### 2012001 CHI The Nanjing Massacre ### 2012002 CHI The German mission recalled ### 2012003 CHI United Front Against Soviet aggression ### 2012004 CHI The Fading Sun ### 2012005 CHI China defeats Japan and Korea is freed ### 2012006 CHI China annexes Mongolia ### 2118001 CGX Concessions ### 2122001 CSX Concessions ### 2123001 CXB Concessions ### 2012007 CHI Transfer of industry to the interior ### 2012008 CHI Transfer of industry - Move Guangzhou ### 2012009 CHI Transfer of industry - Move Taiyuan ### 2012010 CHI Transfer of industry - Move Nanjing ### 2012011 CHI Transfer of industry - Move Jinan ### 2012012 CHI Transfer of industry - Move Zhengzhou ### 2007002 SOV Operation Zet - Assistance to China ### 2012013 CHI Operation Zet - Soviet assistance ### 2012014 CHI Huayuankow flooding ### 2012015 CHI The Xi'an Incident ### 2012016 CHI Forging the Unified Front ### 2012029 CGX End China vs Guangxi war ######################################################################### # The Nanking Massacre ######################################################################### event = { id = 2012001 random = no country = CHI # Triggered by JAP 2011007 name = "EVT_4100_NAME" desc = "EVT_4100_DESC" style = 2 picture = "news_paper" action_a = { name = ACTION_NAME_OK # Tragedy! command = { trigger = { exists = CGX } type = relation which = CGX value = 15 } command = { trigger = { exists = CSX } type = relation which = CSX value = 20 } command = { type = province_manpower which = 1337 value = -30 } #Nanjing command = { type = dissent value = -30 } # National cementation command = { type = capital which = 1299 } # Chongqing } } ################################## # Recall of German Mission ################################## event = { id = 2012002 random = no country = CHI #Triggered by GER 2003071A name = "EVT_4103_NAME" desc = "EVT_4103_DESC" style = 2 picture = "news_paper" action = { name = ACTION_NAME_OK command = { type = dissent value = 1 } command = { type = sleepleader which = 55303 } #Von Falkenhausen command = { type = sleepteam which = 55005 } #Von Falkenhausen command = { type = relation which = GER value = -40 } command = { type = relation which = JAP value = -10 } command = { type = relation which = MAN value = -50 } } } ############################################# # Chinese alliance against the Soviets ############################################# event = { id = 2012003 country = CHI random = no decision = { OR = { war = { country = CHI country = SOV } war = { country = CHC country = SOV } war = { country = CSX country = SOV } war = { country = CGX country = SOV } war = { country = CXB country = SOV } war = { country = CYN country = SOV } war = { country = U67 country = SOV } } NOT = { ispuppet = CHI } OR = { AND = { exists = CSX NOT = { puppet = { country = CSX country = SOV } } } AND = { exists = CHC NOT = { puppet = { country = CHC country = SOV } } } AND = { exists = CGX NOT = { puppet = { country = CGX country = SOV } } } AND = { exists = CYN NOT = { puppet = { country = CYN country = SOV } } } AND = { exists = CXB NOT = { puppet = { country = CXB country = SOV } } } AND = { exists = U67 NOT = { puppet = { country = U67 country = SOV } } } } } trigger = { OR = { war = { country = CHI country = SOV } war = { country = CHC country = SOV } war = { country = CSX country = SOV } war = { country = CGX country = SOV } war = { country = CXB country = SOV } war = { country = CYN country = SOV } war = { country = U67 country = SOV } } NOT = { ispuppet = CHI } OR = { AND = { exists = CSX NOT = { puppet = { country = CSX country = SOV } } } AND = { exists = CHC NOT = { puppet = { country = CHC country = SOV } } } AND = { exists = CGX NOT = { puppet = { country = CGX country = SOV } } } AND = { exists = CYN NOT = { puppet = { country = CYN country = SOV } } } AND = { exists = CXB NOT = { puppet = { country = CXB country = SOV } } } AND = { exists = U67 NOT = { puppet = { country = U67 country = SOV } } } } } name = "UFRONT_NAME" desc = "UFRONT_DESC" style = 2 picture = "news_paper" date = { day = 1 month = january year = 1936 } offset = 14 deathdate = { day = 30 month = december year = 1963 } action_a = { name = "ACTION_NAME_YES" ai_chance = 90 command = { type = domestic which = interventionism value = 1 } command = { type = domestic which = democratic value = 1 } command = { type = domestic which = political_left value = 1 } command = { type = domestic which = freedom value = 1 } command = { type = dissent value = -5 } command = { type = peace which = CHC value = 0 } command = { trigger = { NOT = { puppet = { country = CHC country = SOV } } } type = alliance which = CHC } command = { trigger = { NOT = { puppet = { country = CSX country = SOV } } } type = alliance which = CSX } command = { trigger = { NOT = { puppet = { country = CGX country = SOV } } } type = alliance which = CGX } command = { trigger = { NOT = { puppet = { country = CYN country = SOV } } } type = alliance which = CYN } command = { trigger = { NOT = { puppet = { country = CXB country = SOV } } } type = alliance which = CXB } command = { trigger = { NOT = { puppet = { country = U67 country = SOV } } } type = alliance which = U67 } } action_b = { name = "ACTION_NAME_NO" ai_chance = 10 command = { type = domestic which = interventionism value = -1 } command = { type = domestic which = political_left value = -1 } command = { type = domestic which = freedom value = -1 } command = { type = dissent value = 5 } command = { trigger = { NOT = { puppet = { country = CHC country = SOV } } } type = relation which = CHC value = -10 } command = { trigger = { NOT = { puppet = { country = CSX country = SOV } } } type = relation which = CSX value = -15 } command = { trigger = { NOT = { puppet = { country = CGX country = SOV } } } type = relation which = CGX value = -10 } } } ######################################################################### # Surrender events - Japan surrenders to China ######################################################################### event = { id = 2012004 random = no country = CHI name = "EVT_3823_NAME" desc = "EVT_3823_DESC" style = 2 picture = "news_paper" decision = { war = { country = CHI country = JAP } } decision_trigger = { control = { province = 1214 data = CHI } # Shenyang control = { province = 1199 data = CHI } # Harbin control = { province = 1221 data = CHI } # Pyongyang control = { province = 1228 data = CHI } # Seoul control = { province = 1231 data = CHI } # Busan control = { province = 1337 data = CHI } # Nanjing control = { province = 1247 data = CHI } # Beiping } trigger = { control = { province = 1214 data = CHI } # Shenyang control = { province = 1199 data = CHI } # Harbin control = { province = 1221 data = CHI } # Pyongyang control = { province = 1228 data = CHI } # Seoul control = { province = 1231 data = CHI } # Busan control = { province = 1337 data = CHI } # Nanjing control = { province = 1247 data = CHI } # Beiping war = { country = CHI country = JAP } random = 50 } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { ai_chance = 100 name = "EVT_3823_ACTA" #Humiliate the Japanese! command = { type = dissent value = -20 } command = { type = trigger which = 2011018 } } action_b = { trigger = { ai = yes } ai_chance = 0 name = "EVT_3823_ACTB" #We push for total victory! command = { type = dissent value = 5 } command = { type = sleepevent which = 2011018 } } } ######################################################################### # Surrender events - Japan surrenders to China ######################################################################### event = { id = 2012005 random = no country = CHI name = "EVT_3825_NAME" desc = "EVT_3825_DESC" style = 2 picture = "news_paper" #Triggered by JAP 2011018 action_a = { name = "ACTION_NAME_HURRAH" # command = { type = inherit which = MAN } command = { type = inherit which = MEN } command = { type = make_puppet which = KOR } command = { type = secederegion which = KOR value = "Korea" } command = { trigger = { puppet = { country = U03 country = JAP } } type = make_puppet which = U03 } command = { trigger = { puppet = { country = U03 country = CHI } } type = secederegion which = U03 value = Indochine } command = { trigger = { ai = yes } type = ai which = "switch/CHI_Wins_JAP.ai" } } } ######################################################################### # China annexes Mongolia ######################################################################### event = { id = 2012006 random = no country = CHI name = "EVT_3827_NAME" desc = "EVT_3827_DESC" style = 2 picture = "news_paper" trigger = { event = 2007033 exists = MON alliance = { country = CHI country = GER } alliance = { country = MON country = SOV } NOT = { alliance = { country = JAP country = GER } } } date = { day = 0 month = january year = 1936 } offset = 5 deathdate = { day = 29 month = december year = 1963 } action_a = { name = "ACTION_NAME_HURRAH" # command = { type = inherit which = MON } command = { type = dissent value = -2 } } } event = { id = 2118001 random = no country = CGX name = "EVT_3822_NAME" desc = "EVT_3822_DESC" style = 2 picture = "news_paper" action_a = { ai_chance = 100 name = "EVT_3822_ACTA" #We have little choice command = { type = secedeprovince which = JAP value = 1369 } # Guangzhou - China command = { type = secedeprovince which = JAP value = 1370 } # Lufeng - China } } event = { id = 2122001 random = no country = CSX name = "EVT_3822_NAME" desc = "EVT_3829_DESC" style = 2 picture = "news_paper" action_a = { ai_chance = 100 name = "EVT_3822_ACTA" #We have little choice command = { type = secedeprovince which = JAP value = 1249 } #Yangquan } } event = { id = 2123001 random = no country = CXB name = "EVT_3822_NAME" desc = "EVT_3830_DESC" style = 2 picture = "news_paper" action_a = { ai_chance = 100 name = "EVT_3822_ACTA" #We have little choice command = { type = secedeprovince which = JAP value = 1285 } # Yushu - China } } ######################################################################### # Transfer of Chinese industry to the interior # Written by Lothos ######################################################################### event = { id = 2012007 random = no country = CHI name = EVT_86_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" decision = { war = { country = JAP country = CHI } } decision_trigger = { war = { country = JAP country = CHI } } trigger = { war = { country = JAP country = CHI } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = domestic which = defense_lobby value = 1 } command = { trigger = { ai = yes } type = add_prov_resource which = 1299 value = 7 where = metal } command = { trigger = { ai = yes } type = add_prov_resource which = 1299 value = 14 where = energy } command = { trigger = { ai = yes } type = add_prov_resource which = 1299 value = 4 where = rare_materials } } } # Move Guangzhou (if CHI controled from CHI vs CGX war) ############### event = { id = 2012008 random = no country = CHI name = EVT_2012008_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" trigger = { atwar = yes local_flag = CHIIndustry control = { province = 1369 data = CHI } control = { province = 1297 data = CHI } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = construct which = ic where = 1369 value = -3 } # Guangzhou command = { type = construct which = ic where = 1299 value = 3 } # Chongqik } } # Move Taiyuan if threatened ############### event = { id = 2012009 random = no country = CHI name = EVT_2012009_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" trigger = { atwar = yes local_flag = CHIIndustry control = { province = 1252 data = CHI } # Taiyuan control = { province = 1264 data = CHI } # Lanzhou OR = { NOT = { control = { province = 1251 data = CHI } } NOT = { control = { province = 1242 data = CHI } } NOT = { control = { province = 1254 data = CHI } } } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = construct which = ic where = 1252 value = -1 } # Taiyuan command = { type = construct which = ic where = 1264 value = 1 } # Lanzhou command = { type = construct which = infrastructure where = 1264 value = 20 } # Lanzhou } } # Move Nanjing and Hangzhou ############### event = { id = 2012010 random = no country = CHI name = EVT_2012010_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" trigger = { atwar = yes local_flag = CHIIndustry control = { province = 1337 data = CHI } #Nanjing control = { province = 1345 data = CHI } #Hangzhou control = { province = 1297 data = CHI } #Chendgu control = { province = 1307 data = CHI } #Huaihua OR = { NOT = { control = { province = 1338 data = CHI } } NOT = { control = { province = 1346 data = CHI } } NOT = { control = { province = 1348 data = CHI } } NOT = { control = { province = 1336 data = CHI } } NOT = { control = { province = 1340 data = CHI } } } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = construct which = ic where = 1337 value = -3 } # Nanjing command = { type = construct which = ic where = 1345 value = -1 } # Hangzhou command = { type = construct which = ic where = 1299 value = 3 } # Chongqik command = { type = construct which = ic where = 1307 value = 1 } # Huaihua command = { type = construct which = infrastructure where = 1307 value = 20 } # Huaihua } } # Move Jinan ############### event = { id = 2012011 random = no country = CHI name = EVT_2012011_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" trigger = { atwar = yes local_flag = CHIIndustry control = { province = 1330 data = CHI } #Jinan control = { province = 1297 data = CHI } #Chengdu OR = { NOT = { control = { province = 1249 data = CHI } } #wrong id yangquan? NOT = { control = { province = 1331 data = CHI } } NOT = { control = { province = 1332 data = CHI } } NOT = { control = { province = 1339 data = CHI } } } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = construct which = ic where = 1330 value = -2 } # Jinan command = { type = construct which = ic where = 1297 value = 2 } # Chengdu } } # Move Zhengzhou ############### event = { id = 2012012 random = no country = CHI name = EVT_2012012_NAME desc = EVT_86_DESC style = 2 picture = "news_paper" trigger = { atwar = yes local_flag = CHIIndustry control = { province = 1324 data = CHI } #Zhengzhou control = { province = 1297 data = CHI } #Chengdu OR = { NOT = { control = { province = 1341 data = CHI } } NOT = { control = { province = 1319 data = CHI } } NOT = { control = { province = 1323 data = CHI } } NOT = { control = { province = 1322 data = CHI } } NOT = { control = { province = 1326 data = CHI } } } } date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action_a = { name = EVT_86_ACTA command = { type = local_setflag which = CHIIndustry } command = { type = construct which = ic where = 1356 value = -1 } # Zhengzhou command = { type = construct which = ic where = 1297 value = 1 } # Chengdu } } ######################################################################### # Operation Zet ######################################################################### event = { id = 2007002 random = no country = SOV name = EVT_82_NAME desc = EVT_82_DESC style = 2 picture = "news_paper" decision = { war = { country = CHI country = JAP } NOT = { war = { country = CHI country = SOV } } } decision_trigger = { war = { country = CHI country = JAP } NOT = { war = { country = CHI country = SOV } } supplies = 1000 } trigger = { war = { country = CHI country = JAP } NOT = { war = { country = CHI country = SOV } } random = 10 } date = { day = 0 month = january year = 1937 } offset = 15 deathdate = { day = 29 month = december year = 1940 } action = { ai_chance = 100 name = EVT_82_ACTA command = { type = domestic which = interventionism value = 1 } command = { type = domestic which = defense_lobby value = 1 } command = { type = non_aggression which = CHI where = SOV } command = { type = manpowerpool value = -5 } command = { type = money value = -500 } command = { type = supplies value = -1500 } command = { type = oilpool value = -250 } command = { type = trigger which = 2012013 } } } event = { id = 2012013 random = no country = CHI name = EVT_83_NAME desc = EVT_83_DESC style = 2 picture = "news_paper" # Triggered by Soviet event 2007002 action_a = { name = EVT_83_ACTA command = { type = construct which = air_base where = 1297 value = 1 } command = { type = add_corps which = "Op Zet Exp. Force 1" value = air where = 1297 } command = { type = add_division which = "Interceptor Force" value = interceptor when = 7 } command = { type = add_corps which = "Op Zet Exp. Force 2" value = air where = 1297 } command = { type = add_division which = "Bomber Force" value = tactical_bomber when = 6 } command = { type = domestic which = defense_lobby value = 1 } command = { type = relation which = SOV value = 10 } command = { type = supplies value = 1500 } command = { type = oilpool value = 250 } command = { type = non_aggression which = SOV where = CHI } command = { type = wakeleader which = 55375 } #Khryukin command = { type = gain_tech which = 6310 } #Large Front Doctrine command = { trigger = { NOT = { technology = 5820 } } type = gain_tech which = 5820 } #Mass Production command = { trigger = { technology = 5820 NOT = { technology = 5050 } } type = gain_tech which = 5050 } #Basic Machine Tools } } ######################################################################### # Huayuankow (Chengchow) flooding ######################################################################### event = { id = 2012014 random = no country = CHI name = EVT_87_NAME desc = EVT_87_DESC style = 2 picture = "news_paper" trigger = { war = { country = JAP country = CHI } control = { province = 1241 data = JAP } NOT = { OR = { control = { province = 1323 data = CSX } control = { province = 1323 data = CHC } control = { province = 1323 data = CXB } control = { province = 1323 data = CGX } control = { province = 1323 data = CYN } control = { province = 1323 data = CHI } } } } date = { day = 0 month = january year = 1936 } offset = 5 deathdate = { day = 29 month = december year = 1963 } action_a = { ai_chance = 90 name = EVT_87_ACTA command = { type = construct