Mono path[0] = 'D:/Steam/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704) Vendor: NVIDIA VRAM: 16050 MB Driver: 32.0.15.7680 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 7.398 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Input System polling thread started. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. UnloadTime: 3.128300 ms Logs at C:/Users/Owner/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612fa63 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b7e1ca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000243b7e1c9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000243b7e1c75b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000243b7dae83b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000243b7dae183 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000243b7dadce3 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000024357f82bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc7539115 (UnityPlayer) 0x00007ffcc74d30e4 (UnityPlayer) 0x00007ffcc74d35af (UnityPlayer) 0x00007ffcc74d3021 (UnityPlayer) 0x00007ffcc754d52f (UnityPlayer) 0x00007ffcc732ff0b (UnityPlayer) 0x00007ffcc732f987 (UnityPlayer) 0x00007ffcc7330ec1 (UnityPlayer) 0x00007ffcc73312c5 (UnityPlayer) 0x00007ffcc731ede0 (UnityPlayer) 0x00007ffcc731ef0f (UnityPlayer) 0x00007ffcc7568318 (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.26100) 64bit System memory: 31.743 GB Graphics device: NVIDIA GeForce RTX 4080 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 15.674 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: 12th Gen Intel(R) Core(TM) i9-12900K Core count: 24 Platform: WindowsPlayer Screen resolution: 3840x2160x59 Window resolution: 3840x2160 DPI: 144 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612fa63 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b7e1ca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000243b7e1c9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x00000243b7e1c77b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x00000243b7dae83b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000243b7dae183 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x00000243b7dadce3 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000024357f82bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc7539115 (UnityPlayer) 0x00007ffcc74d30e4 (UnityPlayer) 0x00007ffcc74d35af (UnityPlayer) 0x00007ffcc74d3021 (UnityPlayer) 0x00007ffcc754d52f (UnityPlayer) 0x00007ffcc732ff0b (UnityPlayer) 0x00007ffcc732f987 (UnityPlayer) 0x00007ffcc7330ec1 (UnityPlayer) 0x00007ffcc73312c5 (UnityPlayer) 0x00007ffcc731ede0 (UnityPlayer) 0x00007ffcc731ef0f (UnityPlayer) 0x00007ffcc7568318 (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <29e68e41e62f439eb10e0b3e4c67d128>:0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <02b24b37049c45eea9962b9e81871eae>:0 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b6170122 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000243b612f83b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612f501 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000243b612eebd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x000002441363071b (Mono JIT Code) Colossal.Logging.UnityLogger:Warn (System.Exception,object) 0x00000244125b3b06 (Mono JIT Code) Colossal.PSI.Discord.DiscordRichPresence:Initialize (System.Threading.CancellationToken) 0x00000244125b2ab8 (Mono JIT Code) Colossal.PSI.Common.PlatformManager/<>c__DisplayClass121_0:b__1 (Colossal.PSI.Common.IPlatformServiceIntegration) 0x00000244125b28ec (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x00000244125b2282 (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1>) 0x00000244125aa07b (Mono JIT Code) Colossal.PSI.Common.PlatformManager/d__121:MoveNext () 0x00000244125a9b83 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__121> (Colossal.PSI.Common.PlatformManager/d__121&) 0x00000244125a989b (Mono JIT Code) Colossal.PSI.Common.PlatformManager:Initialize (System.Threading.CancellationToken) 0x00000244125a277b (Mono JIT Code) Game.SceneFlow.GameManager/d__107:MoveNext () 0x00000244125a1723 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__107> (Game.SceneFlow.GameManager/d__107&) 0x00000244125a15cb (Mono JIT Code) Game.SceneFlow.GameManager:InitializePlatformManager () 0x00000243f5ef384b (Mono JIT Code) Game.SceneFlow.GameManager/d__54:MoveNext () 0x00000243f5ef30fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__54> (Game.SceneFlow.GameManager/d__54&) 0x00000243f5ef2fd3 (Mono JIT Code) Game.SceneFlow.GameManager:Initialize () 0x00000243b7daed8b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x00000243b7dc6342 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc61fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000243bb4fe23a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000243b7dca495 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000243b7dca2f3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000243b7dc4f87 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000243b7dc4b23 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000243b7dc4903 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x00000243b7dc93a3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x00000243b7db85f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x00000243b7db854b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x00000243b7db26cb (Mono JIT Code) Colossal.FileSystem.Capabilities/d__7:MoveNext () 0x00000243b7dc6342 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc61fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000243bb4fe0ea (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x00000243bb4fdff4 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x00000243bb4fd4e3 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x00000243bb4fd2db (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000241d63a1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc756f309 (UnityPlayer) UnityMain 0x00007ffcc7320c07 (UnityPlayer) 0x00007ffcc7310048 (UnityPlayer) 0x00007ffcc7310234 (UnityPlayer) 0x00007ffcc7310752 (UnityPlayer) 0x00007ffcc756277b (UnityPlayer) 0x00007ffcc756514b (UnityPlayer) 0x00007ffcc75684ab (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199413560088 [API loaded no] [FileSystem] [WARN] cid 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx' for C:/Users/Owner/AppData/LocalLow/Colossal Order/Cities Skylines II/Saves/2535465757013001/Burgerville.cok is corrupted and new one created for this session. The asset may no longer no be addressable in game. 