Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 555M (ID=0xdcd) Vendor: NVIDIA VRAM: 3021 MB Driver: 23.21.13.8871 Begin MonoManager ReloadAssembly Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.178 seconds Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Gog Games\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 2.938213 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Gog Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11363. Total: 32.909184 ms (FindLiveObjects: 0.482788 ms CreateObjectMapping: 0.379731 ms MarkObjects: 32.005611 ms DeleteObjects: 0.039769 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11897. Total: 38.558544 ms (FindLiveObjects: 0.809922 ms CreateObjectMapping: 0.638016 ms MarkObjects: 37.074680 ms DeleteObjects: 0.034210 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.505240 ms Setting up 6 worker threads for Enlighten. Thread -> id: 28b4 -> priority: 1 Thread -> id: 2178 -> priority: 1 Thread -> id: 2654 -> priority: 1 Thread -> id: 2abc -> priority: 1 Thread -> id: dac -> priority: 1 Thread -> id: 2620 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11857. Total: 39.974411 ms (FindLiveObjects: 0.799231 ms CreateObjectMapping: 0.798804 ms MarkObjects: 38.284435 ms DeleteObjects: 0.091084 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.778705 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11853. Total: 40.153584 ms (FindLiveObjects: 0.957880 ms CreateObjectMapping: 1.617706 ms MarkObjects: 37.527966 ms DeleteObjects: 0.048321 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11853. Total: 37.517704 ms (FindLiveObjects: 0.568313 ms CreateObjectMapping: 0.806928 ms MarkObjects: 36.101837 ms DeleteObjects: 0.039341 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.840711 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15519. Total: 77.392906 ms (FindLiveObjects: 0.696601 ms CreateObjectMapping: 0.989524 ms MarkObjects: 75.664444 ms DeleteObjects: 0.041479 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 15528. Total: 53.563057 ms (FindLiveObjects: 0.680351 ms CreateObjectMapping: 0.820612 ms MarkObjects: 51.976570 ms DeleteObjects: 0.085097 ms) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [MapStory_StoryEncounter2_aDes] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/MapStory_StoryEncounter2_aDes/MapStory_StoryEncounter2_aDes.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [7e93efda-3634-433a-bd54-e82a05ff532b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Story_2_ThreeYearsLater_Default] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.647640 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 27179. Total: 134.134933 ms (FindLiveObjects: 1.327776 ms CreateObjectMapping: 1.843492 ms MarkObjects: 130.844788 ms DeleteObjects: 0.118452 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.960022 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 27145. Total: 134.505264 ms (FindLiveObjects: 1.308105 ms CreateObjectMapping: 1.431689 ms MarkObjects: 131.652130 ms DeleteObjects: 0.112037 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27183. Total: 135.035934 ms (FindLiveObjects: 1.439386 ms CreateObjectMapping: 1.636094 ms MarkObjects: 131.888184 ms DeleteObjects: 0.071413 ms) async texture load: failed to load envTxrStct_decals_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS Unloading 23 Unused Serialized files (Serialized files now loaded: 10) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) UnloadTime: 1.963227 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 3539 unused Assets to reduce memory usage. Loaded Objects now: 264210. Total: 450.520325 ms (FindLiveObjects: 27.875181 ms CreateObjectMapping: 11.383384 ms MarkObjects: 319.320190 ms DeleteObjects: 91.940720 ms) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.AssignBuildingsToTeamResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignBuildingsToTeamResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 350917. Total: 933.882324 ms (FindLiveObjects: 46.758686 ms CreateObjectMapping: 25.591234 ms MarkObjects: 829.592163 ms DeleteObjects: 31.939760 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) On Load Successful! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 230.623871 ms Unloading 15020 unused Assets to reduce memory usage. Loaded Objects now: 128766. Total: 794.070679 ms (FindLiveObjects: 10.758624 ms CreateObjectMapping: 16.032526 ms MarkObjects: 711.169495 ms DeleteObjects: 56.108711 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 5.979911 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 128759. Total: 769.811035 ms (FindLiveObjects: 9.817848 ms CreateObjectMapping: 10.510174 ms MarkObjects: 749.198181 ms DeleteObjects: 0.283515 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 128759. Total: 768.655151 ms (FindLiveObjects: 11.334636 ms CreateObjectMapping: 10.245900 ms MarkObjects: 746.766296 ms DeleteObjects: 0.307462 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 26948 unused Assets to reduce memory usage. Loaded Objects now: 33230. Total: 534.794128 ms (FindLiveObjects: 6.738519 ms CreateObjectMapping: 7.979915 ms MarkObjects: 507.287567 ms DeleteObjects: 12.787278 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.319223 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 33215. Total: 549.819641 ms (FindLiveObjects: 3.040415 ms CreateObjectMapping: 3.336332 ms MarkObjects: 543.314575 ms DeleteObjects: 0.127432 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33212. Total: 552.039856 ms (FindLiveObjects: 2.211250 ms CreateObjectMapping: 4.091091 ms MarkObjects: 545.648987 ms DeleteObjects: 0.087235 ms) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find matching type for BattleTech Resource Type SimGameSpeakers for resourceId speakers.cvsl (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [MapStory_StoryEncounter2_aDes] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/MapStory_StoryEncounter2_aDes/MapStory_StoryEncounter2_aDes.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [7e93efda-3634-433a-bd54-e82a05ff532b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [Story_2_ThreeYearsLater_Default] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.967291 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 41608. Total: 568.728394 ms (FindLiveObjects: 2.202697 ms CreateObjectMapping: 5.060945 ms MarkObjects: 561.281677 ms DeleteObjects: 0.181740 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.964938 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 41571. Total: 566.611145 ms (FindLiveObjects: 2.267696 ms CreateObjectMapping: 4.726969 ms MarkObjects: 559.492126 ms DeleteObjects: 0.123583 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 214) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41604. Total: 565.283813 ms (FindLiveObjects: 2.245032 ms CreateObjectMapping: 4.529834 ms MarkObjects: 558.409729 ms DeleteObjects: 0.098781 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 10) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) UnloadTime: 2.252302 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 1471 unused Assets to reduce memory usage. Loaded Objects now: 263775. Total: 961.627502 ms (FindLiveObjects: 30.263468 ms CreateObjectMapping: 12.750075 ms MarkObjects: 814.687317 ms DeleteObjects: 103.926193 ms) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.AssignBuildingsToTeamResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignBuildingsToTeamResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Unloading 876 unused Assets to reduce memory usage. Loaded Objects now: 349951. Total: 1505.660522 ms (FindLiveObjects: 37.566883 ms CreateObjectMapping: 16.169365 ms MarkObjects: 1414.824341 ms DeleteObjects: 37.099060 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -292.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Turret Generator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (IgnoreTaggedTargetsAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -48.575 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -139.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -319.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant CorpSec Tower (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 1718.723 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast1721.713 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast1724.734 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 1726.801 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 223.527435 ms Unloading 1206 unused Assets to reduce memory usage. Loaded Objects now: 142855. Total: 1315.991943 ms (FindLiveObjects: 11.697689 ms CreateObjectMapping: 12.679518 ms MarkObjects: 1258.462280 ms DeleteObjects: 33.150368 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 7.255945 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 142846. Total: 1269.530029 ms (FindLiveObjects: 11.312399 ms CreateObjectMapping: 12.280542 ms MarkObjects: 1245.627075 ms DeleteObjects: 0.309173 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 142846. Total: 1269.421509 ms (FindLiveObjects: 11.480883 ms CreateObjectMapping: 13.053689 ms MarkObjects: 1244.573486 ms DeleteObjects: 0.312594 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 7.232426 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 142859. Total: 1274.825806 ms (FindLiveObjects: 11.186249 ms CreateObjectMapping: 13.518517 ms MarkObjects: 1249.791260 ms DeleteObjects: 0.328416 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169922. Total: 1397.514893 ms (FindLiveObjects: 13.022044 ms CreateObjectMapping: 18.039371 ms MarkObjects: 1366.043823 ms DeleteObjects: 0.408809 ms) HBS Tooltip with ID 1463 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 1461 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51377 unused Assets to reduce memory usage. Loaded Objects now: 38979. Total: 1053.613525 ms (FindLiveObjects: 6.813353 ms CreateObjectMapping: 13.596773 ms MarkObjects: 995.904602 ms DeleteObjects: 37.297047 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.655765 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 38969. Total: 1049.644653 ms (FindLiveObjects: 2.255723 ms CreateObjectMapping: 4.165497 ms MarkObjects: 1043.072998 ms DeleteObjects: 0.149668 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.474451 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 38965. Total: 1072.751831 ms (FindLiveObjects: 2.199276 ms CreateObjectMapping: 4.215102 ms MarkObjects: 