Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6094 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.315 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers. UnloadTime: 1.269600 ms Logs at C:/Users/Pilippe/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001262b8611f0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001262b861118 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x000001262b860ecb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x000001262b7f672b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x000001262b7f6073 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x000001262b7f5bd3 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x00000125d52f2bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b4d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffb1e1e9115 (UnityPlayer) 0x00007ffb1e1830e4 (UnityPlayer) 0x00007ffb1e1835af (UnityPlayer) 0x00007ffb1e183021 (UnityPlayer) 0x00007ffb1e1fd52f (UnityPlayer) 0x00007ffb1dfdff0b (UnityPlayer) 0x00007ffb1dfdf987 (UnityPlayer) 0x00007ffb1dfe0ec1 (UnityPlayer) 0x00007ffb1dfe12c5 (UnityPlayer) 0x00007ffb1dfcede0 (UnityPlayer) 0x00007ffb1dfcef0f (UnityPlayer) 0x00007ffb1e218318 (UnityPlayer) 0x00007ffb1e21874b (UnityPlayer) UnityMain 0x00007ff7c48211f2 (Cities2) 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 10 (10.0.19045) 64bit System memory: 31.933 GB Graphics device: NVIDIA GeForce RTX 3060 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 11.831 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: AMD Ryzen 5 3600X 6-Core Processor Core count: 12 Platform: WindowsPlayer Screen resolution: 1920x1080x144 Window resolution: 1920x1080 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43473 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001262b8611f0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001262b861118 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x000001262b860eeb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x000001262b7f672b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x000001262b7f6073 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x000001262b7f5bd3 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x00000125d52f2bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b4d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffb1e1e9115 (UnityPlayer) 0x00007ffb1e1830e4 (UnityPlayer) 0x00007ffb1e1835af (UnityPlayer) 0x00007ffb1e183021 (UnityPlayer) 0x00007ffb1e1fd52f (UnityPlayer) 0x00007ffb1dfdff0b (UnityPlayer) 0x00007ffb1dfdf987 (UnityPlayer) 0x00007ffb1dfe0ec1 (UnityPlayer) 0x00007ffb1dfe12c5 (UnityPlayer) 0x00007ffb1dfcede0 (UnityPlayer) 0x00007ffb1dfcef0f (UnityPlayer) 0x00007ffb1e218318 (UnityPlayer) 0x00007ffb1e21874b (UnityPlayer) UnityMain 0x00007ff7c48211f2 (Cities2) 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198350532478 [API loaded no] Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow [FileSystem] [ERROR] Error occured with steam file 51 Winnerpolis.cok ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateFromPackage (System.Boolean warnCollision, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Collections.Generic.List`1[T] newData) [0x00234] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateDataSource (System.Boolean priorityData, System.Threading.CancellationToken ct, Colossal.TaskProgress progress) [0x000a1] in :0 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43a72 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000125d7d4324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d42f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000125d7d428cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000124753ae50b (Mono JIT Code) Colossal.Logging.UnityLogger:Error (System.Exception,object) 0x000001267d73aa32 (Mono JIT Code) Colossal.IO.AssetDatabase.SteamCloudDataSource:PopulateDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x000001267d7397a0 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1/d__105:MoveNext () 0x000001267d73927b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__105> (Colossal.IO.AssetDatabase.AssetDatabase`1/d__105&) 0x000001267d739113 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1:PopulateFromDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x000001267c71d80b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d:MoveNext () 0x000001267c71d553 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<g__UpdateDatabase|0>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d&) 0x000001267c71d41b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:g__UpdateDatabase|0 (Colossal.IO.AssetDatabase.IAssetDatabaseInternal) 0x00000126794d64fc (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x000001267c70357a (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1) 0x000001267c71cd3b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d:MoveNext () 0x000001267c71c56b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<b__1>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d&) 0x000001267c71c1a3 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:b__1 () 0x00000126794d34d5 (Mono JIT Code) System.Threading.Tasks.Task`1:InnerInvoke () 0x000001262b810a14 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x000001262b8109c3 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x00000125d7dc25fe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000125d7dc217b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001262b8107db (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x000001262b81043b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x000001262b81031b (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x000001262b808a2a (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x000001262b80820b (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x000001262b808395 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b8e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffb59b91c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffb59b7f9ab (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffb59b7fbbe (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart [FileSystem] [ERROR] Error occured with steam file 53 Winner County.cok ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in :0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateFromPackage (System.Boolean warnCollision, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Collections.Generic.List`1[T] newData) [0x00234] in :0 at Colossal.IO.AssetDatabase.SteamCloudDataSource.PopulateDataSource (System.Boolean priorityData, System.Threading.CancellationToken ct, Colossal.TaskProgress progress) [0x000a1] in :0 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43a72 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000125d7d4324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d42f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000125d7d428cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x00000124753ae50b (Mono JIT Code) Colossal.Logging.UnityLogger:Error (System.Exception,object) 0x000001267d73aa32 (Mono JIT Code) Colossal.IO.AssetDatabase.SteamCloudDataSource:PopulateDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x000001267d7397a0 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1/d__105:MoveNext () 0x000001267d73927b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__105> (Colossal.IO.AssetDatabase.AssetDatabase`1/d__105&) 0x000001267d739113 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase`1:PopulateFromDataSource (bool,System.Threading.CancellationToken,Colossal.TaskProgress) 0x000001267c71d80b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d:MoveNext () 0x000001267c71d553 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<g__UpdateDatabase|0>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<g__UpdateDatabase|0>d&) 0x000001267c71d41b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:g__UpdateDatabase|0 (Colossal.IO.AssetDatabase.IAssetDatabaseInternal) 0x00000126794d64fc (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x000001267c70357a (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1) 0x000001267c71cd3b (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d:MoveNext () 0x000001267c71c56b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startc__DisplayClass100_0/<b__1>d> (Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0/<b__1>d&) 0x000001267c71c1a3 (Mono JIT Code) Colossal.IO.AssetDatabase.AssetDatabase/<>c__DisplayClass100_0:b__1 () 0x00000126794d34d5 (Mono JIT Code) System.Threading.Tasks.Task`1:InnerInvoke () 0x000001262b810a14 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x000001262b8109c3 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x00000125d7dc25fe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000125d7dc217b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001262b8107db (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x000001262b81043b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x000001262b81031b (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x000001262b808a2a (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x000001262b80820b (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x000001262b808395 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b8e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffb59b91c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x00007ffb59b7f9ab (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffb59b7fbbe (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart [UI] [ERROR] Error: 'game.activeScreen.update' was not called before getValueUnsafe! While executing JS :15:23 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000125d7d4324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d42f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000125d7d428cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000012475811f23 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x00000124758c576e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x00000124758c5058 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x00000124758afe23 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffb5af851f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffb5af8e6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffb5aa32717 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffb5aa30a84 (cohtml.WindowsDesktop) cohtml::IInternationalizationManager::IInternationalizationManager 0x00007ffb5ad1a9ca (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5ad1b2c2 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb20c2227b (v8) v8::internal::Assembler::emit_xor 0x00007ffb20c214e0 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20c21930 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20c21713 (v8) v8::internal::Assembler::emit_xor 0x00007ffb209f2f10 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x000000a80009d3a0 (()) 0x000000a80009e720 (()) 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20980834 (v8) v8::internal::Assembler::emit_xor 0x00007ffb2097e8ac (v8) v8::internal::Assembler::emit_xor 0x00007ffb2097e4af (v8) v8::internal::Assembler::emit_xor 0x00007ffb20d24038 (v8) v8::internal::Assembler::emit_xor 0x00007ffb20d237bf (v8) v8::internal::Assembler::emit_xor 0x00007ffb20b5c86e (v8) v8::internal::Assembler::emit_xor 0x00007ffb5adeac35 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5aba6f00 (cohtml.WindowsDesktop) cohtml::media::IDemuxerPlaybackCallbacks::IDemuxerPlaybackCallbacks 0x00007ffb5adee1e1 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffb5acdce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5acdb574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5af92207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x000001247525daff (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x000001247525d7eb (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x000001247525d68b (Mono JIT Code) Colossal.UI.UIView:Update () 0x000001247525d3bb (Mono JIT Code) Colossal.UI.UISystem:Update () 0x000001247525d03b (Mono JIT Code) Colossal.UI.UIManager:Update () 0x000001247525cccb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x000001262ff64cb3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x00000125d52f2bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b4d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffb1e180436 (UnityPlayer) 0x00007ffb1e180571 (UnityPlayer) 0x00007ffb1de509e0 (UnityPlayer) 0x00007ffb1dfc0048 (UnityPlayer) 0x00007ffb1dfc0234 (UnityPlayer) 0x00007ffb1dfc0752 (UnityPlayer) 0x00007ffb1e21277b (UnityPlayer) 0x00007ffb1e21514b (UnityPlayer) 0x00007ffb1e2184ab (UnityPlayer) 0x00007ffb1e21874b (UnityPlayer) UnityMain 0x00007ff7c48211f2 (Cities2) 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error: assetdb://gameui/index.js:1: Error: 'game.activeScreen.update' was not called before getValueUnsafe! 0x00007ffb1e41304d (UnityPlayer) UnityMain 0x00007ffb1e412dc8 (UnityPlayer) UnityMain 0x00007ffb1e3f97c9 (UnityPlayer) UnityMain 0x00007ffb1ea99bf1 (UnityPlayer) UnityMain 0x00007ffb1da7af25 (UnityPlayer) 0x000001262b861723 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001262b86163b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d43b0a (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x00000125d7d4324b (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000125d7d42f11 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x00000125d7d428cd (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000012475811f23 (Mono JIT Code) Colossal.Logging.UnityLogger:Error (object) 0x00000124758c576e (Mono JIT Code) Colossal.UI.CoLogHandler:WriteLog (cohtml.Net.Severity,string,ulong) 0x00000124758c5058 (Mono JIT Code) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,string,ulong,intptr) 0x00000124758afe23 (Mono JIT Code) (wrapper native-to-managed) cohtml.Net.LogHandler:SwigDirectorWriteLog (int,intptr,ulong,intptr) 0x00007ffb5af851f5 (cohtml_Unity3DPlugin) CSharp_SystemCacheStats_ImageCacheStats_OrphanedImages_get 0x00007ffb5af8e6cc (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x00007ffb5adf0245 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffb5adeeba3 (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffb5adee1fe (cohtml.WindowsDesktop) cohtml::ITimeZoneProvider::ITimeZoneProvider 0x00007ffb5acdce97 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5acdb574 (cohtml.WindowsDesktop) cohtml::IViewListener::IViewListener 0x00007ffb5af92207 (cohtml_Unity3DPlugin) FillUnityDefaultShaderMapping 0x000001247525daff (Mono JIT Code) (wrapper managed-to-native) cohtml.Net.cohtmlNativePINVOKE:View_Advance (System.Runtime.InteropServices.HandleRef,uint,double) 0x000001247525d7eb (Mono JIT Code) cohtml.Net.View:Advance (uint,double) 0x000001247525d68b (Mono JIT Code) Colossal.UI.UIView:Update () 0x000001247525d3bb (Mono JIT Code) Colossal.UI.UISystem:Update () 0x000001247525d03b (Mono JIT Code) Colossal.UI.UIManager:Update () 0x000001247525cccb (Mono JIT Code) Game.SceneFlow.GameManager:UpdateUI () 0x000001262ff64cb3 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x00000125d52f2bb8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b4d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffb1e180436 (UnityPlayer) 0x00007ffb1e180571 (UnityPlayer) 0x00007ffb1de509e0 (UnityPlayer) 0x00007ffb1dfc0048 (UnityPlayer) 0x00007ffb1dfc0234 (UnityPlayer) 0x00007ffb1dfc0752 (UnityPlayer) 0x00007ffb1e21277b (UnityPlayer) 0x00007ffb1e21514b (UnityPlayer) 0x00007ffb1e2184ab (UnityPlayer) 0x00007ffb1e21874b (UnityPlayer) UnityMain 0x00007ff7c48211f2 (Cities2) 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart [UI] [ERROR] JS Error (Line): (()=>{var e={639:(e,t,n)=>{var s;s=function(e,t,n){"use strict";var s=void 0!==t;if((t=t||{})._Initialized)return t;var i=[2,0,3,0];function a(){this.events={}}function o(e,t){this.code=e,this.context=t}for(var r in a.prototype._createClear=function(e,n,s,i){return function(){var a=e.events[n];if(a){var o=-1;if(void 0===s){for(var r=0;rd__64:MoveNext () 0x000001262b80f252 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000125d7dc25fe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000125d7dc217b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001262b80f10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x000001262ff6805a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x000001262b812825 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x000001262b812683 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x000001262b80de97 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x000001262b80d2a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000012646d59623 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (bool) 0x000001267b52b693 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) 0x000001279c83828b (Mono JIT Code) Game.SceneFlow.AsyncHelpers/d__0:MoveNext () 0x000001262b80f252 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000125d7dc25fe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000125d7dc217b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001262b80f10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x000001262ff6805a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x000001262b812825 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x000001262b812683 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x000001262b80de97 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x000001262b80d2a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000012646d5af53 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (TResult_REF) 0x0000012646d5afd3 (Mono JIT Code) System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task) 0x000001262b80dd8c (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x000001262b80d2a3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x000001262b80d063 