################################ # # Ambition Events # # ID 94000 - 95000 reserved # ################################ # Written by Henrik Eklund #################### # Martial Ambition # #################### ### Toy Army # Toy Army character_event = { id = 94000 desc = EVTDESC94000 picture = GFX_evt_large_army border = GFX_event_normal_frame_war hide_from = yes capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 99 } } has_ambition = obj_improve_martial } is_married = yes NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } NOT = { has_character_flag = toy_army_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94000 set_character_flag = toy_army set_character_flag = toy_army_prepare set_character_flag = toy_army_taken change_martial = 1 } } # Other Toy Army Enthusiasts character_event = { id = 94001 desc = EVTDESC94001 picture = GFX_evt_large_army border = GFX_event_normal_frame_war hide_from = yes prisoner = no trigger = { has_character_flag = toy_army_prepare OR = { has_ambition = obj_improve_martial has_focus = focus_war } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 60 } option = { name = EVTOPTA94001 character_event = { id = 94002 days = 10 tooltip = EVTTOOLTIP94002 } } option = { name = EVTOPTB94001 clr_character_flag = toy_army clr_character_flag = toy_army_prepare } } # Toy Army Tournament Begins character_event = { id = 94002 desc = EVTDESC94002 picture = GFX_evt_large_army border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_martial has_focus = focus_war } } option = { name = EVTOPTA94002 random_list = { 50 = { character_event = { id = 94004 tooltip = EVTTOOLTIP94004 } } 50 = { character_event = { id = 94003 tooltip = EVTTOOLTIP94003 } } } } } # Toy Army Tournament Defeat character_event = { id = 94003 desc = EVTDESC94003 picture = GFX_evt_large_army border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94003 tooltip_info = wroth trigger = { trait = wroth } ambition_succeeds = yes change_martial = 1 set_character_flag = improve_martial_success piety = -10 } option = { name = EVTOPTB94003 ambition_succeeds = yes change_martial = 1 set_character_flag = improve_martial_success prestige = -15 } } # Toy Army Tournament Victory character_event = { id = 94004 desc = EVTDESC94004 picture = GFX_evt_large_army border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94004 change_martial = 2 prestige = 15 } } ### Street Ruffians # Street Ruffians character_event = { id = 94005 desc = EVTDESC94005 picture = GFX_evt_peasants border = GFX_event_normal_frame_war hide_from = yes capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 99 } } has_ambition = obj_improve_martial } NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } NOT = { has_character_flag = street_ruffians_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94005 set_character_flag = street_ruffians set_character_flag = street_ruffians_taken random_list = { 50 = { character_event = { id = 94007 tooltip = EVTTOOLTIP94007 } } 50 = { character_event = { id = 94006 tooltip = EVTTOOLTIP94006 } } } } option = { name = EVTOPTB94005 custom_tooltip = { text = improve_martial_quit } } } # Melee Lost character_event = { id = 94006 desc = EVTDESC94006 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94006 tooltip_info = cruel trigger = { trait = cruel } change_martial = 1 piety = -10 } option = { name = EVTOPTB94006 change_martial = 1 prestige = -15 } } # Melee Won character_event = { id = 94007 desc = EVTDESC94007 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94007 change_martial = 2 prestige = 15 } } ### Drunken Warrior # Drunken Warrior character_event = { id = 94010 desc = EVTDESC94010 picture = GFX_evt_battle border = GFX_event_normal_frame_war hide_from = yes capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 99 } } has_ambition = obj_improve_martial } NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } NOT = { has_character_flag = warrior_mentor_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94010 set_character_flag = warrior_mentor set_character_flag = warrior_mentor_search } } # The Warrior is found character_event = { id = 94011 desc = EVTDESC94011 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes trigger = { OR = { has_ambition = obj_improve_martial has_focus = focus_war } has_character_flag = warrior_mentor_search } mean_time_to_happen = { months = 60 } option = { name = EVTOPTA94011 clr_character_flag = warrior_mentor clr_character_flag = warrior_mentor_search custom_tooltip = { text = improve_martial_quit } } option = { name = EVTOPTB94011 wealth = -50 character_event = { id = 94012 tooltip = EVTTOOLTIP94012 } clr_character_flag = warrior_mentor_search set_character_flag = warrior_mentor_taken } } # Warrior is asked to teach character_event = { id = 94012 desc = EVTDESC94012 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94012 character_event = { id = 94013 days = 50 random = 10 tooltip = EVTTOOLTIP94013 } } option = { name = EVTOPTB94012 clr_character_flag = warrior_mentor custom_tooltip = { text = improve_martial_quit } } } # Chopsticks character_event = { id = 94013 desc = EVTDESC94013 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94013 character_event = { id = 94014 days = 50 random = 10 tooltip = EVTTOOLTIP94014 } change_martial = 1 } } # Boat character_event = { id = 94014 desc = EVTDESC94014 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94014 tooltip_info = wroth trigger = { trait = wroth } clr_character_flag = warrior_mentor prestige = -15 custom_tooltip = { text = improve_martial_quit } } option = { name = EVTOPTB94014 character_event = { id = 94015 days = 50 random = 10 tooltip = EVTTOOLTIP94014 } change_martial = 1 } } # Training Done character_event = { id = 94015 desc = EVTDESC94015 picture = GFX_evt_drunk border = GFX_event_normal_frame_war hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94015 prestige = 15 change_martial = 2 if = { limit = { trait = weak } remove_trait = weak } clr_character_flag = warrior_mentor } } ### Training with the Guard character_event = { id = 94016 desc = EVTDESC94016 picture = GFX_evt_melee border = GFX_event_normal_frame_war capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 8 } } has_ambition = obj_improve_martial } NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94016 change_martial = 1 } } ### Horsemanship character_event = { id = 94017 desc = EVTDESC94017 picture = GFX_evt_joust border = GFX_event_normal_frame_war capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 8 } } has_ambition = obj_improve_martial } NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94017 change_martial = 1 } } ### Alexander the Great character_event = { id = 94018 desc = EVTDESC94018 picture = GFX_evt_library border = GFX_event_normal_frame_war capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_war NOT = { martial = 99 } NOT = { has_character_flag = toy_army } NOT = { has_character_flag = street_ruffians } NOT = { has_character_flag = warrior_mentor } NOT = { has_character_modifier = student_of_strategy } NOT = { has_character_modifier = adept_of_strategy } NOT = { trait = strategist } } AND = { has_focus = focus_war NOT = { lifestyle_traits = 1 } NOT = { has_character_modifier = student_of_strategy } NOT = { has_character_modifier = adept_of_strategy } } has_ambition = obj_improve_martial } } mean_time_to_happen = { months = 280 modifier = { factor = 0.1 has_focus = focus_war NOT = { lifestyle_traits = 1 } NOT = { has_character_modifier = student_of_strategy } NOT = { has_character_modifier = adept_of_strategy } } } option = { name = EVTOPTA94018 trigger = { OR = { has_ambition = obj_improve_martial NOT = { martial = 99 } } } change_martial = 1 } option = { name = EVTOPTC_94018 # Study further trigger = { has_focus = focus_war } add_character_modifier = { modifier = student_of_strategy duration = -1 } custom_tooltip = { text = studying_strategy_tooltip } hidden_tooltip = { character_event = { id = 94019 days = 300 random = 400 } } } } # Further studies in strategy character_event = { id = 94019 desc = EVTDESC_94019 picture = GFX_evt_library border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = EVTOPTA_94019 trigger = { has_focus = focus_war NOT = { lifestyle_traits = 1 } } remove_character_modifier = student_of_strategy add_trait = strategist } option = { name = EVTOPTB_94019 remove_character_modifier = student_of_strategy add_character_modifier = { modifier = adept_of_strategy duration = -1 } } } ######################## # Stewardship Ambition # ######################## ### The Inn # The Inn character_event = { id = 94050 desc = EVTDESC94050 picture = GFX_evt_carriage border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_business NOT = { stewardship = 99 } } has_ambition = obj_improve_stewardship } wealth = 100 NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } NOT = { has_character_flag = the_inn_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94050 character_event = { id = 94051 days = 30 random = 10 tooltip = EVTTOOLTIP94051 } wealth = -50 set_character_flag = the_inn set_character_flag = the_inn_taken } option = { name = EVTOPTB94050 custom_tooltip = { text = improve_stewardship_quit } } } # The Inn's name character_event = { id = 94051 desc = EVTDESC94051 picture = GFX_evt_feast border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_stewardship has_focus = focus_business } has_character_flag = the_inn } option = { name = EVTOPTA94051 character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 } } option = { name = EVTOPTB94051 character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 } } option = { name = EVTOPTC94051 character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 } } option = { name = EVTOPTD94051 character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 } } } # Salt the turnips character_event = { id = 94052 desc = EVTDESC94052 picture = GFX_evt_brothel border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_stewardship has_focus = focus_business } has_character_flag = the_inn } option = { name = EVTOPTA94052 set_character_flag = 10_salt character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 } } option = { name = EVTOPTB94052 set_character_flag = 20_salt character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 } } option = { name = EVTOPTC94052 set_character_flag = 30_salt character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 } } option = { name = EVTOPTD94052 set_character_flag = all_salt character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 } } } # Entertainment character_event = { id = 94053 desc = EVTDESC94053 picture = GFX_evt_feast border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_stewardship has_focus = focus_business } has_character_flag = the_inn } option = { name = EVTOPTA94053 character_event = { id = 94054 days = 30 random = 10 tooltip = EVTTOOLTIP94054 } wealth = -5 } option = { name = EVTOPTB94053 character_event = { id = 94055 days = 30 random = 10 tooltip = EVTTOOLTIP94055 } wealth = -10 } option = { name = EVTOPTC94053 character_event = { id = 94056 days = 30 random = 10 tooltip = EVTTOOLTIP94056 } wealth = -15 } option = { name = EVTOPTD94053 character_event = { id = 94057 days = 30 random = 10 tooltip = EVTTOOLTIP94057 } } } # Clergyman character_event = { id = 94054 desc = EVTDESC94054 picture = GFX_evt_drunk border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94054 hidden_tooltip = { character_event = { id = 94059 days = 5 } character_event = { id = 94058 days = 5 } } wealth = 10 } } # Bard character_event = { id = 94055 desc = EVTDESC94055 picture = GFX_evt_feast border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94055 hidden_tooltip = { character_event = { id = 94059 days = 5 } character_event = { id = 94058 days = 5 } } wealth = 15 } } # Eunuch character_event = { id = 94056 desc = EVTDESC94056 picture = GFX_evt_peasants border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94056 hidden_tooltip = { character_event = { id = 94059 days = 5 } character_event = { id = 94058 days = 5 } } wealth = -10 } } # Wild Ass character_event = { id = 94057 desc = EVTDESC94057 picture = GFX_evt_burning_house border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94057 hidden_tooltip = { character_event = { id = 94059 days = 5 } character_event = { id = 94058 days = 5 } } wealth = -20 } } # Salt Disaster character_event = { id = 94058 desc = EVTDESC94058 picture = GFX_evt_drunk border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes trigger = { has_character_flag = all_salt } option = { name = EVTOPTA94058 hidden_tooltip = { character_event = { id = 94060 days = 5 } } wealth = -20 } } # Salt Profit character_event = { id = 94059 desc = EVTDESC94059 picture = GFX_evt_brothel border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes trigger = { NOT = { has_character_flag = all_salt } } option = { name = EVTOPTA94059 trigger = { has_character_flag = 10_salt } wealth = 15 hidden_tooltip = { character_event = { id = 94060 days = 5 } } } option = { name = EVTOPTA94059 trigger = { has_character_flag = 20_salt } wealth = 20 hidden_tooltip = { character_event = { id = 94060 days = 5 } } } option = { name = EVTOPTA94059 trigger = { has_character_flag = 30_salt } wealth = 25 hidden_tooltip = { character_event = { id = 94060 days = 5 } } } } # Opening Night Over character_event = { id = 94060 desc = EVTDESC94060 picture = GFX_evt_feast border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94060 wealth = 65 change_stewardship = 2 clr_character_flag = 10_salt clr_character_flag = 20_salt clr_character_flag = 30_salt clr_character_flag = all_salt } } ### The Garden # The Garden character_event = { id = 94065 desc = EVTDESC94065 picture = GFX_evt_garden border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_business NOT = { stewardship = 99 } } has_ambition = obj_improve_stewardship } NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } NOT = { has_character_flag = the_garden_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94065 character_event = { id = 94066 days = 50 random = 10 tooltip = EVTTOOLTIP94066 } set_character_flag = the_garden set_character_flag = the_garden_taken } option = { name = EVTOPTB94065 custom_tooltip = { text = improve_stewardship_quit } } } # Gardening Done character_event = { id = 94066 desc = EVTDESC94066 picture = GFX_evt_garden border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94066 change_stewardship = 2 if = { limit = { NOT = { lifestyle_traits = 1 } } add_trait = gardener } } } ### Land Survey # Land Survey character_event = { id = 94070 desc = EVTDESC94070 picture = GFX_evt_council border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_rulership NOT = { stewardship = 99 } } has_ambition = obj_improve_stewardship } NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } NOT = { has_character_flag = the_survey_taken } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94070 set_character_flag = the_survey set_character_flag = the_survey_taken character_event = { id = 94071 days = 260 random = 50 tooltip = EVTTOOLTIP94071 } } option = { name = EVTOPTB94070 custom_tooltip = { text = improve_stewardship_quit } } } # Survey Complete character_event = { id = 94071 desc = EVTDESC94071 picture = GFX_evt_council border = GFX_event_normal_frame_economy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94071 change_stewardship = 2 } } ### Bookkeeping character_event = { id = 94072 desc = EVTDESC94072 picture = GFX_evt_monk border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_rulership NOT = { stewardship = 8 } } has_ambition = obj_improve_stewardship } NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94072 change_stewardship = 1 } } ### Delegation character_event = { id = 94073 desc = EVTDESC94073 picture = GFX_evt_council border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_rulership NOT = { stewardship = 8 } } has_ambition = obj_improve_stewardship } NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94073 change_stewardship = 1 } } ### Servant Staff character_event = { id = 94074 desc = EVTDESC94074 picture = GFX_evt_scandal border = GFX_event_normal_frame_economy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_rulership NOT = { stewardship = 8 } } has_ambition = obj_improve_stewardship } NOT = { has_character_flag = the_inn } NOT = { has_character_flag = the_garden } NOT = { has_character_flag = the_survey } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94074 change_stewardship = 1 } } ##################### # Learning Ambition # ##################### ### The Flying Machine # The Flying Machine character_event = { id = 94080 desc = EVTDESC94080 picture = GFX_evt_falconing border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_scholarship NOT = { learning = 99 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } NOT = { has_character_flag = flying_machine_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94080 character_event = { id = 94081 days = 30 random = 10 tooltip = EVTTOOLTIP94081 } set_character_flag = flying_machine set_character_flag = meldrick_fly set_character_flag = flying_machine_taken } option = { name = EVTOPTB94080 custom_tooltip = { text = improve_learning_quit } } } # Studies character_event = { id = 94081 desc = EVTDESC94081 picture = GFX_evt_library border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_learning has_focus = focus_scholarship } has_character_flag = flying_machine } option = { name = EVTOPTA94081 character_event = { id = 94082 days = 30 random = 10 tooltip = EVTTOOLTIP94082 } } } # Enlist Pilot character_event = { id = 94082 desc = EVTDESC94082 picture = GFX_evt_council border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_learning has_focus = focus_scholarship } has_character_flag = flying_machine } option = { # Otis name = EVTOPTA94082 character_event = { id = 94083 days = 5 tooltip = EVTTOOLTIP94083 } } option = { # Meldrick name = EVTOPTB94082 character_event = { id = 94084 days = 5 tooltip = EVTTOOLTIP94084 } } option = { # Dog name = EVTOPTC94082 character_event = { id = 94085 days = 5 tooltip = EVTTOOLTIP94085 } } } # Otis Flies character_event = { id = 94083 desc = EVTDESC94083 picture = GFX_evt_bloody_man border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94083 character_event = { id = 94086 days = 5 tooltip = EVTTOOLTIP94086 } } } # Meldrick Flies character_event = { id = 94084 desc = EVTDESC94084 picture = GFX_evt_bloody_man border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94084 character_event = { id = 94087 days = 5 tooltip = EVTTOOLTIP94086 } } } # Dog Flies character_event = { id = 94085 desc = EVTDESC94085 picture = GFX_evt_bloody_man border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94085 character_event = { id = 94088 days = 5 tooltip = EVTTOOLTIP94088 } add_trait = wounded } } # Otis Aftermath character_event = { id = 94086 desc = EVTDESC94086 picture = GFX_evt_council border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94086 character_event = { id = 94089 days = 15 random = 5 tooltip = EVTTOOLTIP94089 } } option = { name = EVTOPTB94086 custom_tooltip = { text = improve_learning_quit } } } # Meldrick Aftermath character_event = { id = 94087 desc = EVTDESC94087 picture = GFX_evt_whispers border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94087 character_event = { id = 94090 days = 15 random = 5 tooltip = EVTTOOLTIP94090 } } option = { name = EVTOPTB94087 custom_tooltip = { text = improve_learning_quit } } } # Dog Aftermath character_event = { id = 94088 desc = EVTDESC94088 picture = GFX_evt_monk border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94088 