guiTypes = { ### CHAPTER ENTRY (NEW) windowType = { name ="tutorial_chapter_entry" backGround="" position = { x=-210 y =-250 } size = { x=322 y =154 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" guiButtonType = { name = "button" position = { x = -204 y = -20 } quadTextureSprite ="GFX_frontend_tutorial_military" clicksound = tutorial_click } iconType = { name ="icon" spriteType = "GFX_frontend_tutorial_book_strip" position = { x= -187 y =-8 } Orientation = "UPPER_LEFT" } iconType = { name ="image" spriteType = "GFX_frontend_tutorial_image_strip" position = { x= -185 y =35 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="label" position = { x = -189 y = -4 } textureFile = "" font = "vic_22_black" borderSize = {x = 0 y = 0} text = "tut_menu_0" format = centre maxWidth = 300 maxHeight = 50 } instantTextBoxType = { name ="text" position = { x = -89 y = 36 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "tut_menu_0_description" format = left maxWidth = 180 maxHeight = 100 } } ###### PICK ERA SCREEN windowType = { name = "pick_era_screen" backGround="" position = { x=-524 y=-366 } size = { x=1024 y=720 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" iconType ={ name ="bg" spriteType = "GFX_pick_era_bg" position = { x= 0 y =0 } } iconType ={ name ="era_info_bg" spriteType = "GFX_pick_era_info_bg" position = { x= 259 y =123 } } instantTextBoxType = { name = "header" position = { x = 147 y = 21 } font = "vic_22" text = "PICK_YOUR_STARTING_ERA" maxWidth = 750 maxHeight = 30 format = centre fixedsize = yes } instantTextBoxType = { name = "text" position = { x = 147 y = 89 } font = "vic_18_black" text = "PICK_STARTING_ERA_TEXT" maxWidth = 750 maxHeight = 20 format = centre fixedsize = yes } ### era windows windowType = { name = "era_window_1" position = { x=75 y=121 } moveable = 0 fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "picture" position = { x=0 y=0} quadTextureSprite ="GFX_pick_era_image_1" clicksound = bookmark_click } iconType ={ name ="unowned_border" spriteType = "GFX_pick_era_image_unowned" position = { x=0 y=43 } alwaystransparent = yes } instantTextBoxType = { name = "dlc_requirement" position = { x = 10 y = 110 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 format = centre alwaystransparent = yes } iconType ={ name ="load_progress" spriteType = "GFX_pick_era_progress" position = { x= 7 y =7 } } instantTextBoxType = { name = "label" position = { x = 10 y = 9 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } instantTextBoxType = { name = "year" position = { x = 10 y = 26 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } iconType ={ name ="pick_era_ornament" spriteType = "GFX_pick_era_ornament" position = { x= 45 y =185 } } guiButtonType = { name = "required_dlc_icon" quadTextureSprite ="GFX_dlc_icon_sword_of_islam" position = { x=71 y=191 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } } ### windowType = { name = "era_window_2" position = { x=256 y=121 } moveable = 0 fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "picture" position = { x=0 y=0} quadTextureSprite ="GFX_pick_era_image_2" clicksound = bookmark_click } iconType ={ name ="unowned_border" spriteType = "GFX_pick_era_image_unowned" position = { x=0 y=43 } alwaystransparent = yes } instantTextBoxType = { name = "dlc_requirement" position = { x = 10 y = 110 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 format = centre alwaystransparent = yes } iconType ={ name ="load_progress" spriteType = "GFX_pick_era_progress" position = { x= 7 y =7 } } instantTextBoxType = { name = "label" position = { x = 10 y = 9 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } instantTextBoxType = { name = "year" position = { x = 10 y = 26 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } iconType ={ name ="pick_era_ornament" spriteType = "GFX_pick_era_ornament" position = { x= 45 y =185 } } guiButtonType = { name = "required_dlc_icon" quadTextureSprite ="GFX_dlc_icon_sword_of_islam" position = { x=71 y=191 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } } ### windowType = { name = "era_window_3" position = { x=437 y=121 } moveable = 0 fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "picture" position = { x=0 y=0} quadTextureSprite ="GFX_pick_era_image_3" clicksound = bookmark_click } instantTextBoxType = { name = "dlc_requirement" position = { x = 10 y = 160 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 format = centre alwaystransparent = yes } iconType ={ name ="load_progress" spriteType = "GFX_pick_era_progress" position = { x= 7 y =7 } } instantTextBoxType = { name = "label" position = { x = 10 y = 9 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } instantTextBoxType = { name = "year" position = { x = 10 y = 26 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } } ### windowType = { name = "era_window_4" position = { x=618 y=121 } moveable = 0 fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "picture" position = { x=0 y=0} quadTextureSprite ="GFX_pick_era_image_4" clicksound = bookmark_click } instantTextBoxType = { name = "dlc_requirement" position = { x = 10 y = 160 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 format = centre alwaystransparent = yes } iconType ={ name ="load_progress" spriteType = "GFX_pick_era_progress" position = { x= 7 y =7 } } instantTextBoxType = { name = "label" position = { x = 10 y = 9 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } instantTextBoxType = { name = "year" position = { x = 10 y = 26 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } } ### windowType = { name = "era_window_5" position = { x=799 y=121 } moveable = 0 fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "picture" position = { x=0 y=0} quadTextureSprite ="GFX_pick_era_image_5" clicksound = bookmark_click } instantTextBoxType = { name = "dlc_requirement" position = { x = 10 y = 160 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 format = centre alwaystransparent = yes } iconType ={ name ="load_progress" spriteType = "GFX_pick_era_progress" position = { x= 7 y =7 } } instantTextBoxType = { name = "label" position = { x = 10 y = 9 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } instantTextBoxType = { name = "year" position = { x = 10 y = 26 } font = "vic_18" text = "" maxWidth = 150 maxHeight = 20 fixedsize = yes format = centre } } ### instantTextBoxType = { name = "era_info" position = { x=292 y=142 } font = "vic_18_black" text = "" maxWidth = 640 maxHeight = 170 } OverlappingElementsBoxType = { name = "era_characters" position = { x=119 y=370 } size = { x=930 y=32 } format = left } instantTextBoxType = { name = "character_info" position = { x=105 y=523 } font = "vic_18_black" text = "" maxWidth = 830 maxHeight = 110 } ### guiButtonType = { name = "back" position = { x=84 y=658} quadTextureSprite ="GFX_big_button_220" buttonText = "BACK" buttonFont = "vic_18" clicksound = menu_click } guiButtonType = { name = "custom_game" position = { x=493 y=658} quadTextureSprite ="GFX_big_button_220" buttonText = "CUSTOM_GAME" buttonFont = "vic_18" clicksound = menu_click } guiButtonType = { name = "start_game" position = { x=739 y=658} quadTextureSprite ="GFX_big_button_220" buttonText = "START_GAME" buttonFont = "vic_18" clicksound = menu_click } guiButtonType ={ name = "start_game_required_dlc" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=755 y=669} pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } } ### ERA CHARACTER ENTRY windowType = { name = "era_character_entry" backGround="" position = { x=0 y=0 } size = { x=158 y= 57 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType ={ name ="selected" spriteType = "GFX_pick_era_selected_char" position = { x= -16 y =-17 } } guiButtonType = { position = { x= -32 y = 31 } name = "shield" quadTextureSprite ="GFX_shield_medium" } guiButtonType = { name ="portrait" quadTextureSprite = "GFX_char_100" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType ={ name = "portrait_frame" quadTextureSprite = "GFX_charframe_100" position = { x= -8 y = -9 } Orientation = "UPPER_LEFT" } iconType ={ name ="name_bg" spriteType = "GFX_pick_era_portrait_banner" position = { x= -30 y =80 } } instantTextBoxType = { name = "name" position = { x=-4 y=95 } font = "vic_18_black" text = "" maxWidth = 105 maxHeight = 50 format = center } guiButtonType ={ name = "required_dlc" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=73 y=-5 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } } ##### textBoxType = { name = "select_nation_label" position = { x = 50 y = 30 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "FE_NATION_TO_PLAY" maxWidth = 280 maxHeight = 160 format = left } ### COUNTRY SELECTION PANEL windowType = { name ="country_selection_panel" backGround= "Background" position = { x=0 y =0} size = { x=320 y = 960} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes guiButtonType = { name = "Background" quadTextureSprite ="GFX_frontend_tile" tooltip = "" tooltipText ="" delayedTooltipText = "" } #### MULTIPLAYER MENU windowType = { name ="multiplayer_menu" backGround="" position = { x=-511 y=-280 } size = { x=1022 y=560 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes Orientation = "CENTER" guiButtonType = { name = "join_direct" position = { x = 140 y = 506 } quadTextureSprite ="GFX_standard_button_148" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "CONNECT_TO_IP" buttonFont = "vic_18" } editBoxType = { position = { x = 40 y = 105 } name = "playername" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=190 y=24 } text = "FE_PLAYER" orientation = "UPPER_LEFT" } instantTextBoxType = { name ="version_label" position = { x = 52 y = 20 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" format = left maxWidth = 150 maxHeight = 40 } } windowType = { name ="multiplayer_connect_menu" backGround="" position = { x=-210 y =-180} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" iconType = { name ="bg" spriteType = "GFX_matchmaking_joining_bg" position = { x= 0 y =0 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "info_desc" position = { x = 31 y = 30 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 320 maxHeight = 190 format = left } guiButtonType = { name = "back" position = { x = 137 y = 226 } quadTextureSprite ="GFX_standard_button_112" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "FE_BACK" buttonFont = "vic_18" } } #### TUTORIAL ############## windowType = { name ="tutorial_panel" backGround="" position = { x=-276 y =-202} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" iconType = { name ="frontend_tutorial_bg" spriteType = "GFX_frontend_tutorial_bg" position = { x= -226 y = -120 } Orientation = "UPPER_LEFT" } #tabs guiButtonType = { name = "tutorial_tab_basic" position = { x = -194 y = -96 } quadTextureSprite ="GFX_frontend_tutorial_tab" clicksound = character_view_click } guiButtonType = { name = "tutorial_tab_medium" position = { x = 121 y = -96 } quadTextureSprite ="GFX_frontend_tutorial_tab" clicksound = character_view_click } guiButtonType = { name = "tutorial_tab_advanced" position = { x = 436 y = -96 } quadTextureSprite ="GFX_frontend_tutorial_tab" clicksound = character_view_click } iconType = { name ="basic_icon" spriteType = "GFX_frontend_tutorial_basic_icon" position = { x= -180 y =-87 } Orientation = "UPPER_LEFT" } iconType = { name ="medium_icon" spriteType = "GFX_frontend_tutorial_medium_icon" position = { x= 135 y =-87 } Orientation = "UPPER_LEFT" } iconType = { name ="advanced_icon" spriteType = "GFX_frontend_tutorial_advanced_icon" position = { x= 450 y =-87 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="basic_text" position = { x = -199 y = -81 } font = "vic_22" borderSize = {x = 0 y = 0} text = "FE_BASIC" format = centre maxWidth = 310 maxHeight = 50 } instantTextBoxType = { name ="medium_text" position = { x = 116 y = -81 } font = "vic_22" borderSize = {x = 0 y = 0} text = "FE_MEDIUM" format = centre maxWidth = 310 maxHeight = 50 } instantTextBoxType = { name ="advanced_text" position = { x = 431 y = -81 } font = "vic_22" borderSize = {x = 0 y = 0} text = "FE_ADVANCED" format = centre maxWidth = 310 maxHeight = 50 } #### chapters. (OLD) remove? ### CHAPTERS BASIC windowType = { name ="tutorial_chapters_basic" backGround="" position = { x=-210 y =-250} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" } ### CHAPTERS window. MEDIUM windowType = { name ="tutorial_chapters_medium" backGround="" position = { x=-210 y =-250} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" } ### CHAPTERS window. ADVANCED windowType = { name ="tutorial_chapters_advanced" backGround="" position = { x=-210 y =-250} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" } ### guiButtonType = { name = "back_button" position = { x = -156 y = 455 } quadTextureSprite ="GFX_big_button_220" buttonText = "FE_BACK" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "learning_scenario_button" position = { x = 166 y = 455 } quadTextureSprite ="GFX_big_button_220" buttonText = "LEARNING_SCENARIO" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "start_button" position = { x = 488 y = 455 } quadTextureSprite ="GFX_big_button_220" buttonText = "FE_START_ALL_CHAPTERS" buttonFont = "vic_22" clicksound = play } } ### MAIN MENU PANEL windowType = { name ="mainmenu_panel" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" downsound = "" fullscreen=yes windowType = { name ="mainmenu_top_panel" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes Orientation = "UPPER_LEFT" iconType = { name ="frontend_title" spriteType = "GFX_frontend_title" position = { x= 15 y = 5 } } iconType = { name ="pdx_logo" spriteType = "GFX_pdx_dev_logo" position = { x= -155 y = 8 } Orientation = "UPPER_RIGHT" } instantTextBoxType = { name = "release_d" position = { x = 15 y = 200 } maxWidth = 350 font = "vic_36" text = "RELEASE_D_WARNING" } } windowType = { name ="mainmenu_top_right_panel" backGround="" position = { x=0 y =0} size = { x=420 y =-500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "UPPER_RIGHT" } windowType = { name ="mainmenu_bottom_panel_default" fullscreen=yes Orientation = "CENTER" iconType = { name ="frontend_lower_panel" spriteType = "GFX_fronted_center_panel_top" position = { x=-192 y=-220} } iconType = { name ="bottom_mainmenu" spriteType = "GFX_frontend_center_panel_bottom1" position = { x=-192 y =112} } iconType = { name ="bottom_mainmenu_banner" spriteType = "GFX_frontend_center_panel_bottom1" position = { x=-192 y =112} } instantTextBoxType = { name ="version_label" position = { x = -85 y = 224 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" format = centre maxWidth = 170 maxHeight = 20 } guiButtonType = { name = "single_player_menu_button" position = { x=-116 y=-139} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_SINGLE_PLAYER" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "multi_player_button" position = { x=-116 y=-89} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_MULTI_PLAYER" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "ingamestore_button" position = { x = -116 y = -39 } quadTextureSprite ="GFX_big_button_232" buttonText = "FE_CONTENT_SETTINGS" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "settings_button" position = { x=-116 y=11} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_OPTIONS" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "credits_button" position = { x=-116 y=61} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_CREDITS" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "exit_button" position = { x=-116 y=111} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_EXIT" buttonFont = "vic_22" clicksound = quit } ###### TEST BUTTONS ###### guiButtonType = { name = "single_player_button" position = { x = 335 y = -160 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_NEW_GAME" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "load_game_button" position = { x = 335 y = -110 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_LOAD_GAME" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "tutorial_button" position = { x = 335 y = -60 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_TUTORIAL" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "nudge_button" position = { x = 335 y = -10 } quadTextureSprite ="GFX_big_button_176" buttonText = "NUDGE" buttonFont = "vic_22" clicksound = menu_click } ######################## guiButtonType = { name = "homepage_button" position = { x = -94 y = 170 } quadTextureSprite ="homepage" clicksound = menu_click } guiButtonType = { name = "forum_button" position = { x = -47 y = 170 } quadTextureSprite ="forum" clicksound = menu_click } guiButtonType = { name = "facebook_button" position = { x = 0 y = 170 } quadTextureSprite ="facebook" clicksound = menu_click } guiButtonType = { name = "twitter_button" position = { x = 47 y = 170 } quadTextureSprite ="twitter" clicksound = menu_click } } windowType = { name ="mainmenu_bottom_panel_banner" fullscreen=yes Orientation = "CENTER" iconType = { name ="frontend_lower_panel" spriteType = "GFX_fronted_center_panel_top" position = { x=-192 y=-220} } iconType = { name ="bottom_mainmenu" spriteType = "GFX_frontend_center_panel_bottom2" position = { x=-192 y =112} } iconType = { name ="bottom_mainmenu_banner" spriteType = "GFX_frontend_center_panel_bottom3" position = { x=-192 y =112} } guiButtonType = { name = "single_player_menu_button" position = { x=-116 y=-139} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_SINGLE_PLAYER" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "multi_player_button" position = { x=-116 y=-89} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_MULTI_PLAYER" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "settings_button" position = { x=-116 y=-39} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_OPTIONS" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "credits_button" position = { x=-116 y=11} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_CREDITS" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "exit_button" position = { x=-116 y=61} quadTextureSprite ="GFX_big_button_232" buttonText = "FE_EXIT" buttonFont = "vic_22" clicksound = quit } guiButtonType = { name = "ingamestore_button" position = { x = -82 y = 209 } quadTextureSprite ="GFX_standard_button_164" buttonText = "FE_CONTENT_SETTINGS" buttonFont = "vic_18" clicksound = menu_click } ###### TEST BUTTONS ###### guiButtonType = { name = "single_player_button" position = { x = 335 y = -160 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_NEW_GAME" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "load_game_button" position = { x = 335 y = -110 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_LOAD_GAME" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "tutorial_button" position = { x = 335 y = -60 } quadTextureSprite ="GFX_big_button_176" buttonText = "FE_TUTORIAL" buttonFont = "vic_22" clicksound = menu_click } guiButtonType = { name = "nudge_button" position = { x = 335 y = -10 } quadTextureSprite ="GFX_big_button_176" buttonText = "NUDGE" buttonFont = "vic_22" clicksound = menu_click } ######################## guiButtonType = { name = "dlc_icon_dlc007" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=-121 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc011" quadTextureSprite = "GFX_dlc_icon_legacy_of_rome" position = { x=-86 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc018" quadTextureSprite = "GFX_dlc_icon_sunset_invasion" position = { x=-51 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc022" quadTextureSprite = "GFX_dlc_icon_the_republic" position = { x=-16 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc024" quadTextureSprite = "GFX_dlc_icon_the_old_gods" position = { x=19 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc032" quadTextureSprite = "GFX_dlc_icon_sons_of_abraham" position = { x=54 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc039" quadTextureSprite = "GFX_dlc_icon_rajas_of_india" position = { x=89 y=139 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc045" quadTextureSprite = "GFX_dlc_icon_charlemagne" position = { x=-121 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc050" quadTextureSprite = "GFX_dlc_icon_way_of_life" position = { x=-86 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc054" quadTextureSprite = "GFX_dlc_icon_horse_lords" position = { x=-51 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc062" quadTextureSprite = "GFX_dlc_icon_zeus" position = { x=-16 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc066" quadTextureSprite = "GFX_dlc_icon_reapers_due" position = { x=19 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc069" quadTextureSprite = "GFX_dlc_icon_monks_and_mystics" position = { x=54 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "dlc_icon_dlc073" quadTextureSprite = "GFX_dlc_icon_jade_dragon" position = { x=89 y=174 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "banner_dlc" quadTextureSprite = "GFX_banner_dlc007" position = { x=-139 y=239 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } instantTextBoxType = { name = "banner_dlc_text" position = { x=-122 y=268 } font = "vic_22_black" text = "" maxWidth = 244 maxHeight = 22 format = centre fixedsize = yes alwaystransparent = yes } iconType = { name = "banner_dlc_icon" spriteType = "GFX_dlc_icon_sword_of_islam" position = { x=110 y=288 } alwaystransparent = yes } } windowType = { name ="mainmenu_links_panel" fullscreen=no Orientation = "LOWER_RIGHT" guiButtonType = { name = "homepage_button" position = { x = -207 y = -63 } quadTextureSprite ="homepage" clicksound = menu_click } guiButtonType = { name = "forum_button" position = { x = -160 y = -63 } quadTextureSprite ="forum" clicksound = menu_click } guiButtonType = { name = "facebook_button" position = { x = -113 y = -63 } quadTextureSprite ="facebook" clicksound = menu_click } guiButtonType = { name = "twitter_button" position = { x = -66 y = -63 } quadTextureSprite ="twitter" clicksound = menu_click } } windowType = { name ="mainmenu_version_panel" fullscreen=no Orientation = "LOWER_LEFT" iconType = { name ="version_background" spriteType = "GFX_frontend_version" position = { x=18 y =-58} } instantTextBoxType = { name ="version_label" position = { x = 20 y = -45 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" format = center maxWidth = 144 maxHeight = 20 } } listboxType = { name ="stories_list" position = { x=600 y = 700} backGround="" size = { x=200 y = 400} spacing = 2 scrollbartype = "standardlistbox_slider" borderSize = {x = 10 y = 10} Orientation = "UPPER_LEFT" } } ### SETTINGS (is this used?) windowType = { name ="settings" backGround="" position = { x=-391 y =-228} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" guiButtonType = { name = "back_button" position = { x = 150 y = 300 } quadTextureSprite ="button_type_6" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "FE_BACK" buttonFont = "small" } } ### LOBBY windowType = { name ="lobby" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes windowType = { name ="left_window" backGround="" position = { x=0 y =-32} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes iconType = { name ="left_sidepanel" spriteType = "GFX_lobby_left_bg" position = { x= 0 y = 31 } Orientation = "UPPER_LEFT" } iconType = { name ="lobby_int_chars" spriteType = "GFX_lobby_int_chars" position = { x= 9 y = 273 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "interesting_characters_label" position = { x = 22 y = 290 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_INTERESTING_CHARACTERS" maxWidth = 212 maxHeight = 20 Orientation = "UPPER_LEFT" format = centre } ### REMOVE guiButtonType = { name = "newgame_tab" position = { x = 999919 y = 46 } quadTextureSprite ="GFX_lobby_tab" clicksound = character_view_click } ### guiButtonType = { name = "savedgame_tab" position = { x = 48 y = 43 } quadTextureSprite ="GFX_standard_button_164" buttonFont = "vic_18" buttonText = "FE_LOAD_GAME" clicksound = character_view_click } ### save games windowType = { name ="save_games" backGround="" position = { x=0 y =0 } size = { x=115 y =768} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no instantTextBoxType = { name = "saves_label" position = { x = 22 y = 85 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_LOAD_GAME" maxWidth = 212 maxHeight = 20 format = centre } guiButtonType = { name = "back" position = { x = 215 y = 113 } quadTextureSprite ="GFX_main_back_button" } instantTextBoxType = { name = "saves_dirs" position = { x = 30 y = 116 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 195 maxHeight = 20 format = left fixedsize = yes } listboxType = { name ="save_games_list" position = { x = -11 y = 146 } backGround="" size = { x=243 y =378} Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } guiButtonType = { name = "local_remote_toggle_button" position = { x=56 y=527 } quadTextureSprite ="GFX_standard_button_148" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "FE_REMOTE" buttonFont = "vic_18" } } ### bookmarks windowType = { name ="bookmarks" backGround="" position = { x=0 y =0 } size = { x=100 y =768} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no instantTextBoxType = { name = "bookmarks_label" position = { x = 22 y = 85 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_BOOKEDMARKED" maxWidth = 212 maxHeight = 20 format = centre } listboxType = { name ="bookmarks_list" position = { x = -11 y = 106 } backGround="" size = { x=239 y =168} Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } listboxType = { name = "Chars_Listbox" position = { x=20 y = 317 } backGround="" size = { x = 200 