Schneider_1913" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = artillery value = 1 } command = { trigger = { ai = no } type = supplies value = -500 } } } ### BL 18-inch Mk I naval gun event = { id = 2000923 random = no country = ENG trigger = { atwar = yes random = 60 technology = 2310 # Artillery (1916) } name = 2000923name desc = 2000923desc style = 2 picture = "BL18" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = task_efficiency which = shore_bombardment value = 0.05 } command = { trigger = { ai = no } type = supplies value = -500 } } } ### Vickers machine gun event = { id = 2000924 random = no country = ENG trigger = { atwar = yes random = 60 technology = 1040 # Infantry (1914) } name = 2000924name desc = 2000924desc style = 2 picture = "Vickers" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = infantry value = 1 } } } ### Russian Cossacks event = { id = 2000925 random = no country = RUS trigger = { atwar = yes random = 60 headofstate = 515096 # Nicholas II technology = 13080 # Cavalry (1907) } name = 2000925name desc = 2000925desc style = 2 picture = "Cossacks" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = suppression which = cavalry value = 1 } command = { type = morale which = cavalry value = 5 } } } ### Kleinflammenwerfer event = { id = 2000926 random = no country = U08 trigger = { atwar = yes random = 60 technology = 6690 # Schwerpunkt (1915) } name = 2000926name desc = 2000926desc style = 2 picture = "Kleif" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = infantry value = 0.5 } command = { trigger = { ai = no } type = supplies value = -500 } } } ### Big Bertha event = { id = 2000927 random = no country = U08 trigger = { atwar = yes random = 60 event = 2000806 # Bomb Fort Loncin technology = 2290 # Artillery (1911) } name = 2000927name desc = 2000927desc style = 2 picture = "Big_Bertha" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = super_heavy_artillery value = 1 } command = { type = hard_attack which = super_heavy_artillery value = 1 } } } ### Maschinengewehr 08 event = { id = 2000928 random = no country = U08 trigger = { atwar = yes random = 60 technology = 1040 # Infantry (1914) } name = 2000928name desc = 2000928desc style = 2 picture = "MG_08" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = soft_attack which = infantry value = 1 } } } ### Arditi event = { id = 2000929 random = no country = ITA trigger = { atwar = yes random = 60 technology = 6690 # Schwerpunkt (1915) } name = 2000929name desc = 2000929desc style = 2 picture = "Arditi" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = bergsjaeger value = 5 } command = { trigger = { ai = no } type = supplies value = -500 } } } ######################### ### Submarines ######################### ### Coastal Submarines event = { id = 2000930 random = no country = ENG trigger = { atwar = yes random = 60 submarine = 1 } name = 2000930name desc = 2000930desc style = 2 picture = "UK_Submarine_WW1" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = naval_defense which = submarine value = -3 } # bonus command = { type = naval_attack which = submarine value = 1 } command = { type = convoy_attack which = submarine value = -1 } command = { type = task_efficiency which = convoy_raiding value = -0.1 } command = { type = max_organization which = submarine value = 5 } } } ### U-Boats Success event = { id = 2000931 random = no country = U08 trigger = { atwar = yes losses = { type = transports value = 200 data = 1 } submarine = 1 } name = 2000931name desc = 2000931desc style = 2 picture = "German_Uboats_WW1" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 8600 } } type = gain_tech which = 8600 } # Trade Interdiction Submarine (1916) command = { type = add_leader_skill which = 855295 value = 1 } # von Pohl command = { type = add_leader_skill which = 855306 value = 1 } # Bachmann command = { type = add_leader_skill which = 855291 value = 1 } # von Holtzendorff } } ### U-Boats Priority event = { id = 2000932 random = no country = U08 decision = { war = { country = ENG country = U08 } OR = { event = 2000931 # U-Boats Success AND = { year = 1915 event = 2191541 } # British blockade year = 1916 } NOT = { lost_national = { value = 1 } } } decision_trigger = { technology = 3630 # Submarine (1915) event = 2191543 # Unrestricted submarine warfare money = 500 } trigger = { war = { country = ENG country = U08 } OR = { event = 2000931 # U-Boats Success AND = { year = 1915 event = 2191541 } # British blockade year = 1916 } NOT = { lost_national = { value = 1 } } random = 50 } name = 2000932name desc = 2000931desc style = 2 decision_picture = "decision_Uboot_ww1" picture = "Uboot_ww1" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 3630 } } type = gain_tech which = 3630 } # Submarine (1915) command = { type = build_time which = submarine when = on_upgrade where = relative value = -20 } command = { type = naval_attack which = submarine value = -1 } command = { type = convoy_attack which = submarine value = 1 } command = { type = task_efficiency which = convoy_raiding value = 0.1 } command = { trigger = { ai = no } type = money value = -500 } } } ### Lothar von Arnauld de la Perière event = { id = 2000933 random = no country = U08 trigger = { atwar = yes event = 2000931 # U-Boats Success losses = { type = transports value = 400 data = 1 } submarine = 1 } name = 2000933name desc = 2000933desc style = 2 picture = "Periere" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 8610 } } type = gain_tech which = 8610 } # Unrestricted Submarine Warfare (1918) command = { type = add_leader_skill which = 855205 