#########################
# Standard Flavor Names #
#########################

government_flavor = {
	name = gov_electorial_aristocratic_monarchy
	graphics = GFX_evt_found_hre
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			government = theocratic_feudal_government
			government = bogomilist_government
			government = imperial_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_monarchy_norse
	graphics = GFX_evt_viking_funeral_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_monarchy_tengri
	graphics = GFX_evt_mongols
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_muslim_aristocratic_monarchy
	graphics = GFX_evt_emissary_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		mercenary = no
		NOT = { has_law = succ_feudal_elective }
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_aristocratic_monarchy
	graphics = GFX_evt_emissary_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy
	graphics = GFX_evt_found_hre
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = indian_group
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}	
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_norse
	graphics = GFX_evt_viking_funeral_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}	
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_tengri
	graphics = GFX_evt_mongols
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}	
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_indian
	graphics = GFX_evt_throne_room_indo_aryan_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_monarchy
	graphics = GFX_evt_throne_room
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = zoroastrian_group
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_zoro
	graphics = GFX_evt_marriage_zoroastrian_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		religion_group = zoroastrian_group
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_norse
	graphics = GFX_evt_longships_at_sea_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_muslim_despotic_monarchy
	graphics = GFX_evt_carriage_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		mercenary = no
		NOT = { has_law = succ_feudal_elective }
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_elective_muslim_despotic_monarchy
	graphics = GFX_evt_carriage_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy
	graphics = GFX_evt_throne_room
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion_group = indian_group
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = zoroastrian_group
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_zoro
	graphics = GFX_evt_marriage_zoroastrian_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = zoroastrian_group
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_norse
	graphics = GFX_evt_longships_at_sea_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_indian
	graphics = GFX_evt_emissary_indo_aryan_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		NOT = { has_law = imperial_administration }
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_absolute_monarchy
	graphics = GFX_evt_powerful_ruler
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_electorial_absolute_monarchy_norse
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_electorial_absolute_monarchy_tengri
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_muslim_absolute_monarchy
	graphics = GFX_evt_throne_room_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		mercenary = no
		NOT = { has_law = succ_feudal_elective }
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_elective_muslim_absolute_monarchy
	graphics = GFX_evt_throne_room_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy
	graphics = GFX_evt_powerful_ruler
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = indian_group
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_norse
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_tengri
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_indian
	graphics = GFX_evt_ruler_riding_elephant
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		NOT = { has_law = imperial_administration }
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy
	graphics = GFX_evt_judged_by_ruler
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = indian_group
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_norse
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_tengri
	graphics = GFX_evt_steppe_mercenaries
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_indian
	graphics = GFX_evt_battle_indo_aryan_group
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_muslim_absolute_autocracy
	graphics = GFX_evt_lunatic_arabic
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_elective_muslim_absolute_autocracy
	graphics = GFX_evt_lunatic_arabic
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_electorial_absolute_autocracy
	graphics = GFX_evt_judged_by_ruler
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_electorial_absolute_autocracy_norse
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_electorial_absolute_autocracy_tengri
	graphics = GFX_evt_steppe_mercenaries
	priority = 1
	trigger = {
		has_law = imperial_administration
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy
	graphics = GFX_evt_emissary_byzantine
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = indian_group
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_norse
	graphics = GFX_evt_viking_battle_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_indian
	graphics = GFX_evt_emissary_indo_aryan_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_muslim_despotic_autocracy
	graphics = GFX_evt_jugglers_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_elective_muslim_despotic_autocracy
	graphics = GFX_evt_jugglers_arabic
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_autocracy
	graphics = GFX_evt_emissary_byzantine
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_autocracy_norse
	graphics = GFX_evt_viking_battle_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_despotic_autocracy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy
	graphics = GFX_evt_throne_room_byzantine
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion_group = indian_group
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_norse
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_tengri
	graphics = GFX_evt_mongols
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_indian
	graphics = GFX_evt_throne_room_indo_aryan_group
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		religion_group = indian_group
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_muslim_aristocratic_autocracy
	graphics = GFX_evt_council_speaker
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_aristocratic_autocracy
	graphics = GFX_evt_council_speaker
	priority = 1
	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}
		has_law = succ_feudal_elective
		has_law = imperial_administration
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy
	graphics = GFX_evt_throne_room_byzantine
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		NOR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy_norse
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy_tengri
	graphics = GFX_evt_mongols
	priority = 1
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = tengri_pagan
			religion = tengri_pagan_reformed
		}
		has_law = imperial_administration
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_aristocratic_republic
	graphics = GFX_evt_family_feud_republic
	priority = 1
	trigger = {
		government = merchant_republic_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_plutocratic_republic
	graphics = GFX_evt_busy_trading_dock_republic
	priority = 1
	trigger = {
		government = merchant_republic_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_oligarchic_republic
	graphics = GFX_evt_doge_republic
	priority = 1
	trigger = {
		government = merchant_republic_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_patrician
	graphics = GFX_evt_relaxed_ruler
	priority = 1
	trigger = {
		is_patrician = yes
		NOT = { higher_tier_than = BARON }
	}
}

