Mono path[0] = 'D:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2808) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.7688 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.185 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. UnloadTime: 0.836000 ms Logs at C:/Users/User/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b227324f0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000028b22732418 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000028b227321cb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000028b22707ccb (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000028b22707613 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000028b22707173 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab99115 (UnityPlayer) 0x00007ff9fab330e4 (UnityPlayer) 0x00007ff9fab335af (UnityPlayer) 0x00007ff9fab33021 (UnityPlayer) 0x00007ff9fabad52f (UnityPlayer) 0x00007ff9fa98ff0b (UnityPlayer) 0x00007ff9fa98f987 (UnityPlayer) 0x00007ff9fa990ec1 (UnityPlayer) 0x00007ff9fa9912c5 (UnityPlayer) 0x00007ff9fa97ede0 (UnityPlayer) 0x00007ff9fa97ef0f (UnityPlayer) 0x00007ff9fabc8318 (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.26100) 64bit System memory: 31.798 GB Graphics device: NVIDIA GeForce RTX 4060 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 7.771 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: Intel(R) Core(TM) i5-14400F Core count: 16 Platform: WindowsPlayer Screen resolution: 1920x1080x200 Window resolution: 1920x1080 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b227324f0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000028b22732418 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000028b227321eb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000028b22707ccb (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000028b22707613 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000028b22707173 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab99115 (UnityPlayer) 0x00007ff9fab330e4 (UnityPlayer) 0x00007ff9fab335af (UnityPlayer) 0x00007ff9fab33021 (UnityPlayer) 0x00007ff9fabad52f (UnityPlayer) 0x00007ff9fa98ff0b (UnityPlayer) 0x00007ff9fa98f987 (UnityPlayer) 0x00007ff9fa990ec1 (UnityPlayer) 0x00007ff9fa9912c5 (UnityPlayer) 0x00007ff9fa97ede0 (UnityPlayer) 0x00007ff9fa97ef0f (UnityPlayer) 0x00007ff9fabc8318 (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199195951789 [API loaded no] [PdxSdk] [ERROR] Inventory query failed InvalidState.NotLoggedIn - In order to retrieve a items list, you must first be logged in - 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21352f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000028b213528cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000028b7e00bdf3 (Mono JIT Code) Colossal.Logging.UnityLogger:ErrorFormat (string,object) 0x0000028b7e00a0e0 (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/d__107:MoveNext () 0x0000028b7e00964b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__107> (Colossal.PSI.PdxSdk.PdxSdkPlatform/d__107&) 0x0000028b7e009503 (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform:CheckEntitlements (bool) 0x0000028b7dfff55b (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/d__108:MoveNext () 0x0000028b2271fd12 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000028b213c3a9e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b213c35eb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b2271fbcb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000028b2745f69a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000028b22723a65 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000028b227238c3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000028b2271e957 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000028b2271e4f3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000028b3e5db283 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x0000028b675eb883 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x0000028b7e0029eb (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/d__58:MoveNext () 0x0000028b2271fd12 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000028b213c3a9e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b213c35eb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b2271fbcb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000028b2745f54a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000028b2745f454 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000028b2745e943 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000028b2745e73b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000289676c1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fabcf309 (UnityPlayer) UnityMain 0x00007ff9fa980c07 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7 Virtual texturing: Created a 649MB VT cache, sizes 16368x11088x3(2 mips), format BC7 [SceneFlow] [WARN] Warning: localizationID Chirper.FISHING not found for BrandRented Fishing Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.Bridge_Traffic_Jam not found for Bridge Traffic Jam Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.CARGO_PORT not found for Cargo Port Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.CONTAINER_YARD not found for Container Yard Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.DRAW_BRIDGE_BUILT not found for Draw