### namespace = DR_greenskins ###Gud n' Propa Greenskin stuff ##Greenskin Power law # The Greenskin Law has a MMTH of automatically increasing or decreasing every 1 and a half years. This time can vary depending on character traits. # It can also be manually increased in through a decision, but you will be challenged to a duel by another Greenskin if you do so, for trying to impose your rule. # Greenskin Power increases character_event = { id = DR_greenskins.110 desc = "EVTDESCgreenskinlaws.110" picture = GFX_evt_orcs2 only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON has_law = greenskin_power_1 } prestige = 100 primary_title = { has_law = greenskin_power_0 } } mean_time_to_happen = { years = 1 modifier = { factor = 0.9 trait = gluttonous } modifier = { factor = 0.9 trait = generous } modifier = { factor = 0.95 trait = diligent } modifier = { factor = 0.9 trait = gregarious } modifier = { factor = 0.95 is_strong_trigger = yes } modifier = { factor = 0.95 trait = proud } modifier = { factor = 1.05 trait = slothful } modifier = { factor = 1.11 trait = shy } modifier = { factor = 1.05 trait = weak } modifier = { factor = 1.05 trait = humble } modifier = { factor = 1.5 trait = orc_small } modifier = { factor = 1.0 trait = orc_average } modifier = { factor = 0.75 trait = orc_large } modifier = { factor = 0.5 trait = orc_huge } modifier = { factor = 1.5 trait = goblin_small } modifier = { factor = 1.0 trait = goblin_average } modifier = { factor = 0.75 trait = goblin_large } modifier = { factor = 0.5 trait = goblin_huge } modifier = { factor = 0.75 martial = 15 NOT = { martial = 31 } } modifier = { factor = 0.5 martial = 30 } modifier = { factor = 0.99 trait = misguided_warrior } modifier = { factor = 0.94 trait = tough_soldier } modifier = { factor = 0.89 trait = skilled_tactician } modifier = { factor = 0.84 trait = brilliant_strategist } modifier = { factor = 0.99 prestige = 500 NOT = { prestige = 600 } } modifier = { factor = 0.89 prestige = 600 NOT = { prestige = 700 } } modifier = { factor = 0.79 prestige = 700 NOT = { prestige = 800 } } modifier = { factor = 0.69 prestige = 800 NOT = { prestige = 900 } } modifier = { factor = 0.59 prestige = 900 } } option = { name = "EVTOPTgreenskinlaws.110" primary_title = { add_law_w_cooldown = greenskin_power_1 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { has_building = tb_greenskin_camp_3 } # add_building = tb_greenskin_camp_4 # } # if = { # limit = { has_building = tb_greenskin_camp_2 } # add_building = tb_greenskin_camp_3 # } # if = { # limit = { has_building = tb_greenskin_camp_1 } # add_building = tb_greenskin_camp_2 # } # if = { # limit = { has_building = tb_greenskin_camp_0 } # add_building = tb_greenskin_camp_1 # } # add_building = tb_greenskin_camp_0 # } # } # } } } character_event = { id = DR_greenskins.120 desc = "EVTDESCgreenskinlaws.120" picture = GFX_evt_orcs2 only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON has_law = greenskin_power_2 } prestige = 250 primary_title = { has_law = greenskin_power_1 } } mean_time_to_happen = { years = 1 modifier = { factor = 0.9 trait = gluttonous } modifier = { factor = 0.9 trait = generous } modifier = { factor = 0.95 trait = diligent } modifier = { factor = 0.9 trait = gregarious } modifier = { factor = 0.95 is_strong_trigger = yes } modifier = { factor = 0.95 trait = proud } modifier = { factor = 1.05 trait = slothful } modifier = { factor = 1.11 trait = shy } modifier = { factor = 1.05 trait = weak } modifier = { factor = 1.05 trait = humble } modifier = { factor = 1.5 trait = orc_small } modifier = { factor = 1.0 trait = orc_average } modifier = { factor = 0.75 trait = orc_large } modifier = { factor = 0.5 trait = orc_huge } modifier = { factor = 1.5 trait = goblin_small } modifier = { factor = 1.0 trait = goblin_average } modifier = { factor = 0.75 trait = goblin_large } modifier = { factor = 0.5 trait = goblin_huge } modifier = { factor = 0.75 martial = 15 NOT = { martial = 31 } } modifier = { factor = 0.5 martial = 30 } modifier = { factor = 0.99 trait = misguided_warrior } modifier = { factor = 0.94 trait = tough_soldier } modifier = { factor = 0.89 trait = skilled_tactician } modifier = { factor = 0.84 trait = brilliant_strategist } modifier = { factor = 0.99 prestige = 500 NOT = { prestige = 600 } } modifier = { factor = 0.89 prestige = 600 NOT = { prestige = 700 } } modifier = { factor = 0.79 prestige = 700 NOT = { prestige = 800 } } modifier = { factor = 0.69 prestige = 800 NOT = { prestige = 900 } } modifier = { factor = 0.59 prestige = 900 } } option = { name = "EVTOPTgreenskinlaws.120" primary_title = { add_law_w_cooldown = greenskin_power_2 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { has_building = tb_greenskin_camp_3 } # add_building = tb_greenskin_camp_4 # } # if = { # limit = { has_building = tb_greenskin_camp_2 } # add_building = tb_greenskin_camp_3 # } # if = { # limit = { has_building = tb_greenskin_camp_1 } # add_building = tb_greenskin_camp_2 # } # if = { # limit = { has_building = tb_greenskin_camp_0 } # add_building = tb_greenskin_camp_1 # } # add_building = tb_greenskin_camp_0 # } # } # } } } character_event = { id = DR_greenskins.130 desc = "EVTDESCgreenskinlaws.130" picture = GFX_evt_orcs2 only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON has_law = greenskin_power_3 } prestige = 500 martial = 14 primary_title = { has_law = greenskin_power_2 } } mean_time_to_happen = { years = 1 modifier = { factor = 0.9 trait = gluttonous } modifier = { factor = 0.9 trait = generous } modifier = { factor = 0.95 trait = diligent } modifier = { factor = 0.9 trait = gregarious } modifier = { factor = 0.95 is_strong_trigger = yes } modifier = { factor = 0.95 trait = proud } modifier = { factor = 1.05 trait = slothful } modifier = { factor = 1.11 trait = shy } modifier = { factor = 1.05 trait = weak } modifier = { factor = 1.05 trait = humble } modifier = { factor = 1.5 trait = orc_small } modifier = { factor = 1.0 trait = orc_average } modifier = { factor = 0.75 trait = orc_large } modifier = { factor = 0.5 trait = orc_huge } modifier = { factor = 1.5 trait = goblin_small } modifier = { factor = 1.0 trait = goblin_average } modifier = { factor = 0.75 trait = goblin_large } modifier = { factor = 0.5 trait = goblin_huge } modifier = { factor = 0.75 martial = 15 NOT = { martial = 31 } } modifier = { factor = 0.5 martial = 30 } modifier = { factor = 0.99 trait = misguided_warrior } modifier = { factor = 0.94 trait = tough_soldier } modifier = { factor = 0.89 trait = skilled_tactician } modifier = { factor = 0.84 trait = brilliant_strategist } modifier = { factor = 0.99 prestige = 500 NOT = { prestige = 600 } } modifier = { factor = 0.89 prestige = 600 NOT = { prestige = 700 } } modifier = { factor = 0.79 prestige = 700 NOT = { prestige = 800 } } modifier = { factor = 0.69 prestige = 800 NOT = { prestige = 900 } } modifier = { factor = 0.59 prestige = 900 } } # mean_time_to_happen = { # days = 547 #1.5 years # modifier = { # factor = 0.9 # trait = gluttonous # } # modifier = { # factor = 0.9 # trait = generous # } # modifier = { # factor = 0.95 # trait = diligent # } # modifier = { # factor = 0.9 # trait = gregarious # } # modifier = { # factor = 0.95 # is_strong_trigger = yes # } # modifier = { # factor = 0.95 # trait = proud # } # modifier = { # factor = 1.05 # trait = slothful # } # modifier = { # factor = 1.11 # trait = shy # } # modifier = { # factor = 1.05 # trait = weak # } # modifier = { # factor = 1.05 # trait = humble # } # modifier = { # factor = 1.5 # trait = orc_small # } # modifier = { # factor = 1.0 # trait = orc_average # } # modifier = { # factor = 0.75 # trait = orc_large # } # modifier = { # factor = 0.5 # trait = orc_huge # } # modifier = { # factor = 1.5 # trait = goblin_small # } # modifier = { # factor = 1.0 # trait = goblin_average # } # modifier = { # factor = 0.75 # trait = goblin_large # } # modifier = { # factor = 0.5 # trait = goblin_huge # } # modifier = { # factor = 0.75 # martial = 15 # NOT = { # martial = 31 # } # } # modifier = { # factor = 0.5 # martial = 30 # } # modifier = { # factor = 0.99 # trait = misguided_warrior # } # modifier = { # factor = 0.94 # trait = tough_soldier # } # modifier = { # factor = 0.89 # trait = skilled_tactician # } # modifier = { # factor = 0.84 # trait = brilliant_strategist # } # modifier = { # factor = 0.99 # prestige = 500 # NOT = { # prestige = 600 # } # } # modifier = { # factor = 0.89 # prestige = 600 # NOT = { # prestige = 700 # } # } # modifier = { # factor = 0.79 # prestige = 700 # NOT = { # prestige = 800 # } # } # modifier = { # factor = 0.69 # prestige = 800 # NOT = { # prestige = 900 # } # } # modifier = { # factor = 0.59 # prestige = 900 # } # } option = { name = "EVTOPTgreenskinlaws.130" primary_title = { add_law_w_cooldown = greenskin_power_3 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { has_building = tb_greenskin_camp_3 } # add_building = tb_greenskin_camp_4 # } # if = { # limit = { has_building = tb_greenskin_camp_2 } # add_building = tb_greenskin_camp_3 # } # if = { # limit = { has_building = tb_greenskin_camp_1 } # add_building = tb_greenskin_camp_2 # } # if = { # limit = { has_building = tb_greenskin_camp_0 } # add_building = tb_greenskin_camp_1 # } # add_building = tb_greenskin_camp_0 # } # } # } } } character_event = { id = DR_greenskins.140 desc = "EVTDESCgreenskinlaws.140" picture = GFX_evt_orcs2 only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON has_law = greenskin_power_4 } prestige = 1000 primary_title = { has_law = greenskin_power_3 } } mean_time_to_happen = { years = 1 modifier = { factor = 0.9 trait = gluttonous } modifier = { factor = 0.9 trait = generous } modifier = { factor = 0.95 trait = diligent } modifier = { factor = 0.9 trait = gregarious } modifier = { factor = 0.95 is_strong_trigger = yes } modifier = { factor = 0.95 trait = proud } modifier = { factor = 1.05 trait = slothful } modifier = { factor = 1.11 trait = shy } modifier = { factor = 1.05 trait = weak } modifier = { factor = 1.05 trait = humble } modifier = { factor = 1.5 trait = orc_small } modifier = { factor = 1.0 trait = orc_average } modifier = { factor = 0.75 trait = orc_large } modifier = { factor = 0.5 trait = orc_huge } modifier = { factor = 1.5 trait = goblin_small } modifier = { factor = 1.0 trait = goblin_average } modifier = { factor = 0.75 trait = goblin_large } modifier = { factor = 0.5 trait = goblin_huge } modifier = { factor = 0.75 martial = 15 NOT = { martial = 31 } } modifier = { factor = 0.5 martial = 30 } modifier = { factor = 0.99 trait = misguided_warrior } modifier = { factor = 0.94 trait = tough_soldier } modifier = { factor = 0.89 trait = skilled_tactician } modifier = { factor = 0.84 trait = brilliant_strategist } modifier = { factor = 0.99 prestige = 500 NOT = { prestige = 600 } } modifier = { factor = 0.89 prestige = 600 NOT = { prestige = 700 } } modifier = { factor = 0.79 prestige = 700 NOT = { prestige = 800 } } modifier = { factor = 0.69 prestige = 800 NOT = { prestige = 900 } } modifier = { factor = 0.59 prestige = 900 } } option = { name = "EVTOPTgreenskinlaws.140" primary_title = { add_law_w_cooldown = greenskin_power_4 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { has_building = tb_greenskin_camp_3 } # add_building = tb_greenskin_camp_4 # } # if = { # limit = { has_building = tb_greenskin_camp_2 } # add_building = tb_greenskin_camp_3 # } # if = { # limit = { has_building = tb_greenskin_camp_1 } # add_building = tb_greenskin_camp_2 # } # if = { # limit = { has_building = tb_greenskin_camp_0 } # add_building = tb_greenskin_camp_1 # } # add_building = tb_greenskin_camp_0 # } # } # } } } # Greenskin Power decreases ( When you're a Weak Warboss ) character_event = { id = DR_greenskins.111 desc = "EVTDESCgreenskinlaws.111" picture = GFX_evt_greenskinanimosity religion_group = greenskin_gods_group only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON } NOT = { prestige = 100} has_character_modifier = weak_warboss primary_title = { has_law = greenskin_power_1 } } mean_time_to_happen = { years = 1 modifier = { factor = 1.11 trait = gluttonous } modifier = { factor = 1.11 trait = generous } modifier = { factor = 1.05 trait = diligent } modifier = { factor = 1.11 trait = gregarious } modifier = { factor = 1.05 is_strong_trigger = yes } modifier = { factor = 1.05 trait = proud } modifier = { factor = 0.9 trait = greedy } modifier = { factor = 0.95 trait = slothful } modifier = { factor = 0.9 trait = shy } modifier = { factor = 0.95 trait = weak } modifier = { factor = 0.95 trait = humble } modifier = { factor = 0.67 trait = orc_small } modifier = { factor = 0.8 trait = orc_average } modifier = { factor = 1.33 trait = orc_large } modifier = { factor = 2.0 trait = orc_huge } modifier = { factor = 0.67 trait = goblin_small } modifier = { factor = 0.8 trait = goblin_average } modifier = { factor = 1.33 trait = goblin_large } modifier = { factor = 2.0 trait = goblin_huge } modifier = { factor = 0.67 NOT = { martial = 6 } } modifier = { factor = 0.8 martial = 5 NOT = { martial = 9 } } modifier = { factor = 1.33 martial = 15 NOT = { martial = 31 } } modifier = { factor = 2.0 martial = 30 } modifier = { factor = 1.01 trait = misguided_warrior } modifier = { factor = 1.06 trait = tough_soldier } modifier = { factor = 1.12 trait = skilled_tactician } modifier = { factor = 1.19 trait = brilliant_strategist } } option = { name = "EVTOPTgreenskinlaws.111" primary_title = { add_law_w_cooldown = greenskin_power_0 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { NOT = { has_building = tb_greenskin_camp_2 } } # remove_building = tb_greenskin_camp_1 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_3 } } # remove_building = tb_greenskin_camp_2 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_4 } } # remove_building = tb_greenskin_camp_3 # } # remove_building = tb_greenskin_camp_4 # } # } # } } } character_event = { id = DR_greenskins.121 desc = "EVTDESCgreenskinlaws.121" picture = GFX_evt_greenskinanimosity religion_group = greenskin_gods_group only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON } OR = { NOT = { prestige = 250} } has_character_modifier = weak_warboss primary_title = { has_law = greenskin_power_2 } } mean_time_to_happen = { years = 1 modifier = { factor = 1.11 trait = gluttonous } modifier = { factor = 1.11 trait = generous } modifier = { factor = 1.05 trait = diligent } modifier = { factor = 1.11 trait = gregarious } modifier = { factor = 1.05 is_strong_trigger = yes } modifier = { factor = 1.05 trait = proud } modifier = { factor = 0.9 trait = greedy } modifier = { factor = 0.95 trait = slothful } modifier = { factor = 0.9 trait = shy } modifier = { factor = 0.95 trait = weak } modifier = { factor = 0.95 trait = humble } modifier = { factor = 0.67 trait = orc_small } modifier = { factor = 0.8 trait = orc_average } modifier = { factor = 1.33 trait = orc_large } modifier = { factor = 2.0 trait = orc_huge } modifier = { factor = 0.67 trait = goblin_small } modifier = { factor = 0.8 trait = goblin_average } modifier = { factor = 1.33 trait = goblin_large } modifier = { factor = 2.0 trait = goblin_huge } modifier = { factor = 0.67 NOT = { martial = 6 } } modifier = { factor = 0.8 martial = 5 NOT = { martial = 9 } } modifier = { factor = 1.33 martial = 15 NOT = { martial = 31 } } modifier = { factor = 2.0 martial = 30 } modifier = { factor = 1.01 trait = misguided_warrior } modifier = { factor = 1.06 trait = tough_soldier } modifier = { factor = 1.12 trait = skilled_tactician } modifier = { factor = 1.19 trait = brilliant_strategist } } option = { name = "EVTOPTgreenskinlaws.111" primary_title = { add_law_w_cooldown = greenskin_power_1 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { NOT = { has_building = tb_greenskin_camp_2 } } # remove_building = tb_greenskin_camp_1 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_3 } } # remove_building = tb_greenskin_camp_2 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_4 } } # remove_building = tb_greenskin_camp_3 # } # remove_building = tb_greenskin_camp_4 # } # } # } } } character_event = { id = DR_greenskins.131 desc = "EVTDESCgreenskinlaws.131" picture = GFX_evt_greenskinanimosity religion_group = greenskin_gods_group only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group NOT = { tier = BARON } OR = { NOT = { prestige = 500} } has_character_modifier = weak_warboss primary_title = { has_law = greenskin_power_3 } } mean_time_to_happen = { years = 1 modifier = { factor = 1.11 trait = gluttonous } modifier = { factor = 1.11 trait = generous } modifier = { factor = 1.05 trait = diligent } modifier = { factor = 1.11 trait = gregarious } modifier = { factor = 1.05 is_strong_trigger = yes } modifier = { factor = 1.05 trait = proud } modifier = { factor = 0.9 trait = greedy } modifier = { factor = 0.95 trait = slothful } modifier = { factor = 0.9 trait = shy } modifier = { factor = 0.95 trait = weak } modifier = { factor = 0.95 trait = humble } modifier = { factor = 0.67 trait = orc_small } modifier = { factor = 0.8 trait = orc_average } modifier = { factor = 1.33 trait = orc_large } modifier = { factor = 2.0 trait = orc_huge } modifier = { factor = 0.67 trait = goblin_small } modifier = { factor = 0.8 trait = goblin_average } modifier = { factor = 1.33 trait = goblin_large } modifier = { factor = 2.0 trait = goblin_huge } modifier = { factor = 0.67 NOT = { martial = 6 } } modifier = { factor = 0.8 martial = 5 NOT = { martial = 9 } } modifier = { factor = 1.33 martial = 15 NOT = { martial = 31 } } modifier = { factor = 2.0 martial = 30 } modifier = { factor = 1.01 trait = misguided_warrior } modifier = { factor = 1.06 trait = tough_soldier } modifier = { factor = 1.12 trait = skilled_tactician } modifier = { factor = 1.19 trait = brilliant_strategist } } option = { name = "EVTOPTgreenskinlaws.111" primary_title = { add_law_w_cooldown = greenskin_power_2 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { NOT = { has_building = tb_greenskin_camp_2 } } # remove_building = tb_greenskin_camp_1 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_3 } } # remove_building = tb_greenskin_camp_2 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_4 } } # remove_building = tb_greenskin_camp_3 # } # remove_building = tb_greenskin_camp_4 # } # } # } } } character_event = { id = DR_greenskins.141 desc = "EVTDESCgreenskinlaws.141" picture = GFX_evt_greenskinanimosity religion_group = greenskin_gods_group only_rulers = yes religion_group = greenskin_gods_group trigger = { religion_group = greenskin_gods_group has_character_modifier = weak_warboss NOT = { tier = BARON } OR = { NOT = { prestige = 1000} } primary_title = { has_law = greenskin_power_4 } } mean_time_to_happen = { years = 1 modifier = { factor = 1.11 trait = gluttonous } modifier = { factor = 1.11 trait = generous } modifier = { factor = 1.05 trait = diligent } modifier = { factor = 1.11 trait = gregarious } modifier = { factor = 1.05 is_strong_trigger = yes } modifier = { factor = 1.05 trait = proud } modifier = { factor = 0.9 trait = greedy } modifier = { factor = 0.95 trait = slothful } modifier = { factor = 0.9 trait = shy } modifier = { factor = 0.95 trait = weak } modifier = { factor = 0.95 trait = humble } modifier = { factor = 0.67 trait = orc_small } modifier = { factor = 0.8 trait = orc_average } modifier = { factor = 1.33 trait = orc_large } modifier = { factor = 2.0 trait = orc_huge } modifier = { factor = 0.67 trait = goblin_small } modifier = { factor = 0.8 trait = goblin_average } modifier = { factor = 1.33 trait = goblin_large } modifier = { factor = 2.0 trait = goblin_huge } modifier = { factor = 0.67 NOT = { martial = 6 } } modifier = { factor = 0.8 martial = 5 NOT = { martial = 9 } } modifier = { factor = 1.33 martial = 15 NOT = { martial = 31 } } modifier = { factor = 2.0 martial = 30 } modifier = { factor = 1.01 trait = misguided_warrior } modifier = { factor = 1.06 trait = tough_soldier } modifier = { factor = 1.12 trait = skilled_tactician } modifier = { factor = 1.19 trait = brilliant_strategist } } option = { name = "EVTOPTgreenskinlaws.111" primary_title = { add_law_w_cooldown = greenskin_power_3 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { NOT = { has_building = tb_greenskin_camp_2 } } # remove_building = tb_greenskin_camp_1 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_3 } } # remove_building = tb_greenskin_camp_2 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_4 } } # remove_building = tb_greenskin_camp_3 # } # remove_building = tb_greenskin_camp_4 # } # } # } } } # ## Greenskin population increases ( Triggered at on_actions in on_bi_yearly_pulse, jumps from character to the province in question ) # character_event = { # id = DR_greenskins.170 # is_triggered_only = yes # hide_window = yes # weight_multiplier = { # days = 1 # } # trigger = { # religion_group = greenskin_gods_group # OR = { # culture_group = goblin_group # culture_group = orc_group # } # any_demesne_province = { # OR = { # has_province_modifier = medium_greenskin_population # has_province_modifier = large_greenskin_population # } # } # } # immediate = { # random_demesne_province = { # limit = { # OR = { # has_province_modifier = medium_greenskin_population # has_province_modifier = large_greenskin_population # } # } # province_event = { id = DR_greenskins.150 } # } # } # option = { # name = OK # } # } # ## Greenskin population increases # province_event = { # id = DR_greenskins.150 # picture = GFX_evt_greenskinsettlement # trigger = { # religion_group = greenskin_gods_group # OR = { # culture_group = goblin_group # culture_group = orc_group # } # OR = { # has_province_modifier = medium_greenskin_population # has_province_modifier = large_greenskin_population # } # } # mean_time_to_happen = { # months = 24 # } # desc = { # text = "DR_greenskins.150.desc" # trigger = { # has_province_modifier = medium_greenskin_population # } # } # desc = { # text = "DR_greenskins.150.descB" # trigger = { # NOT = { has_province_modifier = medium_greenskin_population } # } # } # option = { # name = "DR_greenskins.150.opta" # if = { # limit = { # has_province_modifier = large_greenskin_population # } # remove_province_modifier = large_greenskin_population # if = { # limit = { # holder_scope = { # culture_group = orc_group # } # } # culture = orc_main # } # if = { # limit = { # holder_scope = { # culture_group = goblin_group # } # } # culture = goblin_main # } # if = { # limit = { # holder_scope = { # religion = greenskin_gods # } # } # religion = greenskin_gods # } # if = { # limit = { # holder_scope = { # religion = spider_god # } # } # religion = spider_god # } # any_province_holding = { # limit = { # NOT = { #Temples and Tribes are kept # OR = { # is_theocracy = yes # is_tribal = yes # } # } # } # convert_to = TRIBAL # add_building = tb_greenskin_camp_1 # refill_holding_levy = yes # } # } # if = { # limit = { # has_province_modifier = medium_greenskin_population # } # remove_province_modifier = medium_greenskin_population # add_province_modifier = { # name = large_greenskin_population # duration = -1 # } # } # } # } #In case non-Greenskins capture a province that's being "colonized", it'll get a "Greenskin population" debuff that will go away in when a Marshal suppresses them province_event = { id = DR_greenskins.151 desc = "DR_greenskins.151.desc" picture = GFX_evt_orcs1 trigger = { religion_group = greenskin_gods_group OR = { culture_group = goblin_group culture_group = orc_group } NOT = { has_province_modifier = greenskin_population_bad } holder_scope = { NOT = { religion_group = greenskin_gods_group OR = { culture_group = goblin_group culture_group = orc_group } } } } mean_time_to_happen = { days = 5 } option = { name = "DR_greenskins.151.opta" remove_province_modifier = large_greenskin_population remove_province_modifier = medium_greenskin_population remove_province_modifier = minimal_greenskin_population clr_province_flag = greenksin_colonization add_province_modifier = { name = greenskin_population_bad duration = -1 } # if = { # limit = { # holder_scope = { # is_feudal = yes # } # } # any_province_holding = { # limit = { # is_capital = yes # } # convert_to = CASTLE # refill_holding_levy = yes # } # } # if = { # limit = { # holder_scope = { # OR = { # is_republic = yes # is_merchant_republic = yes # } # } # } # any_province_holding = { # limit = { # is_capital = yes # } # convert_to = CITY # refill_holding_levy = yes # } # } # if = { # limit = { # holder_scope = { # is_theocracy = yes # } # } # any_province_holding = { # limit = { # is_capital = yes # } # convert_to = TEMPLE # refill_holding_levy = yes # } # } } # option = { # name = "DR_greenskins.151.opta" # trigger = { # holder_scope = { # religion = asrai_cadai # } # } # remove_province_modifier = large_greenskin_population # remove_province_modifier = medium_greenskin_population # remove_province_modifier = minimal_greenskin_population # clr_province_flag = greenksin_colonization # add_province_modifier = { # name = greenskin_population_bad # duration = 730 # } # } } #Law decrease ( Triggered from duel loss ) character_event = { id = DR_greenskins.152 desc = "DR_greenskins.152.desc" picture = GFX_evt_greenskinanimosity is_triggered_only = yes religion_group = greenskin_gods_group immediate = { if = { limit = { primary_title = { has_law = greenskin_power_1 } } add_law_w_cooldown = greenskin_power_0 } if = { limit = { primary_title = { has_law = greenskin_power_2 } } add_law_w_cooldown = greenskin_power_1 } if = { limit = { primary_title = { has_law = greenskin_power_3 } } add_law_w_cooldown = greenskin_power_2 } if = { limit = { primary_title = { has_law = greenskin_power_4 } } add_law_w_cooldown = greenskin_power_3 } # any_demesne_title = { # location = { # any_province_holding = { # if = { # limit = { NOT = { has_building = tb_greenskin_camp_2 } } # remove_building = tb_greenskin_camp_1 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_3 } } # remove_building = tb_greenskin_camp_2 # } # if = { # limit = { NOT = { has_building = tb_greenskin_camp_4 } } # remove_building = tb_greenskin_camp_3 # } # remove_building = tb_greenskin_camp_4 # } # } # } } option = { name = "DR_greenskins.152.opta" } } #Greenskin vassals get strong claims on a weak Warboss' primary title character_event = { id = DR_greenskins.155 desc = DR_greenskins155DESC picture = GFX_evt_greenskin_throne only_rulers = yes # hide_window = yes religion_group = greenskin_gods_group trigger = { NOT = { has_character_flag = claims_given_greenskin } is_tribal = yes religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } primary_title = { higher_real_tier_than = COUNT } has_character_modifier = weak_warboss } immediate = { set_character_flag = claims_given_greenskin primary_title = { ROOT = { any_realm_character = { limit = { higher_real_tier_than = BARON religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } combat_rating_diff = { who = PREVPREVPREV value = 1 } #The strongest Greenskins in the realm get a strong claim } add_pressed_claim = PREVPREV } } } } option = { name = DR_greenskins155OPTA } } #Greenskin Horde Disintegrates ( On_death, Weak Warboss ) character_event = { id = DR_greenskins.156 # desc = "DR_greenskins156DESC" picture = GFX_evt_greenskindeath only_rulers = yes hide_window = yes is_triggered_only = yes trigger = { is_tribal = yes religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } primary_title = { higher_real_tier_than = COUNT } has_character_modifier = weak_warboss } weight_multiplier = { days = 1 } immediate = { # IF = { # limit = { tier = KING } # random_demesne_province = { # limit = { # kingdom = { # holder_scope = {character = ROOT } # } # } # province_event = {id = DR_greenskins.157 } # } # } IF = { limit = { tier = KING } random_demesne_province = { limit = { empire = { holder_scope = {character = ROOT } } } province_event = {id = DR_greenskins.159 } } } ROOT = { any_demesne_title = { # All Emperor and King tier titles limit = { OR = { tier = king tier = emperor } } any_de_jure_vassal = { limit = { liege = { character = PREVPREVPREV } higher_real_tier_than = BARON } set_defacto_liege = THIS } destroy_landed_title = THIS } } } option = { name = OK } } #Bounce event so that it catches the hordes's name... ( King tier ) province_event = { id = DR_greenskins.157 is_triggered_only = yes hide_window = yes immediate = { any_playable_ruler = { limit = { ai = no is_within_diplo_range = FROM } narrative_event = {id = DR_greenskins.158 } } } } #Narrative event for the human players about the greenskin horde's collpse ( King tier ) narrative_event = { id = DR_greenskins.158 desc = DR_greenskins158DESC title = DR_greenskins158TITLE picture = GFX_evt_greenskindeath show_ROOT = no show_FROM_FROM = yes is_triggered_only = yes option = { trigger = { NOT = { religion_group = greenskin_gods_group } NOT = { OR = { culture_group = orc_group culture_group = goblin_group } } } name = DR_greenskins158OPTA } option = { name = DR_greenskins158OPTB } } #Bounce event so that it catches the hordes's name... ( Empire tier ) province_event = { id = DR_greenskins.159 is_triggered_only = yes hide_window = yes immediate = { any_playable_ruler = { limit = { ai = no is_within_diplo_range = FROM } narrative_event = {id = DR_greenskins.160 } } } } #Narrative event for the human players about the greenskin horde's collpse ( Empire tier ) narrative_event = { id = DR_greenskins.160 desc = DR_greenskins160DESC title = DR_greenskins160TITLE picture = GFX_evt_greenskindeath show_ROOT = no show_FROM_FROM = yes is_triggered_only = yes option = { trigger = { NOT = { religion_group = greenskin_gods_group } NOT = { OR = { culture_group = orc_group culture_group = goblin_group } } } name = DR_greenskins158OPTA } option = { name = DR_greenskins158OPTB } } #Weak Warboss for Orcs character_event = { id = DR_greenskins.161 desc = DR_greenskins161DESC religion_group = greenskin_gods_group only_rulers = yes culture_group = orc_group mean_time_to_happen = { days = 1 } trigger = { is_ruler = yes religion_group = greenskin_gods_group NOT = { has_character_modifier = weak_warboss } NOT = { has_character_flag = weak_warboss_bashed_heads } culture_group = orc_group higher_real_tier_than = DUKE #People who can actually have vassals above baron level OR = { NOT = { prestige = 0 } NOT = { martial = 9 } prisoner = yes trait = incapable trait = infirm trait = weak trait = dwarf trait = craven trait = clubfooted trait = blinded trait = wounded trait = in_hiding } } immediate = { } option = { name = DR_greenskins161OPTA add_character_modifier = { name = weak_warboss duration = -1 } } } # Greenskin horde appears (temporary rebel title created, with a leader and a war) # Triggered from "on_rebel_revolt" province_event = { id = DR_greenskins.171 picture = GFX_evt_orcs border = GFX_event_normal_frame_war desc = { trigger = { holder_scope = { religion_group = greenskin_gods_group } } text = EVTDESC_greenskin_uprising_revolt_greenskin } desc = { trigger = { holder_scope = { NOT = { religion_group = greenskin_gods_group } } } text = EVTDESC_greenskin_uprising_revolt } is_triggered_only = yes trigger = { OR = { has_province_modifier = greenskin_population_bad has_province_flag = greenskin_horde_inv } NOT = { owner = { trait = vampire_mahtmasi_visible has_landed_title = k_shadowrealm } } NOT = { owner = { OR = { has_character_modifier = scattered_greenskins top_liege = { has_character_modifier = scattered_greenskins } } } } NOT = { # Not if there is already an ongoing greenskin