Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) R7 Graphics (ID=0x9874) Vendor: ATI VRAM: 3414 MB Driver: 15.201.1101.0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.320 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 4.497639 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198015785914 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11002. Total: 70.886551 ms (FindLiveObjects: 1.041823 ms CreateObjectMapping: 1.789719 ms MarkObjects: 67.854439 ms DeleteObjects: 0.198515 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UserSettings [ERROR] Error loading cloud user settings, setting to CachedSettings Load failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11008. Total: 69.925781 ms (FindLiveObjects: 1.597359 ms CreateObjectMapping: 2.225736 ms MarkObjects: 65.920067 ms DeleteObjects: 0.180562 ms) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] False | k_EResultFileNotFound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save.Core.SaveSystem [ERROR] Block exception [INVALID_OPERATION] BattleTech.Save.Core.SaveBlockException: Checking Type before reading is complete. at BattleTech.Save.Core.MultiReadSaveBlock`1[BattleTech.Save.GameInstanceSave].get_IsValidBlock () [0x00000] in :0 at BattleTech.Save.Core.LoadBlockRequest`1[BattleTech.Save.GameInstanceSave].ThreadPoolManagerTask_MultiLoad () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.930338 ms Setting up 3 worker threads for Enlighten. Thread -> id: 3a0c -> priority: 1 Thread -> id: 3fac -> priority: 1 Thread -> id: 29b4 -> priority: 1 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10607. Total: 122.207764 ms (FindLiveObjects: 1.130052 ms CreateObjectMapping: 2.302680 ms MarkObjects: 118.714493 ms DeleteObjects: 0.058477 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.298303 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10603. Total: 81.734650 ms (FindLiveObjects: 1.191607 ms CreateObjectMapping: 1.748170 ms MarkObjects: 78.732292 ms DeleteObjects: 0.061555 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10603. Total: 75.732491 ms (FindLiveObjects: 0.944873 ms CreateObjectMapping: 1.811777 ms MarkObjects: 72.909676 ms DeleteObjects: 0.065146 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.217255 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14728. Total: 170.280380 ms (FindLiveObjects: 1.598898 ms CreateObjectMapping: 2.597633 ms MarkObjects: 165.982803 ms DeleteObjects: 0.100027 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14730. Total: 129.845230 ms (FindLiveObjects: 1.857430 ms CreateObjectMapping: 3.071095 ms MarkObjects: 124.851563 ms DeleteObjects: 0.063607 ms) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_3b00325c-899a-4394-b132-dd1de6b8aa77] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_3b00325c-899a-4394-b132-dd1de6b8aa77 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_3b00325c-899a-4394-b132-dd1de6b8aa77] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid biome skin [generic]. Populating mood list with [Baseline]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_3b00325c-899a-4394-b132-dd1de6b8aa77 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid biome skin [generic]. Populating mood list with [Baseline]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [mechdef_CUSTOM_3b00325c-899a-4394-b132-dd1de6b8aa77] [MechDef] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for mechdef_CUSTOM_9c7e3f25-3385-43b1-aaeb-c8417af8d015 of type MechDef has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)