Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5700 Series (ID=0x68b8) Vendor: ATI VRAM: 1011 MB Driver: 15.201.1151.1008 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.983 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 30Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 3.317111 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198063762609 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11390. Total: 49.871071 ms (FindLiveObjects: 0.945022 ms CreateObjectMapping: 0.682977 ms MarkObjects: 48.138451 ms DeleteObjects: 0.097288 ms) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12350. Total: 54.634808 ms (FindLiveObjects: 0.894177 ms CreateObjectMapping: 0.562222 ms MarkObjects: 53.065964 ms DeleteObjects: 0.104622 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.834356 ms Setting up 4 worker threads for Enlighten. Thread -> id: 1d10 -> priority: 1 Thread -> id: 1158 -> priority: 1 Thread -> id: 17e0 -> priority: 1 Thread -> id: e74 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11909. Total: 54.168407 ms (FindLiveObjects: 0.849688 ms CreateObjectMapping: 0.585688 ms MarkObjects: 52.653828 ms DeleteObjects: 0.071866 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.587155 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 54.264229 ms (FindLiveObjects: 0.556844 ms CreateObjectMapping: 0.579822 ms MarkObjects: 53.069874 ms DeleteObjects: 0.050844 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 53.104584 ms (FindLiveObjects: 0.911289 ms CreateObjectMapping: 0.627244 ms MarkObjects: 51.505428 ms DeleteObjects: 0.053777 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.668800 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15571. Total: 79.533920 ms (FindLiveObjects: 1.259866 ms CreateObjectMapping: 0.800800 ms MarkObjects: 77.397964 ms DeleteObjects: 0.066488 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15576. Total: 76.136139 ms (FindLiveObjects: 1.353733 ms CreateObjectMapping: 0.808622 ms MarkObjects: 73.810493 ms DeleteObjects: 0.155955 ms) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 8 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.479644 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 26812. Total: 206.170334 ms (FindLiveObjects: 2.150622 ms CreateObjectMapping: 1.899333 ms MarkObjects: 201.943893 ms DeleteObjects: 0.170622 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.223466 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 26784. Total: 202.819992 ms (FindLiveObjects: 1.972178 ms CreateObjectMapping: 1.401644 ms MarkObjects: 199.324432 ms DeleteObjects: 0.113911 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26784. Total: 204.569717 ms (FindLiveObjects: 2.324666 ms CreateObjectMapping: 1.503822 ms MarkObjects: 200.633682 ms DeleteObjects: 0.099244 ms) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) Unloading 23 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 3.163111 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) NullReferenceException: Object reference not set to an instance of an object at DestructionConstants.StaticCombineBuildings () [0x00000] in :0 at DestructionConstants.SetUpStaticBuildings (Boolean bake) [0x00000] in :0 at DestructionConstants.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 3533 unused Assets to reduce memory usage. Loaded Objects now: 241928. Total: 608.763062 ms (FindLiveObjects: 27.351381 ms CreateObjectMapping: 17.507601 ms MarkObjects: 441.962952 ms DeleteObjects: 121.931839 ms) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.AssignBuildingsToTeamResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignBuildingsToTeamResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Framework.DestroyUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DestroyUnitsResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Unloading 883 unused Assets to reduce memory usage. Loaded Objects now: 328848. Total: 1648.344849 ms (FindLiveObjects: 42.546047 ms CreateObjectMapping: 19.202091 ms MarkObjects: 1523.082764 ms DeleteObjects: 63.507160 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Turret Generator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -6.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (IgnoreTaggedTargetsAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -107.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -131 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -37.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -181.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant CorpSec Tower (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 398.683533 ms Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 142351. Total: 1261.305542 ms (FindLiveObjects: 16.773779 ms CreateObjectMapping: 18.849112 ms MarkObjects: 1149.331909 ms DeleteObjects: 76.341469 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 8.688534 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 142342. Total: 1145.156860 ms (FindLiveObjects: 15.722179 ms CreateObjectMapping: 13.163335 ms MarkObjects: 1115.737915 ms DeleteObjects: 0.525555 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 142342. Total: 1100.795044 ms (FindLiveObjects: 16.973736 ms CreateObjectMapping: 13.796935 ms MarkObjects: 1069.542847 ms DeleteObjects: 0.474222 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 8.519378 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 142355. Total: 1144.254272 ms (FindLiveObjects: 15.688935 ms CreateObjectMapping: 13.161379 ms MarkObjects: 1114.850220 ms DeleteObjects: 0.547555 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169418. Total: 1126.176758 ms (FindLiveObjects: 18.766003 ms CreateObjectMapping: 18.652090 ms MarkObjects: 1088.109863 ms DeleteObjects: 0.643377 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 36921 unused Assets to reduce memory usage. Loaded Objects now: 52705. Total: 1080.595093 ms (FindLiveObjects: 27.125513 ms CreateObjectMapping: 21.137602 ms MarkObjects: 956.938049 ms DeleteObjects: 75.386192 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.546400 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 52692. Total: 855.243713 ms (FindLiveObjects: 5.567956 ms CreateObjectMapping: 6.818534 ms MarkObjects: 842.584473 ms DeleteObjects: 0.265955 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.445689 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 52688. Total: 838.921753 ms (FindLiveObjects: 4.339867 ms CreateObjectMapping: 6.053422 ms MarkObjects: 828.276184 ms DeleteObjects: 0.245422 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 52688. Total: 843.258118 ms (FindLiveObjects: 4.769111 ms CreateObjectMapping: 6.414711 ms MarkObjects: 831.866089 ms DeleteObjects: 0.201422 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.454000 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 204722. Total: 1285.682617 ms (FindLiveObjects: 21.511114 ms CreateObjectMapping: 22.151070 ms MarkObjects: 1241.011353 ms DeleteObjects: 1.000266 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 208603. Total: 1294.231323 ms (FindLiveObjects: 22.704979 ms CreateObjectMapping: 20.690269 ms MarkObjects: 1249.829834 ms DeleteObjects: 0.997333 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)