uprising for this province owner = { top_liege = { war = yes any_war = { defender = { character = PREV } using_cb = greenskin_uprising war_title = ROOT # The county } } } } } immediate = { clr_province_flag = greenskin_horde_inv if = { limit = { OR = { region = world_old_world_empire_north_drakwald region = world_old_world_empire_south_great_forest region = world_athel_loren region = world_old_world_border_princes_stygian_woods } } random_list = { 33 = { create_character = { random_traits = yes dynasty = none religion = spider_god culture = goblin_forest female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = misguided_warrior trait = lore_waaagh } } 33 = { create_character = { random_traits = yes dynasty = none religion = spider_god culture = goblin_forest female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = intricate_webweaver } } 33 = { create_character = { random_traits = yes dynasty = none religion = spider_god culture = goblin_forest female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = intricate_webweaver } } } } if = { limit = { region = world_karaz_ankor } random_list = { 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_night female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = misguided_warrior trait = lore_waaagh } } 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_night female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = intricate_webweaver } } 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_night female = no age = 23 attributes = { martial = 10 } trait = creature_goblin trait = intricate_webweaver } } } } if = { limit = { region = world_greater_araby_southlands } random_list = { 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_savage female = no age = 23 attributes = { martial = 10 } trait = creature_orc trait = misguided_warrior trait = lore_waaagh } } 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_savage female = no age = 23 attributes = { martial = 10 } trait = creature_orc trait = tough_soldier } } 33 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_savage female = no age = 23 attributes = { martial = 10 } trait = creature_orc trait = tough_soldier } } } } if = { limit = { NOT = { OR = { region = world_old_world_empire_north_drakwald region = world_old_world_empire_south_great_forest region = world_greater_araby_southlands region = world_athel_loren region = world_old_world_border_princes_stygian_woods region = world_karaz_ankor } } } random_list = { 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_main female = no age = 23 attributes = { martial = 7 } trait = creature_orc trait = tough_soldier } } 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_main female = no age = 23 attributes = { martial = 9 } trait = creature_orc trait = tough_soldier trait = berserker } } 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_main female = no age = 23 attributes = { intrigue = 5 } trait = creature_goblin trait = misguided_warrior trait = lore_waaagh } } 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = orc_main female = no age = 23 attributes = { diplomacy = 5 } trait = creature_orc trait = misguided_warrior trait = lore_waaagh } } 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_main female = no age = 23 attributes = { learning = 5 } trait = creature_goblin trait = intricate_webweaver } } 20 = { create_character = { random_traits = yes dynasty = none religion = greenskin_gods culture = goblin_main female = no age = 23 attributes = { learning = 5 } trait = creature_goblin trait = intricate_webweaver } } } } new_character = { if = { limit = { trait = lore_waaagh } add_character_modifier = { name = magic_power_2 duration = -1 } } if = { limit = { culture = orc_main } create_title = { tier = DUKE landless = yes temporary = yes rebel = yes culture = orc_main name = "GREENSKIN_HORDE" holder = THIS } random_list = { 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.80 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.80 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.80 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } heavy_infantry = { 4 4 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } } } if = { limit = { culture = goblin_main } create_title = { tier = DUKE landless = yes temporary = yes rebel = yes culture = goblin_main name = "GOBLIN_HORDE" holder = THIS } random_list = { 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 1.00 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } } } if = { limit = { culture = goblin_night } create_title = { tier = DUKE landless = yes temporary = yes rebel = yes culture = goblin_night name = "NIGHT_GOBLIN_HORDE" holder = THIS } random_list = { 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 1.00 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } } } if = { limit = { culture = goblin_forest religion = spider_god } create_title = { tier = DUKE landless = yes temporary = yes rebel = yes culture = goblin_forest name = "FOREST_GOBLIN_HORDE" holder = THIS } random_list = { 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 1.00 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_goblin trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } } } if = { limit = { culture = orc_savage } create_title = { tier = DUKE landless = yes temporary = yes rebel = yes culture = orc_savage name = "SAVAGE_ORC_HORDE" holder = THIS } random_list = { 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 1.00 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.90 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.95 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 10 10 } } attrition = 1.0 disband_on_peace = yes } } } 16 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.75 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } 17 = { spawn_unit = { province = ROOT home = ROOT owner = THIS leader = THIS scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 30 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } create_character = { random_traits = yes dynasty = none religion = THIS culture = THIS female = no age = 31 trait = creature_orc trait = tough_soldier } new_character = { spawn_unit = { province = ROOT home = ROOT owner = PREV scaled_by_biggest_garrison = 0.5 troops = { archers = { 6 6 } light_infantry = { 14 14 } } attrition = 1.0 disband_on_peace = yes } } } } } # DoW on the province top liege ROOT = { owner = { top_liege = { reverse_war = { target = PREVPREVPREV casus_belli = greenskin_uprising thirdparty_title = ROOT # The county } reverse_opinion = { who = PREVPREVPREV modifier = opinion_prey } } } } } owner = { any_liege = { # Inform the lieges character_event = { id = DR_greenskins.173 } } } } option = { trigger = { holder_scope = { NOT = { religion_group = greenskin_gods_group } } } name = "EVTOPTAgreenskin_uprising_revolt" } option = { trigger = { holder_scope = { religion_group = greenskin_gods_group } } name = "EVTOPTAgreenskin_uprising_revolt_greenskin" } } #Marauding Greenskin band appears character_event = { id = DR_greenskins.172 desc = EVTDESC_greenskin_uprising_revolt2 picture = GFX_evt_orcs border = GFX_event_normal_frame_war hide_window = yes only_rulers = yes is_triggered_only = yes trigger = { higher_real_tier_than = BARON NOT = { OR = { has_character_modifier = scattered_greenskins top_liege = { has_character_modifier = scattered_greenskins } } } NOT = { OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } } NOT = { has_game_rule = { name = provincial_revolts value = none } } #Pretty much anywhere... except Khemri, Araby, Ulthuan, Chaos Wastes, the Underempire, Albion, and Norsca #Also not in unconnected islands NOT = { capital_scope = { kingdom = { title = k_realm_of_chaos } } } NOT = { capital_scope = { kingdom = { title = k_sartosa } } } NOT = { capital_scope = { kingdom = { title = k_calafina } } } NOT = { capital_scope = { kingdom = { title = k_adriata } } } NOT = { capital_scope = { region = world_chaos_wastes } } NOT = { capital_scope = { region = world_new_world_lustria } } NOT = { capital_scope = { region = world_norsca } } NOT = { capital_scope = { region = world_greater_araby_araby } } NOT = { capital_scope = { region = world_nehekhara } } NOT = { capital_scope = { region = world_ulthuan } } NOT = { capital_scope = { region = world_underempire } } NOT = { capital_scope = { region = world_albion } } } weight_multiplier = { factor = 1 modifier = { factor = 0.40 always = yes } #Balancing it out for independent counts modifier = { factor = 0.01 OR = { tier = COUNT num_of_provinces = 1 } independent = yes } ##Greenskin hotspots #Badlands modifier = { factor = 3 capital_scope = { region = world_badlands } } #Drakwald Forest modifier = { factor = 2 capital_scope = { region = world_old_world_empire_north } } modifier = { factor = 2 capital_scope = { region = world_old_world_empire_south_great_forest } } #Remote lands for the Greenskins modifier = { factor = 0.8 capital_scope = { region = world_athel_loren } } modifier = { factor = 0.5 capital_scope = { region = world_old_world_estalia } } modifier = { factor = 0.5 capital_scope = { region = world_old_world_tilea } } modifier = { factor = 0.5 capital_scope = { region = world_darklands } } modifier = { factor = 0.2 capital_scope = { region = world_new_world_naggaroth } } } immediate = { capital_scope = { set_province_flag = greenskin_horde_inv province_event = { id = DR_greenskins.171 } } } option = { name = "EVTOPTAgreenskin_uprising_revolt" } } # Notify Liege character_event = { id = DR_greenskins.173 desc = EVTDESC_greenskin_uprising_revolt_liege picture = GFX_evt_orcs border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskin_uprising_revolt_liege } } # Umbrella event when starting the preparation for the WAAAGH character_event = { id = DR_greenskins.174 hide_window = yes trigger = { has_character_modifier = preparing_waaagh_invasion } #the chain stops when the modifier expires is_triggered_only = yes immediate = { random_list = { 30 = { character_event = { id = DR_greenskins.179 days = 40 random = 15 } } 20 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.178 days = 40 random = 15 } } #Famous Commander 10 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.177 days = 40 random = 15 } } #More troops 40 = { character_event = { id = DR_greenskins.174 days = 40 random = 15 } } #repeat each month until expirement } } } # Warn the Waaagh's objective character_event = { id = DR_greenskins.175 desc = EVTDESCA_greenskins_waaagh_warning picture = GFX_evt_orcs2 