Initialize engine version: 5.6.5p4 (10861494ddb7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 520 (ID=0x1916) Vendor: Intel VRAM: 1133 MB Driver: 21.20.16.4627 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.984 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 2736x1824 60Hz; virtual: 2736x1824 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 13.162256 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198020406696 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11027. Total: 38.247383 ms (FindLiveObjects: 2.662153 ms CreateObjectMapping: 1.622153 ms MarkObjects: 33.916306 ms DeleteObjects: 0.043897 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11503. Total: 41.570873 ms (FindLiveObjects: 0.808205 ms CreateObjectMapping: 1.056410 ms MarkObjects: 39.625435 ms DeleteObjects: 0.079179 ms) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.039794 ms Setting up 3 worker threads for Enlighten. Thread -> id: 15c8 -> priority: 1 Thread -> id: 1d10 -> priority: 1 Thread -> id: 12b8 -> priority: 1 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11535. Total: 62.388924 ms (FindLiveObjects: 0.994871 ms CreateObjectMapping: 1.703794 ms MarkObjects: 59.578663 ms DeleteObjects: 0.109128 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.668307 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11531. Total: 53.294357 ms (FindLiveObjects: 0.649435 ms CreateObjectMapping: 0.933743 ms MarkObjects: 51.678768 ms DeleteObjects: 0.031179 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11531. Total: 46.947281 ms (FindLiveObjects: 0.517333 ms CreateObjectMapping: 0.763076 ms MarkObjects: 45.645130 ms DeleteObjects: 0.020102 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.137641 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15335. Total: 149.639801 ms (FindLiveObjects: 0.992000 ms CreateObjectMapping: 2.322871 ms MarkObjects: 146.275284 ms DeleteObjects: 0.048000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15340. Total: 73.117126 ms (FindLiveObjects: 1.678358 ms CreateObjectMapping: 1.070358 ms MarkObjects: 70.325737 ms DeleteObjects: 0.041846 ms) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 48 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapRestoration_Itrom_bMars] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapRestoration_Itrom_bMars/mapRestoration_Itrom_bMars.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [2412604f-d58e-4739-90d8-517803d140fd] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Itrom_Attack_Default] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 6.310974 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 27139. Total: 228.989548 ms (FindLiveObjects: 5.097846 ms CreateObjectMapping: 11.088820 ms MarkObjects: 212.670776 ms DeleteObjects: 0.126769 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 2.110358 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 27105. Total: 152.399582 ms (FindLiveObjects: 1.472410 ms CreateObjectMapping: 3.331282 ms MarkObjects: 147.529022 ms DeleteObjects: 0.064820 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27144. Total: 154.563278 ms (FindLiveObjects: 3.311589 ms CreateObjectMapping: 3.947897 ms MarkObjects: 147.248001 ms DeleteObjects: 0.054564 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 8.149333 ms Unloading 3650 unused Assets to reduce memory usage. Loaded Objects now: 153834. Total: 506.939880 ms (FindLiveObjects: 25.403076 ms CreateObjectMapping: 41.755077 ms MarkObjects: 371.636078 ms DeleteObjects: 68.143593 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (6)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (6)" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) Unloading 1044 unused Assets to reduce memory usage. Loaded Objects now: 239447. Total: 2648.108154 ms (FindLiveObjects: 36.813538 ms CreateObjectMapping: 21.231590 ms MarkObjects: 2541.134766 ms DeleteObjects: 48.513229 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 403.876099 ms Unloading 1012 unused Assets to reduce memory usage. Loaded Objects now: 113801. Total: 827.534790 ms (FindLiveObjects: 17.974154 ms CreateObjectMapping: 15.479794 ms MarkObjects: 583.856384 ms DeleteObjects: 210.222366 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 6.613333 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113796. Total: 590.694153 ms (FindLiveObjects: 18.052513 ms CreateObjectMapping: 11.310358 ms MarkObjects: 561.131470 ms DeleteObjects: 0.198153 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113796. Total: 611.121216 ms (FindLiveObjects: 22.985023 ms CreateObjectMapping: 12.509948 ms MarkObjects: 575.431396 ms DeleteObjects: 0.193641 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 7.617641 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113810. Total: 606.221985 ms (FindLiveObjects: 25.906460 ms CreateObjectMapping: 18.464821 ms MarkObjects: 561.648010 ms DeleteObjects: 0.201846 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 141415. Total: 633.231995 ms (FindLiveObjects: 19.596716 ms CreateObjectMapping: 13.744820 ms MarkObjects: 599.582397 ms DeleteObjects: 0.306051 ms) MechLab [LOG] ValidateMechDef: mech: mechdef_battlemaster_BLR-1G, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_highlander_HGN-732b, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1N, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_stalker_STK-3F, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 