Mono path[0] = 'F:/Steam/steamapps/common/Cities Skylines II/Cities2_Data/Managed' Mono config path = 'F:/Steam/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Initialize engine version: 2022.3.60f1 (5f63fdee6d95) [Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684) Vendor: NVIDIA VRAM: 24142 MB Driver: 32.0.15.7216 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.176 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. UnloadTime: 0.555000 ms Logs at C:/Users/xmyuh/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs Game version: 1.3.3f1 (1166.34240) [5841.24389] 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7837b23 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7edca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000026bb7edc9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000026bb7edc75b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000026bb7aaafeb (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000026bb7aaa933 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000026bb7aaa493 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27989115 (UnityPlayer) 0x00007ffc279230e4 (UnityPlayer) 0x00007ffc279235af (UnityPlayer) 0x00007ffc27923021 (UnityPlayer) 0x00007ffc2799d52f (UnityPlayer) 0x00007ffc2777ff0b (UnityPlayer) 0x00007ffc2777f987 (UnityPlayer) 0x00007ffc27780ec1 (UnityPlayer) 0x00007ffc277812c5 (UnityPlayer) 0x00007ffc2776ede0 (UnityPlayer) 0x00007ffc2776ef0f (UnityPlayer) 0x00007ffc279b8318 (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart Type: Desktop OS: Windows 11 (10.0.26100) 64bit System memory: 61.585 GB Graphics device: NVIDIA GeForce RTX 4090 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 23.576 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: AMD Ryzen 7 9800X3D 8-Core Processor Core count: 16 Platform: WindowsPlayer Screen resolution: 3840x2160x59 Window resolution: 3840x2160 DPI: 144 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: Builtin Scripting runtime: Mono 6.13.0 (Visual Studio built mono) 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7837b23 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7edca80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000026bb7edc9a8 (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000026bb7edc77b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace () 0x0000026bb7aaafeb (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000026bb7aaa933 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__51> (Game.SceneFlow.GameManager/d__51&) 0x0000026bb7aaa493 (Mono JIT Code) Game.SceneFlow.GameManager:Awake () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27989115 (UnityPlayer) 0x00007ffc279230e4 (UnityPlayer) 0x00007ffc279235af (UnityPlayer) 0x00007ffc27923021 (UnityPlayer) 0x00007ffc2799d52f (UnityPlayer) 0x00007ffc2777ff0b (UnityPlayer) 0x00007ffc2777f987 (UnityPlayer) 0x00007ffc27780ec1 (UnityPlayer) 0x00007ffc277812c5 (UnityPlayer) 0x00007ffc2776ede0 (UnityPlayer) 0x00007ffc2776ef0f (UnityPlayer) 0x00007ffc279b8318 (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <29e68e41e62f439eb10e0b3e4c67d128>:0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <02b24b37049c45eea9962b9e81871eae>:0 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7838122 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bfd273bdb (Mono JIT Code) Colossal.Logging.UnityLogger:Warn (System.Exception,object) 0x0000026bfd263c16 (Mono JIT Code) Colossal.PSI.Discord.DiscordRichPresence:Initialize (System.Threading.CancellationToken) 0x0000026bfd2635d8 (Mono JIT Code) Colossal.PSI.Common.PlatformManager/<>c__DisplayClass121_0:b__1 (Colossal.PSI.Common.IPlatformServiceIntegration) 0x0000026bfd26340c (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () 0x0000026bfd262da2 (Mono JIT Code) System.Threading.Tasks.Task:WhenAll (System.Collections.Generic.IEnumerable`1>) 0x0000026bfd25b2bb (Mono JIT Code) Colossal.PSI.Common.PlatformManager/d__121:MoveNext () 0x0000026bfd25adc3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__121> (Colossal.PSI.Common.PlatformManager/d__121&) 0x0000026bfd25aadb (Mono JIT Code) Colossal.PSI.Common.PlatformManager:Initialize (System.Threading.CancellationToken) 0x0000026bfd2539bb (Mono JIT Code) Game.SceneFlow.GameManager/d__107:MoveNext () 0x0000026bfd252963 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__107> (Game.SceneFlow.GameManager/d__107&) 0x0000026bfd25280b (Mono JIT