Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 4053 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.225 seconds Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.334534 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11315. Total: 28.209051 ms (FindLiveObjects: 0.417683 ms CreateObjectMapping: 0.575518 ms MarkObjects: 27.190504 ms DeleteObjects: 0.025022 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12273. Total: 34.971230 ms (FindLiveObjects: 0.937061 ms CreateObjectMapping: 1.484990 ms MarkObjects: 32.530567 ms DeleteObjects: 0.017964 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.103175 ms Setting up 3 worker threads for Enlighten. Thread -> id: 1b08 -> priority: 1 Thread -> id: 3c54 -> priority: 1 Thread -> id: e84 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11811. Total: 32.147213 ms (FindLiveObjects: 0.459387 ms CreateObjectMapping: 0.704801 ms MarkObjects: 30.949337 ms DeleteObjects: 0.033042 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.603107 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11807. Total: 32.933495 ms (FindLiveObjects: 0.596049 ms CreateObjectMapping: 0.657322 ms MarkObjects: 31.655104 ms DeleteObjects: 0.024380 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11807. Total: 32.081768 ms (FindLiveObjects: 0.449763 ms CreateObjectMapping: 1.133392 ms MarkObjects: 30.484497 ms DeleteObjects: 0.013473 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.344220 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15474. Total: 45.412037 ms (FindLiveObjects: 0.812269 ms CreateObjectMapping: 0.804891 ms MarkObjects: 43.766968 ms DeleteObjects: 0.027268 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15477. Total: 53.421494 ms (FindLiveObjects: 0.658284 ms CreateObjectMapping: 0.935136 ms MarkObjects: 51.793427 ms DeleteObjects: 0.034004 ms) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 4 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 1.453552 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 28541. Total: 129.928513 ms (FindLiveObjects: 1.242785 ms CreateObjectMapping: 1.510334 ms MarkObjects: 127.063110 ms DeleteObjects: 0.111638 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 1.438153 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 28501. Total: 126.522240 ms (FindLiveObjects: 1.859687 ms CreateObjectMapping: 2.289561 ms MarkObjects: 122.309158 ms DeleteObjects: 0.063197 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28501. Total: 122.850349 ms (FindLiveObjects: 1.427246 ms CreateObjectMapping: 1.668168 ms MarkObjects: 119.717720 ms DeleteObjects: 0.036250 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 1.679075 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 5234 unused Assets to reduce memory usage. Loaded Objects now: 535780. Total: 534.176758 ms (FindLiveObjects: 34.393143 ms CreateObjectMapping: 14.116555 ms MarkObjects: 334.404297 ms DeleteObjects: 151.262466 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.AnimateDropshipResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AnimateDropshipResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Designed.CameraResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CameraResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Framework.EjectUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new EjectUnitsResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 951 unused Assets to reduce memory usage. Loaded Objects now: 612341. Total: 835.846436 ms (FindLiveObjects: 36.518776 ms CreateObjectMapping: 19.497681 ms MarkObjects: 733.941284 ms DeleteObjects: 45.888107 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -113.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -117 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -250.725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -72.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -13.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -149 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -417.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -312.975 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -322 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_singleScotsPine_highland_spring_shapeA-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -264.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) The AI completed, but did not issue orders. Bracing, instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BT Log String: starting core_AI_root. starting startup_cleanup. starting sequence0000. starting clearSensorLock0000. completed clearSensorLock0000 with Success and NULL order info. completed sequence0000 with Success and NULL order info. completed startup_cleanup with Failure and NULL order info. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting if_inspire_available__maybe_inspire. starting inspireAvailable0000. completed inspireAvailable0000 with Failure and NULL order info. completed if_inspire_available__maybe_inspire with Failure and NULL order info. starting get_inside_encounter_bounds. starting movementAvailable0002. completed movementAvailable0002 with Success and NULL order info. starting inverter0000. starting isInsideEncounterBounds0000. completed isInsideEncounterBounds0000 with Success and NULL order info. completed inverter0000 with Failure and NULL order info. completed get_inside_encounter_bounds with Failure and NULL order info. starting comply_with_stay_inside_region_order. starting movementAvailable0003. completed movementAvailable0003 with Success and NULL order info. starting hasStayInsideRegion0000. completed hasStayInsideRegion0000 with Failure and NULL order info. completed comply_with_stay_inside_region_order with Failure and NULL order info. starting pre_attack_move. starting movementAvailable0004. completed movementAvailable0004 with Success and NULL order info. starting blockUntilPathfindingReady0003. Log[AI.BehaviorNodes] : Block until pathfinding ready started at 2536.831 Log[AI.BehaviorNodes] : Block until pathfinding completing with grids complete completed blockUntilPathfindingReady0003 with Success and NULL order info. starting selector0000. starting pre_attack_lance_move. starting