###########################################
#
# Hermetics decisions for Monks and Mystics
#
###########################################

targeted_decisions = {
	brew_happiness_potion = {
		filter = home_court
		ai_target_filter = home_court
		is_in_society = yes
		filter = realm_including_me
		ai_target_filter = realm_including_me
		ai_check_interval = 12

		from_potential = {
			has_dlc = "Mystics"
			society_rank = {
				rank >= 2
				society = hermetics
			}
		}

		potential = {
			OR = {
				trait = stressed
				trait = depressed
			}
			OR = {
				FROM = { ai = no }
				is_close_relative = FROM
				is_friend = FROM
				is_lover = FROM
			}
		}

		allow = {
			FROM = { has_society_currency_minor_trigger = yes }
			OR = {
				trait = stressed
				trait = depressed
			}
			custom_tooltip = {
				text = must_have_ingredients_tt
				hidden_tooltip = {
					FROM = {
						any_artifact = {
							count = 2
							has_artifact_flag = ingredient
						}
					}
				}
			}
			custom_tooltip = {
				text = must_not_already_be_preparing_potion_tt
				hidden_tooltip = { FROM = { NOT = { has_character_flag = preparing_potion } } }
			}
		}

		effect = {
			FROM = { detract_society_currency_minor_effect = yes }
			FROM = { set_character_flag = preparing_potion }

			if = {
				limit = { character = FROM } #Making yourself a potion
				custom_tooltip = {
					text = brew_happiness_potion_effect_self
					set_character_flag = potion_target_is_self
					character_event = { id = MNM.5115 }
				}
			}

			if = {
				limit = { NOT = { character = FROM } } #Making someone else a potion
				save_event_target_as = potion_target
				custom_tooltip = {
					text = brew_happiness_potion_effect_other
					FROM = { character_event = { id = MNM.5115 } }
				}
			}

			tooltip = {
				if = { 
					limit = { trait = stressed }
					remove_trait = stressed
				}
				if = { 
					limit = { trait = depressed }
					remove_trait = depressed
				}
				if = {
					limit = { has_character_modifier = apathetic }
					remove_character_modifier = apathetic
				}
			}
		}


		ai_will_do = {

			factor = 0.01
			modifier = {	
				factor = 100
				character = FROM
			}
			modifier = {
				factor = 10
				reverse_opinion = {
					who = FROM
					value = 30
				}
			}
		}
	}

	hermetics_perform_scrying = {
		is_in_society = yes
		ai_check_interval = 5
		filter = self
		ai_target_filter = self
		
		potential = {
			character = FROM
			has_dlc = "Mystics"
			society_member_of = hermetics
			society_rank >= 2
		}

		allow = {
			has_society_currency_minor_trigger = yes
			custom_tooltip = {
				text = hermetics_scrying_cooldown_tooltip
				has_an_omen_modifier_trigger = no
				#NOT = { has_character_modifier = scrying_cooldown }
			}
		}

		effect = {
			hidden_effect = {
				add_character_modifier = {
					name = scrying_cooldown
					years = 1
					hidden = yes
				}
				character_event = { id = MNM.1200 days = 1 }
			}
			detract_society_currency_minor_effect = yes
		}


		ai_will_do = {
			factor = 0.5

			modifier = {
				factor = 0.5
				is_dumb_trigger = yes
			}
			modifier = {
				factor = 0.5
				trait = content
			}
			modifier = {
				factor = 0.5
				trait = cynical
			}
			modifier = {
				factor = 1.5
				trait = ambitious
			}
			modifier = {
				factor = 1.5
				trait = trusting
			}
		}
	}

	hermetics_make_horoscope = {
		is_in_society = yes
		ai_check_interval = 5
		ai_target_filter = court
		
		from_potential = {
			has_dlc = "Mystics"
			society_member_of = hermetics
			society_rank = 3
		}

		potential = {
    		is_child_of = FROM
		}

		allow = {
    		is_adult = no
			custom_tooltip = {
				text = hermetics_horoscope_cooldown_tooltip
				NOT = { has_character_modifier = horoscope_cooldown }
			}
			FROM = { has_society_currency_medium_trigger = yes }
		}

		effect = {
			hidden_effect = {
				add_character_modifier = {
					name = horoscope_cooldown
					duration =-1 #not actually a cooldown, but blocks decision until cleared (which does happen, promise)
					hidden = yes
				}
				save_event_target_as = horoscope_child
				FROM = { character_event = { id = MNM.1250 days = 5 } }
			}
			FROM = { detract_society_currency_medium_effect = yes }
		}


