Mono path[0] = 'D:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6750 XT (ID=0x73df) Vendor: ATI VRAM: 12216 MB Driver: 32.0.13031.3015 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.147 seconds - Finished resetting the current domain, in 0.001 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. UnloadTime: 0.795500 ms Logs at C:/Users/James/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d9f33 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1c66ca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000010f1c66c9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000010f1c66c75b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000010f1c5fcf6b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000010f1c5fc8b3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000010f1c5fc413 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000010d7cd92bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3efd9115 (UnityPlayer) 0x00007ffc3ef730e4 (UnityPlayer) 0x00007ffc3ef735af (UnityPlayer) 0x00007ffc3ef73021 (UnityPlayer) 0x00007ffc3efed52f (UnityPlayer) 0x00007ffc3edcff0b (UnityPlayer) 0x00007ffc3edcf987 (UnityPlayer) 0x00007ffc3edd0ec1 (UnityPlayer) 0x00007ffc3edd12c5 (UnityPlayer) 0x00007ffc3edbede0 (UnityPlayer) 0x00007ffc3edbef0f (UnityPlayer) 0x00007ffc3f008318 (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.26100) 64bit System memory: 31.103 GB Graphics device: AMD Radeon RX 6750 XT (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 11.930 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: AMD Ryzen 7 7700X 8-Core Processor Core count: 16 Platform: WindowsPlayer Screen resolution: 2560x1440x165 Window resolution: 2560x1440 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d9f33 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1c66ca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000010f1c66c9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000010f1c66c77b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000010f1c5fcf6b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000010f1c5fc8b3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000010f1c5fc413 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000010d7cd92bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3efd9115 (UnityPlayer) 0x00007ffc3ef730e4 (UnityPlayer) 0x00007ffc3ef735af (UnityPlayer) 0x00007ffc3ef73021 (UnityPlayer) 0x00007ffc3efed52f (UnityPlayer) 0x00007ffc3edcff0b (UnityPlayer) 0x00007ffc3edcf987 (UnityPlayer) 0x00007ffc3edd0ec1 (UnityPlayer) 0x00007ffc3edd12c5 (UnityPlayer) 0x00007ffc3edbede0 (UnityPlayer) 0x00007ffc3edbef0f (UnityPlayer) 0x00007ffc3f008318 (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <29e68e41e62f439eb10e0b3e4c67d128>:0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <02b24b37049c45eea9962b9e81871eae>:0 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6da532 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000010f1a6d9d0b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d99d1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000010f1a6d938d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000010f71323ecb (Mono JIT Code) Colossal.Logging.UnityLogger:Warn (System.Exception,object) 0x0000010f71316506 (Mono JIT Code) Colossal.PSI.Discord.DiscordRichPresence:Initialize (System.Threading.CancellationToken) 0x0000010f71315dc8 (Mono JIT Code) Colossal.PSI.Common.PlatformManager/<>c__DisplayClass121_0:b__1 (Colossal.PSI.Common.IPlatformServiceIntegration) 0x0000010f71315a5c (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x0000010f71314e42 (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1>) 0x0000010f7030d16b (Mono JIT Code) Colossal.PSI.Common.PlatformManager/d__121:MoveNext () 0x0000010f7030cc73 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__121> (Colossal.PSI.Common.PlatformManager/d__121&) 0x0000010f7030c98b (Mono JIT Code) Colossal.PSI.Common.PlatformManager:Initialize (System.Threading.CancellationToken) 0x0000010f7030586b (Mono JIT Code) Game.SceneFlow.GameManager/d__107:MoveNext () 0x0000010f70304813 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__107> (Game.SceneFlow.GameManager/d__107&) 0x0000010f703046bb (Mono JIT Code) Game.SceneFlow.GameManager:InitializePlatformManager () 0x0000010f449e05bb (Mono JIT Code) Game.SceneFlow.GameManager/d__54:MoveNext () 0x0000010f3d9defeb (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__54> (Game.SceneFlow.GameManager/d__54&) 0x0000010f3d9deec3 (Mono JIT Code) Game.SceneFlow.GameManager:Initialize () 0x0000010f1c5fd4bb (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c64a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000010f1c619045 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000010f1c618ea3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000010f1c613b37 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000010f1c6136d3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000010f1c6134b3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x0000010f1c617f53 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x0000010f1c608273 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x0000010f1c6081cb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x0000010f1c601dfb (Mono JIT Code) Colossal.FileSystem.Capabilities/d__7:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c4fa (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000010f1fe4c404 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000010f1fe4b8f3 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000010f1fe4b6eb (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x0000010d001e1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3f00f309 (UnityPlayer) UnityMain 0x00007ffc3edc0c07 (UnityPlayer) 0x00007ffc3edb0048 (UnityPlayer) 0x00007ffc3edb0234 (UnityPlayer) 0x00007ffc3edb0752 (UnityPlayer) 0x00007ffc3f00277b (UnityPlayer) 0x00007ffc3f00514b (UnityPlayer) 0x00007ffc3f0084ab (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198413724968 [API loaded no] [FileSystem] [ERROR] Error occured with steam file 28 Chillingham 6 plus castel new and improved!.cok ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateFromPackage (System.Boolean warnCollision, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Collections.Generic.List`1[T] newData) [0x00234] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateDataSource (System.Boolean priorityData, System.Threading.CancellationToken ct, Colossal.TaskProgress progress) [0x000a1] in :0 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6da532 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000010f1a6d9d0b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d99d1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000010f1a6d938d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000010f83b91d4b (Mono JIT Code) Colossal.Logging.UnityLogger:Error (System.Exception,object) 0x0000010f75558342 (Mono JIT Code) Colossal.IO.AssetDatabase.SteamCloudDataSource:PopulateDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x0000010f755570b0 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1/d__105:MoveNext () 0x0000010f75556b8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__105> (Colossal.IO.AssetDatabase.AssetDatabase`1/d__105&) 0x0000010f75556a23 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1:PopulateFromDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x0000010f7553b5eb (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d:MoveNext () 0x0000010f7553b333 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<g__UpdateDatabase|0>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d&) 0x0000010f7553b0fb (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:g__UpdateDatabase|0 (Colossal.IO.AssetDatabase.IAssetDatabaseInternal) 0x0000010f71315a5c (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x0000010f75521f4a (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1) 0x0000010f7553a99b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d:MoveNext () 0x0000010f7553a1cb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<b__1>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d&) 0x0000010f7553a023 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:b__1 () 0x0000010f71313be5 (Mono JIT Code) System.Threading.Tasks.Task`1:InnerInvoke () 0x0000010f1c617234 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x0000010f1c6171e3 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c616ffb (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x0000010f1c616c5b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x0000010f1c616b3b (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x0000010f1c60faca (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x0000010f1c60ee6b (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x0000010f1c60ef55 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc6952e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffc69531c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffc6951f9ab (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffc6951fbbe (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart [UI] [ERROR] Error: 'game.activeScreen.update' was not called before getValueUnsafe! While executing JS :15:23 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6da5ca (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000010f1a6d9d0b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d99d1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000010f1a6d938d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000010f83ad8063 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x0000010f8280c31e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x0000010f8280bbd8 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x0000010f828062e3 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffc703851f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffc7038e6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffc399c2717 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffc399c0a84 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffc39caa9ca (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc39cab2c2 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc384b227b (v8) v8::internal::Assembler::emit_xor 0x00007ffc384b14e0 (v8) v8::internal::Assembler::emit_xor 0x00007ffc384b1930 (v8) v8::internal::Assembler::emit_xor 0x00007ffc384b1713 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38282f10 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x000002300009d8e0 (()) 0x000002300009ec60 (()) 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc38210834 (v8) v8::internal::Assembler::emit_xor 0x00007ffc3820e8ac (v8) v8::internal::Assembler::emit_xor 0x00007ffc3820e4af (v8) v8::internal::Assembler::emit_xor 0x00007ffc385b4038 (v8) v8::internal::Assembler::emit_xor 0x00007ffc385b37bf (v8) v8::internal::Assembler::emit_xor 0x00007ffc383ec86e (v8) v8::internal::Assembler::emit_xor 0x00007ffc39d7ac35 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc39b36f00 (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ffc39d7e1e1 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffc39c6ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc39c6b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc70392207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x0000010f83afdbcf (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x0000010f83afd98b (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x0000010f83afd6bb (Mono JIT Code) Colossal.UI.UIView:Update () 0x0000010f83afd3db (Mono JIT Code) Colossal.UI.UISystem:Update () 0x0000010f83afd0db (Mono JIT Code) Colossal.UI.UIManager:Update () 0x0000010f83afcbcb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x0000010f1fe492a3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000010d7cd92bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3ef70436 (UnityPlayer) 0x00007ffc3ef70571 (UnityPlayer) 0x00007ffc3ec409e0 (UnityPlayer) 0x00007ffc3edb0048 (UnityPlayer) 0x00007ffc3edb0234 (UnityPlayer) 0x00007ffc3edb0752 (UnityPlayer) 0x00007ffc3f00277b (UnityPlayer) 0x00007ffc3f00514b (UnityPlayer) 0x00007ffc3f0084ab (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error: assetdb://gameui/index.js:1: Error: 'game.activeScreen.update' was not called before getValueUnsafe! 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6da5ca (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000010f1a6d9d0b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d99d1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000010f1a6d938d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000010f83ad8063 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x0000010f8280c31e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x0000010f8280bbd8 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x0000010f828062e3 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffc703851f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffc7038e6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffc39d80245 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffc39d7eba3 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffc39d7e1fe (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffc39c6ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc39c6b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffc70392207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x0000010f83afdbcf (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x0000010f83afd98b (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x0000010f83afd6bb (Mono JIT Code) Colossal.UI.UIView:Update () 0x0000010f83afd3db (Mono JIT Code) Colossal.UI.UISystem:Update () 0x0000010f83afd0db (Mono JIT Code) Colossal.UI.UIManager:Update () 0x0000010f83afcbcb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x0000010f1fe492a3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000010d7cd92bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3ef70436 (UnityPlayer) 0x00007ffc3ef70571 (UnityPlayer) 0x00007ffc3ec409e0 (UnityPlayer) 0x00007ffc3edb0048 (UnityPlayer) 0x00007ffc3edb0234 (UnityPlayer) 0x00007ffc3edb0752 (UnityPlayer) 0x00007ffc3f00277b (UnityPlayer) 0x00007ffc3f00514b (UnityPlayer) 0x00007ffc3f0084ab (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error (Line): (()=>{var e={639:(e,t,n)=>{var s;s=function(e,t,n){"use strict";var s=void 0!==t;if((t=t||{})._Initialized)return t;var i=[2,0,3,0];function a(){this.events={}}function o(e,t){this.code=e,this.context=t}for(var r in a.prototype._createClear=function(e,n,s,i){return function(){var a=e.events[n];if(a){var o=-1;if(void 0===s){for(var r=0;rd__107:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c4fa (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000010f1fe4c404 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000010f1fe4b8f3 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000010f1fe4b6eb (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x0000010d001e1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3f00f309 (UnityPlayer) UnityMain 0x00007ffc3edc0c07 (UnityPlayer) 0x00007ffc3edb0048 (UnityPlayer) 0x00007ffc3edb0234 (UnityPlayer) 0x00007ffc3edb0752 (UnityPlayer) 0x00007ffc3f00277b (UnityPlayer) 0x00007ffc3f00514b (UnityPlayer) 0x00007ffc3f0084ab (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7 Virtual texturing: Created a 649MB VT cache, sizes 16368x11088x3(2 mips), format BC7 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 183409. Total: 129.623900 ms (FindLiveObjects: 8.629600 ms CreateObjectMapping: 7.886100 ms MarkObjects: 112.651600 ms DeleteObjects: 0.456100 ms) Virtual texturing: Deleting GPU cache BC7 RT Virtual texturing: Deleting GPU cache BC7 RT Game terminated successfully 0x00007ffc3f20304d (UnityPlayer) UnityMain 0x00007ffc3f202dc8 (UnityPlayer) UnityMain 0x00007ffc3f1e97c9 (UnityPlayer) UnityMain 0x00007ffc3f889bf1 (UnityPlayer) UnityMain 0x00007ffc3e86af25 (UnityPlayer) 0x0000010f1c66cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000010f1c66cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1a6d9f33 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000010f1c66ca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000010f1c66c9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000111b4603dbb (Mono JIT Code) Game.SceneFlow.GameManager/d__64:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c64a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000010f1c619045 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000010f1c618ea3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000010f1c613b37 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000010f1c6136d3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000010f3d9dabe3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x0000010f71357ad3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x00000111b467ad8b (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c64a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000010f1c619045 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000010f1c618ea3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000010f1c613b37 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000010f1c6136d3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000010f3d9dc883 