# SPECIAL TRAIT FLAGS # # pilgrimage = yes - The character is away and will need a regent, but does not lose any wards, etc # incapacitating = yes - The character is essentially a vegetable # immortal = yes - The character will not die of age or poor health, but can be executed (and killed by event effects) # inherit_chance = X - Chance of passing on the trait to children # birth = X - How many characters out of 10000 are born with this trait (when not inherited) # religious = yes - Will be lost if the character changes religion ######################################################################################################## # WARNING: IF YOU DON'T ADD NEW TRAITS LAST (IN THE LAST READ TRAIT FILE), IT WILL BREAK OLD SAVE GAMES! ######################################################################################################## ############# # Racial ############# # All races +2 -1 ## Major Races ## altmer = { learning = 2 martial = -1 fertility = -0.1 ai_rationality = 10 ai_honor = -5 immortal = yes customizer = no male_insult = INSULT_SUPREMACIST female_insult = INSULT_RACIST male_insult_adj = INSULT_PREJUDICED female_insult_adj = INSULT_PRETENTIOUS male_compliment = COMPL_CULTURED_ONE female_compliment = COMPL_EXALTED_ONE male_compliment_adj = COMPL_VENERABLE female_compliment_adj = COMPL_DIGNIFIED } argonian = { same_opinion = 5 intrigue = 1 martial = 1 diplomacy = -1 learning = -1 ai_honor = -10 customizer = no male_insult = INSULT_LIZARD female_insult = INSULT_PURSE male_insult_adj = INSULT_SLIMY female_insult_adj = INSULT_SCALY male_compliment = COMPL_HONOURED_FRIEND female_compliment = COMPL_HONOURED_ONE male_compliment_adj = COMPL_VIBRANT female_compliment_adj = COMPL_RADIANT } bosmer = { stewardship = 1 intrigue = 1 diplomacy = -1 fertility = -0.1 immortal = yes ai_zeal = 10 ai_rationality = -5 ai_greed = -5 customizer = no male_insult = INSULT_CANNIBAL female_insult = INSULT_TREEHUGGER male_insult_adj = INSULT_WOLFISH female_insult_adj = INSULT_PREDATORY male_compliment = COMPL_WARDEN female_compliment = COMPL_CARETAKER male_compliment_adj = COMPL_RUSTIC female_compliment_adj = COMPL_SYLVAN } breton = { martial = -1 learning = 1 intrigue = 1 ai_honor = -5 ai_greed = 5 customizer = no male_insult = INSULT_CUR female_insult = INSULT_MONGREL male_insult_adj = INSULT_DETESTABLE female_insult_adj = INSULT_WORTHLESS male_compliment = COMPL_LORD_OF_HIGH_ROCK female_compliment = COMPL_LADY_OF_HIGH_ROCK male_compliment_adj = COMPL_EXTRAORDINARY female_compliment_adj = COMPL_EXEMPLARY } colovian = { same_opinion = 5 martial = 1 stewardship = 1 learning = -1 ai_ambition = 15 ai_rationality = 5 customizer = no #Requires Compliments & Insults } dunmer = { intrigue = 1 learning = 1 diplomacy = -1 fertility = -0.1 immortal = yes ai_honor = 5 ai_greed = -5 customizer = no male_insult = INSULT_GREY_SKIN female_insult = INSULT_ASH_BREATHER male_insult_adj = INSULT_CURSED female_insult_adj = INSULT_TREACHEROUS male_compliment = COMPL_SERA female_compliment = COMPL_MUTHSERA male_compliment_adj = COMPL_FAITHFUL female_compliment_adj = COMPL_PRAISEWORTHY } imperial = { #Heartlanders same_opinion = 5 diplomacy = 1 stewardship = 1 learning = -1 ai_ambition = 10 ai_honor = 5 customizer = no male_insult = INSULT_DESPOT female_insult = INSULT_MEGALOMANIAC male_insult_adj = INSULT_NARCISSISTIC female_insult_adj = INSULT_POMPOUS male_compliment = COMPL_COSMOPOLITAN female_compliment = COMPL_DAUGHTER_OF_ALESSIA male_compliment_adj = COMPL_AUGUST female_compliment_adj = COMPL_EMINENT } khajiit = { same_opinion = 5 martial = 1 intrigue = 1 learning = -1 ai_rationality = -10 ai_greed = 5 ai_ambition = -5 customizer = no male_insult = INSULT_HAIRBALL female_insult = INSULT_THROW_RUG male_insult_adj = INSULT_SUSPICIOUS female_insult_adj = INSULT_UNTRUSTWORTHY male_compliment = COMPL_MOON-SON female_compliment = COMPL_MOON-DAUGHTER male_compliment_adj = COMPL_WISE female_compliment_adj = COMPL_INSIGHTFUL } nibenean = { learning = 1 diplomacy = 1 martial = -1 ai_ambition = 15 customizer = no #Requires Compliments & Insults } nord = { martial = 2 learning = -1 ai_honor = 5 ai_ambition = 5 customizer = no male_insult = INSULT_MILK_DRINKER female_insult = INSULT_SNOW-BACK male_insult_adj = INSULT_SIMPLE female_insult_adj = INSULT_FRIGID male_compliment = COMPL_SON_OF_SKYRIM female_compliment = COMPL_DAUGHTER_OF_SKYRIM male_compliment_adj = COMPL_HEROIC female_compliment_adj = COMPL_EPIC } orsimer = { same_opinion = 30 # Clan bonds general_opinion = -20 infidel_opinion = -20 martial = 3 diplomacy = -1 learning = -1 ai_honor = 10 combat_rating = 1 customizer = no male_insult = INSULT_MONSTER female_insult = INSULT_GREENSKIN male_insult_adj = INSULT_BRUTISH female_insult_adj = INSULT_VILE male_compliment = COMPL_BLOOD_BROTHER female_compliment = COMPL_BLOOD_SISTER male_compliment_adj = COMPL_POWERFUL female_compliment_adj = COMPL_IMPOSING } redguard = { martial = 1 intrigue = 1 learning = -1 ai_honor = 5 customizer = no male_insult = INSULT_CUTTHROAT female_insult = INSULT_BRIGAND male_insult_adj = INSULT_MALEVOLENT female_insult_adj = INSULT_BLOODTHIRSTY male_compliment = COMPL_NO_SHIRA female_compliment = COMPL_NO_SHIRA male_compliment_adj = COMPL_STEADFAST female_compliment_adj = COMPL_VALIANT } ## Minor Races ## ayleid = { learning = 1 stewardship = 1 diplomacy = -1 fertility = -0.1 immortal = yes ai_rationality = 5 ai_honor = -10 ai_zeal = 5 ai_ambition = -5 customizer = no male_insult = INSULT_SCUM female_insult = INSULT_LEECH male_insult_adj = INSULT_IMPERIOUS female_insult_adj = INSULT_PEREMPTORY male_compliment = COMPL_HEARTLAND_LORD female_compliment = COMPL_HEARTLAND_LADY male_compliment_adj = COMPL_STATELY female_compliment_adj = COMPL_LOVELY } chimer = { learning = 1 diplomacy = 1 intrigue = -1 fertility = -0.1 ai_rationality = -5 immortal = yes customizer = no male_insult = INSULT_DEFECTOR female_insult = INSULT_TURNCOAT male_insult_adj = INSULT_RENEGADE female_insult_adj = INSULT_REBELLIOUS male_compliment = COMPL_PARAGON female_compliment = COMPL_EXEMPLAR male_compliment_adj = COMPL_LAUDABLE female_compliment_adj = COMPL_COMMENDABLE } dwemer = { learning = 2 diplomacy = -1 fertility = -0.1 immortal = yes ai_honor = -5 ai_ambition = 5 customizer = no male_insult = INSULT_ORPHAN female_insult = INSULT_FOSSIL male_insult_adj = INSULT_ENDANGERED female_insult_adj = INSULT_GODLESS male_compliment = COMPL_ARTISAN female_compliment = COMPL_TECHNOLOGIST male_compliment_adj = COMPL_TITANIC female_compliment_adj = COMPL_GLORIOUS } falmer = { martial = 1 learning = 1 intrigue = -1 fertility = -0.1 immortal = yes ai_ambition = -5 customizer = no male_insult = INSULT_SLAVE female_insult = INSULT_FIEND male_insult_adj = INSULT_WRETCHED female_insult_adj = INSULT_PITIFUL male_compliment = COMPL_NOBLE_ONE female_compliment = COMPL_WINTER_ROSE male_compliment_adj = COMPL_DISTINGUISHED female_compliment_adj = COMPL_ILLUSTRIOUS } maormer = { learning = 1 intrigue = 1 martial = -1 fertility = -0.1 immortal = yes ai_ambition = 5 ai_honor = -5 customizer = no male_insult = INSULT_FISH_ELF female_insult = INSULT_ISLAND_SLIME male_insult_adj = INSULT_GREASY female_insult_adj = INSULT_PUTRID male_compliment = COMPL_MARINER female_compliment = COMPL_SEAFARER male_compliment_adj = COMPL_ETHEREAL female_compliment_adj = COMPL_SUBLIME } reachman = { martial = 1 intrigue = 1 stewardship = -1 ai_rationality = -5 ai_zeal = 5 customizer = no male_compliment = COMPL_PROTECTOR female_compliment = COMPL_GUARDIAN male_compliment_adj = COMPL_HARDY female_compliment_adj = COMPL_RESILIENT male_insult = INSULT_SAVAGE female_insult = INSULT_WITCH male_insult_adj = INSULT_VISCIOUS female_insult_adj = INSULT_FERAL } ## Akaviri Races ## akaviri = { #Human Akaviri martial = 1 stewardship = 1 intrigue = -1 ai_ambition = 5 customizer = no male_insult = INSULT_INVADER female_insult = INSULT_RAIDER male_insult_adj = INSULT_VAGRANT female_insult_adj = INSULT_ALIEN male_compliment = COMPL_SHI female_compliment = COMPL_DEMOISELLE male_compliment_adj = COMPL_NOBLE female_compliment_adj = COMPL_UNYIELDING } kamal = { martial = 2 learning = -1 ai_ambition = 10 ai_honor = -5 ai_rationality = -5 ai_greed = 5 customizer = no male_insult = INSULT_SNOW_DEMON female_insult = INSULT_FROZEN_FIEND male_insult_adj = INSULT_MALICIOUS female_insult_adj = INSULT_SPITEFUL male_compliment = COMPL_WARLORD female_compliment = COMPL_WARLADY male_compliment_adj = COMPL_TERRIFYING female_compliment_adj = COMPL_FEARSOME } potun = { stewardship = -1 learning = 1 intrigue = 1 ai_ambition = 10 ai_rationality = 5 ai_greed = -5 ai_zeal = 5 customizer = no male_insult = INSULT_CHAIR-COVER female_insult = INSULT_BLANKET male_insult_adj = INSULT_FLEA-BITTEN female_insult_adj = INSULT_MANGY male_compliment = COMPL_DRAGON female_compliment = COMPL_DRAGONESS male_compliment_adj = COMPL_MIGHTY female_compliment_adj = COMPL_FORCEFUL } tangmo = { same_opinion = 10 #Stronger bonds than other races martial = -1 diplomacy = 1 stewardship = 1 ai_ambition = -5 ai_rationality = 10 ai_greed = 5 customizer = no male_insult = INSULT_IMP female_insult = INSULT_DEMON-MONKEY male_insult_adj = INSULT_DERANGED female_insult_adj = INSULT_DISTURBED male_compliment = COMPL_RASCAL female_compliment = COMPL_SCAMP male_compliment_adj = COMPL_LIVELY female_compliment_adj = COMPL_VIVACIOUS } tsaesci = { same_opinion = 10 #Stronger bonds than other races martial = 1 intrigue = 1 stewardship = -1 immortal = yes ai_ambition = 10 ai_rationality = 5 ai_greed = -5 ai_zeal = 5 customizer = no male_insult = INSULT_SNAKE female_insult = INSULT_BELLY-CRAWLER male_insult_adj = INSULT_REPTILIAN female_insult_adj = INSULT_SCURFY male_compliment = COMPL_SERPENT female_compliment = COMPL_SERPENTESS male_compliment_adj = COMPL_SLY female_compliment_adj = COMPL_ASTUTE } ## Supernatural Races ## undead = { same_opinion = 200 general_opinion = -100 immortal = yes martial = 1 learning = 1 diplomacy = -1 health = 10 fertility = -10 cannot_marry = yes cannot_inherit = yes command_modifier = { morale_defence = 1 # Undead Armies should in theory be immune to morale damage morale_offence = 0.25 # They should do a more morale damage than normal speed = -0.5 # Hordes of shambling undead are slow, if Romero taught us anything retreat = -1 # They also don't retreat flank = -0.25 # And they suck at tactics } customizer = no male_insult = INSULT_SHUFFLING_CORPSE female_insult = INSULT_SHAMBLING_HUSK male_insult_adj = INSULT_ROTTING female_insult_adj = INSULT_DESSICATED male_compliment = COMPL_REVENANT female_compliment = COMPL_BREATHLESS_ONE male_compliment_adj = COMPL_DREADED female_compliment_adj = COMPL_DAUNTING } dremora = { #Do not delete, this is actually an intentional trait (Saffron is working on Dremora portraits) same_opinion = 10 immortal = yes martial = 2 learning = 2 health = 1 fertility = -10 #cannot_marry = yes #cannot_inherit = yes command_modifier = { morale_defence = 0.05 morale_offence = 0.1 speed = 0.1 retreat = -1 } customizer = no male_insult = INSULT_DEMON female_insult = INSULT_SUCCUBUS male_insult_adj = INSULT_DEMONIC female_insult_adj = INSULT_DIABOLIC male_compliment = COMPL_MASTER female_compliment = COMPL_MISTRESS male_compliment_adj = COMPL_GRAND female_compliment_adj = COMPL_MAJESTIC } quey = { same_opinion = 5 diplomacy = 1 intrigue = 1 learning = -1 customizer = no male_insult = INSULT_SAVAGE female_insult = INSULT_PRIMITIVE male_insult_adj = INSULT_BACKWARDS female_insult_adj = INSULT_ARTLESS male_compliment = COMPL_ISLAND-DWELLER female_compliment = COMPL_ISLAND-DWELLER male_compliment_adj = COMPL_VIGOROUS female_compliment_adj = COMPL_SPIRITED } ############ # EDUCATION ############ # Level 1 = +3 -3 # Level 2 = +5 -2 # Level 3 = +8 -2 # Level 4 = +12 -2 # AGENT OUTCOMES agent_1 = { education = yes intrigue = 2 diplomacy = 1 stewardship = -2 learning = -1 health = 0.25 general_opinion = 1 ai_honor = -5 combat_rating = 1 } agent_2 = { education = yes intrigue = 3 diplomacy = 2 stewardship = -1 learning = -1 health = 0.50 general_opinion = 2 ai_honor = -5 combat_rating = 3 } agent_3 = { education = yes intrigue = 6 diplomacy = 2 stewardship = -1 learning = -1 health = 0.75 general_opinion = 3 ai_honor = -5 combat_rating = 5 male_compliment = COMPL_OPERATIVE female_compliment = COMPL_OPERATIVE male_compliment_adj = COMPL_VEILED female_compliment_adj = COMPL_VEILED } agent_4 = { education = yes intrigue = 10 diplomacy = 2 stewardship = -1 learning = -1 health = 1 general_opinion = 4 leadership_traits = 1 ai_honor = -5 male_compliment = COMPL_INTELLIGENCER female_compliment = COMPL_INTELLIGENCER male_compliment_adj = COMPL_OBFUSCATED female_compliment_adj = COMPL_OBFUSCATED combat_rating = 7 } # THIEF OUTCOMES thief_1 = { education = yes intrigue = 1 martial = 1 stewardship = 1 learning = -2 diplomacy = -1 health = 0.25 monthly_character_wealth = 0.25 #Equals 3 Gold a Year (->60% of a lvl 0 Castle or 150% of a base Castle) ai_honor = -5 male_insult = INSULT_CRIMINAL_SCUM female_insult = INSULT_CRIMINAL_SCUM combat_rating = 1 } thief_2 = { education = yes intrigue = 3 martial = 1 stewardship = 1 diplomacy = -1 learning = -1 health = 0.5 monthly_character_wealth = 0.5 #Equals 6 Gold a Year (Tax of a lvl 3 Castle) ai_honor = -5 ai_greed = 5 male_insult = INSULT_CRIMINAL_SCUM female_insult = INSULT_CRIMINAL_SCUM combat_rating = 3 } thief_3 = { education = yes intrigue = 4 martial = 2 stewardship = 2 diplomacy = -1 learning = -1 health = 0.75 monthly_character_wealth = 0.75 #Equals 9 Gold a Year (-> lvl 5 Castle or 55% of a lvl 0 City) ai_honor = -5 ai_greed = 10 combat_rating = 5 male_compliment = COMPL_SNEAK_THIEF female_compliment = COMPL_SNEAK_THIEF male_compliment_adj = COMPL_CUNNING female_compliment_adj = COMPL_CUNNING } thief_4 = { education = yes intrigue = 6 martial = 3 stewardship = 3 diplomacy = -1 learning = -1 health = 1 monthly_character_wealth = 1 #Equals 12 Gold a Year (Fully Upgraded Castle or 75% of a lvl 0 City) ai_honor = -5 ai_greed = 10 combat_rating = 7 male_compliment = COMPL_LORD_OF_SHADOWS female_compliment = COMPL_LADY_OF_SHADOWS male_compliment_adj = COMPL_IMPERCEPTIBLE female_compliment_adj = COMPL_IMPERCEPTIBLE } # ASSASSIN OUTCOMES assassin_1 = { education = yes intrigue = 2 martial = 1 diplomacy = -1 stewardship = -2 health = 0.25 ai_honor = -5 male_insult = INSULT_CRIMINAL_SCUM female_insult = INSULT_CRIMINAL_SCUM combat_rating = 1 } assassin_2 = { education = yes intrigue = 3 martial = 2 stewardship = -2 health = 0.5 ai_honor = -10 male_insult = INSULT_CRIMINAL_SCUM female_insult = INSULT_CRIMINAL_SCUM combat_rating = 4 } assassin_3 = { education = yes intrigue = 4 martial = 4 stewardship = -2 health = 0.75 assassinate_chance_modifier = 0.01 ai_honor = -10 combat_rating = 8 male_compliment = COMPL_ASSASSIN female_compliment = COMPL_ASSASSIN male_compliment_adj = COMPL_COLD_BLOODED female_compliment_adj = COMPL_COLD_BLOODED } assassin_4 = { education = yes intrigue = 6 martial = 6 stewardship = -2 health = 1 assassinate_chance_modifier = 0.02 leadership_traits = 1 ai_zeal = 5 ai_honor = -10 combat_rating = 11 male_compliment = COMPL_DEATH_MANIFESTED female_compliment = COMPL_DEATH_MANIFESTED male_compliment_adj = COMPL_INESCAPABLE female_compliment_adj = COMPL_INESCAPABLE } # NIGHTBLADE OUTCOMES nightblade_1 = { education = yes martial = 1 learning = 1 intrigue = 1 diplomacy = -2 stewardship = -1 health = 0.25 ai_honor = -10 combat_rating = 2 } nightblade_2 = { education = yes martial = 1 learning = 2 intrigue = 2 diplomacy = -1 stewardship = -1 health = 0.50 ai_honor = -5 combat_rating = 5 } nightblade_3 = { education = yes martial = 2 learning = 3 intrigue = 3 diplomacy = -1 stewardship = -1 health = 0.75 ai_honor = -5 combat_rating = 8 male_compliment = COMPL_WITCH-THIEF female_compliment = COMPL_WITCH-THIEF male_compliment_adj = COMPL_SNEAKY female_compliment_adj = COMPL_SNEAKY } nightblade_4 = { education = yes martial = 3 learning = 5 intrigue = 4 diplomacy = -1 stewardship = -1 health = 1 ai_honor = -5 combat_rating = 11 male_compliment = COMPL_SHADOW-CASTER female_compliment = COMPL_SHADOW-CASTER male_compliment_adj = COMPL_DEATH-DEALING female_compliment_adj = COMPL_DEATH-DEALING } # BARD OUTCOMES bard_1 = { education = yes diplomacy = 2 intrigue = 1 stewardship = -3 general_opinion = 2 combat_rating = 1 } bard_2 = { education = yes diplomacy = 3 intrigue = 1 learning = 1 stewardship = -2 general_opinion = 4 ai_ambition = 5 combat_rating = 3 } bard_3 = { education = yes diplomacy = 4 intrigue = 3 learning = 1 stewardship = -2 general_opinion = 6 ai_ambition = 10 male_compliment = COMPL_VIRTUOSO female_compliment = COMPL_VIRTUOSO male_compliment_adj = COMPL_CAPTIVATING female_compliment_adj = COMPL_CAPTIVATING combat_rating = 5 } bard_4 = { #60 education = yes diplomacy = 6 intrigue = 4 learning = 2 stewardship = -2 general_opinion = 8 ai_ambition = 15 male_compliment = COMPL_EXQUISITE_PERFORMER female_compliment = COMPL_EXQUISITE_PERFORMER male_compliment_adj = COMPL_ENTRANCING female_compliment_adj = COMPL_ENTRANCING combat_rating = 8 } # KNIGHT OUTCOMES knight_1 = { education = yes martial = 2 diplomacy = 1 intrigue = -2 learning = -1 land_organisation = 0.02 land_morale = 0.025 combat_rating = 2 } knight_2 = { education = yes martial = 3 diplomacy = 2 intrigue = -1 learning = -1 land_organisation = 0.04 land_morale = 0.05 leadership_traits = 1 ai_honor = 5 combat_rating = 5 } knight_3 = { education = yes martial = 5 diplomacy = 3 intrigue = -1 learning = -1 land_organisation = 0.06 land_morale = 0.075 leadership_traits = 2 ai_zeal = 5 ai_honor = 10 male_compliment = COMPL_SIR_KNIGHT female_compliment = COMPL_MADAM_KNIGHT male_compliment_adj = COMPL_STRIKING female_compliment_adj = COMPL_STRIKING combat_rating = 7 } knight_4 = { education = yes martial = 8 diplomacy = 4 intrigue = -1 learning = -1 land_organisation = 0.08 land_morale = 0.1 leadership_traits = 3 ai_zeal = 10 ai_honor = 15 male_compliment = COMPL_KNIGHT_OF_LEGENDS female_compliment = COMPL_KNIGHT_OF_LEGENDS male_compliment_adj = COMPL_RIGHTEOUS female_compliment_adj = COMPL_RIGHTEOUS combat_rating = 9 } # BARBARIAN OUTCOMES barbarian_1 = { education = yes martial = 3 learning = -2 stewardship = -1 land_morale = 0.05 ai_rationality = -10 male_insult_adj = INSULT_PRIMITIVE female_insult_adj = INSULT_PRIMITIVE combat_rating = 3 } barbarian_2 = { education = yes martial = 4 diplomacy = 1 learning = -1 stewardship = -1 land_morale = 0.1 ai_zeal = 5 ai_rationality = -10 male_insult_adj = INSULT_CRUDE female_insult_adj = INSULT_CRUDE combat_rating = 5 } barbarian_3 = { education = yes martial = 6 diplomacy = 2 learning = -1 stewardship = -1 land_morale = 0.15 ai_ambition = 5 ai_zeal = 10 ai_rationality = -10 combat_rating = 7 male_compliment = COMPL_BERSERKER female_compliment = COMPL_BERSERKER male_compliment_adj = COMPL_FEROCIOUS female_compliment_adj = COMPL_FEROCIOUS } barbarian_4 = { education = yes martial = 10 diplomacy = 2 learning = -1 stewardship = -1 land_morale = 0.2 ai_ambition = 5 ai_zeal = 10 ai_rationality = -10 combat_rating = 9 male_compliment = COMPL_CHAOS_INCARNATE female_compliment = COMPL_CHAOS_INCARNATE male_compliment_adj = COMPL_UNFLINCHING female_compliment_adj = COMPL_UNFLINCHING } # WARRIOR OUTCOMES warrior_1 = { education = yes martial = 2 stewardship = 1 diplomacy = -1 learning = -2 levy_reinforce_rate = 0.1 land_morale = 0.025 combat_rating = 2 } warrior_2 = { education = yes martial = 3 stewardship = 2 diplomacy = -1 learning = -1 levy_reinforce_rate = 0.2 land_morale = 0.05 combat_rating = 5 } warrior_3 = { education = yes martial = 5 stewardship = 3 diplomacy = -1 learning = -1 levy_reinforce_rate = 0.3 land_morale = 0.075 leadership_traits = 1 ai_honor = 5 combat_rating = 7 male_compliment = COMPL_SWORD_MASTER female_compliment = COMPL_SHIELD_MAIDEN male_compliment_adj = COMPL_INTREPID female_compliment_adj = COMPL_INTREPID } warrior_4 = { education = yes martial = 8 stewardship = 4 diplomacy = -1 learning = -1 levy_reinforce_rate = 0.4 land_morale = 0.1 leadership_traits = 2 ai_honor = 5 male_compliment = COMPL_COMBAT_EXTRAORDINAIRE female_compliment = COMPL_COMBAT_EXTRAORDINAIRE male_compliment_adj = COMPL_GALLANT female_compliment_adj = COMPL_GALLANT combat_rating = 10 } # MONK OUTCOMES monk_1 = { education = yes stewardship = 1 learning = 1 martial = 1 diplomacy = -1 intrigue = -2 monthly_character_piety = 0.25 same_religion_opinion = 2 combat_rating = 2 } monk_2 = { education = yes stewardship = 2 learning = 2 martial = 1 intrigue = -2 monthly_character_piety = 0.50 same_religion_opinion = 4 ai_zeal = 5 ai_greed = -5 combat_rating = 4 } monk_3 = { education = yes stewardship = 2 learning = 4 martial = 2 intrigue = -2 monthly_character_piety = 0.75 same_religion_opinion = 6 ai_zeal = 10 ai_ambition = -5 ai_greed = -10 ai_honor = 5 combat_rating = 6 male_compliment = COMPL_ACOLYTE female_compliment = COMPL_ACOLYTE male_compliment_adj = COMPL_LEARNED female_compliment_adj = COMPL_LEARNED } monk_4 = { education = yes stewardship = 4 learning = 5 martial = 3 intrigue = -2 monthly_character_piety = 1 same_religion_opinion = 8 ai_zeal = 15 ai_ambition = -5 ai_greed = -15 ai_honor = 10 male_compliment = COMPL_SAGE female_compliment = COMPL_SAGE male_compliment_adj = COMPL_ENLIGHTENED female_compliment_adj = COMPL_ENLIGHTENED combat_rating = 8 } # MAGE OUTCOMES mage_1 = { education = yes learning = 3 diplomacy = -1 martial = -2 combat_rating = 2 } mage_2 = { education = yes learning = 4 stewardship = 1 martial = -2 combat_rating = 5 } mage_3 = { education = yes learning = 6 stewardship = 2 martial = -2 male_compliment = COMPL_WIZARD female_compliment = COMPL_WIZARD male_compliment_adj = COMPL_ENCHANTING female_compliment_adj = COMPL_ENCHANTING combat_rating = 8 } mage_4 = { #80 education = yes learning = 10 stewardship = 2 martial = -2 male_compliment = COMPL_ARCHMAGE female_compliment = COMPL_ARCHMAGE male_compliment_adj = COMPL_MYSTIFYING female_compliment_adj = COMPL_MYSTIFYING combat_rating = 12 } # BATTLEMAGE OUTCOMES battlemage_1 = { education = yes martial = 1 learning = 2 diplomacy = -1 intrigue = -1 stewardship = -1 land_morale = 0.025 combat_rating = 3 } battlemage_2 = { education = yes martial = 2 learning = 3 diplomacy = -1 stewardship = -1 land_morale = 0.05 combat_rating = 5 } battlemage_3 = { education = yes martial = 3 learning = 5 diplomacy = -1 stewardship = -1 land_morale = 0.075 combat_rating = 8 male_compliment = COMPL_SPELLSLINGER female_compliment = COMPL_SPELLSLINGER male_compliment_adj = COMPL_DEVASTATING female_compliment_adj = COMPL_DEVASTATING } battlemage_4 = { education = yes martial = 5 learning = 7 diplomacy = -1 stewardship = -1 land_morale = 0.1 leadership_traits = 1 combat_rating = 11 male_compliment = COMPL_WARLOCK female_compliment = COMPL_WARLOCK male_compliment_adj = COMPL_ALL-POWERFUL female_compliment_adj = COMPL_ALL-POWERFUL } # PRIEST OUTCOMES priest_1 = { education = yes learning = 2 stewardship = 1 martial = -2 intrigue = -1 monthly_character_piety = 0.25 same_religion_opinion = 2 ai_zeal = 5 combat_rating = 1 } priest_2 = { education = yes learning = 3 stewardship = 1 diplomacy = 1 martial = -2 monthly_character_piety = 0.50 same_religion_opinion = 4 ai_zeal = 10 combat_rating = 3 } priest_3 = { education = yes learning = 5 stewardship = 2 diplomacy = 1 martial = -2 monthly_character_piety = 0.75 same_religion_opinion = 6 ai_zeal = 15 male_compliment = COMPL_CLERIC female_compliment = COMPL_CLERIC male_compliment_adj = COMPL_ERUDITE female_compliment_adj = COMPL_ERUDITE combat_rating = 5 } priest_4 = { education = yes learning = 6 stewardship = 4 diplomacy = 2 martial = -2 monthly_character_piety = 1 same_religion_opinion = 8 ai_zeal = 20 male_compliment = COMPL_HOLY_ONE female_compliment = COMPL_HOLY_ONE male_compliment_adj = COMPL_BLESSED female_compliment_adj = COMPL_BLESSED combat_rating = 7 } # TRADER OUTCOMES trader_1 = { education = yes stewardship = 1 diplomacy = 1 intrigue = 1 martial = -2 learning = -1 global_tax_modifier = 0.05 ai_honor = -5 ai_greed = 5 #combat_rating = 0 } trader_2 = { education = yes stewardship = 3 diplomacy = 1 intrigue = 1 martial = -2 global_tax_modifier = 0.10 ai_honor = -5 ai_greed = 5 combat_rating = 2 } trader_3 = { education = yes stewardship = 5 diplomacy = 2 intrigue = 1 martial = -2 global_tax_modifier = 0.15 ai_honor = -5 ai_greed = 5 male_compliment = COMPL_MERCHANT