Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R9 200 Series (ID=0x6798) Vendor: ATI VRAM: 3052 MB Driver: 22.19.677.257 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.763 seconds Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3600x1080 at 0,0 Initialized touch support. Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 26.543867 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561197971231578 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11011. Total: 24.182646 ms (FindLiveObjects: 0.401166 ms CreateObjectMapping: 0.317138 ms MarkObjects: 23.435125 ms DeleteObjects: 0.028310 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11014. Total: 24.744038 ms (FindLiveObjects: 0.560790 ms CreateObjectMapping: 0.484893 ms MarkObjects: 23.667332 ms DeleteObjects: 0.030418 ms) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.910360 ms Setting up 3 worker threads for Enlighten. Thread -> id: 2f48 -> priority: 1 Thread -> id: 1e54 -> priority: 1 Thread -> id: 4040 -> priority: 1 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10599. Total: 25.868628 ms (FindLiveObjects: 0.425260 ms CreateObjectMapping: 0.522841 ms MarkObjects: 24.899443 ms DeleteObjects: 0.020178 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.301176 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10595. Total: 27.390774 ms (FindLiveObjects: 0.421646 ms CreateObjectMapping: 0.628253 ms MarkObjects: 26.322802 ms DeleteObjects: 0.017468 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10595. Total: 26.608017 ms (FindLiveObjects: 0.442427 ms CreateObjectMapping: 0.613496 ms MarkObjects: 25.539143 ms DeleteObjects: 0.012047 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.288526 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14720. Total: 38.573147 ms (FindLiveObjects: 0.605364 ms CreateObjectMapping: 0.743302 ms MarkObjects: 37.194660 ms DeleteObjects: 0.029214 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14721. Total: 36.637787 ms (FindLiveObjects: 0.635481 ms CreateObjectMapping: 0.744206 ms MarkObjects: 35.239727 ms DeleteObjects: 0.017167 ms) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 57 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Sprite was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2316 unused Assets to reduce memory usage. Loaded Objects now: 11694. Total: 63.774666 ms (FindLiveObjects: 0.502361 ms CreateObjectMapping: 0.802634 ms MarkObjects: 61.639935 ms DeleteObjects: 0.829138 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.542117 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11671. Total: 63.997543 ms (FindLiveObjects: 0.508987 ms CreateObjectMapping: 0.506879 ms MarkObjects: 62.955776 ms DeleteObjects: 0.025298 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.321656 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11667. Total: 63.735218 ms (FindLiveObjects: 0.522540 ms CreateObjectMapping: 0.507180 ms MarkObjects: 62.679291 ms DeleteObjects: 0.025298 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667. Total: 64.797768 ms (FindLiveObjects: 0.592413 ms CreateObjectMapping: 0.453872 ms MarkObjects: 63.728287 ms DeleteObjects: 0.022588 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.294851 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 175052. Total: 370.541046 ms (FindLiveObjects: 10.064105 ms CreateObjectMapping: 12.500319 ms MarkObjects: 347.656464 ms DeleteObjects: 0.319547 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 178932. Total: 373.491974 ms (FindLiveObjects: 9.555118 ms CreateObjectMapping: 12.320216 ms MarkObjects: 351.242279 ms DeleteObjects: 0.373157 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 96.71751 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast97.23413 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast100.2506 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Prefab was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 102.2608 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 103.2625, 104.2625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 104.2691 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 168.0337, 168.0437 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 169.0263 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] Request of Type Prefab was given an empty Identifier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find matching type for BattleTech Resource Type Prefab for resourceId chrPrfComp_highlander_SLDFBase-001_simgame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 280.4174, 281.4174 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 738 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 281.4339 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 738 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 306.7658, 306.7758 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 307.8226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 738 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 753 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 758 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_zeus_ZEU-6S, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jagermech_JM6-A, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_banshee_BNC-3M, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 405.7317 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 405.7317 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_frigidSteppes_iTnd] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_frigidSteppes_iTnd/mapGeneral_frigidSteppes_iTnd.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [3847f6b1-f614-4d6f-98e5-80afe5e36e4d] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Rescue_SmashAndGrab] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast409.403 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Hide save toast415.5725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 418.4722 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 32.691174 ms Unloading 1188 unused Assets to reduce memory usage. Loaded Objects now: 283687. Total: 759.359314 ms (FindLiveObjects: 17.494123 ms CreateObjectMapping: 15.797297 ms MarkObjects: 676.196411 ms DeleteObjects: 49.871174 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 9.810213 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283682. Total: 699.374329 ms (FindLiveObjects: 17.230595 ms CreateObjectMapping: 15.200365 ms MarkObjects: 666.539795 ms DeleteObjects: 0.403274 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283682. Total: 693.161987 ms (FindLiveObjects: 17.325464 ms CreateObjectMapping: 14.493203 ms MarkObjects: 661.002930 ms DeleteObjects: 0.339425 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.706687 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 82977 unused Assets to reduce memory usage. Loaded Objects now: 196915. Total: 523.120239 ms (FindLiveObjects: 15.878613 ms CreateObjectMapping: 17.890471 ms MarkObjects: 383.846710 ms DeleteObjects: 105.503845 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 890 unused Assets to reduce memory usage. Loaded Objects now: 273647. Total: 692.268982 ms (FindLiveObjects: 16.218641 ms CreateObjectMapping: 12.114212 ms MarkObjects: 640.410583 ms DeleteObjects: 23.524878 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -166.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.HUDMechArmorReadout.RefreshHoverInfo () [0x00000] in :0 at BattleTech.UI.HUDMechArmorReadout.ClearHoveredArmor (ArmorLocation location) [0x00000] in :0 at BattleTech.UI.CombatHUDMechTrayArmorHover.OnPointerExit (UnityEngine.EventSystems.PointerEventData data) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerExitHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -574.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -524.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -725.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -486.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -486.