hasPreAttackLanceMove0000. completed hasPreAttackLanceMove0000 with Failure and NULL order info. completed pre_attack_lance_move with Failure and NULL order info. starting pre_attack_unit_move. starting hasPreAttackUnitMove0000. completed hasPreAttackUnitMove0000 with Failure and NULL order info. completed pre_attack_unit_move with Failure and NULL order info. completed selector0000 with Failure and NULL order info. completed pre_attack_move with Failure and NULL order info. starting free_engage. starting lanceDetectsEnemies0000. completed lanceDetectsEnemies0000 with Success and NULL order info. starting findDetectedEnemies0000. completed findDetectedEnemies0000 with Success and NULL order info. starting isAlerted0000. completed isAlerted0000 with Success and NULL order info. starting selector0001. starting canMove. starting movementAvailable0005. completed movementAvailable0005 with Success and NULL order info. starting blockUntilPathfindingReady0004. Log[AI.BehaviorNodes] : Block until pathfinding ready started at 2536.831 Log[AI.BehaviorNodes] : Block until pathfinding completing with grids complete completed blockUntilPathfindingReady0004 with Success and NULL order info. starting maybe_sensor_lock. starting evalSensorLock. starting clearSensorLock0001. completed clearSensorLock0001 with Success and NULL order info. starting hasSensorLockAbility0000. completed hasSensorLockAbility0000 with Failure and NULL order info. completed evalSensorLock with Failure and NULL order info. completed maybe_sensor_lock with Success and NULL order info. starting offense___defense. starting if_overheated__maybe_brace. starting isOverheated0000. completed isOverheated0000 with Success and NULL order info. starting randomPercentageLessThanBV0000. completed randomPercentageLessThanBV0000 with Failure and NULL order info. completed if_overheated__maybe_brace with Failure and NULL order info. starting offensive_Move. starting inverter0003. starting isBVTrue0000. completed isBVTrue0000 with Failure and NULL order info. completed inverter0003 with Success and NULL order info. starting selector0002. starting isBVTrue0001. completed isBVTrue0001 with Failure and NULL order info. starting inverter0004. starting hasRangedWeapons0000. completed hasRangedWeapons0000 with Success and NULL order info. completed inverter0004 with Failure and NULL order info. starting inverter0005. starting sequence0002. starting randomPercentageLessThanBV0001. completed randomPercentageLessThanBV0001 with Success and NULL order info. starting isUnsteady0000. Log[AI.BehaviorNodes] : unit is not labelled as being unsteady. Failing. completed isUnsteady0000 with Failure and NULL order info. completed sequence0002 with Failure and NULL order info. completed inverter0005 with Success and NULL order info. completed selector0002 with Success and NULL order info. starting selector0003. starting sequence0003. starting hasRecordedSensorLockTarget0000. completed hasRecordedSensorLockTarget0000 with Failure and NULL order info. completed sequence0003 with Failure and NULL order info. starting setMood0001. completed setMood0001 with Success and NULL order info. completed selector0003 with Success and NULL order info. starting selector0004. starting canMoveAndShootWithoutOverheating0000. Log[AI.BehaviorNodes] : Current heat: 99 Log[AI.BehaviorNodes] : Walk heat: 0 Log[AI.BehaviorNodes] : Acceptable heat: 84 Log[AI.BehaviorNodes] : weapon M Laser firing heat: 10 Log[AI.BehaviorNodes] : weapon SRM6 firing heat: 14 Log[AI.BehaviorNodes] : weapon AC/5 firing heat: 10 completed canMoveAndShootWithoutOverheating0000 with Failure and NULL order info. starting canMeleeHostileTargets0000. completed canMeleeHostileTargets0000 with Failure and NULL order info. starting canDFAHostileTargets0000. completed canDFAHostileTargets0000 with Success and NULL order info. completed selector0004 with Success and NULL order info. starting aggressive_Movement. starting sequence0004. starting sortEnemiesByThreat0000. completed sortEnemiesByThreat0000 with Success and NULL order info. starting priorityMove. starting sequence0005. starting inverter0006. starting wasTargetedRecently0000. completed wasTargetedRecently0000 with Success and NULL order info. completed inverter0006 with Failure and NULL order info. completed sequence0005 with Failure and NULL order info. starting maybeFilterOutPriorityTargets0000. completed maybeFilterOutPriorityTargets0000 with Success and NULL order info. completed priorityMove with Success and NULL order info. starting useNormalToHitThreshold0000. completed useNormalToHitThreshold0000 with Success and NULL order info. starting clearMoveCandidates0000. completed clearMoveCandidates0000 with Success and NULL order info. starting selector0005. starting move_towards_combat. starting inverter0007. starting sequence0006. starting areAnyHostilesInWeaponRange0000. completed areAnyHostilesInWeaponRange0000 with Success and NULL order info. starting hasDirectLOFToAnyHostile0000. completed hasDirectLOFToAnyHostile0000 with Success and NULL order info. completed sequence0006 with Success and NULL order info. completed inverter0007 with Failure and NULL order info. completed move_towards_combat with Failure and NULL order info. starting sequence0013. starting generateForwardMoveCandidates0000. completed generateForwardMoveCandidates0000 with Success and NULL order info. starting generateReverseMoveCandidates0000. completed generateReverseMoveCandidates0000 with Success and NULL order info. starting successDecorator0002. starting sequence0014. starting inverter0015. starting isOverheated0001. completed isOverheated0001 with Success and NULL order info. completed inverter0015 with Failure and NULL order info. completed sequence0014 with Failure and NULL order info. completed successDecorator0002 with Success and NULL order info. starting generateStationaryMoveCandidates0000. completed generateStationaryMoveCandidates0000 with Success and NULL order info. starting successDecorator0003. starting sequence0015. starting sprintAvailable0001. completed sprintAvailable0001 with Success and NULL order info. starting inverter0016. starting hasRecordedSensorLockTarget0003. completed