Bug Hunting Fixed the colonynames bug. Now all the colonies ought to come out right. Altered the West African Cores events to not trigger for anyone, anywhere, only European neighbours to the west african states. Corrected the replicated bug that failed to trigger the secobd version of each tracking eventb resulting in potentially endless random +1 tax gains. (Thanks beregic) Corrected the bug that meant the Edict of Tolerance triggered twice if there was the Alternative Reformation, and that the AltRef version would trigger as early as 1525. Caribbean Sea is now Caribbean Sea again after spending quite some time as the Persian Sea. Hee hee. Added flags to the Mecca and Medina events so the the iterations don't happen to the same player, all at once. Maya COT events now corrected so that they don't all happen. Fixed some other issues with them as well. Changed the start-date for the Aztec and Ben Zaa conversion event sequences to 1490 so that cannot somehow happen before the Europeans arrive. AI Events Removed the last of the AI-only fortress events. Now any problems are the games' fault. Added events in the Golden Horde file that trigger off whomever owns Astrakhan which grants all the goodies needed for the ai to explore the Siberian corridor. Plus a follow-up event to gove more goodies if they make it to Novosibirsk. Two versions, so that two separate countries can try for it. Then built a player-only version which just gives you a conquistador. And costs you $50. So it goes. Added an ai random for small European states that own a colony and which are at war and own-but-don't-control a European province. It gives revolts in the colonies to make the government collapse and works (hopefully) to bring to an end those ceaseless wars that can occur. Thanks beregic for the idea. Housekeeping Now uses the infra and trade tables from the GCEEP. Reworked the upper levels of the Naval charts so that the ahead of time penalty of 'virtually impossible' only kicks in at at 59. Added many new colonynames provided by forumites. Added hundreds of new random leaders and monarchs for as-yet-undeveloped files curtesy of idont and the random generation program. Added Lithuanian culture (288) and Belarus culture (284 281 280) and changed Memel to German at game start. Belarus uses the Abenaki culture tag. Memel can turn to baltic and Prussia can turn to Lithuanian (as well as Polish). Cossack Hetmanate Now gets Ruthenian culture immediately upon forming Ruthenia. Changed countryname to Cossack Ulus. Added an ai event to get the cossacks more aggressive against the Horde, sometimes. There are conditions, as always, but they get the 3Cs: cores, cash and cavalry! Friesland Now begins as a vassal of Bavaria and its history has been rewritten. Can get absorbed through the marriage of Anne in the mid 1400s or else return to a semi-democratic council. Frisian culture is now the state culture and if friesland expands it can convert Holland and Oldenburg to Frisian culture. Can gain danish culture in the right circumstances. Halych-Volhynia Added the new Administrative reform events of Roman devised by TheConqueror. Thanks! H-V now only gets the inheritance of Kiev if it is Orthodox or has the Lex halicia in place. Hungary Removed all the Union with Poland events. Hungary now has a few events in the Polish file, and union is still possible depending on the dynastic choices made by Poland. Altered the early monarchs of Hungary because there were no Jagiellons. Iceland Added Norweigian immigrants event and the explorer Leif Erledsson. Thanks Tayya! Updated the leader and monarch files for Iceland. Podolia Added a leader. Poland A major new file. More events than could be covered here. Needs to be played to be understood! Pommerania Now a two-province starting state. Welcome back! Takes Hinterpommern from Brandenburg and Vorpommern from Hansa. German and Polish culture at game start, but loses Polish culture very early on unless it takes over some Polish provinces. Rebels Added Stanislaw Zólkiewski and Stanislaw Kowalski as rebel leaders for the 05 05 1610 revolt date is Poland does not exist. Because rebel leaders cannot be slept or woken, they'll still appear, in the nearest rebel army. Could be very humourous. Smolensk Added the new monarchs, leaders and events as written by Jedrek (awesome work). Teutonic Order Added events for the loss of Polish, Lithuanian and Belarus culture. Located here the culture change events for provinces 280 281, 284 and 289. Universities A new event cycle. Now all of the major middle ages universities that began prior to 1419 have an event each deace that gives you a infra and trade bonus, so long as you own the province and meet the Innovative requirement. Have an Inno that's too low indicates that you are repressing or ignoring the research bring done there. The Universities are Padua, Bologna, Heidelberg, Charles (Prague), Akademia Krakowa, Constantinople, Paris, Montpellier, Toulouse, Oxford, Cambridge, and Salerno and Napoli (both in the same province, very powerful). Of course, nothing is ever for free, as there are random events where the university needs cash for buildings etc. If people have ideas for university equivalents in the muslim world, please let me know. Baghdad, Alexandria and Balasiya might be locations.