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 166.341751 ms Unloading 982 unused Assets to reduce memory usage. Loaded Objects now: 172945. Total: 677.135193 ms (FindLiveObjects: 9.599992 ms CreateObjectMapping: 12.286786 ms MarkObjects: 616.010254 ms DeleteObjects: 39.237244 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.643440 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 172934. Total: 630.920593 ms (FindLiveObjects: 10.256556 ms CreateObjectMapping: 10.999859 ms MarkObjects: 609.400024 ms DeleteObjects: 0.263529 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 172934. Total: 632.046326 ms (FindLiveObjects: 10.741751 ms CreateObjectMapping: 11.011003 ms MarkObjects: 610.048767 ms DeleteObjects: 0.244253 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.646151 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 172946. Total: 629.996521 ms (FindLiveObjects: 10.117714 ms CreateObjectMapping: 11.436264 ms MarkObjects: 608.186523 ms DeleteObjects: 0.255096 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 200006. Total: 677.701355 ms (FindLiveObjects: 11.623897 ms CreateObjectMapping: 13.179773 ms MarkObjects: 652.603455 ms DeleteObjects: 0.293646 ms) MechLab [LOG] ValidateMechDef: mech: mechdef_victor_VTR-9B, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_orion_ON1-V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39832 unused Assets to reduce memory usage. Loaded Objects now: 73737. Total: 530.234924 ms (FindLiveObjects: 6.945726 ms CreateObjectMapping: 9.542468 ms MarkObjects: 501.296387 ms DeleteObjects: 12.449421 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.244365 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 73730. Total: 476.261139 ms (FindLiveObjects: 4.238453 ms CreateObjectMapping: 3.206623 ms MarkObjects: 468.685944 ms DeleteObjects: 0.129505 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.160337 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 73726. Total: 475.988281 ms (FindLiveObjects: 3.942095 ms CreateObjectMapping: 3.156628 ms MarkObjects: 468.759460 ms DeleteObjects: 0.129505 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73726. Total: 475.087769 ms (FindLiveObjects: 3.938180 ms CreateObjectMapping: 3.098802 ms MarkObjects: 467.933319 ms DeleteObjects: 0.116856 ms) Crash!!! SymInit: Symbol-SearchPath: '.;D:\Games\steamapps\common\BATTLETECH;D:\Games\steamapps\common\BATTLETECH;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'mgbark' OS-Version: 10.0.17134 () 0x300-0x1 D:\Games\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF7EAC80000), size: 23814144 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.6.44065 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF23990000), size: 1970176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.17134.254 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF22330000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF1FD60000), size: 2568192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.17134.165 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFF21CD0000), size: 1638400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF20CB0000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF21E70000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF20320000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF1E9D0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF20CD0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.17134.137 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF21EA0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17134.1 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF20220000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.17134.254 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFF21810000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.17134.137 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFF219A0000), size: 3289088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFF223F0000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF204C0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF15A80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF21710000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFF21060000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFF22220000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFF22520000), size: 21233664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.17134.228 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF201D0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFF20FB0000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFF20540000), size: 7393280 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFF1FD20000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFF1FCB0000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFF1FCD0000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFF1FCA0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\FLTLIB.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFF21F40000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF22150000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF21970000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF16250000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF11CF0000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF1F2E0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17134.165 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFF1F2A0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFF20F90000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFF16220000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFF1C5C0000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17134.137 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFF19A30000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFEF8140000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Games\Steam\gameoverlayrenderer64.dll', fileVersion: 4.70.72.78 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFF21E60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFF1E1A0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.17134.1 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FFEF66D0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFF1F520000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFF21140000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFF1E430000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFF1BD70000), size: 3190784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFF1EA60000), size: 765952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\aticfx64.dll:aticfx64.dll (00007FFF1B7C0000), size: 1941504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\aticfx64.dll', fileVersion: 22.19.677.257 C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\atiuxp64.dll:atiuxp64.dll (00007FFF1D760000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\atiuxp64.dll', fileVersion: 22.19.677.257 C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\atidxx64.dll:atidxx64.dll (00007FFF13E60000), size: 15163392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0318486.inf_amd64_11ba0b4b7cc81d52\atidxx64.dll', fileVersion: 22.19.677.257 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFF212C0000), size: 4501504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFF21770000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFF175F0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFF17560000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFF1F800000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFF16DB0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFF17120000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFF17F10000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFF1FBA0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFF1D2A0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFF13C90000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFF19CF0000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.17134.191 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFF15210000), size: 3268608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFF1CE10000), size: 892928 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.17134.285 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFF1ED90000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFF1A8C0000), size: 1363968 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.17134.112 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFF1CC70000), size: 1687552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dcomp.