# Events listed here run for every living character at game start, that means they # ALWAYS need to check if they should run. on_startup = { events = { Plus.322 # CK2Plus Startup Event Plus.331 # Reset coa's on reloading save Plus.2712 # Apply Game Rules } } on_yearly_pulse = { events = { #Charlemagne CM.5000 # Ragnar Lodbrok CM.503 # Start of Viking Age CM.1011 # Lombard Queen Plus.1931 # Hurufi Epic Poem Bounce Event HL.1030 # Wolf Child growing older, rumors of real mother being a wolf 63106 # (Safety flag clearance check event) ZE.1100 # Disobedient daughter is unhappy ZE.9000 # Ally not contributing in war ZE.10000 # Mercenary event tombula RIP.10012 # Check for plague notifications RIP.11700 # Prosperity system RIP.5050 # Scurvy event RIP.30316 # clean up immortal crisis RIP.30317 # immortal crisis spreads Plus.543 # Danish invasion of England Plus.925 # Character receives event to try to remove nickname Plus.1170 # Ruler has a stem duchy title but is not part of the HRE Plus.1171 # Ruler has a kingdom version of a stem duchy title but is part of the HRE Plus.2025 # Brother Angelo criticizes the Pope Plus.2030 # The Poor of Lyons appear Plus.2113 # Formalization of Bogomilism ends Plus.2202 # Constantinople Re-Established Plus.2205 # Alexandria Re-Established Plus.2208 # Antioch Re-Established Plus.2211 # Jerusalem Re-Established Plus.2214 # Latin Patriarchate of Constantinople Re-Established Plus.2216 # Latin Patriarchate of Alexandria Re-Established Plus.2218 # Latin Patriarchate of Antioch Re-Established Plus.2220 # Latin Patriarchate of Jerusalem Re-Established Plus.2203 # Constantinople De-Established Plus.2206 # Alexandria De-Established Plus.2209 # Antioch De-Established Plus.2212 # Jerusalem De-Established Plus.2204 # Constantinople Reformed Plus.2207 # Alexandria Reformed Plus.2210 # Antioch Reformed Plus.2213 # Establishing Liege for the Pentarchs Plus.2215 # Latin Patriarchate of Constantinople De-Established Plus.2217 # Latin Patriarchate of Alexandria De-Established Plus.2219 # Latin Patriarchate of Antioch De-Established Plus.2221 # Latin Patriarchate of Jerusalem De-Established Plus.327 # Convert Latin Empire to Byzantine Empire if the holder is no longer Catholic Plus.328 # Byzantium Auto-Destroy Mechanic. Destroys Byzantium if the title holder is not Orthodox or Hellenic Plus.338 # HRE Auto-Destroy Mechanic. Destroys the HRE if the ruler is no longer Catholic (or replacement heresy) Plus.2111 # Initialization event for Bogomilist laws 43306 #Yearly check for tyranny from going against council ancrel.260 # add Druid trait to Celtic temple holders ancrel.2113 # Cleanup when a Flamines lost his title ancrel.2121 # A vestalis must retire after 30 years ancrel.2122 # Cleanup when a Vestalis lost her title by some way other than retireing ancrel.2581 # Character is approached by the Mithraic Mysteries (formerly mtth 6 months) } random_events = { # Heretic Pride Events 75 = Plus.2003 # Adult Cathar becomes celibate 100 = Plus.2037 # Refugees arrive at a Waldensian ruler's capital 100 = Plus.2038 # Waldensian ruler is greedy 100 = Plus.2039 # Charitable Waldensian steward sees chance to help the poor 100 = Plus.2138 # # Bogomilist missionaries move into a neighboring realm # Imperial Decadence Events 50 = Plus.1855 # Emperor/Regent is Just 50 = Plus.1856 # Emperor/Regent is Arbitrary 50 = Plus.1857 # Emperor/Regent is Diligent 50 = Plus.1858 # Emperor/Regent is Slothful 50 = Plus.1859 # Emperor/Regent is Hedonist 50 = Plus.1860 # Emperor/Regent is Cruel/Impaler 100 = Plus.1861 # Emperor/Regent is Quick/Genius 100 = Plus.1862 # Emperor/Regent is Inbred/Imbecile/Slow 100 = Plus.1863 # Emperor is Incapable 50 = Plus.1864 # Emperor/Regent is Drunkard 100 = Plus.1865 # Emperor/Regent is Lunatic 50 = Plus.1866 # Emperor/Regent is Possessed 25 = Plus.1867 # Emperor/Regent is Depressed 50 = Plus.1868 # Emperor is a prisoner 50 = Plus.1869 # Emperor has a capable Steward 50 = Plus.1870 # Emperor has a lousy Steward # Lifestyle Events 50 = Plus.434 # Debate with a zealous courtier 50 = Plus.435 # Hunter 50 = Plus.436 # Falconer 50 = Plus.437 # Scholar 50 = Plus.438 # Mystic 50 = Plus.439 # Impaler 50 = Plus.440 # Gardener 50 = Plus.441 # Poet 50 = Plus.442 # Administrator 50 = Plus.443 # Hedonist 50 = Plus.444 # Duelist 50 = Plus.445 # Faqih 50 = Plus.446 # Architect 50 = Plus.447 # Strategist 50 = Plus.448 # Socializer 50 = Plus.449 # Schemer 50 = Plus.450 # Gamer 75 = Plus.451 # A traveling merchant visits during a storm 75 = Plus.452 # A function is happening in the capital 75 = Plus.453 # See your knights sparring together 75 = Plus.454 # Courtiers arguing about the war 75 = Plus.455 # A day of peace for a ruler 75 = Plus.456 # A disturbance in the market 75 = Plus.457 # Wondering about rival 75 = Plus.458 # Thinking about the plot 75 = Plus.459 # Bookseller comes to court # CK2+ Events 25 = Plus.730 # known murderer is excommunicated 25 = Plus.731 # known murderer goes nuts 25 = Plus.732 # paranoid murderer kills a courtier 250 = Plus.1370 # Unknown bastard decides whether to approach their true father 500 = GoPagan.150 # character has more than one sympathy trait #Holy Order Events 200 = ancrel.2573 # Feudal Life Events 100 = 4000 100 = 4005 100 = 4010 100 = 4015 100 = 4020 100 = 4036 100 = 4045 100 = 4050 100 = 4055 100 = 4060 100 = 4085 100 = 4110 100 = 4115 100 = 4120 100 = 4125 100 = 4130 100 = 4135 100 = 4145 100 = 4150 100 = 4155 100 = 4175 # Married Life Events 100 = 30000 100 = 30001 100 = 30004 100 = 30020 100 = 30021 100 = 30025 100 = 30030 100 = 30040 100 = 30045 100 = 30050 100 = 30051 100 = 30052 100 = 30055 100 = 30056 100 = 30057 100 = 30058 100 = 30059 100 = 30060 100 = 30063 100 = 30066 100 = 30069 100 = 30072 100 = 30075 100 = 30085 100 = 30100 100 = 30105 100 = 30110 # Old Lover Events (Disabled in "Way of Life") 100 = 64000 # Confronts spouse about lover. Rivalries, lover lost. 100 = 64005 # Lover is ill. Give comfort. 100 = 64006 # Wounded lover. Wound removed. 100 = 64010 # Teenage infatuation starts. 100 = 64015 # Wife is old and ugly. Take a mistress? 100 = 64025 # Fallen in love with spouse 100 = 64030 # Vacation with lover 100 = 64035 # Party/hunting/nothing with lover 100 = 64040 # Ruler confronts spouse about lover #Job Flavour Events 100 = 75010 100 = 75020 100 = 75030 20 = 75040 100 = 75050 100 = 75060 100 = 75065 100 = 75070 100 = 75075 100 = 75080 100 = 75085 100 = 75090 100 = 75095 100 = 75105 100 = 75110 100 = 75120 #Dynasty requests 250 = 66000 250 = 66050 250 = 66100 #Hedge Knights Events 50 = 71000 50 = 71006 50 = ancrel.1254 50 = ancrel.154 50 = ancrel.1260 50 = ancrel.160 #Rumours Events 10 = 69000 10 = 69003 10 = 69010 10 = 69014 10 = 69020 10 = 69023 10 = 69030 10 = 69037 10 = 69040 10 = 69043 10 = 69050 10 = 69052 10 = 69054 10 = 69056 10 = 69058 10 = 69060 10 = 69063 10 = 69070 10 = 69073 10 = 69100 10 = 69095 #Court Events 100 = 73000 100 = 73001 100 = 73002 100 = 73003 100 = 73004 100 = 73005 100 = 73006 100 = 73007 100 = 73008 100 = 73009 100 = 73010 #Bastard Events 100 = 76000 100 = 76005 100 = 76010 100 = 76025 100 = 76030 100 = 76035 100 = 76040 #Ward Events 100 = 78000 100 = 78005 100 = 78010 100 = 78015 100 = 78018 100 = 78025 100 = 78030 100 = HL.10610 #Various Events 100 = TOG.3403 100 = TOG.3401 100 = TOG.3402 100 = 100019 100 = 100024 50 = 79007 # Shieldmaiden training event # Reincarnation: Memories of the previous life 1000 = RoI.10020 1000 = RoI.10021 1000 = RoI.10022 # Indian guru events 100 = RoI.3100 100 = RoI.3101 100 = RoI.3102 100 = RoI.3103 100 = RoI.3104 100 = RoI.3105 100 = RoI.3106 100 = RoI.3107 100 = RoI.3108 100 = RoI.3109 100 = RoI.3110 100 = RoI.3111 100 = RoI.3112 100 = RoI.3113 100 = RoI.3114 500 = RoI.3200 500 = RoI.3300 100 = RoI.3400 # Indian ascetics