Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d) Vendor: NVIDIA VRAM: 4021 MB Driver: 23.21.13.9135 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 1.165 seconds Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 4.894362 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198008873544 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library D:/Games/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11387. Total: 30.014383 ms (FindLiveObjects: 0.921436 ms CreateObjectMapping: 0.960411 ms MarkObjects: 28.098074 ms DeleteObjects: 0.033230 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12345. Total: 30.338078 ms (FindLiveObjects: 0.596513 ms CreateObjectMapping: 0.708513 ms MarkObjects: 29.012127 ms DeleteObjects: 0.019692 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.364719 ms Setting up 3 worker threads for Enlighten. Thread -> id: 768 -> priority: 1 Thread -> id: 710 -> priority: 1 Thread -> id: 2d68 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11886. Total: 35.470390 ms (FindLiveObjects: 0.626462 ms CreateObjectMapping: 0.985846 ms MarkObjects: 33.798592 ms DeleteObjects: 0.058666 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.346256 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11882. Total: 34.738079 ms (FindLiveObjects: 0.661744 ms CreateObjectMapping: 0.612103 ms MarkObjects: 33.441666 ms DeleteObjects: 0.020923 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11882. Total: 33.562695 ms (FindLiveObjects: 0.827898 ms CreateObjectMapping: 1.186052 ms MarkObjects: 31.532742 ms DeleteObjects: 0.015179 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.331487 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15546. Total: 45.076138 ms (FindLiveObjects: 1.009641 ms CreateObjectMapping: 0.886564 ms MarkObjects: 43.142597 ms DeleteObjects: 0.036102 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15549. Total: 48.449272 ms (FindLiveObjects: 0.784000 ms CreateObjectMapping: 0.898052 ms MarkObjects: 46.721268 ms DeleteObjects: 0.045128 ms) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 1 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Got Windowed Toggle Press (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Windowed Toggle is checked? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)