hasRecordedSensorLockTarget0003 with Failure and NULL order info. completed inverter0016 with Success and NULL order info. starting generateSprintMoveCandidates0000. completed generateSprintMoveCandidates0000 with Success and NULL order info. completed sequence0015 with Success and NULL order info. completed successDecorator0003 with Success and NULL order info. starting successDecorator0004. starting sequence0016. starting hasRecordedSensorLockTarget0004. completed hasRecordedSensorLockTarget0004 with Failure and NULL order info. completed sequence0016 with Failure and NULL order info. completed successDecorator0004 with Success and NULL order info. starting filterMovesForHeat0000. completed filterMovesForHeat0000 with Success and NULL order info. starting sortMoveCandidatesByInfMap0000. Log[AI.BehaviorNodes] : Sorting 0 candidates by influence map completed sortMoveCandidatesByInfMap0000 with Failure and NULL order info. completed sequence0013 with Failure and NULL order info. completed selector0005 with Failure and NULL order info. completed sequence0004 with Failure and NULL order info. completed aggressive_Movement with Success and NULL order info. completed offensive_Move with Success and NULL order info. completed offense___defense with Success and NULL order info. completed canMove with Success and NULL order info. completed selector0001 with Success and NULL order info. completed free_engage with Success and NULL order info. completed core_AI_root with Success and NULL order info. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_singleScotsPine_highland_spring_shapeA-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Laser Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Laser Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Wolverine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 580.651611 ms Unloading 1736 unused Assets to reduce memory usage. Loaded Objects now: 140055. Total: 676.254700 ms (FindLiveObjects: 8.359770 ms CreateObjectMapping: 10.181602 ms MarkObjects: 625.160278 ms DeleteObjects: 32.552063 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 5.077327 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 140045. Total: 627.786316 ms (FindLiveObjects: 8.216692 ms CreateObjectMapping: 9.233633 ms MarkObjects: 610.179810 ms DeleteObjects: 0.155588 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 140045. Total: 634.654724 ms (FindLiveObjects: 7.291179 ms CreateObjectMapping: 9.880690 ms MarkObjects: 617.321777 ms DeleteObjects: 0.160400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 5.363482 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 140058. Total: 631.733826 ms (FindLiveObjects: 8.163760 ms CreateObjectMapping: 9.808189 ms MarkObjects: 613.592773 ms DeleteObjects: 0.167779 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 166934. Total: 644.007385 ms (FindLiveObjects: 9.614746 ms CreateObjectMapping: 13.728064 ms MarkObjects: 620.473694 ms DeleteObjects: 0.190235 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 37927 unused Assets to reduce memory usage. Loaded Objects now: 45085. Total: 526.995972 ms (FindLiveObjects: 8.121093 ms CreateObjectMapping: 13.631824 ms MarkObjects: 492.851410 ms DeleteObjects: 12.390642 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.401582 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 45074. Total: 458.355591 ms (FindLiveObjects: 3.870792 ms CreateObjectMapping: 4.404927 ms MarkObjects: 449.928467 ms DeleteObjects: 0.150455 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.262033 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 45070. Total: 458.973785 ms (FindLiveObjects: 1.685491 ms CreateObjectMapping: 4.685308 ms MarkObjects: 452.527283 ms DeleteObjects: 0.075067 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45070. Total: 454.076782 ms (FindLiveObjects: 1.959456 ms CreateObjectMapping: 4.488656 ms MarkObjects: 447.572205 ms DeleteObjects: 0.055819 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.246635 ms Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 197139. Total: 741.235901 ms (FindLiveObjects: 9.643618 ms CreateObjectMapping: 15.079601 ms MarkObjects: 716.168518 ms DeleteObjects: 0.343578 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 201021. Total: 742.890320 ms (FindLiveObjects: 10.436959 ms CreateObjectMapping: 14.982079 ms MarkObjects: 717.153015 ms DeleteObjects: 0.317914 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1C-coup.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening G:/Program Files (x86)/GalaxyClient/Games/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1C-coup.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Friendly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Alpha (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Bravo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Urbies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Urbies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TargetLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Neutral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Neutral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 35.318336 ms Unloading 1146 unused Assets to reduce memory usage. Loaded Objects now: 200783. Total: 953.289673 ms (FindLiveObjects: 11.348999 ms CreateObjectMapping: 15.462318 ms MarkObjects: 886.344482 ms DeleteObjects: 40.132603 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 6.767952 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 200833. Total: 910.285583 ms (FindLiveObjects: 19.517250 ms CreateObjectMapping: 19.798594 ms MarkObjects: 870.736816 ms DeleteObjects: 0.231939 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 200833. Total: 899.481018 ms (FindLiveObjects: 11.853299 ms CreateObjectMapping: 16.859409 ms MarkObjects: 870.506165 ms DeleteObjects: 0.261453 ms) Crash!!! SymInit: Symbol-SearchPath: '.;G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH;G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Paul' OS-Version: 10.0.16299 () 0x300-0x1 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF68F2E0000), size: 23818240 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.64727 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF970DB0000), size: 1966080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF96EEB0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF96D1B0000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FF96B5B0000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\apphelp.