Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: NVIDIA VRAM: 2019 MB Driver: 22.21.13.8205 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.134 seconds Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.075743 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198010816691 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTechModLoader.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\0Harmony.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\AA.BT.RealHitChance.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\BetterSorting.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\ExtendedInformation.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\ModTek.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\SurvivableArms.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\Turbine.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\CommanderPortraitLoader\CommanderPortraitLoader.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\SkipIntro\SkipIntro.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\FastWorkOrderMover\FastWorkOrderMover.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\PilotHealthPopup\PilotHealthPopup.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\AddYearToTimeline\AddYearToTimeline.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\AmmoCookOff\AmmoCookOff.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\ContractSort\ContractSort.dll (this message is harmless) Non platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\Mods\SortByTonnage\SortByTonnage.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11003. Total: 31.327728 ms (FindLiveObjects: 0.513970 ms CreateObjectMapping: 0.717425 ms MarkObjects: 30.070652 ms DeleteObjects: 0.024888 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11006. Total: 29.875887 ms (FindLiveObjects: 0.483551 ms CreateObjectMapping: 0.681475 ms MarkObjects: 28.685577 ms DeleteObjects: 0.024098 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.317411 ms Setting up 3 worker threads for Enlighten. Thread -> id: 4a4 -> priority: 1 Thread -> id: 24c4 -> priority: 1 Thread -> id: 3ba0 -> priority: 1 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10587. Total: 30.054058 ms (FindLiveObjects: 0.550316 ms CreateObjectMapping: 0.898362 ms MarkObjects: 28.585234 ms DeleteObjects: 0.019357 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.304194 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10583. Total: 30.699190 ms (FindLiveObjects: 0.419946 ms CreateObjectMapping: 0.645525 ms MarkObjects: 29.601322 ms DeleteObjects: 0.032394 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10583. Total: 30.746992 ms (FindLiveObjects: 0.534513 ms CreateObjectMapping: 1.054805 ms MarkObjects: 29.136339 ms DeleteObjects: 0.020147 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.311700 ms BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14607. Total: 45.680195 ms (FindLiveObjects: 0.664883 ms CreateObjectMapping: 1.190310 ms MarkObjects: 43.796951 ms DeleteObjects: 0.026863 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14609. Total: 44.973438 ms (FindLiveObjects: 0.715055 ms CreateObjectMapping: 0.940238 ms MarkObjects: 43.229649 ms DeleteObjects: 0.088097 ms) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait_1_2_ID_5] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait_1_2_ID_5 of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapRestoration_Itrom_bMars] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapRestoration_Itrom_bMars/mapRestoration_Itrom_bMars.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [2412604f-d58e-4739-90d8-517803d140fd] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Itrom_Attack_Default] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 1.455789 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 24556. Total: 129.714630 ms (FindLiveObjects: 1.409963 ms CreateObjectMapping: 1.857959 ms MarkObjects: 126.379936 ms DeleteObjects: 0.065579 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 3.337452 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 24516. Total: 137.172150 ms (FindLiveObjects: 1.421814 ms CreateObjectMapping: 1.566011 ms MarkObjects: 134.138489 ms DeleteObjects: 0.045036 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24559. Total: 129.758072 ms (FindLiveObjects: 1.206112 ms CreateObjectMapping: 1.466456 ms MarkObjects: 127.045212 ms DeleteObjects: 0.039505 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 1.402456 ms Unloading 3765 unused Assets to reduce memory usage. Loaded Objects now: 149147. Total: 287.400970 ms (FindLiveObjects: 12.078116 ms CreateObjectMapping: 5.348694 ms MarkObjects: 215.460831 ms DeleteObjects: 54.512512 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (6)" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 21) Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 253777. Total: 620.939209 ms (FindLiveObjects: 26.407276 ms CreateObjectMapping: 14.906340 ms MarkObjects: 558.547241 ms DeleteObjects: 21.077150 ms) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.ActorMovementSequence.OnUpdate () <0x00034> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.DoneWithActorSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.AttackStackSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.AttackStackSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MissingMethodException: Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.ApplyHeatSinks (int) <0x003b0> at BattleTech.MechHeatSequence.setState (BattleTech.MechHeatSequence/HeatSequenceState) <0x00205> at BattleTech.MechHeatSequence.Update () <0x0012d> at BattleTech.MechHeatSequence.OnUpdate () <0x0001c> at BattleTech.MultiSequence.OnUpdate () <0x001ff> at BattleTech.OrderSequence.OnUpdate () <0x00022> at BattleTech.AttackStackSequence.OnUpdate () <0x0001c> at BattleTech.StackManager.Update () <0x00482> at BattleTech.CombatGameState.Update () <0x00035> at BattleTech.GameInstance.Update (single) <0x00034> at BattleTech.UnityGameInstance.Update () <0x0005c> (Filename: Line: -1) MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate OnAttackComplete - Standard for message type OnAttackComplete failed with exception Method not found: 'BattleTech.Mech.NukeStructureLocation'. at (wrapper dynamic-method) BattleTech.Mech.CheckForHeatDamage_Patch1 (object,int,string) <0x00a92> at BattleTech.Mech.ReconcileHeat (int,string) <0x00029> at BattleTech.Mech.AdjustHeatDirectly (single,int,string) <0x00154> at BattleTech.Mech.HandleDeath (string) <0x001b6> at BattleTech.AttackStackSequence.OnAttackComplete (MessageCenterMessage) <0x000ac> at MessageCenter.SendMessagesForType (MessageCenterMessageType,MessageCenterMessage) <0x00186> (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 232)