Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4043 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 2.190 seconds Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.281275 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561197970300917 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [InControl] Joystick 1: "USB Gaming Keyboard Pro" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 11872. Total: 24.257874 ms (FindLiveObjects: 0.514043 ms CreateObjectMapping: 0.550577 ms MarkObjects: 23.030508 ms DeleteObjects: 0.162235 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11928. Total: 25.678648 ms (FindLiveObjects: 0.629012 ms CreateObjectMapping: 1.036006 ms MarkObjects: 23.974539 ms DeleteObjects: 0.038067 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.359437 ms Setting up 6 worker threads for Enlighten. Thread -> id: 3f58 -> priority: 1 Thread -> id: 3f5c -> priority: 1 Thread -> id: 3f60 -> priority: 1 Thread -> id: 3f64 -> priority: 1 Thread -> id: 3f68 -> priority: 1 Thread -> id: 3f6c -> priority: 1 Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 11016. Total: 38.363400 ms (FindLiveObjects: 0.840557 ms CreateObjectMapping: 1.539829 ms MarkObjects: 35.767635 ms DeleteObjects: 0.214610 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.449148 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11012. Total: 23.135258 ms (FindLiveObjects: 0.372246 ms CreateObjectMapping: 0.564885 ms MarkObjects: 22.181263 ms DeleteObjects: 0.016606 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11012. Total: 24.656181 ms (FindLiveObjects: 0.361005 ms CreateObjectMapping: 0.500246 ms MarkObjects: 23.772446 ms DeleteObjects: 0.021461 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.280270 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14689. Total: 34.246460 ms (FindLiveObjects: 0.499735 ms CreateObjectMapping: 0.618282 ms MarkObjects: 33.097271 ms DeleteObjects: 0.030658 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14692. Total: 37.626316 ms (FindLiveObjects: 1.070497 ms CreateObjectMapping: 0.853587 ms MarkObjects: 35.641933 ms DeleteObjects: 0.059273 ms) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5775 unused Assets to reduce memory usage. Loaded Objects now: 16562. Total: 61.714291 ms (FindLiveObjects: 1.019654 ms CreateObjectMapping: 1.202840 ms MarkObjects: 58.172710 ms DeleteObjects: 1.318576 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.660438 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16540. Total: 61.972591 ms (FindLiveObjects: 0.714346 ms CreateObjectMapping: 0.611128 ms MarkObjects: 60.622334 ms DeleteObjects: 0.024271 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.542402 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16536. Total: 69.688858 ms (FindLiveObjects: 0.698761 ms CreateObjectMapping: 0.630545 ms MarkObjects: 68.334763 ms DeleteObjects: 0.024271 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16536. Total: 63.462601 ms (FindLiveObjects: 0.749348 ms CreateObjectMapping: 0.610617 ms MarkObjects: 62.083473 ms DeleteObjects: 0.018395 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.545212 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 168895. Total: 314.059113 ms (FindLiveObjects: 8.468425 ms CreateObjectMapping: 10.220565 ms MarkObjects: 295.130188 ms DeleteObjects: 0.239392 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 172777. Total: 321.299652 ms (FindLiveObjects: 8.745119 ms CreateObjectMapping: 10.069827 ms MarkObjects: 302.243774 ms DeleteObjects: 0.239903 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1A-setting.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1A-setting.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Target_LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Neutral_LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) PilotDef already did Init From Save! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 21.612036 ms Unloading 1140 unused Assets to reduce memory usage. Loaded Objects now: 164516. Total: 402.518463 ms (FindLiveObjects: 9.127585 ms CreateObjectMapping: 11.673018 ms MarkObjects: 353.888245 ms DeleteObjects: 27.829096 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 5.079113 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 164581. Total: 367.168793 ms (FindLiveObjects: 8.753551 ms CreateObjectMapping: 10.220309 ms MarkObjects: 347.998962 ms DeleteObjects: 0.195448 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 164581. Total: 367.373932 ms (FindLiveObjects: 7.680753 ms CreateObjectMapping: 10.308709 ms MarkObjects: 349.195679 ms DeleteObjects: 0.188039 ms) Unloading 9 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.474151 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 68703 unused Assets to reduce memory usage. Loaded Objects now: 68196. Total: 187.435120 ms (FindLiveObjects: 7.107948 ms CreateObjectMapping: 10.965569 ms MarkObjects: 121.781708 ms DeleteObjects: 47.579384 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 859 unused Assets to reduce memory usage. Loaded Objects now: 127450. Total: 433.093781 ms (FindLiveObjects: 6.240819 ms CreateObjectMapping: 5.104406 ms MarkObjects: 413.525909 ms DeleteObjects: 8.221622 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Test Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Target Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Target Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 67.275253 ms Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 87096. Total: 413.311798 ms (FindLiveObjects: 4.144536 ms CreateObjectMapping: 4.884686 ms MarkObjects: 387.259888 ms DeleteObjects: 17.021927 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.553097 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 87089. Total: 397.712463 ms (FindLiveObjects: 4.115410 ms CreateObjectMapping: 4.749788 ms MarkObjects: 388.746094 ms DeleteObjects: 0.100407 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87089. Total: 391.038055 ms (FindLiveObjects: 3.852001 ms CreateObjectMapping: 4.575034 ms MarkObjects: 382.512695 ms DeleteObjects: 0.097596 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 2.552842 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 87102. Total: 396.743652 ms (FindLiveObjects: 4.187458 ms CreateObjectMapping: 4.714275 ms MarkObjects: 387.742004 ms DeleteObjects: 0.099129 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113970. Total: 440.611816 ms (FindLiveObjects: 5.102873 ms CreateObjectMapping: 5.907918 ms MarkObjects: 429.464844 ms DeleteObjects: 0.135664 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 37225 unused Assets to reduce memory usage. Loaded Objects now: 17881. Total: 295.688171 ms (FindLiveObjects: 5.056374 ms CreateObjectMapping: 4.557661 ms MarkObjects: 275.721771 ms DeleteObjects: 10.351631 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.439184 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 17876. Total: 274.769043 ms (FindLiveObjects: 0.772086 ms CreateObjectMapping: 0.670657 ms MarkObjects: 273.275970 ms DeleteObjects: 0.049820 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.448382 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17872. Total: 276.107544 ms (FindLiveObjects: 1.076884 ms CreateObjectMapping: 1.128237 ms MarkObjects: 273.875854 ms DeleteObjects: 0.026059 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17872. Total: 270.504425 ms (FindLiveObjects: 0.766976 ms CreateObjectMapping: 0.661715 ms MarkObjects: 269.052246 ms DeleteObjects: 0.022993 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.524518 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 170118. Total: 500.329956 ms (FindLiveObjects: 8.795450 ms CreateObjectMapping: 9.821237 ms MarkObjects: 481.464966 ms DeleteObjects: 0.247823 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 174000. Total: 512.679749 ms (FindLiveObjects: 8.536639 ms CreateObjectMapping: 9.849085 ms MarkObjects: 494.115967 ms DeleteObjects: 0.176542 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1B-betrayal.