y = 228 } Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } } } ### RIGHT WINDOW windowType = { name ="right_window" backGround="" position = { x=-13 y =-32} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes iconType = { name ="right_sidepanel_char" spriteType = "GFX_lobby_right_bg" position = { x= -246 y = 31 } Orientation = "UPPER_RIGHT" } iconType = { name ="right_sidepanel_players" spriteType = "GFX_lobby_mp_bg" position = { x= -246 y = 31 } Orientation = "UPPER_RIGHT" } iconType = { name = "right_sidepanel_republics" spriteType = "GFX_lobby_republic_bg" position = { x = -246 y = 31 } Orientation = "UPPER_RIGHT" } guiButtonType = { name = "character_tab" position = { x = -227 y = 47 } quadTextureSprite ="GFX_lobby_tab" Orientation = "UPPER_RIGHT" clicksound = generic_click_04 } guiButtonType = { name = "players_tab" position = { x = -116 y = 47 } quadTextureSprite ="GFX_lobby_tab" Orientation = "UPPER_RIGHT" clicksound = generic_click_04 } guiButtonType = { position = { x = -211 y = 43 } name = "republics_tab" quadTextureSprite ="GFX_lobby_dlc_tab_republics" pdx_tooltip = "REPUBLICS" clicksound = generic_click_04 Orientation = "UPPER_RIGHT" } instantTextBoxType = { name = "character_label" position = { x = -224 y = 57 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_CHARACTER" maxWidth = 105 maxHeight = 20 Orientation = "UPPER_LEFT" format = centre fixedsize = yes Orientation = "UPPER_RIGHT" } instantTextBoxType = { name = "players_label" position = { x = -101 y = 57 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_PLAYERS" maxWidth = 65 maxHeight = 20 Orientation = "UPPER_LEFT" format = left fixedsize = yes Orientation = "UPPER_RIGHT" } instantTextBoxType = { name = "players_number" position = { x = -50 y = 57 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 30 maxHeight = 20 Orientation = "UPPER_LEFT" format = right fixedsize = yes Orientation = "UPPER_RIGHT" } ### single player windowType = { name ="singleplayer" backGround="" position = { x=-226 y =40} size = { x=200 y =340} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "UPPER_RIGHT" instantTextBoxType = { name = "selected_nation_label" position = { x = 15 y = 231 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 190 maxHeight = 12 fixedsize = yes format = left } instantTextBoxType = { name = "selected_nation_status_label" position = { x = 15 y = 246 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 190 maxHeight = 16 fixedsize = yes format = left } instantTextBoxType = { name = "selected_culture" position = { x = 15 y = 261 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 190 maxHeight = 16 fixedsize = yes format = left } instantTextBoxType = { name = "selected_religion" position = { x = 15 y = 276 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 190 maxHeight = 16 fixedsize = yes format = left } ### REMOVE instantTextBoxType = { name = "selected_fog" position = { x = 9920 y = 175 } textureFile = "" font = "small" borderSize = {x = 0 y = 0} text = "" maxWidth = 180 maxHeight = 160 format = centre } ### instantTextBoxType = { name = "selected_ruler" position = { x = 20 y = 49 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 180 maxHeight = 36 fixedsize = yes format = centre } guiButtonType = { position = { x= 10 y = 89 } name = "dynasty_shield" quadTextureSprite ="GFX_shield_small" } instantTextBoxType = { name = "selected_dynasty" position = { x = 43 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 160 maxHeight = 20 fixedsize = yes format = left } guiButtonType = { name ="player_portrait" quadTextureSprite = "GFX_char_100" position = { x= 30 y = 119 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name = "player_portrait_frame" quadTextureSprite = "GFX_charframe_100" position = { x= 22 y = 111 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x= 4 y = 173 } name = "player_shield" quadTextureSprite ="GFX_shield_medium" } iconType = { name ="player_crown" spriteType = "GFX_shield_crown_strip_medium" position = { x= 16 y = 150 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "player_required_dlc_0" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=97 y=113 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "player_required_dlc_1" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=113 y=137 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name = "player_required_dlc_2" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=113 y=166 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } guiButtonType = { name ="liege_portrait" quadTextureSprite = "GFX_char_50" position = { x= 150 y = 132 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name = "liege_portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= 143 y = 124 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x= 144 y = 164 } name = "liege_shield" quadTextureSprite ="GFX_shield_small" } guiButtonType = { position = { x= 132 y = 189 } name = "customize" quadTextureSprite ="GFX_lobby_cust_open" clicksound = generic_click_04 } instantTextBoxType = { name = "vassals_label" position = { x = 20 y = 365 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_VASSALS" maxWidth = 180 maxHeight = 32 format = left } instantTextBoxType = { name = "vassals_amount" position = { x = 20 y = 365 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 180 maxHeight = 32 format = right } listboxType = { name = "Vassals_Listbox" position = { x=5 y = 385 } backGround="" size = { x = 200 y = 228 } Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } # difficulty iconType = { name ="difficultybar" spriteType = "GFX_difficulty_progress" position = { x= 33 y = 316 } Orientation = "UPPER_LEFT" } iconType = { name ="difficulty" spriteType = "GFX_lobby_difficulty_overlay" position = { x= 9 y = 309 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "difficulty_label" position = { x = 20 y = 297 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "FE_DIFFICULTY" maxWidth = 180 maxHeight = 20 format = centre fixedsize = yes } ### diplo status instantTextBoxType = { name = "diplo_status_label" position = { x = 13 y = 340 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "FE_DIPLOMACY" maxWidth = 180 maxHeight = 20 format = left fixedsize = yes } OverlappingElementsBoxType = { name = "info_list_box" position = { x = 60 y = 328 } size = { x = 135 y = 32 } format = right spacing = 0 } listboxType = { name = "recommended_dlc_list" position = { x=-57 y=50 } size = { x=44 y=300 } } } ### players windowType = { name ="players" backGround="" position = { x=-226 y =40} size = { x=200 y =340} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "UPPER_RIGHT" listboxType = { name = "Players_Listbox" position = { x=5 y = 62 } backGround="" size = { x = 200 y = 513 } Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } instantTextBoxType = { name = "checksum" position = { x = 9 y = 576 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 200 maxHeight = 24 format = centre } } ### republics windowType = { name ="republics" backGround="" position = { x=-226 y =40} size = { x=200 y =340} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "UPPER_RIGHT" listboxType = { name = "Republics_Listbox" position = { x=5 y = 67 } backGround="" size = { x = 200 y = 549 } Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } instantTextBoxType = { name = "Title" position = { x = 8 y = 43 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 200 maxHeight = 20 format = centre fixedsize = yes } } } ### CUSTOMIZE WINDOW (DLC) windowType = { name ="customize_attribs_window" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes Orientation = "CENTER" iconType = { name = "background" spriteType = "GFX_lobby_cust_bg_attr" position = { x = -280 y = -290 } Orientation = "UPPER_LEFT" } ###### guiButtonType = { position = { x = -256 y = -273 } name = "apperance" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = -84 y = -273 } name = "coatofarms" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = 88 y = -273 } name = "attributes" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } instantTextBoxType = { name = "apperance_label" position = { x = -248 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_APPEARANCE" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "coatofarms_label" position = { x = -76 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_COAT_OF_ARMS" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "attributes_label" position = { x = 96 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_ATTRIBUTES" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } #################### guiButtonType = { name = "cancel_button" position = { x = -207 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_CANCEL" buttonFont = "vic_18" clicksound = generic_click_04 } guiButtonType = { name = "done" position = { x = 43 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_FINISH" buttonFont = "vic_18" clicksound = generic_click_04 } ######## guiButtonType = { name ="player_portrait" quadTextureSprite = "GFX_char_100" position = { x= -201 y = -173 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name ="player_portrait_frame" quadTextureSprite = "GFX_charframe_100" position = { x= -209 y = -182 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "selected_ruler" position = { x = -230 y = -218 } textureFile = "" font = "vic_22_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 390 maxHeight = 24 format = left fixedsize = yes } instantTextBoxType = { name = "selected_ruler_age" position = { x = 45 y = -217 } textureFile = "" font = "vic_22_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 160 maxHeight = 24 format = right fixedsize = yes } ################### instantTextBoxType = { name = "education_label" position = { x = -231 y = 124 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_EDUCATION" maxWidth = 120 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "traits_label" position = { x = 11 y = 124 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_TRAITS" maxWidth = 120 maxHeight = 20 format = centre fixedsize = yes } guiButtonType = { position = { x = -205 y = 143 } name = "edu_background" quadTextureSprite ="GFX_lobby_cust_add_edu" pdx_tooltip = "RD_CHANGE_EDUCATIONAL_TRAIT" clicksound = generic_click_04 } iconType = { name ="edu_icon" spriteType = "GFX_icon_diplomacy" position = { x = -165 y = 147 } Orientation = "UPPER_LEFT" } OverlappingElementsBoxType = { name = "traits" position = { x = -53 y = 147 } size = { x=260 y=32 } format = left } guiButtonType = { position = { x = -93 y = 143 } name = "add_trait" quadTextureSprite ="GFX_lobby_cust_add_trait" pdx_tooltip = "RD_ADD_TRAIT" clicksound = generic_click_04 } guiButtonType = { position = { x = 205 y = 143 } name = "clear_traits" quadTextureSprite ="GFX_lobby_cust_remove_all_traits" pdx_tooltip = "RD_CLEARTRAITS" clicksound = generic_click_04 } guiButtonType = { name = "reset" position = { x = 211 y = -223 } quadTextureSprite ="GFX_lobby_cust_reset" pdx_tooltip = "RD_RESET" clicksound = generic_click_04 } ###################### iconType = { name ="diplomacy_icon" spriteType = "GFX_icon_diplomacy" position = { x= -47 y = -176 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "diplomacy_down" position = { x = 186 y = -176 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "diplomacy_up" position = { x = 211 y = -176 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "diplomacy_label" position = { x = -17 y = -170 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_DIPLOMACY" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "diplomacy_numbers" position = { x = 68 y = -170 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ######## iconType = { name ="martial_icon" spriteType = "GFX_icon_martial" position = { x= -47 y = -147 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "martial_down" position = { x = 186 y = -147 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "martial_up" position = { x = 211 y = -147 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "martial_label" position = { x = -17 y = -141 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_MARTIAL" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "martial_numbers" position = { x = 68 y = -141 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ######## iconType = { name ="stewardship_icon" spriteType = "GFX_icon_stewardship" position = { x= -47 y = -118 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "stewardship_down" position = { x = 186 y = -118 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "stewardship_up" position = { x = 211 y = -118 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "stewardship_label" position = { x = -17 y = -112 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_STEWARDSHIP" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "stewardship_numbers" position = { x = 68 y = -112 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########## iconType = { name ="intrigue_icon" spriteType = "GFX_icon_intrigue" position = { x= -47 y = -89 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "intrigue_down" position = { x = 186 y = -89 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "intrigue_up" position = { x = 211 y = -89 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "intrigue_label" position = { x = -17 y = -83 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_INTRIGUE" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "intrigue_numbers" position = { x = 68 y = -83 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########### iconType = { name ="learning_icon" spriteType = "GFX_icon_learning" position = { x= -47 y = -60 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "learning_down" position = { x = 186 y = -60 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "learning_up" position = { x = 211 y = -60 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "learning_label" position = { x = -17 y = -54 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_LEARNING" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "learning_numbers" position = { x = 68 y = -54 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########## guiButtonType = { name = "health_down" position = { x = 186 y = -21 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "health_up" position = { x = 211 y = -21 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "health_label" position = { x = -43 y = -15 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_HEALTH" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "health_numbers" position = { x = 68 y = -15 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ############ guiButtonType = { name = "fertility_down" position = { x = 186 y = 8 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_EXTRA_CLICK" } guiButtonType = { name = "fertility_up" position = { x = 211 y = 8 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_EXTRA_CLICK" } instantTextBoxType = { name = "fertility_label" position = { x = -43 y = 14 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_FERTILITY" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "fertility_numbers" position = { x = 68 y = 14 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########### guiButtonType = { name = "sons_down" position = { x = 186 y = 47 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_CHANGE_SONS" } guiButtonType = { name = "sons_up" position = { x = 211 y = 47 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_CHANGE_SONS" } instantTextBoxType = { name = "sons_label" position = { x = -43 y = 53 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SONS" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "sons_numbers" position = { x = 68 y = 53 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########## guiButtonType = { name = "daughters_down" position = { x = 186 y = 76 } quadTextureSprite ="GFX_buildview_prev" pdx_tooltip = "RD_CHANGE_DAUGHTERS" } guiButtonType = { name = "daughters_up" position = { x = 211 y = 76 } quadTextureSprite ="GFX_buildview_next" pdx_tooltip = "RD_CHANGE_DAUGHTERS" } instantTextBoxType = { name = "daughters_label" position = { x = -43 y = 82 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_DAUGHTERS" maxWidth = 120 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "daughters_numbers" position = { x = 68 y = 82 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 110 maxHeight = 20 format = right fixedsize = yes } ########## instantTextBoxType = { name = "firstname_label" position = { x = -213 y = -65 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_FIRST_NAME" maxWidth = 120 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "dynasty_label" position = { x = -213 y = -12 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_DYNASTY" maxWidth = 120 maxHeight = 20 format = centre fixedsize = yes } editBoxType = { name = "edit_firstname" position = { x = -238 y = -52 } size = { x = 147 y = 32 } textureFile = "" font = "vic_22" borderSize = { x = 4 y = 4 } cursor = { x = 4 y = 0 } text = "" } guiButtonType = { position = { x= -92 y = -45 } name = "random_first_name" quadTextureSprite ="GFX_lobby_cust_random_small" pdx_tooltip = "RD_RANDOMIZE" clicksound = generic_click_04 } editBoxType = { name = "edit_dynastyname" position = { x = -238 y = 1 } size = { x = 147 y = 32 } textureFile = "" font = "vic_22" borderSize = { x = 4 y = 4 } cursor = { x = 4 y = 0 } text = "" } guiButtonType = { position = { x= -92 y = 8 } name = "random_dyn_name" quadTextureSprite ="GFX_lobby_cust_random_small" pdx_tooltip = "RD_RANDOMIZE" clicksound = generic_click_04 } ##### instantTextBoxType = { name = "married_label" position = { x = -239 y = 44 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_MARRIED2" maxWidth = 70 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "culture_label" position = { x = -239 y = 69 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_CULTURE" maxWidth = 70 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "religion_label" position = { x = -239 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_RELIGION" maxWidth = 70 maxHeight = 20 format = left fixedsize = yes } instantTextBoxType = { name = "current_culture" position = { x = -170 y = 69 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 80 maxHeight = 20 format = right fixedsize = yes } instantTextBoxType = { name = "current_religion" position = { x = -170 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 80 maxHeight = 20 format = right fixedsize = yes } guiButtonType = { position = { x= -85 y = 39 } name = "is_married" quadTextureSprite ="GFX_checkbox_default" pdx_tooltip = "RD_MARRIED" clicksound = generic_click_04 } guiButtonType = { position = { x= -85 y = 64 } name = "change_culture" quadTextureSprite ="GFX_lobby_cust_change" pdx_tooltip = "RD_CHANGE_CULTURE" clicksound = generic_click_04 } guiButtonType = { position = { x= -85 y = 89 } name = "change_religion" quadTextureSprite ="GFX_lobby_cust_change" pdx_tooltip = "RD_CHANGE_RELIGION" clicksound = generic_click_04 } } ### DYNASTY SHIELD CUSTOMIZE WINDOW windowType = { name ="customize_dyn_window" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes Orientation = "CENTER" iconType = { name = "background" spriteType = "GFX_lobby_cust_bg_shield" position = { x = -280 y = -290 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x = -256 y = -273 } name = "apperance" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = -84 y = -273 } name = "coatofarms" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = 88 y = -273 } name = "attributes" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } instantTextBoxType = { name = "apperance_label" position = { x = -248 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_APPEARANCE" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "coatofarms_label" position = { x = -76 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_COAT_OF_ARMS" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "attributes_label" position = { x = 96 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_ATTRIBUTES" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } ################ guiButtonType = { name ="shield" quadTextureSprite = "GFX_shield_big" position = { x= -64 y = -150 } Orientation = "UPPER_LEFT" } iconType = { name = "shield_highlight" spriteType = "GFX_lobby_coa_party_per_pale" position = { x= -63 y = -149 } Orientation = "UPPER_LEFT" } ################ guiButtonType = { position = { x= -248 y = -210 } name = "link_button_top" quadTextureSprite ="GFX_lobby_cust_link_button" pdx_tooltip = "RD_LINK_PATTERN" clicksound = generic_click_04 } guiButtonType = { position = { x= -248 y = 18 } name = "link_button_bottom" quadTextureSprite ="GFX_lobby_cust_link_button" pdx_tooltip = "RD_LINK_COLOR" clicksound = generic_click_04 } ################ iconType = { name = "template_bg" spriteType = "GFX_lobby_cust_172" position = { x= -86 y = -184 } } guiButtonType = { name = "template_down" position = { x = -113 y = -184 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "template_up" position = { x = 85 y = -184 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "template_label" position = { x = -81 y = -208 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_LAYOUT" maxWidth = 160 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "template_numbers" position = { x = -81 y = -179 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 160 maxHeight = 20 format = centre fixedsize = yes } ################ iconType = { name = "slot1_bg" spriteType = "GFX_lobby_cust_60" position = { x= -210 y = -136 } } guiButtonType = { name = "slot1_down" position = { x = -235 y = -136 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot1_up" position = { x = -154 y = -136 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "slot1_label" position = { x = -214 y = -154 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_1" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot1_numbers" position = { x = -214 y = -130 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ iconType = { name = "slot2_bg" spriteType = "GFX_lobby_cust_60" position = { x= 151 y = -136 } } guiButtonType = { name = "slot2_down" position = { x = 126 y = -136 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot2_up" position = { x = 207 y = -136 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "slot2_label" position = { x = 147 y = -154 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_2" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot2_numbers" position = { x = 147 y = -130 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ iconType = { name = "slot3_bg" spriteType = "GFX_lobby_cust_60" position = { x= -210 y = -62 } } guiButtonType = { name = "slot3_down" position = { x = -235 y = -62 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot3_up" position = { x = -154 y = -62 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "slot3_label" position = { x = -214 y = -80 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_3" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot3_numbers" position = { x = -214 y = -56 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ iconType = { name = "slot4_bg" spriteType = "GFX_lobby_cust_60" position = { x= 151 y = -62 } } guiButtonType = { name = "slot4_down" position = { x = 126 y = -62 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot4_up" position = { x = 207 y = -62 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "slot4_label" position = { x = 147 y = -80 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_4" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot4_numbers" position = { x = 147 y = -56 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ instantTextBoxType = { name = "slot1_label_2" position = { x = -241 y = 55 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_1" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot2_label_2" position = { x = -241 y = 93 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_2" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot3_label_2" position = { x = -241 y = 131 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_3" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot4_label_2" position = { x = -241 y = 169 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "RD_SLOT_4" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "color1_label" position = { x = -148 y = 29 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "RD_COLOR_1" maxWidth = 85 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "color2_label" position = { x = -55 y = 29 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "RD_COLOR_2" maxWidth = 85 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "color3_label" position = { x = 38 y = 29 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "RD_COLOR_3" maxWidth = 85 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "emblem_label" position = { x = 153 y = 29 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "RD_EMBLEM" maxWidth = 85 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot1_color1_down" position = { x = -153 y = 48 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot1_color1_up" position = { x = -88 y = 48 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot1_color1_bg" spriteType = "GFX_lobby_cust_44" position = { x= -128 y = 48 } } iconType = { name = "slot1_color1_color" spriteType = "GFX_lobby_cust_color" position = { x= -124 y = 52 } } instantTextBoxType = { name = "slot1_color1_number_shadow" position = { x = -139 y = 56 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot1_color1_number" position = { x = -140 y = 55 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot1_color2_down" position = { x = -60 y = 48 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot1_color2_up" position = { x = 5 y = 48 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot1_color2_bg" spriteType = "GFX_lobby_cust_44" position = { x= -35 y = 48 } } iconType = { name = "slot1_color2_color" spriteType = "GFX_lobby_cust_color" position = { x= -31 y = 52 } } instantTextBoxType = { name = "slot1_color2_number_shadow" position = { x = -46 y = 56 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot1_color2_number" position = { x = -47 y = 55 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot1_color3_down" position = { x = 33 y = 48 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot1_color3_up" position = { x = 98 y = 48 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot1_color3_bg" spriteType = "GFX_lobby_cust_44" position = { x= 58 y = 48 } } iconType = { name = "slot1_color3_color" spriteType = "GFX_lobby_cust_color" position = { x= 62 y = 52 } } instantTextBoxType = { name = "slot1_color3_number_shadow" position = { x = 47 y = 56 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot1_color3_number" position = { x = 46 y = 55 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot1_emblem_down" position = { x = 141 y = 48 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot1_emblem_up" position = { x = 222 y = 48 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot1_emblem_bg" spriteType = "GFX_lobby_cust_60" position = { x= 166 y = 48 } } instantTextBoxType = { name = "slot1_emblem_numbers" position = { x = 163 y = 54 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ guiButtonType = { name = "slot2_color1_down" position = { x = -153 y = 86 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot2_color1_up" position = { x = -88 y = 86 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot2_color1_bg" spriteType = "GFX_lobby_cust_44" position = { x= -128 y = 86 } } iconType = { name = "slot2_color1_color" spriteType = "GFX_lobby_cust_color" position = { x= -124 y = 90 } } instantTextBoxType = { name = "slot2_color1_number_shadow" position = { x = -139 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot2_color1_number" position = { x = -140 y = 93 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot2_color2_down" position = { x = -60 y = 86 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot2_color2_up" position = { x = 5 y = 86 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot2_color2_bg" spriteType = "GFX_lobby_cust_44" position = { x= -35 y = 86 } } iconType = { name = "slot2_color2_color" spriteType = "GFX_lobby_cust_color" position = { x= -31 y = 90 } } instantTextBoxType = { name = "slot2_color2_number_shadow" position = { x = -46 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot2_color2_number" position = { x = -47 y = 93 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot2_color3_down" position = { x = 33 y = 86 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot2_color3_up" position = { x = 98 y = 86 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot2_color3_bg" spriteType = "GFX_lobby_cust_44" position = { x= 58 y = 86 } } iconType = { name = "slot2_color3_color" spriteType = "GFX_lobby_cust_color" position = { x= 62 y = 90 } } instantTextBoxType = { name = "slot2_color3_number_shadow" position = { x = 47 y = 94 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot2_color3_number" position = { x = 46 y = 93 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot2_emblem_down" position = { x = 141 y = 86 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot2_emblem_up" position = { x = 222 y = 86 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot2_emblem_bg" spriteType = "GFX_lobby_cust_60" position = { x= 166 y = 86 } } instantTextBoxType = { name = "slot2_emblem_numbers" position = { x = 163 y = 92 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ guiButtonType = { name = "slot3_color1_down" position = { x = -153 y = 124 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot3_color1_up" position = { x = -88 y = 124 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot3_color1_bg" spriteType = "GFX_lobby_cust_44" position = { x= -128 y = 124 } } iconType = { name = "slot3_color1_color" spriteType = "GFX_lobby_cust_color" position = { x= -124 y = 128 } } instantTextBoxType = { name = "slot3_color1_number_shadow" position = { x = -139 y = 132 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot3_color1_number" position = { x = -140 y = 131 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot3_color2_down" position = { x = -60 y = 124 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot3_color2_up" position = { x = 5 y = 124 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot3_color2_bg" spriteType = "GFX_lobby_cust_44" position = { x= -35 y = 124 } } iconType = { name = "slot3_color2_color" spriteType = "GFX_lobby_cust_color" position = { x= -31 y = 128 } } instantTextBoxType = { name = "slot3_color2_number_shadow" position = { x = -46 y = 132 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot3_color2_number" position = { x = -47 y = 131 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot3_color3_down" position = { x = 33 y = 124 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot3_color3_up" position = { x = 98 y = 124 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot3_color3_bg" spriteType = "GFX_lobby_cust_44" position = { x= 58 y = 124 } } iconType = { name = "slot3_color3_color" spriteType = "GFX_lobby_cust_color" position = { x= 62 y = 128 } } instantTextBoxType = { name = "slot3_color3_number_shadow" position = { x = 47 y = 132 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot3_color3_number" position = { x = 46 y = 131 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot3_emblem_down" position = { x = 141 y = 124 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot3_emblem_up" position = { x = 222 y = 124 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot3_emblem_bg" spriteType = "GFX_lobby_cust_60" position = { x= 166 y = 124 } } instantTextBoxType = { name = "slot3_emblem_numbers" position = { x = 163 y = 130 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ################ guiButtonType = { name = "slot4_color1_down" position = { x = -153 y = 162 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot4_color1_up" position = { x = -88 y = 162 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot4_color1_bg" spriteType = "GFX_lobby_cust_44" position = { x= -128 y = 162 } } iconType = { name = "slot4_color1_color" spriteType = "GFX_lobby_cust_color" position = { x= -124 y = 166 } } instantTextBoxType = { name = "slot4_color1_number_shadow" position = { x = -139 y = 170 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot4_color1_number" position = { x = -140 y = 169 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot4_color2_down" position = { x = -60 y = 162 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot4_color2_up" position = { x = 5 y = 162 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot4_color2_bg" spriteType = "GFX_lobby_cust_44" position = { x= -35 y = 162 } } iconType = { name = "slot4_color2_color" spriteType = "GFX_lobby_cust_color" position = { x= -31 y = 166 } } instantTextBoxType = { name = "slot4_color2_number_shadow" position = { x = -46 y = 170 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot4_color2_number" position = { x = -47 y = 169 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot4_color3_down" position = { x = 33 y = 162 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot4_color3_up" position = { x = 98 y = 162 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot4_color3_bg" spriteType = "GFX_lobby_cust_44" position = { x= 58 y = 162 } } iconType = { name = "slot4_color3_color" spriteType = "GFX_lobby_cust_color" position = { x= 62 y = 166 } } instantTextBoxType = { name = "slot4_color3_number_shadow" position = { x = 47 y = 170 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "slot4_color3_number" position = { x = 46 y = 169 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ### guiButtonType = { name = "slot4_emblem_down" position = { x = 141 y = 162 } quadTextureSprite ="GFX_buildview_prev" } guiButtonType = { name = "slot4_emblem_up" position = { x = 222 y = 162 } quadTextureSprite ="GFX_buildview_next" } iconType = { name = "slot4_emblem_bg" spriteType = "GFX_lobby_cust_60" position = { x= 166 y = 162 } } instantTextBoxType = { name = "slot4_emblem_numbers" position = { x = 163 y = 168 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 65 maxHeight = 20 format = centre fixedsize = yes } ############# guiButtonType = { name = "cancel_button" position = { x = -207 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_CANCEL" buttonFont = "vic_18" clicksound = generic_click_04 } guiButtonType = { name = "next_button" position = { x = 43 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_NEXT" buttonFont = "vic_18" clicksound = generic_click_04 } } ### CUSTOMIZE WINDOW PORTRAITS windowType = { name ="customize_window" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes Orientation = "CENTER" iconType = { name = "background" spriteType = "GFX_lobby_cust_bg" position = { x = -280 y = -290 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x = -256 y = -273 } name = "apperance" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = -84 y = -273 } name = "coatofarms" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } guiButtonType = { position = { x = 88 y = -273 } name = "attributes" quadTextureSprite ="GFX_lobby_cust_tab" clicksound = generic_click_04 } instantTextBoxType = { name = "apperance_label" position = { x = -248 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_APPEARANCE" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "coatofarms_label" position = { x = -76 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_COAT_OF_ARMS" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } instantTextBoxType = { name = "attributes_label" position = { x = 96 y = -260 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "RD_ATTRIBUTES" maxWidth = 150 maxHeight = 24 format = centre fixedsize = yes } #### guiButtonType = { name ="player_portrait" quadTextureSprite = "GFX_char_150" position = { x= -75 y = -100 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name ="player_portrait_frame" quadTextureSprite = "GFX_charframe_150" position = { x= -87 y = -113 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "selected_ruler" position = { x = -84 y = 73 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 170 maxHeight = 36 format = centre } #### instantTextBoxType = { name = "eyes_label" position = { x = -233 y = -154 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_EYES" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_eyes_up" position = { x = -128 y = -137 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_eyes_numbers" position = { x = -233 y = -135 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_eyes_down" position = { x = -249 y = -137 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "nose_label" position = { x = -233 y = -114 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_NOSE" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_nose_up" position = { x = -128 y = -97 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_nose_numbers" position = { x = -235 y = -95 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_nose_down" position = { x = -249 y = -97 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "mouth_label" position = { x = -233 y = -74 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_MOUTH" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_mouth_up" position = { x = -128 y = -57 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_mouth_numbers" position = { x = -233 y = -55 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_mouth_down" position = { x = -249 y = -57 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "chin_label" position = { x = -233 y = -34 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_CHIN" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_chin_up" position = { x = -128 y = -17 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_chin_numbers" position = { x = -233 y = -15 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_chin_down" position = { x = -249 y = -17 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "neck_label" position = { x = -233 y = 6 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_NECK" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_neck_up" position = { x = -128 y = 23 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_neck_numbers" position = { x = -233 y = 25 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_neck_down" position = { x = -249 y = 23 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "cheeks_label" position = { x = -233 y = 46 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_CHEEKS" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_cheeks_up" position = { x = -128 y = 63 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_cheeks_numbers" position = { x = -233 y = 65 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_cheeks_down" position = { x = -249 y = 63 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "ears_label" position = { x = -233 y = 86 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_EARS" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_ears_up" position = { x = -128 y = 103 } quadTextureSprite ="GFX_buildview_next" } instantTextBoxType = { name = "DNA_ears_numbers" position = { x = -233 y = 105 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_ears_down" position = { x = -249 y = 103 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "eyecolor_label" position = { x = -233 y = 126 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_EYE_COLOR" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_eyecolor_up" position = { x = -128 y = 143 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "DNA_eyecolor_down" position = { x = -249 y = 143 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "DNA_eyecolor_numbers" position = { x = -233 y = 145 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ##### instantTextBoxType = { name = "ethnicity_label" position = { x = -105 y = -206 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_ETHNICITY" maxWidth = 200 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_ethnicity_up" position = { x = 102 y = -187 } quadTextureSprite ="GFX_lobby_cust_change" pdx_tooltip = "RD_CHANGE_GRAPHICAL_CULTURE" clicksound = generic_click_04 } instantTextBoxType = { name = "DNA_ethnicity_numbers" position = { x = -105 y = -187 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 200 maxHeight = 160 format = centre fixedsize = yes } guiButtonType = { name = "DNA_gender" position = { x = -58 y = 129 } quadTextureSprite ="GFX_lobby_cust_gender" clicksound = generic_click_04 } ####### instantTextBoxType = { name = "vis_label" position = { x = 117 y = -17 } textureFile = "" font = "vic_22_black" borderSize = {x = 4 y = 4} text = "RD_VISUALIZE" maxWidth = 108 maxHeight = 160 format = centre } ######## instantTextBoxType = { name = "clothes_label" position = { x = 117 y = 6 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_CLOTHES" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "Prop_clothes_up" position = { x = 222 y = 23 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "Prop_clothes_down" position = { x = 101 y = 23 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "Prop_clothes_numbers" position = { x = 117 y = 25 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ###### instantTextBoxType = { name = "headgear_label" position = { x = 117 y = 46 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_HEADGEAR" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "Prop_headgear_up" position = { x = 222 y = 63 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "Prop_headgear_down" position = { x = 101 y = 63 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "Prop_headgear_numbers" position = { x = 117 y = 65 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ############# instantTextBoxType = { name = "age_label" position = { x = 117 y = 86 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_AGE" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "Prop_age_up" position = { x = 222 y = 103 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "Prop_age_down" position = { x = 101 y = 103 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "Prop_age_numbers" position = { x = 117 y = 105 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ######## instantTextBoxType = { name = "bg_label" position = { x = 117 y = 126 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_BACKGROUND" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "Prop_background_up" position = { x = 222 y = 143 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "Prop_background_down" position = { x = 101 y = 143 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "Prop_background_numbers" position = { x = 117 y = 145 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ######### instantTextBoxType = { name = "hairstyle_label" position = { x = 117 y = -154 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_HAIRSTYLE" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_hair_up" position = { x = 222 y = -137 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "DNA_hair_down" position = { x = 101 y = -137 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "DNA_hair_numbers" position = { x = 117 y = -135 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ####### instantTextBoxType = { name = "haircolor_label" position = { x = 117 y = -114 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_HAIR_COLOR" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_haircolor_up" position = { x = 222 y = -97 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "DNA_haircolor_down" position = { x = 101 y = -97 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "DNA_haircolor_numbers" position = { x = 117 y = -95 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } ######## instantTextBoxType = { name = "beard_label" position = { x = 117 y = -74 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "RD_BEARD" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "DNA_beard_up" position = { x = 222 y = -57 } quadTextureSprite ="GFX_buildview_next" } guiButtonType = { name = "DNA_beard_down" position = { x = 101 y = -57 } quadTextureSprite ="GFX_buildview_prev" } instantTextBoxType = { name = "DNA_beard_numbers" position = { x = 117 y = -55 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } #### guiButtonType = { name ="randomize" quadTextureSprite = "GFX_lobby_cust_random" position = { x = 15 y = 129 } Orientation = "UPPER_LEFT" pdx_tooltip = "RD_RANDOMIZE" clicksound = generic_click_04 } guiButtonType = { name = "cancel_button" position = { x = -207 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_CANCEL" buttonFont = "vic_18" clicksound = generic_click_04 } guiButtonType = { name = "next_button" position = { x = 43 y = 217 } quadTextureSprite ="GFX_standard_button_164" buttonText = "RD_NEXT" buttonFont = "vic_18" clicksound = generic_click_04 } } ### TOP WINDOW windowType = { name ="top_window" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes iconType = { name ="frontend_banner1" spriteType = "GFX_lobby_top_bg" position = { x= -170 y = 0 } Orientation = "CENTER_UP" } ### datewidget windowType = { name ="datewidget" backGround="" position = { x=-190 y =16} size = { x=200 y =200} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER_UP" instantTextBoxType = { name = "year" position = { x = 258 y = 9 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 4} text = "UI_MISSING_TEXT" maxWidth = 54 maxHeight = 30 format = centre } instantTextBoxType = { name = "daymonth" position = { x = 100 y = 9 } textureFile = "" font = "vic_18_black" borderSize = {x = 4 y = 4} text = "UI_MISSING_TEXT" maxWidth = 108 maxHeight = 160 format = centre } guiButtonType = { name = "year_up1" position = { x = 260 y = -6 } quadTextureSprite ="GFX_lobby_year_up" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_forward Orientation = "UPPER_LEFT" } guiButtonType = { name = "year_down1" position = { x = 260 y = 33 } quadTextureSprite ="GFX_lobby_year_down" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_back Orientation = "UPPER_LEFT" } guiButtonType = { name = "year_up2" position = { x = 280 y = -6 } quadTextureSprite ="GFX_lobby_year_up" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_forward Orientation = "UPPER_LEFT" } guiButtonType = { name = "year_down2" position = { x = 280 y = 33 } quadTextureSprite ="GFX_lobby_year_down" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_back Orientation = "UPPER_LEFT" } guiButtonType = { name = "year_up3" position = { x = 300 y = -6 } quadTextureSprite ="GFX_lobby_year_up" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_forward Orientation = "UPPER_LEFT" } guiButtonType = { name = "year_down3" position = { x = 300 y = 33 } quadTextureSprite ="GFX_lobby_year_down" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_back Orientation = "UPPER_LEFT" } guiButtonType = { name = "month_down" position = { x = 65 y = 14 } quadTextureSprite ="GFX_lobby_month_down" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_back Orientation = "UPPER_LEFT" } guiButtonType = { name = "day_down" position = { x = 85 y = 14 } quadTextureSprite ="GFX_lobby_day_down" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_back Orientation = "UPPER_LEFT" } guiButtonType = { name = "month_up" position = { x = 235 y = 14 } quadTextureSprite ="GFX_lobby_month_up" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_forward Orientation = "UPPER_LEFT" } guiButtonType = { name = "day_up" position = { x = 215 y = 14 } quadTextureSprite ="GFX_lobby_day_up" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" clicksound = time_forward Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "select_label_sh" position = { x = 26 y = 79 } textureFile = "" font = "vic_22_black" borderSize = {x = 4 y = 4} text = "FE_SELECT_NATION" maxWidth = 300 maxHeight = 30 format = centre } instantTextBoxType = { name = "select_label" position = { x = 25 y = 78 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "FE_SELECT_NATION" maxWidth = 300 maxHeight = 30 format = centre } } guiButtonType = { position = { x= -127 y = 69 } name = "mapmode_terrain" quadTextureSprite ="GFX_mapmode_terrain" Orientation = "CENTER_UP" pdx_tooltip = "MAPMODE_TERRAIN" pdx_tooltip_delayed = "MAPMODE_TERRAIN_DESC" shortcut = "q" } guiButtonType = { position = { x= -99 y = 69 } name = "mapmode_realms" quadTextureSprite ="GFX_mapmode_realms" Orientation = "CENTER_UP" pdx_tooltip = "MAPMODE_REALM" pdx_tooltip_delayed = "MAPMODE_REALM_DESC" shortcut = "w" } guiButtonType = { position = { x= -71 y = 69 } name = "mapmode_defacto_counties" quadTextureSprite ="GFX_mapmode_counties" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_DEFACTO_COUNTIES" pdx_tooltip_delayed = "MAPMODE_DEFACTO_COUNTIES_DESC" shortcut = "f" } guiButtonType = { position = { x= -43 y = 69 } name = "mapmode_defacto_duchies" quadTextureSprite ="GFX_mapmode_duchies" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_DEFACTO_DUCHIES" pdx_tooltip_delayed = "MAPMODE_DEFACTO_DUCHIES_DESC" shortcut = "i" } guiButtonType = { position = { x= -15 y = 69 } name = "mapmode_defacto_kingdoms" quadTextureSprite ="GFX_mapmode_kingdoms" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_DEFACTO_KINGDOMS" pdx_tooltip_delayed = "MAPMODE_DEFACTO_KINGDOMS_DESC" shortcut = "o" } guiButtonType = { position = { x= 13 y = 69 } name = "mapmode_religion" quadTextureSprite ="GFX_mapmode_religion" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_RELIGION" pdx_tooltip_delayed = "MAPMODE_RELIGION_DESC" shortcut = "r" } guiButtonType = { position = { x= 41 y = 69 } name = "mapmode_culture" quadTextureSprite ="GFX_mapmode_culture" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_CULTURE" pdx_tooltip_delayed = "MAPMODE_CULTURE_DESC" shortcut = "t" } guiButtonType = { position = { x= 69 y = 69 } name = "mapmode_governments" quadTextureSprite ="GFX_mapmode_governments" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_GOVERNMENTS" pdx_tooltip_delayed = "MAPMODE_GOVERNMENTS_DESC" shortcut = "h" } ### show only for multiplayer. iconType = { name ="players_mapmode_bg" spriteType = "GFX_lobby_players_mapmode_bg" position = { x= 97 y = 64 } Orientation = "CENTER_UP" } guiButtonType = { position = { x= 97 y = 69 } name = "mapmode_players" quadTextureSprite ="GFX_mapmode_players" Orientation = "CENTER_UP" pdx_tooltip ="MAPMODE_PLAYERS" pdx_tooltip_delayed = "MAPMODE_PLAYERS_DESC" shortcut = "l" } } ### BOTTOM WINDOW windowType = { name ="bottom_window" backGround="" position = { x=0 y =0} size = { x=420 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=yes iconType = { name ="chatpanel" spriteType = "GFX_lobby_bottom_bg" position = { x= 0 y = -185 } Orientation = "LOWER_LEFT" } windowType = { name ="expansion_list_subwindow" position = { x=22 y =-226 } Orientation = "LOWER_LEFT" OverlappingElementsBoxType = { name = "expansion_list" size = { x=800 y=47 } spacing = -8 } } editBoxType = { position = { x = 3 y = -38 } name = "lobby_chat_edit" textureFile = "gfx\\interface\\small_tiles_dialog.dds" font = "Arial12" borderSize = {x = 4 y = 4} size = { x=686 y=32} text = "" orientation = "LOWER_LEFT" cursor = { x=5 y=0 } } listboxType = { name ="chatlog" position = { x = 19 y = -167 } backGround="" size = { x= 646 y =112 } Orientation = "LOWER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } instantTextBoxType = { name ="scenario_description" position = { x = 15 y = -174 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" Orientation = "LOWER_LEFT" maxWidth = 652 maxHeight = 125 } checkboxType = { name = "ironman_checkbox" position = { x = -328 y = -107 } quadTextureSprite ="GFX_ironman_button" Orientation = "LOWER_RIGHT" clicksound = menu_click format = center pdx_tooltip = "IRONMAN_MODE" pdx_tooltip_delayed = "IRONMAN_MODE_DESC" } guiButtonType = { name = "random_character_button" position = { x = -328 y = -57 } quadTextureSprite ="GFX_random_char_button" Orientation = "LOWER_RIGHT" clicksound = menu_click pdx_tooltip = "RANDOM_CHARACTER" pdx_tooltip_delayed = "RANDOM_CHARACTER_DESC" } guiButtonType = { name = "observe_button" position = { x = -226 y = -125 } quadTextureSprite ="GFX_big_button_220_thin" buttonText = "OBSERVE" buttonFont = "vic_18" Orientation = "LOWER_RIGHT" clicksound = menu_click } guiButtonType = { name = "play_button" position = { x = -226 y = -92 } quadTextureSprite ="GFX_big_button_220" buttonText = "PLAY" buttonFont = "vic_22" Orientation = "LOWER_RIGHT" clicksound = play } windowType = { name = "play_button_positioning_window" position = { x = -211 y = -81 } Orientation = "LOWER_RIGHT" size = { x=70 y=32 } OverlappingElementsBoxType = { name = "required_dlc_list" size = { x=70 y=32 } } } guiButtonType = { name = "back_button" position = { x = -226 y = -43 } quadTextureSprite ="GFX_big_button_220_thin" buttonText = "FE_BACK" buttonFont = "vic_18" Orientation = "LOWER_RIGHT" clicksound = menu_click } } ############# } } ################# windowType = { name = "lobby_recommended_dlc_entry" size = { x=44 y=57 } guiButtonType = { name = "dlc_button" quadTextureSprite = "GFX_lobby_recommend_dlc" clicksound = generic_click_04 } } ################# windowType = { name = "lobby_expansion_entry" size = { x=47 y=47 } iconType = { name ="recommendation_frame" spriteType = "GFX_lobby_recommend_expansion" } guiButtonType = { name = "dlc_button" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=8 y=8 } clicksound = generic_click_04 } } ################# windowType = { name = "add_trait_window" backGround="background" position = { x=-300 y=-200 } size = { x=140 y=50 } moveable = 1 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" guiButtonType = { name = "background" position = { x = 100 y = 217 } quadTextureSprite ="GFX_lobby_cust_select_bg" } listboxType = { name ="traits" position = { x=18 y =12} backGround="" size = { x=241 y =300} Orientation = "UPPER_LEFT" spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } ############# guiButtonType = { name = "cancel_button" position = { x = 61 y = 318 } quadTextureSprite ="GFX_standard_button_164" buttonText = "CLOSE" buttonFont = "vic_18" clicksound = generic_click_04 } } #### ENTRY FOR SELECTING THINGS IN ATTRIBUTES TAB windowType = { name = "RD_selector_member" backGround="" position = { x=0 y=0 } size = { x=140 y=30 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name = "background" position = { x = 10 y = 0 } quadTextureSprite ="GFX_lobby_cust_select_button_standard" clicksound = generic_click_04 } iconType = { name ="trait_icon" spriteType = "GFX_icon_martial" position = { x= 15 y = 2 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="trait_name" position = { x = 45 y = 6 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 150 maxHeight = 20 fixedsize = yes allwaystransparent = yes } iconType = { name ="trait_cost_bg" spriteType = "GFX_lobby_cust_trait_cost_bg" position = { x= 195 y = 2 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="trait_cost" position = { x = 50 y = 6 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 180 maxHeight = 20 fixedsize = yes format = right allwaystransparent = yes } } windowType = { name = "RD_group_member" backGround="" position = { x=0 y=0 } size = { x=140 y=30 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name = "background" position = { x = 0 y = 0 } quadTextureSprite ="GFX_lobby_cust_select_button_group" } iconType = { name ="trait_icon" spriteType = "GFX_icon_martial" position = { x= 1 y = 2 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="trait_name" position = { x = 35 y = 6 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "UI_MISSING_TEXT" maxWidth = 180 maxHeight = 20 fixedsize = yes } } ################## listboxType = { name ="testbox" position = { x=0 y =0} backGround="DefaultDialogBackground" size = { x=150 y =200} Orientation = "UPPER_LEFT" spacing = 2 scrollbartype = "standardlistbox_slider" borderSize = {x = 10 y = 10} } windowType = { name = "testmember" backGround="" position = { x=0 y=0 } size = { x=140 y=50 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no textBoxType = { name = "Title" position = { x = 0 y = 0 } textureFile = "" font = "small" borderSize = {x = 4 y = 4} text = "" maxWidth = 140 maxHeight = 32 } } #entry for player in multiplayer list... windowType = { name = "multiplayer_entry_server" backGround="" position = { x=0 y=0 } size = { x=150 y= 57 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { position = { x= -8 y = 0 } name = "player_shield" quadTextureSprite ="GFX_minishield" tooltip = "" tooltipText ="" delayedTooltipText = "" } instantTextBoxType = { name = "name" position = { x = 32 y =9 } format = left font = "vic_18_black" maxWidth = 124 maxHeight = 32 Orientation = "UPPER_LEFT" } guiButtonType = { name = "button_kick" quadTextureSprite = "GFX_button_kick" tooltip = "" tooltipText ="" delayedTooltipText = "" position = { x=160 y =0} pdx_tooltip = "KICK_PLAYER" } guiButtonType = { name = "button_ban" quadTextureSprite = "GFX_button_ban" tooltip = "" tooltipText ="" delayedTooltipText = "" position = { x=180 y =0} } instantTextBoxType = { name = "save_progress" position = { x = 32 y =40 } format = left font = "small" maxWidth = 256 maxHeight = 32 Orientation = "UPPER_LEFT" } } ### mulitplayer player entry windowType = { name = "multiplayer_entry" backGround="" position = { x=0 y=0 } size = { x=150 y= 57 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { position = { x= -8 y = 0 } name = "player_shield" quadTextureSprite ="GFX_minishield" tooltip = "" tooltipText ="" delayedTooltipText = "" } instantTextBoxType = { name = "name" position = { x = 32 y =9 } format = left font = "small" maxWidth = 124 maxHeight = 32 Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "save_progress" position = { x = 32 y =40 } format = left font = "small" maxWidth = 256 maxHeight = 32 Orientation = "UPPER_LEFT" } } ### lobby chat text windowType = { name = "lobby_chat_text" backGround="" position = { x=0 y=0 } size = { x=632 y= 18 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no instantTextBoxType = { name = "messagelogtext" position = { x = 0 y = 0 } textureFile = "" font = "vic_18" borderSize = {x = 1 y = 1} text = "" maxWidth = 632 maxHeight = 18 Orientation = "UPPER_LEFT" } } ### BOOKMARK ENTRY windowType = { name = "bookmark_entry" backGround="" position = { x=0 y=0 } size = { x=320 y= 42 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name = "bookmark" quadTextureSprite = "GFX_selectdate_bookmark" tooltip = "" tooltipText ="" delayedTooltipText = "" position = { x=0 y =0} } instantTextBoxType = { name = "title" position = { x = 40 y = 9 } textureFile = "" font = "vic_18_black" borderSize = {x = 1 y = 1} text = "FE_BOOKMARK_TITLE" maxWidth = 200 maxHeight = 18 fixedsize = yes alwaystransparent = yes } instantTextBoxType = { name = "date" position = { x = 40 y = 23 } textureFile = "" font = "vic_18_black" borderSize = {x = 1 y = 1} text = "FE_BOOKMARK_DATE" maxWidth = 200 maxHeight = 18 fixedsize = yes alwaystransparent = yes } guiButtonType = { name = "required_dlc" quadTextureSprite = "GFX_dlc_icon_sword_of_islam" position = { x=207 y=10 } pdx_tooltip = "DLC_TOOLTIP" pdx_tooltip_delayed = "DLC_TOOLTIP_DELAYED" clicksound = generic_click_04 } } ### SAVE DIRECTORY ENTRY windowType = { name = "savedirectoryentry" backGround="" position = { x=0 y=0 } size = { x=320 y= 42 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no checkboxType = { name = "save_game" quadTextureSprite = "GFX_selectdate_folder" position = { x=13 y =0} } iconType = { name ="save_folder_icon" spriteType = "GFX_save_folder" position = { x= 30 y = 7 } Orientation = "UPPER_LEFT" } #guiButtonType = #{ # name ="delete" # position = { x = 215 y = 14 } # quadTextureSprite = "GFX_save_delete" # Orientation = "UPPER_LEFT" #} instantTextBoxType = { name = "title" position = { x = 55 y = 13 } textureFile = "" font = "vic_18_black" borderSize = {x = 1 y = 1} text = "" maxWidth = 260 maxHeight = 18 fixedsize = yes Orientation = "UPPER_LEFT" } } ### SAVE GAME ENTRY windowType = { name = "savegameentry" backGround="" position = { x=0 y=0 } size = { x=320 y= 42 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no checkboxType = { name = "save_game" quadTextureSprite = "GFX_list_button_save" position = { x=13 y =0} } guiButtonType = { name ="shield" position = { x = 19 y = 6 } quadTextureSprite = "GFX_shield_small" Orientation = "UPPER_LEFT" } # iconType = { # name ="savegame_to_old" # spriteType = "GFX_combat_end_char_dead" # position = { x= 190 y = 5 } # Orientation = "UPPER_LEFT" # } instantTextBoxType = { name = "title" position = { x = 53 y = 4 } textureFile = "" font = "vic_18_black" borderSize = {x = 1 y = 1} text = "" maxWidth = 240 maxHeight = 18 fixedsize = yes Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "date" position = { x = 53 y = 21 } textureFile = "" font = "vic_18_black" borderSize = {x = 1 y = 1} text = "" maxWidth = 240 maxHeight = 18 fixedsize = yes Orientation = "UPPER_LEFT" } iconType = { name = "cloud_file" spriteType = "GFX_cloud_file" position = { x = 248 y = 21 } } iconType = { name = "ironman_icon" spriteType = "GFX_ironman_icon" position = { x = 273 y = 16 } } guiButtonType = { name ="delete" position = { x = 296 y = 7 } quadTextureSprite = "GFX_main_close_button_float" Orientation = "UPPER_LEFT" pdx_tooltip = "DELETE" } } ### Vassal list in country selection ### windowType = { name = "character_list_entry" backGround="" position = { x=-5 y=0 } size = { x=128 y= 57 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name ="portrait" quadTextureSprite = "GFX_char_50" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name = "portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= -6 y = -7 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x= -10 y = 30 } name = "shield" quadTextureSprite ="GFX_shield_small" } instantTextBoxType = { name = "name" position = { x = 60 y = 3 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 128 maxHeight = 54 fixedsize = yes Orientation = "UPPER_LEFT" } } ### republics list entry windowType = { name = "republics_list_entry" backGround="" position = { x=-5 y=0 } size = { x=128 y= 61 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name ="portrait" quadTextureSprite = "GFX_char_50" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name = "portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= -6 y = -7 } Orientation = "UPPER_LEFT" } guiButtonType = { position = { x= -10 y = 30 } name = "shield" quadTextureSprite ="GFX_shield_small" } instantTextBoxType = { name = "name" position = { x = 60 y = 3 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 128 maxHeight = 54 fixedsize = yes Orientation = "UPPER_LEFT" } } ### Player entry windowType = { name = "player_list_entry" backGround="" position = { x=-5 y=0 } size = { x=128 y= 57 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { position = { x= -10 y = 27 } name = "shield" quadTextureSprite ="GFX_shield_small" } guiButtonType = { name ="portrait" quadTextureSprite = "GFX_char_50" position = { x= 0 y = -3 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name = "portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= -6 y = -10 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "character_name" position = { x = 57 y = -3 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 135 maxHeight = 18 fixedsize = yes } instantTextBoxType = { name = "player_name" position = { x = 61 y = 14 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 135 maxHeight = 18 fixedsize = yes } guiButtonType = { name = "button_kick" quadTextureSprite = "GFX_button_kick" position = { x=140 y =30} pdx_tooltip = "KICK_PLAYER" } guiButtonType = { name = "button_ban" quadTextureSprite = "GFX_button_ban" position = { x=164 y =30} } instantTextBoxType = { name = "save_progress" position = { x = 