value = 1 } # von Arnauld de la Perière } } ### U-Cruisers Program event = { id = 2000934 random = no country = U08 decision = { war = { country = USA country = U08 } event = 2000932 # U-Boats Priority NOT = { lost_national = { value = 1 } } NOT = { heavy_cruiser = 5 } NOT = { battlecruiser = 5 } NOT = { battleship = 5 } } decision_trigger = { money = 500 } trigger = { war = { country = USA country = U08 } event = 2000932 # U-Boats Priority NOT = { lost_national = { value = 1 } } NOT = { heavy_cruiser = 5 } NOT = { battlecruiser = 5 } NOT = { battleship = 5 } random = 80 } name = 2000934name desc = 2000934desc style = 2 decision_picture = "decision_Uboot_ww1" picture = "U155" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = naval_defense which = submarine value = -3 } # bonus command = { type = naval_attack which = submarine value = 1 } command = { type = max_organization which = submarine value = 5 } command = { type = range which = submarine value = 500 } command = { trigger = { ai = no } type = money value = -500 } } } ### Adopt Anti-submarine Measures event = { id = 2000935 random = no country = ENG decision = { war = { country = ENG country = U08 } event = 2000931 # U-Boats Success } decision_trigger = { supplies = 5000 technology = 8160 # Convoy Navigation (1916) } trigger = { war = { country = ENG country = U08 } event = 2000931 # U-Boats Success random = 80 } name = 2000935name desc = 2000935desc style = 2 decision_picture = "decision_Anti-submarine" picture = "Anti-submarine" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = convoy_def_eff value = 0.10 } command = { type = convoy_prod_mod which = escorts value = 10 } command = { trigger = { ai = no } type = supplies value = -5000 } } } ### German Naval Code Cracked event = { id = 2000936 random = no country = ENG trigger = { war = { country = ENG country = U08 } OR = { intel_diff = { country = ENG country = U08 value = 10 } event = 2000935 } # Adopt Anti-submarine Measures random = 80 } name = 2000936name desc = 2000936desc style = 2 picture = "Naval_Code" date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 2 } command = { type = surprise which = naval value = 5 } command = { type = task_efficiency which = asw value = 0.1 } } } ### Bonus submarines # (U08) Subs développés par G2 malgré Tirpitz (possibilité de sleep tous events sub pour booster) # Germany renounces unrestricted sub warfare (1916) # Tirpitz resigns (1916) after German excuses # Second Unrestricted sub (id 2000932) # (U08) Revenir coastal def (lost national) #Grands dirigeables U08 : +intel #Officiers de réglage d’artillerie (intel) #Plus tard : excavateur (trigger tech) améliorent encore dig in #Mata Hari ? #FRA : #Renault supply vehicle #Cavalry ? #Balloon ? (recon: intel + ART accuracy) #U08 : Grosse arty, mitrailleuse, grenade #Stormtroopers (infiltration) 6650 # Separated-arms forces (1916) # https://en.wikipedia.org/wiki/Technology_during_World_War_I # Flying Ace https://www.iwm.org.uk/history/8-celebrity-air-aces-of-the-first-world-war #Aviation : reconnaissance = intel et bonus ART quand construit des avions #1915 : passage aviation de combat (après tranchées), booste superiorité aérienne #Mais très faibles effets sur les combats #First air battle FRA U08 -> Roland Garros 5610 Roland_Garros #Adolphe Pégoud the loop (débloque techs ?) #Ace Billy Bishop (eng) / Eddy Rickenbaker (usa) Billy_Bishop #Gun synchronizer -> bonus Fokker ? #SPAD S.XIII https://fr.wikipedia.org/wiki/SPAD_S.XIII Spad_XIII # Nieuport 17 https://en.wikipedia.org/wiki/Nieuport_17 #Fokker D.VI fighter #Albatros D.Va # As du ciel (selon les pertes infligées : wake Von Richtoffen, Goering 855049 U08, Guynemer 5616 FR). Von_Richthofen / Guynemer # Mort de von Richtoffen en avril 18 death TT 855050 et leader 855040 (+ dissent -morale INT) # Equilibre aviation https://fr.wikipedia.org/wiki/Aviation_durant_la_Premi%C3%A8re_Guerre_mondiale#Impact # - Special weapons (y compris tanks, gaz, lance flamme, schrapnel, lance grenades // trigger atwar + tech // choix équiper : supply) # Event prothèses de guerre si tech Hôpital (-dissent -supplies) 14010 # Hospital (1916) #################################################### #### Balance/Gameplay (2001000-2001099) #################################################### ######################## ### Stalemate on the Western Front event = { id = 2001000 random = no country = U08 trigger = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 data = U08 } # Berlin random = 60 event = 2191504 # Ask France for neutrality war = { country = U08 country = FRA } } name = 2001000name desc = 2001000desc style = 2 picture = "Trenches" date = { day = 1 month = november year = 1914 } offset = 15 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 10 } command = { type = dig_in_max value = 70 } # max dig-in set to 100 (30+70) command = { type = dig_in_daily value = 2.0 } # dig-in daily set to 4.0 (2+2) command = { type = morale which = land value = -5 } command = { type = trigger which = 2001001 } # Stalemate on the Western Front command = { trigger = { war = { country = U08 country = ENG } } type = trigger which = 2001002 } # Stalemate on the Western Front command = { trigger = { war = { country = U08 country = BEL } } type = trigger which = 2001003 } # Stalemate on the Western Front } } event = { id = 2001001 random = no country = FRA name = 2001000name desc = 2001000desc style = 2 picture = "Trenches" action = { name = ACTION_NAME_DAMN command = { type = dissent value = 10 } command = { type = dig_in_max value = 70 } # max dig-in set to 100 (30+70) command = { type = dig_in_daily value = 2.0 } # dig-in daily set to 4.0 (2+2) command = { type = morale which = land value = -5 } } } event = { id = 2001002 random = no country = ENG name = 2001000name desc = 2001000desc style = 2 picture = "Trenches" action = { name = ACTION_NAME_DAMN command = { type = dissent value = 10 } command = { type = dig_in_max value = 70 } # max dig-in set to 100 (30+70) command = { type = dig_in_daily value = 2.0 } # dig-in daily set to 4.0 (2+2) command = { type = morale which = land value = -5 } } } event = { id = 2001003 random = no country = BEL name = 2001000name desc = 2001000desc style = 2 picture = "Trenches" action = { name = ACTION_NAME_DAMN command = { type = dissent value = 10 } command = { type = dig_in_max value = 70 } # max dig-in set to 100 (30+70) command = { type = dig_in_daily value = 2.0 } # dig-in daily set to 4.0 (2+2) command = { type = morale which = land value = -5 } } } ######################## ### Life in the Trenches event = { id = 2001004 random = no country = U08 save_date = yes trigger = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 data = U08 } # Berlin random = 30 event = 2001000 # Stalemate on the Western Front war = { country = U08 country = FRA } } name = 2001004name desc = 2001004desc style = 2 picture = "Life_in_trenches" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = morale which = land value = -2 } command = { type = attrition_mod value = -20 } } } event = { id = 2001005 random = no country = FRA save_date = yes trigger = { NOT = { control = { province = 163 data = -3 } } # Berlin control = { province = 55 } # Paris random = 30 event = 2001001 # Stalemate on the Western Front war = { country = U08 country = FRA } } name = 2001004name desc = 2001004desc style = 2 picture = "Life_in_trenches" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = morale which = land value = -2 } command = { type = attrition_mod value = -20 } } } event = { id = 2001006 random = no country = ENG save_date = yes trigger = { NOT = { control = { province = 163 data = -3 } } # Berlin control = { province = 29 } # London random = 30 event = 2001002 # Stalemate on the Western Front war = { country = U08 country = ENG } } name = 2001004name desc = 2001004desc style = 2 picture = "Life_in_trenches" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = morale which = land value = -2 } command = { type = attrition_mod value = -20 } } } ### Improve Army Postal Service event = { id = 2001007 random = no country = U08 save_date = yes decision = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 } # Berlin event = { id = 2001004 days = 180 } # Life in the Trenches war = { country = U08 country = FRA } } decision_trigger = { money = 500 } trigger = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 } # Berlin event = { id = 2001004 days = 180 } # Life in the Trenches war = { country = U08 country = FRA } } name = 2001007name desc = 2001007desc style = 2 decision_picture = "decision_Postal_service" picture = "Postal_service" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = money value = -500 } command = { type = dissent value = -2 } } } event = { id = 2001008 random = no country = FRA save_date = yes decision = { NOT = { control = { province = 163 data = -3 } } # control = { province = 55 } # event = { id = 2001005 days = 180 } # Life in the Trenches war = { country = U08 country = FRA } } decision_trigger = { money = 500 } trigger = { NOT = { control = { province = 163 data = -3 } } # control = { province = 55 } # event = { id = 2001005 days = 180 } # Life in the Trenches war = { country = U08 country = FRA } } name = 2001007name desc = 2001007desc style = 2 decision_picture = "decision_Postal_service" picture = "Postal_service" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = money value = -500 } command = { type = dissent value = -2 } } } event = { id = 2001009 random = no country = ENG save_date = yes decision = { NOT = { control = { province = 163 data = -3 } } # control = { province = 29 } # event = { id = 2001006 days = 180 } # Life in the Trenches war = { country = U08 country = ENG } } decision_trigger = { money = 500 } trigger = { NOT = { control = { province = 163 data = -3 } } # control = { province = 29 } # event = { id = 2001006 days = 180 } # Life in the Trenches war = { country = U08 country = ENG } } name = 2001007name desc = 2001007desc style = 2 decision_picture = "decision_Postal_service" picture = "Postal_service" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = money value = -500 } command = { type = dissent value = -2 } } } ### Enhance Military Rations event = { id = 2001010 random = no country = U08 decision = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 } # Berlin event = { id = 2001007 days = 180 } # Improve Army Postal Services war = { country = U08 country = FRA } } decision_trigger = { supplies = 5000 } trigger = { NOT = { control = { province = 55 data = -3 } } # Paris control = { province = 163 } # Berlin event = { id = 2001007 days = 180 } # Improve Army Postal Services war = { country = U08 country = FRA } } name = 2001010name desc = 2001010desc style = 2 decision_picture = "decision_Rations" picture = "Rations" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = supplies value = -5000 } command = { type = supply_consumption which = land value = 0.5 } command = { type = dissent value = -1 } } } event = { id = 2001011 random = no country = FRA decision = { NOT = { control = { province = 163 data = -3 } } # control = { province = 55 } # event = { id = 2001008 days = 180 } # Improve Army Postal