1066.234863 ms DeleteObjects: 0.102630 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 38965. Total: 1052.965698 ms (FindLiveObjects: 2.537956 ms CreateObjectMapping: 4.126156 ms MarkObjects: 1046.211304 ms DeleteObjects: 0.089373 ms) async texture load: failed to load chrTxrCrew_generic_suit03_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_atlas01_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load argo_navscreen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load finances_screen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_softFlash_add from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_console_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CrewQuarters_background_normal from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_gear_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-hair-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-skin-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mediumMetalRough_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load mechlab from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-tablet-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_unitBracket_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load starmapPlus from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom_props_mask from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_background from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit03_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_steel_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_moduleUnique_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-body-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-clothing-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-tablet-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_interior_dmg_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_interior_dmg_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg1_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_softFlash_square_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_atlas01_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_tanpainted_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-body-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-skin-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_whitePaint_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg1_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_grating_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_background_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_c_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_foreground_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mediumMetal_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_skin_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom_props from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS Unloading 6 Unused Serialized files (Serialized files now loaded: 1) async texture load: failed to load chrTxrCrew_darius-hair-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_beard_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-hair-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea_hair_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-skin-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_hair_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_console_masks from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_tanpainted_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load directorateLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_spin_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CrewQuarters_mask from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load starmap_notification from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-clothing-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit02_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_atlas01_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_shield_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-hair-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_tanpainted_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load mechwarrior_screen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic05_skin_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic01_hair_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_EngineeringRoom_background from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-clothing-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_EngineeringRoom_foreground from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mediumMetalRough_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load grid from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_foreground from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-body-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-arm-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_whitePaint_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_clothing_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetal_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg2_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-clothing-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrMech_atlas-base-v06-msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_weapons_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-skin-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-clothing-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg2_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-hair-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_warningLight_emissive from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_whitePaintRough_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_weapons_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_skin_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load NGC_6326 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load argo_nav01 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetalRough_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit01_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_dmg1_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_grating_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic05_skin_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrLprd_hub_window_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load wires from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled-greenpainted_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_map_grid from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-skin-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_skin_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit01_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_skin_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetal_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit02_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_spark_alpha from C:/Gog 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Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-body-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-hair-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-body-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic04_skin_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_oldsteel_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-skin-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_noiseMaskSparkle_mask from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetalRough_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_lightMetal_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_skin_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_dmg1_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-skin-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_midground_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom_mask from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic04_skin_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_midground from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-arm-ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrMech_atlas-base-v05-msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load liaoLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-clothing-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_skin_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async 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Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_background_masks from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_foreground_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_lightMetal_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CrewQuarters_background from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_oldsteel_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic01_hair_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load leopard_map from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea_hair_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-clothing-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_background_norm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_clothing_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-hair-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_steel_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-skin-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_beard_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-skin-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_interior_dmg_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_heatRippleMask_distort from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_oldsteel_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CrewQuarters_foreground from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_skin_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_atlas01_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-hair-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg1_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-body-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrMap_fuel_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_a_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-hair-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load floortest from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_whitePaintRough_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrLprd_hub_atlas01_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load