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF96F160000), size: 1634304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.16299.125 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF96D520000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF96E9C0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF96D770000), size: 1650688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF96E1E0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF96D420000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF96BED0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF96F2F0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.16299.125 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF96E870000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF96EBA0000), size: 3178496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF970C60000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF96D910000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF970C00000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF96F100000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF96F520000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF96F7C0000), size: 21192704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF96E190000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF96EA70000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FF96D990000), size: 7630848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF9682C0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF96D190000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FF96D120000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FF96D100000), size: 110592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF96EB30000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF96F450000), size: 806912 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF96E6D0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF96B3B0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF96C6C0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF966DA0000), size: 909312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF96C700000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FF96B350000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF96F440000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF966890000), size: 1171456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF967AE0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF96B770000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.16299.15 C:\Program Files (x86)\LastPass\lastapphook_x64.dll:lastapphook_x64.dll (00007FF940C50000), size: 3084288 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\LastPass\lastapphook_x64.dll', fileVersion: 1.0.0.1 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF96EB20000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (00007FF967080000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINSPOOL.DRV', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\OLEACC.dll:OLEACC.dll (00007FF966FC0000), size: 450560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OLEACC.dll', fileVersion: 7.2.16299.15 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.371_none_46b2c45dedf81c5e\gdiplus.dll:gdiplus.dll (00007FF9671D0000), size: 1687552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.371_none_46b2c45dedf81c5e\gdiplus.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FF96CC60000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.16299.125 C:\WINDOWS\SYSTEM32\MSIMG32.dll:MSIMG32.dll (00007FF967110000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSIMG32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF96D030000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.16299.98 C:\Program Files\Nahimic\NahimicMSI\UserInterface\x64\NahimicMSIDevProps.dll:NahimicMSIDevProps.dll (00007FF94C100000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Nahimic\NahimicMSI\UserInterface\x64\NahimicMSIDevProps.dll' C:\Program Files\Nahimic\NahimicMSI\UserInterface\x64\NahimicMSIOSD.dll:NahimicMSIOSD.dll (00007FF949B90000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Nahimic\NahimicMSI\UserInterface\x64\NahimicMSIOSD.dll' G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FF93E9D0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF96C930000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF96F3A0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FF967440000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FF969DC0000), size: 1773568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.16299.334 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF96CF10000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF94E1D0000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FF9693B0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FF969100000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF96F5D0000), size: 1470464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.16299.19 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FF96B9A0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF96A570000), size: 3022848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF96BF60000), size: 716800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll:nvldumdx.dll (00007FF9685E0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll', fileVersion: 24.21.13.9731 C:\WINDOWS\System32\crypt32.dll:crypt32.dll (00007FF96D5A0000), size: 1892352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\crypt32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FF96D170000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF96D540000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.16299.309 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF96F7A0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF96CB50000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF96C530000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FF96CB70000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll:nvwgf2umx.dll (00007FF937330000), size: 34197504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll', fileVersion: 24.21.13.9731 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FF9407A0000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.13.1.30 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF96C230000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF964660000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF9645D0000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF966150000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF966170000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FF966550000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FF96D000000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FF949010000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.16299.334 C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\overlay_mediator_x64_Release.dll:overlay_mediator_x64_Release.dll (00007FF967A00000), size: 442368 (result: 0), SymType: '-nosymbols-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\overlay_mediator_x64_Release.dll' C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FF9667F0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP140.dll', fileVersion: 14.0.24215.1 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF9683B0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.0.24215.1 C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyopengl_x64_Release.dll:proxyopengl_x64_Release.dll (00007FF967AC0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyopengl_x64_Release.dll' C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxydx11_x64_Release.dll:proxydx11_x64_Release.dll (00000000054A0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxydx11_x64_Release.dll' C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.16299.371_none_15c7d1789365a290\comctl32.dll:comctl32.dll (00007FF9662E0000), size: 2527232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.16299.371_none_15c7d1789365a290\comctl32.dll', fileVersion: 6.10.16299.371 C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyuser32_x64_Release.dll:proxyuser32_x64_Release.dll (00007FF968810000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyuser32_x64_Release.dll' C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF96E280000), size: 4513792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.16299.248 C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyxinput_x64_Release.dll:proxyxinput_x64_Release.dll (00007FF967AB0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\proxyxinput_x64_Release.dll' C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FF95A6F0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF968AA0000), size: 3072000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF96AE20000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.16299.371 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FF948A10000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF968460000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF968410000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF9669E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FF961D20000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.16299.15 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FF964380000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll' G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FF961CD0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll' G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FF961C80000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll' C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF9677C0000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.16299.15 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (00007FF9601B0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll' C:\Windows\System32\dlnashext.dll:dlnashext.dll (00007FF94BEE0000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\dlnashext.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\DevDispItemProvider.dll:DevDispItemProvider.dll (00007FF96B500000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DevDispItemProvider.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\wpdshext.dll:wpdshext.dll (00007FF9499B0000), size: 1961984 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wpdshext.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\OneCoreUAPCommonProxyStub.dll:OneCoreUAPCommonProxyStub.dll (00007FF967BC0000), size: 6242304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OneCoreUAPCommonProxyStub.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CLDAPI.dll:CLDAPI.dll (00007FF955AD0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CLDAPI.dll', fileVersion: 10.0.16299.251 C:\WINDOWS\SYSTEM32\FLTLIB.DLL:FLTLIB.DLL (00007FF964FE0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\FLTLIB.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\AEPIC.dll:AEPIC.dll (00007FF95EB50000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AEPIC.dll', fileVersion: 10.0.17060.1029 C:\WINDOWS\SYSTEM32\edputil.dll:edputil.dll (00007FF9543C0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\edputil.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\urlmon.dll:urlmon.dll (00007FF960C80000), size: 1888256 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\urlmon.dll', fileVersion: 11.0.16299.371 C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (00007FF960320000), size: 2723840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\iertutil.dll', fileVersion: 11.0.16299.371 C:\WINDOWS\SYSTEM32\msiso.dll:msiso.dll (00007FF953B60000), size: 454656 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\msiso.dll', fileVersion: 11.0.16299.371 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FF94D4B0000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\GalaxyCSharpGlue.dll', fileVersion: 1.114.2.0 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\Galaxy64.dll:Galaxy64.dll (00007FF93DD30000), size: 7335936 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\Galaxy64.dll', fileVersion: 1.114.2.0 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FF961C60000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF9605E0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FF969F80000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FF961BE0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.16299.15 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FF94A210000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\GalaxyCSharpGlue.dll', fileVersion: 1.114.2.0 C:\ProgramData\GOG.com\Galaxy\redists\peer\msvc-18\GalaxyPeer64.dll:GalaxyPeer64.dll (00007FF92E5A0000), size: 14856192 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\GOG.com\Galaxy\redists\peer\msvc-18\GalaxyPeer64.dll', fileVersion: 1.114.6.0 C:\WINDOWS\SYSTEM32\secur32.dll:secur32.dll (00007FF95EC50000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\secur32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\schannel.DLL:schannel.DLL (00007FF96C470000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\schannel.