# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CUL_En1 =
{
	first_type = 1
	first_amount = 100

	second_type = 5
	second_amount = 200
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = english
			culture = welsh
			culture = cornish
			culture = scots
			culture = cumbric
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.1
		archers_offensive = 0.3
	}
}

RETTYPE_CUL_En2 =
{
	first_type = 5
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = english
			culture = welsh
			culture = scots
			culture = cumbric
		}
	}
	modifier = {
		archers_offensive = 0.3
		light_cavalry_offensive = 0.1
	}
}

RETTYPE_CUL_En3 =
{
	first_type = 1
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = english
			culture = welsh
			culture = pictish
			culture = scots
			culture = cumbric
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Sc1 =
{
	first_type = 2
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = scottish
	}
	modifier = {
		pikemen_defensive = 0.4
	}
}

RETTYPE_CUL_Sc2 =
{
	first_type = 2
	first_amount = 200

	second_type = 0
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = scottish
			culture = pictish
			culture = cumbric
		}
	}
	modifier = {
		pikemen_defensive = 0.3
		light_infantry_defensive = 0.1
	}
}

RETTYPE_CUL_Sc3 =
{
	first_type = 2
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = scottish
			culture = pictish
			culture = cumbric
		}
	}

	modifier = {
		pikemen_defensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_Ba1 =
{
	first_type = 1
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = pommeranian
			culture_group = baltic
			culture_group = finno_ugric
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.3
		light_cavalry_defensive = 0.3
	}
}

RETTYPE_CUL_Ba2 =
{
	first_type = 1
	first_amount = 200

	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = pommeranian
			culture_group = baltic
			culture_group = finno_ugric
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.3
		archers_defensive = 0.1
	}
}

RETTYPE_CUL_Ba3 =
{
	first_type = 1
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = pommeranian
			culture_group = baltic
			culture_group = finno_ugric
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_At1 =
{
	first_type = 6
	first_amount = 200

	second_type = 3
	second_amount = 100
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = altaic
			culture = persian
			culture_group = tocharian_group
			culture = grecopersian
		}
	}
	modifier = {
		horse_archers_offensive = 0.3
		light_cavalry_offensive = 0.1
	}
}

RETTYPE_CUL_At2 =
{
	first_type = 6
	first_amount = 150

	second_type = 0
	second_amount = 150
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = altaic
			culture = persian
			culture_group = tocharian_group
			culture = grecopersian
		}
	}
	modifier = {
		horse_archers_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_At3 =
{
	first_type = 5
	first_amount = 150

	second_type = 3
	second_amount = 150
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = altaic
			culture = persian
			culture_group = tocharian_group
			culture = grecopersian
		}
	}
	modifier = {
		archers_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Fr1 =
{
	first_type = 4
	first_amount = 125

	second_type = 3
	second_amount = 175

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = frankish
			culture = occitan
			culture = norman
			culture = breton
			culture_group = crusader_group
			culture = cornish
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Fr2 =
{
	first_type = 1
	first_amount = 150

	second_type = 3
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = frankish
			culture = occitan
			culture = norman
			culture = breton
			culture_group = crusader_group
			culture = cornish
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Fr3 =
{
	first_type = 1
	first_amount = 200

	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = frankish
			culture = occitan
			culture = norman
			culture = breton
			culture_group = crusader_group
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.3
		archers_offensive = 0.1
	}
}

RETTYPE_CUL_G1 =
{
	first_type = 4
	first_amount = 100

	second_type = 3
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			german_cultures_trigger = yes
			culture = bohemian
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_G2 =
{
	first_type = 1
	first_amount = 100

	second_type = 2
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			german_cultures_trigger = yes
			culture = bohemian
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		pikemen_defensive = 0.2
	}
}

RETTYPE_CUL_G3 =
{
	first_type = 5
	first_amount = 100

	second_type = 1
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			german_cultures_trigger = yes
			culture = bohemian
		}
	}
	modifier = {
		archers_offensive = 0.1
		heavy_infantry_offensive = 0.3
	}
}