which = ic where = 1324 value = -3 } # Zhengzhou, higher IC effect command = { type = construct which = infrastructure where = 1324 value = -25 } command = { type = construct which = ic where = 1325 value = -2 } # Nanyang command = { type = construct which = infrastructure where = 1325 value = -15 } # lower infra effect here command = { type = construct which = ic where = 1326 value = -2 } # Xinyang command = { type = construct which = infrastructure where = 1326 value = -25 } command = { type = dissent value = 2 } # the KMT is killing it's own people } action_b = { ai_chance = 10 name = EVT_87_ACTB command = { type = dissent value = 1 } # the KMT does NOT do enough to stop the Japanese } } ######################################################################### # Xi'an Incident ######################################################################### event = { id = 2012015 random = no country = CHI name = EVT_90_NAME desc = EVT_90_DESC style = 2 picture = "news_paper" trigger = { war = { country = CHI country = CHC } headofgovernment = 55002 # both Chiang Kai Shek NOT = { war = { country = CHI country = JAP } } random = 30 } date = { day = 0 month = march year = 1936 } offset = 15 deathdate = { day = 30 month = february year = 1937 } action_a = { name = EVT_90_ACTA ai_chance = 100 command = { type = dissent value = -5 } command = { type = peace which = CHC value = 0 } command = { type = domestic which = democratic value = 1 } command = { type = domestic which = interventionism value = 1 } command = { type = domestic which = freedom value = 1 } command = { type = relation which = CHC value = 10 } command = { type = relation which = CSX value = 20 } command = { type = relation which = CGX value = 10 } command = { type = relation which = CYN value = 5 } command = { type = relation which = CXB value = 10 } command = { type = relation which = SIK value = 15 } command = { type = sleepleader which = 55012 } # Zhang Xueliang command = { type = sleepleader which = 55338 } # Yang Hucheng command = { type = trigger which = 2012030 } #U67 peace with Communists } action_b = { name = EVT_90_ACTB ai_chance = 0 command = { type = dissent value = 10 } # loss of support (mainly Manchurian exiles) command = { type = domestic which = democratic value = -1 } command = { type = domestic which = political_left value = -1 } command = { type = domestic which = interventionism value = -1 } command = { type = domestic which = freedom value = 2 } command = { type = relation which = CHC value = -20 } command = { type = relation which = CGX value = -5 } command = { type = relation which = CSX value = -10 } command = { type = relation which = CYN value = -5 } command = { type = relation which = CXB value = -5 } command = { type = relation which = SIK value = -5 } command = { type = sleepleader which = 55012 } # Zhang Xueliang command = { type = sleepleader which = 55338 } # Yang Hucheng command = { type = sleepevent which = 2012016 } #Alt Unified Front } action_c = { name = EVT_90_ACTC ai_chance = 0 command = { type = dissent value = 15 } # anti-communist dissent command = { type = peace which = CHC value = 0 } command = { type = alliance which = CHC } command = { type = alliance which = CSX } command = { type = alliance which = CGX } command = { type = alliance which = CYN } command = { type = alliance which = CXB } command = { type = domestic which = democratic value = 2 } command = { type = domestic which = political_left value = 1 } command = { type = domestic which = free_market value = -1 } command = { type = domestic which = interventionism value = 2 } command = { type = domestic which = freedom value = 2 } command = { type = sleepevent which = 2012016 } #Alt Unified Front command = { type = trigger which = 2012030 } #U67 peace with Communists } } ################################## # Unified front ################################## event = { id = 2012016 country = CHI random = no decision = { OR = { war = { country = CHI country = JAP } war = { country = CHC country = JAP } war = { country = CSX country = JAP } war = { country = CGX country = JAP } war = { country = CYN country = JAP } war = { country = CXB country = JAP } } NOT = { alliance = { country = CHI country = JAP } } NOT = { alliance = { country = CSX country = JAP } } NOT = { alliance = { country = CHC country = JAP } } NOT = { alliance = { country = CGX country = JAP } } NOT = { alliance = { country = CYN country = JAP } } NOT = { alliance = { country = CXB country = JAP } } } decision_trigger = { OR = { war = { country = CHI country = JAP } war = { country = CHC country = JAP } war = { country = CSX country = JAP } war = { country = CGX country = JAP } war = { country = CYN country = JAP } war = { country = CXB country = JAP } } NOT = { alliance = { country = CHI country = JAP } } NOT = { alliance = { country = CSX country = JAP } } NOT = { alliance = { country = CHC country = JAP } } NOT = { alliance = { country = CGX country = JAP } } NOT = { alliance = { country = CYN country = JAP } } NOT = { alliance = { country = CXB country = JAP } } } trigger = { OR = { war = { country = CHI country = JAP } war = { country = CHC country = JAP } war = { country = CSX country = JAP } war = { country = CGX country = JAP } war = { country = CYN country = JAP } war = { country = CXB country = JAP } } NOT = { alliance = { country = CHI country = JAP } } NOT = { alliance = { country = CSX country = JAP } } NOT = { alliance = { country = CHC country = JAP } } NOT = { alliance = { country = CGX country = JAP } } NOT = { alliance = { country = CYN country = JAP } } NOT = { alliance = { country = CXB country = JAP } } } name = EVT_91_NAME desc = EVT_91_DESC style = 2 picture = "Marco_Polo_bridge" date = { day = 1 month = january year = 1936 } offset = 1 deathdate = { day = 30 month = december year = 1942 } action_a = { name = EVT_91_ACTA command = { type = domestic which = interventionism value = 1 } command = { type = domestic which = democratic value = 1 } command = { type = domestic which = political_left value = 1 } command = { type = domestic which = freedom value = 1 } command = { trigger = { ai = yes } type = dissent value = -20 } command = { type = peace which = CHC value = 0 } command = { type = alliance which = CHC } command = { trigger = { exists = u67 } type = alliance which = U67 } command = { type = inherit which = CSX } command = { type = inherit which = CGX } command = { type = inherit which = CYN } command = { type = inherit which = CXB } command = { trigger = { ai = yes } type = build_division which = hq when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = hq when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = hq when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = infantry when = 2 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 5 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes not = { exists = U67 } } type = strength which = land when = 0 where = 0 org = 1.0 value = 1.0 } #Reinforce to 100% all inherited land units } } ############################################# # Guangxi Clique offers China Guangdong ############################################# event = { id = 2012029 random = no country = CGX trigger = { exists = CHI random = 25 NOT = { war = { country = CHI country = CGX } } } name = EVT_27008_NAME desc = EVT_27008_DESC style = 2 picture = "news_paper" date = { day = 0 month = June year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action = { name = EVT_27008_A ai_chance = 100 command = { type = secedeprovince which = CHI value = 1374 }#Pingxiang command = { type = secedeprovince which = CHI value = 1365 }#Haikou command = { type = secedeprovince which = CHI value = 1367 }#Naoming command = { type = secedeprovince which = CHI value = 1373 }#Jiangmen command = { type = secedeprovince which = CHI value = 1377 }#Yulin command = { type = secedeprovince which = CHI value = 1368 }#Shaoguan command = { type = secedeprovince which = CHI value = 1369 }#Guangzhou command = { type = secedeprovince which = CHI value = 1370 }#Lufen command = { type = secedeprovince which = CHI value = 1375 }#SHantou } action = { name = EVT_27008_B ai_chance = 0 command = { type = war which = CHI } } } ################ #Middle Kingdom events ################ event = { id = 2012030 random = no country = U67 trigger = { not = { ispuppet = U67 } } name = "The Xi'an Incident" desc = "The weakness of the Kuomingtang government is becoming obvious, as Chiang Kai Shek somehow managed to get himself kidnapped and forced into peace with the Communists. With no access to their territories, we have no real way to continue the extirpation of the Communist illness from China at this time." style = 2 picture = "news_paper" date = { day = 10 month = June year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action = { name = "This isn't over!" ai_chance = 100 command = { type = peace which = chc value = 1 } } } event = { id = 2012031 random = no country = U67 date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } name = "The Middle Army" desc = "[Not historical!] After taking the historical capital of Beijing, Lim Weiming's Middle Army set about building a stable economical and infrastructure base. This development quickly bore fruit, as it was powered by investors from the world over flocking to any major growing market they could find. By 1936, the Middle Army's territory, roughly overlapping with Hebei province, was one of the most well-developed regions in the world, and certainly the most so in China." style = 2 picture = "news_paper" action = { name = "We are in charge here!" ai_chance = 0 trigger = { ai = no } command = { type = construct which = infrastructure where = 1247 value = 30 } command = { type = construct which = infrastructure where = 1241 value = 30 } command = { type = construct which = infrastructure where = 1244 value = 50 } command = { type = construct which = infrastructure where = 1242 value = 50 } command = { type = construct which = infrastructure where = 1243 value = 50 } command = { type = construct which = infrastructure where = 1321 value = 50 } command = { type = construct which = infrastructure where = 1323 value = 50 } command = { type = construct which = ic where = 1247 value = 6 } command = { type = construct which = ic where = 1241 value = 4 } command = { type = construct which = ic where = 1244 value = 4 } command = { type = construct which = ic where = 1243 value = 2 } command = { type = construct which = ic where = 1242 value = 2 } command = { type = construct which = ic where = 1321 value = 2 } command = { type = construct which = ic where = 1323 value = 2 } command = { type = construct which = air_base where = 1247 value = 5 } command = { type = construct which = naval_base where = 1241 value = 8 } command = { type = construct which = radar_station where = 1247 value = 2 } command = { type = construct which = radar_station where = 1241 value = 2 } command = { type = construct which = anti_air where = 1241 value = 5 } command = { type = construct which = anti_air where = 1247 value = 3 } command = { type = add_prov_resource which = 1247 value = 20 where = energy } #Hydro power plants command = { type = add_prov_resource which = 1241 value = 20 where = energy } command = { type = add_prov_resource which = 1241 value = 6 where = rare_materials } #Staying on par with the IC } action = { name = "This land belongs to the KMT" ai_chance = 100 command = { type = trigger which = 212032 } } } event = { id = 2012032 random = no country = CHI name = "Beijing" desc = "This event cancels out of the ahistorical scenario with the Middle Army warlord state in Beijing." style = 2 picture = "news_paper" action = { name = "Very well." ai_chance = 100 command = { type = inherit which = U67 } } } event = { id = 2012033 random = no country = U67 trigger = { OR = { AND = { year = 1937 random = 5 } AND = { year = 1938 random = 10 } AND = { year = 1939 random = 20 } AND = { year = 1940 random = 20 } AND = { year = 1941 random = 20 } year = 1942 } incabinet = 1150015 incabinet = 1150020 } name = "The Wives' war" desc = DESC_WEICI_FENFANG style = 2 picture = "news_paper" date = { day = 10 month = january year = 1937 } offset = 10 deathdate = { day = 29 month = december year = 1963 } action = { name = "support Fenfang" ai_chance = 40 command = { type = trigger which = 2012034 } } action = { name = "support Weici!" ai_chance = 40 command = { type = trigger which = 2012035 } command = { type = change_policy which = democratic value = -1 } #Weici's extremism } action = { name = "Drop the hammer on both girls" ai_chance = 40 command = { type = dissent value = 10 } #Takes some effort for all the heads involved to cool down command = { type = change_policy which = democratic value = -1 } #The king intervenes beyond his usual already high prerogatives #Which would have amounted only to an arbitration that actually favoured one of his wives. command = { type = ministerofsecurity which = 1150027 } command = { type = chiefofair which = 1150026 } command = { type = foreignminister which = 1150030 } #The queen mother and two of the men take over the wayward girls' offices. command = { type = local_setflag which = cupsetextremists } } } event = { id = 2012034 random = no country = U67 one_action = yes name = "Lim Fanfeng's personal victory" desc = "With Weimin, the ultimate authority of the Middle Army on her side, Lim Fanfeng now has her 'sister' Weici at her mercy. However laid-back she is, Fanfeng is very concerned about Weici's violent excesses. Will she show clemency?" style = 2 picture = "news_paper" #Settle for a small victory, Take her offices, Consolidate power and execute rival action = { name = "Settle for the political victory" ai_chance = 20 command = { } #Fanfeng preserves the status quo } action = { ai_chance = 40 name = "Destroy Weici politically" command = { type = foreignminister which = 1150030 } command = { type = ministerofsecurity which = 1150024 } command = { type = dissent value = 5 } #Weici's cronies are unhappy command = { type = local_setflag which = cupsetextremists } } action = { ai_chance = 40 name = "Try and execute Weici" #Fenfang goes through with her plan and Weici is quickly found guilty of crimes against humanities and hanged. command = { type = foreignminister which = 1150030 } command = { type = ministerofsecurity which = 1150024 } command = { type = dissent value = 10 } #Weici's cronies are furious command = { type = sleepminister which = 1150013 } command = { type = sleepminister which = 1150015 } command = { type = sleepminister which = 1150023 } command = { type = sleepminister which = 1150029 } command = { type = sleepleader which = 1150010 } #And she was a badass leader/minister as well :( command = { type = local_setflag which = cupsetextremists } } } event = { id = 2012035 random = no country = U67 one_action = yes name = "Lim Weici's personal victory" desc = "With Weimin, the ultimate authority of the Middle Army on her side, Lim Weici now has her 'sister' Fenfang at her mercy... which there is not a lot of." style = 2 picture = "news_paper" #Settle for a small victory, Take her offices, Consolidate power and execute rival action = { name = "Settle for the political victory" #Weici doesn't feel like she can push her luck, since Fenfang is also one of Weimin's wives ai_chance = 10 command = { type = change_policy which = democratic value = -1 } #Weici's extremism } action = { ai_chance = 30 name = "Destroy Fenfang politically" command = { type = chiefofair which = 1150025 } #Weici's crony command = { type = dissent value = 5 } #Fenfang's cronies are unhappy command = { type = change_policy which = democratic value = -4 } #Weici's extremism command = { type = local_setflag which = ctoomuchextremism } } action = { ai_chance = 60 name = "Execute Fenfang and consolidate power" #Weici scores a complete political victory and becomes the dominant force in the Middle Army command = { type = chiefofair which = 1150025 } #Weici's crony command = { type = chiefofstaff which = 1150029 } #Weici takes over command = { type = chiefofarmy which = 1150028 } #Weici's crony command = { type = headofgovernment which = 1150023 } #Weici takes over command = { type = change_policy which = democratic value = -7 } #Weici's extremism command = { type = dissent value = 10 } #Fenfang's cronies are furious command = { type = sleepminister which = 1150020 } command = { type = sleepminister which = 1150024 } command = { type = sleepleader which = 1150010 } #And she was a good leader/minister as well :( command = { type = local_setflag which = ctoomuchextremism } } } event = { id = 2012036 random = no country = U67 persistent = yes trigger = { OR = { AND = { year = 1942 random = 1 } AND = { year = 1943 random = 10 } AND = { year = 1944 random = 20 } year = 1945 } OR = { local_flag = ctoomuchextremism local_flag = cupsetextremists } OR = { not = { event = 2012036 } event = { id = 2012036 days = 300 } } } name = "Time of troubles" desc = "The conflict between Lim Weimin's two prominent wives may have ended, but it was only an outburst of the internal divisions that the Middle Army was rife with almost from the start. The conflict between the liberals and the extremist-nationalists rages on, with Lim Weimin's dominant moderates condemning both factions and making it a three-side war." style = 2 picture = "news_paper" date = { day = 10 month = january year = 1942 } offset = 40 deathdate = { day = 29 month = december year = 1963 } action = { name = "Put the hammer to these seditious fools!" ai_chance = 20 command = { type = dissent value = 10 } command = { trigger = { random = 80 } type = local_clrflag which = ctoomuchextremism } command = { trigger = { random = 80 } type = local_clrflag which = cupsetextremists } command = { type = strength which = land when = 1 where = 1 value = -0.1 } } action = { name = "Purge the most troublesome elements" ai_chance = 20 command = { type = dissent value = 6 } command = { type = local_clrflag which = ctoomuchextremism } command = { type = local_clrflag