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening subtitles D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\Video/Subtitles/1B-betrayal-English.srt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Games/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\Video/1B-betrayal.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: AranoFriendlyLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Fight2Lance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: 03_DestroyLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TargetLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: 05_MainHostileLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TraitorLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: NeutralLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_galleon_right_laser_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_galleon_left_laser_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit scorpion and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was: chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name was: chrPrfWeap_scorpion_turret_machinegun_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PilotDef already did Init From Save! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 25.432867 ms Unloading 1136 unused Assets to reduce memory usage. Loaded Objects now: 180145. Total: 605.213867 ms (FindLiveObjects: 9.466619 ms CreateObjectMapping: 12.566463 ms MarkObjects: 551.801208 ms DeleteObjects: 31.378855 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 5.169556 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180141. Total: 567.096741 ms (FindLiveObjects: 9.442859 ms CreateObjectMapping: 11.252484 ms MarkObjects: 546.197815 ms DeleteObjects: 0.202857 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 180141. Total: 564.804321 ms (FindLiveObjects: 8.971481 ms CreateObjectMapping: 11.254272 ms MarkObjects: 544.384094 ms DeleteObjects: 0.193404 ms) Crash!!! SymInit: Symbol-SearchPath: '.;D:\Games\Steam\steamapps\common\BATTLETECH;D:\Games\Steam\steamapps\common\BATTLETECH;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'lilhe' OS-Version: 10.0.16299 () 0x100-0x1 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF673B70000), size: 23818240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.64727 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA281A0000), size: 1966080 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA259D0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA24960000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\USER32.dll:USER32.dll (00007FFA27110000), size: 1634304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.16299.125 C:\Windows\System32\win32u.dll:win32u.dll (00007FFA24850000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFA25940000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFA24CD0000), size: 1650688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFA248C0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFA24BD0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\ole32.dll:ole32.dll (00007FFA257F0000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.16299.371 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFA232C0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\combase.dll:combase.dll (00007FFA27E50000), size: 3178496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFA25A80000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.16299.371 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA24600000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.16299.98 C:\Windows\System32\sechost.dll:sechost.dll (00007FFA25970000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA27300000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFA27DB0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.16299.125 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA27D00000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ADVAPI32.dll', fileVersion: 10.0.16299.371 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA20900000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFA25BA0000), size: 21200896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA24870000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\shcore.dll:shcore.dll (00007FFA273E0000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFA24E70000), size: 7630848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFA24510000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFA24550000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\profapi.dll:profapi.dll (00007FFA244F0000), size: 110592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFA27C60000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA27490000), size: 806912 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFA27CD0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA1AF20000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFA23B50000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.16299.334 C:\Windows\System32\NSI.dll:NSI.dll (00007FFA28160000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA23B10000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF9F8E80000), size: 1171456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA1F090000), size: 909312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.16299.371 C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFA1AE50000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA18B20000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF9F8CF0000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\gameoverlayrenderer64.dll', fileVersion: 4.44.85.6 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFA25670000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.16299.15 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFA22CC0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FF9F48A0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 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C:\Windows\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (00007FFA21680000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput9_1_0.