Bridge Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.EXTRADOSED_BRIDGE_BUILT not found for Extradosed Bridge Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.FISHPROCESSINGPLANT not found for Fish Proseccing Plant Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.LIFT_BRIDGE_BUILT not found for Lift Bridge Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.LIGHTHOUSE not found for Lighthouse Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.PIER not found for Pier Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.QUAY not found for Quay Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.SHIPYARD not found for Shipyard Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.SUSPENSION_BRIDGE_BUILT not found for Suspension Bridge Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.UNIQUE_LIGHTHOUSE not found for Unique Lighthouse Built Chirp 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775c42 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028965775bb6 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x0000028965775a73 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x0000028965769b1a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000289657699fb (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x0000028965769930 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000289657655b8 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000289657646db (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [FileSystem] [WARN] Asset not found a5dd6193e350e09831b13262542cc317 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21352f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000028b213528cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000289657ffe13 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x0000028b7e688f81 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase:GetAsset (Colossal.Hash128) 0x00000289657f8b7b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetReference`1:op_Implicit (Colossal.IO.AssetDatabase.AssetReference`1) 0x00000289657f8a8b (Mono JIT Code) Game.Prefabs.RenderPrefab/<>c:b__16_0 (Colossal.IO.AssetDatabase.AssetReference`1) 0x0000028b227009bc (Mono JIT Code) System.Linq.Enumerable/SelectArrayIterator`2:MoveNext () 0x00000289657f110d (Mono JIT Code) Game.Prefabs.MeshSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart [SceneFlow] [CRITICAL] System update error during PrefabUpdate->MeshSystem: System.NullReferenceException: Object reference not set to an instance of an object at Game.Prefabs.MeshSystem.GetMaterialIndex (Colossal.IO.AssetDatabase.SurfaceAsset surface) [0x0001e] in :0 at Game.Prefabs.MeshSystem.OnUpdate () [0x0029f] in :0 at Unity.Entities.SystemBase.Update () [0x0004e] in :0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in :0 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353a72 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21352f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000028b213528cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000289657ffebb (Mono JIT Code) Colossal.Logging.UnityLogger:CriticalFormat (System.Exception,string,object,object) 0x0000028b7e6fb68d (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7e6cff13 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000028b7e7401cb (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000028b7e6fb5bf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000028b7008b2b3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000028b2745c2e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 183419. Total: 83.088900 ms (FindLiveObjects: 8.026900 ms CreateObjectMapping: 5.347300 ms MarkObjects: 69.251000 ms DeleteObjects: 0.463400 ms) [UI] [ERROR] ResourceHandler: Asset not found or failed to load 'assetdb://gameui/Media/WhatsNewPanel/BridgesAndPortsWNP__Full_P0.png ' URL: assetdb://gameui/Media/WhatsNewPanel/BridgesAndPortsWNP__Full_P0.png (Id: 71) 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000028b2135324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21352f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000028b213528cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x000002896313ff9b (Mono JIT Code) Colossal.Logging.UnityLogger:ErrorFormat (string,object,object,object) 0x000002896316fed5 (Mono JIT Code) Colossal.UI.DefaultResourceHandler/RequestData:RespondWithFailure (string) 0x000002896316fdeb (Mono JIT Code) Colossal.UI.DefaultResourceHandler/ResourceRequestData:RespondWithFailure (string) 0x000002896316fd4e (Mono JIT Code) Colossal.UI.DefaultResourceHandler:CheckForFailedRequest (Colossal.UI.DefaultResourceHandler/RequestData) 0x0000028b6e66b60b (Mono JIT Code) Colossal.UI.DefaultResourceHandler:RequestAssetFromAssetDatabase (Colossal.UI.DefaultResourceHandler/ResourceRequestData) 0x0000028b6e66a083 (Mono JIT Code) Colossal.UI.DefaultResourceHandler/d__38:MoveNext () 0x0000028b27420b30 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x0000028b27420c5f (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab2d007 (UnityPlayer) 0x00007ff9fab30d91 (UnityPlayer) 0x00007ff9fab2d67e (UnityPlayer) 0x00007ff9fab2d411 (UnityPlayer) 0x00007ff9fab2d12a (UnityPlayer) 0x00007ff9fab30d91 (UnityPlayer) 0x00007ff9fa4b38d7 (UnityPlayer) 0x0000028b2742074c (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator) 0x0000028b274203a3 