################################ # Atlantik Wall ################################ event = { id = 1300000 random = no country = GER decision = { war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { war = { country = GER country = FRA } } OR = { control = { province = 37 data = GER } control = { province = 39 data = GER } control = { province = 44 data = GER } control = { province = 46 data = GER } control = { province = 49 data = GER } control = { province = 51 data = GER } control = { province = 53 data = GER } control = { province = 68 data = GER } control = { province = 69 data = GER } control = { province = 114 data = GER } control = { province = 115 data = GER } control = { province = 122 data = GER } control = { province = 125 data = GER } } } decision_trigger = { money = 3000 metal = 20000 } trigger = { OR = { ai = no AND = { money = 3000 metal = 20000 } } war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { war = { country = GER country = FRA } } OR = { control = { province = 37 data = GER } control = { province = 39 data = GER } control = { province = 44 data = GER } control = { province = 46 data = GER } control = { province = 49 data = GER } control = { province = 51 data = GER } control = { province = 53 data = GER } control = { province = 68 data = GER } control = { province = 69 data = GER } control = { province = 114 data = GER } control = { province = 115 data = GER } control = { province = 122 data = GER } control = { province = 125 data = GER } } } name = "1300001name" desc = "1300001desc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 15 deathdate = { day = 30 month = december year = 1963 } action = { name = "1300001text" command = { type = building_prod_mod which = coastal_fort value = 50 } command = { trigger = { ai = no } type = money value = -3000 } command = { trigger = { ai = no } type = metalpool value = -20000 } command = { type = industrial_modifier which = total value = 2 } command = { type = trigger which = 1300001 } } } event = { id = 1300001 random = no country = FRA name = "1300001name" desc = "1300001desc" style = 2 picture = "Wehrmacht" action = { name = ACTION_NAME_OK command = { type = industrial_modifier which = total value = 2 } command = { type = dissent value = -3 } command = { type = domestic which = defense_lobby value = 1 } } } ################################ # Grand Offensive - GER ################################ event = { id = 1300002 random = no country = GER save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 20000 } trigger = { OR = { ai = yes supplies = 20000 } OR = { war = { country = GER country = SOV } lost_national = { country = GER value = 10 } } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" decision_picture = "decision_grand_offensive" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -20000 } } } event = { id = 1300003 random = no country = GER trigger = { event = { id = 1300002 days = 30 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - SOV ################################ event = { id = 1300004 random = no country = SOV save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 20000 } trigger = { atwar = yes OR = { ai = yes supplies = 20000 } OR = { lost_national = { country = SOV value = 30 } AND = { war = { country = GER country = SOV } lost_national = { country = GER value = 10 } } } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" decision_picture = "decision_grand_offensive3" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -20000 } } } event = { id = 1300005 random = no country = SOV trigger = { event = { id = 1300004 days = 30 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - ENG ################################ event = { id = 1300006 random = no country = ENG save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 20000 } trigger = { lost_national = { country = ENG value = 10 } atwar = yes OR = { ai = yes supplies = 20000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" decision_picture = "decision_grand_offensive5" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -20000 } } } event = { id = 1300007 random = no country = ENG trigger = { event = { id = 1300006 days = 30 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - JAP ################################ event = { id = 1300008 random = no country = JAP save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 20000 } trigger = { atwar = yes OR = { ai = yes supplies = 20000 } OR = { war = { country = JAP country = CHI } war = { country = JAP country = USA } lost_national = { country = JAP value = 10 } } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" decision_picture = "decision_grand_offensive5" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -20000 } } } event = { id = 1300009 random = no country = JAP trigger = { event = { id = 1300008 days = 30 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - USA ################################ event = { id = 13000010 random = no country = USA save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 20000 } trigger = { atwar = yes lost_national = { country = USA value = 10 } OR = { ai = yes supplies = 20000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" decision_picture = "decision_grand_offensive2" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -20000 } } } event = { id = 1300011 random = no country = USA trigger = { event = { id = 1300010 days = 30 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "Wehrmacht" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - U08 ################################ event = { id = 13000012 random = no country = U08 save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 2000 } trigger = { atwar = yes OR = { ai = yes supplies = 2000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" decision_picture = "decision_german_mobilization" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1963 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -2000 } } } event = { id = 1300013 