argo_screen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_dmg1_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to 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Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_atlas01_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-body-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load argo_map from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_steamFlip_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_tanpainted_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetalRough_generic_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg2_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-clothing-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_shield_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_skin_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load NGC_0001 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_lightMetalRough_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_dmg2_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrMap_reticle_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_a_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_lightMetal_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-skin-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_heatRipple_distort from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_darkMetal_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrLprd_hub_window_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-skin-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load screen_text from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load davionLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load taurianLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load marikLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load mechlab_screen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_shield_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit02_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit02_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea_hair_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-clothing-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_foreground from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-hair-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-clothing-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_skin_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mediumMetalRough_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_interior_dmg_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_hair_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-hair-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_skin_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrMech_atlas-base-v02-msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_moduleUnique_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load star_outer from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-skin-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_steel_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic05_skin_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-skin-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_greypainted_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_map_disp from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrMap_background from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-arm-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_skin_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg1_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load star_inner from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_dmg1_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load magistracyLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-skin-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_skin_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg1_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_shockwave_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-arm-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_gear_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-body-alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_dmg1_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_gear_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_darius-skin-amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_background_masks from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-clothing-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_yang-skin-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_floor1_albedo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit03_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrMech_atlas-base-v04-msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_dmg2_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_weapons_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea_hair_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load argo_nav02 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_console from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_clipFanBlade_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load star01 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_dmg1_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_dmg1_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_steamFlip_add from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load reputation_screen from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic01_hair_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_dmg1_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom_cards from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_c_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_grating_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic04_skin_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mediumMetal_generic_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_NavigationRoom_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_b_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_rocks_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_valhallaProps_weapons_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_c_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic05_skin_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_greypainted_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_greypainted_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrLprd_hub_atlas01_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_spaceMotion_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic_suit03_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load glitch_hologram from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_mechBay_tiled_grating_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_alexander-skin-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_EngineeringRoom_foreground_masks from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_kamea-skin-nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic02_beard_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-skin-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_whitePaintRough_generic_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_background from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_CaptQuarters_rug from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_moduleUnique_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load vfxTxrPrtl_windRing_alpha from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_farah_clothing_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_generic03_hair_amb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load NGC_6537 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_dmg1_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_d_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrCrew_sumire-tablet-spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_spc from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_moduleUnique_nrm from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load restorationLogo from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_jumpship_a_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_b_ems from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load chrTxrVhcl_argo_a_alb from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrMap_interest_msk from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-7 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-2 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-1 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-4 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-5 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_EngineeringRoom_cube_farah from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-3 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-0 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-8 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load envTxrArgo_ExoRoom_cube_darius from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS async texture load: failed to load ReflectionProbe-6 from C:/Gog Games/BATTLETECH/BattleTech_Data/sharedassets6.assets.resS UnloadTime: 3.217880 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 190994. Total: 1494.496460 ms (FindLiveObjects: 15.892694 ms CreateObjectMapping: 19.329090 ms MarkObjects: 1458.694824 ms DeleteObjects: 0.578149 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 194876. Total: 1569.830811 ms (FindLiveObjects: 15.012640 ms CreateObjectMapping: 19.826845 ms MarkObjects: 1534.449951 ms DeleteObjects: 0.539663 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 2805.331 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast2805.887 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast2808.906 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 2810.979 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 2823.713 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast2824.248 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast2827.255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 2829.266 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2833.478, 2834.478 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2834.484 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 2868.716, 2869.716 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 2869.746 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 3574.982 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)