@distance = 50 @base_moon_distance = 10 # Primitive Civilizations mara_system = { name = “Mara” class = “sc_a” usage = custom_empire planet = { name = “Mara” class = star orbit_distance = 0 orbit_angle = 1 size = 40 has_ring = no } change_orbit = 20 planet = { orbit_distance = 20 count = { min = 0 max = 3 } } change_orbit = 20 planet = { #count = 1 orbit_distance = 20 class = “pc_desert” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Quarian” class = AVI portrait = “avi9” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 30 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 35 = { set_country_flag = machine_age set_primitive_age = machine_age } 35 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 0 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 class = “pc_savannah” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Geth” class = FUN portrait = “fun13” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 30 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 35 = { set_country_flag = machine_age set_primitive_age = machine_age } 35 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 0 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 class = “pc_tropical” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Sangheilli” class = REP portrait = “rep15” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 30 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 35 = { set_country_flag = machine_age set_primitive_age = machine_age } 35 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 0 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 class = “pc_continental” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Turian” class = REP portrait = “rep2” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 30 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 35 = { set_country_flag = machine_age set_primitive_age = machine_age } 35 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 0 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 home_planet = yes class = ideal_planet_class orbit_angle = { min = 90 max = 270 } size = { min = 16 max = 20 } tile_blockers = none has_ring = yes modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes } init_effect = { random_tile = { limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 } set_building = "building_capital_1" add_resource = { resource = food amount = 1 replace = yes } add_resource = { resource = minerals amount = 1 } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = engineering_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = society_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = physics_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = energy amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = food amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } class = random_non_colonizable orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 class = “pc_alpine” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Grootish” class = PLA portrait = “pla14” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 25 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 25 = { set_country_flag = machine_age set_primitive_age = machine_age } 25 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 25 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { #count = 1 orbit_distance = 20 class = “pc_arctic” orbit_angle = { min = 0 max = 360 } size = 25 #tile_blockers = none modifiers = “pm_titanic_life” “pm_low_gravity” “pm_natural_beauty” “pm_lush” init_effect = { prevent_anomaly = yes random_list = { # Industrial Civilization 100 = { create_species = { name = “Taun” class = MAM portrait = “mam15” homeworld = THIS traits = { trait = random_traits } } create_country = { name = random government = fragmented_nations species = last_created ethos = random flag = { icon = { category = "spherical" file = "flag_spherical_22.dds" } background= { category = "backgrounds" file = "new_dawn.dds" } colors={ "turquoise" "green" "null" "null" } } type = primitive } last_created_country = { set_graphical_culture = industrial_01 random_list = { 30 = { set_country_flag = industrial_age set_primitive_age = industrial_age } 35 = { set_country_flag = machine_age set_primitive_age = machine_age } 35 = { set_country_flag = atomic_age set_primitive_age = atomic_age } 0 = { set_country_flag = early_space_age set_primitive_age = early_space_age } } } create_colony = { owner = last_created_country species = last_created ethos = owner } random_tile = { limit = { has_building = "building_colony_shelter" } remove_building = yes } every_tile = { limit = { has_blocker = yes } remove_blocker = yes } while = { count = 3 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_decrepit_dwellings } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = no } set_blocker = tb_failing_infrastructure } } while = { count = 5 random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { OR = { has_country_flag = machine_age has_country_flag = atomic_age has_country_flag = early_space_age } } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_grown_pop = no has_growing_pop = no } create_pop = { species = last_created ethos = owner } } } if = { limit = { last_created_country = { has_country_flag = early_space_age } } random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 2 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_factory" add_resource = { resource = minerals amount = 1 replace = yes } } } while = { count = 4 random_tile = { limit = { has_blocker = no has_building = no has_grown_pop = yes } set_building = "building_primitive_farm" add_resource = { resource = food amount = 1 replace = yes } } } last_created_country = { if = { limit = { has_country_flag = industrial_age } PREV = { while = { count = 4 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = machine_age } PREV = { while = { count = 5 create_army = { name = "Industrial Army" owner = last_created species = last_created type = "industrial_army" } } } break = yes } if = { limit = { has_country_flag = atomic_age } PREV = { while = { count = 4 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } } break = yes } if = { limit = { has_country_flag = early_space_age } PREV = { while = { count = 5 create_army = { name = "Post-Atomic Army" owner = last_created species = last_created type = "postatomic_army" } } create_fleet = { name = "Space Station" effect = { set_owner = last_created_country create_ship = { name = "Space Station" design = "Space Station" } set_location = PREV } } } break = yes } } } } } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { orbit_distance = 20 count = { min = 1 max = 4 } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 3 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { orbit_distance = 20 count = { min = 0 max = 3 } } } ### Sol System sol_system_initializer = { name = "Sol" class = "sc_g" asteroids_distance = 120 flags = { sol_system sol } usage = custom_empire planet = { name = "Sol" class = "pc_g_star" orbit_distance = 0 orbit_angle = 1 size = 30 has_ring = no } planet = { name = "Mercury" class = "pc_molten" orbit_distance = 40 orbit_angle = 15 size = 10 has_ring = no } planet = { name = "Venus" class = "pc_toxic" orbit_distance = 20 orbit_angle = 125 size = 20 has_ring = no } planet = { name = "Earth" class = "pc_continental" orbit_distance = 20 orbit_angle = 120 size = 16 starting_planet = yes has_ring = no entity = "continental_planet_earth_entity" tile_blockers = none modifiers = none init_effect = { prevent_anomaly = yes } init_effect = { random_tile = { limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 } set_building = "building_capital_1" add_resource = { resource = food amount = 1 replace = yes } add_resource = { resource = minerals amount = 1 } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = engineering_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = society_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = physics_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = energy amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = food amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } } moon = { name = "Luna" class = "pc_barren_cold" size = 5 orbit_distance = 12 orbit_angle = 40 has_ring = no entity = "cold_barren_planet_luna_entity" } } planet = { name = "Mars" class = "pc_barren" orbit_distance = 20 orbit_angle = 60 size = 15 has_ring = no entity = "barren_planet_mars_entity" } planet = { name = "1 Ceres" class = "pc_asteroid" orbit_distance = 20 orbit_angle = -210 size = 5 has_ring = no } planet = { name = "2 Pallas" class = "pc_asteroid" orbit_distance = 0 orbit_angle = -95 size = 5 has_ring = no } planet = { name = "3 Juno" class = "pc_asteroid" orbit_distance = 0 orbit_angle = 285 size = 5 has_ring = no } planet = { name = "4 Vesta" class = "pc_asteroid" orbit_distance = 0 orbit_angle = -80 size = 5 has_ring = no } planet = { name = "Jupiter" class = "pc_gas_giant" orbit_distance = 30 orbit_angle = -160 size = 35 has_ring = no entity = "gas_giant_jupiter_entity" change_orbit = 6 moon = { name = "Io" class = "pc_molten" size = 6 orbit_distance = 10 orbit_angle = 110 has_ring = no } moon = { name = "Europa" class = "pc_frozen" size = 6 orbit_distance = 2.5 orbit_angle = 10 has_ring = no } moon = { name = "Ganymede" class = "pc_frozen" size = 9 orbit_distance = 2.5 orbit_angle = 80 has_ring = no } moon = { name = "Callisto" class = "pc_frozen" size = 7 orbit_distance = 2.5 orbit_angle = -155 has_ring = no } } planet = { name = "Saturn" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = 170 size = 30 has_ring = yes entity = "gas_giant_05_entity" change_orbit = 7 moon = { name = "Titan" class = "pc_frozen" size = 8 orbit_distance = 12 orbit_angle = 320 has_ring = no } } planet = { name = "Uranus" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = 125 size = 20 has_ring = no entity = "gas_giant_03_entity" } planet = { name = "Neptune" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = -195 size = 20 has_ring = no