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x0000010f3d9dc903 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x0000010f1c613a2c (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000010f1c6136d3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000010f1c6134b3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x0000010f1c617f53 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x0000010f1c608273 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x0000010f1c6081cb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x00000111b466c9eb (Mono JIT Code) Game.SceneFlow.GameManager/d__109:MoveNext () 0x0000010f1c614f7a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000010f1a918eae (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1a9189fb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000010f1c614e2b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000010f1fe4c4fa (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000010f1fe4c404 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000010f1fe4b8f3 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000010f1fe4b6eb (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x0000010d001e1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffc695b4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc694ed204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc694ed37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc3f00f309 (UnityPlayer) UnityMain 0x00007ffc3edc0c07 (UnityPlayer) 0x00007ffc3edb0048 (UnityPlayer) 0x00007ffc3edb0234 (UnityPlayer) 0x00007ffc3edb0752 (UnityPlayer) 0x00007ffc3f00277b (UnityPlayer) 0x00007ffc3f00514b (UnityPlayer) 0x00007ffc3f0084ab (UnityPlayer) 0x00007ffc3f00874b (UnityPlayer) UnityMain 0x00007ff683d111f2 (Cities2) 0x00007ffcf7fce8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffcf969c34c (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 4736 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 4455 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 5 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 61813 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 303 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 198.5 KB Overflow Count 8 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 70.5 KB Overflow Count 7 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 2486 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 720310 32B: 42 Subsections = 21504 buckets. Failed count: 462656 48B: 20 Subsections = 6826 buckets. Failed count: 542209 64B: 19 Subsections = 4864 buckets. Failed count: 85802 80B: 17 Subsections = 3481 buckets. Failed count: 62748 96B: 5 Subsections = 853 buckets. Failed count: 281171 112B: 4 Subsections = 585 buckets. Failed count: 89912 128B: 5 Subsections = 640 buckets. Failed count: 43051 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 571 frames, [64.0 MB-128.0 MB]: 383 frames, [128.0 MB-256.0 MB]: 3828 frames, [256.0 MB-0.50 GB]: 4419 frames Requested Block Size 16.0 MB Peak Block count 19 Peak Allocated memory 467.8 MB Peak Large allocation bytes 252.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 4780 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 4419 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 364.6 MB Peak Large allocation bytes 301.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 6 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 20 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 720310 32B: 42 Subsections = 21504 buckets. Failed count: 462656 48B: 20 Subsections = 6826 buckets. Failed count: 542209 64B: 19 Subsections = 4864 buckets. Failed count: 85802 80B: 17 Subsections = 3481 buckets. Failed count: 62748 96B: 5 Subsections = 853 buckets. Failed count: 281171 112B: 4 Subsections = 585 buckets. Failed count: 89912 128B: 5 Subsections = 640 buckets. Failed count: 43051 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 572 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 4166 frames, [4.0 MB-8.0 MB]: 4455 frames, [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 69.3 MB Peak Large allocation bytes 64.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 4746 frames, [16.0 KB-32.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 30 frames, [0.5 MB-1.0 MB]: 4424 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 720310 32B: 42 Subsections = 21504 buckets. Failed count: 462656 48B: 20 Subsections = 6826 buckets. Failed count: 542209 64B: 19 Subsections = 4864 buckets. Failed count: 85802 80B: 17 Subsections = 3481 buckets. Failed count: 62748 96B: 5 Subsections = 853 buckets. Failed count: 281171 112B: 4 Subsections = 585 buckets. Failed count: 89912 128B: 5 Subsections = 640 buckets. Failed count: 43051 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 573 frames, [256.0 MB-0.50 GB]: 8628 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 291.8 MB Peak Large allocation bytes 84.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 9200 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 6.4 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 720310 32B: 42 Subsections = 21504 buckets. Failed count: 462656 48B: 20 Subsections = 6826 buckets. Failed count: 542209 64B: 19 Subsections = 4864 buckets. Failed count: 85802 80B: 17 Subsections = 3481 buckets. Failed count: 62748 96B: 5 Subsections = 853 buckets. Failed count: 281171 112B: 4 Subsections = 585 buckets. Failed count: 89912 128B: 5 Subsections = 640 buckets. Failed count: 43051 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 573 frames, [128.0 KB-256.0 KB]: 8628 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 141.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 9201 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B