[19:57:45][D][jomini_game_setup.cpp:326]: Log system initialized. [19:57:45][D][pdx_task.cpp:250]: Spawning 7 worker threads [19:57:45][D][pdx_localize.cpp:128]: LocalizeInit [19:57:45][D][systemsettings.cpp:327]: "default_settings_v1_file" is not defined in path.settings. Default "pdx_default_settings.json" will be used. [19:57:45][D][systemsettings.cpp:327]: "default_settings_file" is not defined in path.settings. Default "pdx_default_settings.txt" will be used. [19:57:45][D][pdx_text_settings.cpp:141]: [CPdxSettingsTextFile] "pdx_default_settings.txt" doesn't exist. [19:57:45][D][systemsettings.cpp:327]: "settings_v1_file" is not defined in path.settings. Default "pdx_settings.json" will be used. [19:57:45][D][systemsettings.cpp:327]: "settings_file" is not defined in path.settings. Default "pdx_settings.txt" will be used. [19:57:46][D][contextowner.cpp:641]: Universe: steam [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:46][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'TargetCharacter.GetGovernment.IsType( 'herder_government' ) )': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:47][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'TargetCharacter.GetGovernment.IsType( 'herder_government' ) )': ')' [19:57:47][D][gfx_dx11_master_context.cpp:153]: Adapter 0: Intel(R) Iris(R) Xe Graphics (128.00 MB) [19:57:47][D][gfx_dx11_master_context.cpp:153]: Adapter 1: Microsoft Basic Render Driver (0.00 MB) [19:57:47][D][gfx_dx11_master_context.cpp:153]: Selected adapter: Intel(R) Iris(R) Xe Graphics (128.00 MB) [19:57:47][D][gfx_dx11_master_context.cpp:300]: VendorId: 32902 [19:57:47][D][gfx_dx11_master_context.cpp:301]: DeviceId: 39497 [19:57:47][D][gfx_dx11_master_context.cpp:302]: SubSysId: 4592660 [19:57:47][D][gfx_dx11_master_context.cpp:303]: Revision: 1 [19:57:48][D][pdx_matchmaking.cpp:66]: Matchmaking Interface: Nakama [19:57:49][D][contextowner.cpp:752]: Initializing Gui Editor: 0.033329 [19:57:49][D][pdx_pops_wrapper.cpp:605]: [POPS Wrapper] Attempting to login to POPS with auth token (state: Offline) [19:57:49][D][pdx_pops_login.cpp:668]: [POPS Login] Waiting for logging in [19:57:50][D][pdx_pops_wrapper.cpp:928]: [POPS Wrapper] Login result: LoggedIn (message: (null)). Running 3 callbacks [19:57:50][D][pdx_pops_wrapper.cpp:1102]: [POPS Wrapper] OnAccountGetDetailsCallback: success [19:57:51][D][pdx_pops_wrapper.cpp:1064]: [POPS Wrapper] OnUpdateSocialProfileCallback: success [19:57:51][D][pdx_pops_wrapper.cpp:1075]: [POPS Wrapper] Retrieved profile for 3a0d1368-c700-42e4-ba61-c2215451389c (local gamer) [19:57:54][D][pdx_pops_login.cpp:683]: [POPS Login]: Waited for 5.000945 seconds, result: AwaitingCallback [19:57:54][D][defines.cpp:180]: Define 'STRESS_MONTHLY_CHANGE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'CHARACTER_TRAVEL_TIME' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'DEVIATION_FALLOFF' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MEN_AT_ARMS_COUNTER_MODIFICATION' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MINIMUM_MODIFIED_PARTICIPATION_TO_GET_PART_OF_GHW_POT' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'COUNCIL_MAX_SLOTS' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MAX_POWER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'RAID_MINIMUM_ATTRITON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'THREAT_MAX_DIPLO_DISTANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MIN_SCORE_TO_HIRE_TAX_COLLECTOR' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MAX_SCORE_TO_FIRE_TAX_COLLECTOR' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MIN_SCORE_RATIO_FOR_TAX_COLLECTOR_HIRE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'USE_EMPLOYED_CHARACTER_TO_HIRE_CHANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'BORDER_WIDTH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'REGION_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'REGION_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'PROVINCE_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'PROVINCE_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'COLOR_SELECTION_REGION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'COLOR_SELECTION_PROVINCE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'COLOR_SELECTION_HIGHLIGHT' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'ENTITY_COA_HUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'ENTITY_COA_SATURATION_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'ENTITY_COA_VALUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'GRANT_TITLE_IN_LIST_COLOR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'DECLARE_WAR_TARGET_EXTRA_VALUE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'ACTIVITY_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'ACTIVITY_ARRIVAL_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][defines.cpp:180]: Define 'MEMORY_TYPE_ICON_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:54][D][jomini_game_setup.cpp:130]: DLC: The Northern Lords|dlc/dlc003_fp1/dlc003.dlc Garments of the Holy Roman Empire|dlc/dlc001_preorder/dlc001.dlc The Fate of Iberia|dlc/dlc005_fp2/dlc005.dlc Tours and Tournaments|dlc/dlc007_ep2/dlc007.dlc The Royal Court|dlc/dlc004_ep1/dlc004.dlc Elegance of the Empire|dlc/dlc008_sp2/dlc008.dlc Legacy of Persia|dlc/dlc010_fp3/dlc010.dlc Wandering Nobles|dlc/dlc015_bp3/dlc015.dlc Fashion of the Abbasid Court|dlc/dlc002_sp_day1/dlc002.dlc Roads to Power|dlc/dlc014_ep3/dlc014.dlc Wards and Wardens|dlc/dlc009_bp2/dlc009.dlc Couture of the Capets|dlc/dlc013_sp3/dlc013.dlc Legends of the Dead|dlc/dlc011_ce1/dlc011.dlc Mod: [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc009_bp2 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc015_bp3 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc007_ep2 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc004_ep1 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc003_fp1 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc005_fp2 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc014_ep3 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc011_ce1 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc010_fp3 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc001_preorder [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc002_sp_day1 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc008_sp2 [19:57:54][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game/dlc/dlc013_sp3 [19:57:54][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/models'(.asset, , -1) [19:57:54][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'sound'(.audio2, , -1) [19:57:54][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'fonts'(.font, , -1) [19:57:54][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gui'(.gui, , -1) [19:57:54][D][virtualfilesystem.cpp:313]: Done enumerating 'sound'(.audio2, , -1) in 0.008 seconds [19:57:54][D][virtualfilesystem.cpp:313]: Done enumerating 'fonts'(.font, , -1) in 0.009 seconds [19:57:55][D][virtualfilesystem.cpp:313]: Done enumerating 'gui'(.gui, , -1) in 0.035 seconds [19:57:55][D][defines.cpp:180]: Define 'STRESS_MONTHLY_CHANGE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'CHARACTER_TRAVEL_TIME' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'DEVIATION_FALLOFF' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MEN_AT_ARMS_COUNTER_MODIFICATION' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MINIMUM_MODIFIED_PARTICIPATION_TO_GET_PART_OF_GHW_POT' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'COUNCIL_MAX_SLOTS' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MAX_POWER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'RAID_MINIMUM_ATTRITON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'THREAT_MAX_DIPLO_DISTANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MIN_SCORE_TO_HIRE_TAX_COLLECTOR' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MAX_SCORE_TO_FIRE_TAX_COLLECTOR' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MIN_SCORE_RATIO_FOR_TAX_COLLECTOR_HIRE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'USE_EMPLOYED_CHARACTER_TO_HIRE_CHANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'BORDER_WIDTH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'REGION_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'REGION_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'PROVINCE_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'PROVINCE_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'COLOR_SELECTION_REGION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'COLOR_SELECTION_PROVINCE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'COLOR_SELECTION_HIGHLIGHT' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'ENTITY_COA_HUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'ENTITY_COA_SATURATION_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'ENTITY_COA_VALUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'GRANT_TITLE_IN_LIST_COLOR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'DECLARE_WAR_TARGET_EXTRA_VALUE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'ACTIVITY_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'ACTIVITY_ARRIVAL_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][defines.cpp:180]: Define 'MEMORY_TYPE_ICON_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'TargetCharacter.GetGovernment.IsType( 'herder_government' ) )': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [19:57:55][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'TargetCharacter.GetGovernment.IsType( 'herder_government' ) )': ')' [19:57:55][D][jomini_game_setup.cpp:159]: Starting checksum calculation [19:57:57][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/models'(.asset, , -1) in 3.267 seconds [19:58:58][D][jomini_game_setup.cpp:186]: Starting checksum calculation [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/interface/illustrations/loading_screens'(.dds, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/interface/frontend'(.dds, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/script_values'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_effects'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_triggers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_lists'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_guis'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_rules'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/customizable_localization'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/ethnicities'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/genes'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/portrait_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/accessories'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/cameras'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/environments'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/named_colors'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/interface/frontend'(.dds, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/game_concepts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/modifier_definition_formats'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'events'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/province_terrain'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/on_action'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/characters'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/province_mapping'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/titles'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/wars'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/cultures'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'history/struggles'(.txt, , -1) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_modifiers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_effects'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_lists'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/script_values'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_guis'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_rules'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_triggers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/portrait_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/ethnicities'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/interface/illustrations/loading_screens'(.dds, , 0) in 0.002 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/genes'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/customizable_localization'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/accessories'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/cameras'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/named_colors'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/character_memory_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/court_positions/tasks'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/epidemics'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/house_unities'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/environments'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/legends/legend_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/struggle/catalysts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/struggle/struggles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/legends/legend_seeds'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/raids/intents'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/task_contracts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/domiciles/buildings'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/domiciles/types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/house_power_bonus'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/game_concepts'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/message_filter_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/message_group_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/decision_group_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/schemes/scheme_countermeasures'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/schemes/pulse_actions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/succession_appointment'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/modifier_definition_formats'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/province_terrain'(.txt, , -1) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/province_mapping'(.txt, , -1) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/characters'(.txt, , -1) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/wars'(.txt, , -1) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/titles'(.txt, , -1) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/struggles'(.txt, , -1) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/character_memory_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'history/cultures'(.txt, , -1) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/epidemics'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/court_positions/tasks'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/house_unities'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/legends/legend_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/accolade_icons'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/struggle/struggles'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/accolade_names'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/accolade_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/guest_invite_rules'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/struggle/catalysts'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/intents'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/activity_locales'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/pulse_actions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/activity_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/diarchies/diarchy_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/diarchies/diarchy_mandates'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/travel/travel_options'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/travel/point_of_interest_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/vassal_stances'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/legends/legend_seeds'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/raids/intents'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/task_contracts'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/domiciles/buildings'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/blueprints'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/features'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/feature_groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/templates'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/visuals'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/court_amenities/'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/court_positions/types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/court_scene/character_groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/court_scene/character_roles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/aesthetics_bundles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/creation_names'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/eras'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/innovations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/name_equivalency'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/name_lists'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/pillars'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/traditions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/inspirations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/artifacts/slots'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/legitimacy'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/domiciles/types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/house_power_bonus'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/message_filter_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_relations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/holdings'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/culture/cultures'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/subject_contracts/contracts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/governments'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/message_group_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/decision_group_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/schemes/scheme_countermeasures'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/succession_appointment'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasties'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/schemes/scheme_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/traits'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/focuses'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/lifestyles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/lifestyle_perks'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/landed_titles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/schemes/pulse_actions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/character_interaction_categories'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/accolade_names'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/accolade_icons'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/accolade_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/character_interactions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/guest_invite_rules'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/secret_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/men_at_arms_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/activities/activity_group_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/buildings'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/combat_effects'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/intents'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/activity_locales'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/pulse_actions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/activity_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/casus_belli_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/laws'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/terrain_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/bookmarks/bookmarks'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/council_positions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/council_tasks'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/important_actions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/decisions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/religion/religion_families'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/religion/doctrines'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/religion/holy_sites'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/suggestions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/diarchies/diarchy_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/diarchies/diarchy_mandates'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/travel/travel_options'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/travel/point_of_interest_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasty_legacies'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasty_perks'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/vassal_stances'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/blueprints'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/features'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/feature_groups'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/templates'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/bookmark_portraits'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/interface/illustrations/scripted_illustrations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/messages'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'map_data/geographical_regions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/court_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/casus_belli_groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/pool_character_selectors'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_character_templates'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'tests'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/tutorial_lessons'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/tutorial_lesson_chains'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/deathreasons'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/visuals'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasty_houses'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/opinion_modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/story_cycles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/hook_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/character_backgrounds'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/factions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/nicknames'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/religion/religions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/religion/fervor_modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/ai_war_stances'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/lease_contracts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/court_amenities/'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/succession_election'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/courtier_guest_management'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/flavorization'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasty_house_mottos'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dynasty_house_motto_inserts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/dna_data'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/portraits/trait_portrait_modifiers'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/court_positions/types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/court_scene/character_groups'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/court_scene/character_roles'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/aesthetics_bundles'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_costs'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/skins/hud_skins'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/coat_of_arms/dynamic_definitions'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/achievements'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/combat_phase_events'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/scripted_animations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/guest_system'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/bookmarks/groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'dlc_metadata'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/schemes/agent_types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/bookmarks/challenge_characters'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/subject_contracts/groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/situation/situations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/situation/catalysts'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/legends/chronicles'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/tax_slots/types'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/tax_slots/obligations'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'music/in_game'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/interface/illustrations/loading_screens'(, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/console_groups'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/event_pictures'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/event_themes'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/unit_assets'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/map/map_modes'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/creation_names'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'common/playable_difficulty_infos'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:338]: Starting pre-enumerating 'gfx/map/province_effects'(.txt, , 0) [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/eras'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/innovations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/on_action'(.txt, , -1) in 0.007 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/name_equivalency'(.txt, , 0) in 0.001 seconds [19:58:58][D][pdx_localize.cpp:142]: LocalizeShutdown [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/pillars'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/name_lists'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/traditions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/inspirations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/artifacts/slots'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/legitimacy'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/holdings'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_relations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/subject_contracts/contracts'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/governments'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasties'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/traits'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/culture/cultures'(.txt, , 0) in 0.002 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/focuses'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/schemes/scheme_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/modifiers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/lifestyles'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/landed_titles'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/lifestyle_perks'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/character_interaction_categories'(.txt, , 0) in 0.001 seconds [19:58:58][D][pdx_localize.cpp:128]: LocalizeInit [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/men_at_arms_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/activities/activity_group_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/secret_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/buildings'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/character_interactions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/casus_belli_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/combat_effects'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/bookmarks/bookmarks'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/laws'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/terrain_types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/council_tasks'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/council_positions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/religion/religion_families'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/decisions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/important_actions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/religion/doctrines'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/religion/holy_sites'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/suggestions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasty_legacies'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasty_perks'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/interface/illustrations/scripted_illustrations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/messages'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/court_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'map_data/geographical_regions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/casus_belli_groups'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/pool_character_selectors'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'tests'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_character_templates'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/bookmark_portraits'(.txt, , 0) in 0.002 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/tutorial_lessons'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/deathreasons'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/tutorial_lesson_chains'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasty_houses'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/hook_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/character_backgrounds'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/factions'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/opinion_modifiers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/story_cycles'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/nicknames'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/religion/fervor_modifiers'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/religion/religions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/lease_contracts'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/ai_war_stances'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/succession_election'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/flavorization'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/courtier_guest_management'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasty_house_mottos'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dynasty_house_motto_inserts'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/dna_data'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/portraits/trait_portrait_modifiers'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_costs'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/skins/hud_skins'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/coat_of_arms/dynamic_definitions'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/achievements'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/combat_phase_events'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/scripted_animations'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/guest_system'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/bookmarks/groups'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'dlc_metadata'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/schemes/agent_types'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/bookmarks/challenge_characters'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/subject_contracts/groups'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/situation/situations'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/situation/catalysts'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/legends/chronicles'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/tax_slots/types'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/tax_slots/obligations'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/console_groups'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/event_pictures'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/event_themes'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/unit_assets'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/map/map_modes'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/interface/illustrations/loading_screens'(, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'common/playable_difficulty_infos'(.txt, , 0) in 0.000 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'music/in_game'(.txt, , 0) in 0.002 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'gfx/map/province_effects'(.txt, , 0) in 0.001 seconds [19:58:58][D][virtualfilesystem.cpp:313]: Done enumerating 'events'(.txt, , -1) in 0.036 seconds [19:59:02][D][database_dependencies.cpp:432]: Database Node Init Time: CGameConceptTypeDatabase - 3019 ms - 3019 ms including dependencies [19:59:02][D][pdxassetutil.cpp:71]: ThreadedInitTextureLookup: gfx/models [19:59:03][D][pdxassetutil.cpp:79]: ThreadedInitTextureLookup found 15962 files [19:59:03][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiLoadScreenDatabase - 96 ms - 96 ms including dependencies [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Regular.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Italic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-BoldItalic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-ExtraBold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Regular.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Bold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Italic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-BoldItalic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangM.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-Medium.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans_Condensed/OpenSansCondensed-Bold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangB.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Regular.