random = no country = U08 trigger = { event = { id = 13000012 days = 15 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - FRA ################################ event = { id = 13000014 random = no country = FRA save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 2000 } trigger = { lost_national = { country = FRA value = 10 } atwar = yes OR = { ai = yes supplies = 2000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" decision_picture = "decision_german_mobilization" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1925 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -2000 } } } event = { id = 1300015 random = no country = FRA trigger = { event = { id = 1300014 days = 15 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1925 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - RUS ################################ event = { id = 13000016 random = no country = RUS save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 2000 } trigger = { atwar = yes OR = { ai = yes supplies = 2000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" decision_picture = "decision_german_mobilization" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1925 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -2000 } } } event = { id = 1300017 random = no country = RUS trigger = { event = { id = 1300016 days = 15 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1925 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } ################################ # Grand Offensive - U09 ################################ event = { id = 13000018 random = no country = U09 save_date = yes decision = { atwar = yes } decision_trigger = { supplies = 2000 } trigger = { atwar = yes OR = { ai = yes supplies = 2000 } } name = "GrandOffensiveName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" decision_picture = "decision_german_mobilization" date = { day = 1 month = january year = 1914 } offset = 10 deathdate = { day = 30 month = december year = 1925 } action = { name = "GrandOffensiveText" command = { type = max_organization which = land value = 10 } command = { type = morale which = land value = 10 } command = { type = morale which = naval value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 2 } command = { type = assault value = 2 } command = { type = ambush value = 2 } command = { type = breakthrough value = 2 } command = { type = encirclement value = 2 } command = { type = hq_supply_eff value = 2 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 2 } command = { type = trickleback_mod value = 5 } command = { trigger = { ai = no } type = supplies value = -2000 } } } event = { id = 1300019 random = no country = U09 trigger = { event = { id = 1300018 days = 15 } } name = "GrandOffensiveOverName" desc = "GrandOffensiveDesc" style = 2 picture = "WW1_Offensive" date = { day = 1 month = january year = 1914 } offset = 5 deathdate = { day = 30 month = december year = 1925 } action = { name = ACTION_NAME_OK command = { type = max_organization which = land value = -10 } command = { type = morale which = land value = -10 } command = { type = morale which = naval value = -10 } command = { type = morale which = air value = -10 } command = { type = counterattack value = -2 } command = { type = assault value = -2 } command = { type = ambush value = -2 } command = { type = breakthrough value = -2 } command = { type = encirclement value = -2 } command = { type = hq_supply_eff value = -2 } command = { type = sce_frequency value = -0.3 } command = { type = attrition_mod value = -2 } command = { type = trickleback_mod value = -5 } } } # Up to 1300019 free for Grand Offensive decisions ################################ # Equipment decisions ################################ event = { #start winterequip production id = 9000000 random = no persistent = yes TAG = { AFG AUS AST BEL BUL CAL CAN CHC CHI CSA CZE DDR DEN DFR ENG EST FIN FLA FRA GEO GER GRE HOL HUN IND IRE ITA JAP LAT LIT MAN MEN MEX NOR OTT PAK PER POL POR PRK PRU QUE ROM RSI RUS SCA SCH SCO SER SLO SLV SOV SPA SPR SWE TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } decision = { technology = 5920 technology = 5930 NOT = { local_flag = wequip} } decision_trigger = { technology = 5130 supplies = 500 } trigger = { NOT = { local_flag = wequip} OR = { ai = no country = SOV country = CAN country = NOR country = SWE country = FIN } NOT = { OR = { resource_shortage = supplies resource_shortage = oil } } } name = 9000000_name desc = 9000000_desc style = 2 picture = "Wehrmacht" decision_picture = "decision_winter_equipment_start" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { name = "equip_act" trigger = { NOT = { local_flag = wequip} } ai_chance = 100 command = { type = tc_mod value = -2.5 } command = { type = research_mod value = -1 } command = { type = build_time which = land value = 25 } command = { type = build_cost which = land value = 0.8 } command = { type = build_cost which = mechanized value = 2 } command = { type = build_cost which = armor value = 2 } command = { type = build_cost which = light_armor value = 2 } command = { type = supply_consumption which = land value = 0.3 where = relative } command = { type = local_setflag which = wequip } command = { type = local_setflag which = equipchange } } } event = { #start jungleequip production id = 9000001 random = no persistent = yes TAG = { ARG AUS AST BEL BOL BRA CAL CHC CHI CHL COL CSA DDR DFR EAF ENG ETH FRA GER HOL IND INO ITA JAP KOR MAN MEN MEX NZL OTT PAR PER POL POR PRK PRU ROM RSI RUS SAF SCA SIA SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE YUG USA U01 u02 u03 u08 u09 u72 u73 u74 u77 u78 } decision = { technology = 5940 technology = 5950 NOT = { local_flag = jequip} } decision_trigger = { technology = 5130 supplies = 500 } trigger = { NOT = { local_flag = jequip} OR = { ai = no country = BRA country = COL country = VEN country = BOL country = ECU } NOT = { OR = { resource_shortage = supplies resource_shortage = oil } } } name = 9000001_name