37735 unused Assets to reduce memory usage. Loaded Objects now: 105278. Total: 720.901306 ms (FindLiveObjects: 22.752001 ms CreateObjectMapping: 11.657435 ms MarkObjects: 643.900696 ms DeleteObjects: 42.589539 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.048820 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 105275. Total: 678.655579 ms (FindLiveObjects: 14.938665 ms CreateObjectMapping: 11.065025 ms MarkObjects: 652.418823 ms DeleteObjects: 0.232205 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.017230 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 105271. Total: 647.463806 ms (FindLiveObjects: 10.584615 ms CreateObjectMapping: 5.113025 ms MarkObjects: 631.558533 ms DeleteObjects: 0.206769 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105271. Total: 664.251953 ms (FindLiveObjects: 16.845947 ms CreateObjectMapping: 7.301743 ms MarkObjects: 639.906494 ms DeleteObjects: 0.196512 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.405128 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 259683. Total: 1166.099609 ms (FindLiveObjects: 27.884716 ms CreateObjectMapping: 23.846153 ms MarkObjects: 1113.223389 ms DeleteObjects: 1.144205 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 263563. Total: 1208.511963 ms (FindLiveObjects: 44.924717 ms CreateObjectMapping: 19.892923 ms MarkObjects: 1120.151733 ms DeleteObjects: 23.540512 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Crash!!! Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\windows;C:\windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'ville' OS-Version: 10.0.14393 () 0x100-0x1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF7CD850000), size: 23814144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.34324 C:\windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC540D0000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479 C:\windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC52730000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC51420000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479 C:\windows\System32\USER32.dll:USER32.dll (00007FFC51E10000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\USER32.dll', fileVersion: 10.0.14393.351 C:\windows\System32\win32u.dll:win32u.dll (00007FFC51640000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\win32u.dll', fileVersion: 10.0.14393.51 C:\windows\System32\GDI32.dll:GDI32.dll (00007FFC51F80000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\windows\SYSTEM32\HID.DLL:HID.DLL (00007FFC4F420000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\windows\System32\gdi32full.dll:gdi32full.dll (00007FFC51290000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\gdi32full.dll', fileVersion: 10.0.14393.447 C:\windows\System32\ole32.dll:ole32.dll (00007FFC51A90000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\ole32.dll', fileVersion: 10.0.14393.479 C:\windows\System32\msvcrt.dll:msvcrt.dll (00007FFC54020000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\msvcrt.dll', fileVersion: 7.0.14393.0 C:\windows\System32\combase.dll:combase.dll (00007FFC51660000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\combase.dll', fileVersion: 10.0.14393.479 C:\windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFC506E0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\ucrtbase.dll', fileVersion: 10.0.14393.0 C:\windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFC53EF0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\RPCRT4.dll', fileVersion: 10.0.14393.82 C:\windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC3C8F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0 C:\windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC50670000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0 C:\windows\System32\sechost.dll:sechost.dll (00007FFC51C00000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\sechost.dll', fileVersion: 10.0.14393.0 C:\windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC51930000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0 C:\windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC521C0000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0 C:\windows\System32\SHELL32.dll:SHELL32.dll (00007FFC529E0000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\SHELL32.dll', fileVersion: 10.0.14393.479 C:\windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFC507E0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0 C:\windows\System32\windows.storage.dll:windows.storage.dll (00007FFC50BB0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\windows.storage.dll', fileVersion: 10.0.14393.479 C:\windows\System32\powrprof.dll:powrprof.dll (00007FFC50550000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\powrprof.dll', fileVersion: 10.0.14393.0 C:\windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFC505A0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0 C:\windows\System32\shcore.dll:shcore.dll (00007FFC505C0000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\shcore.dll', fileVersion: 10.0.14393.0 C:\windows\System32\profapi.dll:profapi.dll (00007FFC50530000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\System32\profapi.dll', fileVersion: 10.0.14393.0 C:\windows\System32\WS2_32.dll:WS2_32.dll (00007FFC52030000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\WS2_32.dll', fileVersion: 10.0.14393.206 C:\windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFC520A0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447 C:\windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFC438C0000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0 C:\windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFC50B10000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\msvcp_win.dll', fileVersion: 10.0.14393.0 C:\windows\System32\IMM32.dll:IMM32.dll (00007FFC52270000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\IMM32.