RETTYPE_CUL_Ib1 =
{
	first_type = 4
	first_amount = 50

	second_type = 3
	second_amount = 250

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = east_germanic
			culture_group = iberian
			culture = andalusian_arabic
			culture_group = vasconic
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Ib2 =
{
	first_type = 1
	first_amount = 150

	second_type = 3
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = visigothic
			culture_group = iberian
			culture = andalusian_arabic
			culture_group = vasconic
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Ib3 =
{
	first_type = 0
	first_amount = 150

	second_type = 3
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = visigothic
			culture_group = iberian
			culture = andalusian_arabic
			culture_group = vasconic
		}
	}
	modifier = {
		light_infantry_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_It1 =
{
	first_type = 2
	first_amount = 250

	second_type = 1
	second_amount = 50

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR ={
			is_italian_trigger = yes
			culture = ostrogothic
			culture = old_gothic
			culture = burgundian
			culture = gepidae
			culture = vandalic
		}
	}
	modifier = {
		pikemen_offensive = 0.2
		heavy_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_It2 =
{
	first_type = 2
	first_amount = 200

	second_type = 0
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		is_italian_trigger = yes
	}
	modifier = {
		pikemen_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_It3 =
{
	first_type = 2
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			is_italian_trigger = yes
			culture = ostrogothic
			culture = old_gothic
			culture = burgundian
			culture = gepidae
			culture = vandalic
		}
	}
	modifier = {
		pikemen_offensive = 0.2
		archers_offensive = 0.2
	}
}

RETTYPE_CUL_R1 =
{
	first_type = 1
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = east_slavic
	}
	modifier = {
		heavy_infantry_offensive = 0.3
		light_cavalry_offensive = 0.1
	}
}

RETTYPE_CUL_R2 =
{
	first_type = 1
	first_amount = 250

	second_type = 6
	second_amount = 50
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = east_slavic
	}
	modifier = {
		heavy_infantry_offensive = 0.3
		horse_archers_offensive = 0.1
	}
}

RETTYPE_CUL_R3 =
{
	first_type = 1
	first_amount = 100

	second_type = 0
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = east_slavic
			culture_group = east_romance
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_N1 =
{
	first_type = 1
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = north_germanic
			culture = saxon
			culture = english_norse
			culture = gallawa
			culture = old_frankish
			culture = frisian
			culture = longobard
			culture = suebi
		}
		NOT = { culture = old_saxon }
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_N2 =
{
	first_type = 1
	first_amount = 200

	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = north_germanic
			culture = saxon
			culture = english_norse
			culture = gallawa
			culture = old_frankish
			culture = frisian
			culture = longobard
			culture = suebi
		}
		NOT = { culture = old_saxon }
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.1
		archers_defensive = 0.1
	}
}

RETTYPE_CUL_N3 =
{
	first_type = 1
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = north_germanic
			culture = saxon
			culture = english_norse
			culture = gallawa
			culture = old_frankish
			culture = frisian
			culture = longobard
			culture = suebi
		}
		NOT = { culture = old_saxon }
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_Hu1 =
{
	first_type = 6
	first_amount = 150

	second_type = 3
	second_amount = 150
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = hungarian
	}
	modifier = {
		horse_archers_defensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Hu2 =
{
	first_type = 6
	first_amount = 100

	second_type = 5
	second_amount = 200
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = hungarian
	}
	modifier = {
		horse_archers_defensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_Hu3 =
{
	first_type = 6
	first_amount = 50

	second_type = 0
	second_amount = 250
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = hungarian
	}
	modifier = {
		horse_archers_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_P1 =
{
	first_type = 4
	first_amount = 100

	second_type = 3
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = polish
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_P2 =
{
	first_type = 1
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = polish
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_P3 =
{
	first_type = 1
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = polish
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		archers_offensive = 0.2
	}
}

RETTYPE_CUL_Bd1 =
{
	first_type = 6
	first_amount = 300
	
	special_troops = camel_cavalry

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = bedouin_arabic
			culture = beja
		}
	}
	modifier = {
		camel_cavalry_offensive = 0.2
		camel_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Bd2 =
{
	first_type = 6
	first_amount = 150

	second_type = 5
	second_amount = 150
	
	special_troops = camel_cavalry	

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = bedouin_arabic
			culture = beja
		}
	}
	modifier = {
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
		archers_defensive = 0.1
		archers_offensive = 0.1
	}
}