change_learning = 1 } } # Otis Second Attempt character_event = { id = 94089 desc = EVTDESC94089 picture = GFX_evt_falconing border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94089 character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 } } } # Meldrick Second Attempt character_event = { id = 94090 desc = EVTDESC94090 picture = GFX_evt_falconing border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94090 character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 } } } # Aftermath character_event = { id = 94091 desc = EVTDESC94091 picture = GFX_evt_falconing border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94088 change_learning = 2 } } ### St. Augustine's Confessions # Augustine character_event = { id = 94098 desc = EVTDESC94098 picture = GFX_evt_library border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_theology NOT = { learning = 99 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } NOT = { has_character_flag = ancient_tome_taken } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94098 character_event = { id = 94099 days = 6 tooltip = EVTTOOLTIP94099 } set_character_flag = ancient_tome set_character_flag = ancient_tome_taken } option = { name = EVTOPTB94098 custom_tooltip = { text = improve_learning_quit } } } # Finished Reading character_event = { id = 94099 desc = EVTDESC94099 picture = GFX_evt_library border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94099 change_learning = 2 } } ### The Hermit # Hermit character_event = { id = 94102 desc = EVTDESC94102 picture = GFX_evt_heretic border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_theology NOT = { learning = 99 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } NOT = { has_character_flag = hermit_visit_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94102 character_event = { id = 94103 days = 16 random = 5 tooltip = EVTTOOLTIP94103 } set_character_flag = hermit_visit set_character_flag = hermit_visit_taken } option = { name = EVTOPTB94102 custom_tooltip = { text = improve_learning_quit } } } # Arrival character_event = { id = 94103 desc = EVTDESC94103 picture = GFX_evt_carriage border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94103 character_event = { id = 94104 tooltip = EVTTOOLTIP94104 } } } # The Old Man Appears character_event = { id = 94104 desc = EVTDESC94104 picture = GFX_evt_lunatic border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94104 character_event = { id = 94105 tooltip = EVTTOOLTIP94105 } } option = { name = EVTOPTB94104 custom_tooltip = { text = improve_learning_quit } clr_character_flag = hermit_visit } } # The Cave character_event = { id = 94105 desc = EVTDESC94105 picture = GFX_evt_lunatic border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94105 character_event = { id = 94106 days = 8 random = 3 tooltip = EVTTOOLTIP94106 } } } # Leaving character_event = { id = 94106 desc = EVTDESC94106 picture = GFX_evt_monk border = GFX_event_normal_frame_religion hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94106 change_learning = 2 } } ### Roman Engineering character_event = { id = 94107 desc = EVTDESC94107 picture = GFX_evt_library border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_theology NOT = { learning = 8 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94107 change_learning = 1 } } ### Philosophy character_event = { id = 94108 desc = EVTDESC94108 picture = GFX_evt_library border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_scholarship NOT = { learning = 8 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94108 change_learning = 1 } } ### Astronomy character_event = { id = 94109 desc = EVTDESC94109 picture = GFX_evt_comet border = GFX_event_normal_frame_religion capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_scholarship NOT = { learning = 8 } } has_ambition = obj_improve_learning } NOT = { has_character_flag = flying_machine } NOT = { has_character_flag = ancient_tome } NOT = { has_character_flag = hermit_visit } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94109 change_learning = 1 } } ###################### # Diplomacy Ambition # ###################### ### The Feud # The Feud character_event = { id = 94110 desc = EVTDESC94110 picture = GFX_evt_peasants border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_family NOT = { diplomacy = 99 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } NOT = { has_character_flag = the_feud_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94110 character_event = { id = 94111 days = 5 tooltip = EVTTOOLTIP94111 } set_character_flag = the_feud set_character_flag = the_feud_taken } option = { name = EVTOPTB94110 custom_tooltip = { text = improve_diplomacy_quit } } } # The Conference (Choice 1) character_event = { id = 94111 desc = EVTDESC94111 picture = GFX_evt_council border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes trigger = { OR = { has_ambition = obj_improve_diplomacy