Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 530 (ID=0x191b) Vendor: Intel VRAM: 4193 MB Driver: 22.20.16.4771 Begin MonoManager ReloadAssembly Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 530 (ID=0x191b) Vendor: Intel VRAM: 4193 MB Driver: 22.20.16.4771 Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 5.482 seconds Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 20.745909 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Begin MonoManager ReloadAssembly Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 3.984 seconds Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: M:\versions\battletech\1.2.0-345R\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 2.018768 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library M:/versions/battletech/1.2.0-345R/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 10925. Total: 96.149086 ms (FindLiveObjects: 1.038223 ms CreateObjectMapping: 2.989436 ms MarkObjects: 92.031746 ms DeleteObjects: 0.088889 ms) Total: 92.274712 ms (FindLiveObjects: 1.875360 ms CreateObjectMapping: 2.524843 ms MarkObjects: 87.797470 ms DeleteObjects: 0.075456 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10928. Total: 62.761189 ms (FindLiveObjects: 2.311114 ms CreateObjectMapping: 9.861151 ms MarkObjects: 50.492130 ms DeleteObjects: 0.093629 ms) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10928. Total: 68.531860 ms (FindLiveObjects: 1.435656 ms CreateObjectMapping: 8.809100 ms MarkObjects: 58.202560 ms DeleteObjects: 0.082963 ms) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 13.697206 ms UnloadTime: 19.582056 ms Setting up 6 worker threads for Enlighten. Setting up 6 worker threads for Enlighten. Thread -> id: 4680 -> priority: 1 Thread -> id: 4a2c -> priority: 1 Thread -> id: 5c3c -> priority: 1 Thread -> id: 21bc -> priority: 1 Thread -> id: 3824 -> priority: 1 Thread -> id: 5648 -> priority: 1 Thread -> id: 1c54 -> priority: 1 Thread -> id: 499c -> priority: 1 Thread -> id: 405c -> priority: 1 Thread -> id: 950 -> priority: 1 Thread -> id: 6378 -> priority: 1 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10512. Total: 59.669426 ms (FindLiveObjects: 1.187162 ms CreateObjectMapping: 1.924743 ms MarkObjects: 56.418461 ms DeleteObjects: 0.136691 ms) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10506. Total: 62.153973 ms (FindLiveObjects: 1.204150 ms CreateObjectMapping: 1.982422 ms MarkObjects: 58.917229 ms DeleteObjects: 0.049382 ms) Thread -> id: 2fd0 -> priority: 1 Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.732944 ms UnloadTime: 2.982720 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10502. Total: 62.889187 ms (FindLiveObjects: 1.095902 ms CreateObjectMapping: 0.714272 ms MarkObjects: 60.985378 ms DeleteObjects: 0.090864 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10508. Total: 63.331657 ms (FindLiveObjects: 1.755262 ms CreateObjectMapping: 1.711805 ms MarkObjects: 59.823109 ms DeleteObjects: 0.040691 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10502. Total: 69.485535 ms (FindLiveObjects: 4.062821 ms CreateObjectMapping: 1.592101 ms MarkObjects: 63.787163 ms DeleteObjects: 0.038716 ms) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10508. Total: 104.607765 ms (FindLiveObjects: 1.034273 ms CreateObjectMapping: 7.830530 ms MarkObjects: 95.335655 ms DeleteObjects: 0.399012 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.898669 ms UnloadTime: 3.951808 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14632. Total: 66.948059 ms (FindLiveObjects: 0.988050 ms CreateObjectMapping: 1.260248 ms MarkObjects: 64.654716 ms DeleteObjects: 0.043851 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14629. Total: 71.174042 ms (FindLiveObjects: 0.792495 ms CreateObjectMapping: 1.122372 ms MarkObjects: 69.188850 ms DeleteObjects: 0.068740 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14632. Total: 62.488594 ms (FindLiveObjects: 1.573928 ms CreateObjectMapping: 1.340841 ms MarkObjects: 59.499550 ms DeleteObjects: 0.073876 ms) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14635. Total: 86.812180 ms (FindLiveObjects: 3.902030 ms CreateObjectMapping: 2.971263 ms MarkObjects: 79.883583 ms DeleteObjects: 0.049777 ms) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using Wide Video for Background (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Threadpool stopped (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)