female_compliment = COMPL_MERCHANT male_compliment_adj = COMPL_AFFLUENT female_compliment_adj = COMPL_AFFLUENT combat_rating = 4 } trader_4 = { education = yes stewardship = 7 diplomacy = 3 intrigue = 2 martial = -2 global_tax_modifier = 0.20 ai_honor = -5 ai_greed = 5 male_compliment = COMPL_DOYEN_OF_TRADE female_compliment = COMPL_DOYEN_OF_TRADE male_compliment_adj = COMPL_PROSPEROUS female_compliment_adj = COMPL_PROSPEROUS combat_rating = 6 } # MAGISTRATE OUTCOMES magistrate_1 = { education = yes stewardship = 3 learning = -1 martial = -1 diplomacy = -1 global_revolt_risk = -0.01 ai_honor = -5 ai_ambition = 5 ai_greed = 5 combat_rating = 1 } magistrate_2 = { education = yes stewardship = 4 intrigue = 1 learning = -1 martial = -1 global_revolt_risk = -0.02 ai_honor = -5 ai_ambition = 5 ai_greed = 5 combat_rating = 3 } magistrate_3 = { education = yes stewardship = 6 intrigue = 2 learning = -1 martial = -1 global_revolt_risk = -0.03 leadership_traits = 1 ai_honor = -5 ai_ambition = 5 male_compliment = COMPL_ARBITER female_compliment = COMPL_ARBITER male_compliment_adj = COMPL_UPSTANDING female_compliment_adj = COMPL_UPSTANDING combat_rating = 5 } magistrate_4 = { education = yes stewardship = 10 intrigue = 2 learning = -1 martial = -1 global_revolt_risk = -0.04 leadership_traits = 1 ai_honor = -5 ai_ambition = 5 male_compliment = COMPL_ADJUDICATOR female_compliment = COMPL_ADJUDICATOR male_compliment_adj = COMPL_VIRTUOUS female_compliment_adj = COMPL_VIRTUOUS combat_rating = 8 } #DIPLOMAT diplomat_1 = { education = yes diplomacy = 3 martial = -2 learning = -1 general_opinion = 4 ai_rationality = 5 #combat_rating = 0 } diplomat_2 = { education = yes diplomacy = 4 intrigue = 1 martial = -2 general_opinion = 6 ai_rationality = 5 combat_rating = 2 } diplomat_3 = { education = yes diplomacy = 6 intrigue = 2 martial = -2 general_opinion = 8 ai_rationality = 5 combat_rating = 4 male_compliment = COMPL_EMISSARY female_compliment = COMPL_EMISSARY male_compliment_adj = COMPL_HONEY_WORDED female_compliment_adj = COMPL_HONEY_WORDED } diplomat_4 = { education = yes diplomacy = 10 intrigue = 2 martial = -2 general_opinion = 10 ai_rationality = 5 male_compliment = COMPL_WORDSMITH female_compliment = COMPL_WORDSMITH male_compliment_adj = COMPL_SILVER_TONGUED female_compliment_adj = COMPL_SILVER_TONGUED combat_rating = 7 } #PILGRIM OUTCOMES pilgrim_1 = { education = yes stewardship = 1 diplomacy = 2 intrigue = -1 martial = -2 general_opinion = 2 ai_honor = -5 ai_ambition = 5 combat_rating = 3 } pilgrim_2 = { education = yes stewardship = 2 diplomacy = 3 martial = -2 general_opinion = 4 ai_honor = -5 ai_ambition = 5 combat_rating = 4 } pilgrim_3 = { education = yes stewardship = 2 diplomacy = 5 learning = 1 martial = -2 general_opinion = 6 ai_honor = -5 ai_ambition = 5 combat_rating = 5 male_compliment = COMPL_WANDERER female_compliment = COMPL_WANDERER male_compliment_adj = COMPL_NUMINOUS female_compliment_adj = COMPL_NUMINOUS } pilgrim_4 = { #100 education = yes stewardship = 3 diplomacy = 7 learning = 2 martial = -2 general_opinion = 8 ai_honor = -5 ai_ambition = 5 male_compliment = COMPL_WAYFARER female_compliment = COMPL_WAYFARER male_compliment_adj = COMPL_BLESSED female_compliment_adj = COMPL_BLESSED combat_rating = 6 } ######### # HEALTH ######### stressed = { is_health = yes intrigue = -1 stewardship = -1 health = -1 fertility = -0.1 } depressed = { is_health = yes diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 health = -1 fertility = -0.05 male_insult_adj = INSULT_LUGUBRIOUS female_insult_adj = INSULT_LUGUBRIOUS } lunatic = { # Highly event driven is_health = yes vassal_opinion = -5 sex_appeal_opinion = -10 same_opinion = 10 ai_rationality = -50 male_insult = INSULT_LUNATIC female_insult = INSULT_BAT male_insult_adj = INSULT_DEMENTED female_insult_adj = INSULT_CRAZED } possessed = { # Highly event driven is_health = yes sex_appeal_opinion = -10 same_opinion = 10 ai_rationality = -40 combat_rating = 1 male_insult = INSULT_WARLOCK female_insult = INSULT_DEVIL_WOMAN male_insult_adj = INSULT_DEMONIC female_insult_adj = INSULT_DEMONIC } ill = { is_health = yes is_illness = yes opposites = { pneumonic } martial = -1 health = -2 fertility = -0.1 combat_rating = -1 customizer = no } pneumonic = { is_health = yes is_illness = yes opposites = { ill } diplomacy = -2 stewardship = -2 martial = -2 intrigue = -2 learning = -2 health = -4 fertility = -0.4 combat_rating = -3 customizer = no } syphilitic = { # Gonorrhea - Syphilis is not Gonorrhea! is_health = yes congenital = yes is_illness = yes sex_appeal_opinion = -20 diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 learning = -1 health = -1 fertility = -0.2 customizer = no } leper = { is_health = yes is_illness = yes diplomacy = -2 health = -2 fertility = -0.2 sex_appeal_opinion = -50 same_opinion = 10 vassal_opinion = -20 combat_rating = -2 male_insult = INSULT_LEPER female_insult = INSULT_LEPER male_insult_adj = INSULT_UNCLEAN female_insult_adj = INSULT_UNCLEAN } wounded = { is_health = yes opposites = { infected_injury } combat_rating = -1 martial = -1 health = -1 } infected_injury = { is_health = yes opposites = { wounded } combat_rating = -3 health = -3 diplomacy = -2 martial = -2 stewardship = -1 sex_appeal_opinion = -10 } maimed_leg = { # Missing a Leg is_health = yes combat_rating = -2 sex_appeal_opinion = -10 martial = -2 intrigue = -1 health = -0.5 male_insult_adj = INSULT_CRIPPLE } maimed_arm = { # Missing an Arm is_health = yes combat_rating = -2 health = -0.5 martial = -2 stewardship = -1 sex_appeal_opinion = -10 } maimed_eye = { # Missing an eye is_health = yes health = -0.25 martial = -1 stewardship = -1 combat_rating = -2 sex_appeal_opinion = -10 } maimed_tongue = { is_health = yes health = -0.25 martial = -1 diplomacy = -1 sex_appeal_opinion = -15 } maimed_ear = { # Missing an ear is_health = yes health = -0.2 diplomacy = -1 intrigue = -1 sex_appeal_opinion = -5 } maimed_skull = { # Cracked Skull is_health = yes combat_rating = -4 health = -0.75 learning = -1 stewardship = -1 intrigue = -1 } infirm = { is_health = yes diplomacy = -3 intrigue = -3 stewardship = -3 martial = -3 learning = -3 health = -1 fertility = -0.75 ai_rationality = -10 combat_rating = -5 male_insult = INSULT_DODDERER male_insult_adj = INSULT_SENILE female_insult_adj = INSULT_SENILE } incapable = { is_health = yes incapacitating = yes # Will need a regent customizer = no diplomacy = -6 intrigue = -6 stewardship = -6 martial = -6 learning = -6 health = -3 fertility = -1 combat_rating = -10 male_insult = INSULT_VEGETABLE female_insult = INSULT_VEGETABLE } drunkard = { is_health = yes opposites = { diligent temperate } combat_rating = -1 stewardship = -2 diplomacy = -1 martial = 1 fertility = -0.1 health = -0.05 same_opinion = 10 general_opinion = -5 sex_appeal_opinion = -5 ai_rationality = -5 male_insult = INSULT_DRUNKARD female_insult = INSULT_DRUNKARD male_insult_adj = INSULT_BESOTTED female_insult_adj = INSULT_BESOTTED } skooma_addiction = { is_health = yes opposites = { temperate diligent } combat_rating = -2 martial = 1 diplomacy = -3 intrigue = -1 stewardship = -5 learning = -3 general_opinion = -5 health = -1 fertility = -0.30 } has_tuberculosis = { is_epidemic = yes is_illness = yes diplomacy = -1 health = -2 fertility = -0.2 combat_rating = -2 customizer = no } has_typhoid_fever = { is_epidemic = yes is_illness = yes martial = -1 intrigue = -2 learning = -2 health = -4 fertility = -0.4 combat_rating = -4 customizer = no } has_typhus = { # Witbane is_epidemic = yes is_illness = yes diplomacy = -1 stewardship = -1 learning = -5 customizer = no } has_bubonic_plague = { # Bubonic Plague is_epidemic = yes is_illness = yes diplomacy = -8 stewardship = -8 martial = -8 intrigue = -8 learning = -8 health = -7 fertility = -10 combat_rating = -8 customizer = no } has_measles = { # Crimson Plague is_epidemic = yes is_illness = yes stewardship = -1 learning = -1 health = -3 fertility = -0.3 combat_rating = -3 customizer = no } has_small_pox = { # Yellow Fever is_epidemic = yes is_illness = yes martial = -1 health = -2 fertility = -0.2 combat_rating = -2 customizer = no } has_knahaten_flu = { is_epidemic = yes is_illness = yes potential = { NOT = { trait = argonian } } health = -4 martial = -10 intrigue = -10 diplomacy = -10 stewardship = -10 learning = -10 fertility = -1 combat_rating = -10 incapacitating = yes sex_appeal_opinion = -100 general_opinion = -15 customizer = no } has_swamp_rot = { is_epidemic = yes is_illness = yes martial = -3 intrigue = -3 health = -4 fertility = -0.4 combat_rating = -4 customizer = no } cholera = { is_illness = yes health = -6 fertility = -0.6 combat_rating = -6 customizer = no } dampworm = { is_illness = yes martial = -2 intrigue = -2 health = -2 fertility = -0.2 combat_rating = -2 customizer = no } witches_pox = { is_illness = yes martial = -2 health = -3 fertility = -0.3 combat_rating = -3 customizer = no } greenspore = { is_illness = yes diplomacy = -8 stewardship = -3 learning = -5 health = -1 fertility = -0.1 combat_rating = -1 customizer = no } rockjoint = { is_illness = yes martial = -5 combat_rating = -5 customizer = no } stomach_rot = { is_illness = yes health = -1 combat_rating = -1 customizer = no } chrondiasis = { is_illness = yes learning = -10 health = -5 fertility = -0.5 combat_rating = -5 customizer = no } eunuch = { sex_appeal_opinion = -20 fertility = -50.0 customizer = no cannot_marry = yes cannot_inherit = yes ai_ambition = -100 male_insult = INSULT_EUNUCH male_insult_adj = INSULT_UNMANNED } blinded = { sex_appeal_opinion = -10 martial = -6 stewardship = -2 intrigue = -2 health = -1 customizer = no combat_rating = -10 blinding = yes male_insult_adj = INSULT_BLIND female_insult_adj = INSULT_BLIND } ############################ # HARD STATUS - DO NOT ADD OR REMOVE! ############################ crusader = { potential = {} martial = 2 combat_rating = 1 church_opinion = 25 same_opinion_if_same_religion = 30 customizer = no ai_zeal = 10 male_compliment = COMPL_CRUSADER female_compliment = COMPL_CRUSADER } bastard = { diplomacy = -1 same_opinion = 10 customizer = no male_insult = INSULT_BASTARD male_insult_adj = INSULT_BASEBORN } twin = { twin_opinion = 30 customizer = no } legit_bastard = { diplomacy = -1 male_insult = INSULT_BASTARD male_insult_adj = INSULT_BASEBORN } pregnant = { spouse_opinion = 25 customizer = no } excommunicated = { diplomacy = -5 same_religion_opinion = -30 customizer = no } kinslayer = { diplomacy = -3 dynasty_opinion = -25 male_insult = INSULT_KINSLAYER female_insult = INSULT_KINSLAYER } homosexual = { inherit_chance = 10 birth = 200 sex_appeal_opinion = 30 # Only to those of the same sex dynasty_opinion = -5 } # Muslim equivalent of Crusader (HARD STATUS - DO NOT REMOVE!) mujahid = { potential = { religion_group = muslim } martial = 2 combat_rating = 1 muslim_opinion = 10 same_opinion_if_same_religion = 30 ai_zeal = 10 male_compliment = COMPL_MUJAHID female_compliment = COMPL_MUJAHID } # Muslim agnatically descended from Muhammed sayyid = { agnatic = yes # Always inherited from fathers customizer = no opposites = { mirza } muslim_opinion = 10 male_compliment = COMPL_SAYYID female_compliment = COMPL_SAYYIDA } # Child of a Sayyida mother (hardcoded to be passed on from Sayyid trait) mirza = { muslim_opinion = 5 customizer = no opposites = { sayyid } male_compliment = COMPL_MIRZA female_compliment = COMPL_MIRZA } # Hard coded to be given correctly and affect inheritance laws in the ERE born_in_the_purple = { customizer = no vassal_opinion = 10 monthly_character_prestige = 0.5 male_compliment_adj = COMPL_PURPLE_BORN female_compliment_adj = COMPL_PURPLE_BORN } # Controls Muslim decadence gain decadent = { opposites = { zealous } customizer = no random = no } in_hiding = { potential = { prisoner = no } monthly_character_prestige = -2 diplomacy = -5 vassal_opinion = -10 in_hiding = yes customizer = no random = no } ##################### # POSSIBLY CONGENITAL ##################### # Birth = out of 10000 that are born with the trait clubfooted = { birth = 50 inherit_chance = 25 opposites = { agile } combat_rating = -1 sex_appeal_opinion = -10 same_opinion = 5 martial = -1 male_insult = INSULT_CLUBFOOT female_insult = INSULT_CLUBFOOT male_insult_adj = INSULT_LIMPING female_insult_adj = INSULT_LIMPING } mute = { birth = 25 inherit_chance = 25 opposites = { melodious_voice powerful_voice lisp stutter } diplomacy = -2 stewardship = -2 martial = -1 sex_appeal_opinion = -5 } blind = { birth = 25 inherit_chance = 25 combat_rating = -10 martial = -5 stewardship = -2 intrigue = -2 health = -0.1 sex_appeal_opinion = -5 opposites = { perceptive } male_insult_adj = INSULT_BLIND female_insult_adj = INSULT_BLIND } deaf = { birth = 25 inherit_chance = 25 combat_rating = -4 diplomacy = -2 intrigue = -3 sex_appeal_opinion = -5 opposites = { perceptive } } harelip = { birth = 50 inherit_chance = 25 sex_appeal_opinion = -10 same_opinion = 5 opposites = { melodious_voice powerful_voice fair } diplomacy = -1 male_insult = INSULT_HARELIP female_insult = INSULT_HARELIP male_insult_adj = INSULT_CLEFT_LIPPED female_insult_adj = INSULT_CLEFT_LIPPED } hunchback = { birth = 25 inherit_chance = 20 opposites = { agile fair } sex_appeal_opinion = -30 same_opinion = 5 vassal_opinion = -5 martial = -2 male_insult = INSULT_HUNCHBACK female_insult = INSULT_HUNCHBACK male_insult_adj = INSULT_HUNCHBACKED female_insult_adj = INSULT_HUNCHBACKED combat_rating = -1 } lisp = { birth = 50 inherit_chance = 25 sex_appeal_opinion = -5 same_opinion = 5 opposites = { melodious_voice powerful_voice mute } diplomacy = -1 martial = -1 male_insult = INSULT_LISPER female_insult = INSULT_LISPER male_insult_adj = INSULT_FALTERING female_insult_adj = INSULT_FALTERING } stutter = { birth = 50 inherit_chance = 25 opposites = { melodious_voice powerful_voice mute } same_opinion = 5 diplomacy = -1 male_insult_adj = INSULT_STUTTERING female_insult_adj = INSULT_STUTTERING } fair = { birth = 100 inherit_chance = 25 sex_appeal_opinion = 30 opposites = { ugly hunchback harelip } diplomacy = 1 female_compliment = COMPL_BEAUTY female_compliment_adj = COMPL_FAIR male_compliment = COMPL_CHARMER male_compliment_adj = COMPL_HANDSOME } ugly = { birth = 100 inherit_chance = 25 sex_appeal_opinion = -20 opposites = { fair } diplomacy = -1 male_insult = INSULT_GROTESQUE female_insult = INSULT_GORGON male_insult_adj = INSULT_HIDEOUS female_insult_adj = INSULT_HIDEOUS } tall = { birth = 25 inherit_chance = 25 opposites = { dwarf } martial = 1 intrigue = -1 } dwarf = { birth = 25 inherit_chance = 25 opposites = { tall } sex_appeal_opinion = -30 same_opinion = 10 intrigue = 1 martial = -1 combat_rating = -3 male_insult = INSULT_DWARF female_insult = INSULT_DWARF male_insult_adj = INSULT_LITTLE female_insult_adj = INSULT_LITTLE } genius = { birth = 50 inherit_chance = 25 opposites = { imbecile slow quick } diplomacy = 5 intrigue = 5 stewardship = 5 martial = 5 learning = 5 combat_rating = 2 ai_rationality = 30 vassal_opinion = 5 male_compliment = COMPL_GENIUS male_compliment_adj = COMPL_BRILLIANT female_compliment = COMPL_GENIUS female_compliment_adj = COMPL_BRILLIANT } quick = { birth = 75 inherit_chance = 25 opposites = { imbecile slow genius } diplomacy = 3 intrigue = 3 stewardship = 3 martial = 3 learning = 3 ai_rationality = 15 combat_rating = 1 } agile = { birth = 75 inherit_chance = 25 opposites = { clubfooted hunchback } martial = 1 intrigue = 1 health = 0.5 sex_appeal_opinion = 10 male_compliment_adj = COMPL_ACROBATIC female_compliment_adj = COMPL_LITHE combat_rating = 2 } melodious_voice = { birth = 75 inherit_chance = 25 opposites = { powerful_voice lisp stutter mute harelip } intrigue = 1 diplomacy = 1 sex_appeal_opinion = 5 } powerful_voice = { birth = 75 inherit_chance = 25 opposites = { melodious_voice lisp mute stutter harelip } diplomacy = 1 martial = 1 sex_appeal_opinion = 5 } perceptive = { birth = 100 inherit_chance = 25 opposites = { blind deaf slow } intrigue = 2 martial = 1 male_compliment_adj = COMPL_KEEN female_compliment_adj = COMPL_SHARP combat_rating = 1 } slow = { birth = 100 inherit_chance = 25 opposites = { imbecile quick genius perceptive } diplomacy = -3 intrigue = -3 stewardship = -3 martial = -3 learning = -3 ai_rationality = -15 