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) 0x0000028b6e669303 (Mono JIT Code) Game.UI.GameUIResourceHandler:OnResourceRequest (cohtml.Net.IResourceRequest,cohtml.Net.IResourceResponse) 0x0000028b6e668b41 (Mono JIT Code) cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest (intptr,intptr,intptr) 0x0000028b6c55a64b (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest (intptr,intptr,intptr) 0x00007ff9fc9ad82e (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff9fc993f2c (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff9fc992fda (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff9fca62abd (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff9fca60a43 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff9fca4cd05 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff9fca4d911 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff9fcbfb73c (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff9b553227b (v8) v8::internal::Assembler::emit_xor 0x00007ff9b55314e0 (v8) v8::internal::Assembler::emit_xor 0x00007ff9b5531930 (v8) v8::internal::Assembler::emit_xor 0x00007ff9b5531713 (v8) v8::internal::Assembler::emit_xor 0x00007ff9b5302f10 (v8) v8::internal::Assembler::emit_xor 0x000003f2000d389c (()) 0x000003f2000cbeb9 (()) 0x000003f2000f45a3 (()) 0x000003f2000cfeb7 (()) 0x000003f2000e443f (()) 0x000003f2000c44f5 (()) 0x000003f2000d57b2 (()) 0x00007ff9b528e8ac (v8) v8::internal::Assembler::emit_xor 0x00007ff9b528e4af (v8) v8::internal::Assembler::emit_xor 0x00007ff9b5634038 (v8) v8::internal::Assembler::emit_xor 0x00007ff9b56337bf (v8) v8::internal::Assembler::emit_xor 0x00007ff9b546c86e (v8) v8::internal::Assembler::emit_xor 0x00007ff9fcc5ac35 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff9fca16f00 (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff9fcc5e1e1 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ff9fcb4ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff9fcb4b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff9fce02207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x0000028b7008b9af (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x0000028b7008b89b (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x0000028b7008b7ab (Mono JIT Code) Colossal.UI.UIView:Update () 0x0000028b7008b5eb (Mono JIT Code) Colossal.UI.UISystem:Update () 0x0000028b7008b41b (Mono JIT Code) Colossal.UI.UIManager:Update () 0x0000028b7008b32b (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x0000028b2745c2f3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000028aca572bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fab30436 (UnityPlayer) 0x00007ff9fab30571 (UnityPlayer) 0x00007ff9fa8009e0 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Virtual texturing: Deleting GPU cache BC7 RT Virtual texturing: Deleting GPU cache BC7 RT Game terminated successfully 0x00007ff9fadc304d (UnityPlayer) UnityMain 0x00007ff9fadc2dc8 (UnityPlayer) UnityMain 0x00007ff9fada97c9 (UnityPlayer) UnityMain 0x00007ff9fb449bf1 (UnityPlayer) UnityMain 0x00007ff9fa42af25 (UnityPlayer) 0x0000028b22732a23 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000028b2273293b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b21353473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000028b227324f0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000028b22732418 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000289637f1feb (Mono JIT Code) Game.SceneFlow.GameManager/d__64:MoveNext () 0x0000028b2271fd12 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000028b213c3a9e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b213c35eb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b2271fbcb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000028b2745f69a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000028b22723a65 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000028b227238c3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000028b2271e957 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000028b2271e4f3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000028b3e5db283 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x0000028b675eb883 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x0000028963856f4b (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x0000028b2271fd12 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000028b213c3a9e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b213c35eb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b2271fbcb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000028b2745f69a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000028b22723a65 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000028b227238c3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000028b2271e957 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000028b2271e4f3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000028b3e5dcbb3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x0000028b3e5dcc33 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x0000028b2271e84c (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000028b2271e4f3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000028b2271dfa3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x0000028b22722973 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x0000028b22712103 