RETTYPE_CUL_Bd3 =
{
	first_type = 0
	first_amount = 150

	second_type = 5
	second_amount = 150
	
	special_troops = camel_cavalry	

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = bedouin_arabic
			culture = beja
		}
	}
	modifier = {
		light_infantry_defensive = 0.1
		light_infantry_offensive = 0.1
		archers_defensive = 0.1
		archers_offensive = 0.1
	}
}

RETTYPE_CUL_Ep1 =
{
	first_type = 4
	first_amount = 50

	second_type = 6
	second_amount = 250
	
	special_troops = camel_cavalry	

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = egyptian_arabic
			culture = coptic
		}
	}
	modifier = {
		knights_defensive = 0.2
		camel_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Ep2 =
{
	first_type = 6
	first_amount = 100

	second_type = 3
	second_amount = 200

	special_troops = camel_cavalry	
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = egyptian_arabic
			culture = coptic
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		camel_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Ep3 =
{
	first_type = 1
	first_amount = 200

	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = egyptian_arabic
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_Lv1 =
{
	first_type = 1
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = levantine_arabic
			culture = assyrian
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Lv2 =
{
	first_type = 5
	first_amount = 150

	second_type = 3
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = levantine_arabic
			culture = assyrian
		}
	}
	modifier = {
		archers_defensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Lv3 =
{
	first_type = 1
	first_amount = 100

	second_type = 0
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = levantine_arabic
			culture = assyrian
		}
	}
	modifier = {
		heavy_infantry_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_Ar1 =
{
	first_type = 4
	first_amount = 100

	second_type = 3
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = armenian
			culture = kurdish
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Ar2 =
{
	first_type = 4
	first_amount = 50

	second_type = 1
	second_amount = 250

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = armenian
			culture = kurdish
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Ar3 =
{
	first_type = 1
	first_amount = 200

	second_type = 0
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = armenian
			culture = kurdish
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Ge1 =
{
	first_type = 4
	first_amount = 50

	second_type = 1
	second_amount = 250

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = georgian
			culture = alan
		}
	}
	modifier = {
		knights_offensive = 0.2
		heavy_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Ge2 =
{
	first_type = 1
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = georgian
			culture = alan
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		light_cavalry_offensive = 0.2

	}
}

RETTYPE_CUL_Ge3 =
{
	first_type = 1
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = georgian
			culture = alan
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		archers_offensive = 0.2

	}
}

RETTYPE_CUL_Bz1 =
{
	first_type = 4
	first_amount = 100

	second_type = 3
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = galatian
			culture = greek
			culture = pontic_greek
			culture = roman
		}
	}
	modifier = {
		knights_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Bz2 =
{
	first_type = 1
	first_amount = 250

	second_type = 6
	second_amount = 50
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = galatian
			culture = greek
			culture = pontic_greek
			culture = roman
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		horse_archers_offensive = 0.2
	}
}

RETTYPE_CUL_Bz3 =
{
	first_type = 1
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = galatian
			culture = greek
			culture = pontic_greek
			culture = roman
		}
	}
	modifier = {
		heavy_infantry_offensive = 0.2
		archers_offensive = 0.2
	}
}

RETTYPE_CUL_Ir1 =
{
	first_type = 1
	first_amount = 250

	second_type = 3
	second_amount = 50

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = irish
	}
	modifier = {
		heavy_infantry_defensive = 0.3
		light_cavalry_morale = 0.1
	}
}

RETTYPE_CUL_Ir2 =
{
	first_type = 1
	first_amount = 100

	second_type = 0
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = irish
	}
	modifier = {
		heavy_infantry_defensive = 0.1
		light_infantry_defensive = 0.3
	}
}