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC4E650000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFC4FB60000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206 C:\windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC4FB20000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC3EB60000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351 C:\windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFC4E620000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0 C:\windows\System32\NSI.dll:NSI.dll (00007FFC51BF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\NSI.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC4B3D0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFC44960000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447 C:\windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFC4B070000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFC42690000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 4.55.34.56 C:\windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFC51C60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\PSAPI.DLL', fileVersion: 10.0.14393.0 C:\windows\system32\uxtheme.dll:uxtheme.dll (00007FFC4EBA0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\uxtheme.dll', fileVersion: 10.0.14393.0 C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll:tiptsf.dll (00007FFC40720000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll', fileVersion: 10.0.14393.206 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FFC30250000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFC4FD90000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0 C:\windows\System32\MSCTF.dll:MSCTF.dll (00007FFC52880000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\MSCTF.dll', fileVersion: 10.0.14393.479 C:\windows\system32\dwmapi.dll:dwmapi.dll (00007FFC4E1B0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\dwmapi.dll', fileVersion: 10.0.14393.206 C:\windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFC4D460000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479 C:\windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC4F4C0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479 C:\windows\System32\DriverStore\FileRepository\atgh4627.inf_amd64_1a9e52b1bbedf409\igd10iumd64.dll:igd10iumd64.dll (00007FFC4B6B0000), size: 24399872 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\DriverStore\FileRepository\atgh4627.inf_amd64_1a9e52b1bbedf409\igd10iumd64.dll', fileVersion: 21.20.16.4627 C:\windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFC50110000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFC500E0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\ncrypt.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFC500A0000), size: 241664 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\NTASN1.dll', fileVersion: 10.0.14393.0 C:\windows\System32\DriverStore\FileRepository\atgh4627.inf_amd64_1a9e52b1bbedf409\igc64.dll:igc64.dll (00007FFC49EF0000), size: 18210816 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\DriverStore\FileRepository\atgh4627.inf_amd64_1a9e52b1bbedf409\igc64.dll', fileVersion: 21.20.16.4627 C:\windows\System32\clbcatq.dll:clbcatq.dll (00007FFC527E0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFC3A500000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFC3CBF0000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0 C:\windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFC3BED0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0 C:\windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFC3A1C0000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\mscms.dll:mscms.dll (00007FFC465C0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFC4FC10000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\icm32.dll:icm32.dll (00007FFC49100000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC522A0000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\windows\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFC50000000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0 C:\windows\system32\rsaenh.dll:rsaenh.dll (00007FFC4FF10000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\rsaenh.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFC50020000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFC42C70000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0 C:\windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFC47070000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFC46560000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (000000006B4F0000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFC3CEC0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (000000006A6A0000), size: 14970880 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 4.55.34.56