targeted_decisions = {
	give_gold = {
		filter = all
		ai_target_filter = self
		
		from_potential = {
			ai = no
			wealth = 0
		}

		potential = { # the target
			has_game_rule = { # This is really only meant for MP
				name = multiplayer_compatibility
				value = yes
			}
			NOT = { FROM = { character = ROOT } }
			NOT = { has_character_flag = ck2plus_ctd_give_gold_busy }
		}
		
		allow = {
			FROM = { wealth = 10 }
		}
		
		effect = {
			custom_tooltip = {
				text = ck2plus_ctt_ctd_give_gold
			}
			hidden_tooltip = { 
				ROOT = { 
					set_character_flag = ck2plus_ctd_give_gold_busy 
					character_event = { id = Plus.3400 } 
				} 
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	release_tributary = {
		filter = all
		ai_target_filter = self
		
		from_potential = {
			ai = no
		}

		potential = { # the target
			NOT = { FROM = { character = ROOT } }
			pays_tribute_to = FROM
		}
		
		allow = {
			war = no
			FROM = { war = no }
		}
		
        effect = {
            suzerain = {
                remove_tributary = PREV
            }
            opinion = { modifier = opinion_released_tributary who = FROM years = 10 }
			custom_tooltip = {
				text = ck2plus_ctt_ctd_release_tributary
			}
        }
		ai_will_do = {
			factor = 0
		}
	}
}