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBold.ttf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Medium.otf [19:59:04][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangM.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Bold.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangB.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Italic.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Light.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-Medium.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Bold-Italic.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-SemiBold.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Fondamento/Fondamento-Regular.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/ON_YeossiB.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/mapfont/Paradox_King_Script.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/MonomakhUnicode/MonomakhUnicode.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Medium.otf [19:59:05][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/GunglipbakmulgwanClassicB.ttf [19:59:05][D][jomini_social.cpp:18]: Created Jomini Social [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/defaults.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/defaults.gui" is complete [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/fonts.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/fonts.gui" is complete [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/frontend_loadingscreen.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/frontend_loadingscreen.gui" is complete [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/labels.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/labels.gui" is complete [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/textformatting.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/textformatting.gui" is complete [19:59:05][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/tooltip.gui" [19:59:05][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/tooltip.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/console.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/console.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/credits_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/credits_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/cursor.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/cursor.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/dynasty_customization_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/dynasty_customization_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/dynasty_house_customization_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/dynasty_house_customization_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_bookmarks.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_bookmarks.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_credits.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_credits.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_ingame_menu.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_ingame_menu.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_load.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_load.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_loadingscreen_savegame.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_loadingscreen_savegame.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_main.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_main.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_mp_game_setup.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_mp_game_setup.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/game_rules.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/game_rules.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_bottom.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_bottom.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_notification_templates.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_notification_templates.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_outliner.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_outliner.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_sidebars.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_sidebars.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_top.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_top.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_blackmail.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_blackmail.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_call_ally.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_call_ally.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_call_ally_notification_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_call_ally_notification_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_concubine.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_concubine.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_confirmation.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_confirmation.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_council_task.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_council_task.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_court_task.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_court_task.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_create_claimant_faction.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_create_claimant_faction.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_declare_war.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_declare_war.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_grant_titles.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_grant_titles.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_interfere_in_war.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_interfere_in_war.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_interfere_in_war_notification.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_interfere_in_war_notification.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_marriage.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_marriage.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_marriage_notification_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_marriage_notification_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_menu_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_menu_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_modify_vassal_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_modify_vassal_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_notification_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_notification_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_revoke_title.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_revoke_title.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_templates.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_templates.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_transfer_vassal.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_transfer_vassal.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_icon_layer.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_icon_layer.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_icon_layer_templates.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_icon_layer_templates.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_config.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_config.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend_types.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend_types.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_lobby.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_lobby.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_serverbrowser.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_serverbrowser.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_setup.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_setup.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_types.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_types.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/portrait_editor_window.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/portrait_editor_window.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/profiler.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/profiler.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/save_game_analyzer.gui" [19:59:08][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/save_game_analyzer.gui" is complete [19:59:08][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/texticons.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/texticons.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/texticons_legitimacy.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/texticons_legitimacy.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/texticons_religion.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/texticons_religion.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tool_property_randomizable_types.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tool_property_randomizable_types.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tool_property_ranged_types.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tool_property_ranged_types.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolslayout.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolslayout.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolspropertytypes.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolspropertytypes.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolstypes.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolstypes.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tutorial_highlight.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tutorial_highlight.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_accolade.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_accolade.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_guest_list.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_guest_list.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_intent_selection.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_intent_selection.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_list.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_list.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_locale.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_locale.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_log.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_log.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_planner.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_planner.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_add_tradition.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_add_tradition.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_admin_vassal_detail.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_admin_vassal_detail.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_appoint_tax_collector.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_appoint_tax_collector.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army_automation_options.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army_automation_options.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army_select_commander.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army_select_commander.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_details.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_details.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_helper.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_helper.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_reforge.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_reforge.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_barbershop.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_barbershop.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_battle_summary.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_battle_summary.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_filter.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_filter.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_finder.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_finder.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_focus.gui" [19:59:11][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_focus.gui" is complete [19:59:11][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_lifestyle.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_lifestyle.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_combat.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_combat.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_council.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_council.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_council_potential_councillor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_council_potential_councillor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_county_view.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_county_view.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_amenities.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_amenities.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_events.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_events.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_position_appoint.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_position_appoint.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_positions.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_positions.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_scene_editor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_scene_editor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_types.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_types.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_create_accolade.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_create_accolade.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_culture.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_culture.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_decisions.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_decisions.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_decisions_detail.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_decisions_detail.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_diarchy.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_diarchy.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_diverge_culture.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_diverge_culture.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dlc_info.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dlc_info.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_domicile.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_domicile.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_house.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_house.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_house_members.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_house_members.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_legacy.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_legacy.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_tree.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_tree.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_epidemics.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_epidemics.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_factions.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_factions.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith_conversion.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith_conversion.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith_creation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith_creation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_family_attribute.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_family_attribute.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_find_title.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_find_title.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_find_vassal.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_find_vassal.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ghw.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ghw.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ghw_change_target.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ghw_change_target.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_government_administration.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_government_administration.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_hired_troops_detail.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_hired_troops_detail.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_hybridize_culture.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_hybridize_culture.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_inspirations.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_inspirations.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue_potential_faction_member.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue_potential_faction_member.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue_potential_scheme_agent.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue_potential_scheme_agent.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_inventory.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_inventory.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_kill_list.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_kill_list.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_knights.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_knights.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_languages.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_languages.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lease_out_baronies.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lease_out_baronies.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legend_chronicle.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legend_chronicle.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legend_creation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legend_creation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legends.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legends.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_levy.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_levy.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lineage.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lineage.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lobby_helper.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lobby_helper.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_manage_tax_slots.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_manage_tax_slots.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_memories.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_memories.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_menatarms.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_menatarms.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_menatarms_type_view.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_menatarms_type_view.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_message_popup.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_message_popup.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_message_settings.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_message_settings.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_migration.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_migration.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_military.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_military.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_move_domicile.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_move_domicile.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_my_realm.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_my_realm.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_raid.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_raid.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_raid_intent_selection.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_raid_intent_selection.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_rally_points.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_rally_points.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_replace_pillar.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_replace_pillar.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_resign_confirmation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_resign_confirmation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_royal_court.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_royal_court.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_royal_court_screenshot.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_royal_court_screenshot.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer_load.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer_load.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer_save.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer_save.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_save_game.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_save_game.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_men_at_arms_origin.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_men_at_arms_origin.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_raise_troops_at_location.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_raise_troops_at_location.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_title_troop_assignment.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_title_troop_assignment.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_siege.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_siege.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_situation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_situation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_situation_debug.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_situation_debug.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_situation_participation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_situation_participation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_situation_participation_debug.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_situation_participation_debug.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_struggle.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_struggle.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_struggle_involvement.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_struggle_involvement.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_change_law.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_change_law.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_designate_heir.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_designate_heir.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_task_contract.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_task_contract.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_assign_vassal.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_assign_vassal.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_obligations.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_obligations.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_vassals.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_vassals.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_the_great_steppe.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_the_great_steppe.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_add_law.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_add_law.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_appointment.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_appointment.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_claimants.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_claimants.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_customization.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_customization.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_election.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_election.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_history.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_history.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_option_selection.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_option_selection.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_planner.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_planner.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_route_edit.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_route_edit.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tutorial.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tutorial.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_declared_overview.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_declared_overview.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_overview.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_overview.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_results.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_results.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_base_types.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_base_types.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window_instanced.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window_instanced.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box_instanced.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box_instanced.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window_instanced.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window_instanced.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_status_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_status_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_types.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_types.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/popup.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/popup.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_armorsmith_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_armorsmith_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_farrier_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_farrier_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_fletcher_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_fletcher_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_tailor_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_tailor_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_weaponsmith_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_weaponsmith_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament1_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament1_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament1_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament1_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament1_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament1_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament3_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament3_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament3_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament3_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament3_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament3_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_india.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_town_india.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_town_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_west.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_town_west.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_widget_base.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_widget_base.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_europe_farmland.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_europe_farmland.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_europe_farmland_top_layer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_europe_farmland_top_layer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_jungle.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_jungle.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_jungle_top_layer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_jungle_top_layer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_mena.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_mena.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/tournament_terrain_mena_top_layer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/tournament_terrain_mena_top_layer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/activity_special_type_progression.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/activity_special_type_progression.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/artifact_rewards.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/artifact_rewards.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/chariot_race_pivotal_moment_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/chariot_race_pivotal_moment_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/chariot_race_progress_to_victory_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/chariot_race_progress_to_victory_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/chariot_race_widget_types.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/chariot_race_widget_types.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/funeral_deceased_portrait.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/funeral_deceased_portrait.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/funeral_deceased_selection_button.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/funeral_deceased_selection_button.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/funeral_deceased_selection_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/funeral_deceased_selection_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/hunt_success_chance.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/hunt_success_chance.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/inspection_success_chance.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/inspection_success_chance.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/nerge_special_type_progression.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/nerge_special_type_progression.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tour_conclusion_stops.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tour_conclusion_stops.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tour_success_bar.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tour_success_bar.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_active_phase_background.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: 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[19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_contest_selection.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_contest_selection.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_contestant_leaderboard_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_contestant_leaderboard_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_fullscreen_pivotal_event_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_fullscreen_pivotal_event_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading 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[19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/entity_editor/entity_event_editor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_activity_intent.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_activity_intent.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_enter_text.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_enter_text.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_event_chain_progress.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_event_chain_progress.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_harrying.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_harrying.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_name_child.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_name_child.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_peasant_leader.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_peasant_leader.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_scheme.gui" 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"gui/event_window_widgets/event_window_widget_vfx_heavy_smoke.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_lightning_storm.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_lightning_storm.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_rain_storm.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_rain_storm.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_rainy_fog.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_rainy_fog.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_sandstorm.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_sandstorm.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_snow.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_snow.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_window_widgets/event_window_widget_vfx_snowstorm.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_window_widgets/event_window_widget_vfx_snowstorm.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/anonymous_letter_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/anonymous_letter_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/big_event_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/big_event_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/character_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/character_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/duel_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/duel_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/fullscreen_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/fullscreen_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/letter_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/letter_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/scheme_failed_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/scheme_failed_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/scheme_preparations_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/scheme_preparations_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/scheme_successful_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/scheme_successful_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/scheme_successful_event_no_text.