male_insult = INSULT_DULLARD female_insult = INSULT_NITWIT male_insult_adj = INSULT_DIM female_insult_adj = INSULT_VACUOUS } imbecile = { birth = 50 inherit_chance = 25 sex_appeal_opinion = -30 opposites = { slow quick genius } diplomacy = -8 intrigue = -8 stewardship = -8 martial = -8 learning = -8 combat_rating = -3 ai_rationality = -30 vassal_opinion = -10 male_insult = INSULT_IMBECILE female_insult = INSULT_IMBECILE male_insult_adj = INSULT_IDIOT female_insult_adj = INSULT_IDIOT } inbred = { inbred = yes inherit_chance = 50 sex_appeal_opinion = -30 fertility = -0.5 health = -1.5 diplomacy = -5 intrigue = -5 stewardship = -5 martial = -5 learning = -5 combat_rating = -2 vassal_opinion = -15 ai_rationality = -20 male_insult = INSULT_ABOMINATION female_insult = INSULT_FREAK male_insult_adj = INSULT_MONSTROUS female_insult_adj = INSULT_HIDEOUS } strong = { birth = 100 inherit_chance = 25 opposites = { weak } diplomacy = 1 martial = 2 fertility = 0.1 combat_rating = 2 same_opinion = 5 sex_appeal_opinion = 10 vassal_opinion = 10 male_compliment_adj = COMPL_STRONG } fortitude = { birth = 100 inherit_chance = 25 opposites = { sickly } health = 2 fertility = 0.1 sex_appeal_opinion = 5 vassal_opinion = 5 male_compliment_adj = COMPL_STURDY female_compliment_adj = COMPL_TOUGH combat_rating = 1 } sickly = { #birth = 100 inherit_chance = 25 opposites = { fortitude } health = -2.5 fertility = -0.15 sex_appeal_opinion = -10 #vassal_opinion = -5 male_insult_adj = INSULT_DELICATE female_insult_adj = INSULT_FRAIL combat_rating = -2 } weak = { birth = 100 inherit_chance = 25 opposites = { strong } fertility = -0.1 martial = -2 diplomacy = -1 intrigue = 1 combat_rating = -2 sex_appeal_opinion = -10 vassal_opinion = -10 male_insult = INSULT_WEAKLING } ################################################ # LIFESTYLE - Events - only 1 lifestyle (adult) ################################################ celibate = { opposites = { hedonist seducer seductress } fertility = -10 cannot_marry = yes stewardship = 1 learning = 1 #church_opinion = 10 same_opinion = 10 dynasty_opinion = -5 #monthly_character_piety = 1 ruler_designer_cost = 0 ai_zeal = 30 } hedonist = { lifestyle = yes opposites = { celibate } diplomacy = 2 intrigue = 1 fertility = 0.2 same_opinion = 20 castle_opinion = -5 ruler_designer_cost = 0 ai_zeal = -30 male_insult = INSULT_DEBAUCHER female_insult = INSULT_DEBAUCHER male_insult_adj = INSULT_PERVERTED female_insult_adj = INSULT_DEGENERATE } scholar = { lifestyle = yes learning = 3 same_opinion = 20 ruler_designer_cost = 0 ai_rationality = 5 male_compliment = COMPL_SCHOLAR female_compliment = COMPL_SCHOLAR male_compliment_adj = COMPL_LEARNED female_compliment_adj = COMPL_LEARNED } gardener = { lifestyle = yes stewardship = 2 learning = 1 same_opinion = 20 ruler_designer_cost = 0 ai_ambition = -5 } mystic = { lifestyle = yes learning = 2 stewardship = 1 same_opinion = 20 church_opinion = 5 ruler_designer_cost = 0 ai_zeal = 5 ai_rationality = -5 male_compliment = COMPL_MYSTIC female_compliment = COMPL_MYSTIC } impaler = { lifestyle = yes intrigue = 2 learning = 1 same_opinion = 5 general_opinion = -5 ruler_designer_cost = 0 ai_honor = -15 command_modifier = { morale_offence = 0.1 } male_insult = INSULT_TORTURER female_insult = INSULT_TORTURER male_insult_adj = INSULT_EVIL female_insult_adj = INSULT_EVIL } duelist = { lifestyle = yes martial = 3 combat_rating = 5 ruler_designer_cost = 0 ai_honor = 10 } hunter = { lifestyle = yes martial = 2 diplomacy = 1 same_opinion = 10 castle_opinion = 5 ruler_designer_cost = 0 ai_ambition = 5 ai_honor = 5 } seducer = { lifestyle = yes opposites = { celibate seductress } potential = { is_female = no } intrigue = 2 diplomacy = 1 sex_appeal_opinion = 50 male_insult = INSULT_WHOREMONGER male_insult_adj = INSULT_WHORING male_compliment = COMPL_SEDUCER male_compliment_adj = COMPL_CHARMING } seductress = { lifestyle = yes opposites = { celibate seducer } potential = { is_female = yes } intrigue = 2 diplomacy = 1 sex_appeal_opinion = 50 female_insult = INSULT_TEMPTRESS female_insult_adj = INSULT_DEBASED female_compliment = COMPL_ENCHANTRESS female_compliment_adj = COMPL_RAVISHING } administrator = { lifestyle = yes stewardship = 3 male_compliment = COMPL_OVERSEER female_compliment = COMPL_OVERSEER male_compliment_adj = COMPL_UNFAILING female_compliment_adj = COMPL_UNFAILING } #architect = { # lifestyle = yes # # same_opinion = 20 # # stewardship = 2 # martial = 1 #} strategist = { lifestyle = yes same_opinion = 20 martial = 2 stewardship = 1 male_compliment = COMPL_STRATEGIST female_compliment = COMPL_STRATEGIST male_compliment_adj = COMPL_MASTERFUL female_compliment_adj = COMPL_MASTERFUL } socializer = { lifestyle = yes same_opinion = 20 sex_appeal_opinion = 10 diplomacy = 3 male_compliment = COMPL_CONVERSATIONIST female_compliment = COMPL_SOCIALITE male_compliment_adj = COMPL_CHARISMATIC female_compliment_adj = COMPL_CHARISMATIC } schemer = { lifestyle = yes same_opinion = -10 intrigue = 3 male_compliment = COMPL_PLOTTER female_compliment = COMPL_PLOTTER male_compliment_adj = COMPL_SHREWD female_compliment_adj = COMPL_SHREWD } theologian = { lifestyle = yes learning = 2 intrigue = 1 male_compliment = COMPL_THEOLOGIAN female_compliment = COMPL_THEOLOGIAN male_compliment_adj = COMPL_SAGACIOUS female_compliment_adj = COMPL_SAGACIOUS } gamer = { lifestyle = yes diplomacy = 2 martial = 1 same_opinion = 20 male_compliment_adj = COMPL_GAME_MASTER male_compliment_adj = COMPL_WILY female_compliment_adj = COMPL_CRAFTY } # Way of Life DLC: No longer a lifestyle trait poet = { diplomacy = 1 same_opinion = 20 } # Way of Life DLC: No longer a lifestyle trait falconer = { diplomacy = 1 same_opinion = 20 } rhetorician = { #Philosopher lifestyle = yes diplomacy = 2 same_opinion = 10 vassal_opinion = 5 ruler_designer_cost = 0 ai_ambition = 5 ai_rationality = 5 } cartographer = { lifestyle = yes same_opinion = 5 stewardship = 1 ruler_designer_cost = 0 command_modifier = { speed = 0.1 } } painter = { lifestyle = yes diplomacy = 1 sex_appeal_opinion = 10 general_opinion = 5 monthly_character_prestige = 0.015 ruler_designer_cost = 0 } musician = { lifestyle = yes diplomacy = 1 sex_appeal_opinion = 5 general_opinion = 5 monthly_character_prestige = 0.01 ruler_designer_cost = 0 command_modifier = { morale_defence = 0.05 } male_compliment = COMPL_MAESTRO female_compliment = COMPL_MAESTRO male_compliment_adj = COMPL_SPECTACULAR female_compliment_adj = COMPL_SPECTACULAR } architect = { lifestyle = yes build_time_modifier = -0.1 build_cost_modifier = -0.05 same_opinion = 10 ruler_designer_cost = 0 ai_ambition = 5 male_compliment = COMPL_ENGINEER female_compliment = COMPL_ENGINEER male_compliment_adj = COMPL_INNOVATIVE female_compliment_adj = COMPL_INNOVATIVE } gladiator = { lifestyle = yes martial = 2 learning = 1 stewardship = -2 diplomacy = -1 general_opinion = 5 same_opinion = 5 ruler_designer_cost = 0 command_modifier = { damage = 0.01 } ai_honor = 5 ai_ambition = 10 combat_rating = 4 } jouster = { lifestyle = yes diplomacy = 1 martial = 1 stewardship = -1 same_opinion = 5 castle_opinion = 5 ruler_designer_cost = 0 command_modifier = { speed = 0.01 } combat_rating = 2 ai_honor = 10 } alchemist = { #125 lifestyle = yes intrigue = 2 learning = 1 diplomacy = -1 same_opinion = 10 ruler_designer_cost = 0 ai_rationality = -5 } adventurer = { lifestyle = yes intrigue = 1 martial = 1 learning = 1 stewardship = -2 vassal_opinion = -5 same_opinion = 5 ruler_designer_cost = 0 ai_greed = 10 ai_rationality = -5 ai_honor = -5 combat_rating = 2 } smithy = { lifestyle = yes stewardship = 1 monthly_character_wealth = 0.5 #Equals 6 Gold a Year (Tax of a lvl 3 Castle) same_opinion = 5 ruler_designer_cost = 0 } clone = { fertility = -10 same_opinion = 50 sex_appeal_opinion = -20 immortal = yes customizer = no cannot_marry = yes cannot_inherit = yes } immortal = { immortal = yes customizer = no fertility = -10 } ################################################################# # PERSONALITY - Events, should happen more often during childhood ################################################################# honourable = { personality = yes opposites = { dishonourable ruthless cruel deceitful } intrigue = -2 monthly_character_prestige = 0.15 general_opinion = 5 same_opinion = 10 liege_opinion = 5 opposite_opinion = -10 ai_honor = 100 ai_greed = -10 male_compliment_adj = COMPL_RESPECTABLE female_compliment_adj = COMPL_ADMIRABLE male_insult_adj = INSULT_NAIVE female_insult_adj = INSULT_NAIVE } dishonourable = { personality = yes opposites = { honourable just } intrigue = 2 monthly_character_prestige = -0.15 general_opinion = -5 liege_opinion = -5 ai_honor = -100 ai_ambition = 10 male_insult = INSULT_SCOUNDREL female_insult = INSULT_VILLAIN male_insult_adj = INSULT_DISGRACEFUL female_insult_adj = INSULT_REPREHENSIBLE } wroth = { personality = yes opposites = { patient } diplomacy = -1 martial = 3 ai_rationality = -10 ai_honor = -5 male_insult_adj = INSULT_RAGING female_insult = INSULT_HARRIDAN } patient = { personality = yes opposites = { wroth reckless } diplomacy = 1 intrigue = 1 stewardship = 1 learning = 1 opposite_opinion = -10 same_opinion = 5 vassal_opinion = 5 ai_rationality = 10 male_insult = INSULT_SPIDER female_insult = INSULT_SPIDER } ruthless = { personality = yes opposites = { kind honourable content } general_opinion = -5 vassal_opinion = 15 intrigue = 2 martial = 2 diplomacy = -1 learning = -1 ai_zeal = 10 ai_ambition = 25 ai_greed = 5 ai_honor = -10 } tyrant = { personality = yes opposites = { kind charitable } general_opinion = -5 vassal_opinion = 15 martial = 2 intrigue = 1 stewardship = 2 diplomacy = -2 learning = -1 ai_zeal = 10 ai_ambition = 15 ai_greed = 5 ai_honor = -10 male_insult = INSULT_OPPRESSOR female_insult = INSULT_DICTATOR male_insult_adj = INSULT_TYRANNICAL female_insult_adj = INSULT_OPPRESSIVE } cruel = { personality = yes opposites = { kind charitable } intrigue = 1 diplomacy = -1 vassal_opinion = -10 ai_honor = -10 ai_greed = 10 command_modifier = { morale_offence = 0.1 } male_insult = INSULT_BRUTE female_insult = INSULT_FIEND male_insult_adj = INSULT_CRUEL female_insult_adj = INSULT_CALLOUS } envious = { personality = yes opposites = { kind } intrigue = 2 diplomacy = -1 liege_opinion = -15 opposite_opinion = -10 ai_honor = -10 ai_greed = 15 ai_ambition = 25 male_insult_adj = INSULT_ENVIOUS female_insult_adj = INSULT_ENVIOUS } kind = { personality = yes opposites = { cruel ruthless tyrant envious } intrigue = -2 diplomacy = 2 vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 ai_honor = 10 male_insult = INSULT_SOFT male_compliment_adj = COMPL_KINDLY female_compliment_adj = COMPL_KINDHEARTED } paranoid = { personality = yes opposites = { trusting } intrigue = 2 diplomacy = -1 vassal_opinion = -5 ai_honor = -10 male_insult_adj = INSULT_PARANOID female_insult_adj = INSULT_PARANOID } trusting = { personality = yes opposites = { paranoid } intrigue = -2 diplomacy = 1 opposite_opinion = -5 vassal_opinion = 5 ai_honor = 10 male_insult = INSULT_FOOL female_insult = INSULT_FOOL male_insult_adj = INSULT_GULLIBLE female_insult_adj = INSULT_GULLIBLE } chaste = { personality = yes opposites = { lustful hedonist } fertility = -0.1 same_opinion = 10 opposite_opinion = -10 stewardship = 1 ai_zeal = 10 male_compliment_adj = COMPL_CHASTE female_compliment_adj = COMPL_CHASTE male_insult = INSULT_PRUDE female_insult = INSULT_PRUNE female_insult_adj = INSULT_PRUDISH } lustful = { personality = yes opposites = { chaste temperate celibate } fertility = 0.1 intrigue = 1 same_opinion = 10 stewardship = -1 ai_greed = 20 ai_zeal = -10 male_insult = INSULT_LECHER male_insult_adj = INSULT_LECHEROUS female_insult = INSULT_TROLLOP female_insult_adj = INSULT_WANTON male_compliment_adj = COMPL_VIVACIOUS female_compliment_adj = COMPL_VIVACIOUS } temperate = { personality = yes opposites = { gluttonous reckless lustful hedonist fashionable greedy drunkard skooma_addiction } opposite_opinion = -10 same_opinion = 10 vassal_opinion = 5 stewardship = 2 health = -0.25 ai_greed = -20 ai_zeal = 10 male_insult = INSULT_BORE female_insult = INSULT_BORE male_compliment_adj = COMPL_LEVELHEADED female_compliment_adj = COMPL_PLEASANT } diligent = { personality = yes opposites = { absent_minded slothful reckless slob drunkard skooma_addiction arbitrary } vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 diplomacy = 1 intrigue = 1 stewardship = 1 martial = 1 learning = 1 ai_greed = -10 ai_zeal = 10 male_compliment_adj = COMPL_DILIGENT female_compliment_adj = COMPL_DILIGENT } reckless = { #180 personality = yes opposites = { patient temperate diligent } diplomacy = -1 intrigue = -1 stewardship = -1 martial = 4 opposite_opinion = -10 ai_rationality = -35 ai_ambition = 10 ai_zeal = 25 combat_rating = -2 male_insult_adj = INSULT_IRRESPONSIBLE female_insult_adj = INSULT_CARELESS } absent_minded = { personality = yes opposites = { diligent } intrigue = -1 stewardship = -2 vassal_opinion = -5 male_insult = INSULT_DAYDREAMER female_insult = INSULT_AIRHEAD male_insult_adj = INSULT_BEMUSED female_insult_adj = INSULT_UNMINDFUL } craven = { personality = yes opposites = { brave } vassal_opinion = -5 same_opinion = 5 martial = -2 intrigue = 1 combat_rating = -1 command_modifier = { morale_defence = -0.2 } male_insult = INSULT_COWARD male_insult_adj = INSULT_CRAVEN female_insult_adj = INSULT_WUSSY } brave = { personality = yes opposites = { craven } vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 martial = 2 combat_rating = 1 command_modifier = { morale_defence = 0.1 } male_compliment_adj = COMPL_BRAVE female_compliment_adj = COMPL_BRAVE } fashionable = { #Vain personality = yes diplomacy = 2 global_tax_modifier = -0.05 opposites = { slob temperate } opposite_opinion = -10 same_opinion = 10 general_opinion = 5 ai_ambition = 5 ai_honor = -5 ai_greed = 10 ai_rationality = -5 male_compliment_adj = COMPL_STYLISH female_compliment_adj = COMPL_FASHIONABLE } slob = { #Unkempt personality = yes health = 0.25 monthly_character_prestige = -0.1 opposites = { fashionable proud diligent } opposite_opinion = -5 general_opinion = -5 ai_greed = 10 ai_zeal = -15 ai_ambition = -10 male_insult_adj = INSULT_FILTHY female_insult_adj = INSULT_DISGUSTING } slothful = { personality = yes opposites = { diligent ambitious } opposite_opinion = -10 vassal_opinion = -5 diplomacy = -1 intrigue = -1 stewardship = -1 martial = -1 learning = -1 ai_ambition = -15 ai_greed = 10 ai_zeal = -25 male_insult = INSULT_IDLER female_insult = INSULT_IDLER male_insult_adj = INSULT_INDOLENT female_insult_adj = INSULT_INDOLENT } shy = { personality = yes opposites = { gregarious powerful_voice } opposite_opinion = -5 diplomacy = -2 learning = 1 male_insult_adj = INSULT_TIMID female_insult_adj = INSULT_COY female_compliment_adj = COMPL_DEMURE } gregarious = { personality = yes opposites = { shy } sex_appeal_opinion = 5 same_opinion = 5 opposite_opinion = -5 general_opinion = 5 diplomacy = 2 intrigue = -1 male_compliment = COMPL_WIT male_compliment_adj = COMPL_AFFABLE female_compliment = COMPL_WIT female_compliment_adj = COMPL_FETCHING } ambitious = { personality = yes opposites = { content slothful } intrigue = 2 stewardship = 2 diplomacy = 1 martial = 2 learning = 1 same_opinion = -5 ambition_opinion = -50 # Against those they want something from liege_opinion = -10 ai_ambition = 100 ai_zeal = 10 male_insult_adj = INSULT_RAPACIOUS female_insult_adj = INSULT_GRASPING } content = { personality = yes opposites = { ambitious } opposite_opinion = -5 intrigue = -1 diplomacy = 1 stewardship = 1 learning = 1 liege_opinion = 50 #monthly_character_piety = 0.25 ai_ambition = -50 ai_zeal = -10 } just = { personality = yes opposites = { arbitrary dishonourable } stewardship = 2 learning = 1 intrigue = -1 vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 ai_rationality = 20 ai_honor = 10 ai_zeal = 10 male_compliment_adj = COMPL_JUST female_compliment_adj = COMPL_JUST } arbitrary = { personality = yes opposites = { just diligent } stewardship = -2 learning = -1 intrigue = 1 vassal_opinion = -10 ai_rationality = -20 ai_honor = -10 ai_zeal = -10 male_insult = INSULT_SCATTERBRAIN female_insult = INSULT_SCATTERBRAIN male_insult_adj = INSULT_ERRATIC female_insult_adj = INSULT_ERRATIC