RETTYPE_CUL_Ir3 =
{
	first_type = 5
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = irish
	}
	modifier = {
		archers_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_Et1 =
{
	first_type = 2
	first_amount = 200

	second_type = 0
	second_amount = 100

	potential = {
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = ethiopian
			culture = somali
			culture = nubian
		}
	}
	modifier = {
		pikemen_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Et2 =
{
	first_type = 5
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = ethiopian
			culture = somali
			culture = nubian
		}
	}
	modifier = {
		archers_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Et3 =
{
	first_type = 5
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = ethiopian
			culture = somali
			culture = nubian
		}
	}
	modifier = {
		archers_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Wa1 =
{
	first_type = 5
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = west_african
	}
	modifier = {
		archers_offensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Wa2 =
{
	first_type = 5
	first_amount = 200

	second_type = 0
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = west_african
	}
	modifier = {
		archers_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Wa3 =
{
	first_type = 5
	first_amount = 100

	second_type = 2
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = west_african
	}
	modifier = {
		archers_offensive = 0.2
		pikemen_offensive = 0.2
	}
}

RETTYPE_CUL_Sl1 =
{
	first_type = 3
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = south_slavic
			culture_group = east_romance
			culture = arberian
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_Sl2 =
{
	first_type = 3
	first_amount = 150

	second_type = 5
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = south_slavic
			culture_group = east_romance
			culture = arberian
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_Sl3 =
{
	first_type = 3
	first_amount = 100

	second_type = 0
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = south_slavic
			culture = arberian
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_D1 =
{
	first_type = 2
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = flemish
			culture = dutch
		}
	}
	modifier = {
		pikemen_defensive = 0.2
		pikemen_morale = 0.2
	}
}

RETTYPE_CUL_D2 =
{
	first_type = 2
	first_amount = 200

	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = flemish
			culture = dutch
		}
	}
	modifier = {
		pikemen_defensive = 0.2
		pikemen_morale = 0.1
		archers_defensive = 0.1
	}
}

RETTYPE_CUL_D3 =
{
	first_type = 0
	first_amount = 150

	second_type = 2
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = flemish
			culture = dutch
		}
	}
	modifier = {
		light_infantry_defensive = 0.1
		pikemen_defensive = 0.2
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_Ma1 =
{
	first_type = 3
	first_amount = 200

	second_type = 2
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = maghreb_arabic
			culture_group = amazigh
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		pikemen_defensive = 0.2
	}
}

RETTYPE_CUL_Ma2 =
{
	first_type = 5
	first_amount = 100

	second_type = 2
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = maghreb_arabic
			culture_group = amazigh
		}
	}
	modifier = {
		archers_defensive = 0.2
		pikemen_defensive = 0.2
	}
}

RETTYPE_CUL_Ma3 =
{
	first_type = 5
	first_amount = 200

	second_type = 3
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = maghreb_arabic
			culture_group = amazigh
		}
	}
	modifier = {
		archers_defensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_CUL_Sic1 =
{
	first_type = 4
	first_amount = 50

	second_type = 5
	second_amount = 250

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = sicilian
			culture = sicilian_arabic
			culture = sicilian_greek
		}
	}
	modifier = {
		knights_defensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_Sic2 =
{
	first_type = 3
	first_amount = 150

	second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = sicilian
			culture = sicilian_arabic
			culture = sicilian_greek
		}
	}
	modifier = {
		light_cavalry_defensive = 0.2
		light_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_Sic3 =
{
	first_type = 1
	first_amount = 100

	second_type = 5
	second_amount = 200

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = sicilian
			culture = sicilian_arabic
			culture = sicilian_greek
		}
	}
	modifier = {
		archers_defensive = 0.3
		heavy_infantry_defensive = 0.1
	}
}

RETTYPE_CUL_Azt1 = 
{
	first_type = 1
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nahuatl
	}	
	modifier = {
		heavy_infantry_offensive = 0.4
	}
}

RETTYPE_CUL_Azt2 = 
{
	first_type = 0
	first_amount = 200
	
	second_type = 1
	second_amount = 100
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nahuatl
	}	
	modifier = {
		light_infantry_offensive = 0.2
		heavy_infantry_offensive = 0.2
	}
}

RETTYPE_CUL_Azt3 = 
{
	first_type = 0
	first_amount = 150
	
	second_type = 5
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nahuatl
	}	
	modifier = {
		light_infantry_offensive = 0.2
		archers_offensive = 0.2
	}
}