		ai_will_do = {
			factor = 0.05

			modifier = {
				factor = 1.5
				is_dumb_trigger = yes
			}
			modifier = {
				factor = 1.5
				is_smart_trigger = yes
			}
			modifier = {
				factor = 10
				is_primary_heir = FROM
			}
			modifier = {
				factor = 1.5
				FROM = { trait = trusting }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = cynical }
			}
		}
	}
	
	choose_hermetic_art = {
		only_playable = yes
		ai_check_interval = 3
		filter = self
		ai_target_filter = self
		
		potential = {
			character = FROM
			has_dlc = "Mystics"
			is_playable = yes
			is_adult = yes
			society_member_of = hermetics
			society_rank == 4
		}
		
		allow = {
			custom_tooltip = {
				text = choose_hermetic_art_allow_tooltip
				
				NOT = { has_character_flag = choosing_hermetic_art }
			}
			OR = {
				NOT = { lifestyle_traits = 1 }
				trait = scholar
				trait = mystic
				trait = theologian
			}
			has_society_currency_minor_trigger = yes
		}
		
		effect = {
			hidden_tooltip = {
				if = {
					limit = {
						NOT = { lifestyle_traits = 1 }
					}
					
					character_event = { id = MNM.1900 }
				}
				if = {
					limit = {
						OR = {
							trait = scholar
							trait = mystic
							trait = theologian
						}
					}
					
					character_event = { id = MNM.1901 }
				}
			}
			set_character_flag = choosing_hermetic_art
			detract_society_currency_minor_effect = yes
		}
		

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				lifestyle_traits = 1
			}
		}
	}

	#Power: write Magnum Opus
	hermetics_write_magnum_opus = {
		is_in_society = yes
		
		filter = self
		ai_target_filter = self

		potential = {
			society_member_of = hermetics
			society_rank = 4
			prisoner = no
			NOT = { trait = incapable }
		}

		allow = {
			FROM = {
				custom_tooltip = {
					text = hermetics_wrote_magnum_opus_cd_tooltip
					NOT = { has_character_flag = wrote_magnum_opus }
				}
				has_society_currency_major_trigger = yes
				custom_tooltip = {
					text = hermetics_wrote_magnum_opus_duplicate
					OR = {
    					NOR = {
    						has_artifact = magnum_opus_theurgy_ritual_1
							has_artifact = magnum_opus_theurgy_ritual_2
							has_artifact = magnum_opus_theurgy_ritual_3
							has_artifact = magnum_opus_theurgy_ritual_4
    					}
    					NOR = {
    						has_artifact = magnum_opus_theurgy_contemplation_1
							has_artifact = magnum_opus_theurgy_contemplation_2
							has_artifact = magnum_opus_theurgy_contemplation_3
							has_artifact = magnum_opus_theurgy_contemplation_4
    					}
    					NOR = {
    						has_artifact = magnum_opus_astrology_stars_1
							has_artifact = magnum_opus_astrology_stars_2
							has_artifact = magnum_opus_astrology_stars_3
							has_artifact = magnum_opus_astrology_stars_4
    					}
    					NOR = {
    						has_artifact = magnum_opus_astrology_planets_1
							has_artifact = magnum_opus_astrology_planets_2
							has_artifact = magnum_opus_astrology_planets_3
							has_artifact = magnum_opus_astrology_planets_4
    					}
    					NOR = {
    						has_artifact = magnum_opus_alchemy_panacea_1
							has_artifact = magnum_opus_alchemy_panacea_2
							has_artifact = magnum_opus_alchemy_panacea_3
							has_artifact = magnum_opus_alchemy_panacea_4
    					}
    					NOR = {
    						has_artifact = magnum_opus_alchemy_transmutation_1
							has_artifact = magnum_opus_alchemy_transmutation_2
							has_artifact = magnum_opus_alchemy_transmutation_3
							has_artifact = magnum_opus_alchemy_transmutation_4
    					}
    				}
    			}
			}
		}

		effect = {
			hidden_effect = { 
				character_event = { id = MNM.1610 days = 1 }
				set_character_flag = wrote_magnum_opus
			}
			detract_society_currency_major_effect = yes
		}
	}
	
	invite_hermetic_to_stargazing = {
		only_playable = yes
		ai_check_interval = 12
		from_potential = {
			has_dlc = "Mystics"
			is_playable = yes
			is_adult = yes
			prisoner = no
			society_member_of = hermetics
		}
		
		potential = {
			NOT = { character = FROM }
			is_adult = yes
			prisoner = no
			society_member_of = hermetics
			is_within_diplo_range = FROM
		}
		
		allow = {
			ROOT = {
				war = no
				NOT = { trait = incapable }
				NOT = { trait = blinded }
				NOT = { is_inaccessible_trigger = yes }
				is_not_busy_trigger = yes
			}
			FROM = {
				war = no
				NOT = { trait = incapable }
				NOT = { trait = blinded }
				NOT = { is_inaccessible_trigger = yes }
				custom_tooltip = {
					text = has_not_recently_performed_stargazing
					NOT = { has_character_modifier = stargazing_timer }
					NOT = { has_character_modifier = inviting_to_stargazing }
				}
			}
		}
		
