#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	group = "RULE_GROUP_PLUS"
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#	}
# }

new_world_order = {
	name = "NWO_TITLE"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "NWO_NO_DESC"
	}
	option = {
		name = yes
		text = "YES"
		desc = "NWO_YES_DESC"
	}
}

crusade_rules = {
	name = "CRUSADE_RULES_TITLE"
	group = "RULE_GROUP_PLUS"
	option =  {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "CRUSADE_RULES_DEFAULT_DESC"
	}
	option = {
		name = activate_immediately
		text = "CRUSADE_RULES_IMMEDIATE"
		desc = "CRUSADE_RULES_IMMEDIATE_DESC"
	}
}

crusade_delay_rules = {
	name = "CRUSADE_DELAY_RULES_TITLE"
	group = "RULE_GROUP_PLUS"
	option =  {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "CRUSADE_DELAY_RULES_DEFAULT_DESC"
	}
	option =  {
		name = one_year
		text = "ONE_YEAR"
		desc = "CRUSADE_DELAY_RULES_ONE_DESC"
	}
	option =  {
		name = three_years
		text = "THREE_YEARS"
		desc = "CRUSADE_DELAY_RULES_THREE_DESC"
	}
	option =  {
		name = five_years
		text = "FIVE_YEARS"
		desc = "CRUSADE_DELAY_RULES_FIVE_DESC"
	}
	option =  {
		name = ten_years
		text = "TEN_YEARS"
		desc = "CRUSADE_DELAY_RULES_TEN_DESC"
	}
}

vanilla_empires = {
	name = "SETUP_VANILLA_EMPIRES"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "VANILLA_EMPIRES_NO_DESC"
	}
	option = {
		name = yes
		text = "YES"
		desc = "VANILLA_EMPIRES_YES_DESC"
	}
}

ancient_religions = {
	name = "ANCIENT_RELIGIONS"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "ANCIENT_RELIGIONS_NO_DESC"
	}
	option = {
		name = regions
		text = "REGIONS"
		desc = "ANCIENT_RELIGIONS_REGIONS_DESC"
	}
	option = {
		name = specific_provinces
		text = "SPECIFIC"
		desc = "ANCIENT_RELIGIONS_SPECIFIC_DESC"
	}
	option = {
		name = cultures
		text = "CULTURES"
		desc = "ANCIENT_RELIGIONS_CULTURES_DESC"
	}
	option = {
		name = cultures_characters
		text = "CHARACTERS"
		desc = "ANCIENT_RELIGIONS_CHARACTERS_DESC"
	}
}

vanilla_germans = {
	name = "VANILLA_GERMANS"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "VANILLA_GERMANS_NO_DESC"
	}
	option = {
		name = yes
		text = "YES"
		desc = "VANILLA_GERMANS_YES_DESC"
	}
}

vanilla_italians = {
	name = "VANILLA_ITALIANS"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "VANILLA_ITALIANS_NO_DESC"
	}
	option = {
		name = yes
		text = "YES"
		desc = "VANILLA_ITALIANS_YES_DESC"
	}
}

trigger_schism_rule = {
	name = "GREAT_SCHISM_NAME"
	group = "RULE_GROUP_PLUS"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "GREAT_SCHISM_DEFAULT_DESC"
	}
	option = {
		name = no
		text = "RULE_OPTION_JOIN"
		desc = "GREAT_SCHISM_JOIN_DESC"
	}
	option = {
		name = yes
		text = "RULE_OPTION_SPLIT"
		desc = "GREAT_SCHISM_SPLIT_DESC"
	}
	option = {
		name = disable
		text = "RULE_OPTION_DISABLE"
		desc = "GREAT_SCHISM_DISABLED_DESC"
	}
}

empire_creation_kingdom_rule = {
	name = "EMPIRE_CREATION_KINGDOM_RULE_NAME"
	group = "RULE_GROUP_PLUS"
	option = {
		name = has_two
		text = "HAS_TWO"
		desc = "HAS_TWO_DESC"
	}
	option = {
		name = has_three
		text = "HAS_THREE"
		desc = "HAS_THREE_DESC"
	}
}