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\mskeyprotect.dll:mskeyprotect.dll (00007FF95E030000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mskeyprotect.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FF96CC30000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ncrypt.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FF96CBF0000), size: 221184 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\NTASN1.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\ncryptsslp.dll:ncryptsslp.dll (00007FF95E0E0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\ncryptsslp.dll', fileVersion: 10.0.16299.15 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FF9491A0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll' G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FF940340000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll' C:\WINDOWS\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FF955140000), size: 1781760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFPlat.dll', fileVersion: 10.0.16299.309 C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FF955340000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.16299.334 C:\Windows\System32\MFMediaEngine.dll:MFMediaEngine.dll (00007FF93D320000), size: 4841472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFMediaEngine.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\XmlLite.dll:XmlLite.dll (00007FF9689A0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\XmlLite.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.Media.MediaControl.dll:Windows.Media.MediaControl.dll (00007FF955D80000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.MediaControl.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF96BAB0000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.16299.19 C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (00007FF96BA90000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RMCLIENT.dll', fileVersion: 10.0.16299.371 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF959480000), size: 1077248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\mfcore.dll:mfcore.dll (00007FF93F050000), size: 4485120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfcore.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\ksuser.dll:ksuser.dll (00007FF94BBA0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ksuser.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FF95D710000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CompPkgSup.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FF955380000), size: 6742016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\MFSENSORGROUP.dll:MFSENSORGROUP.dll (00007FF955300000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFSENSORGROUP.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\mfsvr.dll:mfsvr.dll (00007FF9488D0000), size: 1261568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfsvr.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\capauthz.dll:capauthz.dll (00007FF968730000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\capauthz.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\msvproc.dll:msvproc.dll (00007FF93EF40000), size: 1060864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvproc.dll', fileVersion: 10.0.16299.334 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FF93CF50000), size: 1228800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FF939950000), size: 2482176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FF94A3B0000), size: 1089536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.16299.15 G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'G:\Program Files (x86)\GalaxyClient\Games\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0 C:\WINDOWS\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FF93D080000), size: 2732032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfmp4srcsnk.dll', fileVersion: 10.0.16299.64 C:\Windows\System32\MSAudDecMFT.dll:MSAudDecMFT.dll (00007FF95FD90000), size: 446464 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSAudDecMFT.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FF95DF00000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.StateRepositoryPS.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF961DD0000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.16299.15 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68FCED400) 0x00007FF68FCED400 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F9232AC) 0x00007FF68F9232AC (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68FB24C6D) 0x00007FF68FB24C6D (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68FB24F2E) 0x00007FF68FB24F2E (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F91F61C) 0x00007FF68F91F61C (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F921383) 0x00007FF68F921383 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F9041C0) 0x00007FF68F9041C0 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F9037C1) 0x00007FF68F9037C1 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F903AD9) 0x00007FF68F903AD9 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF68F9C16FC) 0x00007FF68F9C16FC (BattleTech) 0x00007FF96EEC1FE4 (KERNEL32) BaseThreadInitThunk 0x00007FF970E1F061 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****