government_flavor = {
	name = gov_chiefdom
	graphics = GFX_evt_tribal_lands
	priority = 1
	trigger = {
		NOT = { has_law = succ_gavelkind }
		government = tribal_government
	}
}

government_flavor = {
	name = gov_noble_chiefdom
	graphics = GFX_evt_tribal_lands
	priority = 1
	trigger = {
		government = tribal_government
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_khaganate
	graphics = GFX_evt_horsemanship
	priority = 1
	trigger = {
		government = nomadic_government
		independent = yes
	}
}

government_flavor = {
	name = gov_clan
	graphics = GFX_evt_nomad_camp
	priority = 1
	trigger = {
		government = nomadic_government
		independent = no
	}
}

government_flavor = {
	name = gov_mercenary
	graphics = GFX_evt_steppe_mercenaries
	priority = 1
	trigger = {
		mercenary = yes
	}
}

#####################################
# Special Flavor Names (priority 2) #
#####################################

government_flavor = {
	name = gov_aristocratic_electorial_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		has_landed_title = e_hre
		has_law = succ_feudal_elective
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_aristocratic_hereditary_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		has_landed_title = e_hre
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		has_law = succ_feudal_elective
		has_landed_title = e_hre
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_hereditary_despotic_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		has_landed_title = e_hre
		calc_true_if = {
			amount = 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}	
}

government_flavor = {
	name = gov_electorial_absolute_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		has_law = succ_feudal_elective
		has_landed_title = e_hre
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_hereditary_absolute_hre
	graphics = GFX_evt_holy_emperor
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		has_landed_title = e_hre
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_aztec
	graphics = GFX_evt_throne_room_mesoamerican
	priority = 2
	trigger = {
		independent = yes
		NOT = {
			has_landed_title = e_mexikha
		}
		religion = aztec
	}
}

government_flavor = {
	name = gov_hereditary_zun
	graphics = GFX_evt_sun_temple
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = zun_pagan
			religion = zun_pagan_reformed
		}
		tier = EMPEROR
	}
}

government_flavor = {
	name = gov_electorial_zun
	graphics = GFX_evt_sun_temple
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		has_law = succ_feudal_elective
		OR = {
			religion = zun_pagan
			religion = zun_pagan_reformed
		}
		tier = EMPEROR
	}
}

government_flavor = {
	name = gov_duchy_viceroy
	graphics = GFX_evt_siege
	priority = 2
	trigger = {
		is_vice_royalty = yes
		tier = DUKE
		NOT = { culture_group = byzantine }
	}
}

government_flavor = {
	name = gov_king_viceroy
	graphics = GFX_evt_spymaster
	priority = 2
	trigger = {
		is_vice_royalty = yes
		tier = KING
		NOT = { culture_group = byzantine }
	}
}

government_flavor = {
	name = gov_duchy_viceroy_byz
	graphics = GFX_evt_market_byzantine
	priority = 2
	trigger = {
		is_vice_royalty = yes
		tier = DUKE
		culture_group = byzantine
	}
}