and yogis 20 = RoI.203 20 = RoI.206 20 = RoI.209 20 = RoI.193 # Indian story events 20 = RoI.215 20 = RoI.20147 20 = RoI.20164 # Indian minor events 100 = RoI.157 100 = RoI.158 100 = RoI.163 100 = RoI.180 100 = RoI.190 50 = RoI.401 100 = RoI.403 100 = RoI.410 100 = RoI.411 200 = RoI.412 500 = RoI.500 # Indian low religious authority events 100 = RoI.3500 100 = RoI.3506 100 = RoI.3510 100 = RoI.3516 10 = RoI.3520 100 = RoI.3530 #100 = RoI.3536 #event commented out # Religious tolerance events 100 = RoI.400 # Hero knight adventure events #200 = CM.2010 #event does not exist 200 = CM.2020 #200 = CM.2100 #event does not exist # Effects of being in hiding 100 = CM.6100 100 = CM.6102 100 = CM.6104 100 = CM.6106 100 = CM.6108 100 = CM.6110 100 = CM.6112 100 = CM.6114 100 = CM.6116 100 = CM.6118 100 = CM.6120 100 = CM.6122 100 = CM.6124 100 = CM.6126 100 = CM.6128 100 = CM.6130 100 = CM.6132 # Meddling mother events 100 = CM.1150 100 = CM.1160 100 = CM.1170 100 = CM.1180 100 = CM.1190 # Other Charlemagne/Carloman 100 = CM.1130 # Horse Lords Mercenary Events 300 = HL.10100 300 = HL.10200 300 = HL.10210 300 = HL.10220 300 = HL.10230 300 = HL.10240 300 = HL.10250 300 = HL.10260 300 = HL.10270 300 = HL.10400 100 = HL.10410 50 = HL.10500 50 = HL.10510 300 = HL.10530 300 = HL.10600 # Wolf's Blood events 100 = HL.1010 # Wolf Child found in woods 100 = HL.1020 # Child lost in woods and is rescued by wolves 500 = HL.1200 # Call of the Wolves #500 = HL.1300 # The Lost Cub 150 = HL.1400 # Werewolf first occurrence 1500 = HL.1401 # Werewolf subsequent occurrences 300 = HL.1500 # Become cannibal 300 = HL.1510 # Howl at the moon 300 = HL.1520 # Hunter instinct strikes unexpectedly (and awkwardly) at court 300 = HL.1530 # Hunter instincts in martial training (upgrade martial education) 300 = HL.1540 # Become strong 300 = HL.1550 # Cunning as a wolf (quick) 300 = HL.1560 # Animal instincts take over... (lustful) 300 = HL.1570 # Pack instinct (gregarious) 300 = HL.1580 # Wolf is brave (brave) 300 = HL.1590 # Animal cruelty (cruel) 300 = HL.1610 # Rabid wolf (wroth) 300 = HL.1620 # Wolf-face (ugly) 300 = HL.1630 # Animal mind (lower learning trait level) 300 = HL.1640 # Really howl at the moon! (lunatic) # Horse Lords Horse Events 800 = HL.6010 # Ward can't ride yet 100 = HL.6020 # Dangerous river crossing - save spouse or favorite horse? 100 = HL.6030 # A loyal retinue warrior's family have lost their horses to sickness 100 = HL.6510 # Your horse gets bitten by another horse 100 = HL.6520 # Foreign portrait painter offers his services # Zeus Disobedient Daughter Events 2000 = ZE.1300 # Disobedient daughter asks to marry lover # Zeus Councillor Random Events 300 = ZE.4000 # Marshal suggests new commander 300 = ZE.4010 # Marshal wants to do experiments with new weaponry 200 = ZE.4100 # Marshal on mission turns against liege 100 = ZE.4120 # Marshal - abuse of office, runs protection racket in province 100 = ZE.5000 # Zealous Lord Spiritual asks to go and proselytize among heathens 200 = ZE.5010 # Zealous Lord Spiritual insists in building more temple holdings, willing to donate own money 300 = ZE.5020 # Lord Spiritual on mission turns disloyal 100 = ZE.5030 # Lord Spiritual - abuse of office - charges money from populace for godly favor 500 = ZE.5040 # Craven or Cynical Lord Spiritual complains about dangerous mission to convert heathens 100 = ZE.3000 # Steward takes loan to cover up incompetence 100 = ZE.3002 # Steward makes extra money because of high stewardship 100 = ZE.3004 # Steward offers to make statue for liege 100 = ZE.3011 # Steward offers to teach liege 100 = ZE.2060 # Councillor steals money from the realm coffers 100 = ZE.2020 # Chancellor tries to teach ruler foreign languages 100 = ZE.2030 # Chancellor sets up bureaucratic scheme to get hearings with the ruler 100 = ZE.2070 # Spymaster uses realm spynetwork to blackmail people 100 = ZE.2075 # Spymaster tries to improve spy defenses #Alliance events 100 = ZE.8000 100 = ZE.8010 300 = ZE.9100 #Favor events 100 = ZE.8100 # Drank too much and fell 100 = ZE.8110 # Vassal arguing with spouse 100 = ZE.23000 # Councillor is Overburden with Work 100 = ZE.23005 # Troublesome Peasants 100 = ZE.22300 # Pardon a young noble 200 = ZE.22400 # Voter saves another voters face at a Council Meeting 200 = ZE.22500 # Godly voter shows you how to be more pious 100 = ZE.22600 # Ask foreign voter for help 200 = ZE.22700 # Give land to an unlanded friend for a favor 200 = ZE.22800 # Offer to train your Liege's commanders #Dynamic mercenary events 40 = ZE.23150 # Band Leader Speaks Highly of Employer #Female councillors 25 = 77777 # Visit from talented woman 100 = 77790 # Female relative wants to get on council 150 = 77760 # Female vassal wants to get on council #End of days events 50 = RIP.14000 #Chess with death 25 = RIP.30220 #Immortal vassal crisis 25 = RIP.30315 50 = RIP.30318 #Immortal rival 25 = RIP.30300 #Gamebook 100 = GBC.1 # Making a friend in mourning #Physician Flavor events 100 = RIP.4010 # Court Physician recommends that you "Take it Easy" 100 = RIP.4011 # Court Physician gifts you a guide dog 200 = RIP.4013 # Court Physician suggests fertility treatment 100 = RIP.4020 # Court Physician Friend teaches you medicine 100 = RIP.4022 # Court Physician suggests you implement provincial apothecaries (prosperity boost) 100 = RIP.4030 # Court Physician asks for patronage 200 = RIP.4040 # Court Physician training event 200 = RIP.4100 # A Physician-Missionary arrives in a Tribal or Nomadic Court #Random Prosperity Increasing Events 125 = RIP.4300 # Steward suggests building new roads 125 = RIP.4301 # Lord Spiritual suggests building shrines 125 = RIP.4302 # Marshal suggests building outposts 125 = RIP.4303 # Spymaster suggests setting up local messenger stations 125 = RIP.4304 # Chancellor suggests sponsoring local harvest festivals 125 = RIP.4305 # You decide upon personally visiting a province #Maimed Flavor events 100 = RIP.29100 # Disfigured events 100 = RIP.29200 # One-eyed events 100 = RIP.29300 # One-handed events 100 = RIP.29400 # One-legged events 100 = RIP.29511 # Close relation taking care of you #Hospital events 100 = RIP.4501 # Pilgrim physician arrives 100 = RIP.4504 # Perform charity 100 = RIP.4512 # Religious heads demand money for hospital presence 75 = RIP.4514 # Leper arrives at court 100 = RIP.4520 # Soup kitchen is damaged 100 = RIP.4530 # Court physician seek learning at hospital #Pet events 100 = 77850 # Cat event tombula 150 = 77860 # Cat makes you happy # Former MTTH Events 100 = TOG.3109 # Son wants to join the Varangians (Son) - Formerly 200 month MTTH 100 = TOG.3111 # Son stays in Greece with wife (Son) - Formerly 200 month MTTH 120 = TOG.3114 # Son returns scarred but seasoned (Son) - Formerly 160 month MTTH 110 = TOG.3116 # Son returns with notions of Greek love (Son) - Formerly 180 month MTTH 75 = TOG.3118 # Son returns castrated and blinded (Son) - Formerly 250 month MTTH 120 = TOG.3120 # Son returns as excellent strategist (Son) - Formerly 160 month MTTH 110 = TOG.3122 # Son returns with PTSD (Son) - Formerly 180 month MTTH 110 = TOG.3124 # Son returns home with Greek wife (Son) - Formerly 180 month MTTH 120 = TOG.3126 # Son returns home as a Christian zealot (Son) - Formerly 160 month MTTH 140 = TOG.3128 # Son returns home as a seasoned warrior (Son) - Formerly 120 month MTTH 100 = TOG.3130 # Son dies in battle (Son) - Formerly 200 month MTTH 120 = TOG.3132 # Son returns with loot (Son) - Formerly 160 month MTTH 50 = SoA.5219 # Donate to local monastery - Formerly 2000 month MTTH 20 = ancrel.150 # Celtic Flavour - Meeting A Bard - Formerly 750 month MTTH 15 = ancrel.151 # Celtic Flavour - Afanc - Formerly 1000 month MTTH 15 = ancrel.1252 # Celtic Flavour - Banshee - Formerly 1000 month MTTH 20 = ancrel.1253 # Celtic Flavour - Bran's Voyage - Formerly 750 month MTTH #Celtic Training Events 40 = ancrel.188 # Druids - scarred but learned (formerly 160 month MTTH) 25 = ancrel.190 # Druids - maimed (formerly 250 month MTTH) 40 = ancrel.192 # Druids - learning education upgrade (formerly 160 month MTTH) 35 = ancrel.194 # Druids - lunatic (formerly 180 month MTTH) 35 = ancrel.196 # Druids - changeling child (formerly 180 month MTTH) 40 = ancrel.198 # Druids - zealot (formerly 160 month MTTH) 45 = ancrel.200 # Druids - patience (formerly 120 month MTTH) 30 = ancrel.202 # Druids - death (formerly 200 month MTTH) 40 = ancrel.204 # Druids - gifts (formerly 160 month MTTH) 25 = ancrel.119 # Holy Order - child wants to join (formerly 240 month MTTH) 40 = ancrel.124 # Holy Order - scarred and seasoned (formerly 160 month MTTH) 25 = ancrel.128 # Holy Order - maimed (formerly 250 month MTTH) 40 = ancrel.130 # Holy Order - martial education upgrade (formerly 160 month MTTH) 35 = ancrel.132 # Holy Order - PTSD (formerly 180 month MTTH) 35 = ancrel.134 # Holy Order - wife (formerly 180 month MTTH) 40 = ancrel.136 # Holy Order - zealot (formerly 160 month MTTH) 45 = ancrel.138 # Holy Order - seasoned warrior (formerly 120 month MTTH) 30 = ancrel.140 # Holy Order - death (formerly 200 month MTTH) 40 = ancrel.142 # Holy Order - loot (formerly 160 month MTTH) # Hellenic cult events 1000 = ancrel.2575 # Approached by the Cult of Orpheus (formerly 6 months MTTH) 1000 = ancrel.2576 # Approached by the Cult of Cybele (formerly 6 months MTTH) 1000 = ancrel.2577 # Approached by the Cult of Serapis (formerly 6 months MTTH) 1000 = ancrel.2578 # Approached by the Cult of Despoina (formerly 6 months MTTH) 1000 = ancrel.2579 # Approached by the Cult of Trophonius (formerly 6 months MTTH) } } #character on_bi_yearly_pulse = { events = { TOG.3005 # Lose Berserker Trait when too old SoA.5300 # Christian becoming a wicked priest SoA.5301 # Muslim becoming a wicked caliph SoA.5302 # Norse becoming an unworthy priest SoA.5303 # Tengri becoming an unworthy priest SoA.5304 # Zoroastrian becoming an immoral priest SoA.5305 # Aztec becoming an unworthy priest } random_events = { #High prio maintenance 100000 = Plus.329 # Norman conquest of England cleanup - Victory: France loses claims 100000 = Plus.330 # Norman conquest of England cleanup - Loss: English provinces (back) to England 100000 = Plus.2270 # Switch Catholic/Orthodox characters which appear before Schism 100000 = Plus.2271 # Switch Chalcedonian characters which appear after Schism #Mid prio maintenance 10000 = Plus.305 # Remove Crowned by Pope if not the Kaiser 10000 = Plus.317 # AI Non-holy orders surrender baronies in different realms 10000 = Plus.319 # Add Bloodlust trait 10000 = Plus.335 # Adds the Yehudi trait to Jews and children of Jews 10000 = Plus.345 # Removes In Hiding trait from characters who no longer have someone to remove it 10000 = Plus.346 # Removes austerity modifier from non-AI characters 10000 = Plus.1603 # Remove support for heir opinion if he is neither heir nor liege #Low prio maintenance 1000 = Plus.300 # AI plot check 1000 = Plus.301 # Cancel AI plot if too few helpers and has taken too long 1000 = Plus.108 # Character buys estates 1000 = Plus.109 # Ruler sells off estates 1000 = Plus.310 # Copies empire's Crown Laws to de jure kingdoms 1000 = Plus.316 # Independent baron opinion modifiers 1000 = Plus.339 # Change Scarred trait on females #Low chance maintenance 100 = Plus.312 # AI spouse finder #Rare maintenance 20 = Plus.302 # Allow AI plotting #Very rare maintenance 10 = Plus.115 # Generate random claim on a neighbour 100 = 0 # No maintenance event #Various Traits Events 50 = 65000 50 = 65001 50 = 65003 50 = 65005 50 = 65007 50 = 65009 50 = 65166 50 = 65011 50 = 65020 50 = 65021 50 = 65022 50 = 65023 50 = 65030 50 = 65031 50 = 65032 50 = 65033 50 = 65034 50 = 65035 50 = 65036 50 = 65037 50 = 65040 50 = 65041 50 = 65042 50 = 65043 50 = 65165 50 = 65044 50 = 65045 50 = 65048 50 = 65049 50 = 65050 50 = 65051 50 = 65052 50 = 65053 50 = 65055 50 = 65057 50 = 65060 50 = 65061 50 = 65065 50 = 65070 50 = 65071 50 = 65072 50 = 65074 50 = 65080 50 = 65081 50 = 65085 50 = 65090 50 = 65095 50 = 65100 50 = 65101 50 = 65102 50 = 65105 50 = 65106 50 = 65107 50 = 65110 50 = 65115 50 = 65120 50 = 65125 50 = 65126 50 = 65130 50 = 65135 50 = 65140 50 = 65145 50 = 65150 50 = 65155 50 = 65160 #Seven Virtues 50 = 3020 50 = 3021 50 = 3022 50 = 3025 50 = 3026 50 = 3030 50 = 3035 50 = 3012 50 = 3013 50 = 3095 50 = 3080 50 = 3081 50 = 3082 50 = 3083 50 = 3084 50 = 3085 50 = 3120 50 = 3121 50 = 3123 50 = 3124 50 = 3125 50 = 3126 50 = 3200 50 = 3202 50 = 3203 50 = 3205 50 = 3240 50 = 3242 50 = 3243 50 = 3245 50 = 3246 50 = 3247 50 = 3248 50 = 3258 50 = 3160 50 = 3170 50 = 3175 #Seven Deadly Sins 50 = 3000 50 = 3001 50 = 3005 50 = 3010 50 = 3011 50 = 3040 50 = 3045 50 = 3050 50 = 3055 50 = 3060 50 = 3065 50 = 3070 50 = 3075 50 = 3100 50 = 3105 50 = 3110 50 = 3115 50 = 3180 50 = 3185 50 = 3190 50 = 3195 50 = 3140 50 = 3141 50 = 3142 50 = 3143 50 = 3144 50 = 3145 50 = 3220 50 = 3225 50 = 3230 50 = 3235 #Misc Traits, Paranoid, Honest,Gregagrious, Craven 50 = 3480 50 = 3485 50 = 3490 50 = 3495 50 = 3280 50 = 3282 50 = 3710 50 = 3715 50 = 3720 50 = 3725 50 = 3300 50 = 3305 50 = 3310 50 = 3315 #Deceitful 50 = 3260 50 = 3261 50 = 3262 50 = 3263 #Lifestyle events 100 = 3520 100 = 3525 100 = 3530 100 = 3535 100 = 3540 100 = 3543 100 = 3546 100 = 3550 100 = 3555 100 = 3560 100 = 3563 100 = 3568 100 = 3570 100 = 3575 100 = 3585 100 = 3590 100 = 3593 100 = 3600 100 = 3605 100 = 3610 100 = 3615 100 = 3620 100 = 3625 100 = 3630 100 = 3635 100 = 3640 100 = 3645 100 = 3650 100 = 3655 100 = 3660 100 = 3665 100 = 3675 100 = 3680 100 = 3685 100 = 3690 100 = 3700 20 = TOG.3009 } } #character on_five_year_pulse = { events = { GR.1 Plus.537 # Sigfrid Arrives to convert norse pagans } random_events = { #---- misc traits needing revision below... #Heretic Pride events 50 = Plus.2114 # Bogomilist Formalization: Support Common Liturgy 50 = Plus.2115 # Bogomilist Formalization: Canonicalize Bible 50 = Plus.2116 # Bogomilist Formalization: Church Councils 50 = Plus.2118 # Bogomilist Formalization: Seminary Schools 50 = Plus.2120 # Bogomilist Formalization: Endorsed by Priest 50 = Plus.2121 # Bogomilist Formalization: Public Speech 50 = Plus.2122 # Bogomilist Formalization: Ruler Writes Text 50 = Plus.2123 # Bogomilist Formalization: Troublemaker Sect 50 = Plus.2124 # Bogomilist Formalization: Traditionalist Revival 50 = Plus.2125 # Bogomilist Formalization: Demand For Reversal 50 = Plus.2126 # Bogomilist Formalization: Blamed by Priest 50 = Plus.2127 # Bogomilist Formalization: Learned Priest Objects #CK2Plus Events 5 = Plus.2027 # Catholic faithful consider the Fraticelli heresy #Brave 10 = 3320 10 = 3325 10 = 3330 10 = 3335 10 = 3740 #Shy 10 = 3340 10 = 3345 10 = 3350 10 = 3355 #Ambitious 10 = 3360 10 = 3365 10 = 3370 10 = 3375 10 = 3371 #Content 10 = 3380 10 = 3385 10 = 3390 10 = 3395 10 = 3745 #Arbitrary 10 = 3400 10 = 3405 10 = 3410 10 = 3415 10 = 3411 #Just 10 = 3420 10 = 3425 10 = 3430 10 = 3435 #Cynical 10 = 3440 10 = 3445 10 = 3450 10 = 3455 10 = 3456 #Zealous 10 = 3460 10 = 3465 10 = 3470 10 = 3475 10 = 3476 10 = 3750 10 = 3755 #Trusting 10 = 3500 10 = 3505 10 = 3510 10 = 3515 #Personality Traits 10 = 1000 10 = 1001 10 = 1003 10 = 1004 10 = 1005 10 = 1006 10 = 1007 10 = 1008 10 = 1009 10 = 1010 10 = 1011 10 = 1012 10 = 1013 10 = 1014 10 = 1015 10 = 1016 10 = 1017 10 = 1018 10 = 1019 10 = 1028 10 = 1029 10 = 1030 10 = 1031 10 = 1032 10 = 1033 10 = 1034 10 = 1035 10 = 1036 10 = 1037 10 = 1038 10 = 1039 10 = 1040 10 = 1041 10 = 1042 10 = 1043 10 = 1044 10 = 1045 10 = 1046 10 = 1047 10 = 1048 10 = 1051 10 = 1052 10 = 1053 10 = 1054 10 = 1057 10 = 1058 10 = 1060 10 = 1070 #10 = 3264 this was moved into 3260 10 = 3730 10 = 3735 40 = 0 } } #character on_decade_pulse = { events = { RIP.10031 # clear global flags from bubonic plague } } # For characters 2 to 16 years old on_yearly_childhood_pulse = { events = { ancrel.2120 # The Vestalis Maxima should be the guardian of all underage Vestalis } random_events = { # Childhood Personality Events #Age 6-16, aiming to get at least 4 traits before adult. 