Services war = { country = U08 country = FRA } } decision_trigger = { supplies = 5000 } trigger = { NOT = { control = { province = 163 data = -3 } } # control = { province = 55 } # event = { id = 2001008 days = 180 } # Improve Army Postal Services war = { country = U08 country = FRA } } name = 2001010name desc = 2001010desc style = 2 decision_picture = "decision_Rations" picture = "Rations" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = supplies value = -5000 } command = { type = supply_consumption which = land value = 0.5 } command = { type = dissent value = -1 } } } event = { id = 2001012 random = no country = ENG decision = { NOT = { control = { province = 163 data = -3 } } # control = { province = 29 } # event = { id = 2001009 days = 180 } # Improve Army Postal Services war = { country = U08 country = ENG } } decision_trigger = { supplies = 5000 } trigger = { NOT = { control = { province = 163 data = -3 } } # control = { province = 29 } # event = { id = 2001009 days = 180 } # Improve Army Postal Services war = { country = U08 country = ENG } } name = 2001010name desc = 2001010desc style = 2 decision_picture = "decision_Rations" picture = "Rations" date = { day = 1 month = november year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = morale which = land value = 1 } command = { type = attrition_mod value = 10 } command = { trigger = { ai = no } type = supplies value = -5000 } command = { type = supply_consumption which = land value = 0.5 } command = { type = dissent value = -1 } } } ######################## ### French AI event = { id = 2001013 random = no country = FRA trigger = { war = { country = U08 country = FRA } ai = yes } name = AI_EVENT date = { day = 1 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = ground_def_eff value = 0.1 when = 1 } command = { trigger = { NOT = { ai = U08 } } type = ground_def_eff value = 0.1 when = 1 } command = { trigger = { NOT = { ai = U08 } } type = morale which = infantry value = 10 } command = { trigger = { NOT = { ai = U08 } } type = build_time which = infantry when = on_upgrade where = relative value = -20 } command = { trigger = { NOT = { ai = U08 } } type = manpowerpool value = 500 } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { type = dissent value = -5 } command = { type = supplies value = 10000 } } } ### German AI event = { id = 2001014 random = no country = U08 trigger = { war = { country = U08 country = FRA } ai = yes OR = { NOT = { ai = FRA } NOT = { ai = RUS } } } name = AI_EVENT date = { day = 1 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = ground_def_eff value = 0.05 when = 1 } command = { trigger = { NOT = { ai = FRA } } type = ground_def_eff value = 0.1 when = 1 } command = { trigger = { NOT = { ai = FRA } } type = morale which = infantry value = 10 } command = { trigger = { NOT = { ai = FRA } } type = build_time which = infantry when = on_upgrade where = relative value = -20 } command = { trigger = { NOT = { ai = RUS } } type = manpowerpool value = 500 } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { trigger = { NOT = { ai = FRA } } type = add_division value = infantry } command = { type = dissent value = -5 } command = { type = supplies value = 10000 } } } ### English AI event = { id = 2001015 random = no country = ENG trigger = { war = { country = U08 country = ENG } alliance = { country = FRA country = ENG } ai = yes } name = AI_EVENT date = { day = 1 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = ground_def_eff value = 0.05 when = 1 } command = { trigger = { NOT = { ai = U08 } } type = morale which = infantry value = 5 } command = { trigger = { NOT = { ai = U08 } } type = build_time which = infantry when = on_upgrade where = relative value = -20 } command = { type = dissent value = -5 } command = { type = supplies value = 10000 } command = { trigger = { control = { province = 49 data = -3 } } type = add_corps which = "British Expeditionary Force" value = land when = 10485 where = 49 } # Haig + Dunkerque command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = hq name = "British Expeditionary Force" when = 1 } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 3 where = artillery } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 3 where = artillery } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 3 where = armored_car } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 2 where = artillery } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 2 where = engineer } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = infantry when = 2 } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = cavalry when = 3 where = engineer } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = cavalry when = 3 where = engineer } command = { trigger = { control = { province = 49 data = -3 } } type = add_division value = cavalry when = 2 } } } ### Russian AI event = { id = 2001016 random = no country = RUS trigger = { war = { country = U08 country = ENG } ai = yes } name = AI_EVENT date = { day = 1 month = june year = 1914 } offset = 1 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = ground_def_eff value = 0.05 when = 1 } command = { trigger = { NOT = { ai = U08 } } type = morale which = infantry value = 5 } command = { trigger = { NOT = { ai = U08 } } type = build_time which = infantry when = on_upgrade where = relative value = -20 } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { trigger = { NOT = { ai = U08 } } type = add_division value = infantry } command = { type = dissent value = -5 } command = { type = supplies value = 10000 } } } ######################## ### Offensive