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x0000028b2271205b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x00000289638520fb (Mono JIT Code) Game.SceneFlow.GameManager/d__109:MoveNext () 0x0000028b2271fd12 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000028b213c3a9e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b213c35eb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000028b2271fbcb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000028b2745f54a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000028b2745f454 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000028b2745e943 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000028b2745e73b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000289676c1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ff9c00e4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff9c001d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff9c001d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9fabcf309 (UnityPlayer) UnityMain 0x00007ff9fa980c07 (UnityPlayer) 0x00007ff9fa970048 (UnityPlayer) 0x00007ff9fa970234 (UnityPlayer) 0x00007ff9fa970752 (UnityPlayer) 0x00007ff9fabc277b (UnityPlayer) 0x00007ff9fabc514b (UnityPlayer) 0x00007ff9fabc84ab (UnityPlayer) 0x00007ff9fabc874b (UnityPlayer) UnityMain 0x00007ff71de311f2 (Cities2) 0x00007ffa7796e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffa7829c34c (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 3938 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 547 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 61813 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 303 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 198.5 KB Overflow Count 8 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 70.5 KB Overflow Count 7 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 2573 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 338414 32B: 42 Subsections = 21504 buckets. Failed count: 179950 48B: 20 Subsections = 6826 buckets. Failed count: 200513 64B: 19 Subsections = 4864 buckets. Failed count: 22150 80B: 17 Subsections = 3481 buckets. Failed count: 25801 96B: 5 Subsections = 853 buckets. Failed count: 131189 112B: 4 Subsections = 585 buckets. Failed count: 15439 128B: 5 Subsections = 640 buckets. Failed count: 28673 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 148 frames, [64.0 MB-128.0 MB]: 2472 frames, [128.0 MB-256.0 MB]: 1548 frames, [256.0 MB-0.50 GB]: 327 frames Requested Block Size 16.0 MB Peak Block count 20 Peak Allocated memory 474.6 MB Peak Large allocation bytes 244.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 4166 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 327 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 364.9 MB Peak Large allocation bytes 301.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 2 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 6 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 16 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 338414 32B: 42 Subsections = 21504 buckets. Failed count: 179950 48B: 20 Subsections = 6826 buckets. Failed count: 200513 64B: 19 Subsections = 4864 buckets. Failed count: 22150 80B: 17 Subsections = 3481 buckets. Failed count: 25801 96B: 5 Subsections = 853 buckets. Failed count: 131189 112B: 4 Subsections = 585 buckets. Failed count: 15439 128B: 5 Subsections = 640 buckets. Failed count: 28673 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 149 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 3793 frames, [4.0 MB-8.0 MB]: 545 frames, [8.0 MB-16.0 MB]: 4 frames, [16.0 MB-32.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 69.3 MB Peak Large allocation bytes 64.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 3946 frames, [16.0 KB-32.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 30 frames, [0.5 MB-1.0 MB]: 518 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 338414 32B: 42 Subsections = 21504 buckets. Failed count: 179950 48B: 20 Subsections = 6826 buckets. Failed count: 200513 64B: 19 Subsections = 4864 buckets. Failed count: 22150 80B: 17 Subsections = 3481 buckets. Failed count: 25801 96B: 5 Subsections = 853 buckets. Failed count: 131189 112B: 4 Subsections = 585 buckets. Failed count: 15439 128B: 5 Subsections = 640 buckets. Failed count: 28673 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 150 frames, [256.0 MB-0.50 GB]: 4345 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 292.0 MB Peak Large allocation bytes 84.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 4494 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 6.4 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 338414 32B: 42 Subsections = 21504 buckets. Failed count: 179950 48B: 20 Subsections = 6826 buckets. Failed count: 200513 64B: 19 Subsections = 4864 buckets. Failed count: 22150 80B: 17 Subsections = 3481 buckets. Failed count: 25801 96B: 5 Subsections = 853 buckets. Failed count: 131189 112B: 4 Subsections = 585 buckets. Failed count: 15439 128B: 5 Subsections = 640 buckets. Failed count: 28673 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 150 frames, [128.0 KB-256.0 KB]: 4345 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 141.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 4495 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.