100 = 1500 100 = 1510 100 = 1520 100 = 1530 100 = 1540 100 = 1550 100 = 1560 100 = 1570 100 = 1580 100 = 1590 100 = 1600 100 = 1610 100 = 1620 100 = 1630 100 = 1640 100 = 1650 100 = 1660 100 = 1670 100 = 1680 100 = 1690 100 = 1700 100 = 1710 100 = 1720 100 = 1730 100 = 1965 100 = 1632 100 = 1732 5000 = RoI.10010 # Acknowledged reincarnated child acquires trait from previous personality 500 = Plus.2000 # Cathar child gains chaste 500 = Plus.2040 # Waldensian child gains charitable #Toddler flavour events (age 2-5), not very common, but some will get them. 10 = 1900 10 = 1901 10 = 1902 10 = 1903 10 = 1904 #Young children flavour events, (age 6-10), not very common, but some will get then.. 20 = 1905 20 = 1906 20 = 1907 20 = 1908 20 = 1909 20 = 1910 20 = 1911 20 = 1912 #Youngsters flavour events (age 11-15), not very common, but some will get then.. 50 = 1913 50 = 1914 50 = 1915 50 = 1916 50 = 1917 50 = 1918 50 = 1919 50 = 1920 50 = 1921 50 = 1922 50 = 1923 50 = 1924 50 = 1925 50 = 1926 50 = 1927 50 = 1928 50 = 1929 50 = 1930 50 = 1931 50 = 1932 50 = 1933 50 = 1934 50 = 1935 #Friends rival flavour events moved from MTTH to childhood pulse. 1000 = 100005 1000 = 100015 #changeling child events, moved from MTTH to childhood pulse 35 = ancrel.216 35 = ancrel.218 35 = ancrel.220 25 = ancrel.222 25 = ancrel.225 25 = ancrel.228 15 = ancrel.231 1500 = 0 } } # Yearly pulse (six months from on_yearly_pulse) intended for Focus events (only fires for characters with a Focus) on_focus_pulse = { random_events = { 1000 = 0 # Family Focus 300 = WoL.3010 # Relations with spouse improve 200 = WoL.3020 # Relations with sibling improve 400 = WoL.3030 # Relations with parent improve 400 = WoL.3040 # Relations with child improve 200 = WoL.3048 # Relations between two close relatives improve 200 = WoL.3059 # Relations between two non-adult children improve # Theology Focus 500 = WoL.7000 # Study religious myths? 200 = WoL.7010 # Befriend priest through your religious interest 200 = WoL.7020 # Visit holy site and speak with priests there (not Muslims, Christians, Jews or Indians) 200 = WoL.7030 # Reflect on own life and how it relates to the gods. 200 = WoL.7040 # Theologian's view of other religions - can gain Sympathy for other faiths 200 = WoL.7050 # Question own faith - can gain Cynical or Zealous 50 = WoL.7060 # Embrace heresy? Zealous characters only. Can lose the trait or become heretic. 400 = WoL.7070 # Embrace theologian lifestyle? 200 = WoL.7080 # Mystical experience - lose Depressed and Stressed 200 = WoL.7090 # Meditation/Prayer in Seclusion - Go into hiding for a week. Lose Drunkard, Gluttonous and Lustful and possible gain Temperate and Chaste (depending on religion). Tiny Chance of restored eyesight or cured illness. # Hunting focus 200 = WoL.5000 # Epic Hunt chain start 200 = WoL.5200 # Receive hunting dog 200 = WoL.5210 # Dog makes you happy 200 = WoL.5211 # Dog makes you popular 200 = WoL.5220 # Train your dog? 200 = WoL.5230 # Bad dog kills other dog 200 = WoL.5231 # Bad dog kills or wounds courtier # War Focus 120 = WoL.11300 # Improved martial education 120 = WoL.11301 # Leader Trait gained: Troop type specialist 120 = WoL.11302 # Leader Trait gained: Terrain/climate specialist 120 = WoL.11303 # Leader Trait gained: Battle tactics 120 = WoL.11304 # Leader Trait gained: Inspiration, logistics and sieges 120 = WoL.11305 # Leader Trait gained: Offense vs Defense 120 = WoL.11310 # Teach a commander one of my leader traits } } #on combat pulse on_combat_pulse = { random_events = { 2750 = 0 35 = DuelEngine.500 # Battlefield Duel 20 = CombatTraits.0 # Earn CTA (combat trait advancement) experience 1 = 242 # Killed 2 = 243 # Wounded 1 = 244 # Maimed 1 = 245 # Serious head injury 50 = 246 # Improves martial education 20 = 247 # Flat improvement to martial skill 20 = 248 # Knowledge boost in capital from battle. 10 = 255 # Marshal: Unnecessary violence 25 = 270 # Gain Brave 25 = 271 # Gain Craven 25 = HL.10200 # Lose Craven 25 = HL.10300 # Gain Brave 20 = 272 # Gain Wroth 20 = 273 # Gain Patient 30 = 96500 # Gain Combat Trait 1 15 = 96501 # Gain Combat Trait 2 15 = 96502 # Gain Combat Trait 3 15 = 96503 # Gain Combat Trait 4 50 = TOG.3000 # Becomes Berserker 15 = TOG.3001 # Berserker Maimed 20 = TOG.3002 # Berserker Wounded 15 = TOG.3003 # Berserker Killed 25 = TOG.3004 # Berserker Kills Many 15 = 79009 # Shieldmaiden can save liege on battlefield 15 = 79001 # Shieldmaiden saves liege, but she is injured (small chain) } } #on siege pulse on_siege_pulse = { events = { Plus.1000 # Ruler gets option to hide or remain at the castle } random_events = { 200000 = 0 75 = 62000 75 = 62001 75 = 62003 75 = 62004 75 = 62005 75 = 62006 75 = 62007 75 = 62008 75 = 62009 75 = 62010 25 = 62014 75 = 62015 15 = 62011 15 = 62012 15 = 62013 100 = Plus.958 # Building sacked during siege 7500 = Plus.1005 # Escape from a siege where you have not hidden } } # any leader in battle on winning side is ROOT - opponent army leader is FROM on_battle_won = { random_events = { 800 = 0 50 = 260 # Heroism shown 50 = 261 # Soldier Distinguish himself. 100 = 8310 # Crusader becomes zealous 50 = CM.1054 # Death of Roland } } # any leader in battle on winning side is ROOT - opponent army leader is FROM on_major_battle_won = { events = { CM.10029 # Chronicle Plus.3384 # Imperial Guard distinguishes himself in victory } } # Winning army leader is ROOT - opponent army leader is FROM on_battle_won_leader = { } # Winning army leader is ROOT - opponent army leader is FROM on_major_battle_won_leader = { events = { CM.10031 } random_events = { 900 = 0 100 = GoPagan.236 # Army of the Light 100 = Plus.2128 # Bogomilist Formalization: Major Battle Won } } # Winning army owner is ROOT - opponent army owner is FROM on_battle_won_owner = { events = { RIP.15115 #EoD prophet loses } } # Any leader in battle on losing side is ROOT - opponent army leader is FROM on_battle_lost = { random_events = { 700 = 0 50 = 250 # Imprisoned by the enemy 50 = 8320 # Crusader becomes cynical 200 = CM.1056 # Death of Roland } } # Any leader in battle on losing side is ROOT - opponent army leader is FROM on_major_battle_lost = { events = { CM.10030 # Chronicle } } # Losing army leader ROOT - opponent army leader is FROM on_battle_lost_leader = { } # Losing army leader ROOT - opponent army leader is FROM on_major_battle_lost_leader = { events = { CM.10032 } random_events = { 900 = 0 100 = GoPagan.237 #Army of the Light 100 = Plus.2129 # Bogomilist Formalization: Major Battle Lost } } # Losing army owner is ROOT - opponent army owner is FROM on_battle_lost_owner = { events = { Plus.362 # Rebel/Adventurer imprisoned after loss HL.180 # Check raiding adventurer defeat } } # The taken Holding title is in FROM. on_siege_won_leader = { events = { 8330 # Conquers the crusade target 60100 # Mongols sack Kiev 60101 # Mongols sack Novgorod 60102 # Mongols sack Krakow 60103 # Mongols sack Aachen 60104 # Mongols sack Paris 60105 # Mongols sack London 60106 # Mongols sack Rome 60107 # Mongols sack Venice 60108 # Mongols sack Constantinople 60109 # Mongols sack Lisbon 60110 # Mongols sack Smolensk 60111 # Mongols sack Prague 60112 # Mongols sack Vienna 60113 # Mongols sack Esztergom 60114 # Mongols sack Athens 60115 # Mongols sack Belgrade 60116 # Mongols sack Baghdad 60117 # Mongols