entity = "gas_giant_02_entity" change_orbit = 4 moon = { name = "Triton" class = "pc_frozen" size = 6 orbit_distance = 7 orbit_angle = 115 has_ring = no } } neighbor_system = { distance = { min = 10 max = @distance } initializer = "sol_neighbor_t1" } neighbor_system = { distance = { min = 10 max = @distance } initializer = "sol_neighbor_t1_first_colony" } } # Sol Neighbor Tier 1 sol_neighbor_t1 = { name = "Barnard's Star" class = sc_m planet = { count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no } change_orbit = 45 planet = { count = { min = 0 max = 2 } orbit_distance = 20 change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 } } planet = { count = { min = 2 max = 5 } orbit_distance = 20 } neighbor_system = { distance = { min = 10 max = @distance } initializer = "sol_neighbor_t2_second_colony" } } # Neighbor Tier 1 First Colony sol_neighbor_t1_first_colony = { name = "Alpha Centauri" class = sc_g planet = { name = "Alpha Centauri A" count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no } change_orbit = 45 planet = { count = { min = 0 max = 2 } orbit_distance = 20 change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 } } planet = { count = 1 orbit_distance = 25 class = ideal_planet_class orbit_angle = { min = 90 max = 270 } size = { min = 12 max = 18 } } planet = { count = { min = 2 max = 5 } orbit_distance = 25 change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 } } neighbor_system = { distance = { min = 10 max = @distance } initializer = "sol_neighbor_t2" } } # Sol Neighbor Tier 2 sol_neighbor_t2 = { name = "Procyon" class = sc_f asteroids_distance = 70 planet = { name = "Procyon A" count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no } planet = { count = 1 orbit_distance = 45 } change_orbit = 25 planet = { count = { min = 1 max = 3 } class = random_asteroid orbit_distance = 0 orbit_angle = { min = 0 max = 360 } } planet = { count = { min = 2 max = 5 } orbit_distance = 25 change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 } } } # Sol Neighbor Tier 2 Second Colony sol_neighbor_t2_second_colony = { name = "Sirius" class = sc_a planet = { name = "Sirius A" count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no } change_orbit = 25 planet = { count = 2 orbit_angle = { min = 90 max = 270 } orbit_distance = 20 } planet = { count = 1 orbit_distance = 25 class = ideal_planet_class orbit_angle = { min = 90 max = 270 } size = { min = 14 max = 24 } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } class = random_non_colonizable orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { count = 2 orbit_angle = { min = 90 max = 270 } orbit_distance = 20 change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } class = random_non_colonizable orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } planet = { count = { min = 0 max = 2 } orbit_angle = { min = 90 max = 270 } orbit_distance = 20 } } ### Deneb System deneb_system = { name = "Deneb" class = "sc_a" asteroids_distance = 90 usage = custom_empire planet = { name = "Deneb" class = "pc_a_star" orbit_distance = 0 orbit_angle = 1 size = 60 has_ring = no } planet = { name = "Inferno" class = "pc_molten" orbit_distance = 60 orbit_angle = 45 size = 10 has_ring = no } planet = { name = "DT4-298" class = "pc_asteroid" orbit_distance = 30 orbit_angle = 340 size = 5 has_ring = no } planet = { name = "LR-2129" class = "pc_asteroid" orbit_distance = 0 orbit_angle = 160 size = 5 has_ring = no } planet = { name = "GR-345" class = "pc_asteroid" orbit_distance = 0 orbit_angle = 270 size = 5 has_ring = no } planet = { name = "Olympus" class = "pc_gas_giant" orbit_distance = 30 orbit_angle = 200 size = 40 has_ring = no entity = "gas_giant_02_entity" moon = { name = "New Luna" class = "pc_frozen" size = 5 orbit_distance = 18 orbit_angle = 100 has_ring = no } moon = { name = "Unity" class = ideal_planet_class orbit_distance = 5 orbit_angle = 340 size = 18 starting_planet = yes has_ring = no entity = "continental_planet_01_entity" tile_blockers = none modifiers = none init_effect = { prevent_anomaly = yes } init_effect = { random_tile = { limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 } set_building = "building_capital_1" add_resource = { resource = food amount = 1 replace = yes } add_resource = { resource = minerals amount = 1 } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } random_neighboring_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_hydroponics_farm_1" add_resource = { resource = food amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_mining_network_1" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = engineering_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = society_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_failing_infrastructure" add_resource = { resource = physics_research amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = energy amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = food amount = 2 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_blocker = "tb_decrepit_dwellings" add_resource = { resource = minerals amount = 1 replace = yes } } random_tile = { limit = { has_blocker = no has_building = no } set_building = "building_power_plant_1" add_resource = { resource = energy amount = 1 replace = yes } } } } } planet = { name = "Marble" class = "pc_barren_cold" orbit_distance = 20 orbit_angle = 325 size = 10 has_ring = no } planet = { name = "Hyperion" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = 110 size = 30 has_ring = no entity = "gas_giant_05_entity" moon = { name = "Helios" class = "pc_frozen" size = 8 orbit_distance = 14 orbit_angle = 14 has_ring = no } } planet = { name = "Tumbleweed" class = "pc_barren" orbit_distance = 20 orbit_angle = 35 size = 15 has_ring = no } planet = { name = "Jackson's Planet" class = "pc_frozen" orbit_distance = 20 orbit_angle = 150 size = 20 has_ring = no } neighbor_system = { distance = { min = 10 max = @distance } trigger = {#scope = galactic_object ( parent ). root = root gal obj. from = closest parent. from from = grand parent... #want this? } initializer = "neighbor_t1" } neighbor_system = { distance = { min = 10 max = @distance } trigger = {#scope = galactic_object ( parent ). root = root gal obj. from = closest parent. from from = grand parent... #want this? } initializer = "neighbor_t1_first_colony" } } ### Vultaum Home System vultaumar_system = { name = "Vultaumar" class = "sc_b" asteroids_distance = 0 flags = { vultaumar } planet = { name = "Vultaumar" class = "pc_b_star" orbit_distance = 0 orbit_angle = 1 size = 35 has_ring = no } planet = { name = "Vultaumar Prime" class = "pc_barren" orbit_distance = 80 orbit_angle = 76 size = 25 has_ring = no entity = "barren_planet_01_destroyed_entity" anomaly = "VULTAUMAR" flags = { vultaum_homeworld } init_effect = { create_ambient_object = { type = "medium_debris_01_object" location = THIS } } moon = { name = "Vultaumar Ia" class = "pc_barren_cold" size = 7 orbit_distance = 8 orbit_angle = 210 has_ring = no } moon = { name = "Vultaumar Ib" class = "pc_barren_cold" size = 5 orbit_distance = 8 orbit_angle = 95 has_ring = no } } planet = { name = "Vultaumar II" class = "pc_toxic" orbit_distance = 30 orbit_angle = 320 size = 30 has_ring = no moon = { name = "Vultaumar IIa" class = "pc_barren" size = 6 orbit_distance = 12 orbit_angle = 180 has_ring = no } } planet = { name = "Vultaumar III" class = "pc_toxic" orbit_distance = 20 orbit_angle = 210 size = 25 has_ring = yes } planet = { name = "Vultaumar IV" class = "pc_gas_giant" orbit_distance = 30 orbit_angle = 125 size = 40 has_ring = no moon = { name = "Vultaumar IVa" class = "pc_frozen" size = 6 orbit_distance = 20 orbit_angle = 15 has_ring = no } } planet = { name = "Vultaumar V" class = "pc_gas_giant" orbit_distance = 45 orbit_angle = 185 size = 50 has_ring = yes } } ### Yuht Home System yuhtaan_system = { name = "Yuhtaan" class = "sc_m" asteroids_distance = 125 flags = { yuhtaan } planet = { name = "Yuthaan" class = "pc_m_star" orbit_distance = 0 orbit_angle = 1 size = 25 has_ring = no } planet = { name = "Yuthaan Majoris" class = "pc_barren" orbit_distance = 50 orbit_angle = 76 size = 25 has_ring = no entity = "barren_planet_01_destroyed_entity" anomaly = "YUHTAAN" flags = { yuht_homeworld } init_effect = { create_ambient_object = { type = "large_debris_object" location = THIS } create_ambient_object = { type = "abandoned_starbase_01_object" } last_created_ambient_object = { set_location = { target = THIS distance = 5 angle = random } } } moon = { name = "Yuthaan Minoris" class = "pc_barren_cold" size = 5 orbit_distance = 12 orbit_angle = 40 has_ring = no } } planet = { name = "Yuthaan II" class = "pc_barren" orbit_distance = 25 orbit_angle = 60 size = 20 has_ring = no } planet = { name = "Yuthaan III" class = "pc_barren_cold" orbit_distance = 20 orbit_angle = 175 size = 15 has_ring = yes } planet = { class = "pc_asteroid" orbit_distance = 30 orbit_angle = -210 size = 5 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 0 orbit_angle = -95 size = 5 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 0 orbit_angle = 285 size = 5 has_ring = no } planet = { name = "Yuthaan IV" class = "pc_gas_giant" orbit_distance = 40 orbit_angle = -160 size = 30 has_ring = no change_orbit = 6 moon = { name = "Yuthaan IVa" class = "pc_barren_cold" size = 6 orbit_distance = 10 orbit_angle = 110 has_ring = no } moon = { name = "Yuthaan IVb" class = "pc_frozen" size = 6 orbit_distance = 2.5 orbit_angle = 10 has_ring = no } moon = { name = "Yuthaan IVc" class = "pc_frozen" size = 9 orbit_distance = 2.5 orbit_angle = 80 has_ring = no } } planet = { name = "Yuthaan V" class = "pc_gas_giant" orbit_distance = 30 orbit_angle = -130 size = 30 has_ring = yes change_orbit = 6 moon = { name = "Yuthaan Va" class = "pc_frozen" size = 6 orbit_distance = 16 orbit_angle = 110 has_ring = no } } } ### First League Home System fen_habbanis_system = { name = "Fen Habbanis" class = "sc_g" asteroids_distance = 85 flags = { fen_habbanis } planet = { name = "Fen