desc = 9000001_desc style = 2 picture = "Wehrmacht" decision_picture = "decision_jungle_equipment_start" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { name = "equip_act" trigger = { NOT = { local_flag = jequip} } ai_chance = 100 command = { type = tc_mod value = -2.5 } command = { type = research_mod value = -1 } command = { type = build_time which = land value = 25 } command = { type = build_cost which = land value = 0.8 } command = { type = build_cost which = mechanized value = 2 } command = { type = build_cost which = armor value = 2 } command = { type = build_cost which = light_armor value = 2 } command = { type = supply_consumption which = land value = 0.3 where = relative } command = { type = local_setflag which = jequip } command = { type = local_setflag which = equipchange } } } event = { #start desertequip production id = 9000002 random = no persistent = yes TAG = { AFG ARA AUS AST BEL BRA CAL CHC CHI COL CSA DDR DFR EGY ENG ETH FRA GER GRE HOL HUN IND IRQ ISR ITA JAP LBY MAN MEN MEX NZL OTT PAK PER POL POR PRK PRU ROM RSI RUS SAF SAU SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE YUG USA U01 u02 u03 u08 u09 u72 u73 u74 u77 u78 } decision = { technology = 5960 technology = 5970 NOT = { local_flag = dequip} } decision_trigger = { technology = 5130 supplies = 500 } trigger = { NOT = { local_flag = dequip} OR = { ai = no country = SAU country = ENG country = EGY } NOT = { OR = { resource_shortage = supplies resource_shortage = oil } } } name = 9000002_name desc = 9000002_desc style = 2 picture = "Wehrmacht" decision_picture = "decision_desert_equipment_start" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { name = "equip_act" trigger = { NOT = { local_flag = dequip} } ai_chance = 100 command = { type = tc_mod value = -2.5 } command = { type = research_mod value = -1 } command = { type = build_time which = land value = 25 } command = { type = build_cost which = land value = 0.8 } command = { type = build_cost which = mechanized value = 2 } command = { type = build_cost which = armor value = 2 } command = { type = build_cost which = light_armor value = 2 } command = { type = supply_consumption which = land value = 0.3 where = relative } command = { type = local_setflag which = dequip } command = { type = local_setflag which = equipchange } } } event = { #start sturdyequip production id = 9000003 random = no persistent = yes TAG = { AFG ARA ARG AUS AST BEL BOL BRA BUL CAL CAN CHC CHI CHL COL CSA CZE DDR DEN DFR EAF EGY ENG ETH EST FIN FLA FRA GEO GER GRE HOL HUN IDC IND INO IRE IRQ ISR ITA JAP KOR LAT LBY LIT MAN MEN MEX NOR NZL OTT PAK PAR PER POL POR PRK PRU QUE ROM RSI RUS SAF SAU SCA SCH SCO SER SIA SLO SLV SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } decision = { technology = 5980 technology = 5990 NOT = { local_flag = sequip} } decision_trigger = { technology = 5130 supplies = 500 } trigger = { NOT = { local_flag = sequip} OR = { ai = no country = PER country = TUR country = U02 country = SCH country = ARG country = PER country = SPA country = SPR } NOT = { OR = { resource_shortage = supplies resource_shortage = oil } } } name = 9000003_name desc = 9000003_desc style = 2 picture = "Wehrmacht" decision_picture = "decision_rough_terrain_equipment_start" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { name = "equip_act" trigger = { NOT = { local_flag = sequip} } ai_chance = 100 command = { type = tc_mod value = -2.5 } command = { type = research_mod value = -1 } command = { type = build_time which = land value = 25 } command = { type = build_cost which = land value = 0.8 } command = { type = build_cost which = mechanized value = 2 } command = { type = build_cost which = armor value = 2 } command = { type = build_cost which = light_armor value = 2 } command = { type = supply_consumption which = land value = 0.3 where = relative } command = { type = local_setflag which = sequip } command = { type = local_setflag which = equipchange } } } event = { #stop winterequip production id = 9000010 random = no persistent = yes TAG = { AFG AUS AST BEL BUL CAL CAN CHC CHI CSA CZE DDR DEN DFR ENG EST FIN FLA FRA GEO GER GRE HOL HUN IND IRE ITA JAP LAT LIT MAN MEN MEX NOR OTT PAK PER POL POR PRK PRU QUE ROM RSI RUS SCA SCH SCO SER SLO SLV SOV SPA SPR SWE TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } decision = { local_flag = wequip } decision_trigger = { local_flag = wequip } trigger = { local_flag = wequip OR = { ai = no country = SOV country = CAN country = NOR country = SWE country = FIN } OR = { resource_shortage = supplies resource_shortage = oil } } name = "wuequip_name" desc = "wuequip_desc" style = 2 picture = "Wehrmacht" decision_picture = "decision_winter_equipment_stop" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { #issued name = "uequip_act" trigger = { local_flag = wequipx } ai_chance = 100 command = { type = local_clrflag which = wequip } command = { type = local_clrflag which = wequipx } command = { type = frozen_move which = land value = -13 } command = { type = frozen_attack which = land value = -13 } command = { type = frozen_defense which = land value = -13 } command = { type = snow_move which = land value = -13 } command = { type = snow_attack which = land value = -13 } command = { type = snow_defense which = land value = -13 } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } action = { #not issued name = "uequip_act" trigger = { NOT = { local_flag = wequipx } local_flag = wequip } ai_chance = 100 command = { type = local_clrflag which = wequip } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } } event = { #stop jungleequip production id = 9000011 random = no persistent = yes TAG = { ARG AUS AST BEL BOL BRA CAL CHC CHI CHL COL CSA DDR DFR EAF ENG ETH FRA GER HOL IND INO ITA JAP KOR MAN MEN MEX NZL OTT PAR PER POL POR PRK PRU ROM RSI RUS SAF SCA SIA SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE YUG USA U01 u02 u03 u08 u09 u72 u73 u74 u77 u78 } decision = { local_flag = jequip } decision_trigger = { local_flag = jequip } trigger = { local_flag = jequip OR = { ai = no country = BRA country = COL country = VEN country = BOL country = ECU } OR = { resource_shortage = supplies resource_shortage = oil } } name = "juequip_name" desc = "juequip_desc" style = 2 picture = "Wehrmacht" decision_picture = "decision_jungle_equipment_stop" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { #issued name = "uequip_act" trigger = { local_flag = jequipx } ai_chance = 100 command = { type = local_clrflag which = jequip } command = { type = local_clrflag which = jequipx } command = { type = jungle_move which = land value = -13 } command = { type = jungle_attack which = land value = -13 } command = { type = jungle_defense which = land value = -13 } command = { type = forest_move which = land value = -5 } command = { type = forest_attack which = land value = -5 } command = { type = forest_defense which = land value = -5 } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } action = { #not issued name = "uequip_act" trigger = { NOT = { local_flag = jequipx } local_flag = jequip } ai_chance = 100 command = { type = local_clrflag which = jequip } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } } event = { #stop desertequip production id = 9000012 random = no persistent = yes TAG = { AFG ARA AUS AST BEL BRA CAL CHC CHI COL CSA DDR DFR EGY ENG ETH FRA GER GRE HOL HUN IND IRQ ISR ITA JAP LBY MAN MEN MEX NZL OTT PAK PER POL POR PRK PRU ROM RSI RUS SAF SAU SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE YUG USA U01 u02 u03 u08 u09 u72 u73 u74 u77 u78 } decision = { local_flag = dequip } decision_trigger = { local_flag = dequip } trigger = { local_flag = dequip OR = { ai = no country = SAU country = ITA country = ENG country = EGY } OR = { resource_shortage = supplies resource_shortage = oil } } name = "duequip_name" desc = "duequip_desc" style = 2 picture = "Wehrmacht" decision_picture = "decision_desert_equipment_stop" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { #issued name = "uequip_act" trigger = { local_flag = dequipx } ai_chance = 100 command = { type = local_clrflag which = dequip } command = { type = local_clrflag which = dequipx } command = { type = desert_move which = land value = -8 } command = { type = desert_attack which = land value = -8 } command = { type = desert_defense which = land value = -8 } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } action = { #not issued name = "uequip_act" trigger = { NOT = { local_flag = dequipx } local_flag = dequip } ai_chance = 100 command = { type = local_clrflag which = dequip } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } } event = { #stop sturdyequip production id = 9000013 random = no persistent = yes TAG = { AFG ARA ARG AUS AST BEL BOL BRA BUL CAL CAN CHC CHI CHL COL CSA CZE DDR DEN DFR EAF EGY ENG ETH EST FIN FLA FRA GEO GER GRE HOL HUN IDC IND INO IRE IRQ ISR ITA JAP KOR LAT LBY LIT MAN MEN MEX NOR NZL OTT PAK PAR PER POL POR PRK PRU QUE ROM RSI RUS SAF SAU SCA SCH SCO SER SIA SLO SLV SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } decision = { local_flag = sequip } decision_trigger = { local_flag = sequip } trigger = { local_flag = sequip OR = { ai = no country = PER country = TUR country = U02 country = SCH country = ARG country = PER country = SPA country = SPR } OR = { resource_shortage = supplies resource_shortage = oil } } name = "suequip_name" desc = "suequip_desc" style = 2 picture = "Wehrmacht" decision_picture = "decision_rough_terrain_equipment_stop" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { #issued name = "uequip_act" trigger = { local_flag = sequipx } ai_chance = 100 command = { type = local_clrflag which = sequip } command = { type = local_clrflag which = sequipx } command = { type = hill_move which = land value = -8 } command = { type = hill_attack which = land value = -8 } command = { type = hill_defense which = land value = -8 } command = { type = mountain_move which = land value = -13 } command = { type = mountain_attack which = land value = -13 } command = { type = mountain_defense which = land value = -13 } command = { type = muddy_move which = land value = -15 } command = { type = muddy_attack which = land value = -15 } command = { type = muddy_defense which = land value = -15 } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } action = { #not issued name = "uequip_act" trigger = { NOT = { local_flag = sequipx } local_flag = sequip } ai_chance = 100 command = { type = local_clrflag which = sequip } command = { type = tc_mod value = 2.5 } command = { type = research_mod value = 1 } command = { type = build_time which = land value = -25 } command = { type = build_cost which = land value = -0.8 } command = { type = build_cost which = mechanized value = -2 } command = { type = build_cost which = armor value = -2 } command = { type = build_cost which = light_armor value = -2 } command = { type = supply_consumption which = land value = -0.3 } } } event = { #apply equipment boni id = 9000020 random = no persistent = yes TAG = { AFG ARA ARG AUS AST BEL BOL BRA BUL CAL CAN CHC CHI CHL COL CSA CZE DDR DEN DFR EAF EGY ENG ETH EST FIN FLA FRA GEO GER GRE HOL HUN IDC IND INO IRE IRQ ISR ITA JAP KOR LAT LBY LIT MAN MEN MEX NOR NZL OTT PAK PAR PER POL POR PRK PRU QUE ROM RSI RUS SAF SAU SCA SCH SCO SER SIA SLO SLV SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } name = "equip_name" desc = equip_desc style = 2 picture = "news_paper" trigger = { local_flag = equipchange OR = { month = 3 month = 9 } } date = { day = 0 month = january year = 1914 } offset = 120 deathdate = { day = 29 month = december year = 1963 } action = { #wdjs trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = dequipx } NOT = { local_flag = jequipx } NOT = { local_flag = sequipx } local_flag = wequip local_flag = dequip local_flag = jequip local_flag = sequip } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = dequipx } command = { type = local_setflag