#multi role allowed_brigades = escort allowed_brigades = b_22 #air tanker allowed_brigades = b_06 #aviation logistics allowed_brigades = b_17 #cruise missile allowed_brigades = b_21 #stealth kit max_allowed_brigades = 2 upgrade = { type = cas upgrade_time_factor = 0.42 upgrade_cost_factor = 1.40 } upgrade = { type = interceptor upgrade_time_factor = 0.42 upgrade_cost_factor = 1.40 } # 0 - pre 1990 Multirole model = { cost = 30 buildtime = 210 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 400 surfacedetectioncapability = 7 airdetectioncapability = 10 surfacedefence = 16 airdefence = 16 airattack = 5 strategicattack = 1 softattack = 7 hardattack = 3 navalattack = 2 range = 600 supplyconsumption = 1.2 fuelconsumption = 2.1 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 equipment = { fighter = 10 manpower = 100 } } # 1 - Multirole 1990 model = { cost = 30 buildtime = 210 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 400 surfacedetectioncapability = 8 airdetectioncapability = 11 surfacedefence = 14 airdefence = 14 airattack = 5 strategicattack = 2 softattack = 9 hardattack = 4 navalattack = 3 range = 650 supplyconsumption = 1.3 fuelconsumption = 2.3 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 equipment = { fighter = 10 manpower = 100 } } # 2 - Multirole 2000 model = { cost = 30 buildtime = 210 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 400 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 12 airdefence = 12 airattack = 6 strategicattack = 3 softattack = 10 hardattack = 5 navalattack = 4 range = 800 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 equipment = { fighter = 10 manpower = 100 } } # 3 - Multirole 2010 model = { cost = 30 buildtime = 210 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 400 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 10 airdefence = 10 airattack = 8 strategicattack = 4 softattack = 14 hardattack = 8 navalattack = 4 range = 900 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 equipment = { fighter = 10 manpower = 100 } } # 4 - Multirole 2015 model = { cost = 30 buildtime = 210 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 500 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 8 airdefence = 9 airattack = 8 strategicattack = 5 softattack = 14 hardattack = 10 navalattack = 5 range = 1000 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 interceptor = -2 equipment = { fighter = 10 manpower = 100 } } # 5 - Multirole 2018 model = { cost = 30 buildtime = 220 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 500 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 6 airdefence = 8 airattack = 8 strategicattack = 6 softattack = 16 hardattack = 12 navalattack = 5 range = 1200 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 interceptor = -2 equipment = { fighter = 10 manpower = 100 } } # 6 - Multirole 2021 model = { cost = 30 buildtime = 220 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 500 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 6 airdefence = 8 airattack = 9 strategicattack = 7 softattack = 18 hardattack = 12 navalattack = 7 range = 1400 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 interceptor = -2 equipment = { fighter = 10 manpower = 100 } } # 6 - Multirole 2025 model = { cost = 30 buildtime = 220 defaultorganisation = 30 morale = 80 manpower = 0.75 maxspeed = 500 surfacedetectioncapability = 9 airdetectioncapability = 12 surfacedefence = 6 airdefence = 8 airattack = 10 strategicattack = 8 softattack = 18 hardattack = 14 navalattack = 8 range = 1500 supplyconsumption = 1.4 fuelconsumption = 2.5 upgrade_time_factor = 0.60 upgrade_cost_factor = 0.50 reinforce_time = 0.60 reinforce_cost = 0.50 interceptor = -2 equipment = { fighter = 10 manpower = 100 } }