government_flavor = {
	name = gov_king_viceroy_byz
	graphics = GFX_evt_victory_arch_byzantine
	priority = 2
	trigger = {
		is_vice_royalty = yes
		tier = KING
		culture_group = byzantine
	}
}

government_flavor = {
	name = gov_prince_electorate
	graphics = GFX_evt_throne_room
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		tier = DUKE
		liege = {
			has_landed_title = e_hre
			has_law = succ_feudal_elective
		}
	}
}

government_flavor = {
	name = gov_king_electorate
	graphics = GFX_evt_throne_room
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		tier = KING
		liege = {
			has_landed_title = e_hre
			has_law = succ_feudal_elective
		}
	}
}

government_flavor = {
	name = gov_carolingian_hegemony
	graphics = GFX_evt_rival_rulers
	priority = 2
	trigger = {
		independent = yes
		dynasty = 25061 #Karling
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		OR = {
			tier = KING
			tier = EMPEROR
		}
	}
}

government_flavor = {
	name = gov_imperial_carolingian_hegemony
	graphics = GFX_evt_rival_rulers
	priority = 2
	trigger = {
		independent = yes
		dynasty = 25061 #Karling
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		religion_group = christian
		tier = EMPEROR
	}
}

government_flavor = {
	name = gov_crusader_state
	graphics = GFX_evt_western_knights_byzantine
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		independent = yes
		religion = catholic
		OR = {
			capital_scope = { region = world_middle_east }
			capital_scope = { region = world_africa_north }
		}
		OR = {
			tier = COUNT
			tier = DUKE
		}
		any_realm_province = {
			religion_group = muslim
		}
		NOR = { 
			culture_group = arabic
			culture_group = iranian
			culture_group = altaic
			culture_group = east_african
		}
	}
}

government_flavor = {
	name = gov_crusader_kingdom
	graphics = GFX_evt_western_knights_byzantine
	priority = 2
	trigger = {
		OR = {
			government = feudal_government
			has_bogomilist_government = yes
			government = imperial_government
			government = theocratic_feudal_government
		}
		independent = yes
		religion = catholic
		OR = {
			capital_scope = { region = world_middle_east }
			capital_scope = { region = world_africa_north }
		}
		OR = {
			tier = KING
			tier = EMPEROR
		}
		any_realm_province = {
			religion_group = muslim
		}
		NOT = { 
			culture_group = arabic
			culture_group = iranian
			culture_group = altaic
			culture_group = east_african
		}
	}
}

government_flavor = {
	name = gov_nomadic_mongol_empire
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 2
	trigger = {
		government = nomadic_government
		has_landed_title = e_mongol_empire
	}
}


government_flavor = {
	name = gov_romuva_eldership
	graphics = GFX_evt_tribal_shrine
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		OR = {
			religion = baltic_pagan
			religion = baltic_pagan_reformed
		}
		NOT = { has_law = succ_gavelkind }
		government = tribal_government
	}
}

government_flavor = {
	name = gov_noble_romuva_eldership
	graphics = GFX_evt_tribal_shrine
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		OR = {
			religion = baltic_pagan
			religion = baltic_pagan_reformed
		}
		government = tribal_government
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_norse_chiefdom
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		NAND = {
			capital_scope = { region = world_europe_west_brittania }
			culture_group = north_germanic
		}
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		NOT = { has_law = succ_gavelkind }
		government = tribal_government
	}
}

government_flavor = {
	name = gov_noble_norse_chiefdom
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		NAND = {
			capital_scope = { region = world_europe_west_brittania }
			culture_group = north_germanic
		}
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		government = tribal_government
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_muslim_chiefdom
	graphics = GFX_evt_joust_arabic
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		religion_group = muslim
		NOT = { has_law = succ_gavelkind }
		government = tribal_government
	}
}