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/scheme_successful_event_no_text.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/scheme_target_event.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/scheme_target_event.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/event_windows/visit_settlement_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/event_windows/visit_settlement_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_animation_editor/gui_animation_curve_editor_dockable.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_animation_editor/gui_animation_curve_editor_dockable.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_animation_editor/gui_animation_editor_dockable.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_animation_editor/gui_animation_editor_dockable.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_animation_editor/gui_animation_editor_properties.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_animation_editor/gui_animation_editor_properties.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_datatypes.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_datatypes.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_outliner.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_outliner.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_properties.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_properties.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_toolbar.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_toolbar.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/basetextformatting.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/basetextformatting.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/core.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/core.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/credits/credits_base.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/credits/credits_base.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/encyclopedia/jomini_encyclopedia.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/encyclopedia/jomini_encyclopedia.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/music_player/music_player_mini_controller.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/music_player/music_player_mini_controller.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/music_player/music_player_view.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/music_player/music_player_view.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/log_viewer/log_viewer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/log_viewer/log_viewer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/brush_settings_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/brush_settings_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/custom_brushes.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/custom_brushes.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/detail_data_dockable.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/detail_data_dockable.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/dockable_map_mode_selector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/dockable_map_mode_selector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/export_tool.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/export_tool.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/eyedropper.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/eyedropper.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_painter.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_painter.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_resolution.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_resolution.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/import_tool.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/import_tool.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_content.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_content.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_editor_defaults.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_editor_defaults.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_object_painter.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_object_painter.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapcontent_editor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapcontent_editor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapeditor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapeditor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects_mapcontent.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects_mapcontent.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter_map_content.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter_map_content.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/material_browser.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/material_browser.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/material_brush.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/material_brush.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/materials_list.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/materials_list.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/materialsetter.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/materialsetter.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/preview_mask.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/preview_mask.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/smart_brush.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/smart_brush.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_adjustment_tool.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_adjustment_tool.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_inspector_dockable.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_inspector_dockable.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_river_tool.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_river_tool.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_strip_tool.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_strip_tool.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_tools_map_content.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_tools_map_content.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_viewport.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_viewport.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_visibility_widget.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_visibility_widget.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/graph_panel.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/graph_panel.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/infobox_node_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/infobox_node_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/node_editor.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/node_editor.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/search_list_window.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/search_list_window.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/viewport.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/viewport.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/notifications/jomini_message.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/notifications/jomini_message.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/notifications/notification_overlay.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/notifications/notification_overlay.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/common.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/common.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/common_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/common_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/object_browser.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_browser.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/object_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_debug_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_debug_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_object_provider.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_object_provider.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/script_runner_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/script_runner_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_list_inspector.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_list_inspector.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_editor_userdata_dialog.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_editor_userdata_dialog.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_nodes.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_nodes.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/defaults.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/defaults.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/fonts.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/fonts.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/frontend_loadingscreen.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/frontend_loadingscreen.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/labels.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/labels.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/textformatting.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/textformatting.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/tooltip.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/tooltip.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/script_profiler/script_profiler.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/script_profiler/script_profiler.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/settings/setting_types.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/settings/setting_types.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/settings/settings.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/settings/settings.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/animation.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/animation.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/backgrounds.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/backgrounds.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/buttons.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/buttons.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/buttons_icons.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/buttons_icons.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/cards.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/cards.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/coa_designer.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/coa_designer.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/coat_of_arms.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/coat_of_arms.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/color_picker.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/color_picker.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/colors.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/colors.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/cooltip.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/cooltip.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/dialogs.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/dialogs.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/edit_boxes.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/edit_boxes.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/event_windows.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/event_windows.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/icons.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/icons.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/lines.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/lines.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/lists.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/lists.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/mapmodes.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/mapmodes.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/misc_components.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/misc_components.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/popups.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/popups.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/portraits.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/portraits.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/progressbars.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/progressbars.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/sounds.gui" [19:59:12][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/sounds.gui" is complete [19:59:12][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_religion.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_religion.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_trigger.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_trigger.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_ui.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_ui.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/value_breakdown.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/value_breakdown.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/windows.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/windows.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/add_friend_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/add_friend_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/chat_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/chat_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/chat_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/chat_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/friend_list_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/friend_list_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_base_types.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_base_types.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window_base.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window_base.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_widget.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_widget.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/backgrounds.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/backgrounds.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/dockable_layout_manager.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/dockable_layout_manager.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/dropdown.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/dropdown.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/foldouts.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/foldouts.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/gfx_skin_editor.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/gfx_skin_editor.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/gruvbox_colors.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/gruvbox_colors.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/helper.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/helper.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/indents.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/indents.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/notifications.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/notifications.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/save_dialog.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/save_dialog.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/slider.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/slider.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/table.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/table.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/tool_options.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/tool_options.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/toolbox.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/toolbox.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/tools_style.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/tools_style.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tweaker/tweaker.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tweaker/tweaker.gui" is complete [19:59:14][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/undo_history_viewer/undo_history_viewer.gui" [19:59:14][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/undo_history_viewer/undo_history_viewer.gui" is complete [19:59:17][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'siege_value' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [19:59:17][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'damage' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [19:59:17][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'toughness' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [19:59:17][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'pursuit' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [19:59:17][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'screen' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [19:59:18][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'IsContestType( 'tournament_phase_joust' ))': ')' [19:59:20][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( And( Not( DomicileBuildingSlot.CanBuild ), DomicileBuildingSlot.IsFree), Not( DomicileBuildingSlot.IsUnderConstruction ) ) )': ')' [19:59:21][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( EventWindowBackgroundData.HasVideo ), EventWindowBackgroundData.HasVideoMask ) )': ')' [19:59:22][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'GreaterThan_int32( KurultaiSuccession.GetVoteCount, '(int32)0' ) )': ')' [19:59:27][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( BarbershopCharacter.IsCharacterVisible, And( BarbershopCharacter.IsNameVisible, BarbershopWindow.IsTabSceneVisible )))': ')' [19:59:27][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law' ), GuiLawGroup.IsAvailable ) ) )': ') )' [19:59:27][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( IsPauseMenuShown ), And(And(IsDefaultGUIMode, GetPlayer.IsValid), Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD')))))': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'BookmarkCharacter.GetGovernmentType.IsType( 'administrative_government' ) )': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(And(Not(BookmarkCharacter.GetGovernmentType.IsType('clan_government')), Not(BookmarkCharacter.GetGovernmentType.IsType('landless_adventurer_government'))), And(Not(BookmarkCharacter.GetGovernmentType.IsType( 'administrative_government' )), Not(BookmarkCharacter.GetGovernmentType.IsType('nomad_government')))))': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( And( And( DomicileWindow.IsEditMode, Not( GetVariableSystem.Exists( 'hide_ui' ) ) ), DomicileBuildingSlot.IsFree), Not( DomicileBuildingSlot.IsUnderConstruction ) ) )': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_debugview', CString.GetString ))': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_debugview', CString.GetString ))': ')' [19:59:28][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Exists( 'activity_contest_info_debugview' ))': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Or( Activity.IsPhaseInTheFuture(PlannedActivityPhase.Self), Activity.IsPhaseOngoing(PlannedActivityPhase.Self) ), Not( Activity.IsComplete ) ) )': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Or( Activity.IsPhaseInThePast(PlannedActivityPhase.Self), Activity.IsComplete ) )': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Not(IsDataModelEmpty(ActivityLocaleWindow.GetGuestSublist(PlannedActivityPhase.Self, 'winner'))))': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'ActivityLocaleWindow.GetGuestSublist(PlannedActivityPhase.Self, 'winner'))': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( HasDlcFeature( 'royal_court' ), LanguageWindow.IsOpenedFromRoyalCourt) )': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( ComplexBarItem.IsVisible, GreaterThan_int32( DiarchyWindow.GetLevelForSwing( ComplexBarItem.GetValue ), '(int32)0' ) ) )': ')' [19:59:29][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'DataModelFirst( DlcCollection.GetDlcs, '(int32)15' )]': ']' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( EqualTo_string( ActivityPhase.GetKey, 'chariot_race_gambling' ), DataModelHasItems( ActivityWindow.GetCurrentPhaseGuestSubset( 'charioteers' ) ) ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( EqualTo_string( ActivityPhase.GetKey, 'chariot_race_phase' ), DataModelHasItems( ActivityWindow.GetCurrentPhaseGuestSubset( 'charioteers' ) ) ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'EqualTo_CFixedPoint( Culture.GetAcceptance( GetPlayer.GetCulture ), '(CFixedPoint)0') ) ': ') ' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'DataModelFirst( GameSetup.GetDlcCollection.GetDlcs, '(int32)15' )]': ']' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( IsContestInfoTabViewing('overview'), And( Or( Activity.IsPhaseInTheFuture(PlannedActivityPhase.Self), Activity.IsPhaseOngoing(PlannedActivityPhase.Self) ), Not( Activity.IsComplete ) ) ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( IsContestInfoTabViewing( 'overview' ), Or( Activity.IsPhaseInThePast(PlannedActivityPhase.Self), Activity.IsComplete ) ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Or( GetPlayer.GetGovernment.IsType( 'clan_government' ), Character.HasTaxSlots ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'EqualTo_int32( ComplexBarItem.GetIndex, '(int32)2' ))': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'EqualTo_int32( ComplexBarItem.GetIndex, '(int32)1' ))': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'IsDataModelEmpty( SituationWindow.GetCatalystsForSelectedPhase ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( IsPauseMenuShown ), And( And( IsDefaultGUIMode, Character.IsValid ), Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD') ) ) ) )': ')' [19:59:30][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Character.IsTraveling, Or( Not( Activity.IsValid ), Activity.IsComplete ) ) )': ')' [19:59:31][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Or( Not( Character.HasLandedTitles ), Character.GetPrimaryTitle.IsBarony ), KnightsView.HasPotentialAccolade( Character.Self ) ) )': ')' [19:59:31][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( ActivityPlannerMapIcon.IsSelectingDestinations, And( ActivityType.IsPlannerType('holder'), And( Character.IsValid, Not( Character.IsPlayer ) ) ) ) )': ')' [19:59:31][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(ActivityType.IsPlannerType('province'), EqualTo_string( ActivityType.GetKey(), 'activity_journey') ))': ')' [19:59:31][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(Not(TravelOptionSelectionWindow.HasOptionSelected(TravelOption.Self)), TravelOptionSelectionWindow.CanSelect(TravelOption.Self)))': ')' [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'health' is set to #1000000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/health_events.txt' #100 [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'historical_char_creation_events' is set to #1010000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/historical_character_events.txt' #2 [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'jester' is set to #1020000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/jester_stress_relief_events.txt' #15 [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'marriage_effect' is set to #1030000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/marriage_effect_events.txt' #10 [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'misc' is set to #1040000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/misc_events.txt' #1 [20:01:12][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_chaotic_kurultai_succession' is set to #1050000 [20:01:12][I][jomini_eventmanager.cpp:591]: Events loaded events/mpo_chaotic_kurultai_succession.txt' #21 [20:01:13][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_special_flavor_events' is set to #1060000 [20:01:13][I][jomini_eventmanager.cpp:591]: Events loaded events/mpo_flavor_events.txt' #1 [20:01:13][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_misc' is set to #1070000 [20:01:13][I][jomini_eventmanager.cpp:591]: Events loaded events/mpo_misc.txt' #2 [20:01:13][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pregnancy' is set to #1080000 [20:01:13][I][jomini_eventmanager.cpp:591]: Events loaded events/pregnancy_events.txt' #29 [20:01:13][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'realm_maintenance' is set to #1090000 [20:01:13][I][jomini_eventmanager.cpp:591]: Events loaded events/realm_maintenance_events.txt' #6 [20:01:13][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'secret_faith' is set to #1100000 [20:01:13][I][jomini_eventmanager.cpp:591]: Events loaded events/secret_faith_events.txt' #3 [20:01:14][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'siege' is set to #1110000 [20:01:14][I][jomini_eventmanager.cpp:591]: Events loaded events/siege_events.txt' #14 [20:01:14][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'single_combat' is set to #1120000 [20:01:14][I][jomini_eventmanager.cpp:591]: Events loaded events/single_combat_events.txt' #9 [20:01:14][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'title_event' is set to #1130000 [20:01:14][I][jomini_eventmanager.cpp:591]: Events loaded events/title_events.txt' #10 [20:01:14][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tutorial' is set to #1140000 [20:01:14][I][jomini_eventmanager.cpp:591]: Events loaded events/tutorial_events.txt' #2 [20:01:14][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'varangian' is set to #1150000 [20:01:14][I][jomini_eventmanager.cpp:591]: Events loaded events/varangian_events.txt' #20 [20:01:15][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'witch' is set to #1160000 [20:01:15][I][jomini_eventmanager.cpp:591]: Events loaded events/witch_events.txt' #34 [20:01:15][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'activity_system' is set to #1170000 [20:01:15][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/activity_system_events.txt' #19 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'chariot_race' is set to #1180000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'chariot_race_ongoing_jp' is set to #1190000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/chariot_race_activity/chariot_ongoing_events_jp.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/chariot_race_activity/chariot_race_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast' is set to #1200000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/feast_events.txt' #24 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/chariot_race_activity/chariot_race_ongoing_events.txt' #14 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_events_ewan' is set to #1210000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_events_tova' is set to #1220000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/feast_events_tova.txt' #1 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/feast_events_ewan.txt' #5 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_default' is set to #1230000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/murder_feast_events.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_lifestyle' is set to #1240000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_lifestyle_events.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_main_befriend' is set to #1250000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_main_befriend_events.txt' #11 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_main_live_fowl' is set to #1260000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_main_live_fowl_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_default_events.txt' #60 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_main_stable_breakin' is set to #1270000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_main_stable_breakin_events.txt' #12 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_main_stew_flood' is set to #1280000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_main_stew_flood_events.txt' #11 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'feast_tsagaan_sar_events' is set to #1290000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/feast_activity/main_events/feast_tsagaan_sar_events.txt' #23 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'funeral' is set to #1300000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hold_court' is set to #1310000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/funeral_activity/funeral_events.txt' #22 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hold_court_activity/hold_court_events_james.txt' #3 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hold_court_activity/hold_court_events_joe.txt' #6 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hunt' is set to #1320000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hold_court_activity/hold_court_events_general.txt' #80 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hunt_activity/jb_hunt_events.txt' #22 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_hunt' is set to #1330000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hunt_activity/mpo_hunt_events.txt' #7 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_nerge' is set to #1340000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hunt_activity/mpo_nerge_events.txt' #22 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/hunt_activity/hunt_events.txt' #108 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'petition_liege' is set to #1350000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hajj' is set to #1360000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/petition_liege_activity/petition_liege_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/pilgrimage_activity/hajj_events.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pilgrimage' is set to #1370000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pilgrimage_intent' is set to #1380000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/pilgrimage_activity/pilgrimage_intent_events.txt' #15 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'playdate' is set to #1390000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/playdate_activity/playdate_events.txt' #37 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/pilgrimage_activity/pilgrimage_events.txt' #96 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tour_grounds_events' is set to #1400000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/claudia_tour_grounds_events.txt' #2 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tour_general' is set to #1410000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_general_events_james.txt' #7 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/filippa_tour_general_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_general_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'cultural_festival' is set to #1420000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_grounds_events_chad.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_phase_cultural_festival_james.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'host_dinner_events' is set to #1430000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tour_travel' is set to #1440000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_phase_cultural_festival.txt' #46 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_phase_host_a_dinner.txt' #70 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_travel_events.txt' #14 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_phase_tour_grounds.txt' #47 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_travel_events_james.txt' #4 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tour_activity/tour_travel_events_dan.txt' #12 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'contest_events' is set to #1450000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_locale_events' is set to #1460000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tournament_events' is set to #1470000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/james_tournament_events.txt' #1 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/ep2_locale_events.txt' #43 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/contest_events.txt' #71 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'jason_first_race_event' is set to #1480000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/jason_first_race_event.txt' #1 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'jason_locale_events' is set to #1490000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/jason_locale_events.txt' #5 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'jason_race_events' is set to #1500000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/jason_race_events.txt' #2 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/jb_recital_contest_events.txt' #4 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/passive_tournament_events_oltner.txt' #9 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/tournament_events.txt' #76 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/veronica_local_events_2.txt' #8 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/activities/tournaments/veronica_locale_events.txt' #11 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'artifact' is set to #1510000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/artifacts/artifact_events.txt' #31 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'historical_artifacts' is set to #1520000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/artifacts/historical_artifacts_events.txt' #2 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_background' is set to #1530000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_background_events.txt' #1 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'chancellor_task' is set to #1540000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/chancellor_task_events.txt' #21 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_chaplain_task' is set to #1550000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/court_chaplain_task_events.txt' #21 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'kurultai_task' is set to #1560000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/kurultai_task_events.txt' #48 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'marshal_task' is set to #1570000 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'spymaster_task' is set to #1580000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/marshal_task_events.txt' #28 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/spymaster_task_events.txt' #45 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'steward_task' is set to #1590000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/steward_task_events.txt' #33 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_diplomacy' is set to #1600000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_diplomacy_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_intrigue' is set to #1610000 [20:01:16][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_intrigue_events.txt' #13 [20:01:16][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_learning' is set to #1620000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_learning_events.txt' #16 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_martial' is set to #1630000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_martial_events.txt' #14 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'councillor_spouse_stewardship' is set to #1640000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_stewardship_events.txt' #16 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court' is set to #1650000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_events' is set to #1660000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/01_ep3_court_events_3.txt' #17 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/01_ep3_court_events.txt' #17 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_new' is set to #1670000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/court_events_new.