###########################################
#										  #
# M&M Monastic Artifacts Events			  #
#										  #
# ID MNM.9000-MNM.9999					  #
#										  #
###########################################

#IDs:
#9000-9199 Mathilda
#9200-9399 Henrik / Milla
#9400-9599 David
#9600-9799 / 9030-9032 Drikus
#9800-9898 Axel
#9899-9999 Joel

namespace = MNM

#Sends rumors
character_event = {
	id = MNM.9000
	hide_window = yes

	is_triggered_only = yes
	has_dlc = "Mystics"

	min_age = 13
	only_playable = yes
	only_capable = yes
	prisoner = no

	trigger = { 
		is_landed = yes
		mercenary = no
		holy_order = no
		OR = {
			higher_tier_than = COUNT
			ai = no
		}
		any_courtier_or_vassal = {
			NOT = { trait = incapable }
			prisoner = no
			opinion = { who = ROOT value = 20 }
			is_councillor = yes
			ai = yes
		}
		NOR = {
			has_character_modifier = relic_rumor_major
			has_character_modifier = relic_rumor_medium
			has_character_modifier = relic_rumor_minor
		}
		NOR = {
			religion = zun_pagan
			religion = zun_pagan_reformed
			religion = pagan
			religion_group = hellenic_pagan_group
			religion = aztec
		}
	}

	immediate = {
		random_courtier_or_vassal = {
			limit = {
				NOT = { trait = incapable }
				prisoner = no
				opinion = { who = ROOT value = 20 }
				is_councillor = yes
				ai = yes
			}
			save_event_target_as = rumor_councillor
		}
		save_event_target_as = relic_ruler
		random_list = {
			10 = { #Epic rumor
				modifier = {
					factor = 0.7
					ai = yes
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = christian
						has_artifact = bones_of_st_peter
						has_artifact = staff_of_moses
						has_artifact = davids_harp
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = jewish_group
						has_artifact = staff_of_moses
						has_artifact = davids_harp
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = muslim
						has_artifact = staff_of_moses
						has_artifact = davids_harp
						has_artifact = seal_of_mohammad
						has_artifact = holy_banner_of_mohammad
						has_artifact = blessed_mantle
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = zoroastrian_group
						has_artifact = cup_of_jamshid
						has_artifact = babr_e_bayan
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = indian_group
						has_artifact = buddhas_tooth
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = german_pagan
							religion = german_pagan_reformed
						}
						has_artifact = mjolnir
						has_artifact = andvaranaut
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = west_african_pagan
							religion = west_african_pagan_reformed
						}
						has_artifact = fetish_of_souls
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = finnish_pagan
							religion = finnish_pagan_reformed
						}
						has_artifact = sampo
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = slavic_pagan
							religion = slavic_pagan_reformed
						}
						has_artifact = axe_of_perun
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = baltic_pagan
							religion = baltic_pagan_reformed
						}
						has_artifact = axe_of_perkunas
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = tengri_pagan
							religion = tengri_pagan_reformed
						}
						has_artifact = yada_tashy
					}
				}
				event_target:rumor_councillor = { character_event = { id = MNM.9001 } } 
			}
			30 = { #Good rumor
				modifier = { 
					factor = 0 
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
						religion = slavic_pagan
						religion = slavic_pagan_reformed
						religion = baltic_pagan
						religion = baltic_pagan_reformed
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					} 
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = christian
						has_artifact = crown_of_thorns
						has_artifact = seamless_robe_of_jesus
						has_artifact = fragment_of_true_cross
						has_artifact = holy_foreskin
						has_artifact = seal_of_solomon
						has_artifact = image_of_edessa
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = jewish_group
						has_artifact = seal_of_solomon
						has_artifact = tabernacle
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = muslim
						has_artifact = seal_of_solomon
						has_artifact = sword_of_mohammad
						has_artifact = letter_of_mohammad
						has_artifact = blessed_sandals
						has_artifact = cloak_of_mohammad
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = zoroastrian_group
						has_artifact = derafsh_kaviani
						has_artifact = cyrus_cylinder
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = indian_group
						has_artifact = mountain_of_light_diamond
						has_artifact = elaborate_danda
						has_artifact = sarira
						has_artifact = sariraka_actual_body_part
					}
				}
				modifier = {
					factor = 0
					AND = {
						OR = {
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = german_pagan
							religion = german_pagan_reformed
						}
						has_artifact = gjallarhorn
					}
				}
				event_target:rumor_councillor = { character_event = { id = MNM.9002 } }
			} 
			60 = { #Weak rumor
				modifier = { 
					factor = 0 
					AND = {
						is_pagan_religion = yes 
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = christian
						has_artifact = fingerbone_of_saint
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
						has_artifact = chains_of_st_peter
						has_artifact = right_hand_st_demetrius
						has_artifact = veil_of_veronica
						has_artifact = remains_of_st_cessianus
						has_artifact = weeping_statue
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = jewish_group
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
						has_artifact = davids_sling
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = muslim
						has_artifact = mohammads_beard
						OR = {
							has_artifact = blessed_mantle #safeguard so you don't end up with two waters
							has_artifact = water_of_blessed_mantle
						}
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
						has_artifact = mohammads_bowl
						has_artifact = tooth_of_mohammad
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = zoroastrian_group
						has_artifact = haoma_sapling
						has_artifact = keshmar_cypress_branch
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
					}
				}
				modifier = {
					factor = 0
					AND = {
						religion_group = indian_group
						has_artifact = famous_head
						has_artifact = famous_tongue
						has_artifact = infamous_tongue
						has_artifact = famous_hand
						has_artifact = famous_arm
						has_artifact = famous_foot
						has_artifact = famous_ancient_weapon
					}
				}
				event_target:rumor_councillor = { character_event = { id = MNM.9003 } }
			} 
			9000 = { #AI is less likely to find artifacts
				modifier = { factor = 0 ai = no }
			} 
		}
	}
}

#Ping events for rumors
character_event = {
	id = MNM.9001
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	immediate = { event_target:relic_ruler = { character_event = { id = MNM.9004 } } }
}

character_event = {
	id = MNM.9002
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	immediate = { event_target:relic_ruler = { character_event = { id = MNM.9005 } } }
}

character_event = {
	id = MNM.9003
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	immediate = { event_target:relic_ruler = { character_event = { id = MNM.9006 } } }
}

#Rumors
character_event = {
	id = MNM.9004
	desc = EVTDESC_MNM_9004
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9004
		custom_tooltip = { text = EVTOPTA_MNM_9004_TT }
		custom_tooltip = { text = outcome_will_depend_on_froms_skill_tt }
		add_character_modifier = {
			name = relic_rumor_major
			years = 20
		}
		add_artifact_search_payment_effect = yes
		hidden_effect = {
			#Start searching
			FROM = {
				set_character_flag = relic_hunter
				save_event_target_as = relic_hunter
				character_event = { id = MNM.9007 days = 30 }
			} 
		}
		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPTB_MNM_9004
		custom_tooltip = { text = EVTOPTB_MNM_9004_TT }
		add_character_modifier = {
			name = relic_rumor_major
			years = 20
		}
	}

	after = {
		hidden_effect = { set_variable = { which = relic_score value = 0 } }
		opinion = {
			who = FROM
			modifier = opinion_grateful
			years = 20
		}
	}
}

character_event = {
	id = MNM.9005
	desc = EVTDESC_MNM_9005
	picture = "GFX_evt_treasure_chamber"
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9005
		custom_tooltip = { text = EVTOPTA_MNM_9005_TT }
		custom_tooltip = { text = outcome_will_depend_on_froms_skill_tt }
		add_character_modifier = {
			name = relic_rumor_medium
			years = 20
		}
		add_artifact_search_payment_effect = yes
		hidden_effect = {
			#Start searching
			FROM = {
				set_character_flag = relic_hunter
				save_event_target_as = relic_hunter
				character_event = { id = MNM.9007 days = 30 }
			} 
		}
		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPTB_MNM_9005
		custom_tooltip = { text = EVTOPTB_MNM_9005_TT }
		add_character_modifier = {
			name = relic_rumor_medium
			years = 20
		}
	}

	after = {
		hidden_effect = { set_variable = { which = relic_score value = 0 } }
		opinion = {
			who = FROM
			modifier = opinion_grateful
			years = 15
		}
	}
}

character_event = {
	id = MNM.9006
	desc = EVTDESC_MNM_9006
	picture = "GFX_evt_gathering_of_minds"
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9006
		custom_tooltip = { text = EVTOPTA_MNM_9006_TT }
		custom_tooltip = { text = outcome_will_depend_on_froms_skill_tt }
		add_character_modifier = {
			name = relic_rumor_minor
			years = 10
		}
		add_artifact_search_payment_effect = yes
		hidden_effect = {
			#Start searching
			FROM = {
				set_character_flag = relic_hunter
				save_event_target_as = relic_hunter
				character_event = { id = MNM.9007 days = 30 }
			} 
		}
		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPTB_MNM_9006
		custom_tooltip = { text = EVTOPTB_MNM_9006_TT }
		add_character_modifier = {
			name = relic_rumor_minor
			years = 10
		}
	}

	after = {
		hidden_effect = { set_variable = { which = relic_score value = 0 } }
		opinion = {
			who = FROM
			modifier = opinion_grateful
			years = 10
		}
	}
}

#Person you sent out starts searching
character_event = {
	id = MNM.9007
	hide_window = yes

	is_triggered_only = yes
	has_dlc = "Mystics"

	immediate = {
		if = { #Stop hunting for relics
			limit = {
				OR = {
					is_alive = no
					NOT = { has_character_flag = relic_hunter }
					is_councillor = no
					trait = incapable
					prisoner = yes
					liege = { NOT = { character = event_target:relic_ruler } } 
					liege = {
						NOR = {
							has_character_modifier = relic_rumor_major
							has_character_modifier = relic_rumor_medium
							has_character_modifier = relic_rumor_minor
						}
					}
				}
			}
			if = {
				limit = { has_character_flag = relic_hunter }
				event_target:relic_ruler = { character_event = { id = MNM.9009 } }
			}
			if = {
				limit = { NOT = { has_character_flag = relic_hunter } }
				event_target:relic_ruler = { clr_artifact_searcher_effect = yes }
			}
			break = yes
		}

		#If relic is found...
		if = {
			limit = { 
				the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
			}
			character_event = { id = MNM.9008 } #Relic tombola
		}
		#If relic isn't found...
		else = {
			if = {
				limit = { # to make sure that you don't the Ask For Help events too often...
					event_target:relic_ruler = { had_character_flag = { flag = they_asked_for_your_help days = 550 } }
				}
				clr_character_flag = they_asked_for_your_help
			}
			#Outcome of this search
			random_list = {
				20 = { #Search through diplomacy
					modifier = { factor = 5 has_job_title = job_chancellor }
					modifier = { factor = 3 diplomacy = 10 }
					random_list = {
						15 = { #Passive points gain
							modifier = { factor = 1.5 has_job_title = job_chancellor }
							modifier = { factor = 1.2 diplomacy = 8 }
							modifier = { factor = 1.2 diplomacy = 10 }
							modifier = { factor = 1.4 diplomacy = 12 }
							modifier = { factor = 1.4 diplomacy = 15 }	
							modifier = { factor = 1.4 diplomacy = 18 }	
							modifier = { factor = 1.5 has_pleasant_personality_trigger = yes }
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = 1 } 
								if = {
									limit = {
										the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
									}
									character_event = { id = MNM.9035 }
								}
								else = { character_event = { id = MNM.9031 } }
							}
						} 
						15 = { #Ask for help
							modifier = { factor = 1.5 has_job_title = job_chancellor }	
							modifier = { factor = 1.4 diplomacy = 12 }
							modifier = { factor = 0 event_target:relic_ruler = { has_character_modifier = treasure_hunting_diplomats } }
							trigger = { event_target:relic_ruler = { NOT = { has_character_flag = they_asked_for_your_help } } }
							event_target:relic_ruler = { character_event = { id = MNM.9020 } }
						} 
						1 = { #Setback
							modifier = { factor = 1.25 event_target:relic_ruler = { has_character_modifier = relic_rumor_medium } }
							modifier = { factor = 1.5 event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
							modifier = { factor = 1.5 NOT = { has_job_title = job_chancellor } }
							modifier = { factor = 1.5 is_dumb_trigger = yes }
							modifier = { factor = 2.5 NOT = { diplomacy = 8 } } 
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = -1 } 
								character_event = { id = MNM.9032 }
							}
						}
						1 = { #Unfortunate accident
							modifier = { factor = 1.5 NOT = { has_job_title = job_chancellor } }
							modifier = { factor = 1.5 NOT = { diplomacy = 8 } } 
							modifier = { factor = 0 ai = no }
							event_target:relic_ruler = { character_event = { id = MNM.9029 } }
						} 
					}
				}
				20 = { #Search through martial
					modifier = { factor = 5 has_job_title = job_marshal }
					modifier = { factor = 3 martial = 10 }
					random_list = {
						15 = { #Passive points gain
							modifier = { factor = 1.5 has_job_title = job_marshal }
							modifier = { factor = 1.2 martial = 8 }
							modifier = { factor = 1.2 martial = 10 }
							modifier = { factor = 1.4 martial = 12 }	
							modifier = { factor = 1.4 martial = 15 }	
							modifier = { factor = 1.4 martial = 18 }	
							modifier = { factor = 1.4 trait = brave }
							modifier = { factor = 1.4 combat_rating = 2 }
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = 1 } 
								if = {
									limit = {
										the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
									}
									character_event = { id = MNM.9035 }
								}
								else = { character_event = { id = MNM.9031 } }
							}
						} 
						15 = { #Ask for help
							modifier = { factor = 1.5 has_job_title = job_marshal }	
							modifier = { factor = 1.4 martial = 12 }
							modifier = { factor = 0 event_target:relic_ruler = { has_character_modifier = treasure_hunting_soldiers } }
							trigger = { event_target:relic_ruler = { NOT = { has_character_flag = they_asked_for_your_help } } }
							event_target:relic_ruler = { character_event = { id = MNM.9021 } }
						} 
						1 = { #Setback
							modifier = { factor = 1.25 event_target:relic_ruler = { has_character_modifier = relic_rumor_medium } }
							modifier = { factor = 1.5 event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
							modifier = { factor = 1.5 is_dumb_trigger = yes }
							modifier = { factor = 1.5 NOT = { has_job_title = job_marshal } }
							modifier = { factor = 2.5 NOT = { martial = 8 } } 
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = -1 } 
								character_event = { id = MNM.9032 }
							}
						}
						1 = { #Unfortunate accident
							modifier = { factor = 1.5 NOT = { has_job_title = job_marshal } }
							modifier = { factor = 1.5 NOT = { martial = 8 } } 
							modifier = { factor = 1.5 NOT = { combat_rating = 0 } } 
							modifier = { factor = 0 ai = no }
							event_target:relic_ruler = { character_event = { id = MNM.9029 } }
						} 
					}
				}
				20 = { #Search through stewardship
					modifier = { factor = 5 has_job_title = job_treasurer }
					modifier = { factor = 3 stewardship = 10 }
					random_list = {
						15 = { #Passive points gain
							modifier = { factor = 1.5 has_job_title = job_treasurer }
							modifier = { factor = 1.2 stewardship = 10 }
							modifier = { factor = 1.2 stewardship = 10 }
							modifier = { factor = 1.4 stewardship = 12 }
							modifier = { factor = 1.4 stewardship = 15 }	
							modifier = { factor = 1.4 stewardship = 18 }	
							modifier = { factor = 1.4 monthly_income = 3 }
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = 1 } 
								if = {
									limit = {
										the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
									}
									character_event = { id = MNM.9035 }
								}
								else = { character_event = { id = MNM.9031 } }
							}
						} 
						15 = { #Ask for help
							modifier = { factor = 1.5 has_job_title = job_treasurer }	
							modifier = { factor = 1.4 stewardship = 12 }
							modifier = { factor = 0 event_target:relic_ruler = { has_character_modifier = treasure_hunting_stewards } }
							trigger = { event_target:relic_ruler = { NOT = { has_character_flag = they_asked_for_your_help } } }
							event_target:relic_ruler = { character_event = { id = MNM.9022 } }
						} 
						1 = { #Setback
							modifier = { factor = 1.25 event_target:relic_ruler = { has_character_modifier = relic_rumor_medium } }
							modifier = { factor = 1.5 event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
							modifier = { factor = 1.5 is_dumb_trigger = yes }
							modifier = { factor = 1.5 NOT = { has_job_title = job_treasurer } }
							modifier = { factor = 2.5 NOT = { stewardship = 8 } } 
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = -1 } 
								character_event = { id = MNM.9032 }
							}
						}
						1 = { #Unfortunate accident
							modifier = { factor = 1.5 NOT = { has_job_title = job_treasurer } }
							modifier = { factor = 1.5 NOT = { stewardship = 8 } } 
							modifier = { factor = 0 ai = no }
							event_target:relic_ruler = { character_event = { id = MNM.9029 } }
						} 
					}
				}
				20 = { #Search through intrigue
					modifier = { factor = 5 has_job_title = job_spymaster }
					modifier = { factor = 3 intrigue = 10 }
					random_list = {
						15 = { #Passive points gain
							modifier = { factor = 1.5 has_job_title = job_spymaster }
							modifier = { factor = 1.2 intrigue = 10 }
							modifier = { factor = 1.2 intrigue = 10 }
							modifier = { factor = 1.4 intrigue = 12 }
							modifier = { factor = 1.4 intrigue = 15 }	
							modifier = { factor = 1.4 intrigue = 18 }	
							modifier = { factor = 1.4 has_unpleasant_personality_trigger = yes }
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = 1 } 
								if = {
									limit = {
										the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
									}
									character_event = { id = MNM.9035 }
								}
								else = { character_event = { id = MNM.9031 } }
							}
						} 
						15 = { #Ask for help
							modifier = { factor = 1.5 has_job_title = job_spymaster }	
							modifier = { factor = 1.4 intrigue = 12 }
							modifier = { factor = 0 event_target:relic_ruler = { has_character_modifier = treasure_hunting_spies } }
							trigger = { event_target:relic_ruler = { NOT = { has_character_flag = they_asked_for_your_help } } }
							event_target:relic_ruler = { character_event = { id = MNM.9023 } }
						} 
						1 = { #Setback
							modifier = { factor = 1.25 event_target:relic_ruler = { has_character_modifier = relic_rumor_medium } }
							modifier = { factor = 1.5 event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
							modifier = { factor = 1.5 is_dumb_trigger = yes }
							modifier = { factor = 1.5 NOT = { has_job_title = job_spymaster } }
							modifier = { factor = 2.5 NOT = { intrigue = 8 } } 
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = -1 } 
								character_event = { id = MNM.9032 }
							}
						}
						1 = { #Unfortunate accident
							modifier = { factor = 1.5 NOT = { has_job_title = job_spymaster } }
							modifier = { factor = 1.5 NOT = { intrigue = 8 } } 
							modifier = { factor = 0 ai = no }
							event_target:relic_ruler = { character_event = { id = MNM.9029 } }
						} 
					}
				}	
				20 = { #Search through learning
					modifier = { factor = 5 has_job_title = job_spiritual }
					modifier = { factor = 3 learning = 10 }
					random_list = {
						15 = { #Passive points gain
							modifier = { factor = 1.5 has_job_title = job_spiritual }
							modifier = { factor = 1.2 learning = 10 }	
							modifier = { factor = 1.2 learning = 10 }
							modifier = { factor = 1.4 learning = 12 }
							modifier = { factor = 1.4 learning = 15 }	
							modifier = { factor = 1.4 learning = 18 }	
							modifier = { factor = 1.4 is_learned_trigger = yes }
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = 1 } 
								if = {
									limit = {
										the_hunt_for_an_artifact_has_made_enough_progress_trigger = yes
									}
									character_event = { id = MNM.9035 }
								}
								else = { character_event = { id = MNM.9031 } }
							}
						} 
						15 = { #Ask for help
							modifier = { factor = 1.5 has_job_title = job_spiritual }	
							modifier = { factor = 1.4 learning = 12 }
							modifier = { factor = 0 event_target:relic_ruler = { has_character_modifier = treasure_hunting_scholars } }
							trigger = { event_target:relic_ruler = { NOT = { has_character_flag = they_asked_for_your_help } } }
							event_target:relic_ruler = { character_event = { id = MNM.9024 } }
						} 
						1 = { #Setback
							modifier = { factor = 1.25 event_target:relic_ruler = { has_character_modifier = relic_rumor_medium } }
							modifier = { factor = 1.5 event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
							modifier = { factor = 1.5 NOT = { has_job_title = job_spiritual } }
							modifier = { factor = 1.5 is_dumb_trigger = yes }
							modifier = { factor = 2.5 NOT = { learning = 8 } } 
							event_target:relic_ruler = { 
								change_variable = { which = relic_score value = -1 } 
								character_event = { id = MNM.9032 }
							}
						}
						1 = { #Unfortunate accident
							modifier = { factor = 1.5 NOT = { has_job_title = job_spiritual } }
							modifier = { factor = 1.5 NOT = { learning = 8 } } 
							modifier = { factor = 0 ai = no }
							event_target:relic_ruler = { character_event = { id = MNM.9029 } }
						} 
					}
				}
				5 = { #Ask for money
					modifier = {
						factor = 2
						OR = {
							trait = greedy
							trait = deceitful
						}
					}
					modifier = {
						factor = 2
						trait = slothful
					}
					modifier = {
						factor = 2
						is_rival = event_target:relic_ruler
					}
					event_target:relic_ruler = {
						character_event = { id = MNM.9025 }
					}
				}
				15 = { #Mess up badly
					modifier = { factor = 0.5 is_smart_trigger = yes }
					modifier = { factor = 1.5 is_dumb_trigger = yes }
					trigger = {
						event_target:relic_ruler = { check_variable = { which = relic_score value = 0 } }
						NOT = { reverse_has_opinion_modifier = { who = event_target:relic_ruler modifier = opinion_useless_moron } }
					}
					event_target:relic_ruler = { character_event = { id = MNM.9027 } } 
				}
				5 = { #Encounter a better rumor
					modifier = { factor = 3 is_smart_trigger = yes }
					trigger = {
						NOT = { event_target:relic_ruler = { has_character_modifier = relic_rumor_major } }
						NOT = { event_target:relic_ruler = { check_variable = { which = relic_score value = 5 } } }
					}
					event_target:relic_ruler = { character_event = { id = MNM.9028 } }
				}
				10 = {
					#Nothing happens
				}
			}
			character_event = { id = MNM.9007 days = 300 random = 80 }
		}
	}
}