Habbanis" class = "pc_g_star" orbit_distance = 0 orbit_angle = 1 size = 30 has_ring = no } planet = { name = "Fen Habbanis I" class = "pc_molten" orbit_distance = 40 orbit_angle = 40 size = 15 has_ring = no } planet = { name = "Fen Habbanis II" class = "pc_molten" orbit_distance = 20 orbit_angle = 110 size = 10 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 25 orbit_angle = -210 size = 5 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 0 orbit_angle = -95 size = 5 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 0 orbit_angle = 285 size = 5 has_ring = no } planet = { name = "Fen Habbanis III" class = "pc_barren" orbit_distance = 40 orbit_angle = 190 size = 25 has_ring = no anomaly = "FEN_HABBANIS" flags = { first_league_homeworld } } planet = { name = "Fen Habbanis IV" class = "pc_toxic" orbit_distance = 25 orbit_angle = 195 size = 20 has_ring = no } planet = { name = "Fen Habbanis V" class = "pc_barren" orbit_distance = 20 orbit_angle = 290 size = 20 has_ring = no } planet = { name = "Fen Habbanis VI" class = "pc_gas_giant" orbit_distance = 30 orbit_angle = -160 size = 35 has_ring = no } } ### Irassian Home System irass_system = { name = "Irass" class = "sc_f" asteroids_distance = 125 flags = { irass } planet = { class = star orbit_distance = 0 } planet = { name = "Irass I" class = "pc_molten" orbit_distance = 35 orbit_angle = 40 size = 15 has_ring = no } planet = { name = "Irass II" class = "pc_molten" orbit_distance = 20 orbit_angle = 210 size = 25 has_ring = yes } planet = { name = "Irass III" class = "pc_toxic" orbit_distance = 20 orbit_angle = 70 size = 20 has_ring = no } planet = { name = "Irass IV" class = "pc_barren" orbit_distance = 20 orbit_angle = 275 size = 15 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 30 orbit_angle = -210 size = 5 has_ring = no } planet = { class = "pc_asteroid" orbit_distance = 0 orbit_angle = -95 size = 5 has_ring = no } planet = { name = "Irass V" class = "pc_barren" orbit_distance = 30 orbit_angle = 45 size = 20 has_ring = no } planet = { name = "Irass VI" class = "pc_gas_giant" orbit_distance = 50 orbit_angle = 145 size = 35 has_ring = no moon = { name = "Irassia" class = "pc_barren_cold" orbit_distance = 20 orbit_angle = 176 size = 20 has_ring = no anomaly = "IRASSIA" flags = { irassian_homeworld } } } planet = { name = "Irass VII" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = 145 size = 20 has_ring = no moon = { name = "Irass VIIa" class = "pc_frozen" size = 8 orbit_distance = 12 orbit_angle = 320 has_ring = no } moon = { name = "Irass VIIb" class = "pc_frozen" size = 8 orbit_distance = 4 orbit_angle = 150 has_ring = no } } planet = { name = "Irass VIII" class = "pc_gas_giant" orbit_distance = 20 orbit_angle = 145 size = 25 has_ring = no } planet = { name = "Irass IX" class = "pc_barren_cold" orbit_distance = 20 orbit_angle = 45 size = 15 has_ring = no } } ### Cybrex Home System cybrex_system = { name = "Cybrex Alpha" class = "sc_g" flags = { cybrex } planet = { class = star orbit_distance = 0 } change_orbit = 45 planet = { class = "pc_ringworld_habitable_damaged" name = "Central Nexus" orbit_angle = 30 orbit_distance = 0 anomaly = "CYBREX" init_effect = { create_ambient_object = { type = "large_debris_object" location = THIS } } } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_seam_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 init_effect = { create_ambient_object = { type = "medium_debris_01_object" location = THIS } } } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 init_effect = { create_ambient_object = { type = "small_debris_object" location = THIS } } } planet = { class = "pc_ringworld_seam_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 init_effect = { create_ambient_object = { type = "medium_debris_02_object" location = THIS } } } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_seam_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 init_effect = { create_ambient_object = { type = "large_debris_object" location = THIS } } } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_tech_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 init_effect = { create_ambient_object = { type = "small_debris_object" location = THIS } } } planet = { class = "pc_ringworld_seam_damaged" name = "Ruined Segment" orbit_angle = 30 orbit_distance = 0 } init_effect = { create_ambient_object = { type = "large_debris_object" location = solar_system } create_ambient_object = { type = "large_debris_object" location = solar_system } create_ambient_object = { type = "medium_debris_01_object" location = solar_system } create_ambient_object = { type = "medium_debris_01_object" location = solar_system } create_ambient_object = { type = "medium_debris_02_object" location = solar_system } create_ambient_object = { type = "medium_debris_02_object" location = solar_system } create_ambient_object = { type = "small_debris_object" location = solar_system } create_ambient_object = { type = "small_debris_object" location = solar_system } } }