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFF1F6D0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFF1F100000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.17134.254 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFF1F6F0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFF1D7E0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFF1D2B0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.17134.1 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFF18210000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000075B60000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF19640000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Games\Steam\steamclient64.dll:steamclient64.dll (00007FFEEB290000), size: 15212544 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Games\Steam\steamclient64.dll', fileVersion: 4.70.72.78 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF1FFE0000), size: 1974272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFF1FD40000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFF21120000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFF106B0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFF12200000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Games\Steam\vstdlib_s64.dll', fileVersion: 4.70.72.78 C:\Program Files (x86)\Games\Steam\tier0_s64.dll:tier0_s64.dll (00007FFEFD560000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Games\Steam\tier0_s64.dll', fileVersion: 4.70.72.78 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFF1FBD0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.17134.1 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FFEF4460000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFF18960000), size: 483328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFF1AB10000), size: 1785856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.17134.112 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFF1FAB0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFEFAEF0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFF15990000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFEFC870000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.17134.137 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FFEFD290000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll' D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FFEFBFB0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll' D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FFEFB8D0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll' C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF196B0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFF130B0000), size: 1130496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFF19DB0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll' D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0 D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FFF052B0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll' D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FFEF7FC0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll' C:\WINDOWS\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FFF070B0000), size: 1945600 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFPlat.dll', fileVersion: 10.0.17134.191 C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFF19CB0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\qcap.dll:qcap.dll (00007FFF1C580000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qcap.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\quartz.dll:quartz.dll (00007FFEF42A0000), size: 1822720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\quartz.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\devenum.dll:devenum.dll (00007FFF1A6C0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\devenum.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFF20C50000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.17134.81 C:\WINDOWS\SYSTEM32\msdmo.dll:msdmo.dll (00007FFF1C570000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msdmo.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFEF3260000), size: 2453504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.17134.191 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFEF3130000), size: 1224704 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFF05E60000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CompPkgSup.DLL', fileVersion: 10.0.17134.81 C:\Windows\System32\DDRAW.dll:DDRAW.dll (00007FFEFA580000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DDRAW.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\DCIMAN32.dll:DCIMAN32.dll (00007FFF1B410000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DCIMAN32.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\qasf.dll:qasf.dll (00007FFF1A290000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qasf.dll', fileVersion: 12.0.17134.1 C:\Windows\System32\WMVCore.DLL:WMVCore.DLL (00007FFEF4050000), size: 2400256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMVCore.DLL', fileVersion: 12.0.17134.137 C:\Windows\System32\WMASF.DLL:WMASF.DLL (00007FFEFBC80000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMASF.DLL', fileVersion: 12.0.17134.1 C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFF07FB0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\colorcnv.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFEFCA30000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFF1C560000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFF15F30000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFF164D0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFF155A0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\DSOUND.DLL:DSOUND.DLL (00007FFEF7410000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DSOUND.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FFEF82D0000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.17134.81 C:\WINDOWS\SYSTEM32\capauthz.dll:capauthz.dll (00007FFF192D0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\capauthz.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFEEDAC0000), size: 6770688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.17134.191 C:\WINDOWS\SYSTEM32\MFCORE.dll:MFCORE.dll (00007FFEF77C0000), size: 4382720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFCORE.dll', fileVersion: 10.0.17134.137 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF18E70000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.17134.1 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB68CFB4) 0x00007FF7EB68CFB4 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2C41EC) 0x00007FF7EB2C41EC (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB4C54AD) 0x00007FF7EB4C54AD (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB4C576E) 0x00007FF7EB4C576E (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2C054C) 0x00007FF7EB2C054C (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2C0D90) 0x00007FF7EB2C0D90 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EADD7E4D) 0x00007FF7EADD7E4D (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EADE073D) 0x00007FF7EADE073D (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2A5311) 0x00007FF7EB2A5311 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2A4931) 0x00007FF7EB2A4931 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB2A4C49) 0x00007FF7EB2A4C49 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EB361E7C) 0x00007FF7EB361E7C (BattleTech) 0x00007FFF22343034 (KERNEL32) BaseThreadInitThunk 0x00007FFF23A01461 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****