#Artifact is found
character_event = {
	id = MNM.9008
	hide_window = yes

	is_triggered_only = yes
	has_dlc = "Mystics"

	immediate = {	
		#Artifact tombola
		event_target:relic_ruler = {
			random_list = {
				#Generic artifacts
				10 = { #Famous Head
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = famous_head
					}
					character_event = { id = MNM.9835 }
				}
				10 = { #Famous Tongue
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = famous_tongue
					}
					character_event = { id = MNM.9836 }
				}
				10 = { #Infamous Tongue
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = infamous_tongue
					}
					character_event = { id = MNM.9837 }
				}
				10 = { #Famous Hand
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = famous_hand
					}
					character_event = { id = MNM.9838 }
				}
				10 = { #Famous Arm
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = famous_arm
					}
					character_event = { id = MNM.9839 }
				}
				10 = { #Famous Foot
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = { 
						factor = 0
						has_artifact = famous_foot
					}
					character_event = { id = MNM.9840 }
				}
				10 = { #Famous Ancient Rusty Weapon
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = famous_ancient_weapon
					}
					character_event = { id = MNM.9841 }
				}

				#Christian artifacts
				10 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = bones_of_st_peter
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9804 } #Bones of St. Peter
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = seamless_robe_of_jesus
					}
					#Insert artifact event here
					character_event = { id = MNM.9805 } #Seamless Robe of Jesus
				}
				10 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = crown_of_thorns
					}
					#Insert artifact event here
					character_event = { id = MNM.9806 } #Crown of Thorns
				}
				20 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = fragment_of_true_cross
					}
					#Insert artifact event here
					character_event = { id = MNM.9807 } #Fragment of the True Cross
				}
				20 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = holy_foreskin
					}
					#Insert artifact event here
					character_event = { id = MNM.9808 } #Holy Foreskin
				}

				20 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = fingerbone_of_saint
					}
					#Insert artifact event here
					character_event = { id = MNM.9809 } #Fingerbone of Saint
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = chains_of_st_peter
					}
					#Insert artifact event here
					character_event = { id = MNM.9842 } #Chains of St. Peter
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = right_hand_st_demetrius
					}
					#Insert artifact event here
					character_event = { id = MNM.9843 } #Right Hand of St. Demetrius
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = veil_of_veronica
					}
					#Insert artifact event here
					character_event = { id = MNM.9844 } #Veil of Veronica
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = remains_of_st_cessianus
					}
					#Insert artifact event here
					character_event = { id = MNM.9845 } #Remains of St. Cessianus
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = christian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = weeping_statue
					}
					#Insert artifact event here
					character_event = { id = MNM.9846 } #Weeping Statue
				}

				20 = {
					modifier = { factor = 0 NOT = { religion_group = christian } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = image_of_edessa
					}
					#Insert artifact event here
					character_event = { id = MNM.9847 } #Image of Edessa
				}

				#Jewish artifacts
				10 = {
					modifier = {
						factor = 0 
						NOR = { 
							religion_group = jewish_group
							religion_group = christian
							religion_group = muslim
						}
					}
					modifier = { factor = 0.5 NOT = { religion_group = jewish_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = staff_of_moses
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9810 } #Staff of Moses
				}
				10 = {
					modifier = {
						factor = 0 
						NOR = { 
							religion_group = jewish_group
							religion_group = christian
							religion_group = muslim
						}
					}
					modifier = { factor = 0.5 NOT = { religion_group = jewish_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = davids_harp
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9811 } #David's Harp
				}
				10 = {
					modifier = {
						factor = 0 
						NOR = { 
							religion_group = jewish_group
							religion_group = christian
							religion_group = muslim
						}
					}
					modifier = { factor = 0.5 NOT = { religion_group = jewish_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = seal_of_solomon
					}
					#Insert artifact event here
					character_event = { id = MNM.9814 } #Seal of Solomon
				}

				20 = {
					modifier = { factor = 0 NOT = { religion_group = jewish_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = tabernacle
					}
					#Insert artifact event here
					character_event = { id = MNM.9853 } #The Tabernacle
				}

				10 = {
					modifier = { 
						factor = 0 
						NOT = { 
							religion_group = jewish_group
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = davids_sling
					}
					#Insert artifact event here
					character_event = { id = MNM.9854 } #King David's Sling
				}

				#Muslim artifacts
				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = seal_of_mohammad
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9820 } #Seal of Mohammad
				}
				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = holy_banner_of_mohammad
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9821 } #Holy Banner of Mohammad
				}
				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = blessed_mantle
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9822 } #Blessed mantle
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = sword_of_mohammad
					}
					#Insert artifact event here
					character_event = { id = MNM.9823 } #Sword of Mohammad
				}
				20 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = letter_of_mohammad
					}
					#Insert artifact event here
					character_event = { id = MNM.9824 } #Letter of Mohammad
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = mohammads_beard
					}
					#Insert artifact event here
					character_event = { id = MNM.9825 } #Mohammad's Beard
				}
				20 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = water_of_blessed_mantle
					}
					#Insert artifact event here
					character_event = { id = MNM.9826 } #Water of the Blessed Mantle
				}

				20 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = cloak_of_mohammad
					}
					#Insert artifact event here
					character_event = { id = MNM.9848 } #Cloak of Mohammad
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = tooth_of_mohammad
					}
					#Insert artifact event here
					character_event = { id = MNM.9849 } #Tooth of Mohammad
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = mohammads_bowl
					}
					#Insert artifact event here
					character_event = { id = MNM.9850 } #Mohammad's Bowl
				}

				20 = {
					modifier = { factor = 0 NOT = { religion_group = muslim } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = blessed_sandals
					}
					#Insert artifact event here
					character_event = { id = MNM.9851 } #Blessed Sandals
				}

				#Zoroastrian artifacts
				10 = {
					modifier = { factor = 0 NOT = { religion_group = zoroastrian_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = cup_of_jamshid
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9830 } #Cup of Jamshid
				}
				10 = {
					modifier = { 
						factor = 0 
						NOR = { 
							religion_group = zoroastrian_group 
							culture_group = iranian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = babr_e_bayan
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9831 } #Babr-e-Bayan
				}

				10 = {
					modifier = { 
						factor = 0 
						NOR = { 
							religion_group = zoroastrian_group 
							culture_group = iranian
							has_landed_title = e_persia
							has_landed_title = k_persia
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = derafsh_kaviani
					}
					#Insert artifact event here
					character_event = { id = MNM.9832 } #Derafsh Kaviani
				}

				10 = {
					modifier = { factor = 0 NOT = { religion_group = zoroastrian_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = haoma_sapling
					}
					#Insert artifact event here
					character_event = { id = MNM.9833 } #Haoma Sapling
				}
				20 = {
					modifier = { factor = 0 NOT = { religion_group = zoroastrian_group } }
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_minor } }
					modifier = {
						factor = 0
						has_artifact = keshmar_cypress_branch
					}
					#Insert artifact event here
					character_event = { id = MNM.9834 } #Branch of the Keshmar Cypress
				}

				20 = {
					modifier = { 
						factor = 0 
						NOR = { 
							religion_group = zoroastrian_group 
							culture_group = iranian
						} 
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = cyrus_cylinder
					}
					#Insert artifact event here
					character_event = { id = MNM.9852 } #Cyrus Cylinder
				}

				#Dharmic artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOT = {
							religion_group = indian_group
						}
					}
					modifier = {
						factor = 0
						NOT = { has_character_modifier = relic_rumor_major }
					}
					modifier = {
						factor = 0
						has_artifact = buddhas_tooth
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9200 } #Buddhas Tooth
				}
				20 = {
					modifier = { 
						factor = 0 
						NOT = {
							religion_group = indian_group
						}
					}
					modifier = {
						factor = 0
						NOT = { has_character_modifier = relic_rumor_medium }
					}
					modifier = {
						factor = 0
						has_artifact = elaborate_danda
					}
					#Insert artifact event here
					character_event = { id = MNM.9201 } #Special Danda
				}
				10 = {
					trigger = {
						religion_group = indian_group
						has_character_modifier = relic_rumor_major	
						NOT = { has_artifact = mountain_of_light_diamond }
					}
					narrative_event = { id = MNM.9201 } #The Mountain of Light (Koh - i - Noor?)
					modifier = {
						factor = 0
						NOT = {
							religion_group = indian_group
						}
					}
					modifier = {
						factor = 0
						NOT = { has_character_modifier = relic_rumor_major }
					}
					modifier = {
						factor = 0
						has_artifact = mountain_of_light_diamond
					}
					#Insert artifact event here
					character_event = { id = MNM.9202 } #Special Diamond (Koh - i - Noor?)
				}
				10 = {
					modifier = {
						factor = 0
						NOT = {
							religion_group = indian_group
						}
					}
					modifier = {
						factor = 0.5
						NOT = {
							religion = buddhist
						}
					}
					modifier = {
						factor = 0
						NOT = { has_character_modifier = relic_rumor_minor }
					}
					modifier = {
						factor = 0
						has_artifact = sarira
					}
					#Insert artifact event here
					character_event = { id = MNM.9203 } #Looking for a Sarira
				}
				20 = {
					modifier = {
						factor = 0
						NOT = {
							religion_group = indian_group
						}
					}
					modifier = {
						factor = 0.5
						NOT = {
							religion = buddhist
						}
					}
					modifier = {
						factor = 0
						NOT = { has_character_modifier = relic_rumor_medium }
					}
					modifier = {
						factor = 0
						has_artifact = sariraka_actual_body_part
					}
					#Insert artifact event here
					character_event = { id = MNM.9204 } #Looking for a Body part of Buddha
				}
				

				##Pagan artifacts##
				#Germanic artifacts
				20 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = german_pagan
							religion = german_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_medium } }
					modifier = {
						factor = 0
						has_artifact = gjallarhorn
					}
					#Insert artifact event here
					character_event = { id = MNM.9600 } #Gjallarhorn
				}

				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = german_pagan
							religion = german_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = andvaranaut
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9601 } #Andvaranaut/Andvari's Gift
				}

				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = german_pagan
							religion = german_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = mjolnir
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9602 } #Mjolnir
				}

				#West African artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = west_african_pagan
							religion = west_african_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = fetish_of_souls
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9603 } #Fetish of Souls
				}

				#Finnish artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = finnish_pagan
							religion = finnish_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = sampo
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9604 } #Sampo/Mill of Fortune
				}

				#Slavic artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = slavic_pagan
							religion = slavic_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = axe_of_perun
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9605 } #Axe of Perun
				}

				#Romuvan artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = baltic_pagan
							religion = baltic_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = axe_of_perkunas
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9606 } #Axe of Perkunas
				}

				#Tengri artifacts
				10 = {
					modifier = { 
						factor = 0 
						NOR = {
							religion = tengri_pagan
							religion = tengri_pagan_reformed
						}
					}
					modifier = { factor = 0 NOT = { has_character_modifier = relic_rumor_major } }
					modifier = {
						factor = 0
						has_artifact = yada_tashy
					}
					#Insert artifact event here
					narrative_event = { id = MNM.9607 } #Yada Tashy/Rain Stone
				}