61 y =33 } format = left font = "Arial12_black" text = "UI_MISSING_TEXT" maxWidth = 50 maxHeight = 20 fixedsize = yes Orientation = "UPPER_LEFT" } } ### local game entry windowType = { name = "local_game_entry" backGround="" position = { x=0 y=0 } size = { x=128 y= 28 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no checkboxType = { name = "game" position = { x=4 y =0} quadTextureSprite ="GFX_frontend_list_button" buttonText = "UI_MISSING_TEXT" buttonFont = "vic_18" } } ## local game text windowType = { name = "local_game_text" backGround="" position = { x=0 y=0 } size = { x=128 y= 18 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no instantTextBoxType = { name = "text" position = { x = 0 y = 0 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "FE_LOCAL_GAMES" maxWidth = 720 maxHeight = 18 Orientation = "UPPER_LEFT" } } ### naming window windowType = { name = "naming_window" #used for both player and game name backGround="Background" position = { x=-250 y=-40 } size = { x=500 y=300 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" guiButtonType = { name = "Background" quadTextureSprite ="GFX_dialog_tile_bg" } instantTextBoxType = { name = "Title" position = { x = 0 y = 36 } textureFile = "" font = "vic_22_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 500 maxHeight = 320 format = centre } editBoxType = { position = { x = 100 y = 100 } name = "edit" textureFile = "gfx\\interface\\small_tiles_dialog.dds" font = "Arial12" borderSize = {x = 4 y = 4} size = { x=300 y=32 } text = "FE_MY_GAME" orientation = "UPPER_LEFT" cursor = { x=5 y=0 } } guiButtonType = { name = "ok_host_button" position = { x=264 y =200} quadTextureSprite ="GFX_standard_button_148" buttonText = "FE_CREATE_GAME" buttonFont = "vic_18" clicksound = generic_click_04 } guiButtonType = { name = "back_button" position = { x=90 y =200} quadTextureSprite ="GFX_standard_button_148" buttonText = "FE_CANCEL" buttonFont = "vic_18" clicksound = generic_click_04 } } windowType = { name = "local_address_entry" backGround="" position = { x=0 y=0 } size = { x=275 y= 28 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name = "text" position = { x = 0 y = 0 } quadTextureSprite ="GFX_frontend_list_button_large" buttonText = "" buttonFont = "vic_18" clicksound = generic_click_04 } } ### Favorite IP window windowType = { name = "favorite_ip" backGround="" position = { x=-266 y=-320 } size = { x=532 y=264 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" iconType = { name ="multiplayer_panel" spriteType = "GFX_multiplayer_panel" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } listboxType = { name ="adresses" position = { x = 219 y = 22} backGround="" size = { x=275 y =146} spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} Orientation = "UPPER_LEFT" } guiButtonType = { name = "add_ip" position = { x = 50 y = 50 } quadTextureSprite ="GFX_standard_button_148" buttonText = "ADD_IP" buttonFont = "vic_18" clicksound = generic_click_04 } guiButtonType = { name = "remove_ip" position = { x = 50 y = 100 } quadTextureSprite ="GFX_standard_button_148" buttonText = "REMOVE_IP" buttonFont = "vic_18" clicksound = generic_click_04 } } ### shield guiButtonType = { name ="shield" position = { x = 0 y = 0 } quadTextureSprite = "GFX_shield_medium" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" Orientation = "UPPER_LEFT" } positionType = { name = "shield_offset" position = { x = 70 y = 00 } } guiButtonType = { name ="war_shield" position = { x = 0 y = 0 } quadTextureSprite = "GFX_shield_small" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "small" Orientation = "UPPER_LEFT" } positionType = { name = "warshield_position" position = { x = -100 y = 341 } } positionType = { name = "alliesshield_position" position = { x = -130 y = 488 } } positionType = { name = "warshield_offset" position = { x = 28 y = 00 } } ### connection log text windowType = { name = "connection_log_text" backGround="" position = { x=0 y=0 } size = { x=200 y= 18 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no instantTextBoxType = { name = "text" position = { x = -50 y = 0 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 375 maxHeight = 18 fixedsize = yes Orientation = "UPPER_LEFT" } } ### story entry windowType = { name = "story_entry" backGround="" position = { x=0 y=0 } size = { x=360 y= 64 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name = "button" position = { x = 0 y = 0 } quadTextureSprite ="GFX_standard_button_148" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "vic_18" } instantTextBoxType = { name = "title" position = { x = 65 y = 1 } format = right textureFile = "" font = "vic_22" borderSize = {x = 4 y = 0} text = "UI_MISSING_TEXT" maxWidth = 200 maxHeight = 24 Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "desc" position = { x = 65 y = 17 } format = right textureFile = "" font = "vic_22" borderSize = {x = 4 y = 0} text = "UI_MISSING_TEXT" maxWidth = 200 maxHeight = 32 Orientation = "UPPER_LEFT" } } ### DLC ICON ENTRY windowType = { name = "dlc_icon_entry" backGround="" position = { x=0 y=0 } size = { x=36 y= 36 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="dlc_icon" spriteType = "GFX_dlc_icon_sword_of_islam" position = { x= 0 y =0 } } } ### Ironman / Saveselect window windowType = { name = "IronmanSaveSelectDialog" backGround="" position = { x=-225 y =-230 } size = { x=440 y =500} moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" upsound = "" downsound = "" fullscreen=no Orientation = "CENTER" iconType = { name ="menu" spriteType = "GFX_file_selection_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "back" position = { x = 387 y = 24 } quadTextureSprite ="GFX_main_back_button" } guiButtonType = { name = "local_tab" position = { x = 49 y = -26 } quadTextureSprite ="GFX_settings_tab_new" } instantTextBoxType={ position = {x = 48 y = -16 } name = "local_tab_label" borderSize = {x = 0 y = 0} maxWidth = 64 maxHeight = 18 text = "FE_LOCAL" font = "vic_18" format = centre fixedsize = yes } guiButtonType = { name = "remote_tab" position = { x = 118 y = -26 } quadTextureSprite ="GFX_settings_tab_new" } instantTextBoxType={ position = {x = 117 y = -16 } name = "remote_tab_label" borderSize = {x = 0 y = 0} maxWidth = 64 maxHeight = 18 text = "FE_REMOTE" font = "vic_18" format = centre fixedsize = yes } instantTextBoxType = { name = "saves_dirs" position = { x = 70 y = 25 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 4} text = "" maxWidth = 300 maxHeight = 16 format = left fixedsize = yes } listboxType = { name ="games" position = { x=52 y =52} backGround="" size = { x=340 y =294} spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} Orientation = "UPPER_LEFT" } instantTextBoxType= { position = {x = 126 y = 353 } name = "filename_label" font = "vic_18" borderSize = {x = 8 y = 0} maxWidth = 188 maxHeight = 18 text = "MENU_BAR_SAVE_GAME_FILENAME" orientation = "UPPER_LEFT" format = centre } editBoxType = { position = { x = 127 y = 365 } name = "game_name" textureFile = "gfx/interface/small_tiles_dialog.dds" font = "vic_18" borderSize = { x = 4 y = 4 } size = { x=198 y=42 } text = "" orientation = "UPPER_LEFT" cursor = { x = 4 y = 5 } } guiButtonType = { name = "cancel" position = { x = 95 y = 437 } quadTextureSprite ="GFX_standard_button_112" buttonText = "SM_BACK" buttonFont = "vic_18" } guiButtonType = { name = "start" position = { x = 249 y = 437 } quadTextureSprite ="GFX_standard_button_112" buttonText = "IRONMAN_START" buttonFont = "vic_18" } } ### HOST WINDOW windowType = { name = "host_window" backGround="" position = { x=-250 y=-200 } size = { x=500 y=380 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" iconType = { name ="hosting_bg" spriteType = "GFX_hosting_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "Title" position = { x = 107 y = 13 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "MATCHMAKING_SERVER_HOST_TITLE" maxWidth = 300 maxHeight = 20 format = centre fixedsize = yes } # Put these editboxes in reverse order here so tab jumps in the "correct" way # Did not fix in code since it was "to" legacy and there already seemed to exist workarounds like this that would break if fixed instantTextBoxType = { name = "desc_title" position = { x = 104 y = 236 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_DESC" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 258 } name = "desc" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "" orientation = "UPPER_LEFT" } instantTextBoxType = { name = "tags_title" position = { x = 104 y = 179 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_HOST_TAGS" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 201 } name = "tags" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "" orientation = "UPPER_LEFT" } instantTextBoxType = { name = "password_title" position = { x = 104 y = 122 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_PASSWORD" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 144 } name = "password" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "" orientation = "UPPER_LEFT" } instantTextBoxType = { name = "edit_title" position = { x = 104 y = 65 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_NAME" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 87 } name = "edit" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "FE_MY_GAME" orientation = "UPPER_LEFT" } guiButtonType = { name = "back_button" position = { x=116 y=323} quadTextureSprite ="GFX_standard_button_112" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "FE_CANCEL" buttonFont = "vic_18" } guiButtonType = { name = "ok_host_button" position = { x=286 y=323} quadTextureSprite ="GFX_standard_button_112" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "HOST_BUTTON" buttonFont = "vic_18" } } ### CONNECT WINDOW windowType = { name = "connect_window" backGround="" position = { x=-250 y=-200 } size = { x=500 y=280 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" iconType = { name ="connecting_bg" spriteType = "GFX_connecting_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "Title" position = { x = 107 y = 13 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "MATCHMAKING_SERVER_CONNECT_TITLE" maxWidth = 300 maxHeight = 20 format = centre fixedsize = yes } instantTextBoxType = { name = "password_title" position = { x = 104 y = 122 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_PASSWORD" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 144 } name = "password" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "" orientation = "UPPER_LEFT" } instantTextBoxType = { name = "edit_title" position = { x = 104 y = 65 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "MATCHMAKING_SERVER_CONNECT_ADDRESS" maxWidth = 400 maxHeight = 320 } editBoxType = { position = { x = 104 y = 87 } name = "edit" font = "Arial12" borderSize = {x = 0 y = 4} size = { x=300 y=24 } text = "" orientation = "UPPER_LEFT" } instantTextBoxType = { name = "info_text" position = { x = 104 y = 176 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" maxWidth = 500 maxHeight = 320 } guiButtonType = { name = "ok_join_button" position = { x=286 y=209} quadTextureSprite ="GFX_standard_button_112" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "JOIN_BUTTON" buttonFont = "vic_18" } guiButtonType = { name = "back_button" position = { x=116 y=209} quadTextureSprite ="GFX_standard_button_112" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "FE_CANCEL" buttonFont = "vic_18" } } windowType = { name = "welcome_screen" backGround="" position = { x=-364 y=-250 } size = { x=728 y=612 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" iconType = { name = "welcome_screen_bg" spriteType = "GFX_welcome_screen_bg" position = { x = 0 y = 0 } } instantTextBoxType = { name = "header" position = { x = 201 y = 62 } font = "vic_36" text = "WELCOME_HEADER" maxWidth = 600 maxHeight = 30 } instantTextBoxType = { name = "text" position = { x = 105 y = 300 } font = "vic_22" text = "WELCOME_TEXT" maxWidth = 528 maxHeight = 150 } instantTextBoxType = { name = "first_play_recommend" position = { x = 105 y = 390 } font = "vic_22" text = "WELCOME_FIRST_PLAY_RECOMMEND" maxWidth = 528 maxHeight = 100 } guiButtonType = { name = "learning_scenario_button" position = { x=245 y=500} quadTextureSprite ="GFX_big_button_220" buttonText = "WELCOME_PLAY_LEARNING_SCENARIO" buttonFont = "vic_22" } guiButtonType = { name = "normal_game_button" position = { x=470 y=500} quadTextureSprite ="GFX_big_button_220" buttonText = "WELCOME_PLAY_NORMAL_GAME" buttonFont = "vic_22" } guiButtonType = { name = "dont_show_again_button" position = { x=50 y=519} quadTextureSprite ="GFX_checkbox_default" } instantTextBoxType = { name = "dont_show_again_text" position = { x = 78 y = 524 } font = "vic_18" text = "DONT_SHOW_AGAIN" maxWidth = 480 maxHeight = 20 } } }