		effect = {
			FROM = {
				if = {
					limit = {
						NOT = { has_character_modifier = inviting_to_stargazing }
					}
					add_character_modifier = {
						modifier = inviting_to_stargazing
						duration = 182
						hidden = yes
					}
					set_character_flag = inviting_guests_to_stargazing_timer
				}
				set_character_flag = do_not_disturb
			}
			hidden_tooltip = {
				letter_event = { id = MNM.1920 days = 7 } # Invitation
			}
		}
		
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.01 # Slow down
			}
			modifier = {
				factor = 0
				OR = {
					trait = leper
					trait = has_bubonic_plague
					trait = has_typhoid_fever
					trait = has_typhus
					trait = has_measles
					trait = has_small_pox
				}
			}
			modifier = {
				factor = 0
				is_rival = FROM
			}
		}
	}

	
}

society_decisions = {
	hermetics_acquire_ingredients_decision = {
		ai_check_interval = 12
		potential = {
			society_member_of = hermetics
		}
		
		allow = {
			custom_tooltip = {
				text = tooltip_not_busy
				hidden_trigger = {
					block_general_event_trigger = no
				}
			}
			custom_tooltip = {
				text = acquire_ingredients_decision_cooldown_timer_tt
				hidden_trigger = {
					NOT = {
						has_character_modifier = acquire_ingredients_decision_cooldown_timer
					}
				}
			}
			custom_tooltip = {
				text = acquire_ingredients_decision_apprentice_requirement
				hidden_trigger = {
					any_courtier_or_vassal = {
						liege = { character = ROOT }
						has_minor_title = title_hermetics_apprentice
					}
				}
			}
			custom_tooltip = {
				text = acquire_ingredients_decision_too_many_ingredients
				hidden_trigger = {
					NOT = {
						any_artifact = {
							count = 5
							has_artifact_flag = ingredient
						}
					}
				}
			}
		}
		
		effect = {
			custom_tooltip = {
				text = acquire_ingredients_effect_tooltip
			}
			add_character_modifier = {
				modifier = acquire_ingredients_decision_cooldown_timer
				years = 5
				hidden = yes
			}
			character_event = { id = MNM.1800 }
		}
		
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01 # Slow down
			}
			modifier = {
				factor = 0 # Already have ingredients
				any_artifact = {
					has_artifact_flag = ingredient
				}
			}
		}
	}

	#Write a Theory Paper
	hermetics_write_theory_paper = {
		ai_check_interval = 12
		potential = {
			society_member_of = hermetics
		}

		allow = {
			prisoner = no
			custom_tooltip = {
				text = write_theory_paper_decision_cooldown_timer_tt
				hidden_trigger = {
					NOT = {
						has_character_modifier = write_theory_paper_decision_cooldown_timer
					}
				}
			}
			NOT = { is_inaccessible_trigger = yes }
			NOT = { trait = incapable }
		}

		effect = {
			custom_tooltip = {
				text = write_theory_paper_decision_effect_tt
				add_character_modifier = {
					modifier = write_theory_paper_decision_cooldown_timer
					years = 5
					hidden = yes
				}
				character_event = { id = MNM.1630 }
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01 # Slow down
			}
		}
	}
	
	hermetic_grand_debate = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 12
		potential = {
			has_dlc = "Mystics"
			is_playable = yes
			is_adult = yes
			society_member_of = hermetics
			society_rank == 4
		}
		
		allow = {
			wealth = 100
			prestige = 400
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			NOT = { trait = incapable }
			is_not_busy_trigger = yes
			custom_tooltip = {
				text = GRAND_DEBATE_HOLDING_TOOLTIP
				OR = {
					NOT = { has_global_flag = holding_grand_debate }
					had_global_flag = { flag = holding_grand_debate days = 150 }
				}
			}
			custom_tooltip = {
				text = GRAND_DEBATE_COOLDOWN_TOOLTIP
				OR = {
					NOT = { has_global_flag = held_grand_debate }
					had_global_flag = { flag = held_grand_debate days = 3650 }
				}
			}
		}
		
		effect = {
			character_event = { id = MNM.1980 tooltip = GRAND_DEBATE_INVITE_TOOLTIP }
			wealth = -100
			hidden_tooltip = {
				clr_character_flag = grand_debate_has_ended
				set_character_flag = do_not_disturb
				set_global_flag = holding_grand_debate
				character_event = { id = MNM.1982 days = 300 } # Safety catch flag clearing
			}
		}
		
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.01 # Slow down
			}
		}
	}
}