			}
		}
	}
}

#If the searcher can no longer fulfill their duties
character_event = {
	id = MNM.9009
	picture = "GFX_evt_recieve_letter"
	border = GFX_event_normal_frame_religion

	trigger = {
		NOT = { has_character_flag = show_this_event } #fix to deal with duplicate event
	}

	immediate = {
		set_character_flag = show_this_event
	}

	desc = {
		trigger = {
			NOR = {
				has_character_modifier = relic_rumor_minor
				has_character_modifier = relic_rumor_medium
				has_character_modifier = relic_rumor_major
			}
		}
		text = EVTDESC_MNM_9009_A
	}
	desc = {
		trigger = {
			OR = {
				has_character_modifier = relic_rumor_minor
				has_character_modifier = relic_rumor_medium
				has_character_modifier = relic_rumor_major
			}
		}
		text = EVTDESC_MNM_9009_B
	}

	is_triggered_only = yes
	
	has_dlc = "Mystics"
	
	option = { 
		name = ALAS

		if = {
			limit = {
				NOR = {
					has_character_modifier = relic_rumor_minor
					has_character_modifier = relic_rumor_medium
					has_character_modifier = relic_rumor_major
				}
			}
			clr_artifact_flagsmodifiers_effect = yes
		}
		if = {
			limit = {
				OR = {
					has_character_modifier = relic_rumor_minor
					has_character_modifier = relic_rumor_medium
					has_character_modifier = relic_rumor_major
				}
			}
			clr_artifact_searcher_effect = yes
			custom_tooltip = {
				text = EVTOPTB_MNM_9006_TT #an attempt at more clarity
			}
		}
		hidden_effect = { #If your previous searcher was shit, you don't have to start below zero progress
			if = {
				limit = { NOT = { event_target:relic_ruler = { check_variable = { which = relic_score value = 0 } } } }
			}
			set_variable = { which = relic_score value = 0 } 
		}

		clr_character_flag = show_this_event
	}
}		

#Asking for help, diplomacy
character_event = {	
	id = MNM.9020
	desc = EVTDESC_MNM_9020
	picture = "GFX_evt_state_diplomacy"
	border = GFX_event_normal_frame_diplomacy

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9020
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		add_character_modifier = {
			name = treasure_hunting_diplomats
			years = 5
		}
		hidden_effect = { change_variable = { which = relic_score value = 5 } }	
	}

	option = {
		name = EVTOPTB_MNM_9020
		custom_tooltip = { text = EVTOPTB_MNM_9020_TT }
		hidden_effect = { change_variable = { which = relic_score value = -1 } }
	}	
}

#Asking for help, martial
character_event = {	
	id = MNM.9021
	desc = EVTDESC_MNM_9021
	picture = "GFX_evt_bandits"
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9021
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		add_character_modifier = {
			name = treasure_hunting_soldiers
			years = 5
		}
		hidden_effect = { change_variable = { which = relic_score value = 5 } }	
	}

	option = {
		name = EVTOPTB_MNM_9020
		custom_tooltip = { text = EVTOPTB_MNM_9020_TT }
		hidden_effect = { change_variable = { which = relic_score value = -1 } }
	}	
}

#Asking for help, stewardship
character_event = {	
	id = MNM.9022
	desc = EVTDESC_MNM_9022
	picture = GFX_evt_merchant_caravan
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9022
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		add_character_modifier = {
			name = treasure_hunting_stewards
			years = 5
		}
		hidden_effect = { change_variable = { which = relic_score value = 5 } }	
	}

	option = {
		name = EVTOPTB_MNM_9022
		custom_tooltip = { text = EVTOPTB_MNM_9020_TT }
		hidden_effect = { change_variable = { which = relic_score value = -1 } }
	}	
}

#Asking for help, intrigue
character_event = {	
	id = MNM.9023
	desc = EVTDESC_MNM_9023
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	has_dlc = "Mystics"

	immediate = { #For loc
		random_independent_ruler = {
			limit = { is_within_diplo_range = ROOT NOT = { character = ROOT } }
			save_event_target_as = spy_target
			random_vassal = {
				limit = { higher_tier_than = BARON NOT = { character = ROOT } }
				save_event_target_as = spy_target
			}
			event_target:spy_target = { primary_title = { save_event_target_as = spy_title } }
		}
	}

	option = {
		name = EVTOPTA_MNM_9023
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		add_character_modifier = {
			name = treasure_hunting_spies
			years = 5
		}
		hidden_effect = { change_variable = { which = relic_score value = 5 } }	
	}

	option = {
		name = EVTOPTB_MNM_9020
		custom_tooltip = { text = EVTOPTB_MNM_9020_TT }
		hidden_effect = { change_variable = { which = relic_score value = -1 } }
	}	
}

#Asking for help, learning
character_event = {	
	id = MNM.9024
	desc = EVTDESC_MNM_9024
	picture = GFX_evt_gathering_of_minds
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"

	immediate = { #for loc
		primary_title = { save_event_target_as = primary_title }
	}	

	option = {
		name = EVTOPTA_MNM_9024
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		add_character_modifier = {
			name = treasure_hunting_scholars
			years = 5
		}
		hidden_effect = { change_variable = { which = relic_score value = 5 } }	
	}

	option = {
		name = EVTOPTB_MNM_9020
		custom_tooltip = { text = EVTOPTB_MNM_9020_TT }
		hidden_effect = { change_variable = { which = relic_score value = -1 } }
	}	
}


#Ask for money
character_event = {	
	id = MNM.9025
	desc = EVTDESC_MNM_9025
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9025
		custom_tooltip = { text = EVTOPTA_MNM_9020_TT }
		scaled_wealth = { value = -0.5 min = -30 }
		hidden_effect = { 
			random_list = {
				80 = { change_variable = { which = relic_score value = 3 } }
				10 = { #You discover that they pocketed the money
					trigger = {
						event_target:relic_hunter = {
							ai = yes
							NOT = { trait = honest }
							NOT = { is_lover = ROOT }
						}
					}
					modifier = {
						factor = 1.5
						event_target:relic_hunter = {
							trait = greedy
							trait = deceitful
							is_rival = ROOT
						}
					}
					character_event = { id = MNM.9026 days = 14 random = 14 }
				}
			}
		}	
	}

	option = {
		name = EVTOPTB_MNM_9024
		custom_tooltip = { text = EVTOPTB_MNM_9025_TT }
	}	
}

#Stealing discovered
character_event = {	
	id = MNM.9026
	desc = EVTDESC_MNM_9026
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9026
		custom_tooltip = { text = EVTOPTA_MNM_9026_TT }

		opinion = {
			who = event_target:relic_hunter
			modifier = opinion_thief
			years = 10
		}
	}

	option = {
		name = EVTOPTB_MNM_9026
		custom_tooltip = { text = EVTOPTB_MNM_9026_TT }
		hidden_effect = { change_variable = { which = relic_score value = 3 } }
	}
}

#Messed up big
character_event = {	
	id = MNM.9027
	desc = EVTDESC_MNM_9027
	picture = GFX_evt_quarrel
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"

	option = {
		name = EVTOPTA_MNM_9027
		custom_tooltip = { text = EVTOPTA_MNM_9027_TT }
		opinion = {
			who = event_target:relic_hunter
			modifier = opinion_useless_moron
			years = 10
		}
		hidden_effect = { change_variable = { which = relic_score value = -3 } }
	}
}

#Upgrade to bigger rumor
character_event = {
	id = MNM.9028
	desc = EVTDESC_MNM_9028
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	has_dlc = "Mystics"
	
	option = {
		name = EVTOPTA_MNM_9028
		custom_tooltip = { text = EVTOPTA_MNM_9028_TT }

		random = {
			chance = 20
			add_trait = stressed
			hidden_effect = {
				character_event = { id = 38282 } #Notify Stressed
			}
		}

		if = {
			limit = { has_character_modifier = relic_rumor_medium }
			remove_character_modifier = relic_rumor_medium
			add_character_modifier = {
				name = relic_rumor_major
				years = 15
			}
		}
		if = {
			limit = { has_character_modifier = relic_rumor_minor }
			remove_character_modifier = relic_rumor_minor
			add_character_modifier = {
				name = relic_rumor_medium
				years = 10
			}
		}

		hidden_effect = { multiply_variable = { which = relic_score value = 0.5 } }
	}
	option = {
		name = EVTOPTB_MNM_9028
	}
}

#Terrible accident
character_event = {
	id = MNM.9029
	desc = EVTDESC_MNM_9029
	picture = GFX_evt_burning_house
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	has_dlc = "Mystics"
	
	option = { 
		name = EVTOPTA_MNM_9029
		
		event_target:relic_hunter = {
			random_accident_death_effect = yes
		}
	}
}

#Dead artifact hunter ping
character_event = {
	id = MNM.9030
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	trigger = {
		has_character_flag = relic_hunter
	}
	immediate = { 
		save_event_target_as = relic_hunter
		liege = { 
			save_event_target_as = relic_ruler
			character_event = { id = MNM.9009 } 
		}
	}
}

#Artifact search update event - progress
character_event = {
	id = MNM.9031
	desc = EVTDESC_MNM_9031_B
	picture = GFX_evt_recieve_letter
	border = GFX_event_normal_frame_religion
	notification = yes

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #Excellent
		name = EXCELLENT
	}
}

#Artifact search update event - setback
character_event = {
	id = MNM.9032
	desc = EVTDESC_MNM_9032
	picture = GFX_evt_recieve_letter
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #Unfortunate
		name = UNFORTUNATE
	}
}

#Imprisoned artifact hunter ping
character_event = {
	id = MNM.9033
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	trigger = {
		has_character_flag = relic_hunter
	}
	immediate = { 
		save_event_target_as = relic_hunter
		liege = { 
			save_event_target_as = relic_ruler
			character_event = { id = MNM.9009 } 
		}
	}
}

#Artifact hunter councllior fired/retires ping
character_event = {
	id = MNM.9034
	hide_window = yes
	is_triggered_only = yes
	has_dlc = "Mystics"
	trigger = {
		has_character_flag = relic_hunter
	}
	immediate = { 
		save_event_target_as = relic_hunter
		liege = { 
			save_event_target_as = relic_ruler
			character_event = { id = MNM.9009 } 
		}
	}
}

#Artifact search update event - progress nearing end
character_event = {
	id = MNM.9035
	desc = EVTDESC_MNM_9031_A
	picture = GFX_evt_recieve_letter
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #Excellent
		name = EXCELLENT
	}
}

### Return Event ###

##Generic##

#Famous Head
#Quality 1
character_event = {
	id = MNM.9835
	desc = EVTDESC_MNM_9835
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_head
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_head
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_head
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_head
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Famous Tongue
#Quality 1
character_event = {
	id = MNM.9836
	desc = EVTDESC_MNM_9836
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Infamous Tongue
#Quality 1
character_event = {
	id = MNM.9837
	desc = EVTDESC_MNM_9837
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_disappointed
			years = 10
		}
		add_artifact = infamous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = infamous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = infamous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = infamous_tongue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Famous Hand
#Quality 1
character_event = {
	id = MNM.9838
	desc = EVTDESC_MNM_9838
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_hand
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_hand
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_hand
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_hand
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Famous Arm
#Quality 1
character_event = {
	id = MNM.9839
	desc = EVTDESC_MNM_9839
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_arm
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_arm
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_arm
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_arm
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Famous Foot
#Quality 1
character_event = {
	id = MNM.9840
	desc = EVTDESC_MNM_9840
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_foot
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_foot
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_foot
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_foot
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Famous Ancient Weapon
#Quality 1
character_event = {
	id = MNM.9841
	desc = EVTDESC_MNM_9841
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = famous_ancient_weapon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = famous_ancient_weapon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = famous_ancient_weapon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = famous_ancient_weapon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

##Christian##

#Bones of St. Peter
#Quality 5
narrative_event = {
	id = MNM.9804
	title = EVTNAME_MNM_9804
	desc = EVTDESC_MNM_9804
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = bones_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = bones_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = bones_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = bones_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Seamless Robe of Jesus
#Quality 4
character_event = {
	id = MNM.9805
	desc = EVTDESC_MNM_9805
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = seamless_robe_of_jesus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = seamless_robe_of_jesus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = seamless_robe_of_jesus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = seamless_robe_of_jesus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Crown of Thorns
#Quality 4
character_event = {
	id = MNM.9806
	desc = EVTDESC_MNM_9806
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = crown_of_thorns
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = crown_of_thorns
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = crown_of_thorns
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = crown_of_thorns
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Fragment of the True Cross
#Quality 3
character_event = {
	id = MNM.9807
	desc = EVTDESC_MNM_9807
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = fragment_of_true_cross
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = fragment_of_true_cross
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = fragment_of_true_cross
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = fragment_of_true_cross
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Holy Foreskin
#Quality 3
character_event = {
	id = MNM.9808
	desc = EVTDESC_MNM_9808
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = holy_foreskin
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = holy_foreskin
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = holy_foreskin
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = holy_foreskin
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Fingerbone of Saint
#Quality 1
character_event = {
	id = MNM.9809
	desc = EVTDESC_MNM_9809
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = fingerbone_of_saint
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = fingerbone_of_saint
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = fingerbone_of_saint
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = fingerbone_of_saint
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Chains of St. Peter
#Quality 2
character_event = {
	id = MNM.9842
	desc = EVTDESC_MNM_9842
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = chains_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = chains_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = chains_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = chains_of_st_peter
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Right Hand of St. Demetrius
#Quality 2
character_event = {
	id = MNM.9843
	desc = EVTDESC_MNM_9843
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = right_hand_st_demetrius
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = right_hand_st_demetrius
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = right_hand_st_demetrius
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = right_hand_st_demetrius
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Veil of Veronica
#Quality 2
character_event = {
	id = MNM.9844
	desc = EVTDESC_MNM_9844
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = veil_of_veronica
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = veil_of_veronica
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = veil_of_veronica
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = veil_of_veronica
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Remains of St. Cessianus
#Quality 2
character_event = {
	id = MNM.9845
	desc = EVTDESC_MNM_9845
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = remains_of_st_cessianus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = remains_of_st_cessianus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = remains_of_st_cessianus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = remains_of_st_cessianus
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Weeping Statue
#Quality 2
character_event = {
	id = MNM.9846
	desc = EVTDESC_MNM_9846
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = weeping_statue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = weeping_statue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = weeping_statue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = weeping_statue
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Image of Edessa
#Quality 3
character_event = {
	id = MNM.9847
	desc = EVTDESC_MNM_9847
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = image_of_edessa
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = image_of_edessa
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = image_of_edessa
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = image_of_edessa
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

##Jewish##

#Staff of Moses
#Quality 5
narrative_event = {
	id = MNM.9810
	title = EVTNAME_MNM_9810
	desc = EVTDESC_MNM_9810
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = staff_of_moses
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = staff_of_moses
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = staff_of_moses
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = staff_of_moses
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#David's Harp
#Quality 5
narrative_event = {
	id = MNM.9811
	title = EVTNAME_MNM_9811
	desc = EVTDESC_MNM_9811
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = davids_harp
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = davids_harp
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = davids_harp
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = davids_harp
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
	
}

#Seal of Solomon
#Quality 4
character_event = {
	id = MNM.9814
	desc = EVTDESC_MNM_9814
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = seal_of_solomon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = seal_of_solomon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = seal_of_solomon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = seal_of_solomon
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#The tabernacle
#Quality 3
character_event = {
	id = MNM.9853
	desc = EVTDESC_MNM_9853
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = tabernacle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = tabernacle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = tabernacle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = tabernacle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#King David's Sling
#Quality 2
character_event = {
	id = MNM.9854
	desc = EVTDESC_MNM_9854
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = davids_sling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = davids_sling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = davids_sling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = davids_sling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

##Muslim##

#Seal of Mohammad
#Quality 5
narrative_event = {
	id = MNM.9820
	title = EVTNAME_MNM_9820
	desc = EVTDESC_MNM_9820
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = seal_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = seal_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = seal_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = seal_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Holy Banner of Mohammad
#Quality 5
narrative_event = {
	id = MNM.9821
	title = EVTNAME_MNM_9821
	desc = EVTDESC_MNM_9821
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = holy_banner_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = holy_banner_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = holy_banner_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = holy_banner_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Blessed mantle
#Quality 5
narrative_event = {
	id = MNM.9822
	title = EVTNAME_MNM_9822
	desc = EVTDESC_MNM_9822
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Sword of Mohammad
#Quality 4
character_event = {
	id = MNM.9823
	desc = EVTDESC_MNM_9823
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = sword_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = sword_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = sword_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = sword_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Letter of Mohammad
#Quality 3
character_event = {
	id = MNM.9824
	desc = EVTDESC_MNM_9824
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = letter_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = letter_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = letter_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = letter_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Cloak of Mohammad
#Quality 3
character_event = {
	id = MNM.9848
	desc = EVTDESC_MNM_9848
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = cloak_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = cloak_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = cloak_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = cloak_of_mohammad
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Mohammad's Beard
#Quality 2
character_event = {
	id = MNM.9825
	desc = EVTDESC_MNM_9825
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = mohammads_beard
		new_artifact = {
			set_creation_date = 632.06.08
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = mohammads_beard
		new_artifact = {
			set_creation_date = 632.06.08
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = mohammads_beard
		new_artifact = {
			set_creation_date = 632.06.08
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = mohammads_beard
		new_artifact = {
			set_creation_date = 632.06.08
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Tooth of Mohammad
#Quality 2
character_event = {
	id = MNM.9849
	desc = EVTDESC_MNM_9849
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = tooth_of_mohammad
		new_artifact = {
			set_creation_date = 625.03.23
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = tooth_of_mohammad
		new_artifact = {
			set_creation_date = 625.03.23
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = tooth_of_mohammad
		new_artifact = {
			set_creation_date = 625.03.23
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = tooth_of_mohammad
		new_artifact = {
			set_creation_date = 625.03.23
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Water of the Blessed Mantle
#Quality 1
character_event = {
	id = MNM.9826
	desc = EVTDESC_MNM_9826
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = water_of_blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = water_of_blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = water_of_blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = water_of_blessed_mantle
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Mohammad's Bowl
#Quality 3
character_event = {
	id = MNM.9850
	desc = EVTDESC_MNM_9850
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = mohammads_bowl
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = mohammads_bowl
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = mohammads_bowl
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = mohammads_bowl
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Blessed Sandals
#Quality 4
character_event = {
	id = MNM.9851
	desc = EVTDESC_MNM_9851
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = blessed_sandals
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = blessed_sandals
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = blessed_sandals
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = blessed_sandals
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