sack Damascus 60118 # Mongols sack Jerusalem 60119 # Mongols sack Alexandria 60120 # Mongols sack Cairo 60121 # Mongols sack Mecca 88005 # Mongols sack city near the Hashshashin CM.10033 # Chronicle for certain major locations CM.10034 # Chronicle for certain major locations Plus.1020 # Waylit siege imprison event (not unreformed pagans) Plus.1025 # If liberating a friendly settlement Plus.1030 # Waylit siege imprison event (unreformed pagans) } random_events = { 300 = 0 100 = 8340 # Finds the Spear of Destiny / Holy Lance 100 = 8342 # Finds the Holy Grail 500 = 8345 # Sack of Jerusalem } } on_siege_lost_leader = { events = { 8350 # Loses the crusade target's capital } } # Fires for the owner of the winning unit (ROOT). The taken Holding title is in FROM. on_siege_over_winner = { events = { TOG.1005 # Peasants take county capital TOG.1025 # Heretics take county capital TOG.1045 # Nationalists take county capital TOG.1065 # Religious rebels take county capital TOG.1085 # Decadence rebels take county capital CM.1101 # Destruction of Irminsul CM.10035 # Chronicle for certain major locations Plus.2035 # Christian holy site is sacked by Waldensians HL.2005 # Minor Nomad Clan rebels take county capital RIP.11702 # Prosperity lost when sieged RIP.11713 # Monument to Glory teardown HL.4813 # Nomads may pillage holdings on siege } random_events = { 400 = 0 # Nothing happens 100 = SoA.5400 # Massacre at Beziers-type event 50 = Plus.2016 # Lollard/Paulician/Iconoclast wins siege over a Christian temple 50 = Plus.2034 # Waldensian wins siege over a Christian temple } } # Fires for all characters presumed to be in the Holding at the time. Siege winner unit owner in the 'new_character' scope, lost holding title in FROM, local character in ROOT. on_siege_over_loc_chars = { events = { SoA.5406 # Shepherds' Crusade kills Jews and priests } random_events = { 1000 = 0 # Nothing happens 400 = SSI.61 # Aztec sacrifice 200 = TOG.1190 # Rebels kill character } } #character on_failed_assassination = { random_events = { 85 = 156 # No harm done 10 = 157 # Wounded 5 = 158 # Maimed } } #character on_failed_assassination_disc = { random_events = { 85 = 159 # No harm done 10 = 160 # Wounded 5 = 161 # Maimed } } #character on_assassination = { events = { 162 } } #character on_assassination_disc = { events = { 163 } } # character on_birth = { events = { 300 # A Bastard is born 312 # The child of a consort is born 318 # A Bastard is born, but is not recognized as such by the mother's spouse (cuckoo!) TOG.3206 # Child Perceived to be Demon Born 706 # Full House achievement 707 # Keeping it in the Family achievement CM.10011 # Chronicle entry HL.1000 # Child born with Wolf's Blood HL.1700 # Wolf's Blood inheritance TOG.6001 # Children gains Saoshyant Descendant trait from Saoshyant Plus.324 # Passes on various traits at birth (plus father/uncle opinion fix) ancrel.215 # Child Perceived to be a Changeling Plus.2004 # Cathar parents lose prestige/piety RIP.11064 # Babies born in seclusion get seclusion modifier } random_events = { 200 = 0 50 = RIP.29600 # Firstborn/first son reaction 1 = RoI.10000 # Reincarnation? 1 = RIP.29805 # Reincarnation for non west_african } } # character on_adulthood = { events = { SoA.3020 # Demon child's true nature asserts itself HL.1040 # Wolf Child reaches maturity ancrel.184 # Celtic child comes of age ancrel.241 # Changeling child's true nature asserts itself ZE.13998 # Clear adolescence trait event chain flags on adulthood # Childhood Traits mature if they haven't yet ZE.13000 # Haughty ZE.13010 # Affectionate ZE.13020 # Timid ZE.13030 # Rowdy ZE.13040 # Willful ZE.13050 # Brooding ZE.13060 # Indolent ZE.13070 # Playful ZE.13080 # Conscientious ZE.13090 # Fussy ZE.13100 # Curious ZE.13110 # Idolizer # Resolve education and add trait ZE.14100 # Diplomacy ZE.14200 # Martial ZE.14300 # Stewardship ZE.14400 # Intrigue ZE.14500 # Learning ZE.14700 # Lack of focus } } on_adolescence = { # Checked on 12th birthday. events = { ZE.12998 # Clear childhood event chain flags } } # baby scope on_post_birth = { events = { 313 # Possible complications for the mother and child 314 # Possible complications for the mother after stillbirth } } #character (at 2 months) on_pregnancy = { events = { 400 # Pregnancy in matrimony 401 # Pregnancy out of wedlock 402 # Pregnancy in matrimony, with another father! 410 # Pregnancy as consort 412 # Pregnancy as consort, with another father! } } #character on_crusade_creation = { events = { 200 # Christian Crusade against Muslims 201 # Christian Crusade against Pagans 321 # Christian Crusade against Heretics 320 # Jihad against Christians 322 # Jihad against Pagans 323 # Jihad against Heretics 324 # Pagan Holy War against Christians 325 # Pagan Holy War against Muslims 326 # Pagan Holy War against other Pagans 327 # Zoroastrian Great Holy War 328 # Jewish Great Holy War CM.10015 # Chronicle entry } } # Sent to employers of both spouses - ROOT is employer. FROM is employers "employee". new_character is the other spouse. on_marriage = { events = { Plus.361 # Lowborn marries a Duke or above 500 # Royal Marriage Aid Duty 501 # Zoroastrian "Xwedodah" marriage 502 # Messalian close kin marriage 708 # Marriage Game achievement CM.10023 # Chronicle entry CM.10036 # Chronicle entry - primary heir Plus.620 # Egyptian Pagan marriage ZE.1015 # Disobedient daughter is unhappy with marriage GBC.199 # Game book event, falling in love with someone else at marriage feast } random_events = { 10 = ZE.1010 # Daughter becomes disobedient - undesired marriage 2000 = 0 # No random event } } #character. Triggers when someone gets imprisoned for any reason. - ROOT is prisoner, FROM is imprisoner on_become_imprisoned_any_reason = { events = { HL.190 Plus.2759 # Rollo is imprisoned by a Christian king and offers to kneel ZE.14600 # Being thrown in prison affects education negatively RIP.12097 # Being thrown in prison removes seclusion modifier } } #character. Triggers if someone tries to imprison someone landed and fails. This leads to an automatic war declaration(independece) on_avoided_imprison_started_war = { events = { 150 # Avoided imprison, declared independece } } #character. Triggers if someone becomes imprisoned by the diplo-action - ROOT is prisoner, FROM is imprisoner on_became_imprisoned = { events = { 151 # Was imprisoned CM.10024 # Chronicle entry } } #character. Triggers if someone tries to imprison someone unlanded and fails. Character is exiled to another country on_avoided_imprison_fled_country = { events = { 152 } } #character. Triggers if someone is released from prison - ROOT is prisoner, FROM is imprisoner on_released_from_prison = { events = { 153 CM.10025 # Chronicle entry CM.15002 # Free anyone thrown into the desert ZE.12219 # Released from dungeon must choose whether to leave pet rat behind } } #character. Triggers if someone is executed, character not dead yet on_executed = { events = { 154 } } #character. Triggers if someone is exiled on_exiled = { events = { 155 Plus.110 #Removal of Estates } } #character. Fires every month for characters who are preparing an invasion. on_prepared_invasion_monthly = { random_events = { 15 = 0 15 = 62322 # A small force flocks to your banner 15 = 62320 # A significant force flocks to your banner 2 = 62321 # A Hero joins your cause with his retinue } } #character. Fires if a prepared invasion becomes invalid. on_prepared_invasion_aborts = { events = { 62300 # Handle abort } } #character. Fires if a prepared invasion expires. on_prepared_invasion_expires = { events = { 62310 # Handle expiration } } on_death = { events = { 650 # Clears diplomatic immunity for faction members 705 # Turbulent priest achievement check 20355 # Heir inherits half of the spy network value 24500 # Mourning event check