Mono path[0] = 'H:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'H:/SteamLibrary/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path H:/SteamLibrary/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206) Vendor: NVIDIA VRAM: 10053 MB Driver: 32.0.15.7688 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.193 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. UnloadTime: 0.792100 ms Logs at C:/Users/efrai/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac3f1880 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000162ac3f17a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000162ac3f155b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000162ac3c6c9b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000162ac3c65e3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000162ac3c6143 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9797f9115 (UnityPlayer) 0x00007ff9797930e4 (UnityPlayer) 0x00007ff9797935af (UnityPlayer) 0x00007ff979793021 (UnityPlayer) 0x00007ff97980d52f (UnityPlayer) 0x00007ff9795eff0b (UnityPlayer) 0x00007ff9795ef987 (UnityPlayer) 0x00007ff9795f0ec1 (UnityPlayer) 0x00007ff9795f12c5 (UnityPlayer) 0x00007ff9795dede0 (UnityPlayer) 0x00007ff9795def0f (UnityPlayer) 0x00007ff979828318 (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.22631) 64bit System memory: 31.103 GB Graphics device: NVIDIA GeForce RTX 3080 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 9.817 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: AMD Ryzen 7 7800X3D 8-Core Processor Core count: 16 Platform: WindowsPlayer Screen resolution: 2560x1440x164 Window resolution: 2560x1440 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac3f1880 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000162ac3f17a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000162ac3f157b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000162ac3c6c9b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000162ac3c65e3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000162ac3c6143 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff9797f9115 (UnityPlayer) 0x00007ff9797930e4 (UnityPlayer) 0x00007ff9797935af (UnityPlayer) 0x00007ff979793021 (UnityPlayer) 0x00007ff97980d52f (UnityPlayer) 0x00007ff9795eff0b (UnityPlayer) 0x00007ff9795ef987 (UnityPlayer) 0x00007ff9795f0ec1 (UnityPlayer) 0x00007ff9795f12c5 (UnityPlayer) 0x00007ff9795dede0 (UnityPlayer) 0x00007ff9795def0f (UnityPlayer) 0x00007ff979828318 (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198257061259 [API loaded no] Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7 Virtual texturing: Created a 649MB VT cache, sizes 16368x11088x3(2 mips), format BC7 [SceneFlow] [WARN] Warning: localizationID Chirper.FISHING not found for BrandRented Fishing Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.Bridge_Traffic_Jam not found for Bridge Traffic Jam Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.CARGO_PORT not found for Cargo Port Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.CONTAINER_YARD not found for Container Yard Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.DRAW_BRIDGE_BUILT not found for Draw Bridge Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.EXTRADOSED_BRIDGE_BUILT not found for Extradosed Bridge Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.FISHPROCESSINGPLANT not found for Fish Proseccing Plant Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.LIFT_BRIDGE_BUILT not found for Lift Bridge Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.LIGHTHOUSE not found for Lighthouse Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.PIER not found for Pier Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.QUAY not found for Quay Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.SHIPYARD not found for Shipyard Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.SUSPENSION_BRIDGE_BUILT not found for Suspension Bridge Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Warning: localizationID Chirper.UNIQUE_LIGHTHOUSE not found for Unique Lighthouse Built Chirp 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3092 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000163f6cc3006 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object) 0x00000163f6cc2ec3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object,object) 0x00000163f6cb635a (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationIndexCount (Game.Prefabs.PrefabBase,string) 0x00000163f6cb621b (Mono JIT Code) Game.Prefabs.RandomLocalization:GetLocalizationCount () 0x00000163f6cb6120 (Mono JIT Code) Game.Prefabs.RandomLocalization:Initialize (Unity.Entities.EntityManager,Unity.Entities.Entity) 0x00000163f6cb1938 (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:InitializePrefab (Unity.Entities.Entity,Game.Prefabs.PrefabBase,System.Collections.Generic.Queue`1,System.Collections.Generic.HashSet`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) 