##Zoroastrian##

#Cup of Jamshid
#Quality 5
narrative_event = {
	id = MNM.9830
	title = EVTNAME_MNM_9830
	desc = EVTDESC_MNM_9830
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = cup_of_jamshid
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = cup_of_jamshid
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = cup_of_jamshid
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = cup_of_jamshid
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Babr-e-Bayan
#Quality 5
narrative_event = {
	id = MNM.9831
	title = EVTNAME_MNM_9831
	desc = EVTDESC_MNM_9831
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = babr_e_bayan
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = babr_e_bayan
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = babr_e_bayan
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = babr_e_bayan
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Derafsh Kaviani
#Quality 4
character_event = {
	id = MNM.9832
	desc = EVTDESC_MNM_9832
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = derafsh_kaviani
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = derafsh_kaviani
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = derafsh_kaviani
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = derafsh_kaviani
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Haoma Sapling
#Quality 2
character_event = {
	id = MNM.9833
	desc = EVTDESC_MNM_9833
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = haoma_sapling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = haoma_sapling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = haoma_sapling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = haoma_sapling
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Branch of the Keshmar Cypress
#Quality 1
character_event = {
	id = MNM.9834
	desc = EVTDESC_MNM_9834
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MINOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
		modifier = opinion_disappointed
			years = 10
		}
		add_artifact = keshmar_cypress_branch
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MINOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.25
			min = 20
		}

		add_artifact = keshmar_cypress_branch
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MINOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 10
		}
		reverse_add_favor = FROM
		add_artifact = keshmar_cypress_branch
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MINOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 5
		}
		opinion = {
			who = FROM
			modifier = opinion_found_minor_artifact
			years = 5
		}
		FROM = { prestige = 25 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = keshmar_cypress_branch
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Cyrus Cylinder
#Quality 3
character_event = {
	id = MNM.9852
	desc = EVTDESC_MNM_9852
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = cyrus_cylinder
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = cyrus_cylinder
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = cyrus_cylinder
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = cyrus_cylinder
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Dharmic

narrative_event = { #Buddhas' Tooth (or atleast one of them)
	id = MNM.9200
	title = EVTNAME_MNM_9200
	desc = EVTDESC_MNM_9200
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = buddhas_tooth
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		 reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = buddhas_tooth
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = buddhas_tooth
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = buddhas_tooth
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

narrative_event = { #Mountain of Light - Huge Diamond, possibly the historical Mountain of Light/ Koh-i-Nohr
	id = MNM.9201
	title = EVTNAME_MNM_9201
	desc = EVTDESC_MNM_9201
	picture = GFX_evt_relic_box
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = mountain_of_light_diamond
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = mountain_of_light_diamond
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		reverse_add_favor = FROM
		add_artifact = mountain_of_light_diamond
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = mountain_of_light_diamond
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

character_event = {
	id = MNM.9202
	desc = EVTDESC_MNM_9202
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = elaborate_danda
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = elaborate_danda
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = elaborate_danda
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = elaborate_danda
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

character_event = {
	id = MNM.9203
	desc = EVTDESC_MNM_9203
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = sarira
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = sarira
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = sarira
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = sarira
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

character_event = {
	id = MNM.9204
	desc = EVTDESC_MNM_9204
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = sariraka_actual_body_part
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = sariraka_actual_body_part
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = sariraka_actual_body_part
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = sariraka_actual_body_part
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

##PAGAN##
#Germanic#

#Gjallarhorn
character_event = {
	id = MNM.9600
	desc = EVTDESC_MNM_9600
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MEDIUM_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
		add_artifact = gjallarhorn
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MEDIUM_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

		add_artifact = gjallarhorn
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = gjallarhorn
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = gjallarhorn
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Andvaranaut/Andvari's Gift
narrative_event = {
	id = MNM.9601
	title = EVTNAME_MNM_9601
	desc = EVTDESC_MNM_9601
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = andvaranaut
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = andvaranaut
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = andvaranaut
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = andvaranaut
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Mjolnir
narrative_event = {
	id = MNM.9602
	title = EVTNAME_MNM_9602
	desc = EVTDESC_MNM_9602
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = mjolnir
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = mjolnir
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = mjolnir
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = mjolnir
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#West African#

#Fetish of Souls
narrative_event = {
	id = MNM.9603
	title = EVTNAME_MNM_9603
	desc = EVTDESC_MNM_9603
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = fetish_of_souls
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = fetish_of_souls
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = fetish_of_souls
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = fetish_of_souls
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Finnish#

#Sampo
narrative_event = {
	id = MNM.9604
	title = EVTNAME_MNM_9604
	desc = EVTDESC_MNM_9604
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = sampo
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = sampo
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = sampo
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = sampo
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Slavic#

#Axe of Perun
narrative_event = {
	id = MNM.9605
	title = EVTNAME_MNM_9605
	desc = EVTDESC_MNM_9605
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = axe_of_perun
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = axe_of_perun
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = axe_of_perun
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = axe_of_perun
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Romuva#

#Axe of Perkunas
narrative_event = {
	id = MNM.9606
	title = EVTNAME_MNM_9606
	desc = EVTDESC_MNM_9606
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = axe_of_perkunas
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = axe_of_perkunas
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = axe_of_perkunas
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = axe_of_perkunas
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

#Tengri#

#Yada Tashy
narrative_event = {
	id = MNM.9607
	title = EVTNAME_MNM_9607
	desc = EVTDESC_MNM_9607
	picture = GFX_evt_pagan_artifacts
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	option = { #it's their duty
		name = EVTOPT_MAJOR_ARTIFACT_DUTY
		prestige = 10
		reverse_opinion = {
			who = FROM
			modifier = opinion_extremely_disappointed
			years = 20
		}
		add_artifact = yada_tashy
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #monetary reward
		name = EVTOPT_MAJOR_ARTIFACT_MONEY

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 1
			min = 50
		}

		add_artifact = yada_tashy
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	
	option = { #reward them with a favor
		name = EVTOPT_MAJOR_ARTIFACT_FAVOR

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 15
		}
		reverse_add_favor = FROM
		add_artifact = yada_tashy
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}

	option = { #praise them (prestige reward)
		trigger = {
			diplomacy = 15
		}
		name = EVTOPT_MAJOR_ARTIFACT_PRESTIGE

		reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 15
		}
		opinion = {
			who = FROM
			modifier = opinion_found_major_artifact
			years = 5
		}
		FROM = { prestige = 100 }
		random = {
			chance = 20
			add_friend = FROM
		}
		add_artifact = yada_tashy
		new_artifact = {
			set_creation_date = 1.1.1
		}
	}
	after = { clr_artifact_flagsmodifiers_effect = yes }
}

###Seal of Solomon removes possession###
character_event = {
	id = MNM.9815
	desc = EVTDESC_MNM_9815
	picture = GFX_evt_secluded_in_prayer
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	trigger = {
		trait = possessed
		has_artifact = seal_of_solomon
	}

	option = { #remove possession
		name = EVTOPTA_MNM_9815
		remove_trait = possessed
	}
	option = { #nah I'm good
		name = EVTOPTB_MNM_9815
	}
}

###Blessed Mantle allows you to make Water of the Blessed Mantle###
character_event = {
	id = MNM.9816
	desc = EVTDESC_MNM_9816
	picture = GFX_evt_charity
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	has_dlc = "Mystics"

	trigger = {
		AND = {
			has_artifact = blessed_mantle
			NOT = { has_artifact = water_of_blessed_mantle }
		}
	}

	option = { #Make Water of the Blessed Mantle!
		name = EVTOPTA_MNM_9816
		wealth = -250
		decadence = 10
		add_artifact = water_of_blessed_mantle
	}
	option = { #nah
		name = EVTOPTB_MNM_9816
	}
}

###Crown jewels events###
character_event = {
	id = MNM.9100
	desc = EVTDESC_MNM_9100
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_economy

	hide_from = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = { #Selecting gender of the goldsmith
		hidden_effect = {
			random_list = {
				15 = { #Woman
					modifier = { factor = 2 primary_title = { has_law = female_council_law_2 } }
					modifier = { factor = 2 primary_title = { has_law = female_council_law_3 } }
					modifier = { factor = 2 primary_title = { has_law = female_council_law_3 } }
					modifier = { factor = 6 has_game_rule = { name = gender value = all } } 
					create_random_steward = {
						age = 45
						random_traits = yes
						female = yes
						dynasty = none
						attributes = {
							stewardship = 3
						}
						historical = yes
					}
					new_character = { 
						save_event_target_as = smith
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = cannot_marry
						will_not_marry_effect = yes
					}
				} 
				85 = { #Man
					create_random_steward = {
						age = 45
						random_traits = yes
						female = no
						dynasty = none
						attributes = {
							stewardship = 3
						}
						historical = yes
					}
					new_character = {
						save_event_target_as = smith
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = cannot_marry
						will_not_marry_effect = yes
					}
				}
			}
			event_target:smith = {
				health = 3
				give_nickname = nick_the_goldsmith
				random_list = { #Stewardship
					15 = { change_stewardship = 1 }
					25 = { change_stewardship = 3 }
					20 = { change_stewardship = 5 }
					10 = { change_stewardship = 7 }
				}
				random_list = { #Personality
					1 = { add_trait = greedy }
					1 = { add_trait = envious }
					1 = { add_trait = charitable }
					1 = { add_trait = diligent }
					1 = { add_trait = deceitful }
				}
				random = {
					chance = 30
					modifier = {
						factor = 2
						trait = indulgent_wastrel
					}
					upgrade_education_effect = yes
				}
			}
		}
	}

	#Yes, invite them!
	option = { 
		name = EVTOPTA_MNM_9100
		custom_tooltip = { text = EVTOPTA_MNM_9100_TT }
		custom_tooltip = { text = employ_a_smith_stewardship_tt }
		hidden_effect = {
			save_event_target_as = smith_employer
			event_target:smith = {
				character_event = { id = MNM.9101 } 
			}
		}
	}

	#Don't invite them
	option = {
		name = EVTOPTB_MNM_9100
		custom_tooltip = { text = EVTOPTB_MNM_9100_TT }
		hidden_effect = {
			event_target:smith = {
				leave_court_and_die_effect = yes
			}
		}
	}
}

#Ping event for goldsmith
character_event = {
	id = MNM.9101
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = { event_target:smith_employer = { character_event = { id = MNM.9103 } } }
}

character_event = {
	id = MNM.9103
	desc = EVTDESC_MNM_9103
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	#The best money can buy
	option = {
		name = EVTOPTA_MNM_9103
		trigger = { prestige = 2000 }
		tooltip_info = yes
		custom_tooltip = { text = available_due_to_prestige_tt }
		custom_tooltip = { text = EVTOPTA_MNM_9103_TT }

		scaled_wealth = { value = -5 min = -300 }

		hidden_effect = {
			event_target:smith = { set_character_flag = expensive_jewels }
			set_character_flag = expensive_jewels
			random_list = {
				40 = { #Success
					modifier = { factor = 0.7 FROM = { stewardship <= 2 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 4 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 6 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 8 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 12 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 14 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 16 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 18 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 20 } }
					modifier = { factor = 1.3 FROM = { trait = greedy } }
					modifier = { factor = 1.3 FROM = { trait = diligent } }
					modifier = { factor = 1.3 FROM = { trait = patient } }
					modifier = { factor = 1.3 FROM = { is_smart_trigger = yes } }
					set_character_flag = goldsmith_success
				}
				60 = { #Fail
					set_character_flag = goldsmith_fail
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = goldsmith_steal
				}
			}
			character_event = { id = MNM.9111 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}
		ai_chance = {
			factor = 33
			modifier = {
				tier = EMPEROR
				factor = 10
			}
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 3
			}
			modifier = {
				NOR = {
					wealth = 200
					yearly_income = 50
				}
				factor = 0
			}
		}
	}

	#Something nice
	option = {
		name = EVTOPTB_MNM_9103
		custom_tooltip = { text = EVTOPTB_MNM_9103_TT }

		scaled_wealth = { value = -2.5 min = -150 }

		hidden_effect = {
			event_target:smith = { set_character_flag = good_jewels }
			set_character_flag = good_jewels
			random_list = {
				60 = { #Success
					modifier = { factor = 0.7 FROM = { stewardship <= 2 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 4 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 6 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 8 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 12 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 14 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 16 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 18 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 20 } }
					modifier = { factor = 1.3 FROM = { trait = greedy } }
					modifier = { factor = 1.3 FROM = { trait = diligent } }
					modifier = { factor = 1.3 FROM = { trait = patient } }
					modifier = { factor = 1.3 FROM = { is_smart_trigger = yes } }
					set_character_flag = goldsmith_success
				}
				40 = { #Fail
					set_character_flag = goldsmith_fail
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = goldsmith_steal
				}
			}
			character_event = { id = MNM.9111 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}
		ai_chance = {
			factor = 33
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 10
			}
			modifier = {
				lower_tier_than = DUKE
				factor = 3
			}
			modifier = {
				tier = EMPEROR
				factor = 3
			}
			modifier = {
				NOR = {
					wealth = 150
					yearly_income = 25
				}
				factor = 0
			}
		}
	}

	#I can't afford that much 
	option = {
		name = EVTOPTC_MNM_9103
		custom_tooltip = { text = EVTOPTC_MNM_9103_TT }

		scaled_wealth = { value = -1 min = -50 }

		hidden_effect = {
			event_target:smith = { set_character_flag = cheap_jewels }
			set_character_flag = cheap_jewels
			random_list = {
				100 = { #Success
					set_character_flag = goldsmith_success
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = goldsmith_steal
				}
			}
			character_event = { id = MNM.9111 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}

		ai_chance = {
			factor = 33
			modifier = {
				tier = COUNT
				factor = 10
				}
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 3
			}
			modifier = {
				NOR = {
					wealth = 25
					yearly_income = 5
					is_pagan_religion = yes
				}
				factor = 0
			}
		}
	}

	#Actually, no
	option = {
		name = EVTOPTD_MNM_9103
		custom_tooltip = { text = EVTOPTD_MNM_9103_TT }

		hidden_effect = { FROM = { character_event = { id = MNM.9110 days = 5 } } }

		ai_chance = { factor = 15 }
	}
}	

#Ping event for success 
character_event = {
	id = MNM.9104
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = {
		if = {
			limit = { NOT = { event_target:smith_employer = { is_alive = yes } } }
			liege = { save_event_target_as = smith_employer }
		}
	
		trigger_switch = {
			on_trigger = has_character_flag
			expensive_jewels	= { event_target:smith_employer = { character_event = { id = MNM.9105 } } }
			good_jewels			= { event_target:smith_employer = { character_event = { id = MNM.9106 } } }
			cheap_jewels		= { event_target:smith_employer = { character_event = { id = MNM.9107 } } }
		}
	}
}

#Amazing crown jewels
character_event = {
	id = MNM.9105
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_economy

	 desc = {
		trigger = { religion_group = christian }
		text = EVTDESC_MNM_9105
		picture = GFX_evt_holy_emperor
	}
	desc = {
		trigger = { NOT = { religion_group = christian } }
		text = EVTDESC_MNM_9105
		picture = GFX_evt_treasure_chamber
	}

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = { 
		name = EVTOPTA_MNM_9105

		if = {
			limit = { 
				OR = {
					religion_group = christian 
					religion_group = jewish_group
				}
			}
			add_artifact = crown_of_majesty
			add_artifact = emerald_scepter
			add_artifact = sword_of_heroes
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = muslim 
					religion = west_african_pagan
					religion = west_african_pagan_reformed
				}
			}
			add_artifact = dagger_of_glory
			add_artifact = ruby_bracelets
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = indian_group
					religion = bon
					religion = tibetan_pagan
				}
			}
			add_artifact = dagger_of_glory
			add_artifact = celestial_necklace
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = zoroastrian_group
					religion = zun_pagan
					religion = zun_pagan_reformed
					religion_group = hellenic_pagan_group
					religion_group = egyptian_pagan_group
				}
			}
			add_artifact = circlet_of_the_heavens
			add_artifact = staff_of_majesty
		}
		else_if = {
			limit = {
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
					religion = german_pagan
					religion = german_pagan_reformed
				}
			}
			add_artifact = crown_of_crows
			add_artifact = sword_of_heroes
		}
		else = {
			add_artifact = heros_crown
			add_artifact = axe_of_the_ancestors
		}

		hidden_effect = { 
			event_target:smith = { character_event = { id = MNM.9110 days = 5 } } 
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
		}
	}
}


