decisions = { ##Orcs & Goblins stuff # #This decision just tribalizes the capital now - Greenskin version # orkyfy_provinces = { # is_high_prio = yes # potential = { # OR = { # is_tribal = yes # is_feudal = yes # } # religion_group = greenskin_gods_group # is_theocracy = no # is_republic = no # } # allow = { # custom_tooltip = { # text = orkify_tooltip_1 # } # hidden_tooltip = { # any_demesne_title = { # location = { # OR = { # AND = { # is_tribal = no # NOT = { # any_province_holding = { # holding_type = tribal # } # } # } # # NOT = { # # culture = ROOT # # } # } # } # } # } # } # effect = { # hidden_tooltip = { # any_demesne_title = { # limit = { # location = { # is_tribal = no # } # } # location = { #Capital holding becomes tribal # any_province_holding = { # limit = { # is_capital = yes # } # convert_to = TRIBAL # add_building = tb_greenskin_camp_1 # refill_holding_levy = yes # } # # add_province_modifier = { # # name = medium_greenskin_population # # duration = -1 # # } # # set_province_flag = greenksin_colonization # } # } # # any_vassal = { # # any_demesne_title = { # # limit = { # # location = { # # has_empty_holding = yes # # is_tribal = no # # NOT = { # # any_province_holding = { # # holding_type = tribal # # } # # } # # } # # } # # location = { #In an ideal world, holdings could be destroyed. Instead, anything that's not a temple will be converted to tribal # # any_province_holding = { # # limit = { # # NOT = { is_theocracy = yes } #Temples are kept as temples # # } # # convert_to = TRIBAL # # refill_holding_levy = yes # # } # # if = { #IF the province is not of the same culture of religion as ROOT, the colonization process will begin # # limit = { # # NOT = { # # OR = { # # religion = ROOT # # culture = ROOT # # } # # } # # } # # # set_province_flag = greenksin_colonization # # } # # } # # } # # } # } # custom_tooltip = { # text = orkify_tooltip_2 # } # } # revoke_allowed = { # always = no # } # ai_will_do = { # factor = 1 # On average ca 1 year before taken # } # } unite_the_clans_1 = { is_high_prio = yes only_playable = yes potential = { religion_group = greenskin_gods_group is_playable = yes tier = DUKE NOT = { tier = KING } } allow = { is_adult = yes prisoner = no NOT = { trait = incapable } independent = yes prestige = 500 num_of_count_titles_in_realm = 10 # custom_tooltip = { # text = form_waaagh_kingdom_requirement_tooltip # hidden_tooltip = { # any_demesne_title = { # count = 2 # tier = DUKE # } # } # } } effect = { custom_tooltip = { text = form_waaagh_kingdom_info_tooltip } primary_title = { create_title = { tier = KING landless = no temporary = no custom_created = yes culture = ROOT holder = ROOT base_title = THIS copy_title_laws = yes } # hidden_tooltip = { # empire = { # ROOT = { # primary_title = { # de_jure_liege = PREVPREV # } # } # } # ROOT = { # primary_title = { # holder_scope = { # any_title_under = { # limit = { # tier = DUKE # kingdom = { # has_holder = no # } # } # de_jure_liege = PREVPREV # } # any_title_under = { # limit = { # tier = COUNT # location = { # duchy = { # kingdom = { # has_holder = no # } # NOT = { de_jure_liege_or_above = PREVPREVPREVPREV } # ROOT = { # completely_controls = PREV # } # } # } # } # location = { # duchy = { # de_jure_liege = PREVPREVPREVPREV # } # } # } # } # } # } # } } prestige = -400 # custom_tooltip = { text = form_new_kingdom_tooltip } # chronicle = { # entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE # portrait = [Root.GetID] # } } revoke_allowed = { always = no } ai_will_do = { factor = 1 } } #Create a titular empire tier title unite_the_clans = { is_high_prio = yes only_playable = yes potential = { religion_group = greenskin_gods_group is_playable = yes tier = KING NOT = { tier = EMPEROR } } allow = { is_adult = yes prisoner = no NOT = { trait = incapable } independent = yes prestige = 2000 custom_tooltip = { text = form_waaagh_requirement_tooltip hidden_tooltip = { any_demesne_title = { count = 2 tier = KING } } } } effect = { custom_tooltip = { text = form_waaagh_info_tooltip } primary_title = { create_title = { tier = EMPEROR landless = no temporary = no custom_created = yes culture = ROOT holder = ROOT base_title = THIS copy_title_laws = yes } # hidden_tooltip = { # ROOT = { # primary_title = { # holder_scope = { # any_title_under = { # limit = { # tier = KING # empire = { # has_holder = no # } # } # de_jure_liege = PREVPREV # } # any_title_under = { # limit = { # tier = DUKE # location = { # kingdom = { # empire = { # has_holder = no # } # NOT = { de_jure_liege_or_above = PREVPREVPREVPREV } # ROOT = { # completely_controls = PREV # } # } # } # } # location = { # kingdom = { # de_jure_liege = PREVPREVPREVPREV # } # } # } # } # } # } # } } prestige = -1500 # custom_tooltip = { text = form_new_empire_tooltip } # chronicle = { # entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE # portrait = [Root.GetID] # } } revoke_allowed = { always = no } ai_will_do = { factor = 1 } } duel_greenskin_liege_decision = { is_high_prio = yes potential = { liege = { age = 16 prisoner = no has_regent = no higher_tier_than = COUNT NOT = { character = ROOT } NOT = { trait = incapable } OR = { religion_group = greenskin_gods_group culture_group = orc_group culture_group = goblin_group } } age = 16 prisoner = no has_regent = no mercenary = no holy_order = no NOT = { trait = blinded } is_female = no OR = { religion_group = greenskin_gods_group culture_group = orc_group culture_group = goblin_group } OR = { ai = no AND = { NOT = { trait = craven } NOT = { trait = content } } } OR = { NOT = { tier = BARON } has_job_title = job_chancellor has_job_title = job_marshal has_job_title = job_treasurer has_job_title = job_spymaster has_job_title = job_spiritual liege = { is_close_relative = ROOT } trait = black_orc_trait } } allow = { prestige = 200 liege = { NOT = { has_character_flag = do_not_disturb } NOT = { war = yes } NOT = { is_looting = yes } NOT = { has_character_modifier = recent_greenskin_duel_timer } NOT = { has_character_flag = duel } } NOT = { has_character_flag = do_not_disturb } NOT = { war = yes } custom_tooltip = { text = duel_tooltip_recent_duel hidden_tooltip = { liege = { NOT = { has_character_modifier = recent_duel_timer } } NOT = { has_character_modifier = recent_duel_timer } NOT = { has_character_flag = duel } } } } effect = { ROOT = { add_character_modifier = { modifier = recent_duel_timer duration = 720 hidden = yes } save_event_target_as = duelist_a set_character_flag = duel } liege = { character_event = { id = DR_greenskins.186 } } liege = { save_event_target_as = duelist_b set_character_flag = duel hidden_tooltip = { character_event = { id = duelengine.1 } } } } ai_will_do = { factor = 1 modifier = { factor = 0 has_character_modifier = declined_prestige_duel_timer } modifier = { factor = 0.10 } #the Opponent's traits modifier = { factor = 0.75 liege = { trait = brave } } modifier = { factor = 0.75 liege = { trait = strong } } modifier = { factor = 0.75 liege = { trait = tough } } modifier = { factor = 0.85 liege = { trait = tall } } modifier = { factor = 0.85 liege = { trait = quick } } modifier = { factor = 0.85 liege = { trait = genius } } modifier = { factor = 1.5 liege = { trait = cruel } } modifier = { factor = 2 liege = { trait = weak } } modifier = { factor = 4 liege = { trait = eunuch } } #Orcs won't take crap from Goblin Warbosses modifier = { factor = 10 culture_group = orc_group liege = { culture_group = goblin_group } } #Weak Warbosses should get hit by this HARD TIME modifier = { factor = 5 liege = { has_character_modifier = weak_warboss } } modifier = { factor = 2 liege = { trait = goblin_small } } modifier = { factor = 2 liege = { trait = orc_small } } modifier = { factor = 0.75 ROOT = { NOT = { trait = deceitful } } liege = { is_ill = yes } } modifier = { factor = 0.75 liege = { trait = master_warrior } } modifier = { factor = 0.75 liege = { trait = orc_huge } } modifier = { factor = 0.75 liege = { trait = goblin_huge } } modifier = { factor = 0.85 liege = { trait = brilliant_strategist } } modifier = { factor = 0.75 liege = { trait = duelist } } modifier = { factor = 1.75 liege = { trait = fat } } modifier = { factor = 1.75 liege = { trait = undernourished } } modifier = { factor = 0.25 liege = { martial = 15 } } modifier = { factor = 1.5 liege = { trait = slow } } modifier = { factor = 2 liege = { trait = imbecile } } modifier = { factor = 2 liege = { trait = hunchback } } modifier = { factor = 2 liege = { trait = dwarf } } modifier = { factor = 0.5 liege = { prestige = 2000 } } modifier = { factor = 2 ROOT = { NOT = { age = 30 } } liege = { age = 40 } } modifier = { factor = 0.75 ROOT = { trait = brave } } modifier = { factor = 0.25 liege = { is_mother = ROOT } } modifier = { factor = 0.25 liege = { is_father = ROOT } } modifier = { factor = 1.5 liege = { sibling = ROOT } } #the Challengers traits modifier = { factor = 2 ROOT = { trait = brave } } modifier = { factor = 1.5 ROOT = { trait = ambitious } } modifier = { factor = 1.5 ROOT = { trait = strong } } modifier = { factor = 1.5 ROOT = { trait = tough } } modifier = { factor = 1.5 ROOT = { trait = tall } } modifier = { factor = 1.5 ROOT = { trait = quick } } modifier = { factor = 1.5 ROOT = { trait = genius } } modifier = { factor = 0.75 ROOT = { trait = brilliant } } modifier = { factor = 0.5 ROOT = { trait = weak } } modifier = { factor = 0.5 ROOT = { trait = goblin_small } } modifier = { factor = 0.5 ROOT = { trait = orc_small } } modifier = { factor = 0.75 ROOT = { trait = eunuch } } modifier = { factor = 0.25 ROOT = { is_ill = yes } } modifier = { factor = 2 ROOT = { trait = master_warrior } } modifier = { factor = 2 ROOT = { trait = brilliant_strategist } } modifier = { factor = 2 ROOT = { trait = duelist } } modifier = { factor = 2 ROOT = { trait = orc_huge } } modifier = { factor = 6 ROOT = { trait = black_orc_trait } } modifier = { factor = 2 ROOT = { trait = goblin_huge } } modifier = { factor = 0.75 ROOT = { trait = fat } } modifier = { factor = 0.75 ROOT = { trait = undernourished } } modifier = { factor = 5 ROOT = { martial = 15 } } modifier = { factor = 0.75 ROOT = { OR = { has_job_title = job_chancellor has_job_title = job_treasurer has_job_title = job_spymaster has_job_title = job_spiritual } } } modifier = { factor = 0.75 ROOT = { is_landed = yes } } modifier = { factor = 1.5 liege = { NOT = { religion = ROOT } } } modifier = { factor = 2 liege = { NOT = { religion_group = ROOT } } } modifier = { factor = 1.5 liege = { NOT = { culture_group = ROOT } } } modifier = { factor = 10 ROOT = { NOT = { opinion = { who = liege value = -100 } } } } modifier = { factor = 5 ROOT = { NOT = { opinion = { who = liege value = -80 } } } } modifier = { factor = 2 ROOT = { NOT = { opinion = { who = liege value = -60 } } } } modifier = { factor = 2 ROOT = { NOT = { opinion = { who = liege value = -40 } } } } modifier = { factor = 1.5 ROOT = { NOT = { opinion = { who = liege value = -20 } } } } modifier = { factor = 1.5 ROOT = { NOT = { opinion = { who = liege value = 0 } } } } modifier = { factor = 0.75 ROOT = { opinion = { who = liege value = 20 } } } modifier = { factor = 0.75 ROOT = { opinion = { who = liege value = 40 } } } modifier = { factor = 0.75 ROOT = { opinion = { who = liege value = 60 } } } modifier = { factor = 0.75 ROOT = { opinion = { who = liege value = 80 } } } modifier = { factor = 0.25 ROOT = { opinion = { who = liege value = 100 } } } } #closesaiwilldo } #closedecision gather_greenskin_army = { is_high_prio = yes is_mercenary = yes potential = { OR = { religion_group = greenskin_gods_group culture_group = orc_group culture_group = goblin_group } } allow = { war = yes prestige = 800 } effect = { prestige = -800 capital_scope = { PREV = { spawn_unit = { owner = ROOT leader = none province = PREV home = PREV troops = { archers = { 500 500 } light_infantry = { 1700 1700 } heavy_infantry = { 300 300 } } attrition = 1.0 disband_on_peace = yes maintenance_multiplier = 0.5 leader = none } } } } ai_will_do = { factor = 1 } } choose_greenskin_branch = { potential = { is_adult = yes religion = greenskin_gods NOT = { OR = { trait = greenskin_gods_gork trait = greenskin_gods_mork } } } allow = { NOT = { OR = { trait = greenskin_gods_gork trait = greenskin_gods_mork } } } effect = { character_event = { id = DR_greenskins.206 } #Choose branch } revoke_allowed = { always = no } ai_will_do = { factor = 1 } } } targetted_decisions = { adopt_greenskin_heir = { ai_target_filter = home_court filter = sub_realm only_rulers = yes is_high_prio = yes from_potential = { is_ruler = yes is_female = no religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } is_theocracy = no NOT = { num_of_children = 3 } #To avoid player taking too many heirs } potential = { is_female = no is_tribal = yes is_liege_or_above = FROM NOT = { character = FROM } NOT = { is_close_relative = FROM } } allow = { age = 16 religion_group = greenskin_gods_group OR = { AND = { FROM = { culture_group = orc_group} culture_group = orc_group } AND = { FROM = { culture_group = goblin_group} culture_group = goblin_group } } custom_tooltip = { text = TOOLTIPADOPTGREENSKIN hidden_tooltip = { dynasty = 0 } } NOT = { any_spouse = { is_close_relative = FROM } } # opinion = { who = FROM value = 0 } prisoner = no NOT = { trait = incapable } NOT = { trait = blinded } NOT = { trait = weak } NOT = { trait = imbecile } OR = { AND = { FROM = { culture_group = orc_group} martial = 9 } AND = { FROM = { culture_group = goblin_group} intrigue = 9 } } } effect = { hidden_tooltip = { father = { ROOT = { set_real_father = PREV } } set_mother = 0 } set_father = FROM dynasty = FROM hidden_tooltip = { any_child = { limit = { dynasty = 0 } dynasty = ROOT any_child = { limit = { dynasty = 0 } dynasty = ROOT any_child = { limit = { dynasty = 0 } dynasty = ROOT } } } } if = { limit = { FROM = { tier = EMPEROR } } prestige = 200 } if = { limit = { FROM = { tier = KING } } prestige = 100 } if = { limit = { FROM = { tier = DUKE } } prestige = 50 } if = { limit = { FROM = { tier = COUNT } } prestige = 25 } if = { limit = { FROM = { tier = BARON } } prestige = 10 } # opinion = { who = FROM modifier = opinion_adopted_me } FROM = { recalc_succession = yes } } ai_will_do = { factor = 1 modifier = { factor = 0 FROM = { any_child = { is_alive = yes is_female = no } } } } } declare_waaagh = { ai_target_filter = all only_playable = yes from_potential = { is_ruler = yes higher_tier_than = DUKE independent = yes NOT = { has_any_opinion_modifier = preparing_waaagh_invasion_opinion } NOT = { has_character_modifier = attempted_waaagh } OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } age = 16 } potential = { is_within_diplo_range = FROM independent = yes realm_size = 10 NOT = { character = FROM } NOT = { trait = creature_orc } NOT = { trait = creature_goblin } NOT = { religion_group = greenskin_gods_group } higher_tier_than = DUKE any_realm_province = { any_neighbor_province = { owner = { OR = { character = FROM is_liege_or_above = FROM } } } } } allow = { FROM = { # primary_title = { #Can't use it if you haven't reached Absolute Greenskin control # has_law = greenskin_power_4 # } prestige = 500 } } effect = { FROM = { prestige = -500 add_character_modifier = { modifier = preparing_waaagh_invasion duration = 720 } #gives timer set_character_flag = preparing_waaagh_invasion_flag #Prevents AI from starting the war immediately opinion = { who = ROOT modifier = preparing_waaagh_invasion_opinion months = 24 } if = { limit = { ai = yes } character_event = { id = DR_greenskins.180 days = 555 } } character_event = { id = DR_greenskins.174 } #Umbrella character_event = { id = DR_greenskins.176 days = 720 } #Fail event if not at war already } character_event = { id = DR_greenskins.175 days = 12 random = 30 } # Warn target opinion = { who = ROOT modifier = preparing_waaagh_invasion_opinion_against_me months = 24 } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 2 relative_power = { who = FROM power = 2 } } modifier = { factor = 2 relative_power = { who = FROM power = 1.5 } } modifier = { factor = 2 NOT = { relative_power = { who = FROM power = 0.5 } } } modifier = { factor = 0 FROM = { war = yes } } modifier = { factor = 0.75 FROM = { trait = craven } } modifier = { factor = 1.5 FROM = { trait = cruel } } modifier = { factor = 1.25 FROM = { trait = brave } } modifier = { factor = 1.75 FROM = { trait = ambitious } } modifier = { factor = 1.5 FROM = { trait = proud } } modifier = { factor = 0.75 FROM = { trait = slothful } } } } bash_heads = { ai_target_filter = sub_realm filter = sub_realm only_rulers = yes from_potential = { is_ruler = yes has_character_modifier = weak_warboss OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } } potential = { is_within_diplo_range = FROM is_female = no is_liege_or_above = FROM NOT = { character = FROM } NOT = { has_character_flag = duel } higher_tier_than = BARON } allow = { FROM = { NOT = { has_character_flag = duel } has_character_modifier = weak_warboss war = no prisoner = no } } effect = { custom_tooltip = { text = weakwarbossremoved } save_event_target_as = duelist_a set_character_flag = duel FROM = { set_character_flag = greenksin_bash_head_duel save_event_target_as = duelist_b set_character_flag = duel hidden_tooltip = { character_event = { id = duelengine.1 } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0.25 } modifier = { factor = 0.4 reverse_opinion = { who = FROM value = 20 } } modifier = { factor = 0.25 reverse_opinion = { who = FROM value = 40 } } modifier = { factor = 5 NOT = { reverse_opinion = { who = FROM value = -25 } } } modifier = { factor = 0 FROM = { war = yes } } modifier = { factor = 0 FROM = { trait = craven } } modifier = { factor = 2 ROOT = { trait = wroth } } } } #Duel other Greenskin race bash_runts = { ai_target_filter = realm filter = realm only_rulers = yes from_potential = { is_ruler = yes OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } NOT = { has_character_flag = duel } } potential = { is_ruler = yes is_within_diplo_range = FROM is_female = no same_realm = FROM NOT = { character = FROM } NOT = { has_character_flag = duel } higher_tier_than = BARON NOT = { culture_group = FROM } OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } } allow = { FROM = { war = no prisoner = no } } effect = { save_event_target_as = duelist_a set_character_flag = duel FROM = { save_event_target_as = duelist_b set_character_flag = duel hidden_tooltip = { character_event = { id = duelengine.1 } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0.25 } modifier = { factor = 0.4 reverse_opinion = { who = FROM value = 20 } } modifier = { factor = 0.25 reverse_opinion = { who = FROM value = 40 } } modifier = { factor = 5 NOT = { reverse_opinion = { who = FROM value = -25 } } } modifier = { factor = 0 FROM = { war = yes } } modifier = { factor = 0 FROM = { trait = craven } } modifier = { factor = 2 ROOT = { trait = wroth } } } } } settlement_decisions = { make_land_green = { filter = owned ai_target_filter = owned is_high_prio = yes only_playable = yes potential = { FROM = { OR = { trait = creature_orc trait = creature_goblin trait = creature_snotling } } holder_scope = { character = FROM } dejure_liege_title = { holder_scope = { character = FROM } } OR = { AND = { FROM = { trait = creature_orc } location = { NOR = { culture = orc_main culture = orc_savage } } } AND = { FROM = { trait = creature_goblin } location = { NOR = { culture = goblin_main culture = goblin_night culture = goblin_forest } } } } } allow = { FROM = { prestige = 50 } NOT = { location = { has_province_modifier = greenskins_wrecking_province } } } effect = { FROM = { prestige = -50 } custom_tooltip = { text = make_land_green_tooltip hidden_tooltip = { FROM = { random_list = { 25 = { character_event = { id = DR_greenskins.191 } } #prestige + advancement 15 = { character_event = { id = DR_greenskins.193 } } #troops + advancement 30 = { character_event = { id = DR_greenskins.194 } } #advancement 30 = { character_event = { id = DR_greenskins.195 } } #animosity } } location = { add_province_modifier = { name = greenskins_wrecking_province duration = 200 } } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 } } cleanse_greenskin_presence = { filter = owned ai_target_filter = owned is_high_prio = yes only_playable = yes potential = { FROM = { NOR = { trait = creature_orc trait = creature_goblin trait = creature_snotling } } holder_scope = { character = FROM } dejure_liege_title = { holder_scope = { character = FROM } } OR = { location = { has_province_modifier = minimal_greenskin_population } location = { has_province_modifier = medium_greenskin_population } location = { has_province_modifier = large_greenskin_population } location = { has_province_modifier = greenskin_population_bad } location = { culture_group = orc_group } location = { culture_group = goblin_group } } } allow = { FROM = { wealth = 40 } NOT = { location = { has_province_modifier = hunting_greenskins } } OR = { location = { has_province_modifier = minimal_greenskin_population } location = { has_province_modifier = medium_greenskin_population } location = { has_province_modifier = large_greenskin_population } location = { has_province_modifier = greenskin_population_bad } location = { culture_group = orc_group } location = { culture_group = goblin_group } } } effect = { hidden_tooltip = { FROM = { character_event = { id = DR_greenskins.200 } } location = { add_province_modifier = { name = hunting_greenskins duration = 60 hidden = yes } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 } } } title_decisions = { establish_greenskin_tribe = { filter = owned ai_target_filter = owned is_high_prio = yes from_potential = { is_tribal = yes religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } } potential = { tier = COUNT location = { num_of_empty_holdings = 1 NOT = { num_of_settlements = 1 } religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } } } allow = { is_occupied = no location = { NOT = { num_of_settlements = 1 } } FROM = { war = no prestige = 100 } } effect = { FROM = { prestige = -100 } location = { build_holding = { type = tribal } hidden_tooltip = { any_province_holding = { make_capital_holding = yes } } } } ai_will_do = { factor = 1 modifier = { factor = 0.1 always = yes } } } # give_province_greenskin_2 = { # filter = owned # ai_target_filter = owned # potential = { # always = no #OBSOLETE # can_be_given_away = yes # FROM = { # OR = { # trait = creature_orc # trait = creature_goblin # } # demesne_size = 2 # } # holder_scope = { # always = no #OBSOLETE # character = FROM # ai = no # } # } # allow = { FROM = { OR = { any_vassal = { has_character_modifier = tagged_recipient_greenskin } # any_courtier = { has_character_modifier = tagged_recipient_greenskin } } } # } # effect = { # if = { # limit = { FROM = { any_vassal = { has_character_modifier = tagged_recipient_greenskin } } } # FROM = { any_vassal = { limit = { has_character_modifier = tagged_recipient_greenskin } # ROOT = { grant_title = PREV # if = { limit = { higher_tier_than = COUNT } # add_law = succ_turkish_succession } } # remove_character_modifier = tagged_recipient_greenskin } } # break = yes # } # if = { # limit = { FROM = { any_courtier = { has_character_modifier = tagged_recipient_greenskin } } } # FROM = { any_courtier = { limit = { has_character_modifier = tagged_recipient_greenskin } # ROOT = { grant_title = PREV # if = { limit = { higher_tier_than = COUNT } # add_law = succ_turkish_succession } } # remove_character_modifier = tagged_recipient_greenskin } } # break = yes # } # } # revoke_allowed = { # always = no # } # ai_will_do = { factor = 0 } # } #closestitledecision # give_province_greenskin_ai = { # filter = owned # ai_target_filter = owned # potential = { # can_be_given_away = yes # always = no #OBSOLETE # FROM = { # OR = { # trait = creature_orc # trait = creature_goblin # } # demesne_size = 2 # } # holder_scope = { # always = no #OBSOLETE # character = FROM # ai = yes # OR = { any_courtier = { # is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # } # } # any_courtier = { # is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # } # } # } # } # tier = COUNT # } # allow = { # always = no #OBSOLETE # } # effect = { # FROM = { # if = { # limit = { FROM = { any_vassal = { is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # }} } } # FROM = { any_vassal = { limit = { # is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # } } # ROOT = { grant_title = PREV # if = { limit = { higher_tier_than = COUNT } # add_law = succ_turkish_succession } } # clr_character_flag = tagged_recipient_greenskin } } # break = yes # } # if = { # limit = { FROM = { any_courtier = { # is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # }} } } # FROM = { any_courtier = { limit = { # is_female = no # prisoner = no # NOT = { character = FROM } # OR = { # trait = creature_orc # trait = creature_goblin # } } # ROOT = { grant_title = PREV # if = { limit = { higher_tier_than = COUNT } # add_law = succ_turkish_succession } } # clr_character_flag = tagged_recipient_greenskin } } # break = yes # } # } # } # revoke_allowed = { # always = no # } # ai_will_do = { # factor = 1 # modifier = { # factor = 0 # NOT = { over_max_demesne_size = 1 } # } # } # } #closestitledecision }