Mono path[0] = 'D:/SteamApp/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'D:/SteamApp/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialize engine version: 2022.3.62f2 (7670c08855a9) [Subsystems] Discovering subsystems at path D:/SteamApp/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 Ti (ID=0x2782) Vendor: NVIDIA VRAM: 11996 MB Driver: 32.0.15.8088 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 7.277 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 0.650400 ms Logs at C:/Users/richa/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.6f1 (1334.36470) [5962.14292] 0x00007ff9686a350d (UnityPlayer) UnityMain 0x00007ff9686a3288 (UnityPlayer) UnityMain 0x00007ff968689cd9 (UnityPlayer) UnityMain 0x00007ff968d29e51 (UnityPlayer) UnityMain 0x00007ff967d0b105 (UnityPlayer) 0x00000256c99cd043 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000256c99ccf5b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c812f633 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c99ccb10 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000256c99cca38 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000256c99cc7eb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000256c9960f8b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000256c99608d3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000256c9960433 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000025649f481c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9674c4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9673fd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9673fd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff968479765 (UnityPlayer) 0x00007ff968412b44 (UnityPlayer) 0x00007ff96841300f (UnityPlayer) 0x00007ff968412a81 (UnityPlayer) 0x00007ff96848dd1f (UnityPlayer) 0x00007ff96826f7db (UnityPlayer) 0x00007ff96826f257 (UnityPlayer) 0x00007ff968270791 (UnityPlayer) 0x00007ff968270b95 (UnityPlayer) 0x00007ff96825e5d0 (UnityPlayer) 0x00007ff96825e6ff (UnityPlayer) 0x00007ff9684a8f76 (UnityPlayer) 0x00007ff9684a93ab (UnityPlayer) UnityMain 0x00007ff7a8c911f6 (Cities2) 0x00007ff9ec5e259d (KERNEL32) BaseThreadInitThunk 0x00007ff9ecf4af78 (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.22631) 64bit System memory: 31.825 GB Graphics device: NVIDIA GeForce RTX 4070 Ti (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 11.715 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: 13th Gen Intel(R) Core(TM) i9-13900KF Core count: 32 Platform: WindowsPlayer Screen resolution: 2560x1440x59 Window resolution: 1920x1200 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ff9686a350d (UnityPlayer) UnityMain 0x00007ff9686a3288 (UnityPlayer) UnityMain 0x00007ff968689cd9 (UnityPlayer) UnityMain 0x00007ff968d29e51 (UnityPlayer) UnityMain 0x00007ff967d0b105 (UnityPlayer) 0x00000256c99cd043 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000256c99ccf5b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c812f633 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c99ccb10 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000256c99cca38 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000256c99cc80b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000256c9960f8b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000256c99608d3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000256c9960433 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000025649f481c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9674c4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9673fd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9673fd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff968479765 (UnityPlayer) 0x00007ff968412b44 (UnityPlayer) 0x00007ff96841300f (UnityPlayer) 0x00007ff968412a81 (UnityPlayer) 0x00007ff96848dd1f (UnityPlayer) 0x00007ff96826f7db (UnityPlayer) 0x00007ff96826f257 (UnityPlayer) 0x00007ff968270791 (UnityPlayer) 0x00007ff968270b95 (UnityPlayer) 0x00007ff96825e5d0 (UnityPlayer) 0x00007ff96825e6ff (UnityPlayer) 0x00007ff9684a8f76 (UnityPlayer) 0x00007ff9684a93ab (UnityPlayer) UnityMain 0x00007ff7a8c911f6 (Cities2) 0x00007ff9ec5e259d (KERNEL32) BaseThreadInitThunk 0x00007ff9ecf4af78 (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199198399523 [API loaded no] Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7 Virtual texturing: Created a 649MB VT cache, sizes 16368x11088x3(2 mips), format BC7 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 194661. Total: 104.506900 ms (FindLiveObjects: 5.612700 ms CreateObjectMapping: 6.075200 ms MarkObjects: 92.328300 ms DeleteObjects: 0.490400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 194668. Total: 72.907500 ms (FindLiveObjects: 8.536100 ms CreateObjectMapping: 5.987800 ms MarkObjects: 58.123700 ms DeleteObjects: 0.259500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195783. Total: 104.572900 ms (FindLiveObjects: 6.310900 ms CreateObjectMapping: 4.286500 ms MarkObjects: 93.718400 ms DeleteObjects: 0.256700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 196032. Total: 90.976800 ms (FindLiveObjects: 6.487700 ms CreateObjectMapping: 4.195800 ms MarkObjects: 79.989000 ms DeleteObjects: 0.304100 ms) Virtual texturing: Deleting GPU cache BC7 RT Virtual texturing: Deleting GPU cache BC7 RT Game terminated successfully 0x00007ff9686a350d (UnityPlayer) UnityMain 0x00007ff9686a3288 (UnityPlayer) UnityMain 0x00007ff968689cd9 (UnityPlayer) UnityMain 0x00007ff968d29e51 (UnityPlayer) UnityMain 0x00007ff967d0b105 (UnityPlayer) 0x00000256c99cd043 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000256c99ccf5b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c812f633 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000256c99ccb10 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000256c99cca38 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x000002580856b59b (Mono JIT Code) Game.SceneFlow.GameManager/d__64:MoveNext () 0x00000256c9978bba (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000256c937cbfe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c937c8cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c9978a6b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000256cccef69a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000256c997cd05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000256c997cb63 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000256c9977067 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000256c99767a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000256dfb9fca3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x000002572327f8f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x000002573f490f4b (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x00000256c9978bba (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000256c937cbfe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c937c8cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c9978a6b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000256cccef69a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000256c997cd05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000256c997cb63 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000256c9977067 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000256c99767a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000256e2171863 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x00000256e21718e3 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x00000256c9976f5c (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000256c99767a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000256c9976413 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x00000256c997bc13 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x00000256c996af13 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x00000256c996ae6b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x000002573f48478b (Mono JIT Code) Game.SceneFlow.GameManager/d__111:MoveNext () 0x00000256c9978bba (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000256c937cbfe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c937c8cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000256c9978a6b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000256cccef54a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x00000256cccef454 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x00000256cccee943 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x00000256cccee73b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000254a7b61575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ff9674c4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9673fd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9673fd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9684aff69 (UnityPlayer) UnityMain 0x00007ff9682603f7 (UnityPlayer) 0x00007ff96824f778 (UnityPlayer) 0x00007ff96824f964 (UnityPlayer) 0x00007ff96824fe82 (UnityPlayer) 0x00007ff9684a33db (UnityPlayer) 0x00007ff9684a5dab (UnityPlayer) 0x00007ff9684a910b (UnityPlayer) 0x00007ff9684a93ab (UnityPlayer) UnityMain 0x00007ff7a8c911f6 (Cities2) 0x00007ff9ec5e259d (KERNEL32) BaseThreadInitThunk 0x00007ff9ecf4af78 (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 856 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 6074 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 9 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 7.5 MB Overflow Count 9151 [ALLOC_TEMP_Job.Worker 18] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 205.2 KB Overflow Count 8 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 16] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 29.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 27] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 17] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 117.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 31 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 194.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 20] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 30] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 21] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 26] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 12.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 25] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 29] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 28] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 22] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 234.2 KB Overflow Count 19 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 36.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 23] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 194.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 15] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 24] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 19] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 5.1 KB Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 381 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 14612 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 854463 32B: 41 Subsections = 20992 buckets. Failed count: 718448 48B: 21 Subsections = 7168 buckets. Failed count: 1063782 64B: 19 Subsections = 4864 buckets. Failed count: 247862 80B: 17 Subsections = 3481 buckets. Failed count: 213083 96B: 5 Subsections = 853 buckets. Failed count: 331964 112B: 4 Subsections = 585 buckets. Failed count: 66011 128B: 5 Subsections = 640 buckets. Failed count: 383159 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 39 frames, [64.0 MB-128.0 MB]: 671 frames, [128.0 MB-256.0 MB]: 180 frames, [256.0 MB-0.50 GB]: 2340 frames, [0.50 GB-1.00 GB]: 3710 frames, [1.00 GB-2.00 GB]: 3 frames Requested Block Size 16.0 MB Peak Block count 33 Peak Allocated memory 1.12 GB Peak Large allocation bytes 0.65 GB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 861 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 27 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 2340 frames, [0.50 GB-1.00 GB]: 3713 frames Requested Block Size 16.0 MB Peak Block count 26 Peak Allocated memory 0.69 GB Peak Large allocation bytes 406.3 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 19 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 18 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 854463 32B: 41 Subsections = 20992 buckets. Failed count: 718448 48B: 21 Subsections = 7168 buckets. Failed count: 1063782 64B: 19 Subsections = 4864 buckets. Failed count: 247862 80B: 17 Subsections = 3481 buckets. Failed count: 213083 96B: 5 Subsections = 853 buckets. Failed count: 331964 112B: 4 Subsections = 585 buckets. Failed count: 66011 128B: 5 Subsections = 640 buckets. Failed count: 383159 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 40 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 822 frames, [4.0 MB-8.0 MB]: 2389 frames, [8.0 MB-16.0 MB]: 23 frames, [16.0 MB-32.0 MB]: 1082 frames, [32.0 MB-64.0 MB]: 2584 frames, [64.0 MB-128.0 MB]: 2 frames Requested Block Size 16.0 MB Peak Block count 3 Peak Allocated memory 122.9 MB Peak Large allocation bytes 117.3 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 863 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 31 frames, [256.0 KB-0.5 MB]: 2308 frames, [2.0 MB-4.0 MB]: 27 frames, [4.0 MB-8.0 MB]: 3708 frames, [8.0 MB-16.0 MB]: 5 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 9.3 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 854463 32B: 41 Subsections = 20992 buckets. Failed count: 718448 48B: 21 Subsections = 7168 buckets. Failed count: 1063782 64B: 19 Subsections = 4864 buckets. Failed count: 247862 80B: 17 Subsections = 3481 buckets. Failed count: 213083 96B: 5 Subsections = 853 buckets. Failed count: 331964 112B: 4 Subsections = 585 buckets. Failed count: 66011 128B: 5 Subsections = 640 buckets. Failed count: 383159 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 40 frames, [64.0 MB-128.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 6902 frames Requested Block Size 4.0 MB Peak Block count 67 Peak Allocated memory 311.4 MB Peak Large allocation bytes 84.5 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 6943 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 7.1 MB Peak Large allocation bytes 2.2 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 854463 32B: 41 Subsections = 20992 buckets. Failed count: 718448 48B: 21 Subsections = 7168 buckets. Failed count: 1063782 64B: 19 Subsections = 4864 buckets. Failed count: 247862 80B: 17 Subsections = 3481 buckets. Failed count: 213083 96B: 5 Subsections = 853 buckets. Failed count: 331964 112B: 4 Subsections = 585 buckets. Failed count: 66011 128B: 5 Subsections = 640 buckets. Failed count: 383159 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 41 frames, [128.0 KB-256.0 KB]: 6902 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 152.8 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 6943 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B