#Good crown jewels
character_event = {
	id = MNM.9106
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	desc = {
		trigger = { religion_group = christian }
		text = EVTDESC_MNM_9106
		picture = GFX_evt_holy_emperor
	}
	desc = {
		trigger = { NOT = { religion_group = christian } }
		text = EVTDESC_MNM_9106
		picture = GFX_evt_treasure_chamber
	}
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = {
		name = EVTOPTA_MNM_9106

		if = {
			limit = { 
				OR = {
					religion_group = christian 
					religion_group = jewish_group
				}
			}
			add_artifact = crown_of_pearls
			add_artifact = ruby_scepter
			add_artifact = golden_sword
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = muslim 
					religion = west_african_pagan
					religion = west_african_pagan_reformed
				}
			}
			add_artifact = bejeweled_dagger
			add_artifact = golden_bracelets
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = indian_group
					religion = bon
					religion = tibetan_pagan
				}
			}
			add_artifact = bejeweled_dagger
			add_artifact = necklace_of_radiance
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = zoroastrian_group
					religion = zun_pagan
					religion = zun_pagan_reformed
					religion_group = hellenic_pagan_group
					religion_group = egyptian_pagan_group
				}
			}
			add_artifact = circlet_of_the_heavens
			add_artifact = golden_staff
		}
		else_if = {
			limit = { 
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
					religion = german_pagan
					religion = german_pagan_reformed
				}
			}
			add_artifact = crown_of_the_sea
			add_artifact = golden_sword
		}
		else = {
			add_artifact = amber_crown
			add_artifact = obsidian_axe
		}

		hidden_effect = { 
			event_target:smith = { character_event = { id = MNM.9110 days = 5 } } 
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
		}
	}
}

#Okay crown jewels
character_event = {
	id = MNM.9107
	desc = EVTDESC_MNM_9107
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy


	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = {
		name = EVTOPTA_MNM_9107

		if = {
			limit = {
				OR = {
					religion_group = christian 
					religion_group = jewish_group
				}
			}
			add_artifact = the_lily_crown
			add_artifact = noble_scepter
			add_artifact = engraved_sword
		}
		else_if = {
			limit = {
				OR = {
					religion_group = muslim 
					religion = west_african_pagan
					religion = west_african_pagan_reformed
				}
			}
			add_artifact = engraved_dagger
			add_artifact = silver_bracelets
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = indian_group
					religion = bon
					religion = tibetan_pagan
				}
			}
			add_artifact = engraved_dagger
			add_artifact = collar_of_pearls
		}
		else_if = {
			limit = { 
				OR = {
					religion_group = zoroastrian_group
					religion = zun_pagan
					religion = zun_pagan_reformed
					religion_group = hellenic_pagan_group
					religion_group = egyptian_pagan_group
				}
			}
			add_artifact = circlet_of_twilight
			add_artifact = silver_staff
		}
		else_if = {
			limit = {
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
					religion = german_pagan
					religion = german_pagan_reformed
				}
			}
			add_artifact = iron_crown
			add_artifact = engraved_sword
		}
		else = {
			add_artifact = engraved_crown
			add_artifact = ceremonial_axe
		}

		hidden_effect = { 
			event_target:smith = { character_event = { id = MNM.9110 days = 5 } } 
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
		}
	}
}

#Ping event for problems 
character_event = {
	id = MNM.9108
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = {
		if = {
			limit = { NOT = { event_target:smith_employer = { is_alive = yes } } }
			liege = { save_event_target_as = smith_employer }
		}

		event_target:smith_employer = { character_event = { id = MNM.9109 } }
	}
}

#Problems
character_event = {
	id = MNM.9109
	desc = EVTDESC_MNM_9109
	picture = GFX_evt_merchant_caravan
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	#I want my expensive stuff
	option = {
		trigger = { FROM = { has_character_flag = expensive_jewels } }
		name = EVTOPTA_MNM_9109
		custom_tooltip = { text = EVTOPTA_MNM_9109_TT }

		scaled_wealth = { value = -3 min = -150 }
	}

	#Settle for less expensive stuff
	option = {
		trigger = { FROM = { has_character_flag = expensive_jewels } }
		name = EVTOPTB_MNM_9109
		custom_tooltip = { text = EVTOPTB_MNM_9109_TT }

		hidden_effect = {
			FROM = {
				clr_character_flag = expensive_jewels
				set_character_flag = good_jewels
			}
			clr_character_flag = expensive_jewels
			set_character_flag = good_jewels
		}
	}

	#I want my good stuff
	option = {
		trigger = { FROM = { has_character_flag = good_jewels } }
		name = EVTOPTC_MNM_9109
		custom_tooltip = { text = EVTOPTC_MNM_9109_TT }

		scaled_wealth = { value = -1.5 min = -100 }
	}

	#Settle for less good stuff
	option = {
		trigger = { FROM = { has_character_flag = good_jewels } }
		name = EVTOPTD_MNM_9109
		custom_tooltip = { text = EVTOPTD_MNM_9109_TT }

		hidden_effect = {
			FROM = {
				clr_character_flag = good_jewels
				set_character_flag = cheap_jewels
			}
			clr_character_flag = good_jewels
			set_character_flag = cheap_jewels
		}
	}

	after = { 
		hidden_effect = { 
			clr_character_flag = goldsmith_fail
			set_character_flag = goldsmith_success 
			character_event = { id = MNM.9111 days = 50 random = 100 }
		}
	}
}

character_event = {
	id = MNM.9110
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		is_landed = no
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	immediate = {
		any_spouse = {
			limit = {
				dynasty = none
			}
			leave_court_and_die_effect = yes
		}
		leave_court_and_die_effect = yes
	}
}

#Ping event for checking if Goldsmith died
character_event = {
	id = MNM.9111
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
		event_target:smith = { is_alive = yes }
	}

	fail_trigger_effect = { character_event = { id = MNM.9112 } }

	immediate = {
		trigger_switch = {
			on_trigger = has_character_flag
			goldsmith_success = { event_target:smith = { character_event = { id = MNM.9104 } } }
			goldsmith_fail = { event_target:smith = { character_event = { id = MNM.9108 } } }
			goldsmith_steal = { event_target:smith = { character_event = { id = MNM.9131 } } }
		}
		clr_character_flag = goldsmith_success
		clr_character_flag = goldsmith_fail
		clr_character_flag = goldsmith_steal
	}
}

#Goldsmith died
character_event = {
	id = MNM.9112
	desc = EVTDESC_MNM_9112
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	hide_from = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	#Returned leftover money
	option = {
		trigger = { has_character_flag = expensive_jewels }
		name = EVTOPTA_MNM_9112

		scaled_wealth = { value = 3 min = 180 }
	}

	#Returned leftover money
	option = {
		trigger = { has_character_flag = good_jewels }
		name = EVTOPTB_MNM_9112

		scaled_wealth = { value = 1.5 min = 90 }
	}

	#Returned leftover money
	option = {
		trigger = { has_character_flag = cheap_jewels }
		name = EVTOPTC_MNM_9112

		scaled_wealth = { value = 0.5 min = 25 }
	}
	after = {
		clr_character_flag = expensive_jewels
		clr_character_flag = good_jewels
		clr_character_flag = cheap_jewels
		clr_character_flag = goldsmith_success
		clr_character_flag = goldsmith_fail
		clr_character_flag = goldsmith_steal
	}
}

###WEAPON EVENTS###
character_event = {
	id = MNM.9115
	desc = EVTDESC_MNM_9115
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	hide_from = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = { #Selecting gender of the weapon smith
		hidden_effect = {
			job_marshal = {
				save_event_target_as = my_helpful_marshal
			}
			random_list = {
				15 = { #Woman
					modifier = { factor = 2 primary_title = { has_law = female_council_law_2 } }
					modifier = { factor = 2 primary_title = { has_law = female_council_law_3 } }
					modifier = { factor = 2 primary_title = { has_law = female_council_law_4 } }
					modifier = { factor = 6 has_game_rule = { name = gender value = all } } 
					create_random_steward = {
						age = 45
						random_traits = yes
						female = yes
						dynasty = none
						attributes = {
							stewardship = 3
						}
						historical = yes
					}
					new_character = { 
						save_event_target_as = smith
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = cannot_marry
						will_not_marry_effect = yes
					}
				} 
				85 = { #Man
					create_random_steward = {
						age = 45
						random_traits = yes
						female = no
						dynasty = none
						attributes = {
							stewardship = 3
						}
						historical = yes
					}
					new_character = {
						save_event_target_as = smith
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = cannot_marry
						will_not_marry_effect = yes
					}
				}
			}
			event_target:smith = {
				health = 3
				ROOT = {
					trigger_switch = {
						on_trigger = has_character_flag 
						weaponsmith = { PREV = { give_nickname = nick_the_weaponsmith } }
						armorsmith = { PREV = { give_nickname = nick_the_armorsmith } }
					}
				}
				random_list = { #Stewardship
					15 = { change_stewardship = 1 }
					25 = { change_stewardship = 3 }
					20 = { change_stewardship = 5 }
					10 = { change_stewardship = 7 }
				}
				random_list = { #Personality
					1 = { add_trait = greedy }
					1 = { add_trait = envious }
					1 = { add_trait = charitable }
					1 = { add_trait = diligent }
					1 = { add_trait = deceitful }
				}
				random = {
					chance = 30
					modifier = {
						factor = 2
						trait = indulgent_wastrel
					}
					upgrade_education_effect = yes
				}
			}
		}

		#Province for loc
		random_province = { 
			limit = { owner = { is_within_diplo_range = ROOT } }
			save_event_target_as = neighbor_province
		}
		random_demesne_province = {
			limit = { any_neighbor_province = { NOT = { owner = { character = ROOT } } } }
			random_neighbor_province = {
				limit = { NOT = { owner = { character = ROOT } } }
				save_event_target_as = neighbor_province
			}
		}
	}

	#Yes, invite them!
	option = { 
		name = EVTOPTA_MNM_9115
		custom_tooltip = { text = EVTOPTA_MNM_9115_TT }
		event_target:my_helpful_marshal = {
			show_portrait = yes
		}
		reverse_opinion = {
			who = event_target:my_helpful_marshal
			modifier = opinion_was_praised
		}
		hidden_effect = {
			save_event_target_as = smith_employer
			event_target:smith = { 
				character_event = { id = MNM.9116 days = 7 } 
			}
		}
	}

	#Don't invite them
	option = {
		name = EVTOPTB_MNM_9115
		custom_tooltip = { text = EVTOPTB_MNM_9115_TT }
		hidden_effect = {
			event_target:smith = { 
				leave_court_and_die_effect = yes
			}
		}
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
	}
}

#Ping event for weaponsmith
character_event = {
	id = MNM.9116
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = { event_target:smith_employer = { character_event = { id = MNM.9118 } } }
}

#What kind of weapon would you like?
character_event = {
	id = MNM.9118
	desc = EVTDESC_MNM_9118
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	#Sword
	option = { 
		trigger = { NOR = { religion_group = muslim has_dharmic_religion_trigger = yes } has_character_flag = weaponsmith }
		name = EVTOPTA_MNM_9118
		custom_tooltip = { text = EVTOPTA_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_sword } }
		ai_chance = { factor = 2 }
	}

	#Scimitar
	option = {
		trigger = { OR = { religion_group = muslim has_dharmic_religion_trigger = yes } has_character_flag = weaponsmith }
		name = EVTOPTB_MNM_9118
		custom_tooltip = { text = EVTOPTB_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_scimitar } }
		ai_chance = { factor = 2 }
	}
	
	#Lance
	option = {
		trigger = { has_character_flag = weaponsmith }
		name = EVTOPTC_MNM_9118
		custom_tooltip = { text = EVTOPTC_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_lance } }
		ai_chance = { 
			factor = 1 
			modifier = { is_nomadic = yes factor = 2 }
		}
	}
	
	#Axe
	option = {
		trigger = { has_character_flag = weaponsmith }
		name = EVTOPTD_MNM_9118
		custom_tooltip = { text = EVTOPTD_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_axe } }
		ai_chance = { 
			factor = 1
			modifier = { is_tribal = yes factor = 3 }
		}
	}

	#Mace
	option = {
		trigger = { is_nomadic = no has_character_flag = weaponsmith }
		name = EVTOPTE_MNM_9118
		custom_tooltip = { text = EVTOPTE_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_mace } }
		ai_chance = { 
			factor = 1
			modifier = { religion = norse_pagan factor = 5 }
			modifier = { religion = norse_pagan_reformed factor = 5 }
			modifier = { religion = german_pagan factor = 5 }
			modifier = { religion = german_pagan_reformed factor = 5 }
		}
	}

	#Bow
	option = {
		trigger = { is_nomadic = yes has_character_flag = weaponsmith }
		name = EVTOPTF_MNM_9118
		custom_tooltip = { text = EVTOPTF_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = weapon_bow } }
		ai_chance = { factor = 5 }
	}

	#Armor
	option = {
		trigger = { has_character_flag = armorsmith }
		name = EVTOPTG_MNM_9118
		custom_tooltip = { text = EVTOPTG_MNM_9118_TT }
		hidden_tooltip = { FROM = { set_character_flag = armor_set } }
	}

	after = {
		hidden_effect = { FROM = { character_event = { id = MNM.9119 days = 7 } } }
	}
}


#Ping event for weaponsmith
character_event = {
	id = MNM.9119
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = { event_target:smith_employer = { character_event = { id = MNM.9120 } } }
}


#And how much are you willing to pay?
character_event = {
	id = MNM.9120
	desc = EVTDESC_MNM_9120
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	#THe best money can buy
	option = { 
		name = EVTOPTA_MNM_9120
		trigger = { prestige = 2000 }
		tooltip_info = yes
		custom_tooltip = { text = available_due_to_prestige_tt }
		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_SWORDSCIMITAR }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_SWORDSCIMITAR }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_LANCE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_AXE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_MACE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_BOW }
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			custom_tooltip = { text = EVTOPTA_MNM_9120_TT_ARMOR }
		}

		scaled_wealth = { value = -6 min = -400 }

		hidden_effect = {
			event_target:smith = { set_character_flag = expensive_weapons }
			set_character_flag = expensive_weapons
			random_list = {
				40 = { #Success
					modifier = { factor = 0.7 FROM = { stewardship <= 2 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 4 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 6 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 8 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 12 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 14 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 16 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 18 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 20 } }
					modifier = { factor = 1.3 FROM = { trait = greedy } }
					modifier = { factor = 1.3 FROM = { trait = diligent } }
					modifier = { factor = 1.3 FROM = { trait = patient } }
					modifier = { factor = 1.3 FROM = { is_smart_trigger = yes } }
					set_character_flag = smith_success
				}
				60 = { #Fail
					set_character_flag = smith_fail
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = smith_steal
				}
			}
			character_event = { id = MNM.9125 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}
		ai_chance = {
			factor = 33
			modifier = {
				tier = EMPEROR
				factor = 10
			}
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 3
			}
			modifier = {
					NAND = {
					wealth = 400
					yearly_income = 40
				}
				factor = 0
			}
		}
	}

	#Something nice
	option = {
		name = EVTOPTB_MNM_9120
		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_SWORDSCIMITAR }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_SWORDSCIMITAR }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_LANCE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_AXE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_MACE }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_BOW }
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			custom_tooltip = { text = EVTOPTB_MNM_9120_TT_ARMOR }
		}

		scaled_wealth = { value = -3 min = -180 }

		hidden_effect = {
			event_target:smith = { set_character_flag = good_weapons }
			set_character_flag = good_weapons
			random_list = {
				60 = { #Success
					modifier = { factor = 0.7 FROM = { stewardship <= 2 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 4 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 6 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 8 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 12 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 14 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 16 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 18 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 20 } }
					modifier = { factor = 1.3 FROM = { trait = greedy } }
					modifier = { factor = 1.3 FROM = { trait = diligent } }
					modifier = { factor = 1.3 FROM = { trait = patient } }
					modifier = { factor = 1.3 FROM = { is_smart_trigger = yes } }
					set_character_flag = smith_success
				}
				40 = { #Fail
					set_character_flag = smith_fail
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = smith_steal
				}
			}
			character_event = { id = MNM.9125 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}
		ai_chance = {
			factor = 33
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 10
			}
			modifier = {
				lower_tier_than = DUKE
				factor = 3
			}
			modifier = {
				tier = EMPEROR
				factor = 3
			}
			modifier = {
					NAND = {
					wealth = 180
					yearly_income = 18
				}
				factor = 0
			}
		}
	}

	#I can't afford that much 
	option = {
		name = EVTOPTC_MNM_9120
		if = {
			limit = { FROM = { NOT = { has_character_flag = armor_set } NOT = { has_character_flag = weapon_bow } } }
			custom_tooltip = { text = EVTOPTC_MNM_9120_TT_SWORDSCIMITAR }
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			custom_tooltip = { text = EVTOPTC_MNM_9120_TT_BOW }
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			custom_tooltip = { text = EVTOPTC_MNM_9120_TT_ARMOR }
		}

		scaled_wealth = { value = -1.5 min = -75 }

		hidden_effect = {
			event_target:smith = { set_character_flag = cheap_weapons }
			set_character_flag = cheap_weapons
			random_list = {
				100 = { #Success
					modifier = { factor = 0.7 FROM = { stewardship <= 2 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 4 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 6 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 8 } }
					modifier = { factor = 0.7 FROM = { stewardship <= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 10 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 12 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 14 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 16 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 18 } }
					modifier = { factor = 1.1 FROM = { stewardship >= 20 } }
					modifier = { factor = 1.3 FROM = { trait = greedy } }
					modifier = { factor = 1.3 FROM = { trait = diligent } }
					modifier = { factor = 1.3 FROM = { trait = patient } }
					modifier = { factor = 1.3 FROM = { is_smart_trigger = yes } }
					set_character_flag = smith_success
				}
				10 = { #Steal
					modifier = { factor = 1.3 FROM = { trait = envious } }
					modifier = { factor = 0.2 FROM = { trait = charitable } }
					modifier = { factor = 0.2 FROM = { trait = content } }
					modifier = { factor = 1.5 FROM = { trait = ambitious } }
					modifier = { factor = 1.3 FROM = { trait = deceitful } }
					set_character_flag = smith_steal
				}
			}
			character_event = { id = MNM.9125 days = 50 random = 100 }
			character_event = { id = MNM.9133 days = 20 random = 5 } #tombola for random events
		}

		ai_chance = {
			factor = 33
			modifier = {
				tier = COUNT
				factor = 10
			}
			modifier = {
				OR = {
					tier = KING	
					tier = DUKE
				}
				factor = 3
			}
			modifier = {
					NAND = {
					wealth = 75
					yearly_income = 7.5
					is_pagan_religion = yes
				}
				factor = 0
			}
		}
	}