for dying wife 24502 # Mourning event check for dying son #60002 # Genghis Khan dies #60006 # Sons of Genghis Khan die 70041 # Tournament ends if ruler dies SoA.5306 # Check for Cadaver Synod CM.1068 # Carloman dies CM.1069 # Charlemagne dies CM.10010 # Chronicle entry CM.6185 # Dies of other causes while assassination is in progress - clear flags WoL.6335 # Owner of Necronomicon dies... 722 # Until Death Do Us Part achievement check HL.8001 # Sky Burial HL.12 # End blood oath on death HL.4998 ZE.1030 # Daughter becomes disobedient - killed lover ZE.1040 # Daughter becomes disobedient - killed friend 731 #Achievement Eternity Denied 732 #Achievement Papal Mache 734 #Achievement Aptly Named 532 #Clears regents if heir has one already RIP.4400 #Nicknames for executions GR.10 TOG.1055 # Nationalist revolter dies Plus.111 # Estates passed onto children Plus.306 # Inherit Half of Dishonourable and Tyrant Plus.321 # Remove Favored Son trait ancrel.206 # Parent dies while child is off learning druidic arts ancrel.1194 # Ruler has died, the Aonach is over ancrel.2123 # Cleanup when a Vestalis dies Plus.304 # Pass down lifetime appointments law to heir Plus.340 # Cleanup "child serving abroad" event chains (Varangian/Celtic Holy Orders) when parent dies Plus.1130 # Remove Disinherited trait Plus.1213 # Ruler has died, the coronation is cancelled Plus.1405 # Temple builder dies during the construction FemRule.300 # Usurper husband dies but has no living sons by usurped wife FemRule.303 # Usurped wife dies but has no living sons by usurper husband Plus.348 # Viceroys pass on wealth to a relative Plus.136 # Tanist titles give strong claims to non-inheriting children Plus.138 # Feudal Elective titles gives strong non-inheritable claims to Pretenders Plus.1610 # King/Emperor dies at low CA with possibly unsuitable heir Plus.2019 # Lollard ruler dies while Bible is being translated Plus.1960 # Shiite claimant passes on trait to heir Plus.2290 # Pope/Patriarch dies Plus.2294 # Chalcedonian Pope dies Plus.2601 # Check for chance of sainthood GoPagan.276 # Yazidi ruler dies while holding the Peacock Festival Plus.411 # Ruler dies who is a tributary or has them Plus.2655 # Nomadic ruler of a large realm dies with multiple sons Plus.3329 # Ruler dies while a relative is away at the capital } random_events = { 1 = RIP.29800 #reincarnation investigation 10 = 24505 # Suspicious death 10 = 24510 # Death of a Councillor 25 = RIP.29000 #Lovers/rivals/friends react 100 = 0 } } on_merc_rampage = { events = { 38050 } } on_merc_leave = { events = { 38051 } } on_merc_turn_coat_from = { events = { 38052 } } on_merc_turn_coat_to = { events = { 38053 } } on_holy_order_leave = { events = { 38054 } } #Note: Unsynchronised, this message should not execute an event which changes the gamestate to prevent out of sync on_letter_event_message = { events = { 1 } } #Note: Unsynchronised, this message should not execute an event which changes the gamestate to prevent out of sync on_character_event_message = { events = { 2 } } on_loot_settlement = { random_events = { 5 = TOG.3300 5 = TOG.3301 5 = TOG.3302 5 = TOG.3303 35 = TOG.3320 250 = 0 } events = { TOG.3321 TOG.3322 TOG.3323 RIP.11720 } } # When someone is looting currently in a province # ROOT = Looter, FROM = Province on_loot_province = { random_events = { 1 = HL.8 49 = 0 } } ########################### # DIPLOMATIC NOTIFICATIONS ########################### DEMAND_RELIGIOUS_CONVERSION_INTERACTION_ACCEPT_EVENT = { events = { 202 } } DEMAND_RELIGIOUS_CONVERSION_INTERACTION_DECLINE_EVENT = { events = { 203 } } REVOKE_TITLE_INTERACTION_ACCEPT_EVENT = { events = { 204 } } REVOKE_TITLE_INTERACTION_DECLINE_EVENT = { events = { 205 } } # FROM is character receiving peace proposal. ROOT is character sending peace proposal. OFFER_PEACE_INTERACTION_ACCEPT_EVENT = { events = { 206 CM.1407 # Charlemagne in Spain } } OFFER_PEACE_INTERACTION_DECLINE_EVENT = { events = { 207 } } SEND_GIFT_INTERACTION_ACCEPT_EVENT = { events = { 208 } } SEND_GIFT_INTERACTION_DECLINE_EVENT = { events = { 209 } } ASK_FOR_MONEY_INTERACTION_ACCEPT_EVENT = { events = { SoA.3100 } } ASK_FOR_MONEY_INTERACTION_DECLINE_EVENT = { events = { SoA.3101 } } ASK_FOR_CLAIM_INTERACTION_ACCEPT_EVENT = { events = { SoA.3104 } } ASK_FOR_CLAIM_INTERACTION_DECLINE_EVENT = { events = { SoA.3105 } } NOMINATE_BISHOP_TO_POPE_INTERACTION_ACCEPT_EVENT = { events = { SoA.3102 } } NOMINATE_BISHOP_TO_POPE_INTERACTION_DECLINE_EVENT = { events = { SoA.3103 } } OFFER_VASSALIZATION_INTERACTION_ACCEPT_EVENT = { events = { 210 } } OFFER_VASSALIZATION_INTERACTION_DECLINE_EVENT = { events = { 211 } } ARRANGE_BETROTHAL_INTERACTION_ACCEPT_EVENT = { events = { 212 } } ARRANGE_BETROTHAL_INTERACTION_DECLINE_EVENT = { events = { 213 } } ARRANGE_SUCC_BETROTHAL_INTERACTION_ACCEPT_EVENT = { events = { 330 } } ARRANGE_SUCC_BETROTHAL_INTERACTION_DECLINE_EVENT = { events = { 331 } } OFFER_SUCCESSION_MARRIGE_INTERACTION_ACCEPT_EVENT = { events = { 214 } } OFFER_SUCCESSION_MARRIGE_INTERACTION_DECLINE_EVENT = { events = { 215 } } OFFER_MARRIGE_INTERACTION_ACCEPT_EVENT = { events = { 216 } } OFFER_MARRIGE_INTERACTION_DECLINE_EVENT = { events = { 217 } } RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 218 } } RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 219 } } EDUCATE_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 220 } } EDUCATE_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 221 } } ABANDON_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 222 } } ABANDON_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 223 } } STOP_BACKING_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 224 } } STOP_BACKING_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 225 } } JOIN_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 226 } } JOIN_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 227 } } GRANT_LANDED_TITLE_INTERACTION_ACCEPT_EVENT = { events = { 228 } } GRANT_LANDED_TITLE_INTERACTION_DECLINE_EVENT = { events = { 229 } } APPOINT_TO_OFFICE_INTERACTION_ACCEPT_EVENT = { events = { 230 } } APPOINT_TO_OFFICE_INTERACTION_DECLINE_EVENT = { events = { 231 } } ASK_FOR_INVASION_INTERACTION_ACCEPT_EVENT = { events = { 232 } } ASK_FOR_INVASION_INTERACTION_DECLINE_EVENT = { events = { 233 } } # ASK_FOR_DIVORCE_INTERACTION_ACCEPT_EVENT = { events = { 234 # 717 # Achievement #removed 2.4 # CM.10037 #removed 2.4 } } ASK_FOR_DIVORCE_INTERACTION_DECLINE_EVENT = { events = { 235 } } ASK_FOR_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT = { events = { 236 } } ASK_FOR_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT = { events = { 237 } } CALL_ALLY_INTERACTION_ACCEPT_EVENT = { events = { 238 # Ally accepts 41000 # Vassal accepts CM.10014 } } CALL_ALLY_INTERACTION_DECLINE_EVENT = { events = { 239 # Ally 41001 # Vassal } } DECLARE_WAR_INTERACTION_ACCEPT_EVENT = { events = { 240 241 } } RETRACT_VASSAL_INTERACTION_ACCEPT_EVENT = { events = { 274 } } RETRACT_VASSAL_INTERACTION_DECLINE_EVENT = { events = { 275 } } INVITE_TO_COURT_INTERACTION_ACCEPT_EVENT = { events = { 280 } } INVITE_TO_COURT_INTERACTION_DECLINE_EVENT = { events = { 281 } } ASK_FOR_VASSALIZATION_INTERACTION_ACCEPT_EVENT = { events = { 282 } } ASK_FOR_VASSALIZATION_INTERACTION_DECLINE_EVENT = { events = { 283 } } ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT = { events = { 284 } } ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT = { events = { 285 } } ASK_TO_RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 286 } } ASK_TO_RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 287 } } SETTLE_ADVENTURER_INTERACTION_ACCEPT_EVENT = { events = { 288 725 } } SETTLE_ADVENTURER_INTERACTION_DECLINE_EVENT = { events = { 289 } } ASK_TO_JOIN_WAR_INTERACTION_ACCEPT_EVENT = { events = { 293 CM.10013 } } ASK_TO_JOIN_WAR_INTERACTION_DECLINE_EVENT = { events = { 294 } } ASK_TO_EMBARGO_INTERACTION_ACCEPT_EVENT = { events = { 295 } } ASK_TO_EMBARGO_INTERACTION_DECLINE_EVENT = { events = { 296 } } MAKE_CONSORT_INTERACTION_ACCEPT_EVENT = { events = { 297 } } MAKE_CONSORT_INTERACTION_DECLINE_EVENT = { events = { 298 } } ABSORB_CLAN_INTERACTION_ACCEPT_EVENT = { events = { 503 } } ABSORB_CLAN_INTERACTION_DECLINE_EVENT = { events = { 504 } } SPLIT_CLAN_INTERACTION_ACCEPT_EVENT = { events = { 509 } } SPLIT_CLAN_INTERACTION_DECLINE_EVENT = { events = { 510 } } FORM_BLOOD_OATH_INTERACTION_ACCEPT_EVENT = { events = { 505 } } FORM_BLOOD_OATH_INTERACTION_DECLINE_EVENT = { events = { 506 } } SETTLE_FEUD_INTERACTION_ACCEPT_EVENT = { events = { 507 } } SETTLE_FEUD_INTERACTION_DECLINE_EVENT = { events = { 508 } } FORM_ALLIANCE_INTERACTION_ACCEPT_EVENT = { events = { diploresponse.1 } } FORM_ALLIANCE_INTERACTION_DECLINE_EVENT = { events = { diploresponse.2 } } DISSOLVE_ALLIANCE_INTERACTION_ACCEPT_EVENT = { events = { } } DISSOLVE_ALLIANCE_INTERACTION_DECLINE_EVENT = { events = { } } BUY_FAVOR_INTERACTION_ACCEPT_EVENT = { events = { 520 } } BUY_FAVOR_INTERACTION_DECLINE_EVENT = { events = { 521 } } REQUEST_SUPPORT_INTERACTION_ACCEPT_EVENT = { events = { 522 } } REQUEST_SUPPORT_INTERACTION_DECLINE_EVENT = { events = { 523 } } FORM_NON_AGGRESSION_PACT_INTERACTION_ACCEPT_EVENT = { events = { 524 } } FORM_NON_AGGRESSION_PACT_INTERACTION_DECLINE_EVENT = { events = { 525 } } ASK_COUNCIL_POSITION_INTERACTION_ACCEPT_EVENT = { events = { 526 } } ASK_COUNCIL_POSITION_INTERACTION_DECLINE_EVENT = { events = { 527 } } ASK_REALM_PEACE_INTERACTION_ACCEPT_EVENT = { events = { 528 } } ASK_REALM_PEACE_INTERACTION_DECLINE_EVENT = { events = { 529 } } FORCE_JOIN_FACTION_INTERACTION_ACCEPT_EVENT = { events = { 530 } } FORCE_JOIN_FACTION_INTERACTION_DECLINE_EVENT = { events = { 531 } } # never triggered, but reserved for CB use on_warleader_death = { events = { 251 252 } } # Respond to a proposed change of law on_approve_law = { events = { 290 675 } } # Respond to a proposed change of law councilor_on_approve_law = { events = { 750 } } # Respond to a proposed change of de jure law on_approve_de_jure_law = { events = { 291 292 676 } } # When rebels appear on_rebel_revolt = { events = { 600 # Only valid without "The Old Gods" DLC TOG.1010 # Peasant rebels reinforced TOG.1030 # Heretic rebels reinforced TOG.1050 # Nationalist rebels reinforced TOG.1070 # Religious rebels reinforced TOG.1090 # Decadence rebels reinforced TOG.1000 # Peasant rebels rise up TOG.1020 # Heretic rebels rise up TOG.1040 # Nationalist rebels rise up TOG.1060 # Religious rebels rise up TOG.1080 # Decadence rebels rise up HL.2010 # Minor Clan rebels reinforced HL.2000 # Minor Clan rebels rise up } } # When province defects to rebels on_defect_to_rebels = { events = { 610 # Only valid without "The Old Gods" DLC } } # When rebels disperse on_defect_from_rebels = { events = { 615 # Only valid without "The Old Gods" DLC } } # When a mission succeeds on_crusade_success = { events = { 620 CM.10016 # Chronicle entry } } # When a mission fails on_crusade_failure = { events = { 621 CM.10017 # Chronicle entry } } # When a mission invalidates on_crusade_invalid = { events = { 534 } } # When a pagan ruler forces a prisoner to be his consort on_forced_consort = { events = { 660 } } # When a pagan religion is reformed on_reform_religion = { events = { 670 } } # When the religion changes in a county on_county_religion_change = { events = { SoA.4121 } } # When a character accepts religious conversion (the diplomatic action) # FROMFROM is the demander. FROM is the vassal. ROOT is the character. Fires for the vassal and each of his courtiers and vassals. on_vassal_accepts_religious_conversion = { events = { 39700 # Hidden event actually changing the religion } } # A heresy has become the new norm, replacing the old orthodoxy on_heresy_takeover = { events = { SoA.4200 } } # Fires for a newly elected Doge. FROM is the previous (dying or abdicating) doge. on_become_doge = { events = { 701 } } on_elective_gavelkind_succession = { events = { 63103 } } # Fires when a navy moves into a port. Starts in unit scope, FROM is the owner. on_entering_port = { events = { 700 } } # Fires when a cardinal is elected. SoA only! FROM is the Religious head. on_rel_elector_chosen = { } # Fires when a Pope is elected. SoA only! FROM is the previous Religious Head on_rel_head_chosen = { events = { 704 } } # ROOT is the looter, FROM is the settlement title on_settlement_looted = { } # ROOT is the navy's owner, FROM is the province on_navy_returns_with_loot = { events = { TOG.3404 #Prosperity gain from loot } } # ROOT is the creating character, FROM is the title on_create_title = { events = { CM.10021 CM.1501 Plus.2289 # Check relations between Greek and Latin Chalcedonian realms PlusFaction.216 # Update matrilineal marriage status for created titles Plus.3297 # Exemption flag added upon new title being created } } # ROOT is the character, FROM is the title, FROMFROM is the old holder on_new_holder = { events = { HL.4999 #Preserve Nomad Culture HL.4996 #Clear Nomad Agitation when conquered by a non-nomad HL.4812 #Clear nomadic pillage holding modifiers upon succession/conquest HL.4811 #Clear the 'Rampaging Nomads'-Modifier when conquered by a non-nomad HL.140 #Landless nomad gains a title. 60504 #Landless status clean-up for e_mongol_empire. #ZE.7000 #Check for Gain Any Title ambition. Plus.351 # Adds province chaos modifier Plus.356 # Removes claims for dead rulers ZE.6010 #ambition event for unlanded son. RIP.12098 #check if we need to remove in_seclusion. RIP.11715 #Removes crown focus on new holder 533 SSI.40 #Aztecs conquer X events SSI.41 SSI.42 SSI.43 SSI.44 SSI.45 SSI.46 SSI.47 SSI.48 Plus.359 # Removes religion head title if wrong religion Plus.1853 # Emperor inherits a second imperial title and must choose between them Plus.1850 # Decadence check for imperial titles Plus.3292 # Remove exception flag from held titles if a primary title is granted by an imperial liege PlusFaction.213 # Check for invalidated succession law Plus.364 # Fix Gender + Succession law when passed over Plus.327 # Convert Latin Empire to Byzantine Empire if the holder is no longer Catholic Plus.328 # Byzantium Auto-Destroy Mechanic. Destroys Byzantium if the title holder is not Orthodox or Hellenic Plus.338 # HRE Auto-Destroy Mechanic. Destroys the HRE if the ruler is no longer Catholic (or replacement heresy) Plus.535 # Byzantine Emperor conquers Bulgaria (flag set in history file -- only valid between 998 and 1018 ) Plus.1186 # The Carolongian Emperor inherits both Lotharingia and Burgundy Plus.366 # Restore original name if title with regnal names is inherited by secular ruler Plus.2202 # Constantinople Re-Established Plus.2205 # Alexandria Re-Established Plus.2208 # Antioch Re-Established Plus.2211 # Jerusalem Re-Established Plus.2214 # Latin Patriarchate of Constantinople Re-Established Plus.2216 # Latin Patriarchate of Alexandria Re-Established Plus.2218 # Latin Patriarchate of Antioch Re-Established Plus.2220 # Latin Patriarchate of Jerusalem Re-Established Plus.2203 # Constantinople De-Established Plus.2206 # Alexandria De-Established Plus.2209 # Antioch De-Established Plus.2212 # Jerusalem De-Established Plus.2204 # Constantinople Reformed Plus.2207 # Alexandria Reformed Plus.2210 # Antioch Reformed Plus.2213 # Establishing Liege for the Pentarchs Plus.2215 # Latin Patriarchate of Constantinople De-Established Plus.2217 # Latin Patriarchate of Alexandria De-Established Plus.2219 # Latin Patriarchate of Antioch De-Established Plus.2221 # Latin Patriarchate of Jerusalem De-Established Plus.368 # Deal with landed Varangians ancrel.144 # Cleanup for a Fian/Son of Gwydion that inherits a title Plus.2111 # Initialization event for Bogomilist laws 43305 #handle tyranny for going against council ancrel.260 # add Druid trait to Celtic temple holders ancrel.115 # add relevant traits to Celtic holy order heads } } # ROOT is the character, FROM is the title, FROMFROM is the old holder on_new_holder_inheritance = { events = { HL.4812 #Clear nomadic pillage holding modifiers upon succession/conquest CM.10039 #Chronicle entry HL.140 #Landless nomad gains a title. 