male_compliment = COMPL_ROGUE male_compliment_adj = COMPL_RAFFISH female_compliment = COMPL_DEVIL female_compliment_adj = COMPL_IMPISH } deceitful = { personality = yes opposites = { honest honourable } intrigue = 3 diplomacy = -2 opposite_opinion = -10 ai_honor = -25 combat_rating = 1 male_insult_adj = INSULT_DECEITFUL female_insult_adj = INSULT_DECEITFUL } honest = { personality = yes opposites = { deceitful dishonourable } intrigue = -2 diplomacy = 3 opposite_opinion = -10 same_opinion = 10 ai_honor = 25 male_compliment_adj = COMPL_SINCERE female_compliment_adj = COMPL_FORTHRIGHT } proud = { personality = yes opposites = { humble slob slothful } opposite_opinion = -10 dynasty_opinion = 10 same_opinion = -5 monthly_character_prestige = 0.5 ai_ambition = 25 male_compliment_adj = COMPL_PROUD female_compliment_adj = COMPL_PROUD } humble = { personality = yes opposites = { proud tyrant ambitious } diplomacy = 1 #monthly_character_piety = 0.5 monthly_character_prestige = -0.25 opposite_opinion = -5 same_opinion = 10 general_opinion = 5 ai_ambition = -25 ai_greed = -10 male_compliment_adj = COMPL_HUMBLE female_compliment_adj = COMPL_HUMBLE } charitable = { personality = yes opposites = { ruthless greedy } #monthly_character_piety = 0.25 diplomacy = 3 stewardship = -2 opposite_opinion = -10 same_opinion = 10 vassal_opinion = 5 general_opinion = 5 ai_honor = 10 ai_ambition = -15 ai_greed = -100 male_compliment_adj = COMPL_GOOD female_compliment_adj = COMPL_GOOD } greedy = { #200 personality = yes opposites = { charitable } global_tax_modifier = 0.1 diplomacy = -1 same_opinion = -5 vassal_opinion = -10 ai_honor = -10 ai_ambition = 15 ai_greed = 100 male_insult_adj = INSULT_COVETOUS female_insult_adj = INSULT_VENAL } gluttonous = { personality = yes opposites = { temperate } sex_appeal_opinion = -15 general_opinion = -5 same_opinion = 5 vassal_opinion = -5 stewardship = -1 health = 0.5 ai_greed = 20 ai_zeal = -10 male_insult = INSULT_GLUTTON male_insult_adj = INSULT_GORGING female_insult = INSULT_GLUTTON female_insult_adj = INSULT_GORGING } cynical = { personality = yes opposites = { zealous } intrigue = 2 diplomacy = -1 church_opinion = -5 opposite_opinion = -10 same_opinion = 10 ai_rationality = 10 ai_zeal = -100 male_compliment_adj = COMPL_WRY female_compliment_adj = COMPL_WRY male_insult = INSULT_UNBELIEVER female_insult = INSULT_UNBELIEVER } zealous = { personality = yes opposites = { cynical slothful } martial = 2 church_opinion = 10 infidel_opinion = -50 opposite_opinion = -10 same_opinion_if_same_religion = 30 monthly_character_piety = 0.5 ai_rationality = -10 ai_zeal = 100 male_insult = INSULT_BIGOT female_insult = INSULT_BIGOT male_insult_adj = INSULT_NARROWMINDED female_insult_adj = INSULT_NARROWMINDED male_compliment_adj = COMPL_RIGHTEOUS female_compliment_adj = COMPL_RIGHTEOUS } #Leadership traits light_foot_leader = { leader = yes opposites = { cavalry_leader heavy_infantry_leader } command_modifier = { light_infantry = 0.2 heavy_infantry = -0.1 } } heavy_infantry_leader = { leader = yes opposites = { light_foot_leader cavalry_leader } command_modifier = { heavy_infantry = 0.2 cavalry = -0.1 } } cavalry_leader = { leader = yes opposites = { light_foot_leader heavy_infantry_leader } command_modifier = { cavalry = 0.2 light_infantry = -0.1 } } inspiring_leader = { leader = yes vassal_opinion = 5 opposites = { uninspiring_leader by_the_book hesitant_commander } command_modifier = { morale_defence = 0.1 center = 0.1 } } uninspiring_leader = { leader = yes customizer = no opposites = { inspiring_leader holy_warrior experimenter } command_modifier = { morale_defence = -0.1 } } trickster = { leader = yes opposites = { by_the_book } command_modifier = { morale_offence = 0.1 defence = -0.2 siege = 0.025 } } organizer = { leader = yes opposites = { disorganised } command_modifier = { speed = 0.2 retreat = 0.1 } } disorganised = { leader = yes opposites = { organizer } command_modifier = { siege = -0.1 speed = -0.1 defence = 0.05 # Small defence bonus due to the disordered formation of the army. Waves of arrows and charges would be less effective against a spread out, ill assembled mess, than a dense formation. } } meticulous_commander = { leader = yes opposites = { disorganised organizer } command_modifier = { speed = -0.2 pursue = -0.1 morale_offence = -0.1 defence = 0.1 morale_defence = 0.1 center = 0.1 flank = 0.1 } } defensive_leader = { leader = yes opposites = { aggressive_leader } command_modifier = { defence = 0.1 damage = -0.2 } } experimenter = { leader = yes opposites = { uninspiring_leader by_the_book } command_modifier = { random = 0.3 } } by_the_book = { leader = yes opposites = { experimenter trickster } command_modifier = { defence = 0.1 random = -0.3 } } flanker = { leader = yes command_modifier = { flank = 0.2 center = -0.2 } } aggressive_leader = { leader = yes opposites = { defensive_leader } command_modifier = { pursue = 0.2 damage = 0.1 defence = -0.2 } } flat_terrain_leader = { leader = yes command_modifier = { terrain = plains terrain = farmlands terrain = steppe } } rough_terrain_leader = { leader = yes command_modifier = { terrain = forest terrain = woods terrain = hills } } mountain_terrain_leader = { leader = yes command_modifier = { terrain = mountain } } jungle_terrain_leader = { leader = yes command_modifier = { terrain = jungle terrain = valen_woods } } swamp_terrain_leader = { leader = yes command_modifier = { terrain = marsh terrain = argonia terrain = mangrove_swamp } } extreme_terrain_leader = { leader = yes command_modifier = { terrain = wasteland terrain = ashlands terrain = arctic } } winter_soldier = { leader = yes random = no command_modifier = { winter_supply = 4 winter_combat = 0.5 } } desert_terrain_leader = { leader = yes command_modifier = { terrain = desert terrain = alikr_desert } } holy_warrior = { leader = yes same_religion_opinion = 5 command_modifier = { religious_enemy = 0.3 morale_defence = 0.1 damage = -0.1 } } unyielding_leader = { leader = yes command_modifier = { morale_defence = 0.2 defence = 0.1 siege = 0.025 } } lead_from_rear = { leader = yes opposites = { lead_from_fore } command_modifier = { defence = 0.2 retreat = 0.1 speed = -0.1 morale_offence = -0.1 } } lead_from_fore = { leader = yes vassal_opinion = 5 opposites = { lead_from_rear } command_modifier = { center = 0.1 morale_offence = 0.1 morale_defence = 0.1 defence = -0.1 retreat = -0.1 } } hesitant_commander = { leader = yes random = no customizer = no command_modifier = { retreat = 0.1 speed = -0.1 damage = -0.1 siege = 0.025 } } inept_general = { leader = yes random = no customizer = no vassal_opinion = -5 command_modifier = { retreat = -0.1 speed = -0.1 defence = -0.1 damage = -0.1 siege = -0.1 random = 0.025 # Their lack of ability actually gives them an ever so slight boost to randomness, simply because they don't know what to do! } } bloody_commander = { leader = yes random = no general_opinion = -5 command_modifier = { retreat = -0.25 defence = -0.25 morale_defence = -0.25 damage = 0.25 morale_offence = 0.25 pursue = 0.25 } } veteran_leader_1 = { leader = yes random = no customizer = no command_modifier = { morale_defence = 0.025 morale_offence = 0.025 } } veteran_leader_2 = { leader = yes random = no customizer = no command_modifier = { morale_defence = 0.05 morale_offence = 0.05 damage = 0.025 defence = 0.025 } } veteran_leader_3 = { leader = yes random = no customizer = no command_modifier = { morale_defence = 0.075 morale_offence = 0.075 damage = 0.05 defence = 0.05 pursue = 0.025 siege = 0.025 } } veteran_leader_4 = { leader = yes random = no customizer = no command_modifier = { morale_defence = 0.1 morale_offence = 0.1 damage = 0.075 defence = 0.075 pursue = 0.05 speed = 0.025 retreat = 0.025 siege = 0.025 } } veteran_leader_5 = { leader = yes random = no customizer = no command_modifier = { morale_defence = 0.125 morale_offence = 0.125 damage = 0.1 defence = 0.1 pursue = 0.075 speed = 0.05 retreat = 0.05 siege = 0.05 } } siege_leader = { leader = yes command_modifier = { siege = 0.4 } } narrow_flank_leader = { leader = yes command_modifier = { narrow_flank = 0.5 } }