0x00000163f6cb089b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [FileSystem] [WARN] Asset not found a5dd6193e350e09831b13262542cc317 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f2f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000162ac1f28cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000163f6e73873 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x00000163835e5711 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase:GetAsset (Colossal.Hash128) 0x00000163f6e6b54b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetReference`1:op_Implicit (Colossal.IO.AssetDatabase.AssetReference`1) 0x00000163f6e6b43b (Mono JIT Code) Game.Prefabs.RenderPrefab/<>c:b__16_0 (Colossal.IO.AssetDatabase.AssetReference`1) 0x00000162ac3bf9ac (Mono JIT Code) System.Linq.Enumerable/SelectArrayIterator`2:MoveNext () 0x00000163f6e6334d (Mono JIT Code) Game.Prefabs.MeshSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart [SceneFlow] [CRITICAL] System update error during PrefabUpdate->MeshSystem: System.NullReferenceException: Object reference not set to an instance of an object at Game.Prefabs.MeshSystem.GetMaterialIndex (Colossal.IO.AssetDatabase.SurfaceAsset surface) [0x0001e] in :0 at Game.Prefabs.MeshSystem.OnUpdate () [0x0029f] in :0 at Unity.Entities.SystemBase.Update () [0x0004e] in :0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in :0 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3a72 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f2f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000162ac1f28cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000163f6e7391b (Mono JIT Code) Colossal.Logging.UnityLogger:CriticalFormat (System.Exception,string,object,object) 0x00000163a8be493d (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163f6c8a073 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x00000163a8be9d9b (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x00000163a8be486f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x00000163001339d3 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x00000162b16714e3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 183416. Total: 93.024700 ms (FindLiveObjects: 7.930800 ms CreateObjectMapping: 9.786600 ms MarkObjects: 74.845400 ms DeleteObjects: 0.461600 ms) [UI] [ERROR] ResourceHandler: Asset not found or failed to load 'assetdb://gameui/Media/WhatsNewPanel/BridgesAndPortsWNP__Full_P0.png ' URL: assetdb://gameui/Media/WhatsNewPanel/BridgesAndPortsWNP__Full_P0.png (Id: 71) 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000162ac1f324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f2f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000162ac1f28cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000164152e6c3b (Mono JIT Code) Colossal.Logging.UnityLogger:ErrorFormat (string,object,object,object) 0x00000164152e6b15 (Mono JIT Code) Colossal.UI.DefaultResourceHandler/RequestData:RespondWithFailure (string) 0x00000164152e69fb (Mono JIT Code) Colossal.UI.DefaultResourceHandler/ResourceRequestData:RespondWithFailure (string) 0x00000164152e695e (Mono JIT Code) Colossal.UI.DefaultResourceHandler:CheckForFailedRequest (Colossal.UI.DefaultResourceHandler/RequestData) 0x000001630004969b (Mono JIT Code) Colossal.UI.DefaultResourceHandler:RequestAssetFromAssetDatabase (Colossal.UI.DefaultResourceHandler/ResourceRequestData) 0x0000016300048113 (Mono JIT Code) Colossal.UI.DefaultResourceHandler/d__38:MoveNext () 0x00000162b1640230 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x00000162b164066f (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff97978d007 (UnityPlayer) 0x00007ff979790d91 (UnityPlayer) 0x00007ff97978d67e (UnityPlayer) 0x00007ff97978d411 (UnityPlayer) 0x00007ff97978d12a (UnityPlayer) 0x00007ff979790d91 (UnityPlayer) 0x00007ff9791138d7 (UnityPlayer) 0x00000162b164009c (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator) 0x00000162b163fc23 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) 0x00000163000474d3 (Mono JIT Code) Game.UI.GameUIResourceHandler:OnResourceRequest (cohtml.Net.IResourceRequest,cohtml.Net.IResourceResponse) 0x0000016300046d11 (Mono JIT Code) cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest (intptr,intptr,intptr) 0x000001630001774b (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest (intptr,intptr,intptr) 0x00007ff97ca8d82e (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff97ca73f2c (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff97ca72fda (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff97cb42abd (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff97cb40a43 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff97cb2cd05 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff97cb2d911 (cohtml.WindowsDesktop) cohtml::ILocalizationManager::ILocalizationManager 