border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskins_waaagh_warning } } # You waited too long character_event = { id = DR_greenskins.176 desc = EVTDESCA_greenskins_waaagh_waited picture = GFX_evt_greenskinanimosity border = GFX_event_normal_frame_war trigger = { NOT = { any_war = { using_cb = waaagh_invasion } } has_character_flag = preparing_waaagh_invasion_flag } #If you start the war, the event won't pop up is_triggered_only = yes option = { name = EVTOPTA_greenskins_waaagh_waited disband_event_forces = prepared_invasion clr_character_flag = preparing_waaagh_invasion_flag prestige = -1000 add_character_modifier = { modifier = attempted_waaagh duration = 3650 } } } # Troops flock to your banner # The target character is in FROM character_event = { id = DR_greenskins.177 desc = EVTDESCA_greenskins_waaagh_horde trigger = { has_character_modifier = preparing_waaagh_invasion } #the chain stops when the modifier expires picture = GFX_evt_orc_banner border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskins_waaagh_horde capital_scope = { ROOT = { spawn_unit = { province = PREV owner = ROOT match_character = FROM match_mult = 0.15 earmark = prepared_invasion match_min = 650 attrition = 0 } spawn_fleet = { province = closest owner = ROOT match_character = FROM match_mult = 0.15 match_min = 7 earmark = prepared_invasion } } } hidden_tooltip = { random_list = { 30 = { character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #Some troops 20 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.178 days = 40 random = 15 } } #Famous Commander 10 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #More troops 40 = { character_event = { id = DR_greenskins.174 days = 40 random = 15 } } #repeat each month until expirement } } } } # A hero and his retinue appear in your court # The target character is in FROM character_event = { id = DR_greenskins.178 desc = EVTDESCA_greenskins_waaagh_horde_bigun picture = GFX_evt_orc_charging border = GFX_event_normal_frame_war trigger = { has_character_modifier = preparing_waaagh_invasion } #the chain stops when the modifier expires is_triggered_only = yes option = { name = EVTOPTA_greenskins_waaagh_horde_bigun capital_scope = { create_character = { random_traits = yes dynasty = random religion = ROOT culture = ROOT female = no age = 30 attributes = { martial = 8 } trait = brave trait = zealous trait = brilliant_strategist trait = holy_warrior } new_character = { spawn_unit = { province = PREV owner = ROOT match_character = FROM match_mult = 0.225 match_min = 900 earmark = prepared_invasion attrition = 0 } } } spawn_fleet = { province = closest owner = ROOT match_character = FROM match_mult = 0.225 match_min = 10 earmark = prepared_invasion } hidden_tooltip = { random_list = { 30 = { character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #Some troops 20 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.178 days = 40 random = 15 } } #Famous Commander 10 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #More troops 40 = { character_event = { id = DR_greenskins.174 days = 40 random = 15 } } #repeat each month until expirement } } } } # A smaller force arrives for the invasion # The target character is in FROM character_event = { id = DR_greenskins.179 desc = EVTDESCA_greenskins_waaagh_horde_small picture = GFX_evt_orc_banner border = GFX_event_normal_frame_war trigger = { has_character_modifier = preparing_waaagh_invasion } #the chain stops when the modifier expires is_triggered_only = yes option = { name = EVTOPTA_greenskins_waaagh_horde_small capital_scope = { ROOT = { spawn_unit = { province = PREV owner = ROOT match_character = FROM match_mult = 0.115 match_min = 500 earmark = prepared_invasion attrition = 0 } spawn_fleet = { province = closest owner = ROOT match_character = FROM match_mult = 0.115 match_min = 5 earmark = prepared_invasion } } } hidden_tooltip = { random_list = { 30 = { character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #Some troops 20 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.178 days = 40 random = 15 } } #Famous Commander 10 = { modifier = { factor = 1.25 martial = 15 } modifier = { factor = 1.25 martial = 20 } modifier = { factor = 1.25 diplomacy = 15 } modifier = { factor = 1.25 diplomacy = 20 } modifier = { factor = 1.25 prestige = 1000 } modifier = { factor = 0.75 NOT = { martial = 10 } } modifier = { factor = 0.5 NOT = { martial = 7 } } modifier = { factor = 0.75 NOT = { diplomacy = 10 } } modifier = { factor = 0.5 NOT = { diplomacy = 7 } } modifier = { factor = 0.5 NOT = { prestige = 100 } } character_event = { id = DR_greenskins.179 days = 40 random = 15 } } #More troops 40 = { character_event = { id = DR_greenskins.174 days = 40 random = 15 } } #repeat each month until expirement } } } } # Stupid AI, attack! character_event = { id = DR_greenskins.180 hide_window = yes is_triggered_only = yes immediate = { random_playable_ruler = { limit = { has_opinion_modifier = { who = ROOT modifier = preparing_waaagh_invasion_opinion_against_me } } primary_title = { holder_scope = { ROOT = { war = { casus_belli = waaagh_invasion target = PREV # The top liege of the owner of the province thirdparty_title = PREVPREV # The de jure kingdom tier = KING } } } } } } } #Greenskins rise against ruler with "Weak Warboss" modifier character_event = { id = DR_greenskins.181 desc = EVTDESC_greenskin_uprising_revolt3 picture = GFX_evt_greenskinanimosity border = GFX_event_normal_frame_war hide_window = yes only_rulers = yes is_triggered_only = yes trigger = { OR = { culture_group = orc_group culture_group = goblin_group religion_group = greenskin_gods_group } higher_real_tier_than = DUKE has_character_modifier = weak_warboss } immediate = { capital_scope = { set_province_flag = greenskin_horde_inv province_event = { id = DR_greenskins.171 } } } option = { name = "EVTOPTAgreenskin_uprising_revolt" } } #In case Greenskins capture a province with the "Troublesome Greenskin population" debuff, remove it province_event = { id = DR_greenskins.182 desc = "DR_greenskins.151.desc" picture = GFX_evt_orcs1 hide_window = yes trigger = { holder_scope = { religion_group = greenskin_gods_group OR = { culture_group = goblin_group culture_group = orc_group } } has_province_modifier = greenskin_population_bad } mean_time_to_happen = { days = 5 } immediate = { remove_province_modifier = greenskin_population_bad } option = { name = "OK" } } #Vassal Greenskins can choose to break-off a Greenskin Empire on the death of its ruler ( The dead guy ) character_event = { id = DR_greenskins.183 desc = EVTDESC_greenskins_break_off_liege picture = GFX_evt_emissary hide_window = yes is_triggered_only = yes trigger = { is_tribal = yes religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } OR = { tier = EMPEROR tier = KING } independent = yes NOT = { has_character_modifier = weak_warboss } } immediate = { any_vassal = { character_event = { id = DR_greenskins.184 } } } option = { name = EVTOPTA_greenskins_break_off_liege } } #Vassal Greenskins can choose to break-off a Greenskin Empire on the death of its ruler ( Vassals ) character_event = { id = DR_greenskins.184 desc = EVTDESC_greenskins_break_off_vassal picture = GFX_evt_greenskin_throne capable_only = yes prisoner = no min_age = 16 is_triggered_only = yes option = { name = EVTOPTA_greenskins_break_off_vassal # Remain a vassal ai_chance = { factor = 100 modifier = { factor = 2 opinion = { who = FROM value = 25 } } modifier = { factor = 2 opinion = { who = FROM value = 50 } } modifier = { factor = 4 trait = content } } } option = { name = EVTOPTB_greenskins_break_off_vassal # Go independent ai_chance = { factor = 100 modifier = { factor = 2 NOT = { opinion = { who = FROM value = -25 } } } modifier = { factor = 2 NOT = { opinion = { who = FROM value = -50 } } } modifier = { factor = 2 trait = ambitious } } hidden_tooltip = { top_liege = { character_event = { id = DR_greenskins.185 } } } if = { limit = { liege = { independent = no } } liege = { liege = { ROOT = { set_defacto_liege = PREV set_character_flag = set_to_higher_liege } } } } if = { limit = { liege = { independent = yes } NOT = { has_character_flag = set_to_higher_liege } } set_defacto_liege = THIS } clr_character_flag = set_to_higher_liege any_demesne_title = { limit = { OR = { tier = king tier = emperor is_primary_holder_title_tier = yes } } FROM = { add_claim = PREV } } } } # The new liege is notified of the independence character_event = { id = DR_greenskins.185 desc = EVTDESC_greenskins_break_off_liege picture = GFX_evt_greenskin_throne is_triggered_only = yes notification = yes option = { name = EVTOPTA_greenskins_break_off_liege } } # Liege challenged character_event = { id = DR_greenskins.186 desc = EVTDESC_greenskins_liege_challenged picture = GFX_evt_orc_charging border = GFX_event_normal_frame_war is_triggered_only = yes immediate = { set_character_flag = duel_effect_noescape FROM = { set_character_flag = duel_effect_noescape #prevents from escaping } } option = { name = "EVTOPTA_greenskins_liege_challenged" FROM = { character_event = { id = DR_greenskins.187 tooltip = "DUELENGINE_TOOLTIP_1A" } } } } # Modified duel event # ROOT = attacker # FROM = defender character_event = { id = DR_greenskins.187 desc = EVTDESC_greenskins_liege_challenger picture = GFX_evt_orc_charging border = "GFX_event_normal_frame_war" is_triggered_only = yes option = { name = EVTOPTA_greenskins_liege_challenger } } # A Greenskin ruler dies to another Greenskin (You killed it, you bought it !) character_event = { id = DR_greenskins.188 hide_window = yes only_rulers = yes is_triggered_only = yes trigger = { higher_real_tier_than = COUNT religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } killer = { NOT = { tier = COUNT } is_alive = yes } } immediate = { killer = { character_event = { id = DR_greenskins.189 } } } } # Killer event character_event = { id = DR_greenskins.189 desc = EVTDESC_orc_kills_orc picture = GFX_evt_greenskin_throne border = GFX_event_normal_frame_war is_triggered_only = yes trigger = { religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } } option = { name = EVTOPTA_orc_kills_orc if = { limit = { is_landed = no } FROM = { random_demesne_title = { gain_title = ROOT } } #give county if unlanded } if = { limit = { FROM = { independent = no } } FROM = { liege = { character_event = { id = DR_greenskins.190 } } } #inform liege } FROM = { primary_title = { gain_title = ROOT } } #give main title prestige = 150 ai_chance = { factor = 1 } } } # Liege