# Santeria events # # 1 - allow ill characters to send for a santero # 2 - the santero has arrived # 3 - succesful healing # 4 - failed healing # 5 - version of 1 for epidemies # 6 - version of 2 for epidemies # 7 - the santeros find your lack of donations disturbing namespace = santeria character_event = { id = santeria.1 desc = EVTDESC_santeria_ill picture = GFX_evt_illness religion = santeria trigger = { health_traits = 1 NOT = { trait = maimed } NOT = { trait = incapable } NOT = { trait = infirm } NOT = { trait = zombi } } mean_time_to_happen = { months = 24 modifier = { factor = 2.0 trait = slothful } modifier = { factor = 2.0 trait = cynical } modifier = { factor = 0.5 trait = zealous } modifier = { # slow down for mental problems factor = 3 OR = { trait = lunatic trait = depressed trait = stressed trait = drunkard } } modifier = { # greater slowdown for serious diseases factor = 7 OR = { trait = syphilitic trait = leper trait = atom_curse trait = possessed } } } option = { name = EVTOPTA_santeria_ill # Send for priest wealth = -5 hidden_tooltip = { character_event = { id = santeria.2 } } ai_chance = { factor = 2 } } option = { name = EVTOPTB_santeria_ill # Do not send for priest piety = -5 random = { chance = 5 add_trait = cynical } ai_chance = { factor = 1 } } } character_event = { id = santeria.2 desc = EVTDESC_santeria_healing picture = GFX_evt_illness is_triggered_only = yes option = { name = EVTOPTA_santeria_healing trigger = { trait = ill } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = ill } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = pneumonic } random_list = { 20 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = pneumonic } 80 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = possessed } random_list = { 10 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = possessed } 90 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = lunatic } random_list = { 10 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = lunatic } 90 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = depressed } random_list = { 10 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = depressed } 90 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = stressed } random_list = { 10 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = stressed } 90 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = syphilitic } random_list = { 5 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = syphilitic } 95 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = leper } random_list = { 5 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = leper } 95 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = wounded } random_list = { 30 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = wounded } 70 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = drunkard } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = drunkard } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = sickly } random_list = { 10 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = sickly } 90 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = atom_curse } random_list = { 1 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = atom_curse } 99 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTB_santeria_healing ai_chance = { factor = 1 } } } character_event = { id = santeria.3 desc = EVTDESC_santeria_healing_success picture = GFX_evt_recovery is_triggered_only = yes option = { name = EVTOPTA_santeria_healing_success piety = 5 if = { limit = { trait = cynical } remove_trait = cynical } random_list = { 20 = { add_trait = zealous } 20 = { add_trait = humble } 60 = { } } } option = { name = EVTOPTB_santeria_healing_success wealth = -5 random_list = { 20 = { add_trait = kind } 10 = { add_trait = just } 10 = { add_trait = honest } 60 = { } } } option = { name = EVTOPTC_santeria_healing_success piety = -5 prestige = 5 random_list = { 40 = { add_trait = cynical } 20 = { add_trait = arbitrary } 20 = { add_trait = proud } 20 = { } } } } character_event = { id = santeria.4 desc = EVTDESC_santeria_healing_failure picture = GFX_evt_illness is_triggered_only = yes option = { name = EVTOPTA_santeria_healing_failure trigger = { trait = zealous } tooltip_info = zealous piety = 5 ai_chance = { factor = 500 } } option = { name = EVTOPTB_santeria_healing_failure random_list = { 10 = { add_trait = wroth } 10 = { add_trait = arbitrary } 10 = { add_trait = paranoid } 70 = { prestige = -10 } } ai_chance = { factor = 100 } } option = { name = EVTOPTC_santeria_healing_failure random_list = { 90 = { add_trait = cynical } 10 = { add_trait = depressed } } ai_chance = { factor = 5 } } } character_event = { # Epidemic version of #1 id = santeria.5 desc = EVTDESC_santeria_epidemic picture = GFX_evt_illness religion = santeria trigger = { has_epidemic = yes } mean_time_to_happen = { months = 3 modifier = { factor = 2.0 trait = slothful } modifier = { factor = 2.0 trait = cynical } modifier = { factor = 0.5 trait = zealous } } option = { name=EVTOPTA_santeria_epidemic # Send for priest, make hefty donation wealth=-15 hidden_tooltip = { character_event = { id = santeria.6 } } ai_chance = { factor = 4 modifier = { factor = 2 trait = charitable } modifier = { factor = 2 trait = zealous } } } option = { name = EVTOPTB_santeria_epidemic # Send for priest, usual fee wealth = -5 random_list = { 50 = { character_event = { id = santeria.6 } } 50 = { character_event = { id = santeria.7 } } } ai_chance = { factor = 2 modifier = { factor = 2 trait = greedy } } } option = { name = EVTOPTB_santeria_ill # Do not send for priest piety = -5 random = { chance = 5 add_trait = cynical } ai_chance = { factor = 1 modifier = { factor = 2 trait = cynical } } } } character_event = { # The priest comes id = santeria.6 desc = EVTDESC_santeria_epidemic_priest picture = GFX_evt_illness is_triggered_only = yes option = { name = EVTOPTA_santeria_healing trigger = { trait = has_tubercolosis } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_tubercolosis } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = has_typhoid_fever } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_typhoid_fever } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = typhus } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = typhus } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = has_bubonic_plague } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_bubonic_plague } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = has_measles } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_measles } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = has_small_pox } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_small_pox } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } option = { name = EVTOPTA_santeria_healing trigger = { trait = has_aztec_disease } random_list = { 50 = { hidden_tooltip = { character_event = { id = santeria.3 } } remove_trait = has_aztec_disease } 50 = { hidden_tooltip = { character_event = { id = santeria.4 } } } } ai_chance = { factor = 100 } } } character_event = { # The priest doesn't come id = santeria.7 desc = EVTDESC_santeria_epidemic_no_priest picture = GFX_evt_illness is_triggered_only = yes option = { # Donate name = EVTOPTA_santeria_epidemic_no_priest ai_chance = { factor = 4} wealth=-20 hidden_tooltip = { character_event = { id = santeria.6 } } } option = { # Whatever, I'm out of here name = EVTOPTB_santeria_epidemic_no_priest ai_chance = { factor = 1 modifier = { factor = 4 OR = { trait = greedy trait = proud trait = cynical } } } random_list = { 10 = { add_trait = proud } 10 = { add_trait = cynical } 80 = { piety = -25 } } } }