	#Actually, no
	option = {
		name = EVTOPTD_MNM_9120
		custom_tooltip = { text = EVTOPTD_MNM_9120_TT }

		ai_chance = { 
			factor = 15 
			modifier = {
				NOR = {
					has_education_martial_trigger = yes
					has_lifestyle_martial_trigger = yes
				}
				factor = 20
			}
		}
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
		hidden_effect = { FROM = { character_event = { id = MNM.9110 days = 5 } } }
	}
}	

#Ping event for success 
character_event = {
	id = MNM.9121
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = {
		if = {
			limit = { NOT = { event_target:smith_employer = { is_alive = yes } } }
			liege = { save_event_target_as = smith_employer }
		}

		trigger_switch = {
			on_trigger = has_character_flag
			expensive_weapons		= { event_target:smith_employer = { character_event = { id = MNM.9122 } } }
			good_weapons			= { event_target:smith_employer = { character_event = { id = MNM.9123 } } }
			cheap_weapons			= { event_target:smith_employer = { character_event = { id = MNM.9124 } } }
		}
	}
}

#Expensive weapon done
character_event = {
	id = MNM.9122
	desc = EVTDESC_MNM_9122
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	desc = {
		trigger = { FROM = { NOT = { has_character_flag = armor_set } } }
		text = EVTDESC_MNM_9122
	}
	desc = {
		trigger = { FROM = { has_character_flag = armor_set } }
		text = EVTDESC_MNM_9122_B
	}
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = { 
		name = {
			text = EVTOPTA_MNM_9122_SWORD
			trigger = { FROM = { has_character_flag = weapon_sword } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_SCIMITAR
			trigger = { FROM = { has_character_flag = weapon_scimitar } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_LANCE
			trigger = { FROM = { has_character_flag = weapon_lance } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_AXE
			trigger = { FROM = { has_character_flag = weapon_axe } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_MACE
			trigger = { FROM = { has_character_flag = weapon_mace } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_BOW
			trigger = { FROM = { has_character_flag = weapon_bow } }
		} 
		name = {
			text = EVTOPTA_MNM_9122_ARMOR
			trigger = { FROM = { has_character_flag = armor_set } }
		} 

		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			add_artifact = sword_tier_3_heartseeker
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			add_artifact = scimitar_tier_3_golden
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			add_artifact = lance_tier_3_impaler
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			add_artifact = axe_tier_3_cleaver
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			add_artifact = mace_tier_3_foe_hammer
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			add_artifact = bow_tier_3_silent_wind
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			add_artifact = armor_tier_3_guardian
		}
	}

	option = {
		name = {
			text = EVTOPTB_MNM_9122_SWORD
			trigger = { FROM = { has_character_flag = weapon_sword } }
		} 
		name = {
			text = EVTOPTB_MNM_9122_SCIMITAR
			trigger = { FROM = { has_character_flag = weapon_scimitar } }
		} 
		name = {
			text = EVTOPTB_MNM_9122_LANCE
			trigger = { FROM = { has_character_flag = weapon_lance } }
		} 
		name = {
			text = EVTOPTB_MNM_9122_AXE
			trigger = { FROM = { has_character_flag = weapon_axe } }
		} 
		name = {
			text = EVTOPTB_MNM_9122_MACE
			trigger = { FROM = { has_character_flag = weapon_mace } }
		} 
		name = {
			text = EVTOPTB_MNM_9122_BOW
			trigger = { FROM = { has_character_flag = weapon_bow } }
		}
		name = {
			text = EVTOPTB_MNM_9122_ARMOR
			trigger = { FROM = { has_character_flag = armor_set } }
		}

		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			add_artifact = sword_tier_3_vengeance
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			add_artifact = scimitar_tier_3_fortune
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			add_artifact = lance_tier_3_trident
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			add_artifact = axe_tier_3_ravager
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			add_artifact = mace_tier_3_bone_breaker
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			add_artifact = bow_tier_3_lightning
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			add_artifact = armor_tier_3_champion
		}
	}
	
	option = {
		name = {
			text = EVTOPTC_MNM_9122_SWORD
			trigger = { FROM = { has_character_flag = weapon_sword } }
		} 
		name = {
			text = EVTOPTC_MNM_9122_SCIMITAR
			trigger = { FROM = { has_character_flag = weapon_scimitar } }
		} 
		name = {
			text = EVTOPTC_MNM_9122_LANCE
			trigger = { FROM = { has_character_flag = weapon_lance } }
		} 
		name = {
			text = EVTOPTC_MNM_9122_AXE
			trigger = { FROM = { has_character_flag = weapon_axe } }
		} 
		name = {
			text = EVTOPTC_MNM_9122_MACE
			trigger = { FROM = { has_character_flag = weapon_mace } }
		} 
		name = {
			text = EVTOPTC_MNM_9122_BOW
			trigger = { FROM = { has_character_flag = weapon_bow } }
		}
		name = {
			text = EVTOPTC_MNM_9122_ARMOR
			trigger = { FROM = { has_character_flag = armor_set } }
		}

		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			add_artifact = sword_tier_3_fury
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			add_artifact = scimitar_tier_3_conquest
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			add_artifact = lance_tier_3_piercer
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			add_artifact = axe_tier_3_marauder
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			add_artifact = mace_tier_3_shatterer
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			add_artifact = bow_tier_3_eagle
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			add_artifact = armor_tier_3_warden
		}
	}
	after = {
		hidden_effect = { FROM = { character_event = { id = MNM.9127 days = 5 } } }
		clr_character_flag = expensive_weapons
		clr_character_flag = good_weapons
		clr_character_flag = cheap_weapons
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
	}
}

#Good weapon done
character_event = {
	id = MNM.9123
	desc = EVTDESC_MNM_9123
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = { 
		name = EVTOPTA_MNM_9123

		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			add_artifact = sword_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			add_artifact = scimitar_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			add_artifact = lance_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			add_artifact = axe_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			add_artifact = mace_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			add_artifact = bow_tier_2
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			add_artifact = armor_tier_2
		}
	}
	after = {
		hidden_effect = { FROM = { character_event = { id = MNM.9127 days = 5 } } }
		clr_character_flag = expensive_weapons
		clr_character_flag = good_weapons
		clr_character_flag = cheap_weapons
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
	}
}


#Cheap weapon done
character_event = {
	id = MNM.9124
	desc = EVTDESC_MNM_9124
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = { 
		name = EVTOPTA_MNM_9124

		if = {
			limit = { FROM = { has_character_flag = weapon_sword } }
			add_artifact = sword_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_scimitar } }
			add_artifact = scimitar_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_lance } }
			add_artifact = lance_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_axe } }
			add_artifact = axe_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_mace } }
			add_artifact = mace_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = weapon_bow } }
			add_artifact = bow_tier_1
		}
		if = {
			limit = { FROM = { has_character_flag = armor_set } }
			add_artifact = armor_tier_1
		}
	}
	after = {
		hidden_effect = { FROM = { character_event = { id = MNM.9127 days = 5 } } }
		clr_character_flag = expensive_weapons
		clr_character_flag = good_weapons
		clr_character_flag = cheap_weapons
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
	}
}

#Ping event for problems 
character_event = {
	id = MNM.9128
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = {
		if = {
			limit = { NOT = { event_target:smith_employer = { is_alive = yes } } }
			liege = { save_event_target_as = smith_employer }
		}

		event_target:smith_employer = { character_event = { id = MNM.9129 } }
	}
}

#Problems
character_event = {
	id = MNM.9129
	desc = EVTDESC_MNM_9129
	picture = GFX_evt_merchant_caravan
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	#I want my expensive stuff
	option = {
		trigger = { FROM = { has_character_flag = expensive_weapons } }
		name = EVTOPTA_MNM_9109
		custom_tooltip = { text = EVTOPTA_MNM_9129_TT }

		scaled_wealth = { value = -3 min = -150 }
	}

	#Settle for less expensive stuff
	option = {
		trigger = { FROM = { has_character_flag = expensive_weapons } }
		name = EVTOPTB_MNM_9109
		custom_tooltip = { text = EVTOPTB_MNM_9129_TT }

		hidden_effect = {
			FROM = {
				clr_character_flag = expensive_weapons
				set_character_flag = good_weapons
			}
			clr_character_flag = expensive_weapons
			set_character_flag = good_weapons
		}
	}

	#I want my good stuff
	option = {
		trigger = { FROM = { has_character_flag = good_weapons } }
		name = EVTOPTC_MNM_9109
		custom_tooltip = { text = EVTOPTA_MNM_9129_TT }

		scaled_wealth = { value = -1.5 min = -100 }
	}

	#Settle for less good stuff
	option = {
		trigger = { FROM = { has_character_flag = good_weapons } }
		name = EVTOPTD_MNM_9109
		custom_tooltip = { text = EVTOPTB_MNM_9129_TT }

		hidden_effect = {
			FROM = {
				clr_character_flag = good_weapons
				set_character_flag = cheap_weapons
			}
			clr_character_flag = good_weapons
			set_character_flag = cheap_weapons
		}
	}

	after = { 
		hidden_effect = { 
			clr_character_flag = smith_fail
			set_character_flag = smith_success 
			character_event = { id = MNM.9125 days = 50 random = 100 }
		}
	}
}

#Ping event for checking if Weaponsmith died
character_event = {
	id = MNM.9125
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
		event_target:smith = { is_alive = yes }
	}

	fail_trigger_effect = { character_event = { id = MNM.9126 } }

	immediate = {
		trigger_switch = {
			on_trigger = has_character_flag
			smith_success = { event_target:smith = { character_event = { id = MNM.9121 } } }
			smith_fail = { event_target:smith = { character_event = { id = MNM.9128 } } }
			smith_steal = { event_target:smith = { character_event = { id = MNM.9131 } } }
		}
		clr_character_flag = smith_success
		clr_character_flag = smith_fail
		clr_character_flag = smith_steal
	}
}

#Weaponsmith died
character_event = {
	id = MNM.9126
	desc = EVTDESC_MNM_9112
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	hide_from = yes

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	#Returned leftover money
	option = {
		trigger = { has_character_flag = expensive_weapons }
		name = EVTOPTA_MNM_9112

		scaled_wealth = { value = 3.5 min = 230 }
	}

	#Returned leftover money
	option = {
		trigger = { has_character_flag = good_weapons }
		name = EVTOPTB_MNM_9112

		scaled_wealth = { value = 1.8 min = 100 }
	}

	#Returned leftover money
	option = {
		trigger = { has_character_flag = cheap_weapons }
		name = EVTOPTC_MNM_9112

		scaled_wealth = { value = 0.8 min = 40 }
	}
	after = {
		clr_character_flag = expensive_weapons
		clr_character_flag = good_weapons
		clr_character_flag = cheap_weapons
		clr_character_flag = weaponsmith
		clr_character_flag = armorsmith
		clr_character_flag = smith_success
		clr_character_flag = smith_fail
		clr_character_flag = smith_steal
	}
}

character_event = {
	id = MNM.9127
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		is_landed = no
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}
	
	immediate = {
		any_spouse = {
			limit = {
				dynasty = none
			}
			leave_court_and_die_effect = yes
		}
		leave_court_and_die_effect = yes
	}
}

character_event = {
	id = MNM.9130
	desc = EVT_DESC_MNM_9130
	picture = GFX_evt_treasure_chamber
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = { #Weapon
		name = EVT_OPTA_MNM_9310
		trigger = {
			NOT = { any_artifact = { has_artifact_flag = combat_weapon } }
			job_marshal = { always = yes }
		}
		custom_tooltip = {
			text = employ_a_smith_weapon_search_tt
			hidden_effect = {
				set_character_flag = weaponsmith
				character_event = { id = MNM.9115 days = 50 random = 50 }
			}
		}
	}
	option = { #Armor
		name = EVT_OPTB_MNM_9310
		trigger = {
			NOT = { any_artifact = { has_artifact_flag = armor_set } }
			job_marshal = { always = yes }
		}
		custom_tooltip = {
			text = employ_a_smith_armor_search_tt
			hidden_effect = {
				set_character_flag = armorsmith
				character_event = { id = MNM.9115 days = 50 random = 50 }
			}
		}
	}
	option = { #Gold
		name = EVT_OPTC_MNM_9310
		trigger = {
			NOT = { any_artifact = { has_artifact_flag = crown_jewel } }
		}
		custom_tooltip = {
			text = employ_a_smith_gold_search_tt
			hidden_effect = {
				character_event = { id = MNM.9100 days = 50 random = 50 }
			}
		}
	}
	option = {
		name = EVT_OPTD_MNM_9310
		custom_tooltip = {
			text = employ_smith_cd_reset_tt
			hidden_effect = {
				remove_character_modifier = employ_a_smith_cd
			}
		}
	}
}