which = jequipx } command = { type = local_setflag which = sequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #wdj trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = dequipx } NOT = { local_flag = jequipx } local_flag = wequip local_flag = dequip local_flag = jequip OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = dequipx } command = { type = local_setflag which = jequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = local_clrflag which = equipchange } } action = { #wds trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = dequipx } NOT = { local_flag = sequipx } local_flag = wequip local_flag = dequip OR = { NOT = { local_flag = jequip } local_flag = jequipx } local_flag = sequip } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = dequipx } command = { type = local_setflag which = sequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #wjs trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = jequipx } NOT = { local_flag = sequipx } local_flag = wequip OR = { NOT = { local_flag = dequip } local_flag = dequipx } local_flag = jequip local_flag = sequip } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = jequipx } command = { type = local_setflag which = sequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #djs trigger = { NOT = { local_flag = dequipx } NOT = { local_flag = jequipx } NOT = { local_flag = sequipx } OR = { NOT = { local_flag = wequip } local_flag = wequipx } local_flag = dequip local_flag = jequip local_flag = sequip } name = "xequip_act" command = { type = local_setflag which = dequipx } command = { type = local_setflag which = jequipx } command = { type = local_setflag which = sequipx } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #wd trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = dequipx } local_flag = wequip local_flag = dequip OR = { NOT = { local_flag = jequip } local_flag = jequipx } OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = dequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = local_clrflag which = equipchange } } action = { #js trigger = { NOT = { local_flag = jequipx } NOT = { local_flag = sequipx } OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = dequip } local_flag = dequipx } local_flag = jequip local_flag = sequip } name = "xequip_act" command = { type = local_setflag which = jequipx } command = { type = local_setflag which = sequipx } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #dj trigger = { NOT = { local_flag = dequipx } NOT = { local_flag = jequipx } local_flag = dequip local_flag = jequip OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = dequipx } command = { type = local_setflag which = jequipx } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = local_clrflag which = equipchange } } action = { #ws trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = sequipx } local_flag = wequip local_flag = sequip OR = { NOT = { local_flag = dequip } local_flag = dequipx } OR = { NOT = { local_flag = jequip } local_flag = jequipx } } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = sequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #wj trigger = { NOT = { local_flag = wequipx } NOT = { local_flag = jequipx } local_flag = wequip local_flag = jequip OR = { NOT = { local_flag = sequip } local_flag = sequipx } OR = { NOT = { local_flag = dequip } local_flag = dequipx } } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = local_setflag which = jequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = local_clrflag which = equipchange } } action = { #ds trigger = { NOT = { local_flag = dequipx } NOT = { local_flag = sequipx } OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = jequip } local_flag = jequipx } local_flag = sequip local_flag = dequip } name = "xequip_act" command = { type = local_setflag which = dequipx } command = { type = local_setflag which = sequipx } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = local_clrflag which = equipchange } } action = { #w trigger = { NOT = { local_flag = wequipx } local_flag = wequip OR = { NOT = { local_flag = dequip } local_flag = dequipx } OR = { NOT = { local_flag = jequip } local_flag = jequipx } OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = wequipx } command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 13 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 13 } command = { type = local_clrflag which = equipchange } } action = { #d trigger = { NOT = { local_flag = dequipx } local_flag = dequip OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = jequip } local_flag = jequipx } OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = dequipx } command = { type = desert_move which = land value = 13 } command = { type = desert_attack which = land value = 13 } command = { type = desert_defense which = land value = 13 } command = { type = local_clrflag which = equipchange } } action = { #j trigger = { NOT = { local_flag = jequipx } local_flag = jequip OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = dequip } local_flag = dequipx } OR = { NOT = { local_flag = sequip } local_flag = sequipx } } name = "xequip_act" command = { type = local_setflag which = jequipx } command = { type = jungle_move which = land value = 13 } command = { type = jungle_attack which = land value = 13 } command = { type = jungle_defense which = land value = 13 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = local_clrflag which = equipchange } } action = { #s trigger = { NOT = { local_flag = sequipx } local_flag = sequip OR = { NOT = { local_flag = wequip } local_flag = wequipx } OR = { NOT = { local_flag = dequip } local_flag = dequipx } OR = { NOT = { local_flag = jequip } local_flag = jequipx } } name = "xequip_act" command = { type = local_setflag which = sequipx } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = local_clrflag which = equipchange } } } ################################ # Generic set of decisions ################################ #### Create