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFA15120000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.16299.334 C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFA15DA0000), size: 3072000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFA21EA0000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.16299.371 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFA20120000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFA1F020000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFA1F170000), size: 1773568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.16299.334 C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFA24300000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DEVOBJ.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA02410000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.16299.248 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFA14F50000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA151E0000), size: 1077248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFA163B0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000053870000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFA1FF20000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFA1FED0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.16299.15 D:\Games\Steam\steamclient64.dll:steamclient64.dll (0000000052A40000), size: 14876672 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamclient64.dll', fileVersion: 4.44.85.6 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA27810000), size: 4513792 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.16299.248 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA17550000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00000000529C0000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\vstdlib_s64.dll', fileVersion: 4.44.85.6 D:\Games\Steam\tier0_s64.dll:tier0_s64.dll (0000000052840000), size: 1519616 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\tier0_s64.dll', fileVersion: 4.44.85.6 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFA24420000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.16299.98 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFA1EC90000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FF9F8B60000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll' C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFA1ED80000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FF9FEB20000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FFA15760000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll' D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FFA08520000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll' D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FFA03290000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll' D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (00007FFA02F80000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll' C:\Windows\system32\apphelp.dll:apphelp.dll (00007FFA22AB0000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 10.0.16299.98 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FF9F93E0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll' D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FF9F5170000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll' C:\Windows\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FFA1FF40000), size: 1781760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MFPlat.dll', fileVersion: 10.0.16299.402 C:\Windows\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFA1FC10000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.16299.334 C:\Windows\System32\MFMediaEngine.dll:MFMediaEngine.dll (00007FF9ED430000), size: 4837376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFMediaEngine.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\XmlLite.dll:XmlLite.dll (00007FFA20B80000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\XmlLite.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.Media.MediaControl.dll:Windows.Media.MediaControl.dll (00007FFA02CC0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.MediaControl.dll', fileVersion: 10.0.16299.15 C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFA22D90000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.16299.19 C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (00007FFA22F80000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RMCLIENT.dll', fileVersion: 10.0.16299.371 C:\Windows\System32\mfcore.dll:mfcore.dll (00007FF9ECFE0000), size: 4485120 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mfcore.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\ksuser.dll:ksuser.dll (00007FFA215E0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ksuser.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\iertutil.dll:iertutil.dll (00007FFA1B330000), size: 2723840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\iertutil.dll', fileVersion: 11.0.16299.402 C:\Windows\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFA031D0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CompPkgSup.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FF9FD870000), size: 6742016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\MFSENSORGROUP.dll:MFSENSORGROUP.dll (00007FFA0E7B0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFSENSORGROUP.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFA1DC10000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.StateRepositoryPS.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FF9F4ED0000), size: 2723840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mfmp4srcsnk.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\mfsvr.dll:mfsvr.dll (00007FF9F3BA0000), size: 1261568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mfsvr.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\msvproc.dll:msvproc.dll (00007FF9F4790000), size: 1060864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvproc.dll', fileVersion: 10.0.16299.402 C:\Windows\System32\MSAudDecMFT.dll:MSAudDecMFT.dll (00007FFA0E890000), size: 446464 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSAudDecMFT.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFA203B0000), size: 1228800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FF9F0800000), size: 2482176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.16299.248 C:\Windows\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FF9FE150000), size: 1089536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.16299.15 D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA1A3A0000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.16299.15 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF67457D400) 0x00007FF67457D400 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6741B32AC) 0x00007FF6741B32AC (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6743B4C6D) 0x00007FF6743B4C6D (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6743B4F2E) 0x00007FF6743B4F2E (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6741AF61C) 0x00007FF6741AF61C (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6741B1383) 0x00007FF6741B1383 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6741941C0) 0x00007FF6741941C0 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6741937C1) 0x00007FF6741937C1 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF674193AD9) 0x00007FF674193AD9 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6742516FC) 0x00007FF6742516FC (BattleTech) 0x00007FFA259E1FE4 (KERNEL32) BaseThreadInitThunk 0x00007FFA2820F061 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****