0x00007ff97ccdb73c (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff954e6227b (v8) v8::internal::Assembler::emit_xor 0x00007ff954e614e0 (v8) v8::internal::Assembler::emit_xor 0x00007ff954e61930 (v8) v8::internal::Assembler::emit_xor 0x00007ff954e61713 (v8) v8::internal::Assembler::emit_xor 0x00007ff954c32f10 (v8) v8::internal::Assembler::emit_xor 0x0000022c000c871c (()) 0x0000022c000d0419 (()) 0x0000022c000fa523 (()) 0x0000022c000df6f7 (()) 0x0000022c000e833f (()) 0x0000022c000d5cb5 (()) 0x0000022c000e39b2 (()) 0x00007ff954bbe8ac (v8) v8::internal::Assembler::emit_xor 0x00007ff954bbe4af (v8) v8::internal::Assembler::emit_xor 0x00007ff954f64038 (v8) v8::internal::Assembler::emit_xor 0x00007ff954f637bf (v8) v8::internal::Assembler::emit_xor 0x00007ff954d9c86e (v8) v8::internal::Assembler::emit_xor 0x00007ff97cd3ac35 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff97caf6f00 (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ff97cd3e1e1 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ff97cc2ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff97cc2b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ff97d112207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00000163001340cf (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x0000016300133fbb (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x0000016300133ecb (Mono JIT Code) Colossal.UI.UIView:Update () 0x0000016300133d0b (Mono JIT Code) Colossal.UI.UISystem:Update () 0x0000016300133b3b (Mono JIT Code) Colossal.UI.UIManager:Update () 0x0000016300133a4b (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x00000162b16714f3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000016254392bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff979790436 (UnityPlayer) 0x00007ff979790571 (UnityPlayer) 0x00007ff9794609e0 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart Virtual texturing: Deleting GPU cache BC7 RT Virtual texturing: Deleting GPU cache BC7 RT Game terminated successfully 0x00007ff979a2304d (UnityPlayer) UnityMain 0x00007ff979a22dc8 (UnityPlayer) UnityMain 0x00007ff979a097c9 (UnityPlayer) UnityMain 0x00007ff97a0a9bf1 (UnityPlayer) UnityMain 0x00007ff97908af25 (UnityPlayer) 0x00000162ac3f1db3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000162ac3f1ccb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac1f3473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000162ac3f1880 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000162ac3f17a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000161e880131b (Mono JIT Code) Game.SceneFlow.GameManager/d__64:MoveNext () 0x00000162ac3df282 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000162ac27293e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac27235b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac3df13b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000162b167489a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000162ac3e2fa5 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000162ac3e2e03 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000162ac3ddec7 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000162ac3dd733 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000162d82841e3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x00000162fee84d93 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x00000163f2ca028b (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x00000162ac3df282 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000162ac27293e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac27235b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac3df13b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000162b167489a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000162ac3e2fa5 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000162ac3e2e03 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000162ac3ddec7 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000162ac3dd733 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000162d8285b13 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x00000162d8285b93 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x00000162ac3dddbc (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000162ac3dd733 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000162ac3dd0b3 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x00000162ac3e1eb3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x00000162ac3d16b3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x00000162ac3d160b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x00000163f2c9acdb (Mono JIT Code) Game.SceneFlow.GameManager/d__109:MoveNext () 0x00000162ac3df282 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000162ac27293e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac27235b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000162ac3df13b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000162b167474a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x00000162b1674654 