Chit event = { id = 2001017 random = no TAG = { FRA ENG USA ITA U08 U09 RUS OTT JAP CHI } persistent = yes decision = { atwar = yes NOT = { local_flag = OF_CHIT } } decision_trigger = { supplies = 5000 } trigger = { supplies = 10000 atwar = yes OR = { NOT = { month = 9 } lost_national = { value = 20 } } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "German_Army_1914" decision_picture = "decision_OFCHIT_1914" date = { day = 0 month = january year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1932 } action = { ai_chance = 25 trigger = { supplies = 5000 } name = "2001017a" command = { type = max_organization which = land value = 5 } command = { type = morale which = land value = 5 } command = { trigger = { ai = yes } type = morale which = land value = 10 } command = { type = speed which = land value = 1 } command = { type = counterattack value = 1 } command = { type = assault value = 1 } command = { type = ambush value = 1 } command = { type = breakthrough value = 1 } command = { type = encirclement value = 1 } command = { type = hq_supply_eff value = 1 } command = { type = sce_frequency value = 0.15 } command = { type = attrition_mod value = 1 } command = { type = trickleback_mod value = 2.5 } command = { type = supplies value = -5000 } command = { type = event which = 2001018 where = -1 when = 15 } command = { type = local_setflag which = OF_CHIT } } action = { ai_chance = 50 trigger = { supplies = 8000 } name = "2001017b" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { trigger = { ai = yes } type = morale which = land value = 10 } command = { type = speed which = land value = 2 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { type = supplies value = -8000 } command = { type = event which = 2001019 where = -1 when = 30 } command = { type = local_setflag which = OF_CHIT } } action = { ai_chance = 25 trigger = { supplies = 20000 } name = "2001017c" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { trigger = { ai = yes } type = morale which = land value = 10 } command = { type = speed which = land value = 2 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { type = supplies value = -20000 } command = { type = event which = 2001020 where = -1 when = 90 } command = { type = local_setflag which = OF_CHIT } } } event = { id = 2001018 random = no TAG = { FRA ENG USA ITA U08 U09 RUS OTT JAP CHI } persistent = yes name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "German_Army_1914" action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -5 } command = { type = morale which = land value = -5 } command = { trigger = { ai = yes } type = morale which = land value = -10 } command = { type = speed which = land value = -1 } command = { type = counterattack value = -1 } command = { type = assault value = -1 } command = { type = ambush value = -1 } command = { type = breakthrough value = -1 } command = { type = encirclement value = -1 } command = { type = hq_supply_eff value = -1 } command = { type = sce_frequency value = -0.15 } command = { type = attrition_mod value = -1 } command = { type = trickleback_mod value = -2.5 } command = { type = local_clrflag which = OF_CHIT } } } event = { id = 2001019 random = no TAG = { FRA ENG USA ITA U08 U09 RUS OTT JAP CHI } persistent = yes name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "German_Army_1914" action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { trigger = { ai = yes } type = morale which = land value = -10 } command = { type = speed which = land value = -2 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } command = { type = local_clrflag which = OF_CHIT } } } event = { id = 2001020 random = no TAG = { FRA ENG USA ITA U08 U09 RUS OTT JAP CHI } persistent = yes name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "German_Army_1914" action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { trigger = { ai = yes } type = morale which = land value = -10 } command = { type = speed which = land value = -2 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } command = { type = local_clrflag which = OF_CHIT } } } #### War Propaganda event = { id = 2001021 random = no persistent = yes decision = { NOT = { local_flag = war_propaganda } atwar = yes NOT = { local_flag = MOB9 } } decision_trigger = { atwar = yes OR = { money = 200 AND = { NOT = { IC = 80 } money = 150 } AND = { NOT = { IC = 50 } money = 100 } AND = { NOT = { IC = 15 } money = 50 } } } trigger = { NOT = { local_flag = war_propaganda } OR = { random = 80 dissent = 3 } atwar = yes money = 200 NOT = { local_flag = MOB9 } } name = "9000028name" desc = "9000028desc" style = 2 picture = "war_propaganda" decision_picture = "decision_war_propaganda" date = { day = 0 month = january year = 1914 } offset = 60 deathdate = { day = 29 month = december year = 1999 } action = { name = "9000028text" command = { trigger = { domestic = { type = freedom value = 3 } } type = domestic which = freedom value = -1 } command = { type = dissent value = -3 } command = { trigger = { IC = 80 } type = money value = -200 } command = { trigger = { IC = 50 NOT = { IC = 80 } } type = money value = -150 } command = { trigger = { IC = 15 NOT = { IC = 50 } } type = money value = -100 } command = { trigger = { NOT = { IC = 15 } } type = money value = -50 } command = { type = local_setflag which = war_propaganda } command = { type = trigger which = 2001022 when = 120 } } } event = { id = 2001022 random = no persistent = yes name = "9000028name" desc = "9000028desc" style = 2 picture = "war_propaganda" action = { name = "9000028text" command = { type = manpowerpool