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b61701ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000243b612f83b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612f501 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000243b612eebd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x000002441681c353 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object,object) 0x00000244167c5ee2 (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:LoadOrCreateGuid (Colossal.IO.AssetDatabase.FileSystemDataSource/EntryInfo,bool&) 0x00000244167c4783 (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:AddEntry (Colossal.IO.AssetDatabase.DataSourceModification,bool,string,System.Type,long,long,bool,Colossal.Hash128,Colossal.Hash128,string,bool,System.Collections.Generic.List`1>) 0x00000244167c347b (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:PopulateFromDirectory (string,bool,System.Threading.CancellationToken,System.Collections.Generic.List`1>) 0x00000244167c1cf3 (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource/d__73:MoveNext () 0x00000244167c17ab (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>>:Startd__73> (Colossal.IO.AssetDatabase.FileSystemDataSource/d__73&) 0x00000244167c11db (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:PopulateDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x00000244167c0440 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1/d__105:MoveNext () 0x00000244167bfcbb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__105> (Colossal.IO.AssetDatabase.AssetDatabase`1/d__105&) 0x00000244167bfb53 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1:PopulateFromDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x00000244167bf47b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d:MoveNext () 0x00000244167bf1c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<g__UpdateDatabase|0>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d&) 0x00000244167bf01b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:g__UpdateDatabase|0 (Colossal.IO.AssetDatabase.IAssetDatabaseInternal) 0x00000244125b28ec (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x00000244167a545a (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1) 0x00000244167be82b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d:MoveNext () 0x00000244167be05b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<b__1>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d&) 0x00000244167bdc93 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:b__1 () 0x00000244125b07c5 (Mono JIT Code) System.Threading.Tasks.Task`1:InnerInvoke () 0x00000243b7dc8684 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x00000243b7dc8633 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc844b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x00000243b7dc80ab (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x00000243b7dc7f8b (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x00000243b7dc02ea (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x00000243b7dbf17b (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x00000243b7dbf585 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64fe9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffcc6501c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffcc64ef9ab (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffcc64efbbe (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart [FileSystem] [ERROR] Failed to add 'C:/Users/Owner/AppData/LocalLow/Colossal Order/Cities Skylines II\Saves\2535465757013001\Burgerville.cok' to 'FileSystemDataSource' data source ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in :0 at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, System.Boolean priorityData, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in :0 at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, System.Boolean priorityData, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x00246] in :0 at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x0026a] in :0 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b6170122 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000243b612f83b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612f501 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000243b612eebd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000244169d0e1b (Mono JIT Code) Colossal.Logging.UnityLogger:Error (System.Exception,object) 0x00000244167c36c2 (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:PopulateFromDirectory (string,bool,System.Threading.CancellationToken,System.Collections.Generic.List`1>) 0x00000244167c1cf3 (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource/d__73:MoveNext () 0x00000244167c17ab (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>>:Startd__73> (Colossal.IO.AssetDatabase.FileSystemDataSource/d__73&) 0x00000244167c11db (Mono JIT Code) Colossal.IO.AssetDatabase.FileSystemDataSource:PopulateDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x00000244167c0440 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1/d__105:MoveNext () 0x00000244167bfcbb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__105> (Colossal.IO.AssetDatabase.AssetDatabase`1/d__105&) 0x00000244167bfb53 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1:PopulateFromDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x00000244167bf47b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d:MoveNext () 0x00000244167bf1c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<g__UpdateDatabase|0>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d&) 0x00000244167bf01b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:g__UpdateDatabase|0 (Colossal.IO.AssetDatabase.IAssetDatabaseInternal) 0x00000244125b28ec (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x00000244167a545a (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1) 0x00000244167be82b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d:MoveNext () 0x00000244167be05b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<b__1>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d&) 0x00000244167bdc93 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:b__1 () 0x00000244125b07c5 (Mono JIT Code) System.Threading.Tasks.Task`1:InnerInvoke () 0x00000243b7dc8684 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x00000243b7dc8633 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc844b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x00000243b7dc80ab (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x00000243b7dc7f8b (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x00000243b7dc02ea (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x00000243b7dbf17b (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x00000243b7dbf585 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64fe9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffcc6501c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffcc64ef9ab (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffcc64efbbe (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart [UI] [ERROR] Error: 'game.activeScreen.update' was not called before getValueUnsafe! While executing JS :15:23 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b61701ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000243b612f83b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612f501 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000243b612eebd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x000002441bd9be13 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x00000244168f5e6e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x00000244168f5728 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x00000244168aff73 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffcb83f51f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffcb83fe6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffcb7ac2717 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffcb7ac0a84 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffcb7daa9ca (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb7dab2c2 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb65b227b (v8) v8::internal::Assembler::emit_xor 0x00007ffcb65b14e0 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb65b1930 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb65b1713 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6382f10 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb6310834 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb630e8ac (v8) v8::internal::Assembler::emit_xor 0x00007ffcb630e4af (v8) v8::internal::Assembler::emit_xor 0x00007ffcb66b4038 (v8) v8::internal::Assembler::emit_xor 0x00007ffcb66b37bf (v8) v8::internal::Assembler::emit_xor 0x00007ffcb64ec86e (v8) v8::internal::Assembler::emit_xor 0x00007ffcb7e7ac35 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb7c36f00 (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ffcb7e7e1e1 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffcb7d6ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb7d6b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb8402207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x000002441bd2206f (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x000002441bd21f5b (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x000002441bd21e6b (Mono JIT Code) Colossal.UI.UIView:Update () 0x000002441bd21cab (Mono JIT Code) Colossal.UI.UISystem:Update () 0x000002441bd21adb (Mono JIT Code) Colossal.UI.UIManager:Update () 0x000002441bd219eb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x00000243bb4fae93 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000024357f82bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc74d0436 (UnityPlayer) 0x00007ffcc74d0571 (UnityPlayer) 0x00007ffcc71a09e0 (UnityPlayer) 0x00007ffcc7310048 (UnityPlayer) 0x00007ffcc7310234 (UnityPlayer) 0x00007ffcc7310752 (UnityPlayer) 0x00007ffcc756277b (UnityPlayer) 0x00007ffcc756514b (UnityPlayer) 0x00007ffcc75684ab (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error: assetdb://gameui/index.js:1: Error: 'game.activeScreen.update' was not called before getValueUnsafe! 0x00007ffcc776304d (UnityPlayer) UnityMain 0x00007ffcc7762dc8 (UnityPlayer) UnityMain 0x00007ffcc77497c9 (UnityPlayer) UnityMain 0x00007ffcc7de9bf1 (UnityPlayer) UnityMain 0x00007ffcc6dcaf25 (UnityPlayer) 0x00000243b7e1cfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000243b7e1cecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b61701ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000243b612f83b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000243b612f501 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000243b612eebd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x000002441bd9be13 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x00000244168f5e6e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x00000244168f5728 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x00000244168aff73 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffcb83f51f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffcb83fe6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffcb7e80245 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffcb7e7eba3 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffcb7e7e1fe (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffcb7d6ce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb7d6b574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffcb8402207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x000002441bd2206f (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x000002441bd21f5b (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x000002441bd21e6b (Mono JIT Code) Colossal.UI.UIView:Update () 0x000002441bd21cab (Mono JIT Code) Colossal.UI.UISystem:Update () 0x000002441bd21adb (Mono JIT Code) Colossal.UI.UIManager:Update () 0x000002441bd219eb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x00000243bb4fae93 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000024357f82bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc74d0436 (UnityPlayer) 0x00007ffcc74d0571 (UnityPlayer) 0x00007ffcc71a09e0 (UnityPlayer) 0x00007ffcc7310048 (UnityPlayer) 0x00007ffcc7310234 (UnityPlayer) 0x00007ffcc7310752 (UnityPlayer) 0x00007ffcc756277b (UnityPlayer) 0x00007ffcc756514b (UnityPlayer) 0x00007ffcc75684ab (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error (Line): (()=>{var e={639:(e,t,n)=>{var s;s=function(e,t,n){"use strict";var s=void 0!==t;if((t=t||{})._Initialized)return t;var i=[2,0,3,0];function a(){this.events={}}function o(e,t){this.code=e,this.context=t}for(var r in a.prototype._createClear=function(e,n,s,i){return function(){var a=e.events[n];if(a){var o=-1;if(void 0===s){for(var r=0;rd__64:MoveNext () 0x00000243b7dc6342 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc61fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000243bb4fe23a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000243b7dca495 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000243b7dca2f3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000243b7dc4f87 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000243b7dc4b23 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000243f5eeea53 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x00000244136360f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x00000242ec21cacb (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x00000243b7dc6342 