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x00000162b1673b43 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x00000162b167393b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000160bfee1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ff978844b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ff97877d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ff97877d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ff97982f309 (UnityPlayer) UnityMain 0x00007ff9795e0c07 (UnityPlayer) 0x00007ff9795d0048 (UnityPlayer) 0x00007ff9795d0234 (UnityPlayer) 0x00007ff9795d0752 (UnityPlayer) 0x00007ff97982277b (UnityPlayer) 0x00007ff97982514b (UnityPlayer) 0x00007ff9798284ab (UnityPlayer) 0x00007ff97982874b (UnityPlayer) UnityMain 0x00007ff6bd3611f2 (Cities2) 0x00007ffa3085259d (KERNEL32) BaseThreadInitThunk 0x00007ffa30daaf78 (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 862 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1183 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 6 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 61813 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 303 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 198.5 KB Overflow Count 10 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 70.5 KB Overflow Count 7 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 2573 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 350694 32B: 42 Subsections = 21504 buckets. Failed count: 200220 48B: 20 Subsections = 6826 buckets. Failed count: 171209 64B: 19 Subsections = 4864 buckets. Failed count: 33556 80B: 17 Subsections = 3481 buckets. Failed count: 25449 96B: 5 Subsections = 853 buckets. Failed count: 74415 112B: 4 Subsections = 585 buckets. Failed count: 27831 128B: 5 Subsections = 640 buckets. Failed count: 34419 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 120 frames, [64.0 MB-128.0 MB]: 107 frames, [128.0 MB-256.0 MB]: 707 frames, [256.0 MB-0.50 GB]: 1124 frames Requested Block Size 16.0 MB Peak Block count 20 Peak Allocated memory 476.4 MB Peak Large allocation bytes 244.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 932 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 1124 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 365.6 MB Peak Large allocation bytes 301.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 2 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 6 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 20 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 350694 32B: 42 Subsections = 21504 buckets. Failed count: 200220 48B: 20 Subsections = 6826 buckets. Failed count: 171209 64B: 19 Subsections = 4864 buckets. Failed count: 33556 80B: 17 Subsections = 3481 buckets. Failed count: 25449 96B: 5 Subsections = 853 buckets. Failed count: 74415 112B: 4 Subsections = 585 buckets. Failed count: 27831 128B: 5 Subsections = 640 buckets. Failed count: 34419 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 121 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 748 frames, [4.0 MB-8.0 MB]: 1183 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 70.3 MB Peak Large allocation bytes 64.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 871 frames, [16.0 KB-32.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 5 frames, [0.5 MB-1.0 MB]: 1180 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 350694 32B: 42 Subsections = 21504 buckets. Failed count: 200220 48B: 20 Subsections = 6826 buckets. Failed count: 171209 64B: 19 Subsections = 4864 buckets. Failed count: 33556 80B: 17 Subsections = 3481 buckets. Failed count: 25449 96B: 5 Subsections = 853 buckets. Failed count: 74415 112B: 4 Subsections = 585 buckets. Failed count: 27831 128B: 5 Subsections = 640 buckets. Failed count: 34419 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 122 frames, [256.0 MB-0.50 GB]: 1936 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 292.0 MB Peak Large allocation bytes 84.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 2057 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 6.4 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 350694 32B: 42 Subsections = 21504 buckets. Failed count: 200220 48B: 20 Subsections = 6826 buckets. Failed count: 171209 64B: 19 Subsections = 4864 buckets. Failed count: 33556 80B: 17 Subsections = 3481 buckets. Failed count: 25449 96B: 5 Subsections = 853 buckets. Failed count: 74415 112B: 4 Subsections = 585 buckets. Failed count: 27831 128B: 5 Subsections = 640 buckets. Failed count: 34419 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 122 frames, [128.0 KB-256.0 KB]: 1936 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 141.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 2058 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.