which = cupsetextremists } command = { type = strength which = land when = 1 where = 1 value = -0.01 } } action = { name = "Execute a few rabblerousers" ai_chance = 20 command = { type = dissent value = 2 } command = { trigger = { random = 10 } type = local_clrflag which = ctoomuchextremism } command = { trigger = { random = 10 } type = local_clrflag which = cupsetextremists } } action = { name = "Concede to some extremist demands" ai_chance = 20 trigger = { local_flag = cupsetextremists } command = { type = dissent value = 4 } command = { trigger = { random = 60 not = { local_flag = ctoomuchextremism } } type = local_setflag which = ctoomuchextremism } command = { type = local_clrflag which = cupsetextremists } command = { type = strength which = land when = 1 where = 1 value = -0.01 } command = { type = change_policy which = democratic value = -1 } command = { type = change_policy which = freedom value = -1 } } action = { name = "Concede to some liberal demands" ai_chance = 20 trigger = { local_flag = cupsetextremists } command = { type = dissent value = 4 } command = { trigger = { random = 60 not = { local_flag = cupsetextremists } } type = local_setflag which = cupsetextremists } command = { type = local_clrflag which = ctoomuchextremism } command = { type = strength which = land when = 1 where = 1 value = -0.01 } command = { trigger = { not = { domestic = { type = democratic value = 7 } } } type = change_policy which = democratic value = 1 } command = { trigger = { not = { domestic = { type = democratic value = 7 } } } type = change_policy which = freedom value = 1 } command = { trigger = { domestic = { type = democratic value = 7 } } type = change_policy which = freedom value = 2 } } } event = { id = 2012037 random = no country = U67 trigger = { OR = { exists = USA exists = SCH } } name = "World market stabilizing" desc = "The Middle Army's economic prosperity was in large part based on investors and buyers trying to evade the effects the Great Depression. Now, with some measure of economic stability returning to the world in general and China in particular, our warmaking-centered industry is suddenly not so interesting, and without the constant influx of orders and cash, our primitive industries cannot stand on their own feet in a competitive market." style = 2 picture = "news_paper" date = { day = 0 month = march year = 1937 } offset = 5 deathdate = { day = 29 month = march year = 1937 } action = { name = "Bow to the market's pressure" ai_chance = 40 command = { type = dissent value = 10 } command = { type = construct which = ic where = 1247 value = -2 } command = { type = construct which = ic where = 1241 value = -1 } command = { type = construct which = ic where = 1244 value = -1 } command = { type = construct which = ic where = 1243 value = -1 } command = { type = construct which = ic where = 1242 value = -1 } command = { type = construct which = ic where = 1321 value = -1 } command = { type = construct which = ic where = 1323 value = -1 } command = { type = manpowerpool value = 5 when = 1 } } action = { name = "Keep the jobs, but lower production" ai_chance = 60 command = { type = change_policy which = free_market value = -1 } command = { type = local_setflag which = cbadindustry } command = { type = peacetime_ic_mod value = -40 } } } event = { id = 2012038 random = no country = U67 trigger = { OR = { exists = USA exists = SCH } } name = "Debt!" desc = "The Middle Army's industrial base and the Tianjin Naval Yard were built in no small part on foreign loans secured before the Great Depression hit and now that the Depression's inflation has hit our foreign debt has risen to exorbitant levels. Is the Middle Army's small enclave of prosperity to be hit by the Great Depression six years behind schedule, or do we take drastic steps to maintain our small power base?" style = 2 picture = "news_paper" date = { day = 20 month = december year = 1936 } offset = 5 deathdate = { day = 29 month = march year = 1937 } action = { name = "Work to repay what we owe" ai_chance = 30 command = { type = industrial_modifier which = total value = -15 } command = { type = free_money value = -3 } command = { type = dissent value = 12 } command = { type = local_setflag which = cupsetextremists } } action = { name = "Try to repay some of the debt, within reason" ai_chance = 50 command = { type = dissent value = 4 } command = { type = industrial_modifier which = total value = -15 } command = { type = free_money value = -3 } command = { type = relation which = FRA value = -100 } command = { type = relation which = ENG value = -100 } command = { type = relation which = BEL value = -100 } command = { type = relation which = HOL value = -100 } command = { type = relation which = USA value = -100 } command = { type = relation which = SCH value = -200 } command = { type = local_setflag which = cupsetextremists } } action = { name = "The leeches have had quite enough!" ai_chance = 20 command = { type = change_policy which = freedom value = -1 } command = { type = change_policy which = interventionism value = -2 } command = { type = relation which = FRA value = -200 } command = { type = relation which = ENG value = -200 } command = { type = relation which = BEL value = -200 } command = { type = relation which = HOL value = -200 } command = { type = relation which = USA value = -200 } command = { type = relation which = SCH value = -200 } command = { type = trigger which = 2012039 } command = { type = local_setflag which = ctoomuchextremism } } } event = { id = 2012039 random = no country = SCH name = "Bad debitors!" desc = "Serves us right for investing in Lim Weimin, and his so-called Middle Army! They refuse to pay us what they rightfully owe us. We shan't be doing any more business with them." style = 2 picture = "news_paper" action = { name = "That ought to teach'em!" ai_chance = 100 command = { type = money value = -100 } command = { type = embargo which = SCH where = U67 value = 3 } command = { type = embargo which = FRA where = U67 value = 3 } command = { type = embargo which = ENG where = U67 value = 3 } command = { type = embargo which = BEL where = U67 value = 3 } command = { type = embargo which = HOL where = U67 value = 3 } command = { type = embargo which = USA where = U67 value = 3 } } } event = { id = 2012040 random = no country = U67 name = "WAR!" desc = "The Japanese ambitions in China know no end. They have manufactured an incident on the Marco Polo bridge with a false flag operation and are trying to invade us even now, having declared war on all of China without discrimination! It's not like we were not aching for a showdown with the damned islanders, but we had hoped to gather our forces and meet them on our own terms. Even so..." style = 2 picture = "news_paper" action = { name = "Let's finish this!" ai_chance = 100 command = { type = dissent value = -10 } command = { type = embargo which = U67 where = JAP value = 3 } command = { type = embargo which = U67 where = MAN value = 3 } command = { type = manpowerpool value = 15 when = 1 } #The army is already mobilized, now mobilize the population and start recruiting more volunteers } } event = { id = 2012041 random = no country = U67 decision = { atwar = no land_percentage = { country = JAP value = 0.4 } #event below is the japanese surrender to MK not = { event = 212 ispuppet = U67 } } decision_trigger = { atwar = no land_percentage = { country = JAP value = 0.5 } not = { event = 212 ispuppet = U67 } } trigger = { atwar = no ai = no land_percentage = { country = JAP value = 0.5 } not = { event = 212 ispuppet = U67 } } name = "WAR!" desc = "The Japanese ambitions in China may have ended, but they still hold Manchuria and Taiwan. These are Chinese lands, and we cannot suffer the imperialism of these lesser islanders! It's time to drop the hammer on them. It's time to teach them what a people with a real Mandate of Heaven can do!" date = { day = 0 month = january year = 1936 } offset = 40 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Let the games begin!" ai_chance = 100 command = { type = war which = JAP } command = { type = war which = MAN } command = { type = dissent value = -20 } command = { type = embargo which = U67 where = JAP value = 3 } command = { type = embargo which = U67 where = MAN value = 3 } command = { type = manpowerpool value = 15 when = 1 } #The army is already mobilized, now mobilize the population and start recruiting more volunteers } } event = { id = 2012042 random = no country = U67 decision = { war = { country = U67 country = JAP } area = { area = "Taiwan" country = U67 } } decision_trigger = { war = { country = U67 country = JAP } area = { area = "Taiwan" country = U67 } supplies = 1000 money = 50 } trigger = { ai = no war = { country = U67 country = JAP } area = { area = "Taiwan" country = U67 } } name = "Incorporating Taiwan" desc = "We have managed to snatch the ancestrally Chinese island of Taiwan from the pestilential Japanese. The local population has welcomed us with open arms, and we shall never willingly abandon it!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -5 } command = { type = supplies value = -1000 } command = { type = money value = -50 } command = { type = construct which = infrastructure where = 1242 value = 20 } command = { type = construct which = infrastructure where = 1243 value = 20 } command = { type = construct which = infrastructure where = 1321 value = 20 } command = { type = construct which = infrastructure where = 1323 value = 20 } command = { type = trigger which = 2012043 } } } event = { id = 2012043 random = no country = JAP name = "Taiwan is lost!" desc = "The decision to attack the rest of China seems to have been a colossal blunder for us. The Chinese, or a faction of Chinese, are deploying very modern troops on the battlefield, not only stalling our advances, but taking away our own lands!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 2 } command = { type = secedearea which = U67 value = "Taiwan" when = 2 } } } event = { id = 2012044 random = no country = U67 decision = { war = { country = U67 country = JAP } control = { province = 1219 data = -1 } } decision_trigger = { war = { country = U67 country = JAP } control = { province = 1219 data = -1 } supplies = 1000 money = 50 } trigger = { ai = no war = { country = U67 country = JAP } control = { province = 1219 data = -1 } } name = "Incorporating Dalian" desc = "We have managed to snatch the ancestrally Chinese city of Dalian (Port Arthur) from the pestilential Japanese. The local population has welcomed us with open arms, and we shall never willingly abandon it!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -1 } command = { type = supplies value = -1000 } command = { type = money value = -50 } command = { type = construct which = infrastructure where = 1219 value = 20 } command = { type = construct which = IC where = 1219 value = 2 } command = { type = trigger which = 2012045 } } } event = { id = 2012045 random = no country = JAP name = "Port Arthur is lost!" desc = "The decision to attack the rest of China seems to have been a colossal blunder for us. The Chinese, or a faction of Chinese, are deploying very modern troops on the battlefield, not only stalling our advances, but taking away our own lands!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 2 } command = { type = secedeprovince which = U67 value = 1219 when = 2 } } } event = { id = 2012046 random = no country = U67 decision = { OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1372 data = JAP } } AND = { war = { country = U67 country = ENG } owned = { province = 1372 data = ENG } } AND = { war = { country = U67 country = CHI } owned = { province = 1372 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1372 data = CHC } } } control = { province = 1372 data = -1 } } decision_trigger = { OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1372 data = JAP } } AND = { war = { country = U67 country = ENG } owned = { province = 1372 data = ENG } } AND = { war = { country = U67 country = CHI } owned = { province = 1372 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1372 data = CHC } } } control = { province = 1372 data = -1 } supplies = 100 money = 5 } trigger = { ai = no OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1372 data = JAP } } AND = { war = { country = U67 country = ENG } owned = { province = 1372 data = ENG } } AND = { war = { country = U67 country = CHI } owned = { province = 1372 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1372 data = CHC } } } control = { province = 1372 data = -1 } } name = "Incorporating Hong Kong" desc = "We have managed to snatch the fundamentally Chinese island-city of Hong Kong from the pestilential occupiers. The local population has welcomed us with open arms, and we shall never willingly abandon it!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -0.5 } command = { type = supplies value = -100 } command = { type = money value = -5 } command = { trigger = { owned = { province = 1372 data = JAP } } type = trigger which = 2012047 } command = { trigger = { owned = { province = 1372 data = ENG } } type = trigger which = 2012048 } command = { trigger = { owned = { province = 1372 data = CHI } } type = trigger which = 2012049 } command = { trigger = { owned = { province = 1372 data = CHC } } type = trigger which = 2012050 } } } event = { id = 2012047 random = no country = JAP name = "Hong Kong is lost!" desc = "The decision to attack the rest of China seems to have been a colossal blunder for us. The Chinese, or a faction of Chinese, are deploying very modern troops on the battlefield, not only stalling our advances, but taking away our own lands!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1372 when = 2 } } } event = { id = 2012048 random = no country = ENG name = "Hong Kong is lost!" desc = "The war with the new Chinese warlords is not starting well! We have lost control of Hong Kong." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1372 when = 2 } } } event = { id = 2012049 random = no country = CHI name = "Hong Kong is lost!" desc = "The war with the traitor general Lim is not going well! We have lost control of Hong Kong." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1372 when = 2 } } } event = { id = 2012050 random = no country = CHC name = "Hong Kong is lost!" desc = "The war with the filthy reactionary warlord Lim is not going well! We have lost control of Hong Kong." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1372 when = 2 } } } event = { id = 2012051 random = no country = U67 decision = { OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1371 data = JAP } } AND = { war = { country = U67 country = POR } owned = { province = 1371 data = POR } } AND = { war = { country = U67 country = CHI } owned = { province = 1371 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1371 data = CHC } } } control = { province = 1371 data = -1 } } decision_trigger = { OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1371 data = JAP } } AND = { war = { country = U67 country = POR } owned = { province = 1371 data = POR } } AND = { war = { country = U67 country = CHI } owned = { province = 1371 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1371 data = CHC } } } control = { province = 1371 data = -1 } supplies = 100 money = 5 } trigger = { ai = no OR = { AND = { war = { country = U67 country = JAP } owned = { province = 1371 data = JAP } } AND = { war = { country = U67 country = POR } owned = { province = 1371 data = POR } } AND = { war = { country = U67 country = CHI } owned = { province = 1371 data = CHI } } AND = { war = { country = U67 country = CHC } owned = { province = 1371 data = CHC } } } control = { province = 1371 data = -1 } } name = "Incorporating Macao" desc = "We have managed to snatch the fundamentally Chinese island-city of Macao from the pestilential occupiers. The local population has welcomed us with open arms, and we shall never willingly abandon it!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -0.5 } command = { type = supplies value = -100 } command = { type = money value = -5 } command = { trigger = { owned = { province = 1371 data = JAP } } type = trigger which = 2012052 } command = { trigger = { owned = { province = 1371 data = ENG } } type = trigger which = 2012053 } command = { trigger = { owned = { province = 1371 data = CHI } } type = trigger which = 2012054 } command = { trigger = { owned = { province = 1371 data = CHC } } type = trigger which = 2012055 } } } event = { id = 2012052 random = no country = JAP name = "Macao is lost!" desc = "The decision to attack the rest of China seems to have been a colossal blunder for us. The Chinese, or a faction of Chinese, are deploying very modern troops on the battlefield, not only stalling our advances, but taking away our own lands!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1371 when = 2 } } } event = { id = 2012053 random = no country = ENG name = "Macao is lost!" desc = "The war with the new Chinese warlords is not starting well! We have lost control of Macao." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1371 when = 2 } } } event = { id = 2012054 random = no country = CHI name = "Macao is lost!" desc = "The war with the traitor general Lim is not going well! We have lost control of Macao." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1371 when = 2 } } } event = { id = 2012055 random = no country = CHC name = "Macao is lost!" desc = "The war with the filthy reactionary warlord Lim is not going well! We have lost control of Macao." style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1371 when = 2 } } } event = { id = 2012056 random = no country = U67 decision = { war = { country = U67 country = JAP } control = { province = 1216 data = -1 } control = { province = 1235 data = -1 } control = { province = 1236 data = -1 } control = { province = 1240 data = -1 } control = { province = 1245 data = -1 } control = { province = 1246 data = -1 } } decision_trigger = { war = { country = U67 country = JAP } control = { province = 1216 data = -1 } control = { province = 1235 data = -1 } control = { province = 1236 data = -1 } control = { province = 1240 data = -1 } control = { province = 1245 data = -1 } control = { province = 1246 data = -1 } supplies = 1000 money = 50 } trigger = { ai = no war = { country = U67 country = JAP } control = { province = 1216 data = -1 } control = { province = 1235 data = -1 } control = { province = 1236 data = -1 } control = { province = 1240 data = -1 } control = { province = 1245 data = -1 } control = { province = 1246 data = -1 } } name = "The Japanese-held border areas are ours!" desc = "This is a great day for China! In addition to Manchuria, the Japanese had seized a corridor of Chinese territory between Beiping, Shanxi, Manchuria and Mongolia. These long-suffering territories, centered around Tanghsan and the Rehe provinces, are now liberated, and we will not abandon them to their excesses again!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -5 } command = { type = supplies value = -1000 } command = { type = money value = -50 } command = { type = construct which = infrastructure where = 1216 value = 30 } command = { type = construct which = infrastructure where = 1235 value = 30 } command = { type = construct which = infrastructure where = 1236 value = 30 } command = { type = construct which = infrastructure where = 1240 value = 30 } command = { type = construct which = infrastructure where = 1245 value = 30 } command = { type = construct which = infrastructure where = 1246 value = 30 } command = { type = construct which = IC where = 1236 value = 2 } command = { type = construct which = IC where = 1245 value = 2 } command = { type = trigger which = 2012057 } } } event = { id = 2012057 random = no country = JAP name = "We are bleeding provinces!" desc = "The decision to attack the rest of China seems to have been a colossal blunder for us. The Chinese, or a faction of Chinese, are deploying very modern troops on the battlefield, not only stalling our advances, but taking away our own lands!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 7 } command = { type = secedeprovince which = U67 value = 1216 when = 2 } command = { type = secedeprovince which = U67 value = 1235 when = 2 } command = { type = secedeprovince which = U67 value = 1236 when = 2 } command = { type = secedeprovince which = U67 value = 1240 when = 2 } command = { type = secedeprovince which = U67 value = 1245 when = 2 } command = { type = secedeprovince which = U67 value = 1246 when = 2 } } } event = { id = 2012058 random = no country = U67 decision = { war = { country = U67 country = CHI } area = { area = "Shandong" country = U67 } } decision_trigger = { war = { country = U67 country = CHI } area = { area = "Shandong" country = U67 } supplies = 1000 money = 50 } trigger = { ai = no war = { country = U67 country = CHI } area = { area = "Shandong" country = U67 } } name = "Incorporating Shandong" desc = "We are gaining good ground against the corrupt and ineffective Kuomintang Army. Shandong province is in our hands, and we are in a good position to consolidate it regardless of whether we stall later or not, since there is a large network of our agents and supporters already in place, and the population will surely learn to appreciate a government that actually acts toward their well-being (mostly when at peace, but still)." date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -5 } command = { type = supplies value = -1000 } command = { type = money value = -50 } command = { type = construct which = infrastructure where = 1327 value = 30 } command = { type = construct which = infrastructure where = 1328 value = 30 } command = { type = construct which = infrastructure where = 1329 value = 30 } command = { type = construct which = infrastructure where = 1330 value = 30 } command = { type = construct which = infrastructure where = 1331 value = 30 } command = { type = construct which = infrastructure where = 1332 value = 30 } command = { type = construct which = ic where = 1331 value = 1 } command = { type = construct which = ic where = 1328 value = 1 } command = { type = trigger which = 2012059 } } } event = { id = 2012059 random = no country = CHI name = "Shandong is lost!" desc = "The situation is now more dire than even during the Japanese attempt at invasion. We have lost Shandong to Lim Weimin, self-proclaimed king of China and the latest and most dangerous traitor! His army is formidable, its power base is the ancient Capital of Beiping. Is this the end for the Kuomintang?" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 10 } command = { type = secedearea which = U67 value = "Shandong" when = 2 } } } event = { id = 2012060 random = no country = U67 decision = { or = { and = { war = { country = U67 country = CHI } owned = { province = 1252 data = CHI } #Taiyuan } and = { war = { country = U67 country = CHC } owned = { province = 1252 data = CHC } #Taiyuan } war = { country = U67 country = CSX } } area = { area = "Shanxi" country = U67 } } decision_trigger = { or = { and = { war = { country = U67 country = CHI } owned = { province = 1252 data = CHI } #Taiyuan } and = { war = { country = U67 country = CHC } owned = { province = 1252 data = CHC } #Taiyuan } war = { country = U67 country = CSX } } area = { area = "Shanxi" country = U67 } supplies = 1000 money = 50 } trigger = { ai = no or = { and = { war = { country = U67 country = CHI } owned = { province = 1252 data = CHI } #Taiyuan } and = { war = { country = U67 country = CHC } owned = { province = 1252 data = CHC } #Taiyuan } war = { country = U67 country = CSX } } area = { area = "Shanxi" country = U67 } } name = "Incorporating Shanxi" desc = "We are gaining good ground against the corrupt and ineffective warlord armies. Shanxi province is in our hands, and we are in a good position to consolidate it regardless of whether we stall later or not, since there is a large network of our agents and supporters already in place, and the population will surely learn to appreciate a government that actually acts toward their well-being (mostly when at peace, but still)." date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -5 } command = { type = supplies value = -1000 } command = { type = money value = -50 } command = { type = construct which = infrastructure where = 1248 value = 40 } command = { type = construct which = infrastructure where = 1249 value = 40 } command = { type = construct which = infrastructure where = 1250 value = 60 } command = { type = construct which = infrastructure where = 1251 value = 20 } command = { type = construct which = infrastructure where = 1252 value = 20 } command = { type = construct which = infrastructure where = 1253 value = 20 } command = { type = construct which = infrastructure where = 1253 value = 20 } command = { type = construct which = ic where = 1252 value = 1 } command = { type = construct which = ic where = 1250 value = 1 } command = { trigger = { owned = { province = 1252 data = CHI } } type = trigger which = 2012061 } command = { trigger = { owned = { province = 1252 data = CHC } } type = trigger which = 2012062 } command = { trigger = { owned = { province = 1252 data = CSX } } type = inherit which = CSX } } } event = { id = 2012061 random = no country = CHI name = "Shanxi is lost!" desc = "The situation is now more dire than even during the Japanese attempt at invasion. We have lost Shandong to Lim Weimin, self-proclaimed king of China and the latest and most dangerous traitor! His army is formidable, its power base is the ancient Capital of Beiping. Is this the end for the Kuomintang?" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 10 } command = { type = secedearea which = U67 value = "Shanxi" when = 2 } } } event = { id = 2012062 random = no country = CHC name = "Shanxi is lost!" desc = "The situation is now more dire than even during the Long March. We have lost Shandong to Lim Weimin, self-proclaimed king of China, a counter-revolutionary fiend even more dangerous than Chiang ever was! Is this the end of Mao Zedong's glorious revolution?" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 20 } command = { type = secedearea which = U67 value = "Shanxi" when = 2 } } } event = { id = 2012063 random = no country = U67 trigger = { control = { province = 1252 data = U67 } war = { country = U67 country = CHC } } name = "The end of Communist China" desc = "One of the paramount ambitions of Lim Weimin and the Middle Army was the destruction of the Chinese Communist Party, and thus the extirpation of the Bolshevik taint from China. With the capture of Yan'an, this cherished dream has become a reality! Mao Zedong has been captured and hanged, and the Chinese are free of this soul-crushing devil's ideology!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Nothing can dim this day!" ai_chance = 100 command = { type = dissent value = -100 } command = { type = inherit which = CHC } } } event = { id = 2012064 random = no country = U67 decision = { war = { country = U67 country = JAP } region = { region = "Korea" country = U67 } } decision_trigger = { war = { country = U67 country = JAP } region = { region = "Korea" country = U67 } } trigger = { ai = no war = { country = U67 country = JAP } region = { region = "Korea" country = U67 } } name = "Liberation of Korea" desc = "Korea has been traditionally a Chinese protectorate, but often the target of Japanese aggression. It usually fell to China to step in and help the Koreans throw off the aggressors, but with the turmoil following the decay and fall of the Qing dynasty we have been unable to do our duty as protectors of Korea. Now, this has changed, and the Japanese will no longer torment the peninsula!" date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = dissent value = -5 } command = { type = trigger which = 2012065 } } } event = { id = 2012065 random = no country = JAP name = "Korea is lost!" desc = "The Chinese have so completely reversed our invasion that they've invaded Korea, and driven our armies from the peninsula!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 10 } command = { type = independence which = KOR value = 0 when = 1 } command = { type = end_mastery which = KOR } command = { type = secedearea which = KOR value = "Korea" when = 2 } command = { type = trigger which = 2012066 } } } event = { id = 2012066 random = no country = KOR name = "At last!" desc = "We are free of the Japanese!" style = 2 picture = "news_paper" action = { name = "Hurrah!" ai_chance = 100 command = { type = relation which = U67 value = 200 } command = { type = alliance which = U67 } command = { type = manpowerpool value = 20 when = 1 } command = { type = set_domestic which = democratic value = 10 } command = { type = set_domestic which = political_left value = 3 } command = { type = set_domestic which = free_market value = 10 } command = { type = set_domestic which = freedom value = 8 } command = { type = set_domestic which = professional_army value = 7 } command = { type = set_domestic which = defense_lobby value = 6 } command = { type = set_domestic which = interventionism value = 6 } } } event = { id = 2012067 random = no country = U67 trigger = { war = { country = U67 country = JAP } event = 2012065 #Korea area = { area = "Shandong" country = -3 } area = { area = "Jiangsu" country = -3 } area = { area = "Fujian" country = -3 } area = { area = "Guangdong" country = -3 } area = { area = "Hebei" country = -3 } NOT = { area = { area = "Taiwan" country = -3 } } #This is specifically peace without Taiwan event = 2012057 event = 2012045 control = { province = 1219 data = -3 } #Dalian NOT = { control = { province = 1216 data = JAP } control = { province = 1217 data = JAP } control = { province = 1218 data = JAP } control = { province = 1220 data = JAP } #Manchurian shore, in case Jap annexed MAN } OR = { exists = CHI AND = { owned = { province = 1299 data = U67 } owned = { province = 1377 data = U67 } } } OR = { not = { exists = MAN } not = { war = { country = U67 country = MAN } war = { country = CHI country = MAN } } } } name = "Victory on the Mainland!" desc = "We have achieved an overwhelming victory against Japan and ousted them from the mainland! Should we settle for peace now, or try to liberate Taiwan, even in the teeth of Japanese naval supremacy?" style = 2 picture = "news_paper" date = { day = 20 month = december year = 1936 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "Propose peace" ai_chance = 25 command = { type = dissent value = -3 } command = { type = trigger which = 2012068 } } action = { name = "There's still Taiwan!" ai_chance = 75 command = {} } } event = { id = 2012068 random = no country = JAP name = "EVT_3824_NAME" desc = "EVT_3824_DESC" style = 2 picture = "news_paper" action_a = { ai_chance = 100 name = "EVT_3824_ACTA" # command = { type = leave_alliance } command = { type = peace which = U67 value = 1 } command = { type = peace which = CHI value = 1 } command = { type = peace which = CHC value = 1 } command = { type = peace which = CGX value = 1 } command = { type = peace which = SIK value = 1 } command = { type = peace which = CXB value = 1 } command = { type = peace which = CYN value = 1 } command = { type = peace which = TIB value = 1 } command = { type = dissent value = 10 } command = { type = domestic which = democratic value = 4 } command = { type = domestic which = political_left value = 4 } command = { type = domestic which = free_market value = -1 } command = { type = domestic which = freedom value = -1 } #command = { type = set_domestic which = professional_army value = 2 } command = { type = domestic which = defense_lobby value = -3 } command = { type = domestic which = interventionism value = -3 } #command = { type = secederegion which = CHI value = "China" } #Korea command = { type = removecore which = 1234 } # Jeju - Korea command = { type = removecore which = 1230 } # Gwangju - Korea command = { type = removecore which = 1231 } # Daegu - Korea command = { type = removecore which = 1232 } # Busan - Korea command = { type = removecore which = 1233 } # Chuncheon - Korea command = { type = removecore which = 1228 } # Seoul - Korea command = { type = removecore which = 1229 } # Seoul - Korea command = { type = removecore which = 1224 } # Sinuiju - Korea command = { type = removecore which = 1226 } # Ganggye - Korea command = { type = removecore which = 1225 } # Cheongjin - Korea command = { type = removecore which = 1227 } # Hamheung - Korea command = { type = removecore which = 1223 } # Wonsan - Korea command = { type = removecore which = 1221 } # Pyeongyang - Korea command = { type = removecore which = 1222 } # Sariwon - Korea command = { type = removeclaim which = 1216 } command = { type = removeclaim which = 1219 } command = { type = removeclaim which = 1235 } command = { type = removeclaim which = 1236 } command = { type = removeclaim which = 1245 } command = { type = sleepevent which = 2011018 } command = { type = non_aggression which = JAP where = CHI } command = { type = non_aggression which = JAP where = U76 } command = { trigger = { ai = yes } type = ai which = "switch/Combat_off.ai" } command = { type = secedeprovince which = U67 value = 1216 when = 2 } command = { type = secedeprovince which = U67 value = 1219 when = 2 } command = { type = secedeprovince which = U67 value = 1235 when = 2 } command = { type = secedeprovince which = U67 value = 1236 when = 2 } command = { type = secedeprovince which = U67 value = 1240 when = 2 } command = { type = secedeprovince which = U67 value = 1245 when = 2 } command = { type = secedeprovince which = U67 value = 1246 when = 2 } command = { type = secedearea which = CHI value = "Rehe" } command = { type = secedearea which = CHI value = "Hebei" } command = { type = secedearea which = CHI value = "Chahar" } command = { type = secedearea which = CHI value = "Liaoning" } command = { type = secedearea which = CHI value = "Jilin" } command = { type = secedearea which = CHI value = "Heliongjiang" } command = { type = end_mastery which = MAN } command = { type = end_mastery which = MEN } command = { type = end_mastery which = KOR } } action_b = { ai_chance = 0 name = "EVT_3824_ACTB" # command = { type = dissent value = 5 } } } event = { id = 2012069 random = no country = U67 trigger = { war = { country = U67 country = JAP } event = 2012065 #Korea area = { area = "Shandong" country = -3 } area = { area = "Jiangsu" country = -3 } area = { area = "Fujian" country = -3 } area = { area = "Guangdong" country = -3 } area = { area = "Hebei" country = -3 } area = { area = "Taiwan" country = -3 } event = 2012057 event = 2012045 event = 2012043 control = { province = 1219 data = -3 } #Dalian NOT = { control = { province = 1216 data = JAP } control = { province = 1217 data = JAP } control = { province = 1218 data = JAP } control = { province = 1220 data = JAP } #Manchurian shore, in case Jap annexed MAN } OR = { exists = CHI AND = { owned = { province = 1299 data = U67 } owned = { province = 1377 data = U67 } } } OR = { not = { exists = MAN } not = { war = { country = U67 country = MAN } war = { country = CHI country = MAN } } } } name = "Victory on the Mainland and Taiwan!" desc = "We have achieved an overwhelming victory against Japan and ousted them from the mainland! What is more, we have managed to reclaim the Chinese island of Taiwan, thus completing the liberation of China and Korea from Japanese aggression! However, their navy is still formidable, and it's not likely that we will be able to assault the mainland for the foreseeable future. Is it peace, then? Or do we push for the invasion of Japan itself?" style = 2 picture = "news_paper" date = { day = 20 month = december year = 1936 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "Propose peace" ai_chance = 25 command = { type = dissent value = -10 } command = { type = trigger which = 2012070 } } action = { name = "Let us put the kibosh on Imperial Japan!" ai_chance = 75 command = {} } } event = { id = 2012070 random = no country = JAP name = "EVT_3824_NAME" desc = "EVT_3824_DESC" style = 2 picture = "news_paper" action_a = { ai_chance = 100 name = "EVT_3824_ACTA" # command = { type = leave_alliance } command = { type = peace which = U67 value = 1 } command = { type = peace which = CHI value = 1 } command = { type = peace which = CHC value = 1 } command = { type = peace which = CGX value = 1 } command = { type = peace which = SIK value = 1 } command = { type = peace which = CXB value = 1 } command = { type = peace which = CYN value = 1 } command = { type = peace which = TIB value = 1 } command = { type = dissent value = 10 } command = { type = domestic which = democratic value = 4 } command = { type = domestic which = political_left value = 4 } command = { type = domestic which = free_market value = -1 } command = { type = domestic which = freedom value = -1 } #command = { type = set_domestic which = professional_army value = 2 } command = { type = domestic which = defense_lobby value = -3 } command = { type = domestic which = interventionism value = -3 } #Korea command = { type = removecore which = 1234 } # Jeju - Korea command = { type = removecore which = 1230 } # Gwangju - Korea command = { type = removecore which = 1231 } # Daegu - Korea command = { type = removecore which = 1232 } # Busan - Korea command = { type = removecore which = 1233 } # Chuncheon - Korea command = { type = removecore which = 1228 } # Seoul - Korea command = { type = removecore which = 1229 } # Seoul - Korea command = { type = removecore which = 1224 } # Sinuiju - Korea command = { type = removecore which = 1226 } # Ganggye - Korea command = { type = removecore which = 1225 } # Cheongjin - Korea command = { type = removecore which = 1227 } # Hamheung - Korea command = { type = removecore which = 1223 } # Wonsan - Korea command = { type = removecore which = 1221 } # Pyeongyang - Korea command = { type = removecore which = 1222 } # Sariwon - Korea command = { type = removecore which = 1361 } # Taiwan command = { type = removecore which = 1362 } command = { type = removecore which = 1363 } command = { type = removecore which = 1364 } command = { type = removeclaim which = 1216 } command = { type = removeclaim which = 1219 } command = { type = removeclaim which = 1235 } command = { type = removeclaim which = 1236 } command = { type = removeclaim which = 1245 } command = { type = sleepevent which = 2011018 } command = { type = non_aggression which = JAP where = CHI } command = { type = non_aggression which = JAP where = U76 } command = { trigger = { ai = yes } type = ai which = "switch/Combat_off.ai" } command = { type = secederegion which = U67 value = "China" } command = { type = end_mastery which = MAN } command = { type = end_mastery which = MEN } command = { type = end_mastery which = KOR } } action_b = { ai_chance = 0 name = "EVT_3824_ACTB" # command = { type = dissent value = 5 } } } #China returns to civil war series event = { id = 2012071 random = no country = U67 trigger = { OR = { event = 2012067 event = 2012069 #China victorious } } name = "The unified front is falling apart" desc = DESC_CCROWNING style = 2 picture = "news_paper" date = { day = 0 month = january year = 1940 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "Long live the king!" command = { type = dissent value = -5 } command = { type = trigger which = 2012072 } #Communists prepare for civil war command = { type = trigger which = 2012073 } #The KMT chooses its fate command = { trigger = { local_flag = cbadindustry } type = peacetime_ic_mod value = 40 } command = { trigger = { alliance = { country = U67 country = CHI } } type = leave_alliance } command = { trigger = { alliance = { country = U67 country = CHC } } type = leave_alliance } command = { type = end_access which = CHI } command = { type = end_access which = CHC } } } event = { id = 2012072 random = no country = CHC name = "The Glorious Revolution draws near!" desc = "With the Japanese threat gone, we can now fully concentrate on spreading Communism throughout China. The reactionaries have split into two mutually hostile factions. We have captured a lot of materiel and resources in general during the war. Let us prepare for the final glorious stroke, as the capitalist scum tear at each other's throats!" style = 2 picture = "news_paper" action = { name = "Hang the capitalists!" ai_chance = 100 command = { type = dissent value = -20 } command = { type = secedearea which = U67 value = "Shanxi" when = 2 } command = { type = money value = 100 } command = { type = supplies value = 3000 } command = { type = manpowerpool value = 250 when = 0 } command = { type = free_ic value = 20 } command = { type = free_energy value = 40 } command = { type = free_metal value = 20 } command = { type = free_rare_materials value = 10 } command = { trigger = { alliance = { country = CHC country = CHI } } type = leave_alliance } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { ai = yes } type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { trigger = { alliance = { country = U67 country = CHI } } type = leave_alliance } command = { trigger = { alliance = { country = U67 country = U67 } } type = leave_alliance } command = { type = end_access which = CHI } command = { type = end_access which = U67 } } } event = { id = 2012073 random = no country = CHI name = "The Unified Front falls apart" desc = DESC_UFCOLLAPSE style = 2 picture = "news_paper" action = { name = "Cave in" ai_chance = 0 command = { type = trigger which = 2012074 } } action = { name = "We are China and we will prove it!" #command = {} #Placeholder for AI switch, if any used command = { type = dissent value = 5 } #Not too much, or they'll fall apart completely command = { type = strength which = land when = 1 where = 1 value = -0.2 } command = { type = independence which = CXB value = 1 when = 0 } command = { type = trigger which = 2012074 } command = { type = independence which = CSX value = 1 when = 0 } command = { type = trigger which = 2012075 } command = { type = independence which = CGX value = 1 when = 0 } command = { type = trigger which = 2012076 } command = { type = independence which = CYN value = 1 when = 0 } command = { type = trigger which = 2012077 } command = { type = end_access which = U67 } command = { type = end_access which = CHC } command = { trigger = { army = 81 } type = delete_unit which = -1 } #lose up to 60 divisions, but keep no less than 80 command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } command = { trigger = { army = 81 } type = delete_unit which = -1 } } } event = { id = 2012074 random = no country = CXB name = "Setup" desc = "Resurgent warlord setup" style = 2 picture = "news_paper" action = { name = "Ok" ai_chance = 100 command = { type = manpowerpool value = 5 when = 1 } command = { type = set_domestic which = democratic value = 3 } command = { type = set_domestic which = political_left value = 3 } command = { type = set_domestic which = free_market value = 5 } command = { type = set_domestic which = freedom value = 2 } command = { type = set_domestic which = professional_army value = 6 } command = { type = set_domestic which = defense_lobby value = 7 } command = { type = set_domestic which = interventionism value = 3 } command = { type = build_division which = hq when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = end_puppet } } } event = { id = 2012075 random = no country = CSX name = "Setup" desc = "Resurgent warlord setup" style = 2 picture = "news_paper" action = { name = "Ok" ai_chance = 100 command = { type = manpowerpool value = 5 when = 1 } command = { type = set_domestic which = democratic value = 3 } command = { type = set_domestic which = political_left value = 3 } command = { type = set_domestic which = free_market value = 5 } command = { type = set_domestic which = freedom value = 2 } command = { type = set_domestic which = professional_army value = 6 } command = { type = set_domestic which = defense_lobby value = 7 } command = { type = set_domestic which = interventionism value = 3 } command = { type = build_division which = hq when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = end_puppet } } } event = { id = 2012076 random = no country = CGX name = "Setup" desc = "Resurgent warlord setup" style = 2 picture = "news_paper" action = { name = "Ok" ai_chance = 100 command = { type = manpowerpool value = 5 when = 1 } command = { type = set_domestic which = democratic value = 3 } command = { type = set_domestic which = political_left value = 3 } command = { type = set_domestic which = free_market value = 8 } command = { type = set_domestic which = freedom value = 2 } command = { type = set_domestic which = professional_army value = 6 } command = { type = set_domestic which = defense_lobby value = 7 } command = { type = set_domestic which = interventionism value = 5 } command = { type = build_division which = hq when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = infantry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = infantry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = infantry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = end_puppet } } } event = { id = 2012077 random = no country = CYN name = "Setup" desc = "Resurgent warlord setup" style = 2 picture = "news_paper" action = { name = "Ok" ai_chance = 100 command = { type = manpowerpool value = 5 when = 1 } command = { type = set_domestic which = democratic value = 3 } command = { type = set_domestic which = political_left value = 3 } command = { type = set_domestic which = free_market value = 5 } command = { type = set_domestic which = freedom value = 2 } command = { type = set_domestic which = professional_army value = 6 } command = { type = set_domestic which = defense_lobby value = 7 } command = { type = set_domestic which = interventionism value = 3 } command = { type = build_division which = hq when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = end_puppet } } } event = { id = 2012078 random = no country = U67 decision = { or = { event = { id = 2012067 days = 450 } event = { id = 2012069 days = 400 } } } decision_trigger = { or = { event = { id = 2012067 days = 450 } event = { id = 2012069 days = 400 } } not = { dissent = 10 } army = 40 } trigger = { or = { event = { id = 2012067 days = 450 } event = { id = 2012069 days = 400 } } not = { dissent = 10 } army = 40 } name = "The Second Chinese Civil War" desc = "After defeating the Japanese, China was once again overrun by internal divisions, which eventually escalated into a generalized civil war of until then unparalleled ferocity. Lim Weimin, self-proclaimed king of China, landed the first decisive blows some 13 months after the Japanese were ousted. Will he land the last?" date = { day = 0 month = january year = 1941 } offset = 20 deathdate = { day = 29 month = december year = 1948 } style = 2 picture = "news_paper" action = { name = "We will bury them" ai_chance = 100 command = { trigger = { OR = { alliance = { country = U67 country = CHI } alliance = { country = U67 country = CHC } alliance = { country = U67 country = CSX } alliance = { country = U67 country = CGX } alliance = { country = U67 country = CXB } alliance = { country = U67 country = CYN } }} type = leave_alliance } command = { type = war which = CHI } command = { type = war which = CHC } command = { type = war which = CSX } command = { type = war which = CYN } command = { type = war which = CGX } command = { type = war which = CXB } command = { type = dissent value = -60 } command = { type = belligerence value = -20 } command = { type = trigger which = 2012079 } #Commies command = { type = trigger which = 2012080 } #Nats } } event = { id = 2012079 random = no country = CHC name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "To arms, comrades!" ai_chance = 100 command = { trigger = { OR = { alliance = { country = CHC country = CHI } alliance = { country = CHC country = CSX } alliance = { country = CHC country = CGX } alliance = { country = CHC country = CXB } alliance = { country = CHC country = CYN } }} type = leave_alliance } command = { type = war which = CHI } command = { type = war which = CSX } command = { type = war which = CYN } command = { type = war which = CGX } command = { type = war which = CXB } command = { type = dissent value = -60 } command = { type = belligerence value = -20 } } } event = { id = 2012080 random = no country = CHI name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "Damn all traitors!" ai_chance = 100 command = { trigger = { OR = { alliance = { country = CHI country = CSX } alliance = { country = CHI country = CGX } alliance = { country = CHI country = CXB } alliance = { country = CHI country = CYN } }} type = leave_alliance } command = { type = war which = CSX } command = { type = war which = CYN } command = { type = war which = CGX } command = { type = war which = CXB } command = { type = dissent value = -40 } command = { type = belligerence value = -20 } command = { type = build_division which = hq when = 1 cost = -0.01 where = 5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = trigger which = 2012081 } #Minor warlords command = { type = trigger which = 2012082 } command = { type = trigger which = 2012083 } command = { type = trigger which = 2012084 } } } event = { id = 2012081 random = no country = CSX name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "Our time is now!" ai_chance = 100 command = { trigger = { OR = { alliance = { country = CSX country = CGX } alliance = { country = CSX country = CXB } alliance = { country = CSX country = CYN } }} type = leave_alliance } command = { type = war which = CYN } command = { type = war which = CGX } command = { type = war which = CXB } command = { type = dissent value = -20 } command = { type = belligerence value = -5 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } } } event = { id = 2012082 random = no country = CGX name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "Our time is now!" ai_chance = 100 command = { trigger = { OR = { alliance = { country = CGX country = CXB } alliance = { country = CGX country = CYN } }} type = leave_alliance } command = { type = war which = CYN } command = { type = war which = CXB } command = { type = dissent value = -14 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } } } event = { id = 2012083 random = no country = CXB name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "Our time is now!" ai_chance = 100 command = { trigger = { alliance = { country = CXB country = CYN } } type = leave_alliance } command = { type = war which = CYN } command = { type = dissent value = -8 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } } } event = { id = 2012084 random = no country = CYN name = "Second civil war" desc = "The second civil war has started in earnest!" style = 2 picture = "news_paper" action = { name = "Our time is now!" ai_chance = 100 command = { type = dissent value = -2 } command = { type = build_division which = cavalry when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } command = { type = build_division which = militia when = 1 cost = -0.01 where = 5 } } } event = { id = 2012085 random = no country = U67 trigger = { area = { area = "Guangdong" data = 1 country = U67 } area = { area = "Jiangxi" data = 1 country = u67 } area = { area = "Fujian" data = 1 country = u67 } area = { area = "Zheijang" data = 1 country = u67 } area = { area = "Jiangsu" data = 1 country = u67 } area = { area = "Anhui" data = 1 country = u67 } area = { area = "Henan" data = 1 country = u67 } area = { area = "Guangdong" data = 2 country = u67 } area = { area = "Jiangxi" data = 2 country = u67 } area = { area = "Fujian" data = 2 country = u67 } area = { area = "Zheijang" data = 2 country = u67 } area = { area = "Jiangsu" data = 2 country = u67 } area = { area = "Anhui" data = 2 country = u67 } area = { area = "Henan" data = 2 country = u67 } event = 2012063 event = 2012058 event = 2012060 } name = "Partial unification" desc = "We have united most of the key strategic areas in China under our command! Nobody can seriously dispute Lim Weiming's claim to the Dragon Throne and the Mandate of Heaven. Now we have free hand to complete the unification and show the world why we call ourselves the Middle Kingdom!" style = 2 picture = "news_paper" date = { day = 20 month = december year = 1936 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We'll soon have it all!" ai_chance = 25 command = { type = dissent value = -10 } command = { type = construct which = ic where = 1247 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = manpowerpool value = 10 when = 1 } command = { type = waketeam which = 1155001 } command = { type = waketeam which = 1155002 } command = { type = waketeam which = 1155003 } command = { type = waketeam which = 1155004 } command = { type = waketeam which = 1155005 } command = { type = waketeam which = 1155006 } command = { type = waketeam which = 1155007 } command = { type = waketeam which = 1155008 } command = { type = waketeam which = 1155009 } command = { type = waketeam which = 1155010 } command = { type = waketeam which = 1155011 } command = { type = waketeam which = 1155012 } command = { type = waketeam which = 1155013 } command = { type = waketeam which = 1155014 } command = { type = wakeleader which = 115365 } command = { type = wakeleader which = 115366 } command = { type = wakeleader which = 115367 } command = { type = wakeleader which = 115368 } command = { type = wakeleader which = 115369 } command = { type = wakeleader which = 115370 } command = { type = wakeleader which = 115371 } command = { type = wakeleader which = 115372 } command = { type = wakeleader which = 115373 } command = { type = wakeleader which = 115374 } command = { type = wakeleader which = 115375 } command = { type = wakeleader which = 115376 } command = { type = wakeleader which = 115377 } command = { type = wakeleader which = 115378 } command = { type = wakeleader which = 115379 } command = { type = wakeleader which = 115380 } command = { type = wakeleader which = 115381 } command = { type = wakeleader which = 115382 } command = { type = wakeleader which = 115383 } command = { type = wakeleader which = 115384 } command = { type = wakeleader which = 115385 } command = { type = wakeleader which = 115386 } command = { type = wakeleader which = 115387 } command = { type = wakeleader which = 115388 } command = { type = wakeleader which = 115389 } command = { type = wakeleader which = 115390 } command = { type = wakeleader which = 115391 } command = { type = wakeleader which = 115392 } command = { type = wakeleader which = 115393 } command = { type = wakeleader which = 115394 } command = { type = wakeleader which = 115395 } command = { type = wakeleader which = 115396 } command = { type = wakeleader which = 115397 } command = { type = wakeleader which = 115398 } command = { type = wakeleader which = 115399 } command = { type = wakeleader which = 115400 } command = { type = wakeleader which = 115401 } command = { type = wakeleader which = 115402 } command = { type = wakeleader which = 115403 } command = { type = wakeleader which = 115404 } command = { type = wakeleader which = 115405 } command = { type = wakeleader which = 115406 } command = { type = wakeleader which = 115407 } command = { type = wakeleader which = 115408 } command = { type = wakeleader which = 115409 } command = { type = wakeleader which = 115410 } } } event = { id = 2012086 random = no country = U67 trigger = { OR = { AND = { alliance = { country = TIB country = U67 } region = { region = "China" data = 1 country = -3 } region = { region = "China" data = 2 country = -3 } not = { exists = CHI exists = CHC exists = SIK exists = CYN exists = CGX exists = CSX exists = CXB } } AND = { region = { region = "China" data = 1 country = U67 } region = { region = "China" data = 2 country = U67 } } } } name = "Total unification" desc = "Finally, we have unified all the territories of the Middle Kingdom, and confirmed beyond any doubt that the Lim Dynasty holds the Mandate of Heaven!" style = 2 picture = "news_paper" date = { day = 20 month = december year = 1936 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "China is whole once more!" ai_chance = 25 command = { type = dissent value = -10 } command = { type = construct which = ic where = 1247 value = 1 } command = { type = construct which = ic where = 1241 value = 2 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } command = { type = manpowerpool value = 10 when = 1 } } } #China goes to war abroad event = { id = 2012087 random = no country = u67 decision = { event = 2012085 #Part. unification army = 100 exists = GER not = { ispuppet = GER war = { country = GER country = U67 } } } decision_trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = GER value = 1 } air_percentage = { country = GER value = 1 } exists = GER not = { ispuppet = GER war = { country = GER country = U67 } } } trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = GER value = 1 } air_percentage = { country = GER value = 1 } exists = GER not = { ispuppet = GER war = { country = GER country = U67 } } } name = "Subduing the Fascists" desc = "Our army and many of our people have become so inured to war that adapting to peace is difficult. It's much easier to find an enemy out in the world to pick on, and the European Fascists, with their despicable crimes against humanity, are a prime target." style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = GER } command = { type = dissent value = -5 } command = { trigger = { exists = ITA not = { ispuppet = ITA war = { country = ITA country = U67 } } } type = war which = ITA } command = { trigger = { exists = ITA not = { ispuppet = ITA } } type = dissent value = -5 } command = { trigger = { exists = HUN not = { ispuppet = HUN war = { country = HUN country = U67 } } } type = war which = HUN } command = { trigger = { exists = HUN not = { ispuppet = HUN } } type = dissent value = -5 } command = { trigger = { exists = ROM not = { ispuppet = ROM war = { country = ROM country = U67 } } } type = war which = ROM } command = { trigger = { exists = ROM not = { ispuppet = ROM } } type = dissent value = -5 } command = { trigger = { exists = BUL not = { ispuppet = BUL war = { country = BUL country = U67 } } } type = war which = BUL } command = { trigger = { exists = BUL not = { ispuppet = BUL } } type = dissent value = -5 } command = { trigger = { exists = SPA not = { ispuppet = SPA war = { country = SPA country = U67 } } } type = war which = SPA } command = { trigger = { exists = SPA not = { ispuppet = SPA } } type = dissent value = -5 } command = { trigger = { exists = RUS not = { ispuppet = RUS war = { country = SPA country = U67 } } } type = war which = RUS } command = { trigger = { exists = RUS not = { ispuppet = RUS } } type = dissent value = -5 } } } event = { id = 2012088 random = no country = u67 decision = { event = 2012085 #Part. unification army = 200 exists = SOV not = { ispuppet = SOV war = { country = SOV country = U67 } } } decision_trigger = { event = 2012085 #Part. unification army = 200 naval_percentage = { country = SOV value = 0.4 } air_percentage = { country = SOV value = 0.4 } exists = SOV not = { ispuppet = SOV war = { country = SOV country = U67 } } } trigger = { event = 2012085 #Part. unification army = 200 naval_percentage = { country = SOV value = 0.4 } air_percentage = { country = SOV value = 0.4 } exists = SOV not = { ispuppet = SOV war = { country = SOV country = U67 } } } name = "Subduing the Communists" desc = "Our army and many of our people have become so inured to war that adapting to peace is difficult. It's much easier to find an enemy out in the world to pick on, and the Communists, with their despicable ideology, are a prime target. Moreover, they hold sway over Sinkiang and Mongolia, which are legally Chinese holdings!" style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = SOV } command = { type = dissent value = -5 } command = { trigger = { exists = SIK not = { war = { country = SIK country = U67 } } } type = war which = SIK } command = { trigger = { exists = SIK } type = dissent value = -5 } } } event = { id = 2012089 random = no country = u67 decision = { event = 2012085 #Part. unification army = 100 exists = JAP not = { war = { country = SOV country = U67 } } OR = { event = { id = 2012067 days = 1550 } event = { id = 2012069 days = 1500 } } } decision_trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = JAP value = 0.4 } air_percentage = { country = JAP value = 0.4 } exists = JAP not = { war = { country = JAP country = U67 } } OR = { event = { id = 2012067 days = 1550 } event = { id = 2012069 days = 1500 } } } trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = JAP value = 0.4 } air_percentage = { country = JAP value = 0.4 } exists = JAP not = { war = { country = JAP country = U67 } } OR = { event = { id = 2012067 days = 1550 } event = { id = 2012069 days = 1500 } } event = 2012090 } name = "Subduing the Japanese" desc = "Our hated enemy, the no-longer-Empire of Japan, is wollowing in its own weakness and shameful defeat, but there are plenty in the Chinese Army who think that the Japanese government and army have not been properly called to account for their crimes on our land. It's high time to bury the hatchet... in Showa's skull." style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = JAP } command = { type = dissent value = -5 } } } event = { id = 2012090 random = no country = U67 # Triggered by JAP 2011007 name = "EVT_4100_NAME" desc = "EVT_4100_DESC" style = 2 picture = "news_paper" action = { name = "They will rue this day..." command = {} } } event = { id = 2012091 random = no country = u67 decision = { event = 2012085 #Part. unification army = 100 exists = ENG not = { ispuppet = ENG war = { country = ENG country = U67 } } } decision_trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = ENG value = 0.4 } air_percentage = { country = ENG value = 0.4 } exists = ENG not = { ispuppet = ENG war = { country = ENG country = U67 } } } trigger = { event = 2012085 #Part. unification army = 200 naval_percentage = { country = ENG value = 0.4 } air_percentage = { country = ENG value = 0.4 } exists = ENG not = { ispuppet = ENG war = { country = ENG country = U67 } } } name = "Subduing the Capitalists" desc = "Our army and many of our people have become so inured to war that adapting to peace is difficult. It's much easier to find an enemy out in the world to pick on, and the Capitalists, with their despicable ideology, are a prime target. Moreover, the scum still own Honk Kong, a Chinese island!" style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = ENG } command = { type = dissent value = -5 } command = { trigger = { exists = FRA not = { war = { country = FRA country = U67 } } } type = war which = FRA } command = { trigger = { exists = FRA } type = dissent value = -5 } } } event = { id = 2012092 random = no country = u67 decision = { event = 2012085 #Part. unification army = 100 exists = USA not = { ispuppet = usa war = { country = usa country = U67 } } } decision_trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = usa value = 0.25 } air_percentage = { country = usa value = 0.25 } exists = usa not = { ispuppet = usa war = { country = usa country = U67 } } } trigger = { event = 2012085 #Part. unification army = 100 naval_percentage = { country = usa value = 0.25 } air_percentage = { country = usa value = 0.25 } exists = usa not = { ispuppet = usa war = { country = usa country = U67 } } } name = "Subduing the USA" desc = "Our army and many of our people have become so inured to war that adapting to peace is difficult. It's much easier to find an enemy out in the world to pick on, and the American Capitalists, with their despicable ideology, are a prime target." style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = usa } command = { type = dissent value = -5 } } } event = { id = 2012093 random = no country = u67 decision = { event = 2012085 #Part. unification exists = POR owned = { province = 1371 data = POR } not = { war = { country = POR country = U67 } } } decision_trigger = { event = 2012085 #Part. unification exists = POR owned = { province = 1371 data = POR } not = { war = { country = POR country = U67 } } } trigger = { event = 2012085 #Part. unification exists = POR owned = { province = 1371 data = POR } not = { war = { country = POR country = U67 } } } name = "Subduing Portugal" desc = "Our army and many of our people have become so inured to war that adapting to peace is difficult. It's much easier to find an enemy out in the world to pick on, and the Portuguese have been holding Macao for more than long enough." style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "We will bury them" ai_chance = 100 command = { type = domestic which = interventionism value = 1 } command = { type = war which = POR } command = { type = dissent value = -5 } } } event = { id = 2012094 random = no country = u67 decision = { event = 2012085 #Part. unification exists = TIB ai = TIB } decision_trigger = { event = 2012085 #Part. unification exists = TIB atwar = no money = 1000 supplies = 5000 ai = TIB } trigger = { event = 2012085 #Part. unification exists = TIB atwar = no money = 1000 supplies = 5000 ai = TIB } name = "The Tibetan connection" desc = "Tibet's history has been entertwined with China's since the dawn of time. Now that we are consolidating China, we should extend the hand of friendship their way; we must make sure Tibet sticks close to us and is able to protect itself from British or Russian imperialism." style = 2 picture = "news_paper" date = { day = 0 month = january year = 1943 } offset = 20 deathdate = { day = 29 month = march year = 1967 } action = { name = "Offer alliance and aid" ai_chance = 100 command = { type = domestic which = interventionism value = -1 } command = { type = dissent value = -5 } command = { type = money value = -1000 } command = { type = supplies value = -5000 } command = { type = relation which = TIB value = 200 } command = { type = event which = 2012094 where = TIB when = 360 } } } event = { id = 2012095 random = no country = TIB name = "The Tibetan connection" desc = "The new Chinese ruler, King Lim, has devoted enormous diplomatic and material resources to modernizing Tibet as a partner to China in close military alliance. Since the Royalist Chinese were always respectful of Tibetan independence and properly reverent toward the Dalai Lama, this alliance gradually took shape, and the Tibetan economy was brought into the 20th century." style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = construct which = infrastructure where = 1286 value = 30 } command = { type = construct which = infrastructure where = 1287 value = 30 } command = { type = construct which = infrastructure where = 1288 value = 30 } command = { type = construct which = infrastructure where = 1289 value = 30 } command = { type = construct which = infrastructure where = 1290 value = 30 } command = { type = construct which = infrastructure where = 1294 value = 30 } command = { type = construct which = infrastructure where = 1295 value = 30 } command = { type = construct which = ic where = 1286 value = 2 } command = { type = construct which = ic where = 1287 value = 1 } command = { type = construct which = ic where = 1288 value = 1 } command = { type = construct which = ic where = 1289 value = 1 } command = { type = construct which = ic where = 1290 value = 1 } command = { type = construct which = ic where = 1294 value = 1 } command = { type = construct which = ic where = 1295 value = 3 } command = { type = manpowerpool value = 15 when = 1 } command = { type = alliance which = U67 } } } #British Raj Chinese province event = { id = 2012096 random = no country = U67 decision = { OR = { and = { war = { country = U67 country = U02 } owned = { province = 1278 data = U02 } } and = { war = { country = U67 country = ENG } owned = { province = 1278 data = ENG } } and = { war = { country = U67 country = IND } owned = { province = 1278 data = IND } } } control = { province = 1278 data = -1 } } decision_trigger = { OR = { and = { war = { country = U67 country = U02 } owned = { province = 1278 data = U02 } } and = { war = { country = U67 country = ENG } owned = { province = 1278 data = ENG } } and = { war = { country = U67 country = IND } owned = { province = 1278 data = IND } } } control = { province = 1278 data = -1 } supplies = 100 money = 5 } trigger = { ai = no OR = { and = { war = { country = U67 country = U02 } owned = { province = 1278 data = U02 } } and = { war = { country = U67 country = ENG } owned = { province = 1278 data = ENG } } and = { war = { country = U67 country = IND } owned = { province = 1278 data = IND } } } control = { province = 1278 data = -1 } supplies = 100 money = 5 } name = "Incorporating Sumdo" desc = "Our power now extends to the farthest corner of China - Sumdo, a small mountainous region which had been claimed and held by the British imperialist pig-dogs for centuries. No more; Samdo is now back in the Chinese fold, where it belongs." date = { day = 0 month = january year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Consolidate!" ai_chance = 100 command = { type = dissent value = -1 } command = { type = supplies value = -100 } command = { type = money value = -5 } command = { type = construct which = infrastructure where = 1278 value = 20 } command = { trigger = { owned = { province = 1278 data = IND } } type = trigger which = 2012097 } command = { trigger = { owned = { province = 1278 data = ENG } } type = trigger which = 2012098 } command = { trigger = { owned = { province = 1278 data = U02 } } type = trigger which = 2012099 } } } event = { id = 2012097 random = no country = IND name = "Samdo is lost!" desc = "The damned Chinese have claimed Samdo as their own, and gotten the population on their side somehow!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1278 when = 2 } } } event = { id = 2012098 random = no country = Eng name = "Samdo is lost!" desc = "The damned Chinese have claimed Samdo as their own, and gotten the population on their side somehow!