Public Jobs event = { id = 9000021 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { money = 3000 OR = { NOT = { policy = { type = free_market value = 8 } } headofstate = 240001 # FDR } } decision_trigger = { money = 6000 atwar = no } trigger = { money = 6000 OR = { NOT = { policy = { type = free_market value = 8 } } headofstate = 240001 # FDR } } name = "9000021name" desc = "9000021desc" style = 2 picture = "public_jobs" decision_picture = "decision_public_jobs" date = { day = 1 month = january year = 1914 } offset = 120 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000021text" command = { type = dissent value = -2 } command = { type = money value = -6000 } command = { type = domestic which = free_market value = -1 } command = { type = construct which = ic where = -4 value = 1 } } } #### Issue Currency event = { id = 9000022 random = no persistent = yes decision = { NOT = { money = 150 } atwar = no } decision_trigger = { NOT = { money = 100 } } trigger = { ai = no NOT = { money = 10 } } name = "9000022name" desc = "9000022desc" style = 2 picture = "issue_currency" decision_picture = "decision_issue_currency" date = { day = 1 month = january year = 1914 } offset = 180 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000022text" command = { type = dissent value = -1 } command = { type = money value = 1000 } command = { type = industrial_modifier which = total value = -1 } } } #### Money Devaluation event = { id = 9000023 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { money = 1000 atwar = no } decision_trigger = { money = 3000 } trigger = { ai = no money = 3000 NOT = { dissent = 5 } } name = "9000023name" desc = "9000023desc" style = 2 picture = "money_devaluation" decision_picture = "decision_money_devaluation" date = { day = 1 month = january year = 1914 } offset = 180 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000023text" command = { type = dissent value = 3 } command = { type = money value = -3000 } command = { type = industrial_modifier which = total value = 0.5 } } } #### Allow Foreign Volunteers event = { id = 9000025 random = no persistent = yes decision = { NOT = { local_flag = foreign_volunteers } government = democratic atwar = yes } decision_trigger = { government = democratic NOT = { manpower = 100 } atwar = yes } trigger = { NOT = { local_flag = foreign_volunteers } random = 20 government = democratic NOT = { manpower = 100 } atwar = yes } name = "9000025name" desc = "9000025desc" style = 2 picture = "foreign_volunteers" decision_picture = "decision_foreign_volunteers" date = { day = 1 month = january year = 1914 } offset = 180 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000025text" command = { type = manpowerpool value = 1 when = 1 } command = { type = relative_manpower value = 0.01 } command = { type = morale which = land value = -2 } #command = { type = unit when = morale value = -0.500 } command = { type = local_setflag which = foreign_volunteers } } } #### Purchase Licensed Unit event = { id = 9000026 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { NOT = { ic = 40 } #NOT = { army = 20 } manpower = 10 } decision_trigger = { NOT = { ic = 40 } money = 4000 #NOT = { army = 20 } } trigger = { random = 60 NOT = { ic = 40 } money = 6000 #NOT = { army = 20 } } name = "9000026name" desc = "9000026desc" style = 2 picture = "licensed_unit" decision_picture = "decision_licensed_unit" date = { day = 1 month = january year = 1920 } offset = 150 deathdate = { day = 30 month = december year = 1963 } action = { trigger = { money = 4000 year = 1939 NOT = {motorized = { country = -1 value = 3 } } } ai_chance = 25 name = "9000026a" command = { type = money value = -4000 } command = { type = manpowerpool value = -10 } command = { type = add_division value = motorized } } action = { trigger = { money = 6000 NOT = { armor = { country = -1 value = 3 } } } ai_chance = 25 name = "9000026b" command = { type = money value = -6000 } command = { type = manpowerpool value = -10 } command = { type = add_division value = armor } } action = { trigger = { money = 5000 NOT = { interceptor = { country = -1 value = 4 } } } ai_chance = 25 name = "9000026c" command = { type = money value = -5000 } command = { type = manpowerpool value = -5 } command = { type = add_division value = interceptor } } action = { trigger = { money = 5000 NOT = { tactical_bomber = { country = -1 value = 4 } } } ai_chance = 25 name = "9000026d" command = { type = money value = -5000 } command = { type = manpowerpool value = -5 } command = { type = add_division value = tactical_bomber } } } #### Press Censorship event = { id = 9000027 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { NOT = { local_flag = press_censorship } government = democratic atwar = yes } decision_trigger = { government = democratic atwar = yes money = 500 } trigger = { NOT = { local_flag = press_censorship } OR = { random = 80 dissent = 3 } government = democratic atwar = yes money = 500 } name = "9000027name" desc = "9000027desc" style = 2 picture = "censorship" decision_picture = "decision_censorship" date = { day = 1 month = january year = 1914 } offset = 120 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000027text" command = { type = domestic which = democratic value = -1 } command = { type = dissent value = -3 } #command = { type = dissent value = -0.1000 } # Should be 10% command = { type = money value = -500 } command = { type = local_setflag which = press_censorship } } } #### War Propaganda event = { id = 9000028 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { NOT = { local_flag = war_propaganda } atwar = yes NOT = { local_flag = MOB9 } } decision_trigger = { atwar = yes money = 500 } trigger = { NOT = { local_flag = war_propaganda } OR = { random = 80 dissent = 3 } atwar = yes money = 500 NOT = { local_flag = MOB9 } } name = "9000028name" desc = "9000028desc" style = 2 picture = "war_propaganda" decision_picture = "decision_war_propaganda" date = { day = 1 