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/court_events_general_1.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/court_events_general.txt' #60 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_amenities_interactions' is set to #1680000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/introduce_court_fashion_events.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/court_events/sumptuary_debate_events.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'courtier_guest_management' is set to #1690000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/courtier_guest_management_events/courtier_guest_management_events.txt' #10 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'culture_emergence_events' is set to #1700000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/culture_events/culture_emergence_events.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'culture_notification' is set to #1710000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/culture_events/culture_notification_events.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'language_events' is set to #1720000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/culture_events/language_events.txt' #3 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'culture_tradition_events' is set to #1730000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp3_decisions' is set to #1740000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/bp3_decisions_events.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'death_management' is set to #1750000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/culture_events/culture_tradition_events.txt' #12 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/death_events/death_management_events.txt' #44 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ce1_decision_events' is set to #1760000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'british_isles' is set to #1770000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/ce1_decision_events.txt' #5 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/british_isles_events.txt' #23 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'central_asia' is set to #1780000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/central_asia_events.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'culture_conversion' is set to #1790000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/culture_conversion_events.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'east_europe' is set to #1800000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/east_europe_events.txt' #35 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_decision_events' is set to #1810000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/ep2_decision_events.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'iberia_north_africa' is set to #1820000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/iberia_north_africa_events.txt' #26 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'middle_east_decisions' is set to #1830000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'major_decisions' is set to #1840000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/middle_east_decisions_events.txt' #18 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/major_decisions_events.txt' #23 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'middle_europe_decisions' is set to #1850000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/middle_europe_decisions_events.txt' #16 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'minor_decisions' is set to #1860000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_greatest_of_khans' is set to #1870000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/minor_decision_events.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/mpo_greatest_of_khans_events.txt' #14 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pay_homage' is set to #1880000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/pay_homage_events.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'roman_restoration' is set to #1890000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'south_asia' is set to #1900000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/south_asia_events.txt' #23 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/decisions_events/roman_restoration_events.txt' #59 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diarchy' is set to #1910000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'vizierate' is set to #1920000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/diarchy_events/vizierate_events.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp1_yearly' is set to #1930000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_filippa_yearly_events.txt' #9 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/diarchy_events/diarchy_events.txt' #74 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_henrik_events.txt' #8 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp1_house_feud' is set to #1940000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly_develop.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_house_feud.txt' #43 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly_events_chad.txt' #15 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly.txt' #66 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly_events_claudia.txt' #14 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly_events_nick.txt' #20 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp1/bp1_yearly_oltner.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_adult_education' is set to #1950000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_adult_education_activity_events.txt' #15 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_character_interaction' is set to #1960000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_adult_education_activity_events_oltner.txt' #5 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_character_interaction_events.txt' #2 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'destiny_child' is set to #1970000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_child_of_destiny_events.txt' #10 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_decision' is set to #1980000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_decision_events.txt' #2 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_hostage_system' is set to #1990000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_hostage_system.txt' #22 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_yearly' is set to #2000000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly.txt' #34 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_0_5.txt' #7 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_1_events.txt' #20 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_3.txt' #3 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_2.txt' #29 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_4.txt' #15 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_5.txt' #26 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_7.txt' #24 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp2_yearly_extra' is set to #2010000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_extra.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp3_court_position' is set to #2020000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp3/bp3_court_position_events.txt' #1 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pet_rock' is set to #2030000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/story_cycles/story_cycle_pet_rock_events.txt' #11 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp2/bp2_yearly_events_6.txt' #57 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp3_journey' is set to #2040000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mapmaking' is set to #2050000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp3_roaming' is set to #2060000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp3/bp3_mapmaking.txt' #7 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp3/bp3_roaming_events.txt' #23 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp3/bp3_journey_events.txt' #17 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bp3_survey' is set to #2070000 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'epidemic_events' is set to #2080000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/epidemic_events_2.txt' #6 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/bp3/bp3_survey_events.txt' #20 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'story_event_legends' is set to #2090000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/epidemic_events.txt' #51 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legend_ending_events.txt' #3 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'legend_events' is set to #2100000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legend_events.txt' #4 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'legend_spread_events' is set to #2110000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legend_spread_events_8.txt' #36 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legend_spread_events_nick.txt' #44 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'legend_debug' is set to #2120000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legend_spread_events_veronica.txt' #13 [20:01:17][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'legitimacy_events' is set to #2130000 [20:01:17][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/legitimacy_events.txt' #1 [20:01:18][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'physician_epidemic_events' is set to #2140000 [20:01:18][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ce1/physician_epidemic_events.txt' #13 [20:01:18][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep1_character_interaction' is set to #2150000 [20:01:18][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_character_interaction_events.txt' #1 [20:01:18][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_position' is set to #2160000 [20:01:18][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_court_position_events.txt' #6 [20:01:18][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep1_decision' is set to #2170000 [20:01:18][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_decision_events.txt' #3 [20:01:18][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep1_flavor' is set to #2180000 [20:01:18][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_flavor_events.txt' #14 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fund_inspiration' is set to #2190000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_fund_inspiration_events_oltner.txt' #2 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'harm' is set to #2200000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/harm_events.txt' #68 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'global_religion' is set to #2210000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/global_religion_events.txt' #1 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_fund_inspiration_events.txt' #118 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'global_culture' is set to #2220000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/global_culture_events.txt' #14 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'game_rule' is set to #2230000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'error_suppression' is set to #2240000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/error_suppression_events.txt' #4 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/game_rule_events.txt' #39 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'easteregg_event' is set to #2250000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/easteregg_events.txt' #2 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_position_management_event' is set to #2260000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/court_position_management_events.txt' #2 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/chad_debug_events.txt' #0 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_maintenance' is set to #2270000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/court_maintenance_events.txt' #6 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/bp1_dan_events.txt' #18 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bookmark' is set to #2280000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/bookmark_events.txt' #16 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'board_games' is set to #2290000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'blackmail' is set to #2300000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/blackmail_events.txt' #3 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/board_game_events.txt' #8 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'birth' is set to #2310000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'accolade' is set to #2320000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/accolade_events.txt' #13 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/birth_events.txt' #33 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_accolade_events' is set to #2330000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'inspiration_system' is set to #2340000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep1/ep1_inspiration_system_events.txt' #4 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep2/ep2_accolade_events.txt' #3 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_wedding' is set to #2350000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_tournament_events' is set to #2360000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep2/wedding_events/ep2_bloody_wedding_events.txt' #11 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep2/ep2_tournament_events.txt' #64 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep2_wedding_ewan' is set to #2370000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep2/wedding_events/ep2_wedding_events_ewan.txt' #10 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep2/wedding_events/ep2_wedding_events.txt' #77 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_admin_events' is set to #2380000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_admin_events.txt' #6 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_akolouthos_events' is set to #2390000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_akolouthos_events.txt' #2 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_camp_party' is set to #2400000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_camp_party_events.txt' #15 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_camp_temperament' is set to #2410000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_camp_temperament_events.txt' #5 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_contract_event' is set to #2420000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_councillor_event' is set to #2430000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_councillor_events.txt' #2 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_contract_events.txt' #51 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_decisions_event' is set to #2440000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_emperor_yearly' is set to #2450000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_emperor_yearly_3.txt' #4 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_decisions_events.txt' #56 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_emperor_yearly_2.txt' #39 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_eparch_event' is set to #2460000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_eparch_events.txt' #8 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_emperor_yearly_8.txt' #7 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_frankokratia_events' is set to #2470000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_governor_yearly' is set to #2480000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_frankokratia_events.txt' #32 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_governor_yearly_8.txt' #19 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_governor_yearly_3.txt' #16 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_interactions_events' is set to #2490000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamp_decision_event' is set to #2500000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_interactions_events.txt' #39 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamps' is set to #2510000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_events.txt' #66 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_events_8.txt' #21 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamp_flavor' is set to #2520000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_flavor.txt' #6 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_decision_events.txt' #48 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamp_flavor_oltner' is set to #2530000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_flavor_oltner.txt' #1 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamps_provisions' is set to #2540000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_laamp_flavour_ewan' is set to #2550000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamps_provisions.txt' #10 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_landless_admin' is set to #2560000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_landless_admin_events.txt' #6 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_powerful_families' is set to #2570000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_powerful_families_8.txt' #12 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_roman_restoration' is set to #2580000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_roman_restoration_events.txt' #6 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt' #89 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_story_cycle_admin_eunuch' is set to #2590000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'grand_ambitions' is set to #2600000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_story_cycle_grand_ambitions_events.txt' #24 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_story_cycle_admin_eunuch_events.txt' #35 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_story_cycle_harrying' is set to #2610000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_travel_events' is set to #2620000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_story_cycle_violet_poet' is set to #2630000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_travel_events_3.txt' #5 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_story_cycle_violet_poet_events.txt' #20 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_story_cycle_harrying_of_the_north_events.txt' #30 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_travel_option_events' is set to #2640000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_travel_events_8.txt' #4 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_wedding' is set to #2650000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_wedding_events.txt' #3 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_travel_option_events.txt' #4 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep3_yearly' is set to #2660000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_yearly_1.txt' #1 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/ep3/ep3_yearly_3.txt' #1 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_jomsvikings' is set to #2670000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_jomsvikings_events.txt' #9 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_major_decisions' is set to #2680000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_other_decisions' is set to #2690000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_major_decision_events.txt' #16 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_other_decision_events.txt' #15 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_scandinavian_adventurers' is set to #2700000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_scandinavian_adventurer_events.txt' #8 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_shieldmaiden' is set to #2710000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_shieldmaiden_events.txt' #7 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_trade_events' is set to #2720000 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_tbc' is set to #2730000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_trade_events.txt' #11 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_trial_by_combat_events.txt' #10 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_varangian_adventures' is set to #2740000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_varangian_adventure_events.txt' #1 [20:01:19][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp1_yearly' is set to #2750000 [20:01:19][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_yearly_events_oltner.txt' #17 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp2_struggle' is set to #2760000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/fp2_el_cid_events.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp2_lyonese_monk' is set to #2770000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/fp2_lyonese_monk_events.txt' #27 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp1/fp1_yearly_events.txt' #56 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp2_other_decisions' is set to #2780000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/fp2_other_decision_events.txt' #10 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp2_yearly' is set to #2790000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'neutral_struggle' is set to #2800000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/neutral_struggle_events.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/fp2_yearly_events.txt' #36 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'clan_event' is set to #2810000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_clan_events_2000.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp2/fp2_struggle_events.txt' #39 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_clan' is set to #2820000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_clan_events_hugo.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_clan_events_persia_specific_ola.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_clan_events_ola.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_dynasty_decision' is set to #2830000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_dynasty_decision_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_frontier_story_cycle' is set to #2840000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_yearly' is set to #2850000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_frontier_story_cycle.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_extra_flavor_events.txt' #16 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_heritage_events.txt' #18 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_decision' is set to #2860000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_misc_decisions' is set to #2870000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_religious_decision_events.txt' #9 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_misc_decision_events.txt' #21 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_story_cycle_seljuks_invasion_events' is set to #2880000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_scholarship' is set to #2890000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_story_cycle_seljuks_invasion_events.txt' #2 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_story_cycle_zanj_rebellion_events' is set to #2900000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_scholarship_events.txt' #16 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_story_cycle_zanj_rebellion_events.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_struggle' is set to #2910000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_struggle_events.txt' #23 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_tax_collector_flavor_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_tax_collector_events_ola.txt' #6 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fp3_h_yearly' is set to #2920000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_yearly_events_hugo.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_yearly_events_eren.txt' #16 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_astrologer_events' is set to #2930000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/court_astrologer_events.txt' #2 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_yearly_events_ola_batch_1.txt' #18 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/fp3/fp3_yearly_frontier_chains.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_decisions_events' is set to #2940000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_events_anna' is set to #2950000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_events_anna.txt' #6 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_events_ariana' is set to #2960000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_decisions_events.txt' #34 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_events_tova' is set to #2970000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_events_ariana.txt' #16 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_events_tova.txt' #10 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_flavor_events_settled' is set to #2980000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_flavor_events_settled.txt' #2 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_interactions_events' is set to #2990000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_jamukha_flavor' is set to #3000000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_jamukha_flavor_events.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_interactions_events.txt' #11 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_contract_events' is set to #3010000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_migration_contract_events.txt' #30 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'migration_events' is set to #3020000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_migration_travel_events' is set to #3030000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_nomad_events' is set to #3040000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_bb_events' is set to #3050000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_nomads_blood_brothers_windy.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_migration_travel_events.txt' #7 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_migration_events.txt' #10 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_nomad_events_1.txt' #20 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'nomad_events_oltner' is set to #3060000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_nomads_season_events' is set to #3070000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'nomad_events' is set to #3080000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_nomads_season_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_nomads_flavour_events_oltner.txt' #7 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_nomads_flavour_events.txt' #27 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_temujin_flavor' is set to #3090000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/dlc/mpo/mpo_story_cycle_temujin_flavor_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'child_personality' is set to #3100000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'childhood_education' is set to #3110000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/childhood_education_events.txt' #17 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/child_personality_events_2.txt' #28 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'childhood' is set to #3120000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/child_personality_events.txt' #110 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/childhood_events.txt' #43 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/childhood_events_oltner.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'coming_of_age' is set to #3130000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'faction_demand' is set to #3140000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/factions/faction_demands.txt' #34 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/education_and_childhood/coming_of_age_events.txt' #15 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'faction_invitation' is set to #3150000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/factions/faction_invitations.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'clan' is set to #3160000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/government_events/clan_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'adoption' is set to #3170000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/adoption_events.txt' #2 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tribal' is set to #3180000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'call_ally' is set to #3190000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/alliance_interaction_events.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/government_events/tribal_events.txt' #25 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'council_interaction' is set to #3200000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/council_interaction_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bastard_interaction' is set to #3210000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/bastard_interaction_events.txt' #10 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'char_interaction' is set to #3220000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'marriage_interaction' is set to #3230000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'perk_interaction' is set to #3240000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/character_interaction_events.txt' #79 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/perk_interaction_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/marriage_interaction_events.txt' #17 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'vassal_interaction' is set to #3250000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/interaction_events/vassal_interaction_events.txt' #18 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'dynasty_legacy' is set to #3260000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/legacy_events/dynasty_legacy_events.