##################################################################### ############################ INDEX ################################## ##################################################################### ### ANYONE ADDING WONDERS: Keep this updated, please! ### ### Template: ### ### wonder_example_name = { ### picture = GFX_something ### model = GFX_something ### default_picture_stage = 3 ### allow_construction = yes ### is_in_water = no ### allow_coastal = no ### show_model = no ### background_overrides = { ### jungle = fields ### forest = jungle ### } ### potential = { ### } ### active = { ### } ### available_upgrades = { ### } ### flags = { ### } ### stage = { ### allow = { ### ### } ### build_time = 600 ### restore_time = 90 ### loot_time = 10 ### gold_cost_flat = 1000 ### gold_cost_ticking = 2 ### restore_cost_flat = 427 ### restore_cost_ticking = 3 ### upgrade_slots = { ### ### } ### local_modifier = { ### ### } ### owner_modifier = { ### ### } ### } ### } ### # (Note: Names are reference points, but likely displayed differently in game) # Scopes: ROOT is the character, FROMFROM the wonder and FROMFROMFROM the province. ################### Available Wonders ############################# #### 1. TEMPLES # 1A. Cathedral ................... wonder_cathedral # 1B. Great Mosque ................ wonder_mosque # 1C. Great Synagogue ............. wonder_synagogue # 1D. Great (Pagan) Temple ........ wonder_temple_pagan # 1E. Great Buddhist Temple ....... wonder_temple_buddhist # 1F. Great Hindu Temple .......... wonder_temple_hindu #### 2. STATUES # 2A. Ruler Statue ................ wonder_statue_ruler # 2B. Statue of your horse ........ wonder_statue_horse #### 3. FORTIFICATIONS # 3A. Grand Fortress .............. wonder_fortress # 3B. Underground city ............ wonder_underground_city # 3C. Mercantile Walls ............ wonder_wall # 3D. Great Harbor ................ wonder_harbor # 3E. Great Lighthouse ............ wonder_lighthouse #### 4. CULTURE/RECREATION # 4A. Grand Amphitheater .......... wonder_amphitheater # 4B. Royal Palace ................ wonder_palace # 4C. Magnificent Gardens ......... wonder_garden #### 5. LEARNING # 5A. Grand University ............ wonder_university # 5B. Grand Library................ wonder_library #### 6. RELIGIOUS (MISC) # 6A. Grand Mausoleum ............. wonder_mausoleum # 6B. Pyramid ..................... wonder_pyramid # 6C. Stonehenge .................. wonder_pagan_stones # 6D. Aztec Pyramid ............... wonder_aztec_pyramid ################# Historical/Pre-existing Wonders ################# # A1. Pyramid of Giza ............. wonder_pyramid_giza # A2. Stonehenge .................. wonder_pagan_stones_stonehenge # A3. Mausoleum of Halicarnassus .. wonder_mausoleum_halicarnassus # A4. Lighthouse of Alexandria .... wonder_lighthouse_alexandria # A5. Wonder Temple Hindu Konark .. wonder_temple_hindu_konark # A6. Apostolic Palace ............ wonder_apostolic_palace # A7. House of Wisdom ............. wonder_house_of_wisdom # A8. Petra ....................... wonder_underground_city_petra ################################################################### ################################################## ################# 1. TEMPLES #################### ################################################## # 1A. Cathedral wonder_cathedral = { picture = GFX_wonder_strip_cathedral model = wonder_cathedral show_model = no potential = { religion_group = christian } active = { ROOT = { religion_group = christian } } flags = { holy_building inspires_piety is_destructible cost_medium gives_artifact gives_artifact_bells } available_upgrades = { # UNIQUE: upgrade_gargoyles upgrade_bells upgrade_stained_glass_window upgrade_relic_tomb upgrade_grand_basilica upgrade_catacombs upgrade_giant_cross upgrade_bells_golden # upgrade_torture_chamber upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 100 loot_time = 6 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 1 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.2 } } } # 1B. Great Mosque wonder_mosque = { picture = GFX_wonder_strip_mosque model = wonder_mosque show_model = no potential = { religion_group = muslim } active = { ROOT = { religion_group = muslim } } flags = { holy_building inspires_piety is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_minaret upgrade_open_courtyard upgrade_dome upgrade_lamps_hanging upgrade_soup_kitchen upgrade_school_mosque upgrade_hostel upgrade_custodian_of_the_mosque # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 6 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.2 } } } # 1C. Great Temple (Jewish) wonder_synagogue = { picture = GFX_wonder_strip_jewish_temple show_model = no potential = { religion_group = jewish_group } active = { ROOT = { religion_group = jewish_group } } flags = { holy_building inspires_piety is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_tallest_building upgrade_garden_outer upgrade_holy_ark upgrade_decorations upgrade_choir_rooms upgrade_school_synagogue # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_piety = 0.1 monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_piety = 0.2 monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_piety = 0.2 monthly_character_prestige = 0.2 } } } # 1D. Great (Pagan) Temple wonder_temple_pagan = { picture = GFX_wonder_strip_temple model = wonder_temple show_model = no potential = { religion_group = pagan_group is_reformed_religion = yes } active = { ROOT = { religion_group = pagan_group is_reformed_religion = yes } } flags = { holy_building inspires_piety burial_ground is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_statue_god upgrade_temple_guards upgrade_sacrificial_altar upgrade_sacred_grove upgrade_prophecy_rooms upgrade_temple_precinct upgrade_inner_sanctuary upgrade_custodian_of_temple # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 6 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 3 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 3 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.3 monthly_character_piety = 0.1 } } } # 1D. Great Buddhist Temple wonder_temple_buddhist = { picture = GFX_wonder_strip_buddhist_temple show_model = no potential = { religion = buddhist } active = { ROOT = { religion = buddhist } } flags = { holy_building inspires_piety is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_chaitya-grihas upgrade_gompa upgrade_bodhi_tree upgrade_cave_complex upgrade_vihara upgrade_school_buddhist upgrade_relic_stupa upgrade_commerative_stupa upgrade_symbolic_stupa upgrade_votive_stupa # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_tavern } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 150 loot_time = 12 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.5 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.3 } } } # 1F. Great Hindu Temple wonder_temple_hindu = { picture = GFX_wonder_strip_hindu_temple show_model = no potential = { religion = hindu } active = { ROOT = { religion = hindu } } flags = { holy_building inspires_piety is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_high_gopura upgrade_shikhara upgrade_mandapa upgrade_temple_complex upgrade_school_hindu upgrade_hospital_hindu # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue } stage = { allow = { } build_time = 325 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 150 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2200 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 375 gold_cost_flat = 2400 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 325 gold_cost_flat = 2600 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.3 } } } ################################################## ################# 2. STATUES #################### ################################################## # 2A. Ruler Statue wonder_statue_ruler = { allow_coastal = yes picture = GFX_wonder_strip_ruler_statue model = wonder_statue show_model = no potential = { NOT = { trait = humble } NOT = { religion = iconoclast } trigger_if = { limit = { religion_group = muslim } NOT = { trait = zealous } } } active = { ROOT = { NOT = { religion = iconoclast } trigger_if = { limit = { religion_group = muslim } NOT = { trait = zealous } } } } flags = { statue inspires_greatness is_destructible cost_low } available_upgrades = { # UNIQUE: upgrade_plating_bronze upgrade_plating_silver upgrade_plating_gold upgrade_statues_family upgrade_watcher_of_giants # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_golden_crown upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 100 gold_cost_flat = 1500 gold_cost_ticking = 4 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.05 } } stage = { allow = { } build_time = 200 gold_cost_flat = 1700 gold_cost_ticking = 4 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1900 gold_cost_ticking = 4 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 400 gold_cost_flat = 2100 gold_cost_ticking = 4 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.3 short_reign_length = -1 } } } # 2B. Statue of your horse wonder_statue_horse = { picture = GFX_wonder_strip_horsestatue show_model = no allow_coastal = yes potential = { OR = { trait = lunatic culture = horse government = nomadic_government } NOT = { religion = iconoclast } trigger_if = { limit = { religion_group = muslim } NOT = { trait = zealous } } } active = { ROOT = { OR = { trait = lunatic culture = horse government = nomadic_government } NOT = { religion = iconoclast } trigger_if = { limit = { religion_group = muslim } NOT = { trait = zealous } } } } flags = { statue inspires_greatness is_destructible cost_low } available_upgrades = { # UNIQUE: upgrade_plating_bronze upgrade_plating_silver upgrade_plating_gold upgrade_statues_family upgrade_stable upgrade_statues_animals upgrade_horse_graveyard # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 200 gold_cost_flat = 1500 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1700 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 400 gold_cost_flat = 1900 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 500 gold_cost_flat = 2100 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 horse_opinion = 10 } } } ################################################## ############## 3. FORTIFICATIONS ################# ################################################## # 3A. Grand Fortress wonder_fortress = { allow_coastal = yes picture = GFX_wonder_strip_grandfortress show_model = no potential = { } active = { } flags = { defensive is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_armory upgrade_watch_tower upgrade_vault upgrade_moat_pit upgrade_moat_spike upgrade_moat_water upgrade_moat_bones upgrade_hidden_passageways upgrade_garden_inner upgrade_dueling_room # upgrade_torture_chamber upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 300 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 400 gold_cost_flat = 2100 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 500 gold_cost_flat = 2200 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 600 gold_cost_flat = 2300 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.5 siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } } # 3B. Underground city wonder_underground_city = { picture = GFX_wonder_strip_undergroundcity show_model = no potential = { FROMFROMFROM = { OR = { terrain = desert terrain = mountain } any_neighbor_province = { OR = { terrain = mountain terrain = hills } } } } active = { } flags = { defensive cost_medium } available_upgrades = { # UNIQUE: upgrade_caves_natural upgrade_tunnels_travel upgrade_metal_mine_precious upgrade_dungeon upgrade_guardian_of_the_deep # upgrade_torture_chamber upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 200 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 2050 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 400 gold_cost_flat = 2100 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 500 gold_cost_flat = 200 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } } # 3C. Great Walls wonder_wall = { #Constructing massive city walls for your capital. picture = GFX_wonder_strip_grand_walls show_model = no potential = { } active = { } flags = { defensive is_destructible cost_high } available_upgrades = { # UNIQUE: upgrade_walls_sea upgrade_studded_bastions upgrade_strategic_exclaves upgrade_soaring_fortresses upgrade_hidden_gates upgrade_gatehouse_forts upgrade_killing_fields upgrade_deep_defense_architecture upgrade_artificial_islands upgrade_wall_walker # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 300 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.25 siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 TECH_CONSTRUCTION = 4 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { fort_level = 0.5 siege_defence = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } } # 3D. Great Harbor wonder_harbor = { picture = GFX_wonder_strip_harbour show_model = no is_in_water = yes potential = { FROMFROMFROM = { is_coastal = yes } } active = { } flags = { defensive cost_medium } available_upgrades = { # UNIQUE: upgrade_cothon upgrade_piers upgrade_office_harbor upgrade_lighthouse upgrade_military_wharf upgrade_master_of_tides # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 250 gold_cost_flat = 1900 gold_cost_ticking = 3 restore_time = 150 loot_time = 100 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.025 tradevalue = 25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 100 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.025 tradevalue = 25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.025 tradevalue = 25 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.025 tradevalue = 25 } owner_modifier = { monthly_character_prestige = 0.1 build_cost_modifier = 0.05 } } } # 3E. Great Lighthouse wonder_lighthouse = { picture = GFX_wonder_strip_lighthouse model = wonder_grand_lighthouse show_model = no is_in_water = yes potential = { FROMFROMFROM = { is_coastal = yes } } active = { } flags = { defensive is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_treasure_chamber upgrade_giant_banners upgrade_lighthouse_custodian upgrade_royal_apartments upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 1500 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.05 } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.1 tradevalue = 50 } owner_modifier = { monthly_character_prestige = 0.3 } } } ################################################## ############ 4. CULTURE/RECREATION ############### ################################################## # 4A. Grand Amphitheater wonder_amphitheater = { picture = GFX_wonder_strip_amphitheatre show_model = no potential = { OR = { culture = roman culture = italian culture = greek religion = hellenic_pagan religion = hellenic_pagan_reformed has_religion_feature = religion_ritual_sacrifice } NOT = { has_religion_feature = religion_peaceful } } active = { } flags = { is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_naval_spectacle upgrade_animal_cages upgrade_hippodrome upgrade_training_academy upgrade_theater_stage upgrade_master_of_the_games # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2500 gold_cost_ticking = 3 restore_time = 150 loot_time = 100 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.01 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 100 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.01 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.01 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.01 } owner_modifier = { monthly_character_prestige = 0.1 same_religion_opinion = 1 } } } # 4B. Royal Palace wonder_palace = { allow_coastal = yes picture = GFX_wonder_strip_royalpalace show_model = no potential = { } active = { } flags = { inspires_relaxing inspires_contentedness cost_medium } available_upgrades = { # UNIQUE: upgrade_throne_fancy upgrade_trap_door upgrade_royal_bedchamber upgrade_skull_throne upgrade_golden_throne upgrade_royal_custodian # upgrade_torture_chamber upgrade_brewery upgrade_historical_mural upgrade_dueling_room # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 315 gold_cost_flat = 2600 gold_cost_ticking = 3 restore_time = 150 loot_time = 100 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { retinuesize = 250 monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 315 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 100 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { retinuesize = 250 monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 315 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { retinuesize = 250 monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 200 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { retinuesize_perc = 0.2 monthly_character_prestige = 0.1 land_morale = 0.03 } } } # 4C. Magnificent Gardens wonder_garden = { picture = GFX_wonder_strip_gardens show_model = no potential = { } active = { } flags = { inspires_relaxing cost_medium } background_overrides = { jungle = fields } available_upgrades = { # UNIQUE: upgrade_fountains upgrade_fountain_of_youth upgrade_hanging_gardens upgrade_secluded_groves upgrade_hidden_burial upgrade_poisonous_flowers upgrade_herb_garden upgrade_statues_garden upgrade_vineyard upgrade_historical_mural upgrade_pet_graveyard # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 100 gold_cost_flat = 1800 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { disease_defence = 0.025 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 200 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { disease_defence = 0.025 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { disease_defence = 0.025 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { disease_defence = 0.025 } owner_modifier = { monthly_character_prestige = 0.1 health = 0.2 } } } ################################################## ################# 5. LEARNING #################### ################################################## # 5A. Grand University wonder_university = { picture = GFX_wonder_strip_university show_model = no potential = { is_nomadic = no OR = { religion_group = christian religion_group = muslim religion_group = jewish_group religion_group = zoroastrian_group religion_group = indian_group religion = hellenic_pagan_reformed religion = hellenic_pagan } trigger_if = { limit = { religion_group = pagan_group is_reformed_religion = no } OR = { is_reformed_religion = yes NOT = { religion_group = pagan_group } } } } active = { trigger_if = { limit = { religion_group = pagan_group } ROOT = { is_reformed_religion = yes } } } flags = { inspires_learning cost_high gives_artifact gives_artifact_book } available_upgrades = { # UNIQUE: upgrade_great_seminars upgrade_wing_of_diplomacy upgrade_wing_of_martial upgrade_wing_of_stewardship upgrade_wing_of_intrigue upgrade_wing_of_learning upgrade_guardian_of_knowledge upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { FROMFROMFROM = { TECH_CULTURE_FLEX = 3 TECH_LEGALISM = 3 } } build_time = 350 gold_cost_flat = 1500 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_CULTURE_FLEX = 3 TECH_LEGALISM = 3 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_CULTURE_FLEX = 3 TECH_LEGALISM = 3 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { FROMFROMFROM = { TECH_CULTURE_FLEX = 3 TECH_LEGALISM = 3 } } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 military_techpoints = 0.02 economy_techpoints = 0.02 } owner_modifier = { monthly_character_prestige = 0.1 } } } # 5B. Grand Library wonder_library = { picture = GFX_wonder_strip_library show_model = no potential = { is_nomadic = no OR = { religion_group = christian religion_group = muslim religion_group = jewish_group religion_group = zoroastrian_group religion_group = indian_group religion = hellenic_pagan_reformed religion = hellenic_pagan } trigger_if = { limit = { religion_group = pagan_group is_reformed_religion = no } OR = { is_reformed_religion = yes NOT = { religion_group = pagan_group } } } } active = { trigger_if = { limit = { religion_group = pagan_group is_reformed_religion = no } ROOT = { OR = { is_reformed_religion = yes NOT = { religion_group = pagan_group } } } } } flags = { inspires_learning cost_high gives_artifact gives_artifact_bells } available_upgrades = { # UNIQUE: upgrade_collection_drama upgrade_collection_architecture upgrade_collection_math upgrade_collection_history upgrade_collection_science upgrade_scribe_room upgrade_keeper_of_tomes upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 320 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 320 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 320 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { tech_growth_modifier_culture = 0.05 } owner_modifier = { monthly_character_prestige = 0.3 } } stage = { allow = { } build_time = 320 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { tech_growth_modifier_economy = 0.05 tech_growth_modifier_military = 0.05 } owner_modifier = { monthly_character_prestige = 0.4 } } } ################################################## ############ 6. RELIGIOUS (MISC) ################# ################################################## # 6A. Grand Mausoleum wonder_mausoleum = { allow_coastal = yes picture = GFX_wonder_strip_mausoleum show_model = no potential = { } active = { } flags = { burial_ground cost_medium } available_upgrades = { # UNIQUE: upgrade_statues_dead upgrade_eternal_flame upgrade_unmarked_tombs upgrade_historical_mural upgrade_quadriga_statue upgrade_keeper_of_the_dead upgrade_horse_graveyard upgrade_pet_graveyard # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2100 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.0025 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.0025 } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.0025 } owner_modifier = { monthly_character_prestige = 0.3 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.0025 } owner_modifier = { monthly_character_prestige = 0.4 dynasty_opinion = 3 } } } # 6B. Pyramid wonder_pyramid = { allow_coastal = yes picture = GFX_wonder_strip_pyramid model = wonder_pyramid show_model = no potential = { OR = { culture = egyptian_arabic trait = lunatic has_religion_feature = religion_feature_pyramids } } active = { } flags = { burial_ground is_destructible cost_high } available_upgrades = { # UNIQUE: upgrade_extra_pyramids upgrade_mythological_beast upgrade_hidden_room upgrade_sacrificial_altar upgrade_necropolis upgrade_lime_stone_casing upgrade_traps upgrade_overseer_of_rites # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 400 gold_cost_flat = 3000 gold_cost_ticking = 5 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 450 gold_cost_flat = 3500 gold_cost_ticking = 5 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.3 } } stage = { allow = { } build_time = 500 gold_cost_flat = 4000 gold_cost_ticking = 5 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.3 } } stage = { allow = { } build_time = 550 gold_cost_flat = 4500 gold_cost_ticking = 5 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_revolt_risk = -0.005 } owner_modifier = { monthly_character_prestige = 0.4 same_religion_opinion = 2 } } } # 6C. Stonehenge (-ish) wonder_pagan_stones = { picture = GFX_wonder_strip_pagan_stones show_model = no potential = { religion_group = pagan_group } active = { ROOT = { religion_group = pagan_group } } flags = { is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_runestones upgrade_stone_custodian upgrade_more_stones upgrade_sacrificial_altar upgrade_sacred_grove # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 280 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.05 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1100 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 320 gold_cost_flat = 1200 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 340 gold_cost_flat = 1300 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.2 same_religion_opinion = 2 } } } # 6D.Aztec Pyramid wonder_aztec_pyramid = { allow_coastal = no picture = GFX_wonder_strip_aztec_pyramid show_model = no potential = { OR = { religion = aztec_reformed religion = aztec } } active = { ROOT = { OR = { religion = aztec_reformed religion = aztec } } } flags = { is_destructible burial_ground cost_high } available_upgrades = { # UNIQUE: upgrade_mythological_beast upgrade_hidden_room upgrade_sacrificial_altar upgrade_necropolis upgrade_traps # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 monthly_character_piety = 0.2 } } } ############################################################################### ################# HISTORICAL or PRE-EXISTING at game start #################### ############################################################################### # A1. Pyramid of Giza wonder_pyramid_giza = { picture = GFX_wonder_strip_pyramid model = wonder_pyramid show_model = no allow_construction = no potential = { } active = { ROOT = { OR = { culture = egyptian_arabic trait = lunatic has_religion_feature = religion_feature_pyramids } } } flags = { is_historical burial_ground is_destructible cost_low } background_overrides = { desert = snow } available_upgrades = { # UNIQUE: upgrade_extra_pyramids upgrade_mythological_beast upgrade_hidden_room upgrade_sacrificial_altar upgrade_necropolis upgrade_lime_stone_casing upgrade_traps upgrade_overseer_of_rites # OTHER: upgrade_roads upgrade_spikes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 3000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } } # A2. Stonehenge wonder_pagan_stones_stonehenge = { picture = GFX_wonder_strip_pagan_stones show_model = no allow_construction = no potential = { } active = { ROOT = { religion_group = pagan_group } } flags = { is_historical is_destructible cost_low } available_upgrades = { # UNIQUE: upgrade_runestones upgrade_stone_custodian upgrade_more_stones upgrade_sacrificial_altar upgrade_sacred_grove # OTHER: upgrade_roads upgrade_spikes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } } # A3. Mausoleum of Halicarnassus wonder_mausoleum_halicarnassus = { picture = GFX_wonder_strip_mausoleum show_model = no allow_construction = no potential = { } active = { } flags = { is_historical burial_ground cost_low } available_upgrades = { # UNIQUE: upgrade_statues_dead upgrade_eternal_flame upgrade_unmarked_tombs upgrade_historical_mural upgrade_quadriga_statue upgrade_keeper_of_the_dead upgrade_horse_graveyard upgrade_pet_graveyard # OTHER: upgrade_roads upgrade_spikes upgrade_tower upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.3 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.4 } } } # A4. Great Lighthouse of Alexandria wonder_lighthouse_alexandria = { picture = GFX_wonder_strip_lighthouse model = wonder_grand_lighthouse show_model = no allow_construction = no is_in_water = yes potential = { } active = { } flags = { is_historical defensive is_destructible cost_low } available_upgrades = { # UNIQUE: upgrade_treasure_chamber upgrade_giant_banners upgrade_lighthouse_custodian upgrade_royal_apartments upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2500 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.05 } owner_modifier = { monthly_character_prestige = 0.2 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { local_tax_modifier = 0.1 trade_route_value = 0.1 } owner_modifier = { monthly_character_prestige = 0.3 } } } # A5. Wonder Temple Hindu Konark wonder_temple_hindu_konark = { picture = GFX_wonder_strip_hindu_temple show_model = no allow_construction = no potential = { } active = { ROOT = { religion = hindu } } flags = { is_historical holy_building inspires_piety is_destructible cost_medium } available_upgrades = { # UNIQUE: upgrade_high_gopura upgrade_shikhara upgrade_mandapa upgrade_temple_complex upgrade_school_hindu upgrade_hospital_hindu # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue } stage = { allow = { } build_time = 500 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 150 loot_time = 12 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.1 } } stage = { allow = { } build_time = 500 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.05 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 500 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 200 loot_time = 12 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.2 } } stage = { allow = { } build_time = 500 gold_cost_flat = 2000 gold_cost_ticking = 5 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 monthly_character_piety = 0.3 } } } # A6. Apostolic Palace wonder_apostolic_palace = { picture = GFX_wonder_strip_royalpalace show_model = no allow_construction = no potential = { } active = { } flags = { is_historical inspires_relaxing inspires_contentedness cost_medium } available_upgrades = { # UNIQUE: upgrade_throne_fancy upgrade_trap_door upgrade_royal_bedchamber upgrade_skull_throne upgrade_golden_throne upgrade_royal_custodian # upgrade_torture_chamber upgrade_brewery upgrade_historical_mural upgrade_dueling_room # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2500 gold_cost_ticking = 3 restore_time = 150 loot_time = 100 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 100 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } } # A7. House of Wisdom wonder_house_of_wisdom = { picture = GFX_wonder_strip_library show_model = no allow_construction = no potential = { } active = { trigger_if = { limit = { religion_group = pagan_group is_reformed_religion = no } ROOT = { OR = { is_reformed_religion = yes NOT = { religion_group = pagan_group } } } } } flags = { is_historical inspires_learning cost_low gives_artifact gives_artifact_book } available_upgrades = { # UNIQUE: upgrade_collection_drama upgrade_collection_architecture upgrade_collection_math upgrade_collection_history upgrade_collection_science upgrade_scribe_room upgrade_keeper_of_tomes upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_spikes upgrade_tower upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 20 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 6 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 2 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { culture_techpoints = 0.05 } owner_modifier = { monthly_character_prestige = 0.1 } } } # A8. Petra wonder_underground_city_petra = { picture = GFX_wonder_strip_undergroundcity show_model = no allow_construction = no potential = { } active = { } flags = { is_historical defensive cost_low } available_upgrades = { # UNIQUE: upgrade_caves_natural upgrade_tunnels_travel upgrade_metal_mine_precious upgrade_dungeon upgrade_guardian_of_the_deep # upgrade_torture_chamber upgrade_historical_mural # OTHER: upgrade_roads upgrade_watchtower_network upgrade_hypocausts upgrade_heating_pipes upgrade_retinue upgrade_road_tolls upgrade_tavern } stage = { allow = { } build_time = 300 gold_cost_flat = 2000 gold_cost_ticking = 3 restore_time = 150 loot_time = 200 restore_cost_flat = 400 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 200 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } stage = { allow = { } build_time = 300 gold_cost_flat = 1000 gold_cost_ticking = 3 restore_time = 200 loot_time = 20 restore_cost_flat = 500 restore_cost_ticking = 2 upgrade_slots = 2 local_modifier = { } owner_modifier = { monthly_character_prestige = 0.1 } } }