religion_group_eruhini = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_eruhini = { graphical_culture = westerngfx icon = 1 color = { 0.70 0.82 0.81 } high_god_name = GOD_ERU god_names = { GOD_ERU } evil_god_names = { GOD_MORGOTH } female_temple_holders = yes } } religion_group_enyd = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_enyd = { graphical_culture = westerngfx icon = 6 color = { 0.51 0.17 0.68 } high_god_name = GOD_ERU god_names = { GOD_ERU GOD_YAVANNA } evil_god_names = { GOD_MORGOTH } female_temple_holders = yes } } religion_group_khazad = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_mahal = { graphical_culture = norsegfx icon = 2 color = { 0.57 0.72 0.96 } high_god_name = GOD_MAHAL god_names = { GOD_ERU GOD_MAHAL } evil_god_names = { GOD_MORGOTH } priests_can_marry = yes raised_vassal_opinion_loss = no } } religion_group_eldar = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_moriquendi = { graphical_culture = westerngfx icon = 9 color = { 0.81 0.63 0.90 } high_god_name = GOD_ERU god_names = { GOD_ERU GOD_THE_VALAR GOD_THE_MAIAR } evil_god_names = { GOD_MORGOTH } feminist = yes priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes } } religion_group_periannath = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_perian = { graphical_culture = westerngfx icon = 5 color = { 0.69 1 0.39 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes } } religion_group_edain = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_druedain = { graphical_culture = westerngfx icon = 1 color = { 0.49 0.75 0.22 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes aggression = 0.2 # AI aggression factor } religion_edain = { graphical_culture = westerngfx icon = 1 color = { 0.46 0.35 0.05 } high_god_name = GOD_ERU god_names = { GOD_ERU GOD_THE_VALAR GOD_THE_MAIAR } evil_god_names = { GOD_MORGOTH } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes } religion_rhovanion = { graphical_culture = norsegfx icon = 1 color = { 0.29 0.45 0.04 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes allow_looting = yes intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_ishmalogim intermarry = religion_angmarim } religion_haldadian = { graphical_culture = celticgfx icon = 1 color = { 0.90 0.87 0.23 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes allow_looting = yes allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action max_consorts = 3 # Can take concubines aggression = 0.5 # AI aggression factor intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_southron intermarry = religion_ishmalogim intermarry = religion_angmarim } religion_ishmalogim = { graphical_culture = persiangfx icon = 3 color = { 0.67 0.67 0.83 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes allow_looting = yes raised_vassal_opinion_loss = no allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action max_consorts = 3 # Can take concubines divine_blood = yes # Sacred Xwedodah close-kin marriage mechanics pc_marriage = yes bs_marriage = yes short_reign_opinion_year_mult = 2 # The default is 2 aggression = 1.0 # AI aggression factor intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_angmarim } religion_lossoth = { graphical_culture = norsegfx icon = 1 color = { 0.46 0.35 0.05 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes allow_looting = yes raised_vassal_opinion_loss = no max_consorts = 3 # Can take concubines } } religion_group_hildor = { #Men of Darkness has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_nurning = { graphical_culture = norsegfx icon = 3 color = { 0.29 0.37 0.32 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes allow_looting = yes allow_rivermovement = yes pc_marriage = yes bs_marriage = yes intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_ishmalogim intermarry = religion_angmarim } religion_angmarim = { graphical_culture = norsegfx icon = 3 color = { 0.76 0.35 0.76 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } priests_can_marry = yes female_temple_holders = yes allow_looting = yes raised_vassal_opinion_loss = no max_consorts = 3 # Can take concubines short_reign_opinion_year_mult = 4 # The default is 2 aggression = 1.0 # AI aggression factor intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_ishmalogim } religion_southron = { graphical_culture = muslimgfx icon = 8 color = { 0.85 0.11 0.18 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } unit_modifier = { levy_size = 0.3 light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 key = "OFF_RELIGION" } priests_can_marry = yes allow_looting = yes allow_rivermovement = yes raised_vassal_opinion_loss = no max_consorts = 2 # Can take concubines max_wives = 2 pc_marriage = yes bs_marriage = yes short_reign_opinion_year_mult = 2 # The default is 2 aggression = 2.0 # AI aggression factor intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_ishmalogim intermarry = religion_angmarim } religion_easterlings = { graphical_culture = mongolgfx icon = 7 color = { 0.71 0.28 0.32 } high_god_name = GOD_THE_POWERS god_names = { GOD_THE_POWERS } evil_god_names = { GOD_THE_POWERS } unit_modifier = { levy_size = 0.3 light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 key = "OFF_RELIGION" } priests_can_marry = yes allow_looting = yes allow_rivermovement = yes raised_vassal_opinion_loss = no max_consorts = 2 # Can take concubines max_wives = 2 pc_marriage = yes bs_marriage = yes short_reign_opinion_year_mult = 2 # The default is 2 intermarry = religion_rhovanion intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_ishmalogim intermarry = religion_angmarim } religion_black_numenorean = { graphical_culture = westerngfx icon = 3 color = { 0.33 0.28 0.32 } high_god_name = GOD_THE_POWERS god_names = { GOD_POWER GOD_WEALTH } evil_god_names = { GOD_THE_POWERS } unit_modifier = { levy_size = 0.3 key = "OFF_RELIGION" } priests_can_marry = yes allow_looting = yes allow_rivermovement = yes raised_vassal_opinion_loss = no max_consorts = 2 # Can take concubines max_wives = 2 pc_marriage = yes bs_marriage = yes short_reign_opinion_year_mult = 2 # The default is 2 intermarry = religion_rhovanion intermarry = religion_easterlings intermarry = religion_nurning intermarry = religion_haldadian intermarry = religion_southron intermarry = religion_ishmalogim intermarry = religion_angmarim } } religion_group_melkor = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes hostile_within_group = yes ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_umaiar = { graphical_culture = westerngfx icon = 3 color = { 0.70 0.82 0.81 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH GOD_SAURON } evil_god_names = { GOD_ERU } female_temple_holders = yes } religion_wight = { graphical_culture = westerngfx icon = 4 color = { 0.80 0.25 0.25 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action allow_looting = yes raised_vassal_opinion_loss = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 6.0 # AI aggression factor } religion_olog = { graphical_culture = westerngfx icon = 4 color = { 0.83 0.10 0.5 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } allow_looting = yes priests_can_marry = no raised_vassal_opinion_loss = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 9.0 # AI aggression factor female_temple_holders = no defensive_attrition = yes peace_prestige_loss = yes max_wives = 0 pc_marriage = no bs_marriage = no } religion_orkish = { graphical_culture = norsegfx icon = 4 color = { 0.74 0.27 0.09 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action allow_looting = yes raised_vassal_opinion_loss = no priests_can_marry = no barons_can_marry = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 9.0 # AI aggression factor female_temple_holders = no defensive_attrition = yes peace_prestige_loss = yes max_wives = 0 pc_marriage = no bs_marriage = no } religion_uruk = { graphical_culture = westerngfx icon = 4 color = { 0.83 0.10 0.5 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action allow_looting = yes raised_vassal_opinion_loss = no priests_can_marry = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 9.0 # AI aggression factor female_temple_holders = no defensive_attrition = yes peace_prestige_loss = yes max_wives = 0 pc_marriage = no bs_marriage = no } religion_dragons = { graphical_culture = westerngfx icon = 4 color = { 0.83 0.10 0.5 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } raised_vassal_opinion_loss = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 5.0 # AI aggression factor female_temple_holders = no defensive_attrition = yes } religion_spider = { graphical_culture = westerngfx icon = 4 color = { 0.83 0.10 0.5 } high_god_name = GOD_MORGOTH god_names = { GOD_MORGOTH PROPHET_SAURON } evil_god_names = { GOD_ERU } feminist=yes raised_vassal_opinion_loss = no short_reign_opinion_year_mult = 5 # The default is 2 aggression = 5.0 # AI aggression factor female_temple_holders = no defensive_attrition = yes } } #Wilderness religion_group_wilderness = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = no ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_wilderness = { graphical_culture = westerngfx icon = 6 color = { 0.59 0.48 0.46 } high_god_name = GOD_TREE god_names = { GOD_TREE } evil_god_names = { GOD_MORGOTH } female_temple_holders = no } } religion_group_dunedain = { has_coa_on_barony_only = yes graphical_culture = westerngfx playable = yes ai_peaceful = yes # Will make Hordes lose their super aggressiveness ai_convert_same_group = 0 # never try to convert ai_convert_other_group = 0 # never try to convert religion_dunedain = { graphical_culture = westerngfx icon = 1 color = { 0.30 0.49 0.70 } high_god_name = GOD_ERU god_names = { GOD_ERU GOD_THE_VALAR GOD_THE_MAIAR } evil_god_names = { GOD_MORGOTH } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes intermarry = religion_numenorean } religion_numenorean = { graphical_culture = westerngfx icon = 1 color = { 0.14 0.16 0.83 } high_god_name = GOD_ERU god_names = { GOD_ERU GOD_THE_VALAR GOD_THE_MAIAR } evil_god_names = { GOD_MORGOTH } priests_can_marry = yes female_temple_holders = yes allow_rivermovement = yes allow_viking_invasion = yes # Allows the "Prepare Invasion" diplo action allow_looting = yes intermarry = religion_dunedain } }