light_armor_default_JAP = { target_width = 19.9 width_weight = 0.1 column_swap_factor = 0.1 stat_weights = { 0.00 #-- default_morale 1.10 #-- defense 1.10 #-- breakthrough 0.60 #-- hardness 2.00 #-- soft_attack 0.00 #-- hard_attack 0.10 #-- recon 0.01 #-- entrenchment 0.10 #-- initiative 0.01 #-- casualty_trickleback -0.05 #-- supply_consumption_factor -0.01 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.01 #-- experience_loss_factor #-- Air Values 0.02 #-- air_attack #-- Common Values 30.00 #-- max_organisation 0.80 #-- max_strength 0.00 #-- build_cost_ic 2.0 #-- maximum_speed 0.20 #-- armor_value 0.05 #-- ap_attack 0.10 #-- reliability 0.10 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 400.0 support = { engineer = 1 recon = 1 artillery = 1 } regiments = { light_armor = 5 motorized = 4 } } allowed_types = { light_armor motorized engineer recon artillery } replace_at_match = 0.4 replace_with = medium_armor_default target_min_match = 0.2 } heavy_armor_default_JAP = { target_width = 19.9 width_weight = 3.0 column_swap_factor = 0.1 stat_weights = { 0.00 #-- default_morale 1.10 #-- defense 1.10 #-- breakthrough 0.60 #-- hardness 2.00 #-- soft_attack 0.00 #-- hard_attack 0.10 #-- recon 0.01 #-- entrenchment 0.10 #-- initiative 0.01 #-- casualty_trickleback -0.05 #-- supply_consumption_factor -0.01 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.01 #-- experience_loss_factor #-- Air Values 0.02 #-- air_attack #-- Common Values 10.00 #-- max_organisation 0.80 #-- max_strength 0.00 #-- build_cost_ic 0.0 #-- maximum_speed 0.20 #-- armor_value 0.05 #-- ap_attack 0.10 #-- reliability 0.10 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.5 match_value = 100.0 support = { engineer = 1 recon = 1 logistics_company = 1 maintenance_company = 1 } regiments = { heavy_armor = 6 infantry = 3 } } allowed_types = { modern_armor heavy_armor motorized mechanized #Cheaper but slower might be worth considering infantry artillery_brigade rocket_artillery_brigade motorized_rocket_brigade engineer recon signal_company maintenance_company logistics_company anti_tank military_police artillery anti_air rocket_artillery } replace_at_match = 0.4 replace_with = modern_armor_default target_min_match = 0.2 } medium_armor_default_JAP = { target_width = 19.9 width_weight = 3.0 column_swap_factor = 0.1 stat_weights = { 0.00 #-- default_morale 1.10 #-- defense 1.10 #-- breakthrough 1.60 #-- hardness 1.00 #-- soft_attack 2.00 #-- hard_attack 0.10 #-- recon 0.01 #-- entrenchment 0.10 #-- initiative 0.01 #-- casualty_trickleback -0.05 #-- supply_consumption_factor -0.01 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.01 #-- experience_loss_factor #-- Air Values 0.02 #-- air_attack #-- Common Values 50.00 #-- max_organisation 0.80 #-- max_strength 0.00 #-- build_cost_ic 1.0 #-- maximum_speed 10.0 #-- armor_value 0.05 #-- ap_attack 0.10 #-- reliability 0.10 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 500.0 support = { engineer = 1 recon = 1 maintenance_company = 1 logistics_company = 1 } regiments = { medium_armor = 6 motorized = 5 } } allowed_types = { modern_armor medium_armor motorized mechanized infantry motorized_rocket_brigade engineer recon signal_company maintenance_company logistics_company anti_tank military_police artillery anti_air rocket_artillery } replace_at_match = 0.8 replace_with = modern_armor_default target_min_match = 0.3 } modern_armor_default_JAP = { target_width = 19.9 width_weight = 3.0 column_swap_factor = 0.1 stat_weights = { 0.00 #-- default_morale 1.10 #-- defense 1.10 #-- breakthrough 0.60 #-- hardness 2.00 #-- soft_attack 0.00 #-- hard_attack 0.10 #-- recon 0.01 #-- entrenchment 0.10 #-- initiative 0.01 #-- casualty_trickleback -0.05 #-- supply_consumption_factor -0.01 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.01 #-- experience_loss_factor #-- Air Values 0.02 #-- air_attack #-- Common Values 50.00 #-- max_organisation 0.80 #-- max_strength 0.00 #-- build_cost_ic 10.0 #-- maximum_speed 0.20 #-- armor_value 0.05 #-- ap_attack 0.10 #-- reliability 0.10 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 500.0 support = { engineer = 1 recon = 1 maintenance_company = 1 logistics_company = 1 } regiments = { modern_armor = 4 mechanized = 3 medium_sp_artillery_brigade = 2 } } allowed_types = { modern_armor motorized mechanized motorized_rocket_brigade medium_sp_artillery_brigade engineer recon signal_company maintenance_company logistics_company anti_tank military_police artillery anti_air rocket_artillery } } infantry_default_JAP = { target_width = 19.9 width_weight = 0.1 column_swap_factor = 0.5 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.00 #-- hardness 4.00 #-- soft_attack 0.00 #-- hard_attack 0.00 #-- recon 1.00 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback 0.00 #-- supply_consumption_factor 0.00 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 0.60 #-- max_organisation 0.40 #-- max_strength 0.00 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.20 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 300.0 support = { engineer = 1 recon = 1 artillery = 1 anti_tank = 1 } regiments = { infantry = 7 artillery_brigade = 2 } } allowed_types = { infantry engineer recon signal_company field_hospital logistics_company anti_tank military_police artillery # anti_air rocket_artillery anti_tank_brigade artillery_brigade rocket_artillery_brigade # light_tank_destroyer_brigade # medium_tank_destroyer_brigade } } mountaineers_default_JAP = { target_width = 19.9 width_weight = 3 column_swap_factor = 0.2 stat_weights = { 0 #-- default_morale 1 #-- defense 1 #-- breakthrough 0 #-- hardness 2 #-- soft_attack 0 #-- hard_attack 0 #-- recon 0 #-- entrenchment 0 #-- initiative 0 #-- casualty_trickleback 0 #-- supply_consumption_factor 0 #-- supply_consumption 0 #-- suppression 0 #-- suppression_factor 0 #-- experience_loss_factor #-- Air Values 0 #-- air_attack #-- Common Values 1 #-- max_organisation 1 #-- max_strength -0.1 #-- build_cost_ic 0 #-- maximum_speed 0 #-- armor_value 0 #-- ap_attack 0 #-- reliability 0 #-- reliability_factor 0 #-- weight } target_template = { weight = 0.5 match_value = 300.0 support = { engineer = 1 artillery = 1 anti_tank = 1 logistics_company = 1 } regiments = { mountaineers = 8 artillery_brigade = 2 } } allowed_types = { mountaineers artillery recon signal_company field_hospital logistics_company anti_tank } } marine_default_JAP = { target_width = 19.9 width_weight = 0.1 column_swap_factor = 0.1 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.05 #-- hardness 3.00 #-- soft_attack 0.01 #-- hard_attack 0.00 #-- recon 2.20 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback -0.1 #-- supply_consumption_factor -0.1 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 0.60 #-- max_organisation 0.40 #-- max_strength -0.1 #-- build_cost_ic 0.00 #-- maximum_speed 0.05 #-- armor_value 0.00 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor -0.2 #-- weight } target_template = { weight = 0.9 match_value = 200.0 support = { recon = 1 logistics_company = 1 } regiments = { marine = 9 } } allowed_types = { marine engineer logistics_company } } paratrooper_default_JAP = { target_width = 9.9 width_weight = 3.0 column_swap_factor = 0.1 stat_weights = { 0.20 #-- default_morale 1.00 #-- defense 0.20 #-- breakthrough 0.00 #-- hardness 2.00 #-- soft_attack 0.10 #-- hard_attack 0.05 #-- recon 0.20 #-- entrenchment 0.20 #-- initiative 0.05 #-- casualty_trickleback -1.0 #-- supply_consumption_factor -1.0 #-- supply_consumption 0.01 #-- suppression 0.01 #-- suppression_factor 0.05 #-- experience_loss_factor #-- Air Values 0.01 #-- air_attack #-- Common Values 0.6 #-- max_organisation 0.4 #-- max_strength -0.1 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.20 