#Smith steals item and decides who to give it to
character_event = {
	id = MNM.9131
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	immediate = {
		if = {
			limit = { NOT = { event_target:smith_employer = { is_alive = yes } } }
			liege = { save_event_target_as = smith_employer }
		}
		trigger_switch = {
			on_trigger = has_character_flag
			expensive_jewels = { 
				if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = christian 
								religion_group = jewish_group
							}
						}
					}
					add_artifact = crown_of_majesty
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = emerald_scepter
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = sword_of_heroes
					new_artifact = { set_artifact_flag = stolen_by_smith }
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = muslim 
								religion = west_african_pagan
								religion = west_african_pagan_reformed
							}
						}
					}
					add_artifact = dagger_of_glory
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = ruby_bracelets
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = indian_group
								religion = bon
							}
						}
					}
					add_artifact = dagger_of_glory
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = celestial_necklace
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = zoroastrian_group
								religion = zun_pagan
								religion = zun_pagan_reformed
							}
						}
					}
					add_artifact = circlet_of_the_heavens
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = staff_of_majesty
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = {
						FROM = {
							OR = {
								religion = norse_pagan
								religion = norse_pagan_reformed
								religion = german_pagan
								religion = german_pagan_reformed
							}
						}
					}
					add_artifact = crown_of_crows
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = sword_of_heroes
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else = {
					add_artifact = heros_crown
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = axe_of_the_ancestors
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
			}
			good_jewels = {
				if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = christian 
								religion_group = jewish_group
							}
						}
					}
					add_artifact = crown_of_pearls
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = ruby_scepter
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = golden_sword
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = muslim 
								religion = west_african_pagan
								religion = west_african_pagan_reformed
							}
						}
					}
					add_artifact = bejeweled_dagger
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = golden_bracelets
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = indian_group
								religion = bon
							}
						}
					}
					add_artifact = bejeweled_dagger
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = necklace_of_radiance
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = zoroastrian_group
								religion = zun_pagan
								religion = zun_pagan_reformed
							}
						}
					}
					add_artifact = circlet_of_the_heavens
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = golden_staff
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion = norse_pagan
								religion = norse_pagan_reformed
								religion = german_pagan
								religion = german_pagan_reformed
							}
						}
					}
					add_artifact = crown_of_the_sea
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = golden_sword
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else = {
					add_artifact = amber_crown
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = obsidian_axe
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
			}
			cheap_jewels = { 
				if = {
					limit = {
						FROM = {
							OR = {
								religion_group = christian 
								religion_group = jewish_group
							}
						}
					}
					add_artifact = the_lily_crown
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = noble_scepter
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = engraved_sword
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = {
						FROM = {
							OR = {
								religion_group = muslim 
								religion = west_african_pagan
								religion = west_african_pagan_reformed
							}
						}
					}
					add_artifact = engraved_dagger
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = silver_bracelets
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = indian_group
								religion = bon
							}
						}
					}
					add_artifact = engraved_dagger
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = collar_of_pearls
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = { 
						FROM = {
							OR = {
								religion_group = zoroastrian_group
								religion = zun_pagan
								religion = zun_pagan_reformed
							}
						}
					}
					add_artifact = circlet_of_twilight
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = silver_staff
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else_if = {
					limit = {
						FROM = {
							OR = {
								religion = norse_pagan
								religion = norse_pagan_reformed
								religion = german_pagan
								religion = german_pagan_reformed
							}
						}
					}
					add_artifact = iron_crown
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = engraved_sword
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
				else = {
					add_artifact = engraved_crown
					new_artifact = { set_artifact_flag = stolen_by_smith }
					add_artifact = ceremonial_axe
					new_artifact = { set_artifact_flag = stolen_by_smith }
				}
			}
			expensive_weapons = { 
				trigger_switch = {
					on_trigger = has_character_flag
					weapon_sword = { 
						random_list = {
							1 = { add_artifact = sword_tier_3_heartseeker }
							1 = { add_artifact = sword_tier_3_vengeance }
							1 = { add_artifact = sword_tier_3_fury }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					weapon_scimitar = { 
						random_list = {
							1 = { add_artifact = scimitar_tier_3_golden }
							1 = { add_artifact = scimitar_tier_3_fortune }
							1 = { add_artifact = scimitar_tier_3_conquest }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					weapon_lance = { 
						random_list = {
							1 = { add_artifact = lance_tier_3_impaler }
							1 = { add_artifact = lance_tier_3_trident }
							1 = { add_artifact = lance_tier_3_piercer }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					weapon_axe = { 
						random_list = {
							1 = { add_artifact = axe_tier_3_cleaver }
							1 = { add_artifact = axe_tier_3_ravager }
							1 = { add_artifact = axe_tier_3_marauder }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					weapon_mace = { 
						random_list = {
							1 = { add_artifact = mace_tier_3_foe_hammer }
							1 = { add_artifact = mace_tier_3_bone_breaker }
							1 = { add_artifact = mace_tier_3_shatterer }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					weapon_bow = { 
						random_list = {
							1 = { add_artifact = bow_tier_3_silent_wind }
							1 = { add_artifact = bow_tier_3_lightning }
							1 = { add_artifact = bow_tier_3_eagle }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
					armor_set = { 
						random_list = {
							1 = { add_artifact = armor_tier_3_guardian }
							1 = { add_artifact = armor_tier_3_champion }
							1 = { add_artifact = armor_tier_3_warden }
						}
						new_artifact = { set_artifact_flag = stolen_by_smith }
					}
				}
			}
			good_weapons = { 
				trigger_switch = {
					on_trigger = has_character_flag
					weapon_sword = { add_artifact = sword_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_scimitar = { add_artifact = scimitar_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_lance = { add_artifact = lance_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_axe = { add_artifact = axe_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_mace = { add_artifact = mace_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_bow = { add_artifact = bow_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
					armor_set = { add_artifact = armor_tier_2 new_artifact = { set_artifact_flag = stolen_by_smith } }
				}
			}
			cheap_weapons = { 
				trigger_switch = {
					on_trigger = has_character_flag
					weapon_sword = { add_artifact = sword_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_scimitar = { add_artifact = scimitar_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_lance = { add_artifact = lance_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_axe = { add_artifact = axe_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_mace = { add_artifact = mace_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					weapon_bow = { add_artifact = bow_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
					armor_set = { add_artifact = armor_tier_1 new_artifact = { set_artifact_flag = stolen_by_smith } }
				}
			}
		}
		#Give to landed rivals first, then rivals, then nearby rulers who dislike the employer, else keep for self and run away
		if = {
			limit = { 
				event_target:smith_employer = { 
					any_rival = {
						is_landed = yes
						is_within_diplo_range = ROOT
					}
				}
			}
			event_target:smith_employer = { 
				random_rival = {
					limit = { 
						is_landed = yes
						is_within_diplo_range = ROOT
					}
					save_event_target_as = smith_steal_target
				}
			}
		}
		else_if = {
			limit = { 
				event_target:smith_employer = { 
					any_rival = {
						is_within_diplo_range = ROOT
					}
				}
			}
			event_target:smith_employer = { 
				random_rival = {
					limit = { 
						is_within_diplo_range = ROOT
					}
					save_event_target_as = smith_steal_target
				}
			}
		}
		else_if = {
			limit = { 
				event_target:smith_employer = { 
					any_neighbor_independent_ruler = {
						NOT = {
							opinion = {
								who = PREV
								value = -30
							}
						}
					}
				}
			}
			event_target:smith_employer = { 
				any_neighbor_independent_ruler = {
					limit = {
						NOT = {
							opinion = {
								who = PREV
								value = -30
							}
						}
					}
					save_event_target_as = smith_steal_target
				}
			}
		}
		else_if = {
			limit = { 
				event_target:smith_employer = { 
					any_neighbor_independent_ruler = {
						NOT = {
							opinion = {
								who = PREV
								value = 0
							}
						}
					}
				}
			}
			event_target:smith_employer = { 
				any_neighbor_independent_ruler = {
					limit = {
						NOT = {
							opinion = {
								who = PREV
								value = 0
							}
						}
					}
					save_event_target_as = smith_steal_target
				}
			}
		}
		else = { save_event_target_as = smith_steal_target }
		any_artifact = {
			limit = { has_artifact_flag = stolen_by_smith }
			set_original_owner = event_target:smith_employer
			transfer_artifact = {
				to = event_target:smith_steal_target
				from = ROOT
			}
		}
		if = {
			limit = { 
				event_target:smith_steal_target = { is_landed = yes }
				is_landed = no
			}
			move_character = event_target:smith_steal_target
			opinion = {
				who = event_target:smith_steal_target
				modifier = opinion_grateful
				years = 10
			}
			reverse_opinion = {
				who = event_target:smith_steal_target
				modifier = opinion_grateful
				years = 10
			}
		}
		else = { banish = yes }
		event_target:smith_employer = { character_event = { id = MNM.9132 } }
		#clear_event_target = smith_employer
		clr_character_flag = expensive_weapons
		clr_character_flag = good_weapons
		clr_character_flag = cheap_weapons
		clr_character_flag = expensive_jewels
		clr_character_flag = good_jewels
		clr_character_flag = cheap_jewels
	}
}

character_event = {
	id = MNM.9132
	desc = EVT_DESC_MNM_9132
	picture = GFX_evt_merchant_caravan
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
	}

	option = {
		name = EVT_OPTA_MNM_9132
		event_target:smith_steal_target = {
			show_scope_change = no
			any_artifact = {
				limit = { has_artifact_flag = stolen_by_smith }
				clr_artifact_flag = stolen_by_smith
				tooltip = { 
					transfer_artifact = {
						to = event_target:smith_steal_target
						from = ROOT
					}
				}
			}
			reverse_opinion = {
				who = ROOT
				modifier = opinion_thief
				years = 10
			}
		}
		FROM = {
			show_scope_change = no
			reverse_opinion = {
				who = ROOT
				modifier = opinion_thief
				years = 10
			}
			hidden_effect = { remove_nickname = yes }
		}
	}
}

#Tombola for events mid-smithing
character_event = {
	id = MNM.9133
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_dlc = "Mystics"
			has_dlc = "Jade Dragon"
		}
		event_target:smith = { is_alive = yes }
	}

	fail_trigger_effect = { 
		if = {
			limit = {
				OR = {
					has_character_flag = weaponsmith
					has_character_flag = armorsmith
				}
			}
			character_event = { id = MNM.9126 }
		}
		else = {
			character_event = { id = MNM.9112 }
		}
		clear_delayed_event = { id = MNM.9111 }
		clear_delayed_event = { id = MNM.9125 }
	}
	
	immediate = {
		event_target:smith = { 
			random_list = { #Set flag then ping event
				20 = { #Smith teachs someone stewardship
					trigger = {
						ROOT = { 
							OR = {
								any_courtier = {
									age = 13
									stewardship < 14
									NOT = { character = PREVPREV }
								}
								any_friend = {
									liege = { character = ROOT }
									age = 13
									stewardship < 14
									NOT = { character = PREVPREV }
								}
								any_child = {
									liege = { character = ROOT }
									age = 13
									stewardship < 14
									NOT = { character = PREVPREV }
								}
							}
						}
					}
					modifier = {
						factor = 1.5
						ROOT = {
							NOR = {
								has_character_flag = weaponsmith
								has_character_flag = armorsmith
							}
						}
					}
					set_character_flag = smith_event_MNM_9135
					character_event = { id = MNM.9134 }
				}
				20 = { #Smith makes child/ward stronger
					trigger = {
						ROOT = { 
							OR = {
								any_child = {
									liege = { character = ROOT }
									age <= 16
									is_strong_trigger = no
									NOT = { trait = weak }
								}
								any_ward = {
									age <= 16
									is_strong_trigger = no
									NOT = { trait = weak }
								}
							}
						}
					}
					modifier = {
						factor = 1.5
						ROOT = {
							OR = {
								has_character_flag = weaponsmith
								has_character_flag = armorsmith
							}
						}
					}
					set_character_flag = smith_event_MNM_9136
					character_event = { id = MNM.9134 }
				}
				15 = { #Smith sleeps with courtier
					trigger = {
						ROOT = {
							any_courtier = {
								age = 16
								OR = {
									AND = {
										event_target:smith = { is_female = yes }
										prefers_men_trigger = no
									}
									AND = {
										event_target:smith = { is_female = no }
										prefers_men_trigger = yes
									}
								}
							}
						}
						NOR = {
							trait = chaste
							trait = celibate
						}
					}
					modifier = {
						factor = 2
						trait = lustful
					}
					modifier = {
						factor = 2
						trait = hedonist
					}
					modifier = {
						factor = 2
						OR = {
							trait = seducer
							trait = seductress
						}
					}
					set_character_flag = smith_event_MNM_9137
					character_event = { id = MNM.9134 }
				}
				15 = { #Smith has an accident
					modifier = {
						factor = 5
						is_dumb_trigger = yes
					}
					modifier = { factor = 0 }
					set_character_flag = smith_event_MNM_9138
					character_event = { id = MNM.9134 }
				}
				30 = { }
			}
		}
	}
}

#Ping the smith
character_event = {
	id = MNM.9134
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		trigger_switch = {
			on_trigger = has_character_flag
			smith_event_MNM_9135 = { FROM = { character_event = { id = MNM.9135 } } }
			smith_event_MNM_9136 = { FROM = { character_event = { id = MNM.9136 } } }
			smith_event_MNM_9137 = { FROM = { character_event = { id = MNM.9137 } } }
			smith_event_MNM_9138 = { FROM = { character_event = { id = MNM.9138 } } }
		}
		clr_character_flag = smith_event_MNM_9135
		clr_character_flag = smith_event_MNM_9136
		clr_character_flag = smith_event_MNM_9137
		clr_character_flag = smith_event_MNM_9138
	}
}

#Smith teaches someone stewardship
character_event = {
	id = MNM.9135
	desc = EVT_DESC_MNM_9135
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	immediate = {
		random_courtier = {
			limit = { 
				age = 13
				stewardship < 14
				NOT = { character = FROM }
			}
			save_event_target_as = smith_event_target
		}
		random_friend = {
			limit = { 
				liege = { character = ROOT }
				age = 13
				stewardship < 14
				NOT = { character = FROM }
			}
			save_event_target_as = smith_event_target
		}
		random_child = {
			limit = { 
				liege = { character = ROOT }
				age = 13
				stewardship < 14
			}
			save_event_target_as = smith_event_target
		}
	}

	option = {
		name = EVT_OPTA_MNM_9135
		prestige = -50
		event_target:smith_event_target = { 
			change_stewardship = 1
			opinion = {
				who = ROOT
				modifier = opinion_happy
				months = 12
			}
		}
		FROM = {
			show_scope_change = no
			reverse_opinion = {
				who = event_target:smith_event_target
				modifier = opinion_grateful
				months = 12
			}
			reverse_opinion = {
				who = ROOT
				modifier = opinion_grateful
				months = 12
			}
		}
	}

	option = {
		name = EVT_OPTB_MNM_9135
		event_target:smith_event_target = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_disappointed
				months = 12
			}
		}
		reverse_opinion = {
			who = FROM
			modifier = opinion_upset
			months = 12
		}
		if = {
			limit = { 
				OR = {
					AND = {# has weapon/armor smith not max tier
						OR = {
							has_character_flag = weaponsmith
							has_character_flag = armorsmith
						}
						NOT = { has_character_flag = expensive_weapons }
					}
					AND = {# or has goldsmith not max tier
						NOR = {
							has_character_flag = weaponsmith
							has_character_flag = armorsmith
						}
						NOT = { has_character_flag = expensive_jewels }
					}
				}
			}
			prestige = 50
			random = {
				chance = 10
				modifier = {
					factor = 0.5
					OR = {
						has_character_flag = good_weapons
						has_character_flag = good_jewels
					}
				}
				custom_tooltip = {
					text = smith_improves_quality_tt
					if = {
						limit = {
							OR = {
								has_character_flag = weaponsmith
								has_character_flag = armorsmith
							}
						}
						trigger_switch = {
							on_trigger = has_character_flag
							cheap_weapons = { 
								clr_character_flag = cheap_weapons set_character_flag = good_weapons 
								FROM = { clr_character_flag = cheap_weapons set_character_flag = good_weapons }
							}
							good_weapons = {
								clr_character_flag = good_weapons set_character_flag = expensive_weapons
								FROM = { clr_character_flag = good_weapons set_character_flag = expensive_weapons }
							}
						}
					}
					else = {
						trigger_switch = {
							on_trigger = has_character_flag
							cheap_jewels = { 
								clr_character_flag = cheap_jewels set_character_flag = good_jewels
								FROM = { clr_character_flag = cheap_jewels set_character_flag = good_jewels }
							}
							good_jewels = {
								clr_character_flag = good_jewels set_character_flag = expensive_jewels
								FROM = { clr_character_flag = good_jewels set_character_flag = expensive_jewels }
							}
						}
					}
				}
			}
		}
		else = {
			prestige = 75
		}
	}
}

#Smith makes ward stronger
character_event = {
	id = MNM.9136
	desc = EVT_DESC_MNM_9136
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	immediate = {
		random_child = {
			limit = { 
				liege = { character = ROOT }
				age <= 16
				is_strong_trigger = no
				NOT = { trait = weak }
			}
			save_event_target_as = smith_event_target
		}
		random_ward = {
			limit = {
				age <= 16
				is_strong_trigger = no
				NOT = { trait = weak }
			}
			save_event_target_as = smith_event_target
		}
	}

	option = {
		name = EVT_OPTA_MNM_9136
		prestige = -50
		event_target:smith_event_target = {
			show_scope_change = no
			if = {
				limit = { trait = feeble }
				remove_trait = feeble
			}
			else = { add_trait = robust }
			opinion = {
				who = ROOT
				modifier = opinion_happy
				months = 12
			}
		}
		FROM = {
			show_scope_change = no
			reverse_opinion = {
				who = event_target:smith_event_target
				modifier = opinion_grateful
				months = 12
			}
			reverse_opinion = {
				who = ROOT
				modifier = opinion_grateful
				months = 12
			}
		}
	}

	option = {
		name = EVT_OPTB_MNM_9136
		event_target:smith_event_target = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_disappointed
				months = 12
			}
		}
		reverse_opinion = {
			who = FROM
			modifier = opinion_upset
			months = 12
		}
		if = {
			limit = { 
				OR = {
					AND = { #has weapon/armor smith not max tier
						OR = {
							has_character_flag = weaponsmith
							has_character_flag = armorsmith
						}
						NOT = { has_character_flag = expensive_weapons }
					}
					AND = { #or has goldsmith not max tier
						NOR = {
							has_character_flag = weaponsmith
							has_character_flag = armorsmith
						}
						NOT = { has_character_flag = expensive_jewels }
					}
				}
			}
			prestige = 50
			random = {
				chance = 10
				modifier = {
					factor = 0.5
					OR = {
						has_character_flag = good_weapons
						has_character_flag = good_jewels
					}
				}
				custom_tooltip = {
					text = smith_improves_quality_tt
					if = {
						limit = {
							OR = {
								has_character_flag = weaponsmith
								has_character_flag = armorsmith
							}
						}
						trigger_switch = {
							on_trigger = has_character_flag
							cheap_weapons = { 
								clr_character_flag = cheap_weapons set_character_flag = good_weapons 
								FROM = { clr_character_flag = cheap_weapons set_character_flag = good_weapons }
							}
							good_weapons = {
								clr_character_flag = good_weapons set_character_flag = expensive_weapons
								FROM = { clr_character_flag = good_weapons set_character_flag = expensive_weapons }
							}
						}
					}
					else = {
						trigger_switch = {
							on_trigger = has_character_flag
							cheap_jewels = { 
								clr_character_flag = cheap_jewels set_character_flag = good_jewels
								FROM = { clr_character_flag = cheap_jewels set_character_flag = good_jewels }
							}
							good_jewels = {
								clr_character_flag = good_jewels set_character_flag = expensive_jewels
								FROM = { clr_character_flag = good_jewels set_character_flag = expensive_jewels }
							}
						}
					}
				}
			}
		}
		else = {
			prestige = 75
		}
	}
}