RETTYPE_CUL_JEWISH1 = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = israelite
	}
	
	modifier = {
		heavy_infantry_defensive = 0.4
	}
}


RETTYPE_CUL_JEWISH2 = 
{
	first_type = 0
	first_amount = 150
	
		second_type = 5
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = israelite
	}
	
	modifier = {
		light_infantry_offensive = 0.2
		archers_offensive = 0.2
	}
}


RETTYPE_CUL_JEWISH3 = 
{
	first_type = 0
	first_amount = 150
	
		second_type = 5
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture_group = israelite
	}
	
	modifier = {
		light_infantry_offensive = 0.2
		archers_defensive = 0.2
	}
}


RETTYPE_CUL_INDIAN1 = 
{
	first_type = 5
	first_amount = 282
	second_type = 6
	second_amount = 18
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = indo_aryan_group
			culture_group = dravidian_group
		}
	}
	
	modifier = {
		archers_offensive = 0.2
		war_elephants_offensive = 0.2
	}
}

RETTYPE_CUL_INDIAN2 = 
{
	first_type = 1
	first_amount = 150
	
	second_type = 0
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = indo_aryan_group
			culture_group = dravidian_group
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.3
	}
}


RETTYPE_CUL_INDIAN3 = 
{
	first_type = 5
	first_amount = 150
	
	second_type = 0
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture_group = indo_aryan_group
			culture_group = dravidian_group
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.2
		archers_offensive = 0.2
	}
}


RETTYPE_CUL_NUBIAN1 = 
{
	first_type = 5
	first_amount = 150
	
		second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nubian
	}
	
	modifier = {
		archers_offensive = 0.2
		light_infantry_offensive = 0.2
	}
}


RETTYPE_CUL_NUBIAN2 = 
{
	first_type = 1
	first_amount = 150
	
		second_type = 2
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nubian
	}
	
	modifier = {
		heavy_infantry_defensive = 0.2
		pikemen_defensive = 0.2
	}
}


RETTYPE_CUL_NUBIAN3 = 
{
	first_type = 1
	first_amount = 150
	
		second_type = 0
	second_amount = 150

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = nubian
	}
	
	modifier = {
		heavy_infantry_defensive = 0.2
		light_infantry_offensive = 0.2
	}
}


RETTYPE_CUL_FRA = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		always = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = old_frankish
	}
	
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_LOM = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		always = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = longobard
	}
	
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_CUL_SUEBI = 
{
	first_type = 0
	first_amount = 190
	
	second_type = 2
	second_amount = 110
	
	potential = {
		is_nomadic = no
		always = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = suebi
	}
	
	modifier = {
		light_infantry_defensive = 0.1
		light_infantry_morale = 0.1
		pikemen_defensive = 0.1
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_PICTISH = 
{
	first_type = 0
	first_amount = 225
	second_type = 5
	second_amount = 75
	
	potential = {
		is_nomadic = no
		always = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = pictish
	}
	
	modifier = {
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		archers_offensive = 0.1
		archers_morale = 0.1
	}
}

RETTYPE_CUL_afghan_1 = 
{
	first_type = 0
	first_amount = 150
	second_type = 5
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = afghan
			culture = baloch
			culture = sogdian
			culture = saka
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		archers_offensive = 0.1
		archers_morale = 0.1
	}
}

RETTYPE_CUL_afghan_2 = 
{
	first_type = 0
	first_amount = 150
	second_type = 1
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = afghan
			culture = baloch
			culture = sogdian
			culture = saka
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		heavy_infantry_offensive = 0.1
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_afghan_3 = 
{
	first_type = 3
	first_amount = 300

	
	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		OR = {
			culture = afghan
			culture = baloch
			culture = sogdian
			culture = saka
		}
	}
	
	modifier = {
		light_cavalry_defensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

