targeted_decisions = { secretly_convert_to_close_relations_religion = { #fixed script #filter ai_target_filter = self only_playable = yes from_potential = { ai = no NOT = { trait = incapable } NOT = { controls_religion = yes } } potential = { AND = { dlc_religion_check_trigger = yes OR = { AND = { spouse = { character = FROM } NOR = { religion = FROM religion = { target_type = secret target = FROM } } } AND = { consort = { character = FROM } NOR = { religion = FROM religion = { target_type = secret target = FROM } } } AND = { is_friend = FROM NOR = { religion = FROM religion = { target_type = secret target = FROM } } } } } } allow = { FROM = { piety = 250 prisoner = no NOT = { trait = incapable } NOT = { is_inaccessible_trigger = yes } NOT = { society_member_of = secret_religious_cult } } } effect = { FROM = { set_secret_religion = { target_type = public target = PREV } } FROM = { piety = -250 } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } }