[systemsettings.cpp:212]: System memory: 0MB [systemsettings.cpp:219]: Number of processors: 4 [systemsettings.cpp:230]: CPU type: x86 [systemsettings.cpp:262]: OS: Unknown Build: 9200 [gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15 [gfx_settings.cpp:50]: Graphic Adapters: [gfx_settings.cpp:55]: 0: NVIDIA GeForce 840M [gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:80]: 2 samples supported. [gfx_settings.cpp:80]: 4 samples supported. [gfx_settings.cpp:80]: 8 samples supported. [gfx_settings.cpp:95]: Using Adapter [0]: [gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce 840M [gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll [gfx_settings.cpp:147]: Driver version: 3357 [gfx_settings.cpp:162]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5001-11CF-887E-8B281FC2C435} VendorId: 4318 DeviceId: 4929 SubSysId: 143003685 Revision: 162 DriverVersion.HighPart: 589842 DriverVersion.LowPart: 855325 [gfx_settings.cpp:182]: Instancing supported. [gfx_settings.cpp:197]: Video memory amount: 4021MB [gfx_settings.cpp:198]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:201]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:202]: MaxTextureBlendStages: 8 [gfx_settings.cpp:203]: Support for Anisotropic filtering found. [gfx_settings.cpp:206]: Max Anisotropic filtering: 16 [gfx_settings.cpp:207]: Anisotropic filtering set to: 0 [gfx_settings.cpp:211]: Vertex Shader version: 3.0 [gfx_settings.cpp:216]: Pixel Shader version: 3.0 [gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15 [gfx_settings.cpp:50]: Graphic Adapters: [gfx_settings.cpp:55]: 0: NVIDIA GeForce 840M [gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support: [gfx_settings.cpp:80]: 2 samples supported. [gfx_settings.cpp:80]: 4 samples supported. [gfx_settings.cpp:80]: 8 samples supported. [gfx_settings.cpp:95]: Using Adapter [0]: [gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce 840M [gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll [gfx_settings.cpp:147]: Driver version: 3357 [gfx_settings.cpp:162]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5001-11CF-887E-8B281FC2C435} VendorId: 4318 DeviceId: 4929 SubSysId: 143003685 Revision: 162 DriverVersion.HighPart: 589842 DriverVersion.LowPart: 855325 [gfx_settings.cpp:182]: Instancing supported. [gfx_settings.cpp:197]: Video memory amount: 4021MB [gfx_settings.cpp:198]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:201]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:202]: MaxTextureBlendStages: 8 [gfx_settings.cpp:203]: Support for Anisotropic filtering found. [gfx_settings.cpp:206]: Max Anisotropic filtering: 16 [gfx_settings.cpp:207]: Anisotropic filtering set to: 0 [gfx_settings.cpp:211]: Vertex Shader version: 3.0 [gfx_settings.cpp:216]: Pixel Shader version: 3.0 [graphicssettings.cpp:444]: Not using multisampling. [graphics.cpp:173]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1000x600 [graphicssettings.cpp:409]: Usable res: 1024 768 60 [graphicssettings.cpp:409]: Usable res: 1152 864 60 [graphicssettings.cpp:409]: Usable res: 1280 720 60 [graphicssettings.cpp:409]: Usable res: 1280 768 60 [graphicssettings.cpp:409]: Usable res: 1280 800 60 [graphicssettings.cpp:409]: Usable res: 1280 960 60 [graphicssettings.cpp:409]: Usable res: 1280 1024 60 [graphicssettings.cpp:409]: Usable res: 1360 768 60 [graphicssettings.cpp:409]: Usable res: 1366 768 60 [graphicssettings.cpp:409]: Usable res: 1400 1050 60 [graphicssettings.cpp:409]: Usable res: 1440 900 60 [graphicssettings.cpp:409]: Usable res: 1600 900 60 [graphicssettings.cpp:409]: Usable res: 1680 1050 60 [graphicssettings.cpp:409]: Usable res: 1920 1080 60 [graphics.cpp:214]: Done creating device.