Code) Game.SceneFlow.GameManager:InitializePlatformManager () 0x0000026bfcc505bb (Mono JIT Code) Game.SceneFlow.GameManager/d__54:MoveNext () 0x0000026bfcbed59b (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__54> (Game.SceneFlow.GameManager/d__54&) 0x0000026bfcbed473 (Mono JIT Code) Game.SceneFlow.GameManager:Initialize () 0x0000026bb7aab53b (Mono JIT Code) Game.SceneFlow.GameManager/d__51:MoveNext () 0x0000026bb7ac24f2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000026bb78c64ce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000026bb78c601b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000026bb7ac23ab (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000026bbb5c86ba (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) 0x0000026bb7ac65c5 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) 0x0000026bb7ac6423 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) 0x0000026bb7ac10b7 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000026bb7ac0c53 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000026bb7ac0a33 (Mono JIT Code) System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x0000026bb7ac54d3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) 0x0000026bb7ab4863 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) 0x0000026bb7ab47bb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x0000026bb7aaee0b (Mono JIT Code) Colossal.FileSystem.Capabilities/d__7:MoveNext () 0x0000026bb7ac24f2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000026bb78c64ce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000026bb78c601b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000026bb7ac23ab (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000026bbb5c856a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) 0x0000026bbb5c8474 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () 0x0000026bbb5c7963 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec () 0x0000026bbb5c775b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 0x0000026a99653545 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc279bf309 (UnityPlayer) UnityMain 0x00007ffc27770c07 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart Setting breakpad minidump AppID = 949230 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198202614095 [API loaded no] Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7 Virtual texturing: Created a 649MB VT cache, sizes 16368x11088x3(2 mips), format BC7 [SceneFlow] [WARN] Trying to add null prefab in FR_FireHouse01/ObjectSubObjects 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bc24b30b3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object,object) 0x0000026c2d8a7f19 (Mono JIT Code) Game.Prefabs.PrefabSystem:AddPrefab (Game.Prefabs.PrefabBase,string,Game.Prefabs.PrefabBase,Game.Prefabs.ComponentBase) 0x0000026c5aebeb6b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c5ae99503 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Trying to add null prefab in FR_FireHouse01/ObjectSubObjects 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bc24b30b3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object,object) 0x0000026c2d8a7f19 (Mono JIT Code) Game.Prefabs.PrefabSystem:AddPrefab (Game.Prefabs.PrefabBase,string,Game.Prefabs.PrefabBase,Game.Prefabs.ComponentBase) 0x0000026c5aebeb6b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c5ae99503 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Trying to add null prefab in FR_FireHouse01/ObjectSubObjects 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bc24b30b3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object,object) 0x0000026c2d8a7f19 (Mono JIT Code) Game.Prefabs.PrefabSystem:AddPrefab (Game.Prefabs.PrefabBase,string,Game.Prefabs.PrefabBase,Game.Prefabs.ComponentBase) 0x0000026c5aebeb6b (Mono JIT Code) Game.Prefabs.PrefabInitializeSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c5ae99503 (Mono JIT Code) Game.Prefabs.PrefabSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 206602. Total: 96.926100 ms (FindLiveObjects: 7.743900 ms CreateObjectMapping: 7.975300 ms MarkObjects: 80.899000 ms DeleteObjects: 0.307300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206608. Total: 93.066000 ms (FindLiveObjects: 7.781100 ms CreateObjectMapping: 6.906300 ms MarkObjects: 78.258300 ms DeleteObjects: 0.120000 ms) [SceneFlow] [WARN] Unknown prefab ID: ExpenseStatistic:Expenses 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bca6b5b13 