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc61fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000243bb4fe23a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x00000243b7dca495 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x00000243b7dca2f3 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x00000243b7dc4f87 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000243b7dc4b23 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000243f5ef0993 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x00000243f5ef0a13 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x00000243b7dc4e7c (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x00000243b7dc4b23 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x00000243b7dc4903 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x00000243b7dc93a3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x00000243b7db85f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x00000243b7db854b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x000002445040e46b (Mono JIT Code) Game.SceneFlow.GameManager/d__109:MoveNext () 0x00000243b7dc6342 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000243b6beba6e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b6beb6cb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000243b7dc61fb (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x00000243bb4fe0ea (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x00000243bb4fdff4 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x00000243bb4fd4e3 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x00000243bb4fd2db (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x00000241d63a1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffcc6584b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffcc64bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffcc64bd37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffcc756f309 (UnityPlayer) UnityMain 0x00007ffcc7320c07 (UnityPlayer) 0x00007ffcc7310048 (UnityPlayer) 0x00007ffcc7310234 (UnityPlayer) 0x00007ffcc7310752 (UnityPlayer) 0x00007ffcc756277b (UnityPlayer) 0x00007ffcc756514b (UnityPlayer) 0x00007ffcc75684ab (UnityPlayer) 0x00007ffcc756874b (UnityPlayer) UnityMain 0x00007ff7b4be11f2 (Cities2) 0x00007ffdb857e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffdba53c34c (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread stopped. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 969 frames, [32.0 KB-64.0 KB]: 2462 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 6 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 61821 [ALLOC_TEMP_Job.Worker 18] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 198.5 KB Overflow Count 10 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 16] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 17] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 20] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 21] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 6 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 22] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 70.5 KB Overflow Count 7 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 15] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 19] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 282 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 2486 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 477363 32B: 42 Subsections = 21504 buckets. Failed count: 293833 48B: 20 Subsections = 6826 buckets. Failed count: 270470 64B: 19 Subsections = 4864 buckets. Failed count: 53585 80B: 17 Subsections = 3481 buckets. Failed count: 37910 96B: 5 Subsections = 853 buckets. Failed count: 106720 112B: 4 Subsections = 585 buckets. Failed count: 52018 128B: 5 Subsections = 640 buckets. Failed count: 39202 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 46 frames, [64.0 MB-128.0 MB]: 757 frames, [128.0 MB-256.0 MB]: 207 frames, [256.0 MB-0.50 GB]: 2434 frames Requested Block Size 16.0 MB Peak Block count 19 Peak Allocated memory 469.3 MB Peak Large allocation bytes 244.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 1008 frames, [32.0 MB-64.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 2434 frames Requested Block Size 16.0 MB Peak Block count 4 Peak Allocated memory 367.2 MB Peak Large allocation bytes 315.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 6 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 20 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 477363 32B: 42 Subsections = 21504 buckets. Failed count: 293833 48B: 20 Subsections = 6826 buckets. Failed count: 270470 64B: 19 Subsections = 4864 buckets. Failed count: 53585 80B: 17 Subsections = 3481 buckets. Failed count: 37910 96B: 5 Subsections = 853 buckets. Failed count: 106720 112B: 4 Subsections = 585 buckets. Failed count: 52018 128B: 5 Subsections = 640 buckets. Failed count: 39202 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 47 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 926 frames, [4.0 MB-8.0 MB]: 2465 frames, [16.0 MB-32.0 MB]: 2 frames, [32.0 MB-64.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 70.3 MB Peak Large allocation bytes 64.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 979 frames, [16.0 KB-32.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 19 frames, [0.5 MB-1.0 MB]: 2444 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 477363 32B: 42 Subsections = 21504 buckets. Failed count: 293833 48B: 20 Subsections = 6826 buckets. Failed count: 270470 64B: 19 Subsections = 4864 buckets. Failed count: 53585 80B: 17 Subsections = 3481 buckets. Failed count: 37910 96B: 5 Subsections = 853 buckets. Failed count: 106720 112B: 4 Subsections = 585 buckets. Failed count: 52018 128B: 5 Subsections = 640 buckets. Failed count: 39202 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 48 frames, [256.0 MB-0.50 GB]: 3396 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 291.9 MB Peak Large allocation bytes 84.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 3443 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 6.4 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 477363 32B: 42 Subsections = 21504 buckets. Failed count: 293833 48B: 20 Subsections = 6826 buckets. Failed count: 270470 64B: 19 Subsections = 4864 buckets. Failed count: 53585 80B: 17 Subsections = 3481 buckets. Failed count: 37910 96B: 5 Subsections = 853 buckets. Failed count: 106720 112B: 4 Subsections = 585 buckets. Failed count: 52018 128B: 5 Subsections = 640 buckets. Failed count: 39202 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 48 frames, [128.0 KB-256.0 KB]: 3396 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 141.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 3444 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B