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'commission_epic' is set to #3270000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mystic_lifestyle' is set to #3280000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/mystic_lifestyle_events.txt' #10 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/commission_epic_events.txt' #31 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'sell_titles' is set to #3290000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/sell_titles_events.txt' #13 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'subject_extortion' is set to #3300000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/subject_extortion_events.txt' #7 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_domain' is set to #3310000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_duty' is set to #3320000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_domain_special' is set to #3330000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_general' is set to #3340000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_general_special' is set to #3350000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/governance_lifestyle/stewardship_general_events.txt' #7 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_wealth' is set to #3360000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_duty_special' is set to #3370000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/governance_lifestyle/stewardship_domain_events.txt' #87 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/governance_lifestyle/stewardship_duty_events.txt' #74 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stewardship_wealth_special' is set to #3380000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/governance_lifestyle/stewardship_wealth_events.txt' #13 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_dread' is set to #3390000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_dread_special' is set to #3400000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_temptation' is set to #3410000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_scheming' is set to #3420000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_scheming_special' is set to #3430000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_temptation_special' is set to #3440000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_dread_events.txt' #32 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_temptation_events.txt' #18 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_scheming_events.txt' #62 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_medicine' is set to #3450000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_medicine_special' is set to #3460000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_scholarship' is set to #3470000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_scholarship_special' is set to #3480000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_theology' is set to #3490000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learning_theology_special' is set to #3500000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/scholarship_lifestyle/learning_medicine_events.txt' #26 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/scholarship_lifestyle/learning_scholarship_events.txt' #32 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/scholarship_lifestyle/learning_theology_events.txt' #28 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_family' is set to #3510000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_family_special' is set to #3520000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_family_events.txt' #30 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_foreign' is set to #3530000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_foreign_special' is set to #3540000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_majesty' is set to #3550000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_generic' is set to #3560000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomacy_majesty_special' is set to #3570000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_generic_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_majesty_events.txt' #22 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'destination_events' is set to #3580000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_destination_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_foreign_events.txt' #34 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'internal_affairs' is set to #3590000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'wanderer_lifestyle_events' is set to #3600000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_generic_events.txt' #6 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_internal_affairs_events.txt' #6 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'historical_commander_trait' is set to #3610000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'journey_events' is set to #3620000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/historical_commander_trait_events.txt' #6 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_journey_events.txt' #16 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_authority' is set to #3630000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learn_commander_trait' is set to #3640000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_authority_special' is set to #3650000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_chivalry' is set to #3660000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/learn_commander_trait_events.txt' #60 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/martial_authority_events_2.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/martial_authority_events.txt' #23 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_chivalry_special' is set to #3670000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/martial_chivalry_events.txt' #38 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'warhorse' is set to #3680000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_strategy' is set to #3690000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/martial_strategy_events_2.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/warhorse_events.txt' #15 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'martial_strategy_special' is set to #3700000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'lifestyle_nicknames' is set to #3710000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/lifestyles/warfare_lifestyle/martial_strategy_events.txt' #27 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/nickname_events/nickname_events.txt' #12 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'dungeon_ongoing' is set to #3720000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'ep1_notifications' is set to #3730000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/notification_events/ep1_notification_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/prison_events/dungeon_ongoing_events.txt' #19 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'house_arrest_ongoing' is set to #3740000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'prison' is set to #3750000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/prison_events/house_arrest_ongoing_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/prison_events/prison_events.txt' #25 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'adultery' is set to #3760000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'prison_notification' is set to #3770000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bishop' is set to #3780000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/prison_events/prison_notification_events.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/bishop_events.txt' #7 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/adultery_events.txt' #24 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'friendship' is set to #3790000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/friendship_events.txt' #36 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'lover' is set to #3800000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mentor_student' is set to #3810000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/mentor_student_events.txt' #3 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'parent' is set to #3820000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/parent_events.txt' #14 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'relation_upgrade' is set to #3830000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/lover_events.txt' #74 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/relation_upgrade_events.txt' #13 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'rivalry' is set to #3840000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'sibling' is set to #3850000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/sibling_events.txt' #17 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/rivalry_events.txt' #36 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'spouse' is set to #3860000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'vassal' is set to #3870000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/spouse_events.txt' #41 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/relations_events/vassal_events.txt' #33 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'faith_conversion' is set to #3880000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'faith_creation' is set to #3890000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/faith_conversion_events.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/faith_creation_events.txt' #9 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'false_conversion' is set to #3900000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fervor' is set to #3910000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/false_conversion_events.txt' #11 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/fervor_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'head_of_faith' is set to #3920000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'great_holy_war' is set to #3930000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/head_of_faith_events.txt' #5 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'heresy' is set to #3940000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/heresy_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/great_holy_war_events.txt' #45 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'holy_order' is set to #3950000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'human_sacrifice' is set to #3960000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'jewish_events' is set to #3970000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/jewish_events.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/human_sacrifice_events.txt' #2 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/holy_order_events.txt' #17 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'religious_decision' is set to #3980000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/religious_decision_events.txt' #20 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'religious_interaction' is set to #3990000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/religion_events/religious_interaction_events.txt' #36 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'diplomatic_scheme_lifestyle' is set to #4000000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/diplomatic_scheme_lifestyle_events.txt' #4 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'agent_events' is set to #4010000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'governor_contract_event' is set to #4020000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hostile_scheme_discovery' is set to #4030000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/agent_events.txt' #25 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/governor_contract_events.txt' #40 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/hostile_scheme_discovery_events.txt' #8 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_scheme_lifestyle' is set to #4040000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'intrigue_scheme_ongoing' is set to #4050000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/intrigue_scheme_lifestyle_events.txt' #9 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/intrigue_scheme_ongoing_events.txt' #44 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'laamp_extra_contract_schemes' is set to #4060000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'laamp_base_learning_contract_events' is set to #4070000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'laamp_base_contract_schemes' is set to #4080000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/laamp_extra_contract_scheme_events.txt' #12 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'personal_scheme_ongoing' is set to #4090000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/personal_scheme_ongoing_events.txt' #1 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/laamp_base_learning_contract_events.txt' #13 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'scheme_critical_moments' is set to #4100000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'befriend_ongoing_dislike' is set to #4110000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'abduct_outcome' is set to #4120000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/adbuct_scheme/abduct_outcome_events.txt' #12 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_dislike_events.txt' #12 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/scheme_critical_moments_events.txt' #115 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'befriend_ongoing' is set to #4130000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'befriend_ongoing_rival' is set to #4140000 [20:01:20][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'befriend_outcome' is set to #4150000 [20:01:20][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_rival_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'claim_throne_ongoing' is set to #4160000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/befriend_scheme/befriend_scheme_outcome_events.txt' #37 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_events.txt' #89 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/claim_throne_scheme/claim_throne_ongoing_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'claim_throne_outcome' is set to #4170000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/claim_throne_scheme/claim_throne_outcome_events.txt' #14 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/laamp_base_contract_scheme_events.txt' #198 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_ongoing' is set to #4180000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'elope' is set to #4190000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/elope_scheme/elope_scheme_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_outcome' is set to #4200000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/court_scheme/court_scheme_outcome_events.txt' #11 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/court_scheme/court_scheme_ongoing_events.txt' #43 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fabricate_hook_ongoing' is set to #4210000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/fabricate_hook_scheme/fabricate_hook_ongoing_events.txt' #5 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'fabricate_hook_outcome' is set to #4220000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/fabricate_hook_scheme/fabricate_hook_outcome_events.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learn_language_ongoing' is set to #4230000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'assassination_ongoing' is set to #4240000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'learn_language_outcome' is set to #4250000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/learn_language_scheme/learn_language_outcome_events.txt' #4 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/assassination_ongoing_events.txt' #7 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/learn_language_scheme/learn_language_ongoing_events.txt' #21 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murder_ongoing' is set to #4260000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/murder_ongoing_events.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murder_save' is set to #4270000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murder_scheme_maintenance' is set to #4280000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murder_outcome' is set to #4290000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murder_outcome_reworked' is set to #4300000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/murder_scheme_maintenance_events.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/murder_outcome_events.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'seduce_ongoing' is set to #4310000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/murder_save_events.txt' #30 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/murder_scheme/murder_outcome_reworked_events.txt' #64 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'steal_back_artifact_outcome' is set to #4320000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/steal_back_artifact_scheme/steal_back_artifact_outcome_events.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'steal_back_artifact_ongoing' is set to #4330000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'seduce_outcome' is set to #4340000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/steal_back_artifact_scheme/steal_back_artifact_ongoing_events.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/seduce_scheme/seduce_ongoing_events.txt' #151 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/seduce_scheme/seduce_scheme_outcome_events.txt' #47 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'steal_herd_outcome' is set to #4350000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'steal_herd_ongoing' is set to #4360000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'sway_outcome' is set to #4370000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'sway_ongoing' is set to #4380000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/steal_herd_scheme/steal_herd_ongoing_events.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/steal_herd_scheme/steal_herd_outcome_events.txt' #6 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/sway_scheme/sway_outcome_events.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/scheme_events/sway_scheme/sway_ongoing_events.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'secret_bastard' is set to #4390000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/secret_events/secret_bastard_events.txt' #18 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'debug_situation' is set to #4400000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/situation_events/debug.txt' #4 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mpo_the_great_steppe' is set to #4410000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'secrets' is set to #4420000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/situation_events/mpo_the_great_steppe_events.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'cid' is set to #4430000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/ep3_story_cycle_el_cid.txt' #13 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hasan_sabbah' is set to #4440000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/ep3_story_cycle_hasan.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/secret_events/secrets_events.txt' #51 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'bell_special_yearly' is set to #4450000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'almohad' is set to #4460000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_almohad_events.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/fp2_story_cycle_bell_of_huesca.txt' #7 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'conqueror' is set to #4470000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'hunt_mystical_animal' is set to #4480000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_conqueror_events.txt' #11 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'infidelity_confrontation' is set to #4490000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_hunt_mystical_animal_events.txt' #11 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_infidelity_confrontation_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'mongol_invasion' is set to #4500000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'party_baron' is set to #4510000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_mongol_invasion_events.txt' #16 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_party_baron_events.txt' #21 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'tax_rivalry' is set to #4520000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'pet_animal' is set to #4530000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_tax_rivalry_events.txt' #18 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'murders_at_court' is set to #4540000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'peasant_affair' is set to #4550000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stress_threshold' is set to #4560000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/peasant_affair/story_cycle_peasant_affair_events.txt' #10 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/murders_at_court/story_cycle_murders_at_court_events.txt' #20 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/story_cycles/story_cycle_pet_animal_events.txt' #69 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stress_threshold_prison' is set to #4570000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/stress_events/stress_threshold_prison_events.txt' #12 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stress_threshold_special' is set to #4580000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stress_trait_coping_decisions' is set to #4590000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/stress_events/stress_threshold_special_events.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/stress_events/stress_trait_coping_decisions_events.txt' #26 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'stress_trait_ongoing' is set to #4600000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'debug' is set to #4610000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/stress_events/stress_threshold_events.txt' #35 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/stress_events/stress_trait_ongoing_events.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'debug_portraits' is set to #4620000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/debug_portraits.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/debug.txt' #82 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'insult_poetry' is set to #4630000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/insult_poetry.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'test_activity_events' is set to #4640000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'poetry' is set to #4650000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/test_activity_events.txt' #6 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/poetry_events.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_destinations' is set to #4660000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/test_events.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'test_court_events' is set to #4670000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/test_events/test_court_events.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'trait_specific' is set to #4680000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'trait_specific_interactions' is set to #4690000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/trait_specific_events/trait_specific_events.txt' #21 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/trait_specific_events/trait_specific_interaction_events.txt' #11 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'trait_specific_ongoing' is set to #4700000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_completion_event' is set to #4710000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_completion_events.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/trait_specific_events/trait_specific_ongoing_events.txt' #42 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_danger_events' is set to #4720000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_ariana.txt' #1 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_arky.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_chad.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_dan.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_filippa.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_oltner.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_joe.txt' #8 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_danger_events_klank.txt' #6 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events' is set to #4730000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events_bp3' is set to #4740000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events.txt' #14 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events_cities' is set to #4750000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_cultural_traditions.txt' #17 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_bp3.txt' #25 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_cities.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events_fp3' is set to #4760000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events_mpo' is set to #4770000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_fp3.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_mpo.txt' #2 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_events_oltner_2' is set to #4780000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_oltner_2.txt' #25 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_james.txt' #41 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_filippa.txt' #52 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'travel_start_event' is set to #4790000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_start_events.txt' #12 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/travel_events/travel_events_veronica.txt' #23 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'raiding' is set to #4800000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'war_event' is set to #4810000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'combat_event' is set to #4820000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/war_events/war_events.txt' #13 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/war_events/raid_events.txt' #13 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/war_events/combat_events.txt' #20 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'court_yearly' is set to #4830000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'yearly' is set to #4840000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/bp1_yearly_james.txt' #50 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/bp1_yearly_jason.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events.txt' #9 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/court_yearly_events.txt' #26 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_2.txt' #31 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_3.txt' #16 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_4.txt' #13 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_6.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_5.txt' #33 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_7.txt' #32 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'yearly_persian' is set to #4850000 [20:01:21][I][jomini_eventmanager.cpp:638]: >=== NAMESPACE > 'yearly_saharan' is set to #4860000 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_persia.txt' #3 [20:01:21][I][jomini_eventmanager.cpp:591]: Events loaded events/yearly_events/yearly_events_sahara.txt' #8 [20:01:23][D][onaction.cpp:412]: >>> Total of : 730 [20:01:23][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiNotificationTypeDatabase - 133 ms - 133 ms including dependencies [20:01:23][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiNamedValueDatabase - 1974 ms - 1974 ms including dependencies [20:01:23][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptArgumentHelper::SDatabaseDependencies - 0 ms - 0 ms including dependencies [20:01:23][D][database_dependencies.cpp:432]: Database Node Init Time: NDatabase::SDynamicEffectsAndTriggersDependency - 0 ms - 199 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedEffectTemplateDatabase - 2649 ms - 4611 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedTriggerTemplateDatabase - 1962 ms - 1962 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedModifierTemplateDatabase - 753 ms - 753 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedListTemplateDatabase - 22 ms - 22 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedGuiDatabase - 85 ms - 85 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptSystem::SScriptDependency - 0 ms - 5386 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedRuleDatabase - 66 ms - 66 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiCustomTextDatabase - 3098 ms - 3098 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptSystem::SScriptDependencyWithoutDBDependencies - 0 ms - 1974 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiEffectLocalization::CEffectLocalizationDatabase - 991 ms - 991 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiTriggerLocalization::CTriggerLocalizationDatabase - 930 ms - 930 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitTypeDatabase - 0 ms - 0 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitTypeGroupDatabase - 30 ms - 30 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAgePresetDatabase - 12 ms - 12 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitDecalDatabase - 12 ms - 12 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitDecalAtlasDatabase - 12 ms - 12 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGeneDatabase - 257 ms - 323 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CEthnicityDatabase - 378 ms - 665 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAccessoryVariationDatabase - 15756 ms - 15756 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAccessoryDatabase - 280 ms - 567 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAnimationDatabase - 49 ms - 869 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitModifierDatabase - 758 ms - 1015 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: NPortraitAnimationModifierPack::CDatabase - 32 ms - 790 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitEnvironmentDatabase - 2857 ms - 2887 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitCameraDatabase - 42 ms - 72 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGameRuleDatabase - 30 ms - 31 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGameRuleSettingDatabase - 1 ms - 1 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CEventManager - 10771 ms - 10820 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: COnActionDataBase - 1959 ms - 12730 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CNamedColorDatabase - 15 ms - 15 ms including dependencies [20:01:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsTemplateListsDatabase - 1255 ms - 1270 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsScriptDatabase - 284 ms - 1554 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHistoryDatabase - 0 ms - 284 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CProvinceTerrainDatabase - 77 ms - 104 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainTypeDatabase - 27 ms - 67 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: NModifier::SDynamicModifierDependency - 0 ms - 66 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForTraitsDependency - 0 ms - 777 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitDatabase - 66 ms - 1088 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForReligionsDependency - 0 ms - 835 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CReligionFamilyDatabase - 35 ms - 35 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CReligionTemplateDatabase - 741 ms - 1256 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithTemplateDatabase - 1 ms - 1 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForCultureTraitsDependency - 0 ms - 250 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureDatabase - 835 ms - 2274 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForTerrainAndGovernmentTypeDependency - 0 ms - 801 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeDatabase - 200 ms - 227 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentTypeDatabase - 23 ms - 409 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeTypeDatabase - 689 ms - 726 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHoldingTypeDatabase - 17 ms - 17 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleDatabase - 24 ms - 24 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CGeographicalRegionDatabase - 25 ms - 25 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CVassalStanceDatabase - 24 ms - 24 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotTypeDatabase - 22 ms - 22 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyDatabase - 151 ms - 151 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedRelationDatabase - 24 ms - 24 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: NCulture::SCultureTechDatabaseDependency - 0 ms - 2704 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CBuildingDatabase - 496 ms - 1510 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDecisionTypeDatabase - 1341 ms - 1361 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliTypeDatabase - 574 ms - 599 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLawGroupDatabase - 93 ms - 354 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLawDatabase - 0 ms - 300 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: NCulture::SCultureTraitDatabaseDependency - 0 ms - 471 ms including dependencies [20:01:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCulturePillarDatabase - 115 ms - 115 ms including dependencies [20:01:26][D][layered_icon.cpp:89]: tradition_khadga_puja had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_roman_legacy had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_agrarian had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_visigothic_codes had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_nubian_warrior_queens had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_sacred_mountains had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_sacred_groves had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_mpo_iron_cavalry had icon changed due to uniqueness [20:01:26][D][layered_icon.cpp:89]: tradition_devoted_horsemanship had icon changed due to uniqueness [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureTraditionDatabase - 356 ms - 356 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: NScriptRules::SNamedValuesSetup - 0 ms - 1974 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitCustomizationRulesDatabase - 15 ms - 773 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterMemoryTypeDatabase - 857 ms - 857 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTaskTypeDatabase - 577 ms - 730 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTypesDatabase - 153 ms - 153 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CEpidemicTypeDatabase - 27 ms - 27 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageTypeDatabase - 2 ms - 2 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityTypeDatabase - 21 ms - 1364 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeDatabase - 24 ms - 24 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleCatalystTypeDatabase - 18 ms - 18 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeDatabase - 0 ms - 1359 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleTypeDatabase - 49 ms - 910 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CTriggeredLegendSeedDatabase - 22 ms - 67 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendChronicleTypeDatabase - 21 ms - 21 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CRaidIntentsDatabase - 5 ms - 5 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CTaskContractTypeDatabase - 203 ms - 203 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CDomicileBuildingTypeDatabase - 137 ms - 2027 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CDomicileTypeDatabase - 35 ms - 35 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CHousePowerBonusTypeDatabase - 20 ms - 20 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CMessageFilterTypeDatabase - 22 ms - 41 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CMessageGroupTypeDatabase - 19 ms - 19 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CDecisionGroupTypeDatabase - 20 ms - 20 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeCountermeasureTypeDatabase - 27 ms - 51 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemePulseActionDatabase - 37 ms - 37 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CSuccessionAppointmentTypeDatabase - 39 ms - 39 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeIconDatabase - 159 ms - 159 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeNameDatabase - 33 ms - 149 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeTypeDatabase - 116 ms - 493 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureInnovationTypeDatabase - 177 ms - 223 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityGuestInviteRulesDatabase - 20 ms - 20 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityIntentsDatabase - 221 ms - 221 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityLocaleTypeDatabase - 21 ms - 21 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityPulseActionDatabase - 343 ms - 343 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeDatabase - 443 ms - 1051 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityGroupTypeDatabase - 3 ms - 3 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CDiarchyTypeDatabase - 73 ms - 1523 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CMandateTypeDatabase - 21 ms - 21 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionDatabase - 1429 ms - 2147 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelOptionDatabase - 47 ms - 47 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelPointOfInterestTypeDatabase - 25 ms - 25 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactBlueprintDatabase - 32 ms - 100 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactScriptedTemplateDatabase - 68 ms - 68 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactFeatureDatabase - 40 ms - 59 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactFeatureGroupDatabase - 19 ms - 19 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactTypeDatabase - 17 ms - 36 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactVisualTypeDatabase - 208 ms - 208 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesCategoryDatabase - 23 ms - 23 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesSettingDatabase - 0 ms - 443 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneGroupDatabase - 21 ms - 21 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneRoleDatabase - 49 ms - 70 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureAestheticsBundleDatabase - 25 ms - 802 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureNameListDatabase - 777 ms - 1061 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureCreationNameDatabase - 56 ms - 56 ms including dependencies [20:01:26][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraTypeDatabase - 21 ms - 21 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureNameEquivalencyDatabase - 29 ms - 864 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CInspirationTypeDatabase - 24 ms - 24 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CInventorySlotTypeDatabase - 22 ms - 22 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CLegitimacyTypeDatabase - 23 ms - 23 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSubjectContractTypeDatabase - 170 ms - 170 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSituationTypeDatabase - 154 ms - 231 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CStaticModifierDatabase - 2080 ms - 2110 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyTemplateDatabase - 150 ms - 209 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseTemplateDatabase - 59 ms - 59 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: COpinionModifierDatabase - 1022 ms - 1022 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFocusTypeDatabase - 116 ms - 140 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestylePerkDatabase - 366 ms - 557 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineGroupDatabase - 167 ms - 168 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CLandedTitleTemplateDatabase - 111 ms - 903 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryDatabase - 29 ms - 29 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSecretTypeDatabase - 46 ms - 46 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatEffectDatabase - 25 ms - 25 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliGroupDatabase - 25 ms - 25 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CPoolCharacterSelectorDatabase - 90 ms - 110 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSuccessionElectionTypeDatabase - 171 ms - 171 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkDatabase - 24 ms - 5447 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkPortraitDatabase - 3982 ms - 4997 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkGroupDatabase - 16 ms - 16 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilPositionDatabase - 30 ms - 120 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilTaskTypeDatabase - 598 ms - 819 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyPerkDatabase - 191 ms - 608 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CImportantActionTypeDatabase - 629 ms - 629 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineDatabase - 1 ms - 1 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithHolySiteDatabase - 28 ms - 139 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSuggestionTypeDatabase - 22 ms - 22 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CIllustrationTypeDatabase - 164 ms - 164 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayerMessageTypeDatabase - 634 ms - 634 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtTypeDatabase - 21 ms - 21 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterBackgroundTypeDatabase - 20 ms - 20 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedCharacterTemplateDatabase - 836 ms - 836 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedTestDatabase - 366 ms - 366 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CTutorialLessonDatabase - 135 ms - 154 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CTutorialLessonChainDatabase - 19 ms - 19 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDeathReasonDatabase - 62 ms - 62 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CStoryCycleDatabase - 851 ms - 851 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CHookTypeDatabase - 21 ms - 21 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFactionTypeDatabase - 167 ms - 167 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CNicknameDatabase - 159 ms - 159 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithFervorModifierDatabase - 23 ms - 23 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CAIWarStanceDatabase - 70 ms - 70 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CLeaseContractTypeDatabase - 22 ms - 62 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CManagedCourtierGuestTypeDatabase - 47 ms - 47 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CFlavorizationDatabase - 79 ms - 1743 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseMottoFormatDatabase - 24 ms - 56 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseMottoFormatInsertDatabase - 32 ms - 32 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDnaDataDatabase - 307 ms - 564 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitPortraitModifierDatabase - 0 ms - 2297 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitPortraitModifierGroupDatabase - 23 ms - 23 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedCostDatabase - 28 ms - 2002 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CHUDSkinDatabase - 19 ms - 19 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDynamicCoatOfArmsDatabase - 59 ms - 170 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CAchievementsDatabase - 215 ms - 215 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatPhaseEventTypeDatabase - 55 ms - 55 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedAnimationsDatabase - 23 ms - 65 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CGuestSystemDatabase - 19 ms - 19 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcMetadataDatabase - 18 ms - 18 ms including dependencies [20:01:27][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeAgentSlotTypeDatabase - 36 ms - 36 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CChallengeCharacterDatabase - 24 ms - 5646 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSubjectContractGroupDatabase - 20 ms - 190 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSituationCatalystTypeDatabase - 33 ms - 33 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMapProvinceEffectDatabase - 19 ms - 19 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotObligationTypeDatabase - 22 ms - 22 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiLineDatabase - 403 ms - 403 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiMap::CMapObjectDatabase - 1875 ms - 1875 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CConsoleGroupDatabase - 21 ms - 21 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CEventBackgroundDatabase - 93 ms - 93 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CEventTransitionDatabase - 60 ms - 60 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CEvent2DEffectDatabase - 18 ms - 18 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CEventThemeDatabase - 46 ms - 46 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMapModeDatabase - 34 ms - 34 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CStaticModifierIconDatabase - 2223 ms - 4303 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeIconDatabase - 6 ms - 206 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeHorizontalImageDatabase - 575 ms - 775 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeVerticalImageDatabase - 686 ms - 886 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatEffectIconDatabase - 180 ms - 232 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CBuildingIconDatabase - 769 ms - 1265 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CHoldingTypeTabIconDatabase - 91 ms - 108 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilTaskTypeIconDatabase - 55 ms - 653 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CImportantActionTypeIconDatabase - 629 ms - 1258 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineIconDatabase - 1285 ms - 1453 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineGroupIconDatabase - 269 ms - 436 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraIllustrationDatabase - 68 ms - 89 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraFrameDatabase - 51 ms - 72 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CUnitAssetDatabase - 81 ms - 916 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CFactionTypeIconDatabase - 95 ms - 262 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainIconDatabase - 16 ms - 43 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainTypeIllustrationDatabase - 206 ms - 233 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainDangerTypeActiveIconDatabase - 218 ms - 245 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainDangerTypeInactiveIconDatabase - 241 ms - 268 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLawIconDatabase - 355 ms - 448 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentRealmShieldMaskDatabase - 107 ms - 130 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentRealmShieldFrameDatabase - 622 ms - 645 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentRealmShieldFrameShadowDatabase - 591 ms - 614 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayableDifficultyInfoDatabase - 4 ms - 4 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CPerkIconDatabase - 237 ms - 603 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CFocusIconDatabase - 374 ms - 490 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleIconDatabase - 7 ms - 31 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleBackgroundDatabase - 114 ms - 138 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyIconDatabase - 256 ms - 407 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyTrackIconDatabase - 263 ms - 414 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliTypeIconDatabase - 365 ms - 939 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitIconDatabase - 3301 ms - 3367 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryIconDatabase - 21 ms - 50 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryBackgroundIconDatabase - 19 ms - 48 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionAlertIconDatabase - 471 ms - 1900 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkButtonIconDatabase - 191 ms - 215 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkButtonIconBigDatabase - 170 ms - 194 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSecretTypeIconDatabase - 64 ms - 110 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayerMessageTypeIconDatabase - 749 ms - 1383 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCulturePillarIconDatabase - 342 ms - 457 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CInventorySlotTypeIconDatabase - 91 ms - 113 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CInspirationTypeIconDatabase - 127 ms - 151 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeTypeIconDatabase - 393 ms - 1082 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeCountermeasureTypeIconDatabase - 271 ms - 298 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneCultureDatabase - 17 ms - 17 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerPatternDatabase - 24 ms - 24 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsColorPaletteDatabase - 23 ms - 23 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerEmblemLayoutDatabase - 22 ms - 306 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerEmblemTextureDatabase - 169 ms - 169 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesIconDatabase - 323 ms - 346 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeIconDatabase - 4 ms - 53 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleTypeIconDatabase - 4 ms - 53 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeBackgroundDatabase - 117 ms - 166 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeDetailBackgroundDatabase - 95 ms - 144 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMapModeIconDatabase - 221 ms - 255 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcIconDatabase - 58 ms - 76 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcPictureDatabase - 102 ms - 120 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcEventDecorationDatabase - 63 ms - 81 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkStartButtonIconDatabase - 344 ms - 368 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeIconDatabase - 79 ms - 522 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeHeaderIconDatabase - 206 ms - 649 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeHeaderBackgroundDatabase - 485 ms - 928 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityIntentsIconDatabase - 400 ms - 621 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityLocaleIconDatabase - 80 ms - 101 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityPulseActionIconDatabase - 224 ms - 567 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelOptionIconDatabase - 427 ms - 474 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CVassalStanceIconDatabase - 55 ms - 79 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMandateTypeIconDatabase - 29 ms - 50 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageIconDatabase - 6 ms - 29 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageProgressBarIconDatabase - 92 ms - 115 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageBackgroundIconDatabase - 74 ms - 97 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotObligationTypeIconDatabase - 129 ms - 172 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelPointOfInterestTypeIconDatabase - 159 ms - 184 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CMapTableStyleDatabase - 51 ms - 51 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTypeIconDatabase - 449 ms - 602 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTaskTypeIconDatabase - 853 ms - 1430 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CEpidemicTypeIconDatabase - 79 ms - 106 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeIconDatabase - 39 ms - 63 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentTypeIconDatabase - 35 ms - 58 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeHighlightIconDatabase - 42 ms - 66 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CHousePowerBonusTypeIconDatabase - 198 ms - 218 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CRaidIntentsIconDatabase - 102 ms - 107 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CSituationTypeIconDatabase - 64 ms - 218 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLegitimacyTypeIconDatabase - 9 ms - 32 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLegitimacyTypeFlatIconDatabase - 35 ms - 58 ms including dependencies [20:01:28][D][database_dependencies.cpp:432]: Database Node Init Time: CLegitimacyTypeLevelsIconDatabase - 35 ms - 58 ms including dependencies [20:01:29][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiMainThemeDatabase - 56 ms - 56 ms including dependencies [20:01:29][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiInGameMusicDatabase - 144 ms - 144 ms including dependencies [20:01:33][D][history.cpp:1338]: Start loading of history [20:01:37][D][characterhistory.cpp:265]: ----- Character Base History Entries use the following: [20:01:37][D][characterhistory.cpp:205]: --- Character history uses the following tokens: [20:01:37][D][characterhistory.cpp:215]: --- missing tokens: [20:01:37][D][characterhistory.cpp:268]: ----- Date entries use the following: [20:01:37][D][characterhistory.cpp:205]: --- Character history uses the following tokens: [20:01:37][D][characterhistory.cpp:215]: --- missing tokens: [20:01:37][D][history.cpp:1380]: End loading of history [20:01:38][D][gameapplication.cpp:520]: Setting idler 'Frontend' with NO init options [20:01:38][D][pdx_online_telemetry.cpp:75]: [telemetry] quality:custom [20:01:38][D][pdx_online_telemetry.cpp:75]: [telemetry] shadowmap_resolution:2048x2048 [20:01:38][D][pdx_online_telemetry.cpp:75]: [telemetry] texture_quality:high [20:01:38][D][pdx_online_telemetry.cpp:93]: [telemetry] bloom_enabled:1 [20:01:38][D][pdx_online_telemetry.cpp:75]: [telemetry] anti_aliasing:DISABLED [20:01:38][D][pdx_online_telemetry.cpp:75]: [telemetry] scale:1.5 [20:01:41][D][main.cpp:628]: Total startup duration: 235.867370 seconds [20:01:41][D][pdx_pops_wrapper.cpp:521]: CPopsWrapper::Update: AwaitingCallback -> LoggedIn [20:01:41][D][pdx_pops_login.cpp:690]: [POPS Login] Login Succeeded [20:01:41][D][player.cpp:153]: CJominiPlayers:::DeleteAllPlayers - #0 players [20:01:41][D][gameapplication.cpp:520]: Setting idler 'Load Save' with init options [20:01:45][D][religionmanager.cpp:136]: recalculating religion cached data, 110 [20:01:46][D][gamestate.cpp:150]: CGameState::InitPostRead [20:01:46][D][gamestate.cpp:324]: Clear and recalc cached data [20:01:47][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:01:47][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:01:47][D][religionmanager.cpp:136]: recalculating religion cached data, 110 [20:01:49][D][travel_plan.cpp:2330]: Arrival of Walter de Brézé of (Internal ID 16811898) no longer late for high Duke! high Hermann!'s University Visit [20:01:50][D][gamestate.cpp:309]: Setup powerful vassals among a total of [28189] living character. [20:01:50][D][gameapplication.cpp:520]: Setting idler 'In Game' with init options [20:02:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:06][D][jomini_mapobject_manager.cpp:3106]: CMapObjectManager::GetVisibleObjects: invalid camera index 0 requested. [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:31][D][pdx_steam.cpp:128]: Ignoring steam API setup for friend invite (+connect_nakama 706663eb-7c23-465e-be0c-b4e2d2526130.nakama-0) since PDX_ENABLE_FRIEND_INVITE is not defined. [20:02:31][D][player.cpp:153]: CJominiPlayers:::DeleteAllPlayers - #1 players [20:02:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:02:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:02:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:19][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:03:19][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:03:19][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:03:19][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:03:19][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:03:19][D][gamestate_persistence.cpp:148]: Written size 7.092 KB (reserved 512.0 KB) for Variables [20:03:19][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.774 MB (reserved 4.000 MB) for Provinces [20:03:19][D][gamestate_persistence.cpp:148]: Written size 2.981 MB (reserved 8.000 MB) for LandedTitles [20:03:19][D][gamestate_persistence.cpp:148]: Written size 3.040 MB (reserved 16.00 MB) for Dynasties [20:03:19][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:03:19][D][gamestate_persistence.cpp:148]: Written size 452.0 B (reserved 2.000 MB) for DeletedCharacters [20:03:19][D][gamestate_persistence.cpp:148]: Written size 24.32 MB (reserved 32.00 MB) for LivingCharacters [20:03:19][D][gamestate_persistence.cpp:148]: Written size 6.826 MB (reserved 32.00 MB) for DeadCharacters [20:03:19][D][gamestate_persistence.cpp:148]: Written size 2.353 MB (reserved 6.000 MB) for CharacterManager [20:03:19][D][gamestate_persistence.cpp:148]: Written size 43.62 KB (reserved 512.0 KB) for Units [20:03:19][D][gamestate_persistence.cpp:148]: Written size 2.756 MB (reserved 512.0 KB) for Events [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.208 KB (reserved 512.0 KB) for Players [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.383 MB (reserved 512.0 KB) for Armies [20:03:19][D][gamestate_persistence.cpp:148]: Written size 95.16 KB (reserved 512.0 KB) for Activities [20:03:19][D][gamestate_persistence.cpp:148]: Written size 8.880 MB (reserved 512.0 KB) for Opinions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 768.1 KB (reserved 512.0 KB) for Relations [20:03:19][D][gamestate_persistence.cpp:148]: Written size 455.9 KB (reserved 512.0 KB) for Schemes [20:03:19][D][gamestate_persistence.cpp:148]: Written size 200.1 KB (reserved 512.0 KB) for Stories [20:03:19][D][gamestate_persistence.cpp:148]: Written size 33.64 KB (reserved 512.0 KB) for Combats [20:03:19][D][gamestate_persistence.cpp:148]: Written size 6.400 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 315.2 KB (reserved 512.0 KB) for Secrets [20:03:19][D][gamestate_persistence.cpp:148]: Written size 36.56 KB (reserved 512.0 KB) for MercenaryCompanies [20:03:19][D][gamestate_persistence.cpp:148]: Written size 311.9 KB (reserved 512.0 KB) for SubjectContracts [20:03:19][D][gamestate_persistence.cpp:148]: Written size 150.0 KB (reserved 512.0 KB) for Religions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 254.8 KB (reserved 512.0 KB) for Wars [20:03:19][D][gamestate_persistence.cpp:148]: Written size 10.13 KB (reserved 512.0 KB) for Sieges [20:03:19][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:03:19][D][gamestate_persistence.cpp:148]: Written size 2.318 KB (reserved 512.0 KB) for Holdings [20:03:19][D][gamestate_persistence.cpp:148]: Written size 406.5 KB (reserved 2.000 MB) for Counties [20:03:19][D][gamestate_persistence.cpp:148]: Written size 354.0 B (reserved 512.0 KB) for Fleets [20:03:19][D][gamestate_persistence.cpp:148]: Written size 702.7 KB (reserved 2.000 MB) for CouncilTasks [20:03:19][D][gamestate_persistence.cpp:148]: Written size 30.80 KB (reserved 512.0 KB) for ImportantActions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 39.31 KB (reserved 2.000 MB) for Factions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.076 MB (reserved 2.000 MB) for Cultures [20:03:19][D][gamestate_persistence.cpp:148]: Written size 358.0 B (reserved 512.0 KB) for HolyOrders [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.135 MB (reserved 2.000 MB) for AI [20:03:19][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:03:19][D][gamestate_persistence.cpp:148]: Written size 616.0 B (reserved 512.0 KB) for Raids [20:03:19][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:03:19][D][gamestate_persistence.cpp:148]: Written size 5.791 MB (reserved 8.000 MB) for CoatOfArms [20:03:19][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:03:19][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.249 MB (reserved 512.0 KB) for Artifacts [20:03:19][D][gamestate_persistence.cpp:148]: Written size 9.562 KB (reserved 512.0 KB) for Inspirations [20:03:19][D][gamestate_persistence.cpp:148]: Written size 404.8 KB (reserved 512.0 KB) for CourtPositions [20:03:19][D][gamestate_persistence.cpp:148]: Written size 3.528 KB (reserved 512.0 KB) for Struggles [20:03:19][D][gamestate_persistence.cpp:148]: Written size 10.62 MB (reserved 512.0 KB) for CharacterMemories [20:03:19][D][gamestate_persistence.cpp:148]: Written size 34.76 KB (reserved 512.0 KB) for Diarchies [20:03:19][D][gamestate_persistence.cpp:148]: Written size 180.9 KB (reserved 512.0 KB) for TravelPlans [20:03:19][D][gamestate_persistence.cpp:148]: Written size 477.7 KB (reserved 512.0 KB) for Accolades [20:03:19][D][gamestate_persistence.cpp:148]: Written size 24.96 KB (reserved 512.0 KB) for TaxSlots [20:03:19][D][gamestate_persistence.cpp:148]: Written size 4.339 KB (reserved 512.0 KB) for Epidemics [20:03:19][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:03:19][D][gamestate_persistence.cpp:148]: Written size 79.04 KB (reserved 512.0 KB) for Domiciles [20:03:19][D][gamestate_persistence.cpp:148]: Written size 20.79 KB (reserved 512.0 KB) for Contracts [20:03:19][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:03:19][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:03:19][D][gamestate_persistence.cpp:148]: Written size 1.739 KB (reserved 512.0 KB) for Confederations [20:03:19][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:03:20][D][gamestate.cpp:324]: Clear and recalc cached data [20:03:20][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:03:20][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:03:21][D][religionmanager.cpp:136]: recalculating religion cached data, 110 [20:03:22][D][gamestate.cpp:309]: Setup powerful vassals among a total of [28189] living character. [20:03:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:03:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:04:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:14][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:31][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:05:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:42][I][character_window.cpp:1013]: Open character 'Raiktor of e_byzantium (Internal ID 16804800)' [20:05:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 11992 - Internal Key: )' has no valid heir. [20:05:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:05:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:58][D][dynasty_house.cpp:880]: House 'Pleșia (Internal ID: 16788845 - Internal Key: )' has no valid heir. [20:05:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:05:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:05:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:58][I][character_window.cpp:1013]: Open character 'Henri of d_burgundy (Internal ID: 19065 - Historical ID 218)' [20:05:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:05:59][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792140' - Type: 'personal' ) [20:05:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 9121 - Internal Key: )' has no valid heir. [20:05:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 12310 - Internal Key: )' has no valid heir. [20:05:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 12302 - Internal Key: )' has no valid heir. [20:06:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786856 - Internal Key: )' has no valid heir. [20:06:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33569356' - Type: 'unknown' ) [20:06:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16790092' - Type: 'unknown' ) [20:06:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16790655' - Type: 'unknown' ) [20:06:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eadmund of d_flanders (Internal ID: 21046 - Historical ID 115) weak (Character - 21046)! employee: Aldebert Lowborn of (Internal ID 47946) weak (Character - 47946)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Richard of x_d_laamp_436 (Internal ID: 22891 - Historical ID 41226) weak (Character - 22891)! employee: Abdullah of (Internal ID 40616) weak (Character - 40616)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sildis of d_tannu_ola (Internal ID 43430) weak (Character - 43430)! employee: Aviram Lowborn of (Internal ID 35048) weak (Character - 35048)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! employee: Noumea of (Internal ID 48011) weak (Character - 48011)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Anund of k_sweden (Internal ID 51919) weak (Character - 51919)! employee: Azur of (Internal ID 45902) weak (Character - 45902)! [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SigbjO_rn of c_sodermannaland (Internal ID 16823685) weak (Character - 16823685)! employee: Bagge Lowborn of (Internal ID 33589138) weak (Character - 33589138)! [20:06:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790767' - Type: 'unknown' ) [20:06:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791545' - Type: 'unknown' ) [20:06:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Turush of d_pelym (Internal ID 16813022) weak (Character - 16813022)! employee: Pekshayka Lowborn of (Internal ID 16822848) weak (Character - 16822848)! [20:06:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14928' - Type: 'unknown' ) [20:06:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:07][D][dynasty_house.cpp:880]: House 'of Norfolk (Internal ID: 16788834 - Internal Key: )' has no valid heir. [20:06:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787302 - Internal Key: )' has no valid heir. [20:06:07][D][dynasty_house.cpp:880]: House 'mac Uilleim (Internal ID: 33565287 - Internal Key: )' has no valid heir. [20:06:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16790092' - Type: 'personal' ) [20:06:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33569356' - Type: 'personal' ) [20:06:10][D][dynasty_house.cpp:880]: House 'Bretuo (Internal ID: 12312 - Internal Key: )' has no valid heir. [20:06:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:06:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:06:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '50346572' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33567308' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14929' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '14930' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14931' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14932' - Type: 'unknown' ) [20:06:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14933' - Type: 'unknown' ) [20:06:10][I][character_window.cpp:1013]: Open character 'Bobm of d_aquitaine (Internal ID 40494)' [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 8674 - Internal Key: )' has no valid heir. [20:06:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789819' - Type: 'personal' ) [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:11][D][dynasty_house.cpp:880]: House 'Jorjani (Internal ID: 12318 - Internal Key: )' has no valid heir. [20:06:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788799 - Internal Key: )' has no valid heir. [20:06:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:17][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:06:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! employee: Dokya of (Internal ID 16802426) weak (Character - 16802426)! [20:06:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785644 - Internal Key: )' has no valid heir. [20:06:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:06:24][D][dynasty_house.cpp:880]: House 'de Matha (Internal ID: 12321 - Internal Key: )' has no valid heir. [20:06:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:25][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:06:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! employee: Lachlan Lowborn of (Internal ID 49755) weak (Character - 49755)! [20:06:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chamekamba of d_vengi (Internal ID 44944) weak (Character - 44944)! employee: Somesvara of (Internal ID: 22186 - Historical ID 191253) weak (Character - 22186)! [20:06:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahamed of c_gidaya (Internal ID 41297) weak (Character - 41297)! employee: Ayaan of (Internal ID 41291) weak (Character - 41291)! [20:06:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567035' - Type: 'unknown' ) [20:06:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14934' - Type: 'unknown' ) [20:06:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '14935' - Type: 'unknown' ) [20:06:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bersi of c_julevadno (Internal ID 52119) weak (Character - 52119)! employee: NjA_ves Lowborn of (Internal ID 52121) weak (Character - 52121)! [20:06:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14307' - Type: 'personal' ) [20:06:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791223' - Type: 'personal' ) [20:06:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50345645' - Type: 'personal' ) [20:06:25][D][dynasty_house.cpp:880]: House 'Ibrahimid (Internal ID: 12319 - Internal Key: )' has no valid heir. [20:06:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13891' - Type: 'personal' ) [20:06:27][D][music_manager.cpp:373]: QueueCue failed, current track is uninterruptable [20:06:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 6783 - Internal Key: )' has no valid heir. [20:06:27][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14925' - Type: 'personal' ) [20:06:27][D][dynasty_house.cpp:880]: House 'Altoonian (Internal ID: 12325 - Internal Key: )' has no valid heir. [20:06:27][D][dynasty_house.cpp:880]: House 'Badach (Internal ID: 12326 - Internal Key: )' has no valid heir. [20:06:28][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 634 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [20:06:28][D][effectimpl.cpp:633]: Sulakhni of (Internal ID 16832335) weak (Character - 16832335)! Root: Sulakhni of (Internal ID 16832335) weak (Character - 16832335)! Saved event targets: actor: Haidaracandra of d_pamir (Internal ID 16803265) weak (Character - 16803265)! recipient: Vidhyadhara of c_yasin (Internal ID: 18563 - Historical ID darada_king_2) weak (Character - 18563)! secondary_actor: Sulakhni of (Internal ID 16832335) weak (Character - 16832335)! secondary_recipient: Vidhyadhara of c_yasin (Internal ID: 18563 - Historical ID darada_king_2) weak (Character - 18563)! intermediary: null weak (Character - 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Sulakhni of (Internal ID 16832335) weak (Character - 16832335)! ward_liege: Haidaracandra of d_pamir (Internal ID 16803265) weak (Character - 16803265)! guardian_liege: Vidhyadhara of c_yasin (Internal ID: 18563 - Historical ID darada_king_2) weak (Character - 18563)! guardian: Vidhyadhara of c_yasin (Internal ID: 18563 - Historical ID darada_king_2) weak (Character - 18563)! destination_province: Yasin (Internal ID: 7954) weak (Province - 7954)! Saved list targets: toast_list: Vidhyadhara of c_yasin (Internal ID: 18563 - Historical ID darada_king_2) weak (Character - 18563)! Sulakhni of (Internal ID 16832335) weak (Character - 16832335)! Haidaracandra of d_pamir (Internal ID 16803265) weak (Character - 16803265)! [20:06:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:06:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13335' - Type: 'personal' ) [20:06:30][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16791053' - Type: 'personal' ) [20:06:30][D][gamestate.cpp:1319]: February 1097 [20:06:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhasundara of k_maryul (Internal ID 55212) weak (Character - 55212)! employee: Thrikhyiding of (Internal ID 33592760) weak (Character - 33592760)! [20:06:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568269' - Type: 'unknown' ) [20:06:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790551' - Type: 'unknown' ) [20:06:31][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346036' - Type: 'unknown' ) [20:06:31][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '12536' - Type: 'unknown' ) [20:06:31][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '12535' - Type: 'unknown' ) [20:06:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 4208 - Internal Key: )' has no valid heir. [20:06:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:06:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563215 - Internal Key: )' has no valid heir. [20:06:32][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:06:32][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:06:32][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:06:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Haukr of x_d_laamp_947 (Internal ID 16801112) weak (Character - 16801112)! employee: Ukko of (Internal ID 16826883) weak (Character - 16826883)! [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789751' - Type: 'unknown' ) [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,archers_of_the_nile L; Nile Archers!!' (Internal ID: '16789752' - Type: 'unknown' ) [20:06:32][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16788671' - Type: 'personal' ) [20:06:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walid of c_al_aqabah (Internal ID 44601) weak (Character - 44601)! employee: Ilyas Lowborn of (Internal ID 16827234) weak (Character - 16827234)! [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565887' - Type: 'unknown' ) [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '67123252' - Type: 'unknown' ) [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792141' - Type: 'unknown' ) [20:06:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: EfS_er of c_khawr (Internal ID 48748) weak (Character - 48748)! employee: Khodadad Lowborn of (Internal ID 16820401) weak (Character - 16820401)! [20:06:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791107' - Type: 'unknown' ) [20:06:32][D][dynasty_house.cpp:880]: House 'of Exeter (Internal ID: 16788853 - Internal Key: )' has no valid heir. [20:06:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:35][D][dynasty_house.cpp:880]: House 'Gurgura (Internal ID: 16788697 - Internal Key: )' has no valid heir. [20:06:35][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 64 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Schemer was set [20:06:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:36][D][landless_title_utilities.cpp:145]: Landless title recipient 'Clemence of (Internal ID 43379)' gained the new domicile 'The Renowned Panthers Camp (Internal ID: 204)'. [20:06:36][D][dynasty_house.cpp:880]: House 'di Malta (Internal ID: 33565298 - Internal Key: )' has no valid heir. [20:06:36][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67122861' - Type: 'unknown' ) [20:06:36][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568439' - Type: 'unknown' ) [20:06:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 4669 - Internal Key: )' has no valid heir. [20:06:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 6513 - Internal Key: )' has no valid heir. [20:06:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gottfried of x_d_laamp_964 (Internal ID 33558722) weak (Character - 33558722)! employee: Ahri of (Internal ID 16805384) weak (Character - 16805384)! [20:06:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Venattadikal of c_renandu (Internal ID 16801063) weak (Character - 16801063)! employee: Rajaraja of (Internal ID 57037) weak (Character - 57037)! [20:06:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791523' - Type: 'unknown' ) [20:06:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '14936' - Type: 'unknown' ) [20:06:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788756 - Internal Key: )' has no valid heir. [20:06:39][D][dynasty_house.cpp:880]: House 'Al-Duhli (Internal ID: 33562208 - Internal Key: )' has no valid heir. [20:06:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:40][D][dynasty_house.cpp:880]: House 'Balija (Internal ID: 16783648 - Internal Key: )' has no valid heir. [20:06:40][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:06:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 7130 - Internal Key: )' has no valid heir. [20:06:41][E][characterlocationdata.cpp:151]: Removing travel plan from the character Eudes of (Internal ID: 22271 - Historical ID 40432) owner when the travel plan is not ending normally. [20:06:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:44][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789459' - Type: 'personal' ) [20:06:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 7916 - Internal Key: )' has no valid heir. [20:06:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 6678 - Internal Key: )' has no valid heir. [20:06:45][D][travel_plan.cpp:2309]: Arrival of Barsbeg of c_chagdy_aallar (Internal ID 41991) too late by 3 for high Chieftain! high Mongush!'s Hunt [20:06:45][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_child_of_destiny_story_cycle.txt line: 9 (story_destiny_child:on_end): Child of Destiny story ended on: [20:06:45][D][effectimpl.cpp:922]: DATE: yes - 1097.2.19 [20:06:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ConstantI_nu of c_tortoli (Internal ID: 21259 - Historical ID 144251) weak (Character - 21259)! employee: Orzocor of (Internal ID: 21899 - Historical ID 235116) weak (Character - 21899)! [20:06:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BeorhtmE_r of x_d_laamp_535 (Internal ID 16812605) weak (Character - 16812605)! employee: BarthE_lE_mi of (Internal ID 56287) weak (Character - 56287)! [20:06:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566675' - Type: 'unknown' ) [20:06:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Poya of c_bhera (Internal ID 16812509) weak (Character - 16812509)! employee: Khudadad Lowborn of (Internal ID 56899) weak (Character - 56899)! [20:06:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14937' - Type: 'unknown' ) [20:06:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14938' - Type: 'unknown' ) [20:06:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:46][D][dynasty_house.cpp:880]: House 'al-Jalīlid (Internal ID: 12336 - Internal Key: )' has no valid heir. [20:06:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14939' - Type: 'unknown' ) [20:06:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:47][D][dynasty_house.cpp:880]: House 'Bideyat (Internal ID: 12338 - Internal Key: )' has no valid heir. [20:06:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:06:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 9649 - Internal Key: )' has no valid heir. [20:06:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788777 - Internal Key: )' has no valid heir. [20:06:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:48][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:06:48][D][effectimpl.cpp:633]: Durlabha of (Internal ID 58052) weak (Character - 58052)! Root: Durlabha of (Internal ID 58052) weak (Character - 58052)! Saved event targets: actor: Bhimaratha of c_khinjali_mandala (Internal ID 16811076) weak (Character - 16811076)! recipient: Manamatra of c_suvarnapura (Internal ID 45556) weak (Character - 45556)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Durlabha of (Internal ID 58052) weak (Character - 58052)! intermediary: null weak (Character - 4294967295)! hook: no hostage_taker: Bhimaratha of c_khinjali_mandala (Internal ID 16811076) weak (Character - 16811076)! hostage_sender: Manamatra of c_suvarnapura (Internal ID 45556) weak (Character - 45556)! hostage: Durlabha of (Internal ID 58052) weak (Character - 58052)! hostage_warden: Bhimaratha of c_khinjali_mandala (Internal ID 16811076) weak (Character - 16811076)! hostage_home_court: Manamatra of c_suvarnapura (Internal ID 45556) weak (Character - 45556)! [20:06:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14940' - Type: 'unknown' ) [20:06:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:06:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:49][D][dynasty_house.cpp:880]: House 'Hafsid (Internal ID: 12340 - Internal Key: )' has no valid heir. [20:06:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784902 - Internal Key: )' has no valid heir. [20:06:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:06:49][D][effectimpl.cpp:633]: Dagas of (Internal ID 16828845) weak (Character - 16828845)! Root: Dagas of (Internal ID 16828845) weak (Character - 16828845)! Saved event targets: challenger: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_initiator: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_attacker: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_defender: Milyuns of c_allenstein (Internal ID 52958) weak (Character - 52958)! follow_up_event: Flag single_combat.1006 (33200) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag courtyard (11543) myself: Dagas of (Internal ID 16828845) weak (Character - 16828845)! my_foe: Milyuns of c_allenstein (Internal ID 52958) weak (Character - 52958)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag special_fallback (11526) [20:06:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:06:49][D][effectimpl.cpp:633]: Dagas of (Internal ID 16828845) weak (Character - 16828845)! Root: Dagas of (Internal ID 16828845) weak (Character - 16828845)! Saved event targets: challenger: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_initiator: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_attacker: Dagas of (Internal ID 16828845) weak (Character - 16828845)! sc_defender: Milyuns of c_allenstein (Internal ID 52958) weak (Character - 52958)! follow_up_event: Flag single_combat.1006 (33200) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag courtyard (11543) myself: Dagas of (Internal ID 16828845) weak (Character - 16828845)! my_foe: Milyuns of c_allenstein (Internal ID 52958) weak (Character - 52958)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag special_fallback (11526) [20:06:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14941' - Type: 'unknown' ) [20:06:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:06:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:52][D][travel_plan.cpp:2309]: Arrival of Adelheid of d_osterreich (Internal ID: 21907 - Historical ID 10095) too late by 10 for high Count! high Gozewijn!'s Feast [20:06:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ragnhild of x_d_laamp_862 (Internal ID: 21776 - Historical ID 102524) weak (Character - 21776)! employee: MagnU_s Lowborn of (Internal ID 33589396) weak (Character - 33589396)! [20:06:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: FrIrekr of k_norway (Internal ID 43795) weak (Character - 43795)! employee: BrynjO_lfr Lowborn of (Internal ID 33602969) weak (Character - 33602969)! [20:06:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Conuallon of d_brittany (Internal ID 52562) weak (Character - 52562)! employee: Gloiumed of (Internal ID 16822276) weak (Character - 16822276)! [20:06:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14942' - Type: 'unknown' ) [20:06:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sas of c_bucuresti (Internal ID 51239) weak (Character - 51239)! employee: Lucian Lowborn of (Internal ID 16820992) weak (Character - 16820992)! [20:06:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14943' - Type: 'unknown' ) [20:06:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huscarls!!' (Internal ID: '14944' - Type: 'unknown' ) [20:06:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:53][I][character_window.cpp:1013]: Open character 'Victor Lowborn of k_papal_state (Internal ID 37708)' [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:53][E][characterlocationdata.cpp:151]: Removing travel plan from the character Zuqian of (Internal ID 55173) owner when the travel plan is not ending normally. [20:06:54][D][gamestate.cpp:1319]: March 1097 [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][dynasty_house.cpp:880]: House 'av Norge (Internal ID: 12344 - Internal Key: )' has no valid heir. [20:06:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14356' - Type: 'personal' ) [20:06:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:06:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:55][E][faction.cpp:1147]: Faction claimant_faction cannot be joined: indent_newline:0 !indent_newline:6 warning_icon! X All of these:!! [20:06:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 11752 - Internal Key: )' has no valid heir. [20:06:56][D][dynasty_house.cpp:880]: House 'Adirlu (Internal ID: 12342 - Internal Key: )' has no valid heir. [20:06:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:06:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791572' - Type: 'unknown' ) [20:06:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '14945' - Type: 'unknown' ) [20:06:57][D][dynasty_house.cpp:880]: House 'Forbes (Internal ID: 16788867 - Internal Key: )' has no valid heir. [20:06:57][D][dynasty_house.cpp:880]: House 'Bălăceanu (Internal ID: 16788866 - Internal Key: )' has no valid heir. [20:06:57][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14946' - Type: 'unknown' ) [20:06:57][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14947' - Type: 'unknown' ) [20:06:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:06:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! employee: Vellido Lowborn of (Internal ID 50221) weak (Character - 50221)! [20:06:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sharaga of d_crimea (Internal ID: 21843 - Historical ID 302819) weak (Character - 21843)! employee: Irge Lowborn of (Internal ID: 21917 - Historical ID 302829) weak (Character - 21917)! [20:06:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abd_al-Aziz of c_tamentit (Internal ID: 18228 - Historical ID 1144670) weak (Character - 18228)! employee: Afer Younisid of (Internal ID 33579733) weak (Character - 33579733)! [20:06:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Penden Pugyel-Qüxü of d_lhasa (Internal ID: 22021 - Historical ID 305435) weak (Character - 22021)! employee: TsangmochE_ of (Internal ID 49191) weak (Character - 49191)! [20:06:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Varaka of c_balachev (Internal ID: 19603 - Historical ID 20633) weak (Character - 19603)! employee: Olday Lowborn of (Internal ID 33600367) weak (Character - 33600367)! [20:06:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '14948' - Type: 'unknown' ) [20:06:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 7090 - Internal Key: )' has no valid heir. [20:07:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:00][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33568899' - Type: 'personal' ) [20:07:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '13642' - Type: 'personal' ) [20:07:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16790858' - Type: 'unknown' ) [20:07:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:07:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50346115' - Type: 'unknown' ) [20:07:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14949' - Type: 'unknown' ) [20:07:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:02][D][dynasty_house.cpp:880]: House 'Yadav (Internal ID: 16787700 - Internal Key: )' has no valid heir. [20:07:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:07:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fara_murz of d_yazd (Internal ID 33579652) weak (Character - 33579652)! employee: Asalup of (Internal ID 28847) weak (Character - 28847)! [20:07:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Irungola of x_d_laamp_776 (Internal ID: 22408 - Historical ID nidugal_cholas_10) weak (Character - 22408)! employee: Narendra of (Internal ID 45717) weak (Character - 45717)! [20:07:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jawdat of c_palermo (Internal ID 41597) weak (Character - 41597)! employee: Umaya Lowborn of (Internal ID 16811217) weak (Character - 16811217)! [20:07:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SolomO_n of c_kassala (Internal ID 34126) weak (Character - 34126)! employee: Athanasia of (Internal ID 57511) weak (Character - 57511)! [20:07:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huscarls!!' (Internal ID: '14950' - Type: 'unknown' ) [20:07:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14951' - Type: 'unknown' ) [20:07:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SimO_n of c_braganza (Internal ID 16820586) weak (Character - 16820586)! employee: Oveco Lowborn of (Internal ID 33589338) weak (Character - 33589338)! [20:07:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '13600' - Type: 'personal' ) [20:07:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][dynasty_house.cpp:880]: House 'von Slesvig (Internal ID: 12345 - Internal Key: )' has no valid heir. [20:07:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:07:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790508' - Type: 'personal' ) [20:07:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:05][D][dynasty_house.cpp:880]: House 'von Komburg (Internal ID: 12347 - Internal Key: )' has no valid heir. [20:07:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14431' - Type: 'personal' ) [20:07:08][D][dynasty_house.cpp:880]: House 'de la Vega (Internal ID: 12348 - Internal Key: )' has no valid heir. [20:07:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:09][D][travel_plan.cpp:3684]: Barsbeg of c_chagdy_aallar (Internal ID 41991) was too late by %d days to 3 [20:07:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhoja of c_kolhapur (Internal ID: 21490 - Historical ID 74482) weak (Character - 21490)! employee: Chandra Lowborn of (Internal ID 50366747) weak (Character - 50366747)! [20:07:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 11643 - Internal Key: )' has no valid heir. [20:07:09][D][dynasty_house.cpp:880]: House 'Dávid (Internal ID: 12349 - Internal Key: )' has no valid heir. [20:07:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14878' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14879' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565698' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565968' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567876' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343013' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50344666' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67123429' - Type: 'personal' ) [20:07:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67123533' - Type: 'personal' ) [20:07:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:07:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 3545 - Internal Key: )' has no valid heir. [20:07:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yilie of c_mazongshan (Internal ID 16802184) weak (Character - 16802184)! employee: Yan Lowborn of (Internal ID 16781433) weak (Character - 16781433)! [20:07:10][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Boa' (Internal ID: '83900749' - Type: 'levies' ) [20:07:10][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Boa' (Internal ID: '83900645' - Type: 'garrison' ) [20:07:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '67121882' - Type: 'unknown' ) [20:07:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:07:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:11][D][dynasty_house.cpp:880]: House 'Quzlumid (Internal ID: 12352 - Internal Key: )' has no valid heir. [20:07:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '67120229' - Type: 'unknown' ) [20:07:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50345092' - Type: 'unknown' ) [20:07:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 2023 - Internal Key: )' has no valid heir. [20:07:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Salatsi' (Internal ID: '50343184' - Type: 'levies' ) [20:07:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Salatsi' (Internal ID: '50342914' - Type: 'garrison' ) [20:07:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16792095' - Type: 'unknown' ) [20:07:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16792094' - Type: 'unknown' ) [20:07:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:12][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:07:12][D][effectimpl.cpp:633]: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Root: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Saved event targets: actor: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! recipient: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! secondary_actor: Cisse of (Internal ID 33595797) weak (Character - 33595797)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 100663373)! attacker_loser: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! defender_winner: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! current_guardian_scope: Siya of (Internal ID 43211) weak (Character - 43211)! hostage: Cisse of (Internal ID 33595797) weak (Character - 33595797)! hostage_warden: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! hostage_home_court: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! Saved list targets: defender_valuable_prisoners_list: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! [20:07:12][E][characterlocationdata.cpp:151]: Removing travel plan from the character SidibE_ of (Internal ID 55471) owner when the travel plan is not ending normally. [20:07:12][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:07:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 9591 - Internal Key: )' has no valid heir. [20:07:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 9104 - Internal Key: )' has no valid heir. [20:07:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 11056 - Internal Key: )' has no valid heir. [20:07:12][D][dynasty_house.cpp:880]: House 'De Graeff (Internal ID: 12356 - Internal Key: )' has no valid heir. [20:07:12][D][dynasty_house.cpp:880]: House 'Issa (Internal ID: 12357 - Internal Key: )' has no valid heir. [20:07:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:14][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:07:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:14][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:07:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:15][I][character_window.cpp:1013]: Open character 'Eadmund of d_flanders (Internal ID: 21046 - Historical ID 115)' [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 9608 - Internal Key: )' has no valid heir. [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][I][character_window.cpp:1013]: Open character 'Robrecht of c_yperen (Internal ID: 22761 - Historical ID 10076)' [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:16][I][character_window.cpp:1013]: Open character 'Robrecht of c_yperen (Internal ID: 22761 - Historical ID 10076)' [20:07:16][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:07:16][D][effectimpl.cpp:633]: Saltuk of (Internal ID 16824165) weak (Character - 16824165)! Root: Saltuk of (Internal ID 16824165) weak (Character - 16824165)! Saved event targets: hostage: Saltuk of (Internal ID 16824165) weak (Character - 16824165)! hostage_warden: Malik_Shah of k_khorasan (Internal ID: 21700 - Historical ID 3042) weak (Character - 21700)! hostage_home_court: Aydin of c_dihistan (Internal ID 40995) weak (Character - 40995)! warden_opinion: 81.00 actor: Aydin of c_dihistan (Internal ID 40995) weak (Character - 40995)! recipient: Malik_Shah of k_khorasan (Internal ID: 21700 - Historical ID 3042) weak (Character - 21700)! starting_location: Damghan (Internal ID: 4026) weak (Province - 4026)! home_court: Aydin of c_dihistan (Internal ID 40995) weak (Character - 40995)! destination_province: Dihistan (Internal ID: 4032) weak (Province - 4032)! [20:07:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:07:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yilie of c_mazongshan (Internal ID 16802184) weak (Character - 16802184)! employee: Yan Lowborn of (Internal ID 16781433) weak (Character - 16781433)! [20:07:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791647' - Type: 'unknown' ) [20:07:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '33567724' - Type: 'unknown' ) [20:07:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:17][D][gamestate.cpp:1319]: April 1097 [20:07:17][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789407' - Type: 'unknown' ) [20:07:17][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '13860' - Type: 'unknown' ) [20:07:17][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791835' - Type: 'unknown' ) [20:07:17][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_thieves L; Looters!!' (Internal ID: '33567201' - Type: 'unknown' ) [20:07:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 9327 - Internal Key: )' has no valid heir. [20:07:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:17][E][decision_custom_widget.cpp:367]: cancel_holy_order_lease_decision: new_holy_order scope not set after effect [20:07:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 1997 - Internal Key: )' has no valid heir. [20:07:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 6490 - Internal Key: )' has no valid heir. [20:07:23][D][dynasty_house.cpp:880]: House 'von Assel (Internal ID: 33565343 - Internal Key: )' has no valid heir. [20:07:23][I][character_window.cpp:1013]: Open character 'Matilda of (Internal ID: 21969 - Historical ID 1121)' [20:07:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:24][D][travel_plan.cpp:3684]: Folco of c_bastia (Internal ID 33599824) was too late by %d days to 0 [20:07:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gerlach of c_bergh (Internal ID 42317) weak (Character - 42317)! employee: Adam of (Internal ID 16787573) weak (Character - 16787573)! [20:07:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50344417' - Type: 'unknown' ) [20:07:24][D][dynasty_house.cpp:880]: House 'Ya'akov (Internal ID: 33565327 - Internal Key: )' has no valid heir. [20:07:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 9977 - Internal Key: )' has no valid heir. [20:07:25][D][dynasty_house.cpp:880]: House 'Shamid (Internal ID: 33565326 - Internal Key: )' has no valid heir. [20:07:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:07:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Ciise of c_marsabit (Internal ID 33603369) weak (Character - 33603369)! recipient: Mahamed of x_d_laamp_931 (Internal ID 16810105) weak (Character - 16810105)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Mahamed of x_d_laamp_931 (Internal ID 16810105) weak (Character - 16810105)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,9197 TOOLTIP:LANDED_TITLE,9197 L; Fudalhian!!! Conquest of the ONCLICK:TITLE,9194 TOOLTIP:LANDED_TITLE,9194 L; Chiefdom of Marsabit!!! weak (War - 167772228)! [20:07:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 6082 - Internal Key: )' has no valid heir. [20:07:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 6290 - Internal Key: )' has no valid heir. [20:07:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7375 - Internal Key: )' has no valid heir. [20:07:26][D][dynasty_house.cpp:880]: House 'von Leiningen (Internal ID: 50341704 - Internal Key: )' has no valid heir. [20:07:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 33564182 - Internal Key: )' has no valid heir. [20:07:27][D][dynasty_house.cpp:880]: House 'von Kerpen (Internal ID: 16787172 - Internal Key: )' has no valid heir. [20:07:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:07:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '16788610' - Type: 'unknown' ) [20:07:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565826' - Type: 'unknown' ) [20:07:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569051' - Type: 'unknown' ) [20:07:28][D][jomini_effect_impl.cpp:446]: file: common/casus_belli_types/00_religious_war.txt line: 3302 (undirected_great_holy_war:on_declaration): undirected_ghw_debug_loc [20:07:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhasundara of k_maryul (Internal ID 55212) weak (Character - 55212)! employee: Rohit of (Internal ID 33579950) weak (Character - 33579950)! [20:07:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Husayn of d_makran (Internal ID 53561) weak (Character - 53561)! employee: Ayanna of (Internal ID 16805147) weak (Character - 16805147)! [20:07:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Engke of c_chuna (Internal ID 16800981) weak (Character - 16800981)! employee: Altan Lowborn of (Internal ID 33587156) weak (Character - 33587156)! [20:07:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 7186 - Internal Key: )' has no valid heir. [20:07:31][D][dynasty_house.cpp:880]: House 'von Wüllersleben (Internal ID: 16784989 - Internal Key: )' has no valid heir. [20:07:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:31][D][dynasty_house.cpp:880]: House 'Bannu Man (Internal ID: 12361 - Internal Key: )' has no valid heir. [20:07:31][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16791076' - Type: 'unknown' ) [20:07:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:41][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:41][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:07:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:07:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:08:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:13][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:08:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: TO_rtogul of c_sebur (Internal ID 55137) weak (Character - 55137)! employee: O_shkamO_shka Lowborn of (Internal ID 50359681) weak (Character - 50359681)! [20:08:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 7534 - Internal Key: )' has no valid heir. [20:08:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787502 - Internal Key: )' has no valid heir. [20:08:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:18][D][dynasty_house.cpp:880]: House 'Maróti (Internal ID: 12362 - Internal Key: )' has no valid heir. [20:08:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:08:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Metiga of d_yedisan (Internal ID 45795) weak (Character - 45795)! employee: Batan Lowborn of (Internal ID 16813725) weak (Character - 16813725)! [20:08:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33566623' - Type: 'unknown' ) [20:08:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: WaN_ko of c_grunberg (Internal ID 42047) weak (Character - 42047)! employee: PrzemysL_aw of (Internal ID 51550) weak (Character - 51550)! [20:08:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790816' - Type: 'unknown' ) [20:08:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:08:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:08:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:21][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:08:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '14952' - Type: 'unknown' ) [20:08:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14953' - Type: 'unknown' ) [20:08:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785574 - Internal Key: )' has no valid heir. [20:08:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:25][D][dynasty_house.cpp:880]: House 'Orlamunde (Internal ID: 12363 - Internal Key: )' has no valid heir. [20:08:25][E][decision_custom_widget.cpp:367]: cancel_holy_order_lease_decision: new_holy_order scope not set after effect [20:08:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:08:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:08:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 11003 - Internal Key: )' has no valid heir. [20:08:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:08:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:26][D][gamestate.cpp:1319]: May 1097 [20:08:26][D][dynasty_house.cpp:880]: House 'Vetrano (Internal ID: 12365 - Internal Key: )' has no valid heir. [20:08:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:27][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14954' - Type: 'unknown' ) [20:08:27][D][dynasty_house.cpp:880]: House 'von Veldenz (Internal ID: 16788885 - Internal Key: )' has no valid heir. [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faaduma of d_djolof (Internal ID 41970) weak (Character - 41970)! employee: Biram Lowborn of (Internal ID 54558) weak (Character - 54558)! [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Erasts of x_d_laamp_693 (Internal ID: 21201 - Historical ID 28020) weak (Character - 21201)! employee: Kugis Lowborn of (Internal ID 50636) weak (Character - 50636)! [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Victor Lowborn of k_papal_state (Internal ID 37708) weak (Character - 37708)! employee: Gandolfo Lowborn of (Internal ID 57023) weak (Character - 57023)! [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sotan of d_ili-alatau (Internal ID: 22354 - Historical ID 302675) weak (Character - 22354)! employee: Pendar of (Internal ID 50368025) weak (Character - 50368025)! [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:08:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Swietibor of d_pommerania (Internal ID: 19940 - Historical ID 30523) weak (Character - 19940)! employee: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! [20:08:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14955' - Type: 'unknown' ) [20:08:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14956' - Type: 'unknown' ) [20:08:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14364' - Type: 'personal' ) [20:08:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:29][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16791580' - Type: 'unknown' ) [20:08:29][D][dynasty_house.cpp:880]: House 'von Dinslaken (Internal ID: 16788874 - Internal Key: )' has no valid heir. [20:08:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14874' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14875' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14920' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14921' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790551' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568269' - Type: 