has_focus = focus_family } } option = { name = EVTOPTA94111 character_event = { id = 94112 tooltip = EVTTOOLTIP94112 } } option = { name = EVTOPTB94111 character_event = { id = 94113 tooltip = EVTTOOLTIP94112 } } option = { name = EVTOPTC94111 tooltip_info = inbred trigger = { trait = inbred } character_event = { id = 94114 tooltip = EVTTOOLTIP94112 } } } # Appeal to reason character_event = { id = 94112 desc = EVTDESC94112 picture = GFX_evt_scandal border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94112 character_event = { id = 94119 tooltip = EVTTOOLTIP94119 } } } # Flatter them (Choice 2A) character_event = { id = 94113 desc = EVTDESC94113 picture = GFX_evt_council border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94113 character_event = { id = 94115 tooltip = EVTTOOLTIP94112 } } option = { name = EVTOPTB94113 character_event = { id = 94116 tooltip = EVTTOOLTIP94112 } } } # Find common ground (Choice 2B) character_event = { id = 94114 desc = EVTDESC94114 picture = GFX_evt_council border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94113 character_event = { id = 94115 tooltip = EVTTOOLTIP94112 } } option = { name = EVTOPTB94113 character_event = { id = 94116 tooltip = EVTTOOLTIP94112 } } } # Their patriotic duty character_event = { id = 94115 desc = EVTDESC94115 picture = GFX_evt_scandal border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94112 character_event = { id = 94119 tooltip = EVTTOOLTIP94119 } } } # Soothe tempers (Choice 3) character_event = { id = 94116 desc = EVTDESC94116 picture = GFX_evt_council border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94116 character_event = { id = 94117 tooltip = EVTTOOLTIP94112 } } option = { name = EVTOPTB94116 character_event = { id = 94118 tooltip = EVTTOOLTIP94112 } } } # Threaten violence character_event = { id = 94117 desc = EVTDESC94117 picture = GFX_evt_scandal border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94112 character_event = { id = 94119 tooltip = EVTTOOLTIP94119 } } } # Lambast childish behavior character_event = { id = 94118 desc = EVTDESC94118 picture = GFX_evt_council border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94118 character_event = { id = 94120 tooltip = EVTTOOLTIP94120 } } } # Fight! character_event = { id = 94119 desc = EVTDESC94119 picture = GFX_evt_burning_house border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94119 change_diplomacy = 1 } } # Peace In Our Time character_event = { id = 94120 desc = EVTDESC94120 picture = GFX_evt_feast border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94120 change_diplomacy = 2 } } ### The Mirror # The Mirror character_event = { id = 94125 desc = EVTDESC94125 picture = GFX_evt_courtiers_talking border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_carousing NOT = { diplomacy = 99 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } NOT = { has_character_flag = the_mirror_taken } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94125 set_character_flag = the_mirror set_character_flag = the_mirror_taken } } # Practise Done character_event = { id = 94126 desc = EVTDESC94126 picture = GFX_evt_heretic border = GFX_event_normal_frame_diplomacy hide_from = yes capable_only = yes prisoner = no trigger = { has_character_flag = the_mirror OR = { has_ambition = obj_improve_diplomacy has_focus = focus_carousing } } mean_time_to_happen = { months = 60 } option = { name = EVTOPTA94126 change_diplomacy = 2 } } ### The Suicide # The Suicide character_event = { id = 94130 desc = EVTDESC94130 picture = GFX_evt_peasants border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_carousing NOT = { diplomacy = 99 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } NOT = { has_character_flag = the_suicide_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94130 set_character_flag = the_suicide set_character_flag = the_suicide_taken character_event = { id = 94131 tooltip = EVTTOOLTIP94131 } } option = { name = EVTOPTB94130 custom_tooltip = { text = improve_diplomacy_quit } } } # Approaching the Jumper character_event = { id = 94131 desc = EVTDESC94131 picture = GFX_evt_castle_construction border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { # Grab Man name = EVTOPTA94131 character_event = { id = 94132 tooltip = EVTTOOLTIP94132 } } option = { # Talk to Man name = EVTOPTB94131 random_list = { 50 = { character_event = { id = 94136 tooltip = EVTTOOLTIP94136 } } 50 = { character_event = { id = 94137 tooltip = EVTTOOLTIP94137 } } } } } # Man Grabbed character_event = { id = 94132 desc = EVTDESC94132 picture = GFX_evt_castle_construction border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { # Jump name = EVTOPTA94132 character_event = { id = 94133 tooltip = EVTTOOLTIP94133 } } option = { # Pull Inside name = EVTOPTB94132 character_event = { id = 94135 tooltip = EVTTOOLTIP94135 } } } # Jumping character_event = { id = 94133 desc = EVTDESC94133 picture = GFX_evt_lunatic border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94133 character_event = { id = 94134 tooltip = EVTTOOLTIP94134 } } } # Jumping Aftermath character_event = { id = 94134 desc = EVTDESC94134 picture = GFX_evt_castle_construction border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94134 change_diplomacy = 1 } } # Man Pulled Inside character_event = { id = 94135 desc = EVTDESC94135 picture = GFX_evt_castle_construction border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94135 change_diplomacy = 1 } } # Talk Successful character_event = { id = 94136 desc = EVTDESC94136 picture = GFX_evt_scandal border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94136 change_diplomacy = 2 } } # Talk Failure character_event = { id = 94137 desc = EVTDESC94137 picture = GFX_evt_castle_construction border = GFX_event_normal_frame_diplomacy hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94137 change_diplomacy = 1 } } ### Town Crier character_event = { id = 94138 desc = EVTDESC94138 picture = GFX_evt_heretic border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_carousing NOT = { diplomacy = 8 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94138 change_diplomacy = 1 } } ### Foreign Cultures character_event = { id = 94139 desc = EVTDESC94139 picture = GFX_evt_library border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_carousing NOT = { diplomacy = 8 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94139 change_diplomacy = 1 } } ### Old Diplomat character_event = { id = 94156 desc = EVTDESC94156 picture = GFX_evt_emissary border = GFX_event_normal_frame_diplomacy capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_carousing NOT = { diplomacy = 8 } } has_ambition = obj_improve_diplomacy } NOT = { has_character_flag = the_feud } NOT = { has_character_flag = the_mirror } NOT = { has_character_flag = the_suicide } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94156 change_diplomacy = 1 } } ##################### # Intrigue Ambition # ##################### ### The Necklace # The Necklace character_event = { id = 94140 desc = EVTDESC94140 picture = GFX_evt_courtiers_talking border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 99 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } NOT = { has_character_flag = the_necklace_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { # Do it name = EVTOPTA94140 set_character_flag = the_necklace set_character_flag = the_necklace_taken character_event = { id = 94141 days = 3 tooltip = EVTTOOLTIP94141 } } option = { # Don't do it name = EVTOPTB94140 custom_tooltip = { text = improve_intrigue_quit } } } # The Theft character_event = { id = 94141 desc = EVTDESC94141 picture = GFX_evt_shadow border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { # Magda name = EVTOPTA94141 character_event = { id = 94142 tooltip = EVTTOOLTIP94142 } } option = { # Meldrick name = EVTOPTB94141 character_event = { id = 94149 tooltip = EVTTOOLTIP94149 } } } # Cook's Wife character_event = { id = 94142 desc = EVTDESC94142 picture = GFX_evt_quarrel border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94142 character_event = { id = 94143 days = 3 tooltip = EVTTOOLTIP94143 } } } # Cook's Wife, Theft Discovered character_event = { id = 94143 desc = EVTDESC94143 picture = GFX_evt_courtiers_talking border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { # Magda name = EVTOPTA94143 character_event = { id = 94144 tooltip = EVTTOOLTIP94144 } } } # Cook's Wife Caught character_event = { id = 94144 desc = EVTDESC94144 picture = GFX_evt_scandal border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94144 character_event = { id = 94145 tooltip = EVTTOOLTIP94145 } } } # Cook's Wife Aftermath character_event = { id = 94145 desc = EVTDESC94145 picture = GFX_evt_scandal border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94145 change_intrigue = 3 if = { limit = { NOT = { trait = deceitful trait = honest } } random = { chance = 60 add_trait = deceitful hidden_tooltip = { character_event = { id = 38255 #Notify Deceitful } } } } if = { limit = { trait = honest } remove_trait = honest } hidden_tooltip = { random_list = { 40 = { } 60 = { character_event = { id = 94146 days = 3000 random = 100 } } } } } } # Cook's Wife Forgotten character_event = { id = 94146 desc = EVTDESC94146 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94146 custom_tooltip = { text = hurry_dungeons hidden_tooltip = { random_list = { 50 = { character_event = { id = 94147 } } 50 = { character_event = { id = 94148 } } } } } } } # Cook's Wife Dead character_event = { id = 94147 desc = EVTDESC94147 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94147 piety = -50 } } # Cook's Wife Alive character_event = { id = 94148 desc = EVTDESC94148 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94148 piety = -25 } } # Servant character_event = { id = 94149 desc = EVTDESC94149 picture = GFX_evt_drunk border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94149 character_event = { id = 94150 tooltip = EVTTOOLTIP94143 } } } # Servant, Theft Discovered character_event = { id = 94150 desc = EVTDESC94150 picture = GFX_evt_courtiers_talking border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { # Meldrick name = EVTOPTA94150 character_event = { id = 94151 tooltip = EVTTOOLTIP94151 } } } # Servant Caught character_event = { id = 94151 desc = EVTDESC94151 picture = GFX_evt_scandal border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94151 character_event = { id = 94152 tooltip = EVTTOOLTIP94145 } } } # Servant Aftermath character_event = { id = 94152 desc = EVTDESC94152 picture = GFX_evt_scandal border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94152 change_intrigue = 3 if = { limit = { NOT = { trait = deceitful trait = honest } } random = { chance = 60 add_trait = deceitful hidden_tooltip = { character_event = { id = 38255 #Notify Deceitful } } } } if = { limit = { trait = honest } remove_trait = honest } hidden_tooltip = { random_list = { 40 = { } 60 = { character_event = { id = 94153 days = 3000 random = 100} } } } } } # Servant Forgotten character_event = { id = 94153 desc = EVTDESC94153 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes trigger = { NOT = { has_character_flag = meldrick_fly } } option = { name = EVTOPTA94153 custom_tooltip = { text = hurry_dungeons hidden_tooltip = { random_list = { 50 = { character_event = { id = 94154 } } 50 = { character_event = { id = 94155 } } } } } } } # Servant Dead character_event = { id = 94154 desc = EVTDESC94154 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94154 piety = -50 } } # Servant Alive character_event = { id = 94155 desc = EVTDESC94155 picture = GFX_evt_into_the_dungeon border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94155 piety = -25 } } ### Gossip # Gossip character_event = { id = 94160 desc = EVTDESC94160 picture = GFX_evt_whispers border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 99 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } NOT = { has_character_flag = gossip_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94160 set_character_flag = gossip set_character_flag = gossip_taken character_event = { id = 94161 days = 72 random = 20 tooltip = EVTTOOLTIP94161 } } option = { name = EVTOPTB94160 custom_tooltip = { text = improve_intrigue_quit } } } # Gossip learned character_event = { id = 94161 desc = EVTDESC94161 picture = GFX_evt_whispers border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94161 change_intrigue = 2 } } ### Old Spymaster # Old Spymaster character_event = { id = 94165 desc = EVTDESC94165 picture = GFX_evt_shadowy_cabal border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 99 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } NOT = { has_character_flag = old_spymaster_taken } NOT = { trait = in_hiding } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94165 set_character_flag = old_spymaster set_character_flag = old_spymaster_taken character_event = { id = 94166 days = 15 tooltip = EVTTOOLTIP94166 } } option = { name = EVTOPTB94165 custom_tooltip = { text = improve_intrigue_quit } } } # Visit character_event = { id = 94166 desc = EVTDESC94166 picture = GFX_evt_shadow border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94166 character_event = { id = 94167 tooltip = EVTTOOLTIP94167 } } } # Agreed to teach character_event = { id = 94167 desc = EVTDESC94167 picture = GFX_evt_shadowy_cabal border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94167 character_event = { id = 94168 days = 190 random = 40 tooltip = EVTTOOLTIP94168 } } } # Training complete character_event = { id = 94168 desc = EVTDESC94168 picture = GFX_evt_shadow border = GFX_event_normal_frame_intrigue hide_from = yes is_triggered_only = yes option = { name = EVTOPTA94168 change_intrigue = 2 } } ### Alchemy character_event = { id = 94169 desc = EVTDESC94169 picture = GFX_evt_library border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 8 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94169 change_intrigue = 1 } } ### Improved Bodygard character_event = { id = 94172 desc = EVTDESC94172 picture = GFX_evt_carriage border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 8 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94172 change_intrigue = 1 } } ### Old Assassin character_event = { id = 94173 desc = EVTDESC94173 picture = GFX_evt_spymaster border = GFX_event_normal_frame_intrigue capable_only = yes prisoner = no trigger = { OR = { AND = { has_focus = focus_intrigue NOT = { intrigue = 8 } } has_ambition = obj_improve_intrigue } NOT = { has_character_flag = the_necklace } NOT = { has_character_flag = gossip } NOT = { has_character_flag = old_spymaster } } mean_time_to_happen = { months = 280 } option = { name = EVTOPTA94173 change_intrigue = 1 } }