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x000001262b811733 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x000001262b8016b3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x000001262b80160b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x000001279c832eab (Mono JIT Code) Game.SceneFlow.GameManager/d__109:MoveNext () 0x000001262b80f252 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x00000125d7dc25fe (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x00000125d7dc217b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001262b80f10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x000001262ff67f0a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x000001262ff67e14 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x000001262ff67303 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x000001262ff670fb (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x000001247bbb1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffb59c14b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffb59b4d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffb59b4d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffb1e21f309 (UnityPlayer) UnityMain 0x00007ffb1dfd0c07 (UnityPlayer) 0x00007ffb1dfc0048 (UnityPlayer) 0x00007ffb1dfc0234 (UnityPlayer) 0x00007ffb1dfc0752 (UnityPlayer) 0x00007ffb1e21277b (UnityPlayer) 0x00007ffb1e21514b (UnityPlayer) 0x00007ffb1e2184ab (UnityPlayer) 0x00007ffb1e21874b (UnityPlayer) UnityMain 0x00007ff7c48211f2 (Cities2) 0x00007ffbf0e97374 (KERNEL32) BaseThreadInitThunk 0x00007ffbf285cc91 (ntdll) RtlUserThreadStart Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 829 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 221 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 5 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 61809 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 342 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 198.5 KB Overflow Count 10 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Transcoder Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 141 B Overflow Count 0 [ALLOC_TEMP_[GraniteSDK] Resolver Thread] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 139 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 70.5 KB Overflow Count 7 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 2799 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 257389 32B: 42 Subsections = 21504 buckets. Failed count: 129817 48B: 20 Subsections = 6826 buckets. Failed count: 95884 64B: 19 Subsections = 4864 buckets. Failed count: 17500 80B: 17 Subsections = 3481 buckets. Failed count: 16604 96B: 5 Subsections = 853 buckets. Failed count: 40796 112B: 4 Subsections = 585 buckets. Failed count: 12298 128B: 5 Subsections = 640 buckets. Failed count: 28567 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 46 frames, [64.0 MB-128.0 MB]: 561 frames, [128.0 MB-256.0 MB]: 280 frames, [256.0 MB-0.50 GB]: 175 frames Requested Block Size 16.0 MB Peak Block count 19 Peak Allocated memory 465.2 MB Peak Large allocation bytes 252.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 885 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 175 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 364.8 MB Peak Large allocation bytes 287.6 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 6 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 14 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 257389 32B: 42 Subsections = 21504 buckets. Failed count: 129817 48B: 20 Subsections = 6826 buckets. Failed count: 95884 64B: 19 Subsections = 4864 buckets. Failed count: 17500 80B: 17 Subsections = 3481 buckets. Failed count: 16604 96B: 5 Subsections = 853 buckets. Failed count: 40796 112B: 4 Subsections = 585 buckets. Failed count: 12298 128B: 5 Subsections = 640 buckets. Failed count: 28567 [ALLOC_GFX_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 47 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 788 frames, [4.0 MB-8.0 MB]: 222 frames, [8.0 MB-16.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 78.3 MB Peak Large allocation bytes 64.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 840 frames, [16.0 KB-32.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 28 frames, [0.5 MB-1.0 MB]: 191 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 45 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 257389 32B: 42 Subsections = 21504 buckets. Failed count: 129817 48B: 20 Subsections = 6826 buckets. Failed count: 95884 64B: 19 Subsections = 4864 buckets. Failed count: 17500 80B: 17 Subsections = 3481 buckets. Failed count: 16604 96B: 5 Subsections = 853 buckets. Failed count: 40796 112B: 4 Subsections = 585 buckets. Failed count: 12298 128B: 5 Subsections = 640 buckets. Failed count: 28567 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 48 frames, [256.0 MB-0.50 GB]: 1014 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 292.0 MB Peak Large allocation bytes 84.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 1061 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 6.4 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 144 Subsections = 147456 buckets. Failed count: 257389 32B: 42 Subsections = 21504 buckets. Failed count: 129817 48B: 20 Subsections = 6826 buckets. Failed count: 95884 64B: 19 Subsections = 4864 buckets. Failed count: 17500 80B: 17 Subsections = 3481 buckets. Failed count: 16604 96B: 5 Subsections = 853 buckets. Failed count: 40796 112B: 4 Subsections = 585 buckets. Failed count: 12298 128B: 5 Subsections = 640 buckets. Failed count: 28567 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 48 frames, [128.0 KB-256.0 KB]: 1014 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 141.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 1062 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.0 KB Peak Large allocation bytes 0 B