Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.082 seconds Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 2.216957 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198063757068 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11390. Total: 29.670414 ms (FindLiveObjects: 0.805699 ms CreateObjectMapping: 0.970560 ms MarkObjects: 27.847004 ms DeleteObjects: 0.046507 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12350. Total: 33.929203 ms (FindLiveObjects: 0.602350 ms CreateObjectMapping: 0.755343 ms MarkObjects: 32.497742 ms DeleteObjects: 0.073128 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.307154 ms Setting up 6 worker threads for Enlighten. Thread -> id: 1a94 -> priority: 1 Thread -> id: e8c -> priority: 1 Thread -> id: 32fc -> priority: 1 Thread -> id: 195c -> priority: 1 Thread -> id: 108c -> priority: 1 Thread -> id: 1bac -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11909. Total: 32.756577 ms (FindLiveObjects: 0.671309 ms CreateObjectMapping: 0.804416 ms MarkObjects: 31.246853 ms DeleteObjects: 0.033357 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.326193 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 29.348711 ms (FindLiveObjects: 0.451281 ms CreateObjectMapping: 0.696327 ms MarkObjects: 28.160048 ms DeleteObjects: 0.040413 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11905. Total: 30.020021 ms (FindLiveObjects: 0.556484 ms CreateObjectMapping: 0.742514 ms MarkObjects: 28.692154 ms DeleteObjects: 0.028545 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.429150 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15572. Total: 42.902878 ms (FindLiveObjects: 0.873055 ms CreateObjectMapping: 0.935920 ms MarkObjects: 41.071774 ms DeleteObjects: 0.021810 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15575. Total: 43.106873 ms (FindLiveObjects: 0.834566 ms CreateObjectMapping: 0.940731 ms MarkObjects: 41.291157 ms DeleteObjects: 0.039771 ms) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 15 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) On Load Successful! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.781392 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 33547. Total: 141.731659 ms (FindLiveObjects: 1.953629 ms CreateObjectMapping: 2.391761 ms MarkObjects: 137.298721 ms DeleteObjects: 0.086599 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 3.493504 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 33507. Total: 139.388016 ms (FindLiveObjects: 2.031249 ms CreateObjectMapping: 2.324726 ms MarkObjects: 134.965332 ms DeleteObjects: 0.065431 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33507. Total: 139.194611 ms (FindLiveObjects: 1.791335 ms CreateObjectMapping: 1.503951 ms MarkObjects: 135.844467 ms DeleteObjects: 0.053884 ms) [Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) [Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) Failed to create Convex Mesh from source mesh "bioDomeE_shell_COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. (Filename: Line: 54) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 5.127035 ms Unloading 5346 unused Assets to reduce memory usage. Loaded Objects now: 431855. Total: 554.960510 ms (FindLiveObjects: 27.669634 ms CreateObjectMapping: 19.861851 ms MarkObjects: 371.873840 ms DeleteObjects: 135.554520 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusCompoundConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.AnimateDropshipResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AnimateDropshipResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AlertLancesResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AlertLancesResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.CheckTimerObjectiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new CheckTimerObjectiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.AlertLancesResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AlertLancesResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 519146. Total: 842.581238 ms (FindLiveObjects: 31.665098 ms CreateObjectMapping: 24.744801 ms MarkObjects: 746.369080 ms DeleteObjects: 39.801319 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 111.6768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast112.1928 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast115.2086 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) D3D shader create error for vertex shader [0x887a0005] Invisible save toast 118.1544 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d11: failed to create buffer (target 0x1 mode 0 size 14564) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1500) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2772) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5984) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2772) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2772) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 8140) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5588) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5104) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 8580) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 1015144) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 8316) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005] d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 5984) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 1015352) [0x887A0005] d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 8580) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 0 size 3212) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)