value = 0.1 when = 1 } command = { type = local_clrflag which = war_propaganda } } } #################################################### #### 1915 (2001100-2001199) #################################################### ### Victory in Namibia event = { id = 2001100 random = no country = ENG trigger = { region = { region = Namibia } war = { country = U08 country = ENG } } name = 2001100name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = rarematerialspool value = 5000 } command = { type = dissent value = -1 } } } event = { id = 2001101 random = no country = FRA trigger = { region = { region = Namibia } war = { country = U08 country = FRA } } name = 2001100name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = rarematerialspool value = 5000 } command = { type = dissent value = -1 } } } event = { id = 2001102 random = no country = U08 trigger = { OR = { event = 2001100 event = 2001101 } # Victory in Namibia war = { country = U08 country = FRA } } name = 2001102name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = rarematerialspool value = -1000 } command = { type = dissent value = 1 } } } ### Victory in East Africa event = { id = 2001103 random = no country = ENG trigger = { region = { region = "East Africa" } war = { country = U08 country = ENG } } name = 2001103name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = rarematerialspool value = 2000 } command = { type = dissent value = -1 } } } event = { id = 2001104 random = no country = FRA trigger = { region = { region = "East Africa" } war = { country = U08 country = FRA } } name = 2001103name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = rarematerialspool value = 2000 } command = { type = dissent value = -1 } } } event = { id = 2001105 random = no country = U08 trigger = { OR = { event = 2001103 event = 2001104 } # Victory in East Africa war = { country = U08 country = FRA } } name = 2001105name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = rarematerialspool value = -500 } command = { type = dissent value = 1 } } } ### Send Reinforcements to the African Colonies event = { id = 2001106 random = no country = U08 persistent = yes decision = { OR = { war = { country = U08 country = FRA } war = { country = U08 country = ENG } } alliance = { country = U08 country = U82 } lost_national = { country = U82 value = 1 } OR = { NOT = { local_flag = DaresSalaam } NOT = { local_flag = Kigali } NOT = { local_flag = Luderitz } } } decision_trigger = { manpower = 5 supplies = 500 } trigger = { OR = { war = { country = U08 country = FRA } war = { country = U08 country = ENG } } alliance = { country = U08 country = U82 } lost_national = { country = U82 value = 1 } random = 20 OR = { NOT = { local_flag = DaresSalaam } NOT = { local_flag = Kigali } NOT = { local_flag = Luderitz } } } name = 2001106name desc = 2001110desc style = 2 decision_picture = "decision_Ostafrika" picture = "Askari" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { trigger = { control = { province = 850 data = -3 } NOT = { local_flag = DaresSalaam } } # Dar es Salaam name = 2001106a # Dar es salaam command = { type = trigger which = 2001107 when = 60 } command = { trigger = { ai = no } type = supplies value = -500 } command = { trigger = { ai = no } type = manpowerpool value = -5 } command = { type = local_setflag which = DaresSalaam } } action = { trigger = { control = { province = 846 data = -3 } NOT = { local_flag = Kigali } } # Kigali name = 2001106b # Kigali command = { type = trigger which = 2001108 when = 60 } command = { trigger = { ai = no } type = supplies value = -500 } command = { trigger = { ai = no } type = manpowerpool value = -5 } command = { type = local_setflag which = Kigali } } action = { trigger = { control = { province = 883 data = -3 } NOT = { local_flag = Luderitz } } # Luderitz name = 2001106c # Luderitz command = { type = trigger which = 2001109 when = 60 } command = { trigger = { ai = no } type = supplies value = -500 } command = { trigger = { ai = no } type = manpowerpool value = -5 } command = { type = local_setflag which = Luderitz } } } event = { id = 2001107 random = no country = U82 name = 2001107name desc = 2001110desc style = 2 picture = "Askari" action = { trigger = { control = { province = 850 data = -3 } } # Dar es Salaam name = ACTION_NAME_GREAT command = { type = add_corps which = "Schutztruppe für Dar es Salaam" value = land where = 850 } command = { type = add_division value = militia when = 2 } command = { type = supplies value = 500 } } } event = { id = 2001108 random = no country = U82 name = 2001107name desc = 2001110desc style = 2 picture = "Askari" action = { trigger = { control = { province = 846 data = -3 } } # name = ACTION_NAME_GREAT command = { type = add_corps which = "Schutztruppe für Kigali" value = land where = 846 } command = { type = add_division value = militia when = 2 } command = { type = supplies value = 500 } } } event = { id = 2001109 random = no country = U82 name = 2001107name desc = 2001110desc style = 2 picture = "Askari" action = { trigger = { control = { province = 883 data = -3 } } # name = ACTION_NAME_GREAT command = { type = add_corps which = "Schutztruppe für Luderitz" value = land where = 883 } command = { type = add_division value = militia when = 2 } command = { type = supplies value = 500 } } } ### Deutsches Kolonialreich event = { id = 2001110 random = no country = U08 trigger = { puppet = { country = U82 country = U08 } random = 50 } name = 2001110name desc = 2001110desc style = 2 picture = "Ostafrika_1914" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { AI_chance = 