HORDE_RETTYPE_CAV1 = 
{
	first_type = 3
	first_amount = 250
	
	hire_cost = 10
	costs_prestige = yes
	
	maintenance_multiplier = 0.27
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV2 = 
{
	first_type = 3
	first_amount = 225
	second_type = 6
	second_amount = 25

	special_troops = horse_archers
	
	hire_cost = 25
	costs_prestige = yes
	
	maintenance_multiplier = 0.5263
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV3 =
{
	first_type = 3
	first_amount = 200
	second_type = 6
	second_amount = 50

	special_troops = horse_archers
	
	hire_cost = 25
	
	maintenance_multiplier = 0.125
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV4 =
{
	first_type = 3
	first_amount = 150
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	hire_cost = 50
	
	maintenance_multiplier = 0.238
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV5 =
{
	first_type = 3
	first_amount = 200
	second_type = 4
	second_amount = 50
	
	hire_cost = 50
	
	maintenance_multiplier = 0.227
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV6 =
{
	first_type = 3
	first_amount = 100
	second_type = 4
	second_amount = 150
	
	hire_cost = 75
	
	maintenance_multiplier = 0.25
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV7 =
{
	first_type = 6
	first_amount = 250
	
	special_troops = horse_archers
	
	hire_cost = 75
	
	maintenance_multiplier = 0.3
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_INDIAN = 
{
	first_type = 3
	first_amount = 200
	second_type = 6
	second_amount = 50
	
	special_troops = war_elephants

	hire_cost = 100
	
	maintenance_multiplier = 0.625
	
	potential = {
		is_nomadic = yes
		capital_scope = {
			region = world_india
		}
	}
}

HORDE_RETTYPE_DESERT = {
	first_type = 3
	first_amount = 100
	second_type = 6
	second_amount = 150
	
	special_troops = camel_cavalry
	
	hire_cost = 50
	
	maintenance_multiplier = 0.416
	
	potential = {
		is_nomadic = yes
		capital_scope = { terrain = desert }
	}
}

HORDE_RETTYPE_EUROPE = {
	first_type = 4
	first_amount = 250
	
	hire_cost = 100
	
	maintenance_multiplier = 0.37
	
	potential = {
		is_nomadic = yes
		capital_scope = {
			OR = {
				region = world_europe_west
				region = world_europe_south
			}
		}
	}
}

RETTYPE_CUL_Cp3 =
{
	first_type = 1
	first_amount = 300

	potential = {
		is_nomadic = no
		OR = {
			ai = no
			NOT = { has_character_modifier = ai_austerity }
		}
		culture = coptic
	}
	modifier = {
		heavy_infantry_defensive = 0.3
	}
}


RETTYPE_CUL_HAN1 =
{
	first_type = 5
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture = han
	}
	
	modifier = {
		archers_defensive = 0.2
	}
}
RETTYPE_CUL_HAN2 =
{
	first_type = 5
	first_amount = 100
	second_type = 2
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture = han
	}
	
	modifier = {
		archers_defensive = 0.2
		pikemen_offensive = 0.1
	}
}
RETTYPE_CUL_HAN3 =
{
	first_type = 5
	first_amount = 150
	second_type = 3
	second_amount = 150
	
	potential = {
		is_nomadic = no
		culture = han
	}
	
	modifier = {
		archers_defensive = 0.2
		light_cavalry_offensive = 0.1
	}
}

RETTYPE_CUL_TIBET1 = 
{
	first_type = 0
	first_amount = 250
	
	second_type = 3
	second_amount = 50
	
	potential = {
		is_nomadic = no
		culture_group = tibetan_group
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_CUL_TIBET2 = 
{
	first_type = 0
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = tibetan_group
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
	}
}

RETTYPE_CUL_TIBET3 = 
{
	first_type = 1
	first_amount = 50
	
	second_type = 5
	second_amount = 250
	
	potential = {
		is_nomadic = no
		culture_group = tibetan_group
	}
	
	modifier = {
		heavy_infantry_defensive = 0.3
		archers_defensive = 0.2
		archers_offensive = 0.1
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_JURCHEN =
{
	first_type = 4
	first_amount = 75
	second_type = 3
	second_amount = 175

	potential = {
		is_nomadic = no
		culture = jurchen
	}
	
	modifier = {
		light_cavalry_offensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.1
		knights_defensive = 0.1
	}
}
