# Targetted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope. # # filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] ('self' MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load) # ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.) # court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc) # home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc) # vassals: direct vassal rulers of the AI's employer # sub_realm: all characters below the AI's employer # realm: all characters in the same top realm as the AI # dynasty: all members of the same dynasty # rivals: your rivals plus any character you have an opinion modifier with 'crime = yes' set (the same set of characters the 'is_foe' trigger evaluates) # all: all living characters (Avoid if possible. VERY CPU-HEAVY!) # targetted_decisions = { break_up_with_lover = { ai_target_filter = court from_potential = { ai = no has_dlc = "Way of Life" has_lover = yes } potential = { is_lover = FROM NOT = { any_spouse = { character = FROM } } NOT = { any_consort = { character = FROM } } } allow = { always = yes } effect = { FROM = { character_event = { id = WoL.1109 tooltip = EVTTOOLTIP64046 } } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } seduce_decision = { ai_target_filter = realm from_potential = { is_marriage_adult = yes has_focus = focus_seduction NOT = { trait = incapable } prisoner = no NOT = { has_any_opinion_modifier = opinion_seducing } OR = { ai = no AND = { OR = { is_female = no AND = { trait = homosexual OR = { is_married = yes is_consort = yes } } trait = lustful any_spouse = { trait = homosexual } any_consort = { trait = homosexual } } is_ill = no NOT = { trait = eunuch } NOT = { trait = infirm } NOT = { trait = inbred } NOT = { trait = imbecile } NOT = { trait = chaste } NOT = { trait = shy } } } } potential = { is_marriage_adult = yes NOT = { character = FROM } NOT = { trait = incapable } prisoner = no NOT = { is_lover = FROM } NOT = { is_former_lover = FROM } NOT = { is_consort = FROM } NOT = { any_spouse = { character = FROM } } NOT = { is_child_of = FROM } NOT = { mother_even_if_dead = { is_child_of = FROM } } NOT = { father_even_if_dead = { is_child_of = FROM } } FROM = { NOT = { is_child_of = ROOT } NOT = { mother_even_if_dead = { is_child_of = ROOT } } NOT = { father_even_if_dead = { is_child_of = ROOT } } } OR = { AND = { FROM = { NOT = { trait = homosexual } } NOT = { trait = homosexual } NOT = { same_sex = FROM } } AND = { FROM = { trait = homosexual } trait = homosexual same_sex = FROM } } } allow = { NOT = { trait = celibate } NOT = { FROM = { trait = celibate } } religion_group = FROM is_within_diplo_range = FROM } effect = { hidden_tooltip = { FROM = { opinion = { who = ROOT modifier = opinion_seducing years = 1000 } if = { limit = { is_close_relative = ROOT NOT = { religion_group = mer_pantheon } NOT = { religion_group = daedra } } character_event = { id = WoL.102 days = 1 } # Warning - Incest scandal risk break = yes } if = { limit = { NOT = { religion_group = daedra } NOT = { religion_group = zoroastrian_group } NOT = { culture = ROOT } OR = { culture = altmer NOT = { culture_group = ROOT } } } character_event = { id = WoL.103 days = 1 } # Warning - Priest scandal risk break = yes } if = { limit = { NOT = { trait = clone } NOT = { trait = immortal } NOT = { trait = soulless_clavicus } NOT = { trait = undead } NOT = { trait = lich } NOT = { has_character_flag = vampire } NOT = { trait = briarheart } NOT = { trait = hagraven } OR = { AND = { OR = { is_mer = yes trait = tsaesci } age_diff = { who = ROOT years = 100 } } AND = { is_mer = no NOT = { trait = tsaesci } age_diff = { who = ROOT years = 25 } } } } character_event = { id = WoL.101 days = 1 } # Warning - Age scandal risk break = yes } character_event = { id = WoL.100 days = 1 } # No warning - Let the chase begin! } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 # 1 = 100% chance every month (for each allowed target!) modifier = { factor = 0.05 } modifier = { factor = 0 is_female = yes age = 40 } modifier = { factor = 0 is_female = yes has_character_modifier = lustful_affair_timer } modifier = { factor = 0.5 FROM = { is_female = no num_of_children = 3 } } modifier = { factor = 0.1 FROM = { is_female = no num_of_children = 6 } } modifier = { factor = 0.5 FROM = { is_female = no num_of_children = 8 } } modifier = { factor = 0 num_of_lovers = 1 NOT = { trait = lustful } NOT = { trait = hedonist } NOT = { trait = seducer } NOT = { trait = seductress } NOT = { has_focus = focus_seduction } } modifier = { factor = 0.25 ai = no } modifier = { factor = 0.1 is_ruler = no any_spouse = { ai = no } any_consort = { ai = no } } modifier = { factor = 10 FROM = { OR = { trait = lustful trait = hedonist trait = seducer trait = seductress } } } modifier = { factor = 0 OR = { trait = chaste trait = ugly trait = dwarf trait = inbred trait = imbecile trait = clubfooted trait = harelip trait = hunchback trait = eunuch is_ill = yes is_pregnant = yes } } modifier = { factor = 0.25 is_close_relative = FROM FROM = { NOT = { trait = lustful } NOT = { trait = arbitrary } NOT = { trait = possessed } NOT = { trait = lunatic } } } modifier = { factor = 2 trait = gregarious } modifier = { factor = 5 # A more interesting quarry OR = { is_playable = yes is_married = yes father_even_if_dead = { always = yes } mother_even_if_dead = { always = yes } } } modifier = { factor = 10 trait = fair } } } stop_seduce_decision = { filter = self ai_target_filter = self potential = { ai = no is_marriage_adult = yes has_focus = focus_seduction has_character_flag = seduction_confirmed has_any_opinion_modifier = opinion_seducing } effect = { random_opinion_modifier_target = { limit = { ROOT = { has_opinion_modifier = { who = PREV name = opinion_seducing } } } save_event_target_as = target_seduced ROOT = { character_event = { id = WoL.118 tooltip = stop_seduce_decision_tt } } } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } stop_seduce_decision_target = { ai_target_filter = realm from_potential = { ai = no is_marriage_adult = yes has_focus = focus_seduction has_character_flag = seduction_confirmed has_any_opinion_modifier = opinion_seducing } potential = { FROM = { has_opinion_modifier = { who = ROOT name = opinion_seducing } } } effect = { save_event_target_as = target_seduced hidden_tooltip = { FROM = { character_event = { id = WoL.118 } } } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } decision_spy_on = { ai_target_filter = realm from_potential = { has_focus = focus_intrigue NOT = { trait = incapable } prisoner = no NOT = { has_any_opinion_modifier = opinion_spying_on } NOT = { has_any_opinion_modifier = opinion_breaking_out } } potential = { NOT = { trait = incapable } same_realm = FROM NOT = { character = FROM } } allow = { prisoner = no is_adult = yes is_within_diplo_range = FROM } effect = { hidden_tooltip = { FROM = { any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_spying_on } } reverse_remove_opinion = { who = PREV modifier = opinion_spying_on } } opinion = { who = ROOT modifier = opinion_spying_on months = 12000 } character_event = { id = WoL.2050 days = 1 } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 # 1 = 100% chance every month (for each allowed target!) modifier = { factor = 0.1 } modifier = { factor = 0 NOT = { is_rival = FROM } NOT = { is_married = FROM } NOR = { AND = { OR = { is_ruler = yes has_plot = yes } liege = { character = FROM } } AND = { is_ruler = yes same_liege = FROM } } } modifier = { factor = 2.0 has_plot = yes } modifier = { factor = 100.0 FROM = { OR = { has_plot = plot_kidnap has_plot = plot_kill_character has_plot = plot_kill_spouse } plot_target_char = { character = ROOT } } } modifier = { factor = 5.0 FROM = { trait = paranoid } } modifier = { factor = 10.0 in_faction = yes liege = { character = FROM } } modifier = { factor = 10.0 FROM = { leads_faction = yes } in_faction = no same_liege = FROM } } } stop_spy_on_decision = { filter = self ai_target_filter = self potential = { ai = no has_focus = focus_intrigue has_character_flag = spy_on_confirmed has_any_opinion_modifier = opinion_spying_on } effect = { random_opinion_modifier_target = { limit = { ROOT = { has_opinion_modifier = { who = PREV name = opinion_spying_on } } } save_event_target_as = target_spy_on ROOT = { character_event = { id = WoL.2069 tooltip = stop_spy_on_decision_tt } } } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } stop_spy_on_decision_target = { ai_target_filter = realm from_potential = { ai = no has_focus = focus_intrigue has_character_flag = spy_on_confirmed has_any_opinion_modifier = opinion_spying_on } potential = { FROM = { has_opinion_modifier = { who = ROOT name = opinion_spying_on } } } effect = { save_event_target_as = target_spy_on hidden_tooltip = { FROM = { character_event = { id = WoL.2069 } } } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } decision_break_free = { is_high_prio = yes filter = sub_realm ai_target_filter = dynasty from_potential = { has_focus = focus_intrigue NOT = { trait = incapable } NOT = { has_any_opinion_modifier = opinion_breaking_out } NOT = { has_any_opinion_modifier = opinion_spying_on } } potential = { NOT = { character = FROM } OR = { AND = { prisoner = yes liege = { character = FROM } host = { NOT = { character = FROM } } } AND = { is_female = yes is_consort = yes prisoner = no consort = { NOT = { character = FROM } reverse_has_opinion_modifier = { who = ROOT modifier = opinion_forced_consort } } is_close_relative = FROM } } } allow = { NOT = { trait = incapable } NOT = { has_character_modifier = failed_escape } } effect = { hidden_tooltip = { FROM = { opinion = { who = ROOT modifier = opinion_breaking_out months = 12000 } if = { limit = { ROOT = { prisoner = yes } } character_event = { id = WoL.2200 days = 1 } } if = { limit = { ROOT = { prisoner = no } } character_event = { id = WoL.2201 days = 1 } } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 # 1 = 100% chance every month (for each allowed target!) modifier = { factor = 0.1 } modifier = { factor = 0 is_rival = FROM } modifier = { factor = 0 trait = decadent religion_group = muslim } } } invite_to_party = { ai_target_filter = court from_potential = { is_playable = yes is_adult = yes has_focus = focus_carousing prisoner = no war = no NOT = { trait = incapable } NOT = { had_character_flag = { flag = inviting_guests_to_party_timer days = 90 } } } potential = { is_adult = yes war = no prisoner = no NOT = { trait = incapable } is_within_diplo_range = FROM NOT = { has_character_flag = carousing_invite } NOT = { character = FROM } # Can't do this decision on yourself... } allow = { same_realm = FROM # Can only invite characters in same realm! NOT = { has_character_modifier = organizing_party } NOT = { has_character_modifier = party_carousing } NOT = { reverse_has_opinion_modifier = { modifier = opinion_declined_party who = FROM } } ROOT = { custom_tooltip = { text = tooltip_not_busy NOT = { has_character_flag = do_not_disturb } } } FROM = { NOT = { has_character_modifier = party_timer } OR = { NOT = { religion_group = muslim } trait = decadent trait = hedonist trait = drunkard } } } effect = { FROM = { if = { limit = { NOT = { has_character_modifier = organizing_party } } add_character_modifier = { name = organizing_party duration = 120 } hidden_tooltip = { character_event = { id = WoL.4010 days = 120 } } # Party to be held in four months set_character_flag = inviting_guests_to_party_timer } set_character_flag = do_not_disturb # NOTE } hidden_tooltip = { letter_event = { id = WoL.4000 days = 7 } # Invitee receives event - any number of invitees possible } set_character_flag = carousing_invite } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0 FROM = { has_character_modifier = organizing_party } # AI will only invite one person } modifier = { factor = 0 OR = { trait = leper trait = has_bubonic_plague trait = has_typhoid_fever trait = has_typhus trait = has_measles trait = has_small_pox } } } } duel_decision = { is_high_prio = yes filter = rivals ai_target_filter = rivals from_potential = { is_adult = yes prisoner = no has_dlc = "Way of Life" has_focus = focus_war has_regent = no OR = { ai = no AND = { is_female = no NOT = { trait = craven } NOT = { trait = content } } } OR = { is_female = no religion_group = pagan_group is_nomadic = yes religion = cathar religion = buddhist religion = bogomilist religion = messalian } } potential = { is_adult = yes prisoner = no OR = { is_female = no FROM = { is_female = yes } } NOT = { character = FROM } is_ill = no NOT = { trait = incapable } NOT = { age = 60 } } allow = { FROM = { ### Valid reason for duel OR = { is_foe = ROOT custom_tooltip = { text = duel_tooltip_excommunicated AND = { trait = zealous ROOT = { trait = excommunicated religion = ROOT } } } AND = { religion_group = muslim trait = zealous ROOT = { trait = decadent } } } NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_fled_duel } } } custom_tooltip = { text = duel_tooltip_fought_before hidden_tooltip = { NOT = { has_opinion_modifier = { who = FROM modifier = opinion_fought_duel } } FROM = { NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_fought_duel } } } } } custom_tooltip = { text = duel_tooltip_busy hidden_tooltip = { FROM = { NOT = { has_character_flag = do_not_disturb } NOT = { war = yes } } NOT = { has_character_flag = do_not_disturb } NOT = { war = yes } } } custom_tooltip = { text = duel_tooltip_valid_target } custom_tooltip = { text = duel_tooltip_recent_duel hidden_tooltip = { FROM = { NOT = { has_character_modifier = recent_duel_timer } } NOT = { has_character_modifier = recent_duel_timer } } } ROOT = { custom_tooltip = { text = duel_tooltip_sickness hidden_tooltip = { NOT = { OR = { trait = incapable trait = infirm trait = has_aztec_disease trait = has_small_pox trait = has_measles trait = has_bubonic_plague trait = has_typhus trait = has_typhoid_fever trait = has_tuberculosis trait = leper trait = pneumonic } } } } } FROM = { custom_tooltip = { text = duel_tooltip_sickness hidden_tooltip = { NOT = { OR = { trait = incapable trait = infirm trait = has_aztec_disease trait = has_small_pox trait = has_measles trait = has_bubonic_plague trait = has_typhus trait = has_typhoid_fever trait = has_tuberculosis trait = leper trait = pneumonic } } } } } is_within_diplo_range = ROOT # CPU HEAVY! } effect = { if = { limit = { OR = { age = 50 trait = wounded trait = maimed } } custom_tooltip = { text = dishonorable_duel_tooltip hidden_tooltip = { FROM = { any_realm_character = { limit = { NOT = { character = FROM } OR = { trait = honest trait = kind trait = just } } opinion = { modifier = opinion_dishonorable_duel who = FROM months = 36 } } } } } } FROM = { if = { limit = { religion = jain } piety = -20 custom_tooltip = { text = jain_ahimsa_tooltip } } add_character_modifier = { modifier = recent_duel_timer duration = 365 hidden = yes } } hidden_tooltip = { character_event = { id = WoL.11000 } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0 has_character_modifier = declined_prestige_duel_timer } modifier = { factor = 0.01 } } } }