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x0000026bca6b570d (Mono JIT Code) Game.Prefabs.PrefabSystem:AddObsoleteID (Unity.Entities.Entity,Game.Prefabs.PrefabID) 0x0000026bca6a2e83 (Mono JIT Code) Game.Serialization.ResolvePrefabsSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026bc2691a33 (Mono JIT Code) Game.Serialization.LoadGameSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Unknown prefab ID: IncomeStatistic:Income 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bca6b5b13 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x0000026bca6b570d (Mono JIT Code) Game.Prefabs.PrefabSystem:AddObsoleteID (Unity.Entities.Entity,Game.Prefabs.PrefabID) 0x0000026bca6a2e83 (Mono JIT Code) Game.Serialization.ResolvePrefabsSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026bc2691a33 (Mono JIT Code) Game.Serialization.LoadGameSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Unknown prefab ID: LevelStatistic:WellbeingLevel 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bca6b5b13 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x0000026bca6b570d (Mono JIT Code) Game.Prefabs.PrefabSystem:AddObsoleteID (Unity.Entities.Entity,Game.Prefabs.PrefabID) 0x0000026bca6a2e83 (Mono JIT Code) Game.Serialization.ResolvePrefabsSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026bc2691a33 (Mono JIT Code) Game.Serialization.LoadGameSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart [SceneFlow] [WARN] Unknown prefab ID: LevelStatistic:HealthLevel 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78381ba (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception) 0x0000026bb78378fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026bb7836f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception) 0x0000026bca6b5b13 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (string,object) 0x0000026bca6b570d (Mono JIT Code) Game.Prefabs.PrefabSystem:AddObsoleteID (Unity.Entities.Entity,Game.Prefabs.PrefabID) 0x0000026bca6a2e83 (Mono JIT Code) Game.Serialization.ResolvePrefabsSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026bc2691a33 (Mono JIT Code) Game.Serialization.LoadGameSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d45c473 (Mono JIT Code) Game.SceneFlow.GameManager:UpdateWorld () 0x0000026bbb5c5303 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 208798. Total: 100.485800 ms (FindLiveObjects: 7.722300 ms CreateObjectMapping: 7.014700 ms MarkObjects: 85.658900 ms DeleteObjects: 0.089600 ms) GPU instance buffer size changing to: 80 MB 0x00007ffc27bb304d (UnityPlayer) UnityMain 0x00007ffc27bb2dc8 (UnityPlayer) UnityMain 0x00007ffc27b997c9 (UnityPlayer) UnityMain 0x00007ffc28239bf1 (UnityPlayer) UnityMain 0x00007ffc2721af25 (UnityPlayer) 0x0000026bb7edcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000026bb7edcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb7837b23 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000026bb78375c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) 0x0000026d502038ad (Mono JIT Code) UnityEngine.Debug:LogFormat (string,object[]) 0x0000026d9de5a843 (Mono JIT Code) Colossal.Rendering.ManagedBatches`1:StartUpload (Colossal.Rendering.NativeBatchInstances`4,Colossal.Rendering.NativeSubBatches`4) 0x0000026d9de5a453 (Mono JIT Code) Game.Rendering.BatchUploadSystem:OnUpdate () 0x0000026c5ae093db (Mono JIT Code) Unity.Entities.SystemBase:Update () 0x0000026c5ae03eaf (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase) 0x0000026c2d46ea53 (Mono JIT Code) Game.SceneFlow.GameManager:PostUpdateWorld () 0x0000026bbb5c5323 (Mono JIT Code) Game.SceneFlow.GameManager:Update () 0x0000026b5a2445e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffc269d4b7e (mono-2.0-bdwgc) mono_jit_set_domain 0x00007ffc2690d204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007ffc2690d37c (mono-2.0-bdwgc) mono_runtime_invoke 0x00007ffc27920436 (UnityPlayer) 0x00007ffc27920571 (UnityPlayer) 0x00007ffc275f09e0 (UnityPlayer) 0x00007ffc27760048 (UnityPlayer) 0x00007ffc27760234 (UnityPlayer) 0x00007ffc27760752 (UnityPlayer) 0x00007ffc279b277b (UnityPlayer) 0x00007ffc279b514b (UnityPlayer) 0x00007ffc279b84ab (UnityPlayer) 0x00007ffc279b874b (UnityPlayer) UnityMain 0x00007ff7227011f2 (Cities2) 0x00007ffcca41e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ffccb77c34c (ntdll) RtlUserThreadStart ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= =================================================================