informed character_event = { id = DR_greenskins.190 desc = EVTDESC_orc_kills_orc_liege picture = GFX_evt_greenskindeath border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_orc_kills_orc_liege } } ## MAKE LAND GREEN JOB ACTION EFFECTS # The Marshal has plundered and greatly increased your fame character_event = { id = DR_greenskins.191 title = EVTNAMEgreenskins_colonize picture = GFX_evt_greenskinsettlement border = GFX_event_normal_frame_war desc = "DR_greenskins.150.desc" is_triggered_only = yes capable_only = yes prisoner = no # mean_time_to_happen = { # months = 60 # # modifier = { # # factor = 2.5 # # location = { capital_holding = { is_tribal = yes } } # # } # modifier = { # factor = 3.0 # liege = { # tier = count # } # } # modifier = { # factor = 1.25 # NOT = { martial = 2 } # } # modifier = { # factor = 1.25 # NOT = { martial = 3 } # } # modifier = { # factor = 1.25 # NOT = { martial = 4 } # } # modifier = { # factor = 1.25 # NOT = { martial = 5 } # } # modifier = { # factor = 0.75 # martial = 9 # } # modifier = { # factor = 0.75 # martial = 10 # } # modifier = { # factor = 0.75 # martial= 11 # } # modifier = { # factor = 0.75 # martial = 12 # } # modifier = { # factor = 0.75 # martial = 13 # } # modifier = { # factor = 0.75 # trait = wroth # } # modifier = { # factor = 0.75 # trait = greedy # } # modifier = { # factor = 0.5 # trait = lunatic_3 # } # modifier = { # factor = 0.75 # trait = lunatic_2 # } # modifier = { # factor = 0.95 # trait = lunatic_1 # } # modifier = { # factor = 0.75 # trait = possessed # } # modifier = { # factor = 0.75 # trait = cruel # } # } option = { name = DR_greenskins.150.opta prestige = 50 hidden_tooltip = { if = { limit = { FROM = { location = { NOT = { culture_group = ROOT } } } } if = { limit = { FROM = { location = { has_province_modifier = large_greenskin_population } } } FROM = { location = { remove_province_modifier = large_greenskin_population if = { limit = { holder_scope = { culture = orc_main } } culture = orc_main } if = { limit = { holder_scope = { culture = orc_savage } } culture = orc_savage } if = { limit = { holder_scope = { culture = goblin_main } } culture = goblin_main } if = { limit = { holder_scope = { culture = goblin_night } } culture = goblin_night } if = { limit = { holder_scope = { culture = goblin_forest } } culture = goblin_forest } if = { limit = { holder_scope = { religion = greenskin_gods } } religion = greenskin_gods } if = { limit = { holder_scope = { religion = spider_god } } religion = spider_god } any_province_holding = { limit = { is_capital = yes } convert_to = TRIBAL add_building = tb_greenskin_camp_1 refill_holding_levy = yes } any_province_holding = { limit = { is_capital = no } destroy_settlement = THIS } } } } if = { limit = { FROM = { location = { has_province_modifier = medium_greenskin_population } } } FROM = { location = { remove_province_modifier = medium_greenskin_population add_province_modifier = { name = large_greenskin_population duration = -1 } } } } if = { limit = { FROM = { location = { NOT = { OR = { has_province_modifier = medium_greenskin_population has_province_modifier = large_greenskin_population } } NOT = { culture_group = ROOT } } } } FROM = { location = { add_province_modifier = { name = medium_greenskin_population duration = -1 } } } } } # liege = { character_event = { id = DR_greenskins.192 } } } } } # Liege informed character_event = { id = DR_greenskins.192 picture = GFX_evt_greenskinsettlement border = GFX_event_normal_frame_war is_triggered_only = yes desc = "DR_greenskins.150.desc_liege" option = { name = DR_greenskins.150.opta_liege prestige = 150 opinion = { who = FROM modifier = opinion_grateful months = 6 } } } # The Marshal gathers a small band of boyz character_event = { id = DR_greenskins.193 title = "EVTNAMEgreenskins_colonize_boyz" picture = GFX_evt_orcs border = GFX_event_normal_frame_war desc = "EVTDESCADR_greenskins_settle_boyz" is_triggered_only = yes capable_only = yes prisoner = no # mean_time_to_happen = { # months = 250 # modifier = { # factor = 0.5 # location = { capital_holding = { is_tribal = yes } } # } # modifier = { # factor = 1.25 # trait = content # } # modifier = { # factor = 1.25 # trait = kind # } # modifier = { # factor = 1.25 # trait = charitable # } # modifier = { # factor = 1.25 # trait = shy # } # modifier = { # factor = 0.75 # trait = wroth # } # modifier = { # factor = 0.75 # trait = greedy # } # modifier = { # factor = 0.5 # trait = lunatic_3 # } # modifier = { # factor = 0.75 # trait = lunatic_2 # } # modifier = { # factor = 0.95 # trait = lunatic_1 # } # modifier = { # factor = 0.75 # trait = possessed # } # modifier = { # factor = 0.75 # trait = cruel # } # modifier = { # factor = 0.75 # location = { has_province_modifier = medium_greenskin_population } # } # modifier = { # factor = 0.5 # location = { has_province_modifier = large_greenskin_population } # } # } option = { name = EVTOPTA_greenskins_settle_boyz hidden_tooltip = { if = { limit = { FROM = { location = { NOT = { culture_group = ROOT } } } } if = { limit = { FROM = { location = { has_province_modifier = large_greenskin_population } } } FROM = { location = { remove_province_modifier = large_greenskin_population if = { limit = { holder_scope = { culture = orc_main } } culture = orc_main } if = { limit = { holder_scope = { culture = orc_savage } } culture = orc_savage } if = { limit = { holder_scope = { culture = goblin_main } } culture = goblin_main } if = { limit = { holder_scope = { culture = goblin_night } } culture = goblin_night } if = { limit = { holder_scope = { culture = goblin_forest } } culture = goblin_forest } if = { limit = { holder_scope = { religion = greenskin_gods } } religion = greenskin_gods } if = { limit = { holder_scope = { religion = spider_god } } religion = spider_god } any_province_holding = { limit = { is_capital = yes } convert_to = TRIBAL add_building = tb_greenskin_camp_1 refill_holding_levy = yes } any_province_holding = { limit = { is_capital = no } destroy_settlement = THIS } } } } if = { limit = { FROM = { location = { has_province_modifier = medium_greenskin_population } } } FROM = { location = { remove_province_modifier = medium_greenskin_population add_province_modifier = { name = large_greenskin_population duration = -1 } } } } if = { limit = { FROM = { location = { NOT = { OR = { has_province_modifier = medium_greenskin_population has_province_modifier = large_greenskin_population } } NOT = { culture_group = ROOT } } } } FROM = { location = { add_province_modifier = { name = medium_greenskin_population duration = -1 } } } } } } capital_scope = { ROOT = { spawn_unit = { province = FROM home = FROM owner = THIS match_character = THIS match_mult = 0.05 match_min = 100 match_max = 3000 attrition = 1.0 cannot_inherit = yes earmark = greenskin_band } spawn_unit = { province = FROM home = FROM owner = THIS match_character = THIS match_mult = 0.05 match_min = 100 match_max = 3000 attrition = 1.0 cannot_inherit = yes earmark = greenskin_band } spawn_unit = { province = FROM home = FROM owner = THIS match_character = THIS match_mult = 0.05 match_min = 100 match_max = 3000 attrition = 1.0 cannot_inherit = yes earmark = greenskin_band } } } } } # Greenskins are settling in province character_event = { id = DR_greenskins.194 picture = GFX_evt_orcs border = GFX_event_normal_frame_war desc = "EVTDESCADR_greenskins_settling_normal" is_triggered_only = yes option = { name = EVTOPTA_greenskins_settling_normal hidden_tooltip = { if = { limit = { FROM = { location = { NOT = { culture_group = ROOT } } } } if = { limit = { FROM = { location = { has_province_modifier = large_greenskin_population } } } FROM = { location = { remove_province_modifier = large_greenskin_population if = { limit = { holder_scope = { culture = orc_main } } culture = orc_main } if = { limit = { holder_scope = { culture = orc_savage } } culture = orc_savage } if = { limit = { holder_scope = { culture = goblin_main } } culture = goblin_main } if = { limit = { holder_scope = { culture = goblin_night } } culture = goblin_night } if = { limit = { holder_scope = { culture = goblin_forest } } culture = goblin_forest } if = { limit = { holder_scope = { religion = greenskin_gods } } religion = greenskin_gods } if = { limit = { holder_scope = { religion = spider_god } } religion = spider_god } any_province_holding = { limit = { is_capital = yes } convert_to = TRIBAL add_building = tb_greenskin_camp_1 refill_holding_levy = yes } any_province_holding = { limit = { is_capital = no } destroy_settlement = THIS } } } } if = { limit = { FROM = { location = { has_province_modifier = medium_greenskin_population } } } FROM = { location = { remove_province_modifier = medium_greenskin_population add_province_modifier = { name = large_greenskin_population duration = -1 } } } } if = { limit = { FROM = { location = { NOT = { OR = { has_province_modifier = medium_greenskin_population has_province_modifier = large_greenskin_population } } NOT = { culture_group = ROOT } } } } FROM = { location = { add_province_modifier = { name = medium_greenskin_population duration = -1 } } } } } } } } # Greenskins fight each other instead of settling character_event = { id = DR_greenskins.195 picture = GFX_evt_greenskinanimosity border = GFX_event_normal_frame_war desc = "EVTDESCADR_greenskins_settling_animosity" is_triggered_only = yes capable_only = yes prisoner = no option = { name = EVTOPTA_greenskins_settling_animosity prestige = -100 FROM = { location = { add_province_modifier = { name = greenskins_animosity_province duration = 150 } } } } } # # Liege informed # character_event = { # id = DR_greenskins.196 # picture = GFX_evt_greenskinsettlement # border = GFX_event_normal_frame_war # is_triggered_only = yes # desc = "DR_greenskins.150.desc_liege" # option = { # name = DR_greenskins.150.opta_liege # prestige = 100 # opinion = { # who = FROM # modifier = opinion_grateful # months = 6 # } # } # } # # The Marshal gathers a small band of boyz ( Stupid AI version ) # character_event = { # id = DR_greenskins.197 # picture = GFX_evt_orcs # border = GFX_event_normal_frame_war # desc = "EVTDESCADR_greenskins_settle_boyz" # capable_only = yes # prisoner = no # trigger = { # liege = { # ai = yes # is_adult = yes # prisoner = no # NOT = { trait = incapable } # OR = { # NOT = { has_character_flag = tribal_organize_raid_troops } # had_character_flag = { flag = tribal_organize_raid_troops days = 650 } # } # } # religion_group = greenskin_gods_group # OR = { # culture_group = goblin_group # culture_group = orc_group # } # has_job_action = action_advance_mil_tech # location = { # county = { # is_occupied = no # } # } # } # mean_time_to_happen = { # months = 250 # modifier = { # factor = 0.5 # location = { capital_holding = { is_tribal = yes } } # } # modifier = { # factor = 1.25 # trait = content # } # modifier = { # factor = 1.25 # trait = kind # } # modifier = { # factor = 1.25 # trait = charitable # } # modifier = { # factor = 1.25 # trait = shy # } # modifier = { # factor = 0.75 # trait = wroth # } # modifier = { # factor = 0.75 # trait = greedy # } # modifier = { # factor = 0.5 # trait = lunatic_3 # } # modifier = { # factor = 0.75 # trait = lunatic_2 # } # modifier = { # factor = 0.95 # trait = lunatic_1 # } # modifier = { # factor = 0.75 # trait = possessed # } # modifier = { # factor = 0.75 # trait = cruel # } # modifier = { # factor = 0.75 # location = { has_province_modifier = medium_greenskin_population } # } # modifier = { # factor = 0.5 # location = { has_province_modifier = large_greenskin_population } # } # } # option = { # name = EVTOPTA_greenskins_settle_boyz # if = { # limit = { # location = { # NOT = { culture_group = ROOT } # } # } # if = { # limit = { # location = { # has_province_modifier = large_greenskin_population # } # } # location = { # remove_province_modifier = large_greenskin_population # if = { # limit = { # holder_scope = { # culture_group = orc_group # } # } # culture = orc_main # } # if = { # limit = { # holder_scope = { # culture_group = goblin_group # } # } # culture = goblin_main # } # if = { # limit = { # holder_scope = { # religion = greenskin_gods # } # } # religion = greenskin_gods # } # if = { # limit = { # holder_scope = { # religion = spider_god # } # } # religion = spider_god # } # any_province_holding = { # limit = { # NOT = { #Temples and Tribes are kept # OR = { # is_theocracy = yes # is_tribal = yes # } # } # } # convert_to = TRIBAL # add_building = tb_greenskin_camp_1 # refill_holding_levy = yes # } # } # } # if = { # limit = { # location = { has_province_modifier = medium_greenskin_population } # } # location = { # remove_province_modifier = medium_greenskin_population # add_province_modifier = { # name = large_greenskin_population # duration = -1 # } # } # } # if = { # limit = { # location = { # NOT = { # OR = { # has_province_modifier = medium_greenskin_population # has_province_modifier = large_greenskin_population # } # } # NOT = { culture_group = ROOT } # } # } # location = { # add_province_modifier = { # name = medium_greenskin_population # duration = -1 # } # } # } # } # hidden_tooltip = { # liege = { character_event = { id = DR_greenskins.198 } } # } # } # } # # The liege is informed # character_event = { # id = DR_greenskins.198 # picture = GFX_evt_orcs # border = GFX_event_normal_frame_war # desc = "EVTDESCADR_greenskins_settle_boyz" # is_triggered_only = yes # immediate = { # capital_scope = { # ROOT = { # spawn_unit = { # province = PREV # home = PREV # owner = THIS # match_character = THIS # match_mult = 0.05 # match_min = 100 # match_max = 3000 # attrition = 1.0 # cannot_inherit = yes # earmark = greenskin_band # } # spawn_unit = { # province = PREV # home = PREV # owner = THIS # match_character = THIS # match_mult = 0.05 # match_min = 100 # match_max = 3000 # attrition = 1.0 # cannot_inherit = yes # earmark = greenskin_band # } # spawn_unit = { # province = PREV # home = PREV # owner = THIS # match_character = THIS # match_mult = 0.05 # match_min = 100 # match_max = 3000 # attrition = 1.0 # cannot_inherit = yes # earmark = greenskin_band # } # } # } # clr_character_flag = tribal_organize_raid_troops # set_character_flag = tribal_organize_raid_troops # } # option = { # name = EVTOPTAbeastmen15 # opinion = { # who = FROM # modifier = opinion_grateful # months = 12 # } # } # } # #CLEANSING GREENSKINS # # The Marshal wants to fund expedition to clean Greenskins in a province # character_event = { # id = DR_greenskins.199 # desc = EVTDESCADR_greenskins_cleansing_marshal # picture = GFX_evt_orcs2 # border = GFX_event_normal_frame_war # capable_only = yes # prisoner = no # trigger = { # liege = { # is_adult = yes # prisoner = no # war = no # NOT = { trait = creature_nehekharan } # NOT = { religion_group = greenskin_gods_group } # NOT = { # OR = { # culture_group = orc_group # culture_group = goblin_group # } # } # NOT = { trait = incapable } # job_marshal = { # character = ROOT # } # any_demesne_province = { # has_province_modifier = greenskin_population_bad # } # } # # is_marshal = yes # # OR = { # # has_job_action = action_train_troops # # has_job_action = action_assist_arrest # # } # } # mean_time_to_happen = { # months = 60 # modifier = { # factor = 1.25 # NOT = { martial = 2 } # } # modifier = { # factor = 1.25 # NOT = { martial = 3 } # } # modifier = { # factor = 1.25 # NOT = { martial = 4 } # } # modifier = { # factor = 1.25 # NOT = { martial = 5 } # } # modifier = { # factor = 0.75 # martial = 9 # } # modifier = { # factor = 0.75 # martial = 10 # } # modifier = { # factor = 0.50 # martial = 11 # } # modifier = { # factor = 0.40 # martial = 12 # } # modifier = { # factor = 0.25 # martial = 13 # } # modifier = { # factor = 0.5 # trait = zealous # } # modifier = { # factor = 0.5 # trait = brave # } # modifier = { # factor = 2.5 # trait = craven # } # } # option = { # name = EVTOPTA_greenskins_cleansing_marshal # prestige = 50 # liege = { # random_demesne_province = { # limit = { # has_province_modifier = greenskin_population_bad # } # province_event = { id = DR_greenskins.203 } # } # } # # liege = { character_event = { id = DR_greenskins.200 } } # } # } # Liege: fund expedition? character_event = { id = DR_greenskins.200 desc = EVTDESCADR_greenskins_cleansing_marshal_liege picture = GFX_evt_orc_charging border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskins_cleansing_marshal_liege wealth = -35 prestige = 100 hidden_tooltip = { random_list = { 80 = { modifier = { #Almost impossible to scrub greenskins out of the Badlands factor = 0.2 FROM = { location = { region = world_badlands } } } character_event = { id = DR_greenskins.201 days = 25 random = 25 } } 20 = { modifier = { #Almost impossible to scrub greenskins out of the Badlands factor = 4 FROM = { location = { region = world_badlands } } } character_event = { id = DR_greenskins.202 days = 25 random = 25 } } } } ai_chance = { factor = 1 } } option = { name = EVTOPTB_greenskins_cleansing_marshal_liege prestige = -50 ai_chance = { factor = 0 } } } # Liege: success character_event = { id = DR_greenskins.201 desc = EVTDESC_greenskins_cleansing_success picture = GFX_evt_greenskindeath border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskins_cleansing_success hidden_tooltip = { FROMFROM = { location = { remove_province_modifier = minimal_greenskin_population } } FROMFROM = { location = { remove_province_modifier = medium_greenskin_population } } FROMFROM = { location = { remove_province_modifier = large_greenskin_population } } FROMFROM = { location = { remove_province_modifier = greenskin_population_bad } } FROMFROM = { refill_holding_levy = yes } if = { limit = { NOR = { trait = creature_nehekharan culture = blooddragons_culture culture = witchhunter_culture culture = living_jade } FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } FROMFROM = { location = { religion = ROOT culture = ROOT } } } } hidden_tooltip = { if = { limit = { trait = creature_nehekharan FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } FROMFROM = { location = { culture = nehekka religion = atruhayid } } } } hidden_tooltip = { if = { limit = { culture = living_jade FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } FROMFROM = { location = { culture = lizardman_lost religion = vampiric } } } } hidden_tooltip = { if = { limit = { culture = blooddragons_culture FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } if = { limit = { FROMFROM = { location = { region = world_old_world_empire } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_border_princes } } } FROMFROM = { location = { culture = neueslander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_kislev } } } FROMFROM = { location = { culture = kislevite religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_bretonnia } } } FROMFROM = { location = { culture = nortagnese religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_estalia } } } FROMFROM = { location = { culture = astur religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_tilea } } } FROMFROM = { location = { culture = reman religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_badlands_strygos } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_badlands_magnata } } } FROMFROM = { location = { culture = myken religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_greater_araby_araby } } } FROMFROM = { location = { culture = ramaccan religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_greater_araby_southlands } } } FROMFROM = { location = { culture = wasai religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_nehekhara } } } FROMFROM = { location = { culture = nehekka religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_norsca } } } FROMFROM = { location = { culture = aesling religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_karaz_ankor } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_plains_of_bones } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_ankor_naggrund } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_blasted_wastes } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_drak_ankor } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_ulthuan } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_lustria } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_arnheim } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_naggaroth } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_dragon_isles } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_athel_loren } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_chaos_wastes } } } FROMFROM = { location = { culture = kul religion = ROOT } } } } } hidden_tooltip = { if = { limit = { culture = witchhunter_culture FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } if = { limit = { FROMFROM = { location = { region = world_old_world_empire } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_border_princes } } } FROMFROM = { location = { culture = neueslander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_kislev } } } FROMFROM = { location = { culture = kislevite religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_bretonnia } } } FROMFROM = { location = { culture = nortagnese religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_estalia } } } FROMFROM = { location = { culture = astur religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_old_world_tilea } } } FROMFROM = { location = { culture = reman religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_badlands_strygos } } } FROMFROM = { location = { culture = strigany religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_badlands_magnata } } } FROMFROM = { location = { culture = myken religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_greater_araby_araby } } } FROMFROM = { location = { culture = ramaccan religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_greater_araby_southlands } } } FROMFROM = { location = { culture = wasai religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_nehekhara } } } FROMFROM = { location = { culture = nehekka religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_norsca } } } FROMFROM = { location = { culture = aesling religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_karaz_ankor } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_plains_of_bones } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_ankor_naggrund } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_darklands_blasted_wastes } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_drak_ankor } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_ulthuan } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_lustria } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_arnheim } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_new_world_naggaroth } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_dragon_isles } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_athel_loren } } } FROMFROM = { location = { culture = reiklander religion = ROOT } } } if = { limit = { FROMFROM = { location = { region = world_chaos_wastes } } } FROMFROM = { location = { culture = kul religion = ROOT } } } } } hidden_tooltip = { if = { limit = { trait = creature_nehekharan FROMFROM = { OR = { location = { culture_group = orc_group } location = { culture_group = goblin_group } } } } FROMFROM = { location = { culture = nehekka religion = atruhayid } } } } ai_chance = { factor = 1 } } } # Liege: failure character_event = { id = DR_greenskins.202 desc = EVTDESC_greenskins_cleansing_failure picture = GFX_evt_orcs border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_greenskins_cleansing_failure hidden_tooltip = { FROMFROM = { random = { chance = 10 modifier = { #Try to scrub orcs out of the Badlands, have a bad time factor = 4 FROMFROM = { location = { region = world_badlands } } } modifier = { factor = 0 # Not if there is already an ongoing greenskin uprising for this province ROOT = { war = yes any_war = { defender = { character = PREV } using_cb = greenskin_uprising } } } modifier = { factor = 0 # Not if there is already an ongoing greenskin uprising for this province top_liege = { war = yes any_war = { defender = { character = PREV } using_cb = greenskin_uprising } } } refill_holding_levy = yes #So that the rebellion is not odd-10 orcs province_event = { id = DR_greenskins.171 } } } } ai_chance = { factor = 1 } } } #Event to catch the province province_event = { id = DR_greenskins.203 hide_window = yes is_triggered_only = yes immediate = { holder_scope = { character_event = { id = DR_greenskins.200 } } } option = { name = OK } } #Weak Warboss event for Goblins ( Slightly different from the Orc one ) character_event = { id = DR_greenskins.204 desc = DR_greenskins204DESC religion_group = greenskin_gods_group only_rulers = yes culture_group = goblin_group mean_time_to_happen = { days = 1 } trigger = { is_ruler = yes religion_group = greenskin_gods_group NOT = { has_character_modifier = weak_warboss } NOT = { has_character_flag = weak_warboss_bashed_heads } culture_group = goblin_group higher_real_tier_than = DUKE #People who can actually have vassals above baron level OR = { NOT = { prestige = 0 } NOT = { intrigue = 9 } prisoner = yes trait = incapable trait = infirm trait = weak trait = dwarf trait = clubfooted trait = blinded trait = wounded } } immediate = { } option = { name = DR_greenskins204OPTA add_character_modifier = { name = weak_warboss duration = -1 } } } #Remove colonization modifiers for non-greenskin rulers province_event = { id = DR_greenskins.205 desc = "DR_greenskins.151.desc" picture = GFX_evt_orcs1 hide_window = yes trigger = { OR = { has_province_modifier = large_greenskin_population has_province_modifier = medium_greenskin_population has_province_modifier = minimal_greenskin_population } holder_scope = { NOT = { religion_group = greenskin_gods_group OR = { culture_group = goblin_group culture_group = orc_group } } } } mean_time_to_happen = { days = 5 } option = { name = "DR_greenskins.151.opta" remove_province_modifier = large_greenskin_population remove_province_modifier = medium_greenskin_population remove_province_modifier = minimal_greenskin_population } } #Choose greenskin branch province_event = { id = DR_greenskins.206 desc = "DR_greenskins.206.desc" picture = GFX_evt_gorknmork is_triggered_only = yes option = { name = "DR_greenskins.206.opta" add_trait = greenskin_gods_gork } option = { name = "DR_greenskins.206.optb" add_trait = greenskin_gods_mork } } # A Greenskin ruler dies to another Greenskin (You killed it, you bought it !) COUNT VERSION character_event = { id = DR_greenskins.207 hide_window = yes religion_group = greenskin_gods_group only_rulers = yes is_triggered_only = yes trigger = { higher_real_tier_than = BARON religion_group = greenskin_gods_group OR = { culture_group = orc_group culture_group = goblin_group } killer = { tier = COUNT is_alive = yes } } immediate = { killer = { character_event = { id = DR_greenskins.189 } } } } #If Orc and at peace for too long, get the Weak Warboss modifier character_event = { id = DR_greenskins.208 desc = DR_greenskins208DESC picture = GFX_evt_greenskinanimosity capable_only = yes only_men = yes only_rulers = yes religion_group = greenskin_gods_group culture_group = orc_group mean_time_to_happen = { years = 10 } trigger = { is_ruler = yes NOT = { has_character_modifier = weak_warboss } NOT = { has_character_flag = weak_warboss_bashed_heads } # OR = { # culture_group = goblin_group trait = creature_orc # } war = no higher_real_tier_than = COUNT #People who can actually have vassals above baron level } option = { name = DR_greenskins208OPTA add_character_modifier = { name = weak_warboss duration = -1 } } } #Hey, AI; WAAAAGH!!!! character_event = { id = DR_greenskins.209 hide_window = yes capable_only = yes only_men = yes only_rulers = yes is_triggered_only = yes religion_group = greenskin_gods_group trigger = { OR = { trait = creature_orc trait = creature_goblin } higher_tier_than = COUNT ai = yes # war = no age = 16 prestige = 300 realm_size = 15 independent = yes NOT = { has_any_opinion_modifier = preparing_waaagh_invasion_opinion } NOT = { has_character_modifier = attempted_waaagh } } # weight_multiplier = { # factor = 1 # modifier = { # factor = 2.75 # trait = morghur # } # } immediate = { # Catch the target random_independent_ruler = { limit = { is_within_diplo_range = ROOT independent = yes demesne_size = 1 NOT = { trait = creature_orc } NOT = { trait = creature_goblin } NOT = { religion_group = greenskin_gods_group } # #Don't Waaagh into islands! # any_realm_province = { # any_neighbor_province = { # port = no # } # } #Target strong realms realm_size = 15 OR = { tier = KING tier = EMPEROR } } save_event_target_as = waaagh_target } } #WAAAAAAAAAAAAGH! option = { name = OK ROOT = { prestige = -300 add_character_modifier = { modifier = preparing_waaagh_invasion duration = 720 } #gives timer set_character_flag = preparing_waaagh_invasion_flag #Prevents AI from starting the war immediately opinion = { who = event_target:waaagh_target modifier = preparing_waaagh_invasion_opinion months = 24 } add_rival = event_target:waaagh_target #To keep track if = { limit = { ai = yes } character_event = { id = DR_greenskins.180 days = 555 } } character_event = { id = DR_greenskins.174 } #Umbrella character_event = { id = DR_greenskins.176 days = 720 } #Fail event if not at war already } event_target:waaagh_target = { character_event = { id = DR_greenskins.175 days = 12 random = 30 } # Warn target opinion = { who = ROOT modifier = preparing_waaagh_invasion_opinion_against_me months = 24 } } } } #Black Orc shows up at court and challenges too weak or too successful Greenskin ruler character_event = { id = DR_greenskins.210 desc = DR_greenskins210DESC picture = GFX_evt_greenskin_black_orc capable_only = yes only_men = yes only_rulers = yes religion_group = greenskin_gods_group mean_time_to_happen = { months = 600 } trigger = { is_ruler = yes OR = { has_character_modifier = weak_warboss realm_size = 20 } NOT = { trait = black_orc_trait } } option = { name = DR_greenskins210OPTA create_random_soldier = { random_traits = yes dynasty = culture culture = orc_main religion = greenskin_gods age = 30 attributes = { martial = 15 stewardship = 5 } trait = brilliant_strategist trait = orc_huge } new_character = { add_trait = black_orc_trait set_graphical_culture = orc_black random_list = { 50 = { add_trait = greenskin_gods_gork } 50 = { add_trait = greenskin_gods_mork } } add_character_modifier = { modifier = recent_duel_timer duration = 720 hidden = yes } save_event_target_as = duelist_a set_character_flag = duel } ROOT = { save_event_target_as = duelist_b set_character_flag = duel hidden_tooltip = { character_event = { id = duelengine.1 } } } } } #Greenskin province culture flips if ruler is of a Greenskin subculture in its same group province_event = { id = DR_greenskins.211 desc = DR_greenskins211DESC picture = GFX_evt_orc_banner mean_time_to_happen = { days = 10 } trigger = { religion_group = greenskin_gods_group OR = { culture_group = goblin_group culture_group = orc_group } OR = { AND = { OR = { culture = orc_main culture = orc_savage } holder_scope = { culture_group = orc_group NOT = { culture = ROOT } } } AND = { OR = { culture = goblin_main culture = goblin_night culture = goblin_forest } holder_scope = { culture_group = goblin_group NOT = { culture = ROOT } } } } } option = { name = DR_greenskins211OPTA holder_scope = { ROOT = { religion = PREV culture = PREV } } } }