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor -1.0 #-- weight } target_template = { weight = 0.9 match_value = 200.0 support = { engineer = 1 artillery = 1 anti_tank = 1 } regiments = { paratrooper= 5 } } allowed_types = { paratrooper engineer recon signal_company field_hospital logistics_company anti_tank military_police artillery anti_air rocket_artillery } } cavalry_default_JAP = { target_width = 12.0 width_weight = 4.0 column_swap_factor = 1.0 stat_weights = { 0.0 #-- default_morale 0.0 #-- defense 0.0 #-- breakthrough 0.0 #-- hardness 0.0 #-- soft_attack 0.0 #-- hard_attack 0.0 #-- recon 0.0 #-- entrenchment 0.0 #-- initiative 0.0 #-- casualty_trickleback 0.0 #-- supply_consumption_factor 0.0 #-- supply_consumption 1.0 #-- suppression 1.0 #-- suppression_factor 0.0 #-- experience_loss_factor #-- Air Values 0.0 #-- air_attack #-- Common Values 0.0 #-- max_organisation 0.0 #-- max_strength 0.0 #-- build_cost_ic 0.0 #-- maximum_speed 0.0 #-- armor_value 0.0 #-- ap_attack 0.0 #-- reliability 0.0 #-- reliability_factor 0.0 #-- weight } target_template = { weight = 0.9 match_value = 10.0 support = { military_police = 1 } regiments = { cavalry = 4 } } allowed_types = { # cavalry # motorized # mechanized military_police # engineer # recon # signal_company } replace_at_match = 0.1 replace_with = motorized_default target_min_match = 0.1 } motorized_default_JAP = { target_width = 19.9 width_weight = 0.1 column_swap_factor = 1.0 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.00 #-- hardness 4.00 #-- soft_attack 0.00 #-- hard_attack 0.00 #-- recon 1.00 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback 0.00 #-- supply_consumption_factor 0.00 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 20.0 #-- max_organisation 0.40 #-- max_strength 0.00 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.10 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 400.0 support = { engineer = 1 artillery = 1 anti_tank = 1 maintenance_company = 1 } regiments = { motorized = 8 medium_sp_artillery_brigade = 3 } } allowed_types = { motorized mechanized motorized_rocket_brigade medium_sp_artillery_brigade engineer recon signal_company maintenance_company field_hospital logistics_company anti_tank military_police artillery anti_air rocket_artillery } replace_at_match = 0.6 replace_with = mechanized_default target_min_match = 0.5 } mechanized_default_JAP = { target_width = 19.9 width_weight = 0.1 column_swap_factor = 1.0 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.00 #-- hardness 4.00 #-- soft_attack 0.00 #-- hard_attack 0.00 #-- recon 1.00 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback 0.00 #-- supply_consumption_factor 0.00 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 20.0 #-- max_organisation 0.40 #-- max_strength 0.00 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.20 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 400.0 support = { engineer = 1 artillery = 1 anti_tank = 1 maintenance_company = 1 logistics_company = 1 } regiments = { mechanized = 7 medium_sp_artillery_brigade = 1 medium_tank_destroyer_brigade = 1 } } allowed_types = { mechanized motorized_rocket_brigade engineer recon signal_company maintenance_company medium_sp_artillery_brigade medium_tank_destroyer_brigade field_hospital logistics_company anti_tank military_police artillery anti_air rocket_artillery } } # REGIMENTS: #infantry #light_armor #super_heavy_armor #modern_armor #heavy_armor #medium_armor #light_armor #anti_tank #cavalry #motorized #mechanized #marine #mountaineers #paratrooper #rocket_artillery #light_tank_destroyer #anti_air #artillery # SUPPORT: #engineer #recon #signal_company #maintenance_company #anti_tank_brigade #anti_air_brigade #artillery_brigade #field_hospital #logistics_company #military_police #light_sp_anti_air_brigade #light_sp_artillery_brigade