100 name = 2001110a command = { type = rarematerialspool value = 100 } command = { type = sleepleader which = 855031 } # von Lettow-Vorbeck } action = { AI_chance = 0 name = 2001110b command = { type = inherit which = U82 } command = { type = sleepevent which = 2001106 } # Send Reinforcements to the African Colonies } } ### Tsingtao is lost! event = { id = 2001111 random = no country = U08 trigger = { NOT = { control = { province = 1328 data = -3 } } # Tsingtao atwar = yes random = 50 } name = 2001111name desc = 2001111desc style = 2 picture = "Tsingtao" date = { day = 1 month = june year = 1914 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } command = { type = supplies value = -100 } command = { type = construct which = coastal_fort where = 1328 value = -2 } # Tsingtao command = { type = sleepleader which = 855497 } # Meyer-Waldeck } } #Janvier : tremblement terre Italie 29k victimes #Avril : gaz toxiques à Ypres Gaz #Mai : Lusitania #Mai : Italie Entente #Octobre : débarquement allié à Salonique // Echec Dardanelles #Manœuvres diplomatiques ENG envers OTT #U08 : surenchérir ? Envoi conseillers militaires (bonus militaire OTT) #Les jeunes Turcs OTT (influence d’Enver Pacha skills+ relations U08) #23 novembre 14 : guerre sainte OTT -> appel à révoltes pop musulmanes du Caucase (forte chance d’échec) #Offensive dans le Caucase -> Échec offensive #Influence sur la Bulgarie : #Coup des Dardanelles mars 1915 (ENG) prendre Istanbul #Comment simuler mines navales et canons côtiers ? (3 BB anglais coulés) Churchill limogé #Puis débarquement à Gallipoli pour détruire les batteries #Réussite défense OTT -> skills Kemal #Bulgarie finalement alliée Allemagne #Avril 2015 : conférence pour paix aux Pays Bas #Promettre Trente et Trieste à Italie -> alliance avec Eng/Fra #Début 2015 #Moral mauvais en FRA / U08 #Plan Falkenhayn : prendre Varsovie #Victoire en Pologne #Organiser défilé à Varsovie (-supplies -dissent) #7 mai 15 : torpillage du Lusitania par SS U08 (USA : -relations +dissent) #Bombardement de Londres par Zeppelin allemands (morale/dissent) #Invention nouvelles grenades (soft attack) #Casques à pointe U08 dès début (vulnerab) #Sept 1915 : production FRA de 20m de casques / idem ENG (avec INF 1916 ?) #Stahlelm (?) encore meilleur #Uniforme bleu horizon FRA meilleur camouflage #Lettres de femmes de l’arrière (morale/dissent) #Ligne Hindenburg ? Hindenburg #Système pour le gaz : invention = attrition/trickleback, annulés par décision anti gaz #Si pas de protection dans les X jours : Peur des gaz (dissent/morale) #Octobre 1915 : invasion de la Serbie / AH et BG. #Débarquement allié à Salonique (armée d’Orient) pour aligner la Grèce. Quels effets ? #6 décembre 1915 : meeting à Chantilly (fr en be ru) : coordination offensives pour été 1916 # Hindu-German Conspiracy https://en.wikipedia.org/wiki/Hindu%E2%80%93German_Conspiracy #################################################### #### 1916 (2001200-2001299) #################################################### #Mars : Portugal Entente #Sykes-Picot #Avril : insurrection catholique en Irlande // Easter Rising April 1916 https://en.wikipedia.org/wiki/Easter_Rising #Août : Roumanie Entente # Révoltes Sahara occupé #Décembre : assassinat Raspoutine #Décision FR Démonter les canons des forts pour servir sur les fronts (brigades - forts verdun etc) #Février 1916 : Allemands massent troupes et ART près de Verdun (opération Gericht lancée par Kronprinz : skills) + début du lance flammes et troupes de choc #FR défendre Verdun se retrancher et tenir (Pétain skills + bonus dig in ?) // plus tard : voie ferrée spéciale pour acheminer munitions (infra) + tourniquet des unités (morale) + DCA et contre offensive aviation française #Ballons de réglage d’artillerie (+arty) #Eng 1916 nouvelle gde camp recrutement (500k h) // réticences des Français canadiens (dissent) #Secret weapons : tank ENG (« réservoir » pour tromper l’ennemi) : interdire aux autres puissances tant que les Anglais n’en ont pas utilisé. IA ENG : faire apparaître Arm par event. # Construction Ligne Hindenbourg https://en.wikipedia.org/wiki/Hindenburg_Line #################################################### #### 1917 (2001300-2001399) #################################################### #U08 : Tuberculosis, mort enfants (-manpower relative +dissent) #Vérifier que la révolution russe se produise bien (1,5m morts) #23 février manifestation femmes soldats à St Petersb / mutineries se multiplient / étudiants et ouvriers se joignent aux manifestations / exigent fin de la dynastie des Romanov / abdication le 15 mars (déclenche events vague révolutionnaire en Europe) #Eng : Nicolas II demande l’asile politique en Angleterre (crainte contagion révolutionnaire : dissent si accepte) #RUS Offensive Kerenski (-dissent car fédère patriotisme) #U09 mort FJ (1916) remplacé par Charles Ier (pacifiste) / events révoltes CZE / SER / autres. #U09 propositions paix à Eng/Fra (mais aucune concession à Italie) : si joueur eng répond, sinon FR répond (après consultation de l’Italie ?) ###U08 proposition paix gelant les conquêtes BEL / Nord fr / Alsace L (si control). #U08 fondation du mouvement spartakiste (dissent) #Ludendorf exige mesures fortes -> guerre sous-marine à outrance (si vague révolutionnaire). Si Uboats, simuler système d’attaque convois (activer sea attack ? Ou activer SS ?) #Si UK plus assez de convois, peut capituler (donner obj au joueur allemand) #Mais risque couler navires US (3 navires marchands coulés) #AS des sous marins : Lothar von Arnaud de la Perriere #Prêt des Américains aux alliés (2 