60504 #Landless status clean-up for e_mongol_empire. RIP.11715 #Removes crown focus on new holder 533 ZE.6010 #ambition event for unlanded son. Plus.311 # Destroy extra trade posts gained by non-merchant republics Plus.314 # Triggers removal of Crowned by Pope or Crowned held by old title owner Plus.341 # Check if overthrown ruler is re-inheriting Plus.356 # Removes claims for dead rulers Plus.359 # Removes religion head title if wrong religion Plus.360 # Religion head loses all claims as they gain the title Plus.1150 # Upon a new Carolingian emperor ascending to the throne Plus.1320 # Upon a new Byzantine emperor ascending to the throne Plus.1331 # Upon a former Byzantine emperor regaining the throne Plus.1360 # Ruler inherits who has an older bastard sibling Plus.1750 # Ruler inherits kingdom without any of its de jure land Plus.1850 # Decadence check for imperial titles Plus.1853 # Emperor inherits a second imperial title and must choose between them Plus.1901 # Sunni Caliph gains title during Anarchy at Samarra Plus.2289 # Check relations between Greek and Latin Chalcedonian realms Plus.2650 # New nomadic clan holder is different dynasty than previous Plus.3200 # Duke/King title inherited in Imperial realm } } # ROOT is the character, FROM is the title, FROMFROM is the old holder on_new_holder_usurpation = { events = { HL.4999 #Preserve Nomad Culture HL.4996 #Clear Nomad Agitation when conquered by a non-nomad HL.4812 #Clear nomadic pillage holding modifiers upon succession/conquest HL.4811 #Clear the 'Rampaging Nomads'-Modifier when conquered by a non-nomad HL.140 # Landless nomad gains a title. CM.10022 60504 # Landless status clean-up for e_mongol_empire. RIP.11715 #Removes crown focus on new holder 533 Plus.311 # Destroy extra trade posts gained by non-merchant republics Plus.314 # Triggers removal of Crowned by Pope or Crowned held by old title owner Plus.351 # Adds province chaos modifier Plus.359 # Removes religion head title if wrong religion Plus.1150 # Upon a new Carolingian emperor ascending to the throne Plus.1320 # Upon a new Byzantine emperor ascending to the throne Plus.1331 # Upon a former Byzantine emperor regaining the throne Plus.1850 # Decadence check for imperial titles Plus.1853 # Emperor inherits a second imperial title and must choose between them Plus.1901 # Sunni Caliph gains title during Anarchy at Samarra Plus.2289 # Check relations between Greek and Latin Chalcedonian realms Plus.2650 # New nomadic clan holder is different dynasty than previous emf_nomad.20 # Catch all for empty provinces being usurped Plus.3298 # Exemption flag is removed upon title being usurped Plus.3201 # Duke/King title usurped in Imperial realm } } on_unlanded = { events = { HL.130 # Landless nomad clean-up. Plus.305 # Remove Crowned by Pope or Crowned or Uncrowned if not a ruler Plus.3330 # Ruler is unlanded while a relative is away at the capital Plus.309 # Remove Tyrant Trait on non-rulers } } # Fires at the end of each year if the chronicle is empty on_create_chronicle_if_empty = { random_events = { 100 = CM.10500 100 = CM.10502 100 = CM.10504 100 = CM.10506 100 = CM.10507 100 = CM.10509 100 = CM.10511 100 = CM.10513 100 = CM.10515 100 = CM.10517 100 = CM.10519 100 = CM.10521 100 = CM.10523 100 = CM.10525 100 = CM.10527 100 = CM.10529 } } # Fires when the player changes character # FROM is the old character, ROOT is the new holder on_chronicle_owner_change = { events = { CM.10001 } } # Fires when the game starts (not from saves) on_chronicle_start = { events = { CM.10000 } } # Character converts religion, for whatever reason. ROOT is the character after conversion and the FROM scope has the old religion. on_character_convert_religion = { events = { CM.10026 671 #set rival conversion flag if eligible 63105 TOG.7101 #Removes main deity for defensive pagans ancrel.258 # Loses Celtic traits for characters who convert away from Celtic Paganism Plus.327 # Convert Latin Empire to Byzantine Empire if the holder is no longer Catholic Plus.328 # Byzantium Auto-Destroy Mechanic. Destroys Byzantium if the title holder is not Orthodox or Hellenic Plus.338 # HRE Auto-Destroy Mechanic. Destroys the HRE if the ruler is no longer Catholic (or replacement heresy) RoI.110 # Converted to Hinduism - choose branch RoI.111 # Converted to Buddhism - choose branch RoI.112 # Converted to Jainism - choose branch } } # Character converts culture, for whatever reason. ROOT is the character after conversion and the FROM scope has the old culture. on_character_convert_culture = { events = { CM.10027 } } on_acquire_nickname = { events = { CM.10028 } } # Fires for vassals that can become independent as a result of liege being over vassal limit on_over_vassal_limit_succession = { events = { 63100 } } # From = Attacker, Root = Defender on_war_started = { events = { CM.10012 Plus.1211 # Coronation cancelled due to war 43303 #check for tyranny from going against council } } # From = Attacker, Root = Defender on_war_ended_victory = { events = { CM.10038 729 Plus.536 # Bulgaria is not conquered by the Byzantines (flag set in history file -- only valid between 998 and 1018 ) Plus.1307 # The Byzantine Empire wins the 1066 war against the Seljuks SSI.105 } } # From = Attacker, Root = Defender on_war_ended_whitepeace = { events = { CM.10040 } } # From = Attacker, Root = Defender on_war_ended_defeat = { events = { CM.10041 730 Plus.1305 # Collapse through loss of Anatolia Plus.1306 # Collapse after the 1066 Seljuk invasion of Armenia } } # From = Attacker, Root = Defender on_war_ended_invalid = { events = { } } # From = Divorcer, Root = Spouse, New = Religious head if applicable on_divorce = { events = { 717 # Achievement CM.10037 } } # ROOT = Builder, FROM = Title on_settlement_construction_start = { events = { } } # ROOT = Builder, FROM = Province on_trade_post_construction_start = { events = { } } # ROOT = Builder, FROM = Province on_fort_construction_start = { events = { } } # ROOT = Builder, FROM = Province on_hospital_construction_start = { events = { } } # ROOT = Builder, FROM = Title on_settlement_construction_completed = { events = { 44482 HL.4 } } # ROOT = Builder, FROM = Province on_trade_post_construction_completed = { events = { } } # ROOT = Builder, FROM = Province on_fort_construction_completed = { events = { } } # ROOT = Builder, FROM = Province on_hospital_construction_completed = { events = { 733 # Achievement Hospitable } } # ROOT = Builder, FROM = The Holding Title on_holding_building_start = { events = { RIP.30100 } } # ROOT = Starter, FROM = Target on_feud_started = { events = { HL.6 } } # ROOT = Ender, FROM = Target on_feud_ended = { } on_blood_brother_death = { events = { HL.10 } } # ROOT = AI character on_ai_end_raid = { events = { HL.191 } } on_mercenary_hired = { events = { ZE.10038 } } on_mercenary_dismissed = { events = { ZE.10039 } } # ROOT = target, FROM = starter, FROMFROM = chosen replacement on_mercenary_captain_replacement = { events = { ZE.11040 } } on_enforce_peace = { } on_enforce_peace_start = { } on_enforce_peace_six_vassals = { events = { 727 } } on_law_vote_passed = { events = { 726 } } on_law_vote_failed = { } on_player_mercenary_income = { events = { 728 } } on_outbreak = { events = { RIP.10000 RIP.4000 } } on_province_major_modifier = { events = { RIP.10030 } }