hidden_character_traits_rule = {
	name = "HIDDEN_CHARACTER_TRAITS_RULE_NAME"
	group = "RULE_GROUP_PLUS"
	option = {
		name = yes
		text = "HIDDEN_TRAITS"
		desc = "HIDDEN_TRAITS_DESC"
	}
	option = {
		name = no
		text = "NO_HIDDEN_TRAITS"
		desc = "NO_HIDDEN_TRAITS_DESC"
	}
}

government_conversion = {
	name = "GOVERNMENT_CONVERSION"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "RULE_OPTION_DEFAULT"
		desc = "GOVERNMENT_CONVERSION_NO_DESC"
	}
	
	option = {
		name = gofeudal
		text = "GOVERNMENT_CONVERSION_GOFEUDAL"
		desc = "GOVERNMENT_CONVERSION_GOFEUDAL_DESC"
	}
	option = {
		name = gotribal
		text = "GOVERNMENT_CONVERSION_GOTRIBAL"
		desc = "GOVERNMENT_CONVERSION_GOTRIBAL_DESC"
	}
}

rapid_conquest_cbs = {
	name = "RAPID_CONQUEST"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "RAPID_CONQUEST_NO_DESC"
	}
	
	option = {
		name = yes
		text = "YES"
		desc = "RAPID_CONQUEST_YES_DESC"
	}
}

multiplayer_compatibility = {
	name = "MULTIPLAYER_COMPATIBILITY"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "MULTIPLAYER_COMPATIBILITY_NO_DESC"
	}
	
	option = {
		name = yes
		text = "YES"
		desc = "MULTIPLAYER_COMPATIBILITY_YES_DESC"
	}
}

fabricate_claim_rate = {
	name = "FABRICATE_CLAIM_RATE"
	group = "RULE_GROUP_PLUS"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "FABRICATE_CLAIM_RATE_DEFAULT_DESC"
	}
	
	option = {
		name = double
		text = "RULE_OPTION_DOUBLE"
		desc = "FABRICATE_CLAIM_RATE_DOUBLE_DESC"
	}
	
	option = {
		name = triple
		text = "RULE_OPTION_TRIPLE"
		desc = "FABRICATE_CLAIM_RATE_TRIPLE_DESC"
	}
	
	option = {
		name = quadruple
		text = "RULE_OPTION_QUADRUPLE"
		desc = "FABRICATE_CLAIM_RATE_QUADRUPLE_DESC"
	}
	
	option = {
		name = half
		text = "RULE_OPTION_HALF"
		desc = "FABRICATE_CLAIM_RATE_HALF_DESC"
	}
}

non_dynastic_heirs = {
	name = "NON_DYNASTIC_HEIRS"
	group = "RULE_GROUP_PLUS"
	option = {
		name = no
		text = "NO"
		desc = "NON_DYNASTIC_HEIRS_NO_DESC"
	}
	option = {
		name = yes
		text = "YES"
		desc = "NON_DYNASTIC_HEIRS_YES_DESC"
	}
}

succession_crisis = {
	name = "SUCCESSION_CRISIS"
	group = "RULE_GROUP_PLUS"
	option = {
		name = yes
		text = "YES"
		desc = "SUCCESSION_CRISIS_YES_DESC"
	}
	option = {
		name = no
		text = "NO"
		desc = "SUCCESSION_CRISIS_NO_DESC"
	}
}

low_ca_instability = {
	name = "LOW_CA_INSTABILITY"
	group = "RULE_GROUP_PLUS"
	option = {
		name = yes
		text = "YES"
		desc = "LOW_CA_INSTABILITY_YES_DESC"
	}
	option = {
		name = player
		text = "PLAYER_ONLY"
		desc = "LOW_CA_INSTABILITY_PLAYER_ONLY_DESC"
	}
	option = {
		name = no
		text = "NO"
		desc = "LOW_CA_INSTABILITY_NO_DESC"
	}
}