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 0.1 } command = { type = secedeprovince which = U67 value = 1278 when = 2 } } } event = { id = 2012099 random = no country = U02 name = "Samdo is lost!" desc = "The damned Chinese have claimed Samdo as their own, and gotten the population on their side somehow!" style = 2 picture = "news_paper" action = { name = "Damn!" ai_chance = 100 command = { type = dissent value = 1 } command = { type = secedeprovince which = U67 value = 1278 when = 2 } } } #Agri project event = { id = 2012100 random = no country = U67 decision = { event = 2012086 event = 2012122 rare_materials = 3000 energy = 9000 } decision_trigger = { event = 2012086 event = 2012122 technology = 5040 rare_materials = 5000 energy = 15000 } trigger = { event = 2012086 event = 2012122 technology = 5040 rare_materials = 5000 energy = 15000 } name = "The Rice for China project" desc = "China was the cradle of agriculture more than 10,000 years ago, so it's a sad state of affairs when this is no longer the case. In the late 1940s, king Lim Weimin I had reunited the whole of China under his rule, and devoted huge resources to develop China's agriculture to the point where it would be the most advanced in the world. This vast undertaking was called Project Rice for China, and eventually proved an unadulterated success." date = { day = 0 month = january year = 1944 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Institute the project!" ai_chance = 100 command = { type = rarematerialspool value = -5000 } command = { type = energypool value = -15000 } command = { type = event which = 2012101 where = U67 when = 720 } } } event = { id = 2012101 random = no country = U67 name = "Rice for China!" desc = "Our vast agricultural project is well underway, and the most important advancements have already been put into practice! Our new, modern farms report staggering recort harvests, and our food and strategic materials supplies are not going to be a problem any time soon." style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = industrial_modifier which = total value = 5 } command = { type = industrial_modifier which = supplies value = 20 } command = { type = gain_tech which = 5720 } command = { type = gain_tech which = 53000 } command = { type = gain_tech which = 53010 } command = { type = add_prov_resource which = 1365 value = 1 where = rare_materials } #Special crops: +40 strategic materials command = { type = add_prov_resource which = 1369 value = 2 where = rare_materials } command = { type = add_prov_resource which = 1298 value = 2 where = rare_materials } command = { type = add_prov_resource which = 1379 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1244 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1245 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1217 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1218 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1201 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1203 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1268 value = 4 where = rare_materials } command = { type = add_prov_resource which = 1361 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1363 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1334 value = 3 where = rare_materials } command = { type = add_prov_resource which = 1335 value = 3 where = rare_materials } command = { type = add_prov_resource which = 1320 value = 2 where = rare_materials } command = { type = add_prov_resource which = 1324 value = 2 where = rare_materials } command = { type = add_prov_resource which = 1352 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1319 value = 4 where = rare_materials } command = { type = add_prov_resource which = 1327 value = 1 where = rare_materials } command = { type = add_prov_resource which = 1340 value = 4 where = rare_materials } command = { type = add_prov_resource which = 1324 value = 5 where = rare_materials } } } #Railroads event = { id = 2012102 random = no country = U67 decision = { event = 2012086 metal = 7000 energy = 7000 } decision_trigger = { event = 2012086 technology = 5040 metal = 10000 energy = 10000 } trigger = { event = 2012086 technology = 5040 metal = 10000 energy = 10000 } name = "The Beiping-Urumqi Double Railway" desc = "In order to bring the barely-united provinces of China closer together, a vast double railway project was launched, meant to connect Sinkiang with the power nucleus in Hebei, and to create work for the people." date = { day = 0 month = january year = 1944 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Build the railway!" ai_chance = 100 command = { type = metalpool value = -10000 } command = { type = energypool value = -10000 } command = { type = event which = 2012103 where = U67 when = 360 } } } event = { id = 2012103 random = no country = U67 name = "The Railway enters service!" desc = "As the Beiping-Urumqi Railway started to take shape, its future role as a vital communications artery became obvious, and numerous industrial projects were sponsored by the State along its route. Now, the railway is complete, and its attendant factories have opened their doors to take in the surpluss of workers!" style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = construct which = infrastructure where = 1280 value = 30 } command = { type = construct which = infrastructure where = 1281 value = 30 } command = { type = construct which = infrastructure where = 1277 value = 30 } command = { type = construct which = infrastructure where = 1266 value = 30 } command = { type = construct which = infrastructure where = 1265 value = 30 } command = { type = construct which = infrastructure where = 1268 value = 30 } command = { type = construct which = infrastructure where = 1269 value = 30 } command = { type = construct which = infrastructure where = 1251 value = 30 } command = { type = construct which = ic where = 1280 value = 1 } command = { type = construct which = ic where = 1281 value = 1 } command = { type = construct which = ic where = 1277 value = 1 } command = { type = construct which = ic where = 1266 value = 1 } command = { type = construct which = ic where = 1265 value = 1 } command = { type = construct which = ic where = 1268 value = 1 } command = { type = construct which = ic where = 1269 value = 1 } command = { type = construct which = ic where = 1251 value = 1 } } } event = { id = 2012104 random = no country = U67 decision = { event = 2012086 metal = 7000 energy = 7000 } decision_trigger = { event = 2012086 technology = 5040 metal = 10000 energy = 10000 } trigger = { event = 2012086 technology = 5040 metal = 10000 energy = 10000 } name = "The Guangzhou-Kunming-Ge'emu Double Railway" desc = "In order to bring the barely-united provinces of China closer together, a vast double railway project was launched, meant to connect the hinterlands of the southwest and west with the industrial powerhouse city of Guangzhou, Guangdong, and to create work for the people." date = { day = 0 month = january year = 1944 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Build the railway!" ai_chance = 100 command = { type = metalpool value = -10000 } command = { type = energypool value = -10000 } command = { type = event which = 2012105 where = U67 when = 360 } } } event = { id = 2012105 random = no country = U67 name = "The Railway enters service!" desc = "As the Beiping-Urumqi Railway started to take shape, its future role as a vital communications artery became obvious, and numerous industrial projects were sponsored by the State along its route. Now, the railway is complete, and its attendant factories have opened their doors to take in the surpluss of workers!" style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 #1369 1383 1382 1305 1303 1390 1293 1283 command = { type = construct which = infrastructure where = 1369 value = 30 } command = { type = construct which = infrastructure where = 1383 value = 30 } command = { type = construct which = infrastructure where = 1382 value = 30 } command = { type = construct which = infrastructure where = 1305 value = 30 } command = { type = construct which = infrastructure where = 1303 value = 30 } command = { type = construct which = infrastructure where = 1390 value = 30 } command = { type = construct which = infrastructure where = 1293 value = 30 } command = { type = construct which = infrastructure where = 1283 value = 30 } command = { type = construct which = ic where = 1369 value = 1 } command = { type = construct which = ic where = 1383 value = 1 } command = { type = construct which = ic where = 1382 value = 1 } command = { type = construct which = ic where = 1305 value = 1 } command = { type = construct which = ic where = 1303 value = 1 } command = { type = construct which = ic where = 1293 value = 1 } command = { type = construct which = ic where = 1283 value = 1 } command = { type = construct which = ic where = 1390 value = 1 } } } event = { id = 2012106 random = no country = U67 decision = { event = 2012104 event = 2012102 #Previous railroads started metal = 10000 energy = 10000 } decision_trigger = { event = 2012104 event = 2012102 #Previous railroads started technology = 5040 metal = 15000 energy = 15000 } trigger = { event = 2012104 event = 2012102 #Previous railroads started technology = 5040 metal = 15000 energy = 15000 } name = "The Guangzhou-Xi'an-Beijing Double Railway" desc = "To complete the great upgrade of China's infrastructure, King Lim Weimin I ordered the final and greatest new double railway, between Guangzhou and Beijing, thus creating a massive loop of modern rail around the interior of the country. Because the Eastern shore of China was sufficiently developed already, the new railroad was diverted inland, through the ancient capital, Xi'an, which would see a massive upsurge in population and jobs." date = { day = 0 month = january year = 1946 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Build the railway!" ai_chance = 100 command = { type = metalpool value = -15000 } command = { type = energypool value = -15000 } command = { type = event which = 2012107 where = U67 when = 360 } } } event = { id = 2012107 random = no country = U67 name = "The Railway enters service!" desc = "As the Beiping-Xian-Guangzhou Railway started to take shape, its future role as a vital communications artery became obvious, and numerous industrial projects were sponsored by the State along its route. Now, the railway is complete, and its attendant factories have opened their doors to take in the surpluss of workers!" style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = construct which = infrastructure where = 1271 value = 30 } command = { type = construct which = infrastructure where = 1256 value = 30 } command = { type = construct which = infrastructure where = 1258 value = 40 } #Xi'an command = { type = construct which = infrastructure where = 1368 value = 30 } command = { type = construct which = infrastructure where = 1311 value = 30 } command = { type = construct which = infrastructure where = 1308 value = 30 } command = { type = construct which = infrastructure where = 1313 value = 30 } command = { type = construct which = infrastructure where = 1314 value = 30 } command = { type = construct which = infrastructure where = 1315 value = 30 } command = { type = construct which = infrastructure where = 1257 value = 30 } command = { type = construct which = infrastructure where = 1253 value = 30 } command = { type = construct which = infrastructure where = 1252 value = 20 } command = { type = construct which = ic where = 1271 value = 1 } command = { type = construct which = ic where = 1311 value = 1 } command = { type = construct which = ic where = 1308 value = 1 } command = { type = construct which = ic where = 1313 value = 1 } command = { type = construct which = ic where = 1314 value = 1 } command = { type = construct which = ic where = 1315 value = 1 } command = { type = construct which = ic where = 1257 value = 1 } command = { type = construct which = ic where = 1253 value = 1 } command = { type = construct which = ic where = 1256 value = 1 } command = { type = construct which = ic where = 1258 value = 3 } #Xi'an command = { type = construct which = ic where = 1368 value = 1 } } } #Shouturen event tree event = { id = 2012108 random = no country = U67 decision = { event = 2012031 } decision_trigger = { event = 2012031 } trigger = { event = 2012031 } name = "The Shouturen" desc = DESC_SHOUTUREN date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Establish the Shouturen" ai_chance = 0 command = { type = local_setflag which = shouturen } command = { type = domestic which = freedom value = -1 } command = { type = local_setflag which = ctoomuchextremism } } action = { name = "Reject this idea" ai_chance = 100 command = { type = domestic which = freedom value = 3 } command = { type = domestic which = democratic value = 2 } command = { type = domestic which = political_left value = 4 } command = { type = dissent value = 30 } #The Middle Army and its customs and raucous armed women are very much not welcome among the Chinese people command = { type = local_setflag which = cupsetextremists } } } event = { id = 2012109 random = no country = U67 decision = { local_flag = shouturen } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 90 } } trigger = { local_flag = shouturen event = { id = 2012108 days = 90 } } name = "The Shouturen Schools" desc = DESC_SHOUTUREN_SCHOOLS date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Establish Shouturen Schooling" ai_chance = 100 command = { type = dissent value = 3 } command = { type = event which = 20121010 where = U67 when = 720 } } } event = { id = 2012110 random = no country = U67 name = "The Shouturen academies" desc = "After 2 years of functioning, the Shouturen exclusive academies and their research programs are bearing fruit, as research and development has become streamlined and no longer carries the burden of reactionary old professors who cared too much about the traditional values and teachings of Confucius and others, and too little about pure science." style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = research_mod value = 3 } } } event = { id = 2012111 random = no country = U67 decision = { local_flag = shouturen event = { id = 2012108 days = 100 } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 100 } month = 1 not = { month = 4 } } trigger = { local_flag = shouturen event = { id = 2012108 days = 100 } } name = "The first Shouturen farms" desc = "Lim Weimin was loath to allow his precious Shouturen to depend on the antagonistic and reactionary Chinese peasants for their food. To change this, more homestead-minded Shouturen were encouraged to set up and work their own farms. Though often put in less than ideal lands, they were organized along military lines and would lead the production reports from year one. This in turn allowed Lim to placate the peasants somewhat, by requisitioning much less food from them." date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Establish the farms and reduce taxes" ai_chance = 75 command = { type = supplies value = -100 } command = { trigger = { not = { domestic = { type = democratic value = 7 } } } type = change_policy which = democratic value = 1 } command = { trigger = { domestic = { type = democratic value = 7 } } type = change_policy which = freedom value = 1 } } action = { name = "Establish the farms and keep the high taxes" ai_chance = 25 command = { type = dissent value = 3 } command = { type = money value = 100 } command = { type = supplies value = 1000 } } } event = { id = 2012112 random = no country = U67 decision = { local_flag = shouturen event = { id = 2012108 days = 145 } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 150 } control = { province = 1247 data = -1 } control = { province = 1241 data = -1 } } trigger = { local_flag = shouturen event = { id = 2012108 days = 150 } control = { province = 1247 data = -1 } control = { province = 1241 data = -1 } } name = "The arms industry monopoly" desc = "Since the Shouturen were a militaristic organization, they were always keen on having control over the production of their own weapons. Lim Weimin achieved this by nationalizing the few significant weapons manufacturers in Hebei unilaterally. As an initiative of his family, the New Tianjin harbor was also nationalized. This decision was highly unpopular, but yielded good results in the long term." date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Monopoly!" ai_chance = 75 command = { type = dissent value = 5 } command = { type = industrial_modifier which = total value = 5 } } } event = { id = 2012113 random = no country = U67 decision = { local_flag = shouturen event = { id = 2012108 days = 600 } not = { technology = 6900 } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 600 } control = { province = 1247 data = -1 } oil = 1000 not = { technology = 6900 } } trigger = { local_flag = shouturen event = { id = 2012108 days = 600 } control = { province = 1247 data = -1 } oil = 1000 not = { technology = 6900 } } name = "Tank divisions" desc = DESC_SHOUTUREN_TANKS date = { day = 0 month = january year = 1938 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Build them!" ai_chance = 50 command = { type = oilpool value = -1000 } command = { type = gain_tech which = 6900 } command = { type = manpowerpool value = 34.5 when = 0 } #Fixed amount, what is needed for 3 tank - eng units command = { trigger = { technology = 2070 } type = build_division which = armor value = engineer when = 3 where = 250 } command = { trigger = { NOT = { technology = 2070 } } type = build_division which = light_armor value = engineer when = 3 where = 250 } } } event = { id = 2012114 random = no country = U67 decision = { local_flag = shouturen event = { id = 2012108 days = 300 } supplies = 500 } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 300 } supplies = 1000 } trigger = { local_flag = shouturen event = { id = 2012108 days = 300 } supplies = 1000 } name = "Crackdown on banditry" desc = DESC_SHOUTUREN_CRACKDOWN date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Open season on the scum!" ai_chance = 75 command = { type = supplies value = -1000 } command = { type = sleepevent which = 2012115 } } } event = { id = 2012115 random = no persistent = yes country = U67 trigger = { local_flag = shouturen event = { id = 2012108 days = 350 } } name = "Rampant crime!" desc = "As the apparatus of state receded more and more from the lives of the masses to concentrate on the Shouturen, all sorts of bandits and crime syndicates have risen to fill the power vacuum, and with us sitting idly, chaos reigns, and the more brazen criminals are even attacking Shouturen establishments." date = { day = 0 month = march year = 1936 } offset = 50 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "We can't let this stand!" ai_chance = 75 command = { type = dissent value = 3 } command = { type = supplies value = -300 } } } event = { id = 2012116 random = no persistent = yes country = U67 trigger = { event = 2012114 leader = # Weici atwar = yes #Weici still hunts during peacetime, but keeps the gains. } name = "Lim Weici and the Bandit Hunt" desc = "As the Bandit Hunt began, Lim Weici, the most axebitten Shouturen of all, and her cronies took to it with unparalleled gusto. Stretching Shouturen rules, they took the fight to the enemy, seizing and plundering any resources and properties of their queries as they could. Most of these items went into the war effort." date = { day = 0 month = march year = 1936 } offset = 120 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "See? Criminals can contribute too!" ai_chance = 75 command = { type = supplies value = 200 } command = { type = metalpool value = 200 } command = { type = money value = 100 } } } event = { id = 2012117 random = no country = U67 persistent = yes one_action = yes decision = { local_flag = shouturen event = { id = 2012108 days = 500 } OR = { not = { event = 2012117 } event = { id = 2012117 days = 220 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } OR = { not = { event = 2012117 } event = { id = 2012117 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } money = 200 } trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } OR = { not = { event = 2012117 } event = { id = 2012117 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } money = 200 } name = "Recruitment campaign (Shouturen)" desc = "The Middle Army leadership knew that the Shouturen would always be few, but that didn't deter them from trying to recruit and convert the population, as they envisioned a distant future when the views of the Shouturen would become mainstream, and the organization itself, obsolete. These efforts were naturally ramped up when the army seemed too small for the country's needs, with various degrees of success. These recruitment attempts were also a good way to put all the captured weapons and materiel to good use." date = { day = 0 month = march year = 1936 } offset = 20 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Complete success!