government_flavor = {
	name = gov_noble_muslim_chiefdom
	graphics = GFX_evt_joust_arabic
	priority = 2
	trigger = {
		NOT = { capital_scope = { region = world_africa } }
		religion_group = muslim
		government = tribal_government
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_african_chiefdom
	graphics = GFX_evt_moors
	priority = 2
	trigger = {
		OR = {
			capital_scope = { region = world_africa }
			religion = west_african_pagan
			religion = west_african_pagan_reformed
		}
		NOT = { has_law = succ_gavelkind }
		government = tribal_government
	}
}

government_flavor = {
	name = gov_noble_african_chiefdom
	graphics = GFX_evt_moors
	priority = 2
	trigger = {
		OR = {
			capital_scope = { region = world_africa }
			religion = west_african_pagan
			religion = west_african_pagan_reformed
		}
		government = tribal_government
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_hereditary_danelaw
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 2
	trigger = {
		capital_scope = { region = world_europe_west_brittania }
		NOT = { has_law = succ_feudal_elective }
		mercenary = no
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		culture_group = north_germanic
	}
}

government_flavor = {
	name = gov_electorial_danelaw
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 2
	trigger = {
		capital_scope = { region = world_europe_west_brittania }
		has_law = succ_feudal_elective
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		culture_group = north_germanic
	}
}

government_flavor = {
	name = gov_theocracy
	graphics = GFX_evt_heretic
	priority = 2
	trigger = {
		is_theocracy = yes
	}
}

government_flavor = {
	name = gov_republic
	graphics = GFX_evt_powerful_tower
	priority = 2
	trigger = {
		is_republic = yes
		is_patrician = no
	}
}

#####################################
# Special Flavor Names (priority 3) #
#####################################

government_flavor = {
	name = gov_terror
	graphics = GFX_evt_lunatic
	priority = 3
	trigger = {
		is_feudal = yes
		has_character_flag = demon_child_non_pagan
	}
}

government_flavor = {
	name = gov_aztec_empire
	graphics = GFX_evt_throne_room_mesoamerican
	priority = 3
	trigger = {
		independent = yes
		has_landed_title = e_mexikha
	}
}

government_flavor = {
	name = gov_patriarchate
	graphics = GFX_evt_bishop_byzantine
	priority = 4
	trigger = {
		is_theocracy = yes
		OR = {
			AND = {
				religion = chalcedonian
				trait = greek_rites
				NOT = { has_landed_title = k_papal_chalcedon }
			}
			religion = orthodox
			religion = miaphysite
			religion = monophysite
			religion = monothelite
			religion = iconoclast
			religion = paulician
			religion = nestorian
			religion = messalian
		}
	}
}

government_flavor = {
	name = gov_pope
	graphics = GFX_evt_pope
	priority = 4
	trigger = {
		OR = {
			has_landed_title = k_papal_chalcedon
			has_landed_title = k_papal_state
			has_landed_title = d_fraticelli
		}
		NOT = { trait = bad_priest_christian }
	}
}

government_flavor = {
	name = gov_bad_pope
	graphics = GFX_evt_pope_feast
	priority = 4
	trigger = {
		OR = {
			has_landed_title = k_papal_chalcedon
			has_landed_title = k_papal_state
			has_landed_title = d_fraticelli
		}
		trait = bad_priest_christian
	}
}

government_flavor = {
	name = gov_confucian
	graphics = GFX_evt_chinese_emissary
	priority = 4
	trigger = {
		government = confucian_bureaucracy
	}
}

government_flavor = {
	name = gov_pretender_chinese_empire
	graphics = GFX_evt_chinese_emissary
	priority = 4
	trigger = {
		government = chinese_imperial_government
	}
}

#####################################
# Special Flavor Names (priority 4) #
#####################################

government_flavor = {
	name = gov_revolt
	graphics = GFX_evt_hiding_from_pursuers
	priority = 4
	trigger = {
		in_revolt = yes
	}
}

#########################
# Failsafe Flavor Names #
#########################

government_flavor = {
	name = gov_default
	graphics = GFX_evt_beheading
	priority = 0
	trigger = {
		always = yes
	}
}

