###########################################
#                                         #
# Horse Lords tournament events           #
# ID HL.7000-HL.7999                      #
#                                         #
###########################################

# Written by Tobias Bodlund

namespace = HL


# Invite warriors
character_event = {
	id = HL.7000
	desc = EVTDESC_HL_7000
	picture = GFX_evt_horsemanship
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HL_7000
		any_realm_character = {
			limit = {
				prisoner = no
				war = no
				NOT = { trait = incapable }
				age = 16
				is_not_busy_trigger = yes
				OR = {
					liege = { character = ROOT }
					is_close_relative = ROOT
				}
				OR = {
					is_female = no
					has_character_flag = special_marshal
				}
			}
			letter_event = {
				id = HL.7001
				tooltip = EVTTOOLTIP1_RoI_1000
			}
		}
		hidden_tooltip = { character_event = { id = HL.7020 days = 20 } }
	}
}

# Warrior receives invitation
letter_event = {
	id = HL.7001
	desc = EVTDESC_HL_7001
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	trigger = { NOT = { is_inaccessible_trigger = yes } }
	
	option = {
		name = EVTOPTA_HL_7001 # Accept invitation
		ai_chance = {
			factor = 2
		}
		set_character_flag = do_not_disturb
		set_character_flag = attending_nomad_wargames
		hidden_tooltip = { character_event = { id = HL.7099 days = 60 } } # Safety clearing of all flags and modifiers
	}
	option = {
		name = EVTOPTB_RoI_1001 # Refuse invitation
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				is_nomadic = yes
				opinion = { who = FROM value = 25 }
				NOT = { is_inaccessible_trigger = yes }
			}
			modifier = {
				factor = 0
				is_ruler = no
			}
			modifier  = {
				factor = 3
				is_nomadic = no
				NOT = { combat_rating = 1 }
			}
		}
		reverse_opinion = {
			modifier = opinion_coward
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {
				letter_event = {
					id = HL.7002
					days = 3
					tooltip = EVTTOOLTIP1_RoI_2001
				}
			}
		}
	}
}

# If warrior refuses to come
letter_event = {
	id = HL.7002
	desc = EVTDESC_HL_7002
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_SoA_502 
		opinion = {
			modifier = opinion_coward
			who = FROM
			years = 2
		}
	}
}

# Tournament begins - host
character_event = {
	id = HL.7020
	desc = EVTDESC_HL_7020
	picture = GFX_evt_horsemanship
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_HL_7020
		hidden_tooltip = { character_event = { id = HL.7050 days = 5 } } # Decide winner
		hidden_tooltip = { character_event = { id = HL.7099 days = 30 } } # Clearing all flags and modifiers after feast
		any_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
			}
			hidden_tooltip = { character_event = { id = HL.7025 } }
			hidden_tooltip = { character_event = { id = HL.7099 days = 30 } } # Clearing all flags and modifiers after feast
		}
	}
}

# Wargames begin - guest
character_event = {
	id = HL.7025
	desc = EVTDESC_HL_7025
	picture = GFX_evt_horsemanship
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_HL_7025
	}
}

# Wargames, decide winner
character_event = {
	id = HL.7050

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = 13
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = 10
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = 7
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = 4
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = 1
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = -2
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
				combat_rating = -5
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
		random_realm_character = {
			limit = {
				has_character_flag = attending_nomad_wargames
			}
			character_event = { id = HL.7055 } # Winner
			break = yes
		}
	}
}


# Wargames winner
character_event = {
	id = HL.7055
	desc = EVTDESC_HL_7055
	picture = GFX_evt_horsemanship
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_HL_7055
		prestige = 200
		wealth = 30
		clr_character_flag = attending_nomad_wargames
		remove_do_not_disturb_effect = yes
		hidden_tooltip = {									# Notify host and other participants about winner
			FROM = {
				character_event = { id = HL.7060 }
				any_realm_character = {
					limit = {
						has_character_flag = attending_nomad_tournament
						NOT = { character = ROOT }
					}
					character_event = { id = HL.7060 }
				}
			}
		}
	}
}

# Notify host and other participants about winner
character_event = {
	id = HL.7060
	desc = EVTDESC_HL_7060
	picture = GFX_evt_horsemanship
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_HL_7060
		tooltip = {
			FROM = { prestige = 200 }
			FROM = { wealth = 30 }
		}
		clr_character_flag = attending_nomad_wargames
		remove_do_not_disturb_effect = yes
		if = {
			limit = { has_character_modifier = holding_nomad_wargames }
			remove_character_modifier = holding_nomad_wargames
			add_character_modifier = {
				name = held_nomad_wargames
				years = 5
			}
		}
	}
}


# Clear all character flags and modifiers - safety catch
character_event = {
	id = HL.7099

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		remove_character_modifier = holding_nomad_wargames
		clr_character_flag = attending_nomad_wargames
		remove_do_not_disturb_effect = yes
	}
}