month = january year = 1914 } offset = 60 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000028text" command = { type = domestic which = freedom value = -1 } command = { type = dissent value = -3 } command = { type = manpowerpool value = 0.1 when = 1 } command = { type = money value = -500 } command = { type = local_setflag which = war_propaganda } } } #### Ersatz Conversion event = { id = 9000029 random = no persistent = yes tag = { GER ITA JAP U08 U09 } decision = { money = 100 energy = 4000 NOT = { rare_materials = 500 } } decision_trigger = { money = 100 energy = 5000 NOT = { rare_materials = 300 } } trigger = { NOT = { dissent = 5 } NOT = { rare_materials = 200 } money = 100 energy = 5000 } name = "9000029name" desc = "9000029desc" style = 2 picture = "ersatz_conversion" decision_picture = "decision_ersatz_conversion" date = { day = 1 month = january year = 1914 } offset = 120 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000029text" command = { type = dissent value = 2 } command = { type = money value = -100 } command = { type = energypool value = -5000 } command = { type = rarematerialspool value = 500 } } } #### Invest in National Infrastructures event = { id = 9000030 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { money = 800 NOT = { policy = { type = free_market value = 8 } } } decision_trigger = { money = 1000 } trigger = { random = 20 money = 1000 #NOT = { policy = { type = free_market value = 8 } } } name = "9000030name" desc = "9000030desc" style = 2 picture = "invest_infrastructures" decision_picture = "decision_invest_infrastructures" date = { day = 1 month = january year = 1914 } offset = 120 deathdate = { day = 30 month = december year = 1963 } action = { trigger = { money = 1000 } ai_chance = 30 name = "9000030a" command = { type = dissent value = -0.5 } command = { type = money value = -1000 } command = { type = tc_mod value = 0.5 } } action = { trigger = { money = 2000 } ai_chance = 30 name = "9000030b" command = { type = dissent value = -1 } command = { type = money value = -2000 } command = { type = tc_mod value = 1 } } action = { trigger = { money = 4000 } ai_chance = 40 name = "9000030c" command = { type = dissent value = -2 } command = { type = money value = -4000 } command = { type = tc_mod value = 2.5 } command = { type = domestic which = free_market value = -1 } } } #### Invest in National Research event = { id = 9000031 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { money = 800 NOT = { policy = { type = free_market value = 8 } } } decision_trigger = { money = 1000 } trigger = { random = 60 money = 1000 #NOT = { policy = { type = free_market value = 8 } } } name = "9000031name" desc = "9000031desc" style = 2 picture = "invest_research" decision_picture = "decision_invest_research" date = { day = 1 month = january year = 1914 } offset = 120 deathdate = { day = 30 month = december year = 1963 } action = { trigger = { money = 1000 } ai_chance = 30 name = "9000031a" command = { type = dissent value = -0.5 } command = { type = money value = -1000 } command = { type = research_mod value = 0.5 } } action = { trigger = { money = 2000 } ai_chance = 30 name = "9000031b" command = { type = dissent value = -1 } command = { type = money value = -2000 } command = { type = research_mod value = 1 } } action = { trigger = { money = 4000 } ai_chance = 40 name = "9000031c" command = { type = dissent value = -2 } command = { type = money value = -4000 } command = { type = research_mod value = 2.5 } command = { type = domestic which = free_market value = -1 } } } #### Purge the Army event = { id = 9000032 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { NOT = { local_flag = purges_army } NOT = { government = democratic } policy = { type = defense_lobby value = 3 } NOT = { AND = { country = SOV event = 2007025 } } } decision_trigger = { NOT = { government = democratic } policy = { type = defense_lobby value = 3 } } trigger = { NOT = { local_flag = purges_army } random = 1 NOT = { government = democratic } policy = { type = defense_lobby value = 3 } } name = "9000032name" desc = "9000032desc" style = 2 picture = "purge_army" decision_picture = "decision_purge_army" date = { day = 1 month = january year = 1914 } offset = 180 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000032text" command = { trigger = { NOT = { country = SOV } } type = dissent value = 2 } command = { type = morale which = land value = 3 } command = { trigger = { NOT = { country = SOV } } type = trigger which = 9000036 } command = { trigger = { country = SOV } type = trigger which = 2007025 } command = { type = local_setflag which = purges_army } } } event = { id = 9000036 random = no persistent = yes one_action = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } name = "9000036name" desc = "9000032desc" style = 2 picture = "purge_army" action = { ai_chance = 25 name = "9000032text" command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { } } action = { ai_chance = 25 name = "9000032text" command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { } } action = { ai_chance = 25 name = "9000032text" command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { } } action = { ai_chance = 25 name = "9000032text" command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { type = sleepleader which = -1 } command = { } } } #### Wargames event = { id = 9000033 random = no persistent = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } decision = { money = 400 supplies = 100 policy = { type = defense_lobby value = 3 } } decision_trigger = { money = 800 supplies = 200 } trigger = { random = 50 money = 800 supplies = 200 policy = { type = defense_lobby value = 3 } } name = "9000033name" desc = "9000033desc" style = 2 picture = "wargames" decision_picture = "decision_wargames" date = { day = 1 month = january year = 1914 } offset = 90 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000033text" command = { type = money value = -800 } command = { type = supplies value = -200 } command = { type = trigger which = 9000035 } } } event = { id = 9000035 random = no persistent = yes one_action = yes TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U67 U69 UTC UER UPE U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } name = "9000033name" desc = "9000033desc" style = 2 picture = "wargames" action = { ai_chance = 33 name = "9000033text" command = { type = add_leader_skill which = -1 value = 1 } command = { } } action = { ai_chance = 34 name = "9000033text" command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { } } action = { ai_chance = 33 name = "9000033text" command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { } } } #### Diplomatic Campaign event = { id = 9000034 random = no persistent = yes country = GER decision = { money = 1000 atwar = no } decision_trigger = { money = 3000 atwar = no } trigger = { random = 5 money = 3000 atwar = no } name = "9000034name" desc = "9000034desc" style = 2 picture = "diplomatic_campaign" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = january year = 1914 } offset = 180 deathdate = { day = 30 month = december year = 1963 } action = { trigger = { country = GER } name = "9000034text" command = { type = money value = -3000 } command = { type = belligerence value = -1 } command = { type = relation which = FRA value = 10 } command = { type = relation which = ENG value = 10 } command = { type = relation which = POL value = 10 } command = { type = relation which = SOV value = 10 } command = { type = relation which = ITA value = 10 } command = { type = relation which = JAP value = 5 } command = { type = relation which = HUN value = 10 } command = { type = relation which = AUS value = 10 } command = { type = relation which = ROM value = 10 } command = { type = relation which = YUG value = 10 } command = { type = relation which = BUL value = 10 } } } #### War Bonds event = { id = 9000037 random = no persistent = yes tag = { U08 FRA U09 ENG RUS ITA USA OTT CAN } decision = { NOT = { local_flag = war_bonds } atwar = yes } decision_trigger = { } trigger = { NOT = { local_flag = war_bonds } OR = { random = 80 NOT = { supplies = 1000 } } atwar = yes NOT = { dissent = 5 } } name = "9000037name" desc = "9000037desc" style = 2 picture = "War_Bonds" decision_picture = "decision_War_Bonds" date = { day = 1 month = january year = 1914 } offset = 90 deathdate = { day = 30 month = december year = 1963 } action = { name = "9000037text" command = { type = money value = 2000 } command = { type = supplies value = 5000 } command = { type = dissent value = 5 } command = { type = local_setflag which = war_bonds } } } ############## # Sacred Union ################################# event = { id = 9000038 tag = { U08 FRA ENG RUS } persistent = yes random = no decision = { NOT = { local_flag = sacred_union } atwar = yes } decision_trigger = { } trigger = { NOT = { local_flag = sacred_union } random = 80 atwar = yes } date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 30 month = december year = 1919 } name = "EVT1914_9000038_NAME" desc = "EVT1914_9000038_DESC" style = 2 decision_picture = "decision_diplomatic_campaign" action = { name = "EVT1914_9000038_TEXT" command = { type = dissent value = -5 } command = { trigger = { country = FRA } type = domestic which = political_left value = 4 } command = { trigger = { country = FRA } type = foreignminister which = 5273 } # Delcassé command = { trigger = { country = FRA } type = armamentminister which = 5372 } # Millerand command = { type = local_setflag which = sacred_union } } } ############## # Form Scandinavia ################################# event = { id = 9000039 tag = { SWE NOR DEN } persistent = yes random = no decision = { ai = no atwar = no } trigger = { money = 600 owned = { province = 2159 data = -1 } owned = { province = 483 data = -1 } owned = { province = 294 data = -1 } } date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = "Scandinavia" desc = "Scandinavia" style = 2 decision_picture = "decision_diplomatic_campaign" action = { name = "Scandinavian Brothers" command = { type = dissent value = 10 } command = { type = money value = -500 } command = { type = country which = SCA } } } ############## # Form Colombia ################################# event = { id = 9000040 tag = { ECU COL VEN } persistent = yes random = no decision = { ai = no atwar = no } trigger = { money = 600 owned = { province = 1991 data = -1 } owned = { province = 1993 data = -1 } owned = { province = 2042 data = -1 } } date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = "Gran Colombia" desc = "Gran Colombia" style = 2 decision_picture = "decision_diplomatic_campaign" action = { name = "Gran Colombia reborn" command = { type = dissent value = 10 } command = { type = money value = -500 } command = { type = country which = U77 } } } ############## # Form USCA ################################# event = { id = 9000041 tag = { COS HON GUA NIC SAL } persistent = yes random = no decision = { ai = no atwar = no } trigger = { money = 600 owned = { province = 2088 data = -1 } # future capitol or = { and = { owned = { province = 2085 data = -1 } owned = { province = 2080 data = -1 } } and = { owned = { province = 2085 data = -1 } owned = { province = 2079 data = -1 } } and = { owned = { province = 2085 data = -1 } owned = { province = 2081 data = -1 } } and = { owned = { province = 2080 data = -1 } owned = { province = 2079 data = -1 } } and = { owned = { province = 2080 data = -1 } owned = { province = 2081 data = -1 } } and = { owned = { province = 2079 data = -1 } owned = { province = 2081 data = -1 } } } } date = { day = 1 month = january year = 1914 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = "USCA" desc = "USCA" style = 2 decision_picture = "decision_diplomatic_campaign" action = { name = "USCA reborn" command = { type = dissent value = 10 } command = { type = money value = -500 } command = { type = country which = U78 } } }