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = -3 } command = { type = manpowerpool value = 72 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Successful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = manpowerpool value = 60 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Reasonable turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 48 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Mediocre turnout" ai_chance = 20 command = { type = money value = -100 } command = { type = manpowerpool value = 36 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Bad turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 24 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Pitiful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 12 when = 0 } command = { type = build_division which = infantry value = engineer when = 1 cost = -0.2 where = 200 } } action = { name = "Complete failure!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = 1 } } } event = { id = 2012118 random = no country = U67 persistent = yes one_action = yes decision = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012085 event = 2012125 OR = { not = { event = 2012117 } event = { id = 2012117 days = 220 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012085 OR = { not = { event = 2012118 } event = { id = 2012118 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } money = 100 event = 2012125 } trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012085 OR = { not = { event = 2012118 } event = { id = 2012118 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } money = 100 event = 2012125 } name = "Recruitment campaign" desc = "The Middle Army leadership knew that the Shouturen would always be few, and as they got embroiled in more and more wars throughout the world, troops were needed regardless of any Shouturen sympathies. These efforts were naturally ramped up when the army seemed too small for the country's needs, with various degrees of success." date = { day = 0 month = march year = 1936 } offset = 20 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Complete success!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = -3 } command = { type = manpowerpool value = 72 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Successful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = manpowerpool value = 60 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Reasonable turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 48 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Mediocre turnout" ai_chance = 20 command = { type = money value = -100 } command = { type = manpowerpool value = 36 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Bad turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 24 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Pitiful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 12 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Complete failure!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = 1 } } } event = { id = 2012119 random = no country = U67 persistent = yes one_action = yes decision = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012086 event = 2012125 OR = { not = { event = 2012119 } event = { id = 2012119 days = 220 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012086 OR = { not = { event = 2012119 } event = { id = 2012119 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } event = 2012125 money = 100 } trigger = { local_flag = shouturen event = { id = 2012108 days = 500 } event = 2012086 OR = { not = { event = 2012119 } event = { id = 2012119 days = 240 } } OR = { and = { ic = 20 not = { army = 30 ic = 30 } } and = { ic = 30 not = { army = 40 ic = 50 } } and = { ic = 50 not = { army = 70 ic = 70 } } and = { ic = 70 not = { army = 100 ic = 100 } } and = { ic = 100 not = { army = 150 ic = 150 } } and = { ic = 150 not = { army = 250 ic = 200 } } and = { ic = 200 not = { army = 500 } } } event = 2012125 money = 100 } name = "Recruitment campaign" desc = "The Middle Army leadership knew that the Shouturen would always be few, and as they got embroiled in more and more wars throughout the world, troops were needed regardless of any Shouturen sympathies. These efforts were naturally ramped up when the army seemed too small for the country's needs, with various degrees of success." date = { day = 0 month = march year = 1936 } offset = 20 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Complete success!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = -3 } command = { type = manpowerpool value = 72 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Successful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = manpowerpool value = 60 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Reasonable turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 48 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Mediocre turnout" ai_chance = 20 command = { type = money value = -100 } command = { type = manpowerpool value = 36 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Bad turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 24 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Pitiful turnout" ai_chance = 15 command = { type = money value = -100 } command = { type = manpowerpool value = 12 when = 0 } command = { type = build_division which = militia value = police when = 1 cost = -0.2 where = 100 } } action = { name = "Complete failure!" ai_chance = 10 command = { type = money value = -100 } command = { type = dissent value = 1 } } } event = { id = 2012120 random = no country = U67 trigger = { event = 2012110 event = { id = 2012085 days = 720 } } date = { day = 0 month = march year = 1940 } offset = 20 deathdate = { day = 29 month = december year = 1963 } name = "The Shouturen academies" desc = "The Shouturen academies and their research programs have become widespread throughout China for the last years, and as the numbers of scientists increase within out isolated community, so does the quality of their work, pushed forward by shared experience and peer reviews." style = 2 picture = "news_paper" action = { name = "Excellent!" ai_chance = 100 command = { type = research_mod value = 3 } } } event = { id = 2012121 random = no country = U67 trigger = { event = { id = 2012085 days = 120 } local_flag = shouturen } date = { day = 0 month = march year = 1940 } offset = 20 deathdate = { day = 29 month = december year = 1963 } name = "The Shouturen throughout China" desc = "With the fall of the Kuomintang, Lim Weimin's kingdom became the dominant power in China and was increasingly accepted as the legitimate government of the country, posessing the Mandate of Heaven, but that did not change anyone's attutudes about their newfangled practices and lack of respect for tradition in general and Confucius in particular. Seeing this, the king and his top generals agreed to spread the shouturen laws to all of China south and west of Hebei." style = 2 picture = "news_paper" action = { name = "It is the only way" ai_chance = 100 command = { type = dissent value = 5 } command = { type = domestic which = freedom value = -2 } command = { type = industrial_modifier which = total value = 5 } command = { trigge = { event = 2012110 } type = research_mod value = 2 } } } event = { id = 2012122 random = no country = U67 decision = { local_flag = shouturen event = { id = 2012121 days = 100 } } decision_trigger = { local_flag = shouturen event = { id = 2012108 days = 100 } month = 1 not = { month = 4 } } trigger = { local_flag = shouturen event = { id = 2012108 days = 100 } } name = "The Shouturen farms" desc = "As Shouturen communities popped up throughout China, the shouturen Farming system followed them, into to the rough areas of China which could still be coaxed into a good harvest, but the common people, lacking discipline, hadn't exploited." date = { day = 0 month = march year = 1936 } offset = 10 deathdate = { day = 29 month = december year = 1963 } style = 2 picture = "news_paper" action = { name = "Very well." ai_chance = 75 command = { type = supplies value = -100 } command = { type = industrial_modifier which = supplies value = 5 } } } event = { id = 2012123 random = no country = U67 trigger = { or = { event = { id = 2012069 days = 20 } event = { id = 2012067 days = 20 } } local_flag = shouturen } date = { day = 0 month = march year = 1940 } offset = 20 deathdate = { day = 29 month = december year = 1963 } name = "The Man'chu Shouturen" desc = "With the defeat of Japan and the end of their puppet Manchukuo, Lim Weimin's kingdom became the dominant power in northern China, but that did not change anyone's attutudes about their newfangled practices and lack of respect for tradition in general and Confucius in particular. Seeing this, the king and his top generals agreed to spread the shouturen laws to Manchuria, particularly the rich iron ore mines near Dalian." style = 2 picture = "news_paper" action = { name = "It is the only way" ai_chance = 100 command = { type = dissent value = 4 } command = { type = domestic which = freedom value = -1 } command = { trigge = { event = 2012110 } type = research_mod value = 2 } command = { type = add_prov_resource which = 1220 value = 3 where = metal } command = { type = add_prov_resource which = 1217 value = 10 where = metal } } } event = { id = 2012124 random = no country = U67 trigger = { event = { id = 2012069 days = 20 } local_flag = shouturen } date = { day = 0 month = march year = 1940 } offset = 20 deathdate = { day = 29 month = december year = 1963 } name = "The Taiwan Shouturen" desc = "With the defeat of Japan, Lim Weimin's kingdom reclaimed Taiwan for China, but that did not change anyone's attutudes about their newfangled practices and lack of respect for tradition in general and Confucius in particular. Seeing this, the king and his top generals agreed to spread the shouturen laws to Taiwan. Almost immediately, shouturen prospectors found appreciable ore deposits in the island's small mountains." style = 2 picture = "news_paper" action = { name = "It is the only way" ai_chance = 100 command = { type = dissent value = 0.5 } command = { type = add_prov_resource which = 1364 value = 2 where = metal } } } event = { id = 2012125 random = no country = U67 trigger = { event = { id = 2012085 days = 200 } local_flag = shouturen } date = { day = 0 month = march year = 1940 } offset = 20 deathdate = { day = 29 month = december year = 1963 } name = "The armed forces outgrow the Shouturen" desc = "As Lim Weimin and his Shouturen army took control of China and brought their wars increasingly to the world scene, the demand for more soldiers meant that the Shouturen could no longer supply all of them, and the new China was forced to turn to the armies of the old, and their generals as well. Unfortunately, these were not up to the quality level or the discipline of the Middle Army / Shouturen. Fortunately, there are a lot of them." style = 2 picture = "news_paper" action = { name = "It is the only way" ai_chance = 100 command = { type = domestic which = freedom value = 2 } command = { type = industrial_modifier which = total value = 5 } command = { type = max_organization which = land value = 10 } command = { type = manpowerpool value = 10 when = 1 } command = { type = wakeleader which = 115066 } command = { type = wakeleader which = 115067 } command = { type = wakeleader which = 115068 } command = { type = wakeleader which = 115069 } command = { type = wakeleader which = 115070 } command = { type = wakeleader which = 115071 } command = { type = wakeleader which = 115072 } command = { type = wakeleader which = 115073 } command = { type = wakeleader which = 115074 } command = { type = wakeleader which = 115075 } command = { type = wakeleader which = 115076 } command = { type = wakeleader which = 115077 } command = { type = wakeleader which = 115078 } command = { type = wakeleader which = 115079 } command = { type = wakeleader which = 115080 } command = { type = wakeleader which = 115081 } command = { type = wakeleader which = 115082 } command = { type = wakeleader which = 115083 } command = { type = wakeleader which = 115084 } command = { type = wakeleader which = 115085 } command = { type = wakeleader which = 115086 } command = { type = wakeleader which = 115087 } command = { type = wakeleader which = 115088 } command = { type = wakeleader which = 115089 } command = { type = wakeleader which = 115090 } command = { type = wakeleader which = 115091 } command = { type = wakeleader which = 115092 } command = { type = wakeleader which = 115093 } command = { type = wakeleader which = 115094 } command = { type = wakeleader which = 115095 } command = { type = wakeleader which = 115096 } command = { type = wakeleader which = 115097 } command = { type = wakeleader which = 115098 } command = { type = wakeleader which = 115099 } command = { type = wakeleader which = 115100 } command = { type = wakeleader which = 115101 } command = { type = wakeleader which = 115102 } command = { type = wakeleader which = 115103 } command = { type = wakeleader which = 115104 } command = { type = wakeleader which = 115105 } command = { type = wakeleader which = 115106 } command = { type = wakeleader which = 115107 } command = { type = wakeleader which = 115108 } command = { type = wakeleader which = 115109 } command = { type = wakeleader which = 115110 } command = { type = wakeleader which = 115123 } command = { type = wakeleader which = 115124 } command = { type = wakeleader which = 115125 } command = { type = wakeleader which = 115126 } command = { type = wakeleader which = 115127 } command = { type = wakeleader which = 115158 } command = { type = wakeleader which = 115159 } command = { type = wakeleader which = 115164 } command = { type = wakeleader which = 115165 } command = { type = wakeleader which = 115166 } command = { type = wakeleader which = 115167 } command = { type = wakeleader which = 115168 } command = { type = wakeleader which = 115169 } command = { type = wakeleader which = 115170 } command = { type = wakeleader which = 115171 } command = { type = wakeleader which = 115172 } command = { type = wakeleader which = 115173 } command = { type = wakeleader which = 115174 } command = { type = wakeleader which = 115194 } command = { type = wakeleader which = 115195 } command = { type = wakeleader which = 115196 } command = { type = wakeleader which = 115197 } command = { type = wakeleader which = 115198 } command = { type = wakeleader which = 115199 } command = { type = wakeleader which = 115200 } command = { type = wakeleader which = 115216 } command = { type = wakeleader which = 115217 } command = { type = wakeleader which = 115218 } command = { type = wakeleader which = 115219 } command = { type = wakeleader which = 115220 } command = { type = wakeleader which = 115222 } command = { type = wakeleader which = 115223 } command = { type = wakeleader which = 115224 } command = { type = wakeleader which = 115225 } command = { type = wakeleader which = 115226 } command = { type = wakeleader which = 115227 } command = { type = wakeleader which = 115228 } command = { type = wakeleader which = 115229 } command = { type = wakeleader which = 115230 } command = { type = wakeleader which = 115231 } command = { type = wakeleader which = 115232 } command = { type = wakeleader which = 115233 } command = { type = wakeleader which = 115234 } command = { type = wakeleader which = 115249 } command = { type = wakeleader which = 115250 } command = { type = wakeleader which = 115251 } command = { type = wakeleader which = 115252 } command = { type = wakeleader which = 115253 } command = { type = wakeleader which = 115254 } command = { type = wakeleader which = 115255 } command = { type = wakeleader which = 115256 } command = { type = wakeleader which = 115257 } command = { type = wakeleader which = 115258 } command = { type = wakeleader which = 115259 } command = { type = wakeleader which = 115260 } command = { type = wakeleader which = 115280 } command = { type = wakeleader which = 115281 } command = { type = wakeleader which = 115300 } command = { type = wakeleader which = 115315 } command = { type = wakeleader which = 115347 } command = { type = wakeleader which = 115348 } command = { type = wakeleader which = 115349 } command = { type = wakeleader which = 115350 } command = { type = wakeleader which = 115351 } command = { type = wakeleader which = 115352 } command = { type = wakeleader which = 115353 } command = { type = wakeleader which = 115354 } command = { type = wakeleader which = 115355 } command = { type = wakeleader which = 115356 } command = { type = wakeleader which = 115357 } command = { type = wakeleader which = 115358 } command = { type = wakeleader which = 115359 } command = { type = wakeleader which = 115360 } command = { type = wakeleader which = 115361 } command = { type = wakeleader which = 115362 } command = { type = wakeleader which = 115363 } command = { type = wakeleader which = 115364 } } }