md$) -> si pas intervention, abandonne le remboursement (usines déplacées ?) #Intervention au Mex en 1916 après sabotages (succes = skills Pershing), US soupçonne financement allemand / Télégramme Zimmermann / Congrès déclare la guerre #FR visite de Joffre aux USA -> Escadrille Lafayette #US campagne de recrutement (affiche oncle Sam) -> résultat dans 6 semaines (80k hommes historiquement vs 1m attendus). Peut ensuite rendre enrôlement obligatoire #Conditions d’entraînement rudimentaires (fusils en bois etc) -> baisse orga puis au bout de 6 mois retour à la normale (+ adoption du casque britannique après arrivée en fr) #US armer les cargos (autorise escort + améliore ASW) #Si losses inflicted SM : premières victoires bataille Atlantique (evt 1ères défaites pour Allemagne -morale et org SM) puis victoire quand plus de SM allemand #Fra : arrivée des 1ères troupes américaines (si gar region fr) -dissent #Mutineries et conseil de guerre : dissent, autoritaire #Grèves dans les grandes villes #(En Allemagne, csq rationnement) #Arrivée Pétain : autorise les permissions -dissent -morale ##FRA Reese XX joue le Memphis Blues pour les blessés français (+0,5 morale) - si US troops #FRA Demander l’amalgame des troupes US (dec) -> choix US 10/90 #FRA Complèter l’entraînement des soldats Us (coût supply) -> déclenche gain ORG pour Us 90j plus tard #FRA Renault FT 1er char à tourelle -> boost ARM (possible si ARM uk) #USA Liberty Bonds avec Charlie Chaplin -> afflux money ou supply ou wartime IC #U08 (plus tôt que 1917) Construire bases de sous-marins à Ostende et Bruges #ENG capture des bases de sous-marins (récup SM) / perte pour U08 #ENG étendre la conscription à tout l’empire -> émeutes à Québec (mp/dissent/revolt) #Eng offensive des Flandres (juillet 17) prise Paschendaele (avec tanks, percée) #Débloquer techs percée (events combat + unité ARM) #U08 canons de 77 -> anti tank #U08 Récup ARm anglais -> dec Imiter ? (Couteux) #ITA Trente et Trieste pris : récompense ? #U09 demander renforts allemands -> joueur envoyer gar (si oui, morale), ia free troops #Objectif U08 prise de Caporetto #U08 Lieutenant Rommel tactiques infiltration -> débloque doctrine ? #ItA redditions et mutineries en masse (-mp dans les unités, dissent) -> si pas repris Caporetto, démission Cadorna ##FRA conférence d’urgence alliée : envoi renforts en Italie (100mp + escadrille, défendent Venise), sinon reddition #U08 : l’AH veut négocier la paix -> mettre le cap à l’est -> autoriser le retour d’exil de Lénine pour agitation politique #RUS Lénine critique le gouvernement de Kerensky (dissent) #7 nov 1917 coup d’Etat Lénine, puis instauration terreur rouge #Armistice dec 17, début négociation traité de paix à Brest #U08 : formuler demandes (idem U09/ott/bul) -> Rus (sov = Russie communiste) négos se passent mal, envoyer Trotski -> céder sur toute la ligne #Events internes Rus (armées du tsar continuent à se battre ? Début guerre civile ?)# # The Mad Baron (RUS) https://fr.wikipedia.org/wiki/Roman_von_Ungern-Sternberg#Les_mythes_du_%C2%AB_baron_fou_%C2%BB,_du_%C2%AB_dieu_de_la_guerre_%C2%BB_et_du_%C2%AB_noble_combattant_%C2%BB # FRA : usine Blériot à Paris https://en.wikipedia.org/wiki/Paris_in_World_War_I #################################################### #### 1918 (2001400-2001499) #################################################### #Mars 18 traité de paix signé -> concessions territoriales #Ukraine en guerre contre Rus #U08 victoire à l’Est -> grande offensive à l’ouest #FRA les Allemands de nouveau à 120kms de Paris (si Compiegne ou autre) ###FRA camouflage des pièces d’artillerie (air défense) #U08 Bombardier Gotha -> strat bomb #U08 Bombarder les usines Citroën à Paris (si infra < X et pas control prov adjacentes -> baisse 3 IC fra) FRA : défendre les usines Citroën -> Build AA ou pas (et info joueur) #U08 Pariser Kanon / La Grosse Bertha (Krupp) -> comment simuler ? (Unité aérienne unique ? Ou brigade ? Ou juste event) #FRA : Le Tigre (Clemenceau : baisse dissent + nomination) #FRA : désigner commandement allié unique -> Pétain (prudent) ou Foch (offensif). Quels effets ? (Corps exp ?) #USA General XX prépare 1er bombardement de l’Allemagne# #Épidémie grippe espagnole (SPA presse révèle) -> attrition massive et dissent (500k soldats allemands hors de combat : alternative, 4 events successifs qui baissent strength units)# #USA si pertes INF, se met à l’offensive (général Pershing change d’avis : voulait attendre 1919) ##U08 Friedenssturm (offensive pour la paix) été 18 : 600k hommes #Contre offensive alliée 500 chars #Quasiment pas de chars allemands car pas de fer avec le blocus (à vérifier ? Et que faire si plus de blocus ?) ##Black day de l’armée allemande (peut-on simuler pertes sur 1 journée ?) #Eng Offensive de l’armée d’Orient depuis Salonique jusque Serbie #Emir Fayçal entre à Damas sept 18 : victoire Eng avec armées arabes sur Ott et conquête palestine #Lawrence d’Arabie envoyé pour convaincre les Arabes d’entrer en guerre (wake Fayçal + armées contre argent et munitions). Mais après la guerre, trahir les promesses et installer Fayçal à la tête Irak (Liban/Syrie à FR) ##Révoltes ouvrières dans les villes allemandes #Proclamation de Ludendorf : pas de capitulation #Gouvernement socialiste destitue Ludendorf, s’enfuie en Suède #Abdication du Kaiser qui fuit aux Pays-Bas (9 nov 18) ##Exil Charles Ier et princesse Zita (après défaite Vittorio Veneto) #Traité Versailles 28 juin 1919, création SDN, réparations de guerre # POst-war : reprise Tour de France en 1919, 36 000 monuments aux morts en FRA, tombe soldat inconnu 11/11/1920