#Smith sleeps with courtier
character_event = {
	id = MNM.9137
	desc = EVT_DESC_MNM_9137
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	immediate = {
		random_courtier = {
			limit = {
				age = 16
				OR = {
					AND = {
						event_target:smith = { is_female = yes }
						prefers_men_trigger = no
					}
					AND = {
						event_target:smith = { is_female = no }
						prefers_men_trigger = yes
					}
				}
			}
			save_event_target_as = smith_event_target
			save_event_target_as = sex_partner
		}
		FROM = { unprotected_sex_effect_event_target = yes }
	}

	option = { #Not my business
		name = EVT_OPTA_MNM_9137
		prestige = -75
	}

	option = { #Helll no
		name = EVT_OPTB_MNM_9137
		event_target:smith_event_target = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_upset
				months = 12
			}
		}
		opinion = {
			who = FROM
			modifier = opinion_angry
			months = 12
		}
		reverse_opinion = {
			who = FROM
			modifier = opinion_worried
			months = 12
		}
		prestige = 25
	}

	option = { #Get out of my court
		name = EVT_OPTC_MNM_9137
		hidden_effect = {
			clear_delayed_event = { id = MNM.9111 }
			clear_delayed_event = { id = MNM.9125 }
			clr_character_flag = expensive_weapons
			clr_character_flag = good_weapons
			clr_character_flag = cheap_weapons
			clr_character_flag = weaponsmith
			clr_character_flag = armorsmith
			clr_character_flag = smith_success
			clr_character_flag = smith_fail
			clr_character_flag = smith_steal
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
			clr_character_flag = goldsmith_success
			clr_character_flag = goldsmith_fail
			clr_character_flag = goldsmith_steal
			FROM = {
				clr_character_flag = expensive_weapons
				clr_character_flag = good_weapons
				clr_character_flag = cheap_weapons
				clr_character_flag = expensive_jewels
				clr_character_flag = good_jewels
				clr_character_flag = cheap_jewels
				remove_nickname = yes
			}
		}
		prestige = 100
		FROM = { 
			show_scope_change = no
			banish = yes
			opinion = {
				who = ROOT
				modifier = opinion_angry
				months = 12
			}
		}
		reverse_opinion = {
			who = event_target:smith_event_target
			modifier = opinion_angry
			months = 12
		}
		random = {
			chance = 30
			modifier = {
				factor = 0
				event_target:smith_event_target = { any_spouse = { ai = no } }
			}
			custom_tooltip = { 
				text = smith_lover_elopes_tt
				event_target:smith = {
					liege = {
						event_target:smith_event_target = {
							if = { 
								limit = { is_landed = no }
								move_character = PREV
							}
							remove_spouse = spouse
							add_spouse = event_target:smith
						}
					}
				}
			}
		}
	}

	option = { #Off with his head
		name = EVT_OPTD_MNM_9137
		hidden_effect = {
			clear_delayed_event = { id = MNM.9111 }
			clear_delayed_event = { id = MNM.9125 }
			clr_character_flag = expensive_weapons
			clr_character_flag = good_weapons
			clr_character_flag = cheap_weapons
			clr_character_flag = weaponsmith
			clr_character_flag = armorsmith
			clr_character_flag = smith_success
			clr_character_flag = smith_fail
			clr_character_flag = smith_steal
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
			clr_character_flag = goldsmith_success
			clr_character_flag = goldsmith_fail
			clr_character_flag = goldsmith_steal
			FROM = {
				remove_nickname = yes
			}
		}
		prestige = 100
		FROM = { death = { death_reason = death_execution killer = ROOT } }
		reverse_opinion = {
			who = event_target:smith_event_target
			modifier = opinion_angry
			months = 12
		}
	}
}

#Smith injured in accident
character_event = {
	id = MNM.9138
	desc = EVT_DESC_MNM_9138
	picture = GFX_evt_weaponsmith
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVT_OPTA_MNM_9318
		scaled_wealth = { value = -0.2 min = -30 max = -100 }
		FROM = {
			show_scope_change = no
			random_list = {
				1 = { add_maimed_trait_effect = yes }
				2 = { 
					trigger = { NOT = { trait = wounded } }
					add_trait = wounded
				}
			}
			add_character_modifier = {
				name = good_care
				duration = 365
			}
		}
	}
	option = {
		name = EVT_OPTB_MNM_9318
		hidden_effect = {
			clear_delayed_event = { id = MNM.9111 }
			clear_delayed_event = { id = MNM.9125 }
			clr_character_flag = expensive_weapons
			clr_character_flag = good_weapons
			clr_character_flag = cheap_weapons
			clr_character_flag = weaponsmith
			clr_character_flag = armorsmith
			clr_character_flag = smith_success
			clr_character_flag = smith_fail
			clr_character_flag = smith_steal
			clr_character_flag = expensive_jewels
			clr_character_flag = good_jewels
			clr_character_flag = cheap_jewels
			clr_character_flag = goldsmith_success
			clr_character_flag = goldsmith_fail
			clr_character_flag = goldsmith_steal
			FROM = {
				clr_character_flag = expensive_weapons
				clr_character_flag = good_weapons
				clr_character_flag = cheap_weapons
				clr_character_flag = expensive_jewels
				clr_character_flag = good_jewels
				clr_character_flag = cheap_jewels
				remove_nickname = yes
			}
		}
		FROM = {
			show_scope_change = no
			random_list = {
				1 = { add_maimed_trait_effect = yes }
				2 = { 
					trigger = { NOT = { trait = wounded } }
					add_trait = wounded
				}
			}
			banish = yes
		}
	}
}

character_event = {
	id = MNM.9899
	hide_window = yes
	
	is_triggered_only = yes
	has_dlc = "Mystics"
	
	trigger = {
		FROM = { 
			always = yes
			is_capital = yes
			location = { is_capital = yes }
		}
	}
	
	immediate = {
		set_character_flag = looted_by_raiding_holding
		repeat_event = { id = MNM.9900 }
	}
}

character_event = {
	id = MNM.9900
	hide_window = yes
	
	is_triggered_only = yes
	has_dlc = "Mystics"
	
	trigger = {
		FROM = {
			is_capital = yes #capital holding
			location = { is_capital = yes } #of capital province
		}
	}
	
	immediate = {
		save_event_target_as = looter
		FROM = {
			location = {
				save_event_target_as = target_location
			}
		}
#		log = "Chance to lose an artifact on_action fired for the leader: [This.GetBestName] on the holding: [From.GetName]"
		FROM = {
			save_event_target_as = target_title
			holder_scope = {
				if = {
					limit = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
					break = yes
				}
					#log = "Chance to lose an artifact on_action fired for the capital of [This.GetBestName]"
					if = {
						limit = {
							num_of_artifacts = 1
						}
						character_event = { id = MNM.9901 } # Chance to lose an artifact.
					}
					any_courtier = {
						limit = {
							num_of_artifacts = 1
							at_location = event_target:target_location
							prisoner = no
						}
						character_event = { id = MNM.9901 } # Chance to lose an artifact.
					}
				}
			}
		}
}

character_event = {
	id = MNM.9901
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		save_event_target_as = original_item_owner
		random_list = {
			100 = {
				modifier = {
					factor = 0
					NOT = {
						any_artifact = {
							quality == 1
							NOT = {
								artifact_type_owned_by = FROM
							}
						}
					}
				}
				FROM = {
					character_event = { id = MNM.9902 }
				}
			}
			70 = {
				modifier = {
					factor = 0
					NOT = {
						any_artifact = {
							quality == 2
							NOT = {
								artifact_type_owned_by = FROM
							}
						}
					}
				}
				FROM = {
					character_event = { id = MNM.9904 }
				}
			}
			45 = {
				modifier = {
					factor = 0
					NOT = {
						any_artifact = {
							quality == 3
						}
					}
				}
				FROM = {
					character_event = { id = MNM.9906 }
				}
			}
			25 = {
				modifier = {
					factor = 0
					NOT = {
						any_artifact = {
							quality == 4
						}
					}
				}
				FROM = {
					character_event = { id = MNM.9908 }
				}
			}
			10 = {
				modifier = {
					factor = 0
					NOT = {
						any_artifact = {
							quality == 5
						}
					}
				}
				FROM = {
					character_event = { id = MNM.9910 }
				}
			}
			
			6000 = { #chance of no artifact stealing
				modifier = {
					factor = 0.2
					FROM = { has_character_flag = looted_by_raiding_holding }
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 3
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 4
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 5
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 6
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 7
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 8
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 9
				}
				modifier = {
					factor = 0.8
					num_of_artifacts = 10
				}
				modifier = {
					factor = 0.5
					NOT = {
						any_artifact = {
							quality == 1
						}
					}
				}
				modifier = {
					factor = 0.65
					NOT = {
						any_artifact = {
							quality == 2
						}
					}
				}
				modifier = {
					factor = 0.775
					NOT = {
						any_artifact = {
							quality == 3
						}
					}
				}
				modifier = {
					factor = 0.875
					NOT = {
						any_artifact = {
							quality == 4
						}
					}
				}
				modifier = {
					factor = 0.95
					NOT = {
						any_artifact = {
							quality == 5
						}
					}
				}
			}
		}
		FROM = {
			clr_character_flag = looted_by_raiding_holding
		}
	}
}

character_event = {
	id = MNM.9902
	desc = {
		text = EVTDESC_MNM_9902_A
		trigger = {
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9902_B
		trigger = {
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_artifact = {
				limit = {
					quality == 1
					NOT = {
						artifact_type_owned_by = ROOT
					}
				}
				set_artifact_flag = looted_artifact_tooltip_1
				set_artifact_flag = looted_artifact_tooltip_2
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
			character_event = { id = MNM.9903 }
		}
	}
	
	option = {
		name = {
			text = EVTOPTA_MNM_9902
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTB_MNM_9902
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		tooltip = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				transfer_artifact = {
					from = FROM
					to = ROOT
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
		}
	}
}

character_event = {
	id = MNM.9903
	desc = EVTDESC_MNM_9903
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_MNM_9903
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					transfer_artifact = {
						from = ROOT
						to = PREV
					}
				}
			}
		}
		hidden_effect = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					clr_artifact_flag = looted_artifact_tooltip_2
				}
			}
		}
	}
}

character_event = {
	id = MNM.9904
	desc = {
		text = EVTDESC_MNM_9902_A
		trigger = {
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9902_B
		trigger = {
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_artifact = {
				limit = {
					quality == 2
					NOT = {
						artifact_type_owned_by = ROOT
					}
				}
				set_artifact_flag = looted_artifact_tooltip_1
				set_artifact_flag = looted_artifact_tooltip_2
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
			character_event = { id = MNM.9905 }
		}
	}
	
	option = {
		name = {
			text = EVTOPTA_MNM_9902
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTB_MNM_9902
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		tooltip = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				transfer_artifact = {
					from = FROM
					to = ROOT
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
		}
	}
}

character_event = {
	id = MNM.9905
	desc = EVTDESC_MNM_9903
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_MNM_9903
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					transfer_artifact = {
						from = ROOT
						to = PREV
					}
				}
			}
		}
		hidden_effect = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					clr_artifact_flag = looted_artifact_tooltip_2
				}
			}
		}
	}
}

character_event = {
	id = MNM.9906
	desc = {
		text = EVTDESC_MNM_9906_A
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_B
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_C
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_D
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_artifact = {
				limit = {
					quality == 3
					NOT = {
						artifact_type_owned_by = ROOT
					}
				}
				set_artifact_flag = looted_artifact_tooltip_1
				set_artifact_flag = looted_artifact_tooltip_2
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
			if = {
				limit = {
					ROOT = {
						any_artifact = {
							has_artifact_flag = looted_artifact_tooltip_1
						}
					}
				}
				character_event = { id = MNM.9907 }
			}
			if = {
				limit = {
					NOT = {
						ROOT = {
							any_artifact = {
								has_artifact_flag = looted_artifact_tooltip_1
							}
						}
					}
				}
				random_artifact = {
					limit = {
						quality == 3
					}
					set_artifact_flag = looted_artifact_tooltip_1
					set_artifact_flag = looted_artifact_tooltip_2
				}
				ROOT = {
					set_character_flag = looted_artifact_destroy_duplicate
				}
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTA_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTC_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		tooltip = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				transfer_artifact = {
					from = FROM
					to = ROOT
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTB_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTD_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
		}
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_1
					}
					destroy_artifact = yes
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
			FROM = {
				character_event = { id = MNM.9907 }
			}
		}
	}
}

character_event = {
	id = MNM.9907
	desc = {
		text = EVTDESC_MNM_9907_A
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
	}
	desc = {
		text = EVTDESC_MNM_9907_B
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_MNM_9907
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
		
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					transfer_artifact = {
						from = ROOT
						to = PREV
					}
				}
			}
		}
		hidden_effect = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					clr_artifact_flag = looted_artifact_tooltip_2
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB_MNM_9907
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		random_artifact = {
			limit = {
				has_artifact_flag = looted_artifact_tooltip_2
			}
			clr_artifact_flag = looted_artifact_tooltip_2
			destroy_artifact = yes
		}
		FROM = {
			clr_character_flag = looted_artifact_destroy_duplicate
		}
	}
}

character_event = {
	id = MNM.9908
	desc = {
		text = EVTDESC_MNM_9906_A
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_B
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_C
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	desc = {
		text = EVTDESC_MNM_9906_D
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_artifact = {
				limit = {
					quality == 4
					NOT = {
						artifact_type_owned_by = ROOT
					}
				}
				set_artifact_flag = looted_artifact_tooltip_1
				set_artifact_flag = looted_artifact_tooltip_2
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
			if = {
				limit = {
					ROOT = {
						any_artifact = {
							has_artifact_flag = looted_artifact_tooltip_1
						}
					}
				}
				character_event = { id = MNM.9909 }
			}
			if = {
				limit = {
					NOT = {
						ROOT = {
							any_artifact = {
								has_artifact_flag = looted_artifact_tooltip_1
							}
						}
					}
				}
				random_artifact = {
					limit = {
						quality == 4
					}
					set_artifact_flag = looted_artifact_tooltip_1
					set_artifact_flag = looted_artifact_tooltip_2
				}
				ROOT = {
					set_character_flag = looted_artifact_destroy_duplicate
				}
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTA_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTC_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		tooltip = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				transfer_artifact = {
					from = FROM
					to = ROOT
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTB_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTD_MNM_9906
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
		}
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_1
					}
					destroy_artifact = yes
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
			FROM = {
				character_event = { id = MNM.9909 }
			}
		}
	}
}

character_event = {
	id = MNM.9909
	desc = {
		text = EVTDESC_MNM_9907_A
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
	}
	desc = {
		text = EVTDESC_MNM_9907_B
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_MNM_9907
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
		
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					transfer_artifact = {
						from = ROOT
						to = PREV
					}
				}
			}
		}
		hidden_effect = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					clr_artifact_flag = looted_artifact_tooltip_2
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB_MNM_9907
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		random_artifact = {
			limit = {
				has_artifact_flag = looted_artifact_tooltip_2
			}
			clr_artifact_flag = looted_artifact_tooltip_2
			destroy_artifact = yes
		}
		FROM = {
			clr_character_flag = looted_artifact_destroy_duplicate
		}
	}
}

character_event = {
	id = MNM.9910
	desc = {
		text = EVTDESC_MNM_9910_A
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9910_B
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = no
		}
	}
	desc = {
		text = EVTDESC_MNM_9910_C
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	desc = {
		text = EVTDESC_MNM_9910_D
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
			looting_artifact_event_religious_artifacts_trigger = yes
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_artifact = {
				limit = {
					quality == 5
					NOT = {
						artifact_type_owned_by = ROOT
					}
				}
				set_artifact_flag = looted_artifact_tooltip_1
				set_artifact_flag = looted_artifact_tooltip_2
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
			if = {
				limit = {
					ROOT = {
						any_artifact = {
							has_artifact_flag = looted_artifact_tooltip_1
						}
					}
				}
				character_event = { id = MNM.9911 }
			}
			if = {
				limit = {
					NOT = {
						ROOT = {
							any_artifact = {
								has_artifact_flag = looted_artifact_tooltip_1
							}
						}
					}
				}
				random_artifact = {
					limit = {
						quality == 5
					}
					set_artifact_flag = looted_artifact_tooltip_1
					set_artifact_flag = looted_artifact_tooltip_2
				}
				ROOT = {
					set_character_flag = looted_artifact_destroy_duplicate
				}
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTA_MNM_9910
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTC_MNM_9910
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			NOT = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		tooltip = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				transfer_artifact = {
					from = FROM
					to = ROOT
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
		}
	}
	
	option = {
		name = {
			text = EVTOPTB_MNM_9910
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = no
			}
		}
		name = {
			text = EVTOPTD_MNM_9910
			trigger = {
				looting_artifact_event_religious_artifacts_trigger = yes
			}
		}
		trigger = {
			has_character_flag = looted_artifact_destroy_duplicate
		}
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_1
					}
					destroy_artifact = yes
				}
			}
		}
		hidden_effect = {
			random_artifact = {
				limit = {
					has_artifact_flag = looted_artifact_tooltip_1
				}
				clr_artifact_flag = looted_artifact_tooltip_1
			}
			FROM = {
				character_event = { id = MNM.9911 }
			}
		}
	}
}

character_event = {
	id = MNM.9911
	desc = {
		text = EVTDESC_MNM_9911_A
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
	}
	desc = {
		text = EVTDESC_MNM_9911_B
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
	}
	picture = GFX_evt_relic_box
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_MNM_9911
		trigger = {
			FROM = { NOT = { has_character_flag = looted_artifact_destroy_duplicate } }
		}
		
		tooltip = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					transfer_artifact = {
						from = ROOT
						to = PREV
					}
				}
			}
		}
		hidden_effect = {
			FROM = {
				random_artifact = {
					limit = {
						has_artifact_flag = looted_artifact_tooltip_2
					}
					clr_artifact_flag = looted_artifact_tooltip_2
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB_MNM_9911
		trigger = {
			FROM = { has_character_flag = looted_artifact_destroy_duplicate }
		}
		
		random_artifact = {
			limit = {
				has_artifact_flag = looted_artifact_tooltip_2
			}
			clr_artifact_flag = looted_artifact_tooltip_2
			destroy_artifact = yes
		}
		FROM = {
			clr_character_flag = looted_artifact_destroy_duplicate
		}
	}
}