Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.278 seconds Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 5.503264 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198063757068 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11390. Total: 26.598682 ms (FindLiveObjects: 0.529863 ms CreateObjectMapping: 0.368530 ms MarkObjects: 25.651215 ms DeleteObjects: 0.047790 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12350. Total: 31.184309 ms (FindLiveObjects: 0.614538 ms CreateObjectMapping: 0.404774 ms MarkObjects: 30.109186 ms DeleteObjects: 0.054846 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.196751 ms Setting up 6 worker threads for Enlighten. Thread -> id: 4bc -> priority: 1 Thread -> id: 19b0 -> priority: 1 Thread -> id: 202c -> priority: 1 Thread -> id: 358c -> priority: 1 Thread -> id: 31ac -> priority: 1 Thread -> id: 2e60 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11909. Total: 32.786728 ms (FindLiveObjects: 0.594332 ms CreateObjectMapping: 0.863753 ms MarkObjects: 31.283417 ms DeleteObjects: 0.044582 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.380398 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 29.666563 ms (FindLiveObjects: 0.474375 ms CreateObjectMapping: 0.355059 ms MarkObjects: 28.781321 ms DeleteObjects: 0.055167 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 32.765560 ms (FindLiveObjects: 0.667781 ms CreateObjectMapping: 1.197965 ms MarkObjects: 30.885698 ms DeleteObjects: 0.013150 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.546220 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15572. Total: 43.106873 ms (FindLiveObjects: 0.723269 ms CreateObjectMapping: 0.876262 ms MarkObjects: 41.478149 ms DeleteObjects: 0.028545 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15575. Total: 43.923473 ms (FindLiveObjects: 0.887168 ms CreateObjectMapping: 1.060367 ms MarkObjects: 41.941299 ms DeleteObjects: 0.033998 ms) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 17 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) On Load Successful! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.815390 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 34223. Total: 144.364304 ms (FindLiveObjects: 2.257371 ms CreateObjectMapping: 2.368347 ms MarkObjects: 139.650055 ms DeleteObjects: 0.088203 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.854200 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34183. Total: 141.527359 ms (FindLiveObjects: 2.068134 ms CreateObjectMapping: 2.484455 ms MarkObjects: 136.881424 ms DeleteObjects: 0.093014 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34221. Total: 139.872971 ms (FindLiveObjects: 1.982817 ms CreateObjectMapping: 1.995967 ms MarkObjects: 135.829712 ms DeleteObjects: 0.063185 ms) [Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) [Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) Failed to create Convex Mesh from source mesh "bioDomeE_shell_COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. (Filename: Line: 54) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 3.027468 ms Unloading 5346 unused Assets to reduce memory usage. Loaded Objects now: 431855. Total: 562.640930 ms (FindLiveObjects: 27.219957 ms CreateObjectMapping: 20.000090 ms MarkObjects: 378.272278 ms DeleteObjects: 137.147964 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.AnimateDropshipResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AnimateDropshipResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AlertLancesResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AlertLancesResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.AlertLancesResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AlertLancesResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 520900. Total: 853.079712 ms (FindLiveObjects: 32.136265 ms CreateObjectMapping: 24.965794 ms MarkObjects: 755.106018 ms DeleteObjects: 40.870991 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d11: failed to create buffer (target 0x1 mode 0 size 56232) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5700) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5764) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2772) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 96756) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 10500) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 163372) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 16800) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 58680) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 5346) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 3 size 275680) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 1960) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 150) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 17292) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1800) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 295944) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 31500) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 480) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 24) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create 2D texture id=3540 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 504) d3d11: failed to create 2D texture shader resource view id=3540 [D3D error was 80070057] (Filename: Line: 523) d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 4240) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 324) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 11572) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1200) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 2816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 5588) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 21648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2400) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 14564) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1500) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 2816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)