Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX Vega (ID=0x687f) Vendor: ATI VRAM: 8121 MB Driver: 24.20.11001.5003 Begin MonoManager ReloadAssembly Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.008 seconds Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 2560x1440 75Hz; virtual: 4480x2520 at -1920,-1080 Initialized touch support. Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Programme\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 17.010931 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Programme/GOG Galaxy/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidProtocolBufferException: Protocol message contained an invalid tag (zero). at Google.Protobuf.CodedInputStream.ReadTag () [0x00000] in :0 at BattleTech.DataObjects.PlayerProfileDataContract.MergeFrom (Google.Protobuf.CodedInputStream input) [0x00000] in :0 at Google.Protobuf.MessageExtensions.MergeFrom (IMessage message, System.Byte[] data) [0x00000] in :0 at Google.Protobuf.MessageParser.ParseFrom (System.Byte[] data) [0x00000] in :0 at BattleTech.Serialization.ProtobufSerialization.DeserializeClass (System.Byte[] data, System.Object existingInstance) [0x00000] in :0 at BattleTech.Serialization.ProtobufSerialization.Deserialize[PlayerProfile] (System.Byte[] data, SerializationTarget target, TargetMaskOperation maskOperation, BattleTech.Save.PlayerProfile existingInstance) [0x00000] in :0 at BattleTech.Serialization.Serializer.Deserialize[PlayerProfile] (System.Byte[] data, SerializationTarget target, TargetMaskOperation maskOperation, System.Object instance) [0x00000] in :0 at BattleTech.Save.ProfileManager.LoadSaveData () [0x00000] in :0 at BattleTech.GameInstance..ctor () [0x00000] in :0 at BattleTech.UnityGameInstance.Reset () [0x00000] in :0 at BattleTech.UnityGameInstance.Awake () [0x00000] in :0 UnityEngine.GameObject:SetActive(Boolean) ActivateAfterInit:ActivateAndClose() ActivateAfterInit:Start() (Filename: Line: -1) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11357. Total: 27.828077 ms (FindLiveObjects: 0.685796 ms CreateObjectMapping: 0.385991 ms MarkObjects: 26.716183 ms DeleteObjects: 0.038684 ms) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.UIModule.Init () [0x00000] in :0 at BattleTech.UI.DebugHUD.Init () [0x00000] in :0 at BattleTech.UI.UIManager+UINode.Init () [0x00000] in :0 at BattleTech.UI.UIManager.Awake () [0x00000] in :0 UnityEngine.GameObject:SetActive(Boolean) ActivateAfterInit:ActivateAndClose() ActivateAfterInit:Update() (Filename: Line: -1) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.LevelLoadRequestListener.Start () [0x00000] in :0 (Filename: Line: -1) System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.UnityGameInstance.m__1 (Boolean callbackSuccess, System.Net.IPAddress ipAddress) [0x00000] in :0 at BattleTech.Network.NetworkUtilities+c__Iterator0.MoveNext () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 1.461192 ms Setting up 12 worker threads for Enlighten. Thread -> id: 40bc -> priority: 1 Thread -> id: 40c0 -> priority: 1 Thread -> id: 40e8 -> priority: 1 Thread -> id: 40ec -> priority: 1 Thread -> id: 40e4 -> priority: 1 Thread -> id: 40f0 -> priority: 1 Thread -> id: 40e0 -> priority: 1 Thread -> id: 40dc -> priority: 1 Thread -> id: 40cc -> priority: 1 Thread -> id: 40b0 -> priority: 1 Thread -> id: 40d0 -> priority: 1 Thread -> id: 40c8 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 10902. Total: 28.442762 ms (FindLiveObjects: 0.606436 ms CreateObjectMapping: 0.400498 ms MarkObjects: 27.389177 ms DeleteObjects: 0.045226 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.351289 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10898. Total: 27.776592 ms (FindLiveObjects: 0.487822 ms CreateObjectMapping: 0.279609 ms MarkObjects: 26.985550 ms DeleteObjects: 0.022471 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10898. Total: 27.161337 ms (FindLiveObjects: 0.549547 ms CreateObjectMapping: 0.257991 ms MarkObjects: 26.337585 ms DeleteObjects: 0.015644 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.364089 ms NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.UIManager.GetOrCreateAtNode (System.Type moduleType, System.String prefabName, BattleTech.UI.UINode node, Boolean tryGet, Boolean resort) [0x00000] in :0 at BattleTech.UI.UIManager.CreateUIModule (System.Type moduleType, System.String prefabOverride, Boolean resort) [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher.Launch () [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.UIManager.GetOrCreateAtNode (System.Type moduleType, System.String prefabName, BattleTech.UI.UINode node, Boolean tryGet, Boolean resort) [0x00000] in :0 at BattleTech.UI.UIManager.CreateUIModule (System.Type moduleType, System.String prefabOverride, Boolean resort) [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher.Launch () [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.UIManager.GetOrCreateAtNode (System.Type moduleType, System.String prefabName, BattleTech.UI.UINode node, Boolean tryGet, Boolean resort) [0x00000] in :0 at BattleTech.UI.UIManager.CreatePopupModule (System.Type moduleType, System.String prefabOverride, Boolean resort) [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher.Launch () [0x00000] in :0 at BattleTech.UI.ModuleAutoLauncher+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10943. Total: 29.132540 ms (FindLiveObjects: 0.511715 ms CreateObjectMapping: 0.272498 ms MarkObjects: 28.325855 ms DeleteObjects: 0.021617 ms) NullReferenceException: Object reference not set to an instance of an object at BattleTech.LevelLoader+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UnityGameInstance.ShutdownGame () [0x00000] in :0 at BattleTech.OnGameShutdown.OnQuit () [0x00000] in :0 at BattleTech.OnGameShutdown.OnApplicationQuit () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UnityGameInstance.ShutdownGame () [0x00000] in :0 at BattleTech.OnGameShutdown.OnQuit () [0x00000] in :0 at BattleTech.OnGameShutdown.OnDestroy () [0x00000] in :0 (Filename: Line: -1)