'personal' ) [20:08:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67121030' - Type: 'personal' ) [20:08:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 12177 - Internal Key: )' has no valid heir. [20:08:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:08:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:08:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:35][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tamim of k_africa (Internal ID: 20674 - Historical ID 20825) weak (Character - 20674)! employee: Milad of (Internal ID 56960) weak (Character - 56960)! [20:08:35][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pyera of k_permia (Internal ID: 21196 - Historical ID 161720) weak (Character - 21196)! employee: Paksyay of c_kolyn (Internal ID 55899) weak (Character - 55899)! [20:08:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:35][E][court_position.cpp:646]: Attempted to create a duplicate court position of position 'antiquarian_court_position' [20:08:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83898246' - Type: 'unknown' ) [20:08:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50345485' - Type: 'unknown' ) [20:08:35][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mu_ansar of c_samarra (Internal ID: 20086 - Historical ID 20818) weak (Character - 20086)! employee: Abdul-Razzaq Lowborn of (Internal ID 49902) weak (Character - 49902)! [20:08:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567767' - Type: 'unknown' ) [20:08:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791617' - Type: 'personal' ) [20:08:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:35][D][dynasty_house.cpp:880]: House 'Suleimid (Internal ID: 50341716 - Internal Key: )' has no valid heir. [20:08:36][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568833' - Type: 'unknown' ) [20:08:36][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792137' - Type: 'unknown' ) [20:08:36][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:08:36][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:08:36][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:08:36][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:08:36][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3175 (birth.8001:immediate): Finding ancestor [20:08:36][D][dynasty_house.cpp:880]: House 'Ber (Internal ID: 16785370 - Internal Key: )' has no valid heir. [20:08:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:40][D][dynasty_house.cpp:880]: House ' (Internal ID: 8878 - Internal Key: )' has no valid heir. [20:08:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 11308 - Internal Key: )' has no valid heir. [20:08:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Waagaan of k_takrur (Internal ID 57905) weak (Character - 57905)! employee: Zoe Lowborn of (Internal ID 33588230) weak (Character - 33588230)! [20:08:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dwe of c_dibri (Internal ID: 19376 - Historical ID kru0085) weak (Character - 19376)! employee: Kparnkpai of (Internal ID 16786208) weak (Character - 16786208)! [20:08:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16792136' - Type: 'unknown' ) [20:08:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: N_aS_S_a of k_nubia (Internal ID 40782) weak (Character - 40782)! employee: Merkourios Lowborn of (Internal ID 33600987) weak (Character - 33600987)! [20:08:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563329 - Internal Key: )' has no valid heir. [20:08:42][D][dynasty_house.cpp:880]: House 'Halwasid (Internal ID: 33562383 - Internal Key: )' has no valid heir. [20:08:42][D][dynasty_house.cpp:880]: House 'von Saarbrücken (Internal ID: 50339226 - Internal Key: )' has no valid heir. [20:08:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:08:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Nikephoros of d_antioch (Internal ID: 21812 - Historical ID 90035) weak (Character - 21812)! recipient: Isaakios of x_d_laamp_570 (Internal ID: 19540 - Historical ID 90093) weak (Character - 19540)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Isaakios of x_d_laamp_570 (Internal ID: 19540 - Historical ID 90093) weak (Character - 19540)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,8677 TOOLTIP:LANDED_TITLE,8677 L; Antiochian!!! Expansion of the ONCLICK:TITLE,1800 TOOLTIP:LANDED_TITLE,1800 L; County of Issus!!! weak (War - 301989908)! [20:08:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 6830 - Internal Key: )' has no valid heir. [20:08:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 7532 - Internal Key: )' has no valid heir. [20:08:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:08:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:08:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Domnall of d_meath (Internal ID: 20792 - Historical ID 83190) weak (Character - 20792)! recipient: CuthrE_d of x_d_laamp_673 (Internal ID 33601147) weak (Character - 33601147)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: CuthrE_d of x_d_laamp_673 (Internal ID 33601147) weak (Character - 33601147)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,506 TOOLTIP:LANDED_TITLE,506 L; Munsterian!!!-ONCLICK:TITLE,450 TOOLTIP:LANDED_TITLE,450 L; Meathian!!! Tributary War weak (War - 251658253)! [20:08:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:46][D][dynasty_house.cpp:880]: House 'Hainaut (Internal ID: 12367 - Internal Key: )' has no valid heir. [20:08:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:08:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:48][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Árviesjávrrie' (Internal ID: '16792091' - Type: 'levies' ) [20:08:48][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Árviesjávrrie' (Internal ID: '16792090' - Type: 'garrison' ) [20:08:48][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Ubmeje' (Internal ID: '14957' - Type: 'levies' ) [20:08:48][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Ubmeje' (Internal ID: '14958' - Type: 'garrison' ) [20:08:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: LA_szlO_ of d_salzburg (Internal ID 37311) weak (Character - 37311)! employee: Gergely Lowborn of (Internal ID 57094) weak (Character - 57094)! [20:08:48][D][dynasty_house.cpp:880]: House 'Qubaybid (Internal ID: 12368 - Internal Key: )' has no valid heir. [20:08:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konel of d_uraltau (Internal ID 55968) weak (Character - 55968)! employee: Gundes Lowborn of (Internal ID 16807703) weak (Character - 16807703)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Issa of d_medina (Internal ID: 21065 - Historical ID 34047) weak (Character - 21065)! employee: Lem_an Lowborn of (Internal ID 33985) weak (Character - 33985)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sab_Hang of c_daramdin (Internal ID: 21195 - Historical ID 304067) weak (Character - 21195)! employee: Tangsang Lowborn of (Internal ID 33603868) weak (Character - 33603868)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: JotsE_ of c_nyemo (Internal ID 46002) weak (Character - 46002)! employee: Geleg Lowborn of (Internal ID 33607086) weak (Character - 33607086)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wotela of d_yijinai (Internal ID: 22228 - Historical ID tangut0052) weak (Character - 22228)! employee: Xia of (Internal ID 43624) weak (Character - 43624)! [20:08:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '14959' - Type: 'unknown' ) [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agor of d_lobi (Internal ID: 22372 - Historical ID bobo0026) weak (Character - 22372)! employee: Fissourou Lowborn of (Internal ID 16803646) weak (Character - 16803646)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Famara of c_madeira (Internal ID 41398) weak (Character - 41398)! employee: Gitama Lowborn of (Internal ID 48412) weak (Character - 48412)! [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sigfus of c_sudurland (Internal ID: 19385 - Historical ID 20580) weak (Character - 19385)! employee: VE_mundr of (Internal ID 33604734) weak (Character - 33604734)! [20:08:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14960' - Type: 'unknown' ) [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kourkoutai of d_bugurslan (Internal ID 43025) weak (Character - 43025)! employee: Gunes Lowborn of (Internal ID 16831702) weak (Character - 16831702)! [20:08:48][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67121460' - Type: 'personal' ) [20:08:48][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791367' - Type: 'personal' ) [20:08:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33568583' - Type: 'unknown' ) [20:08:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korkut of c_balkh (Internal ID 50577) weak (Character - 50577)! employee: Mehrang Lowborn of (Internal ID 55626) weak (Character - 55626)! [20:08:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 2973 - Internal Key: )' has no valid heir. [20:08:49][D][dynasty_house.cpp:880]: House 'Świnka (Internal ID: 12369 - Internal Key: )' has no valid heir. [20:08:49][D][dynasty_house.cpp:880]: House 'Sforza (Internal ID: 12370 - Internal Key: )' has no valid heir. [20:08:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:50][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83898676' - Type: 'unknown' ) [20:08:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14961' - Type: 'unknown' ) [20:08:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:08:51][D][gamestate.cpp:1319]: June 1097 [20:08:53][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:08:53][D][effectimpl.cpp:633]: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Root: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Saved event targets: actor: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! intermediary: null weak (Character - 4294967295)! sc_initiator: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_attacker: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_defender: Aepak of (Internal ID 45192) weak (Character - 45192)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! my_foe: Aepak of (Internal ID 45192) weak (Character - 45192)! sc_defender_last_move: Flag guard (11499) sc_attacker_last_move: Flag special_fallback (11526) [20:08:53][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:08:53][D][effectimpl.cpp:633]: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Root: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Saved event targets: actor: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! intermediary: null weak (Character - 4294967295)! sc_initiator: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_attacker: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_defender: Aepak of (Internal ID 45192) weak (Character - 45192)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! my_foe: Aepak of (Internal ID 45192) weak (Character - 45192)! sc_defender_last_move: Flag guard (11499) sc_attacker_last_move: Flag special_fallback (11526) [20:08:53][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:08:53][D][effectimpl.cpp:633]: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Root: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Saved event targets: actor: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! intermediary: null weak (Character - 4294967295)! sc_initiator: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_attacker: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_defender: Aepak of (Internal ID 45192) weak (Character - 45192)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! my_foe: Aepak of (Internal ID 45192) weak (Character - 45192)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag special_fallback (11526) [20:08:53][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:08:53][D][effectimpl.cpp:633]: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Root: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! Saved event targets: actor: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Aepak of (Internal ID 45192) weak (Character - 45192)! intermediary: null weak (Character - 4294967295)! sc_initiator: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_attacker: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! sc_defender: Aepak of (Internal ID 45192) weak (Character - 45192)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Yousef of c_bost (Internal ID 16802851) weak (Character - 16802851)! my_foe: Aepak of (Internal ID 45192) weak (Character - 45192)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag special_fallback (11526) [20:08:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '14962' - Type: 'unknown' ) [20:08:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:08:54][D][effectimpl.cpp:633]: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! Root: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! Saved event targets: warden: Knud of k_denmark (Internal ID: 20314 - Historical ID 101519) weak (Character - 20314)! home_court: GudrOEd of d_western_isles (Internal ID: 21031 - Historical ID 5788) weak (Character - 21031)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! [20:08:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:08:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:08:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:08:54][D][dynasty_house.cpp:880]: House 'Üümörüg (Internal ID: 16788895 - Internal Key: )' has no valid heir. [20:08:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rigau of k_sao (Internal ID: 22427 - Historical ID sao0026) weak (Character - 22427)! employee: Dal of (Internal ID 33587813) weak (Character - 33587813)! [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Murtaza of x_d_laamp_711 (Internal ID: 19571 - Historical ID 20773) weak (Character - 19571)! employee: Rostam Lowborn of (Internal ID 16828915) weak (Character - 16828915)! [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abipa of d_oyo (Internal ID: 20737 - Historical ID yoruba0031) weak (Character - 20737)! employee: Oluwafunmilayo of (Internal ID 16803648) weak (Character - 16803648)! [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! employee: Komitas of (Internal ID 42578) weak (Character - 42578)! [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! employee: Eyyub Lowborn of (Internal ID 25544) weak (Character - 25544)! [20:08:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14963' - Type: 'unknown' ) [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theodoros of d_paphlagonia (Internal ID: 21164 - Historical ID 20530) weak (Character - 21164)! employee: Polkarios of (Internal ID: 20987 - Historical ID 168410) weak (Character - 20987)! [20:08:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12516' - Type: 'personal' ) [20:08:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789732' - Type: 'unknown' ) [20:08:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Driza Ram of c_dhankar (Internal ID 56271) weak (Character - 56271)! employee: Nyingpo Lowborn of (Internal ID 16832730) weak (Character - 16832730)! [20:08:55][D][dynasty_house.cpp:880]: House 'Galen (Internal ID: 16788893 - Internal Key: )' has no valid heir. [20:08:56][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13133' - Type: 'personal' ) [20:08:57][D][dynasty_house.cpp:880]: House 'de Medici (Internal ID: 16788890 - Internal Key: )' has no valid heir. [20:08:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '12515' - Type: 'personal' ) [20:08:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 7348 - Internal Key: )' has no valid heir. [20:08:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789731' - Type: 'unknown' ) [20:08:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790349' - Type: 'unknown' ) [20:08:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:08:58][D][dynasty_house.cpp:880]: House 'd'Ibelin (Internal ID: 33565319 - Internal Key: )' has no valid heir. [20:08:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:08:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:08:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 6502 - Internal Key: )' has no valid heir. [20:08:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 7980 - Internal Key: )' has no valid heir. [20:09:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asodeboyede of d_ife (Internal ID: 19127 - Historical ID yoruba0012) weak (Character - 19127)! employee: Olamilekan of (Internal ID 16800558) weak (Character - 16800558)! [20:09:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gebhard of x_d_laamp_729 (Internal ID: 21437 - Historical ID 1611) weak (Character - 21437)! employee: Pietro of (Internal ID: 22835 - Historical ID guidi_17) weak (Character - 22835)! [20:09:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faramarz of d_fars (Internal ID 16807823) weak (Character - 16807823)! employee: Lolav of (Internal ID 47000) weak (Character - 47000)! [20:09:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chinzhay of d_tara (Internal ID 33578806) weak (Character - 33578806)! employee: Biyar of c_petropavolsk (Internal ID: 21380 - Historical ID 302567) weak (Character - 21380)! [20:09:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14964' - Type: 'unknown' ) [20:09:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gzi of d_kashgar (Internal ID 16822620) weak (Character - 16822620)! employee: Kozel of (Internal ID 16810059) weak (Character - 16810059)! [20:09:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 7694 - Internal Key: )' has no valid heir. [20:09:02][D][dynasty_house.cpp:880]: House 'Gbassi (Internal ID: 33565036 - Internal Key: )' has no valid heir. [20:09:02][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:09:02][D][effectimpl.cpp:633]: Matyo of (Internal ID 16812194) weak (Character - 16812194)! Root: Matyo of (Internal ID 16812194) weak (Character - 16812194)! Saved event targets: actor: Onton of d_ryazan (Internal ID: 19714 - Historical ID 302255) weak (Character - 19714)! recipient: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! secondary_actor: Matyo of (Internal ID 16812194) weak (Character - 16812194)! secondary_recipient: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! intermediary: null weak (Character - 4294967295)! hook: no hostage_sender: Onton of d_ryazan (Internal ID: 19714 - Historical ID 302255) weak (Character - 19714)! hostage: Matyo of (Internal ID 16812194) weak (Character - 16812194)! hostage_taker: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! current_guardian_scope: Megurka of (Internal ID 41662) weak (Character - 41662)! hostage_warden: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! hostage_home_court: Onton of d_ryazan (Internal ID: 19714 - Historical ID 302255) weak (Character - 19714)! [20:09:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 6535 - Internal Key: )' has no valid heir. [20:09:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 10746 - Internal Key: )' has no valid heir. [20:09:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787992 - Internal Key: )' has no valid heir. [20:09:05][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:09:05][D][effectimpl.cpp:633]: Mailaladevi of (Internal ID 33577450) weak (Character - 33577450)! Root: Mailaladevi of (Internal ID 33577450) weak (Character - 33577450)! Saved event targets: actor: Asaga of k_telingana (Internal ID 45234) weak (Character - 45234)! recipient: Hemantavarman of d_dandakaranya (Internal ID 43877) weak (Character - 43877)! secondary_actor: Mailaladevi of (Internal ID 33577450) weak (Character - 33577450)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 318767196)! attacker_loser: Hemantavarman of d_dandakaranya (Internal ID 43877) weak (Character - 43877)! defender_winner: Asaga of k_telingana (Internal ID 45234) weak (Character - 45234)! hostage: Mailaladevi of (Internal ID 33577450) weak (Character - 33577450)! hostage_warden: Hemantavarman of d_dandakaranya (Internal ID 43877) weak (Character - 43877)! hostage_home_court: Asaga of k_telingana (Internal ID 45234) weak (Character - 45234)! [20:09:05][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14965' - Type: 'unknown' ) [20:09:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14966' - Type: 'unknown' ) [20:09:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 7353 - Internal Key: )' has no valid heir. [20:09:06][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:09:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:07][D][dynasty_house.cpp:880]: House 'Pallfy (Internal ID: 33564021 - Internal Key: )' has no valid heir. [20:09:07][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14967' - Type: 'unknown' ) [20:09:07][D][dynasty_house.cpp:880]: House 'of Lancaster (Internal ID: 50340085 - Internal Key: )' has no valid heir. [20:09:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:07][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:09:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33566192' - Type: 'unknown' ) [20:09:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trinyen of c_garze (Internal ID: 22033 - Historical ID bodpa0137) weak (Character - 22033)! employee: Zhai Lowborn of (Internal ID 36423) weak (Character - 36423)! [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50343408' - Type: 'unknown' ) [20:09:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16790661' - Type: 'personal' ) [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33567877' - Type: 'unknown' ) [20:09:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tyagasimha of k_kamarupa (Internal ID 48640) weak (Character - 48640)! employee: Sthitavarman Lowborn of b_tinsukia (Internal ID 29742) weak (Character - 29742)! [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14968' - Type: 'unknown' ) [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '14969' - Type: 'unknown' ) [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '14970' - Type: 'unknown' ) [20:09:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:08][D][dynasty_house.cpp:880]: House 'Baljian (Internal ID: 33562588 - Internal Key: )' has no valid heir. [20:09:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14971' - Type: 'unknown' ) [20:09:08][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14972' - Type: 'unknown' ) [20:09:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:09][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:09:09][D][dynasty_house.cpp:880]: House 'Vidrașcu (Internal ID: 16785231 - Internal Key: )' has no valid heir. [20:09:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14973' - Type: 'unknown' ) [20:09:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14974' - Type: 'unknown' ) [20:09:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:10][D][dynasty_house.cpp:880]: House 'Várdai (Internal ID: 33562403 - Internal Key: )' has no valid heir. [20:09:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:10][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14971' - Type: 'personal' ) [20:09:10][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14972' - Type: 'personal' ) [20:09:10][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50345624' - Type: 'personal' ) [20:09:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 9963 - Internal Key: )' has no valid heir. [20:09:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 12306 - Internal Key: )' has no valid heir. [20:09:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Metiga of d_yedisan (Internal ID 45795) weak (Character - 45795)! employee: Sirin Lowborn of (Internal ID 33003) weak (Character - 33003)! [20:09:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785415 - Internal Key: )' has no valid heir. [20:09:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayrudzi L; Ayrudzi!!' (Internal ID: '67122840' - Type: 'unknown' ) [20:09:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Piho of c_wiek (Internal ID 53476) weak (Character - 53476)! employee: Kallistos Lowborn of (Internal ID 28588) weak (Character - 28588)! [20:09:14][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14932' - Type: 'personal' ) [20:09:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! employee: Ajdir Lowborn of (Internal ID 50971) weak (Character - 50971)! [20:09:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '16792148' - Type: 'unknown' ) [20:09:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792188' - Type: 'unknown' ) [20:09:15][D][dynasty_house.cpp:880]: House 'Khori-Barga (Internal ID: 12378 - Internal Key: )' has no valid heir. [20:09:15][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:09:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ragnar of c_bornholm (Internal ID 52663) weak (Character - 52663)! employee: Runa Lowborn of (Internal ID 57676) weak (Character - 57676)! [20:09:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:16][D][gamestate.cpp:1319]: July 1097 [20:09:16][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:09:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:17][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:09:17][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:09:17][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:09:17][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:09:17][D][gamestate_persistence.cpp:148]: Written size 7.184 KB (reserved 512.0 KB) for Variables [20:09:17][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.559 MB (reserved 4.000 MB) for Provinces [20:09:17][D][gamestate_persistence.cpp:148]: Written size 2.990 MB (reserved 8.000 MB) for LandedTitles [20:09:17][D][gamestate_persistence.cpp:148]: Written size 3.051 MB (reserved 16.00 MB) for Dynasties [20:09:17][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:09:17][D][gamestate_persistence.cpp:148]: Written size 464.0 B (reserved 2.000 MB) for DeletedCharacters [20:09:17][D][gamestate_persistence.cpp:148]: Written size 24.50 MB (reserved 32.00 MB) for LivingCharacters [20:09:17][D][gamestate_persistence.cpp:148]: Written size 6.895 MB (reserved 32.00 MB) for DeadCharacters [20:09:17][D][gamestate_persistence.cpp:148]: Written size 2.372 MB (reserved 6.000 MB) for CharacterManager [20:09:17][D][gamestate_persistence.cpp:148]: Written size 58.95 KB (reserved 512.0 KB) for Units [20:09:17][D][gamestate_persistence.cpp:148]: Written size 2.325 MB (reserved 512.0 KB) for Events [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.503 MB (reserved 512.0 KB) for Armies [20:09:17][D][gamestate_persistence.cpp:148]: Written size 104.3 KB (reserved 512.0 KB) for Activities [20:09:17][D][gamestate_persistence.cpp:148]: Written size 8.891 MB (reserved 512.0 KB) for Opinions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 807.3 KB (reserved 512.0 KB) for Relations [20:09:17][D][gamestate_persistence.cpp:148]: Written size 459.6 KB (reserved 512.0 KB) for Schemes [20:09:17][D][gamestate_persistence.cpp:148]: Written size 198.9 KB (reserved 512.0 KB) for Stories [20:09:17][D][gamestate_persistence.cpp:148]: Written size 48.31 KB (reserved 512.0 KB) for Combats [20:09:17][D][gamestate_persistence.cpp:148]: Written size 5.853 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 318.4 KB (reserved 512.0 KB) for Secrets [20:09:17][D][gamestate_persistence.cpp:148]: Written size 36.58 KB (reserved 512.0 KB) for MercenaryCompanies [20:09:17][D][gamestate_persistence.cpp:148]: Written size 313.3 KB (reserved 512.0 KB) for SubjectContracts [20:09:17][D][gamestate_persistence.cpp:148]: Written size 150.5 KB (reserved 512.0 KB) for Religions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 262.3 KB (reserved 512.0 KB) for Wars [20:09:17][D][gamestate_persistence.cpp:148]: Written size 10.31 KB (reserved 512.0 KB) for Sieges [20:09:17][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:09:17][D][gamestate_persistence.cpp:148]: Written size 2.236 KB (reserved 512.0 KB) for Holdings [20:09:17][D][gamestate_persistence.cpp:148]: Written size 406.2 KB (reserved 2.000 MB) for Counties [20:09:17][D][gamestate_persistence.cpp:148]: Written size 610.0 B (reserved 512.0 KB) for Fleets [20:09:17][D][gamestate_persistence.cpp:148]: Written size 708.9 KB (reserved 2.000 MB) for CouncilTasks [20:09:17][D][gamestate_persistence.cpp:148]: Written size 35.09 KB (reserved 512.0 KB) for ImportantActions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 40.03 KB (reserved 2.000 MB) for Factions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.077 MB (reserved 2.000 MB) for Cultures [20:09:17][D][gamestate_persistence.cpp:148]: Written size 378.0 B (reserved 512.0 KB) for HolyOrders [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.152 MB (reserved 2.000 MB) for AI [20:09:17][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:09:17][D][gamestate_persistence.cpp:148]: Written size 544.0 B (reserved 512.0 KB) for Raids [20:09:17][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:09:17][D][gamestate_persistence.cpp:148]: Written size 5.811 MB (reserved 8.000 MB) for CoatOfArms [20:09:17][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:09:17][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.285 MB (reserved 512.0 KB) for Artifacts [20:09:17][D][gamestate_persistence.cpp:148]: Written size 9.676 KB (reserved 512.0 KB) for Inspirations [20:09:17][D][gamestate_persistence.cpp:148]: Written size 408.9 KB (reserved 512.0 KB) for CourtPositions [20:09:17][D][gamestate_persistence.cpp:148]: Written size 3.528 KB (reserved 512.0 KB) for Struggles [20:09:17][D][gamestate_persistence.cpp:148]: Written size 10.79 MB (reserved 512.0 KB) for CharacterMemories [20:09:17][D][gamestate_persistence.cpp:148]: Written size 33.18 KB (reserved 512.0 KB) for Diarchies [20:09:17][D][gamestate_persistence.cpp:148]: Written size 157.1 KB (reserved 512.0 KB) for TravelPlans [20:09:17][D][gamestate_persistence.cpp:148]: Written size 482.4 KB (reserved 512.0 KB) for Accolades [20:09:17][D][gamestate_persistence.cpp:148]: Written size 24.88 KB (reserved 512.0 KB) for TaxSlots [20:09:17][D][gamestate_persistence.cpp:148]: Written size 4.937 KB (reserved 512.0 KB) for Epidemics [20:09:17][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:09:17][D][gamestate_persistence.cpp:148]: Written size 80.37 KB (reserved 512.0 KB) for Domiciles [20:09:17][D][gamestate_persistence.cpp:148]: Written size 20.32 KB (reserved 512.0 KB) for Contracts [20:09:17][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:09:17][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:09:17][D][gamestate_persistence.cpp:148]: Written size 1.745 KB (reserved 512.0 KB) for Confederations [20:09:17][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:09:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 11791 - Internal Key: )' has no valid heir. [20:09:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:09:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Njekeh of c_dhraina (Internal ID 83893782) weak (Character - 83893782)! recipient: Conchobar of x_d_laamp_734 (Internal ID: 20793 - Historical ID 83358) weak (Character - 20793)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Conchobar of x_d_laamp_734 (Internal ID: 20793 - Historical ID 83358) weak (Character - 20793)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,8103 TOOLTIP:LANDED_TITLE,8103 L; Amatlusian!!! Claim on the ONCLICK:TITLE,9691 TOOLTIP:LANDED_TITLE,9691 L; Sheikhdom of Dhraina!!! weak (War - 301989982)! [20:09:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 6940 - Internal Key: )' has no valid heir. [20:09:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 9824 - Internal Key: )' has no valid heir. [20:09:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 3716 - Internal Key: )' has no valid heir. [20:09:19][D][dynasty_house.cpp:880]: House 'Kormákur (Internal ID: 16788904 - Internal Key: )' has no valid heir. [20:09:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:19][D][travel_plan.cpp:3684]: Adelheid of d_osterreich (Internal ID: 21907 - Historical ID 10095) was too late by %d days to 10 [20:09:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 2043 - Internal Key: )' has no valid heir. [20:09:22][D][dynasty_house.cpp:880]: House 'Gbande (Internal ID: 16788166 - Internal Key: )' has no valid heir. [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! employee: Sati of (Internal ID 48955) weak (Character - 48955)! [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_dem of d_nyima (Internal ID: 22262 - Historical ID 305337) weak (Character - 22262)! employee: Zhangtsun of (Internal ID 46614) weak (Character - 46614)! [20:09:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792187' - Type: 'unknown' ) [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aymon of c_geneva (Internal ID: 22392 - Historical ID 10079) weak (Character - 22392)! employee: Ogier Lowborn of (Internal ID 16780786) weak (Character - 16780786)! [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dwe of c_boubo (Internal ID: 22839 - Historical ID kru0036) weak (Character - 22839)! employee: Toimu of (Internal ID 16827233) weak (Character - 16827233)! [20:09:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14975' - Type: 'unknown' ) [20:09:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '14976' - Type: 'unknown' ) [20:09:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14977' - Type: 'unknown' ) [20:09:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14978' - Type: 'unknown' ) [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Allada of c_candragiri (Internal ID 16828051) weak (Character - 16828051)! employee: Anavema Lowborn of (Internal ID 57235) weak (Character - 57235)! [20:09:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dondy of c_votkinsk (Internal ID 45591) weak (Character - 45591)! employee: Zhebeg of (Internal ID 16801181) weak (Character - 16801181)! [20:09:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787508 - Internal Key: )' has no valid heir. [20:09:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:09:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 12190 - Internal Key: )' has no valid heir. [20:09:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 7705 - Internal Key: )' has no valid heir. [20:09:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:26][D][dynasty_house.cpp:880]: House 'of Hampshire (Internal ID: 33565133 - Internal Key: )' has no valid heir. [20:09:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sabin of c_duvan (Internal ID 16805051) weak (Character - 16805051)! employee: Sondoke of (Internal ID 33578592) weak (Character - 33578592)! [20:09:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:27][D][dynasty_house.cpp:880]: House 'Barman (Internal ID: 33564054 - Internal Key: )' has no valid heir. [20:09:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_rayy (Internal ID 49204) weak (Character - 49204)! employee: Dariush Lowborn of (Internal ID 16821799) weak (Character - 16821799)! [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matangi of x_d_laamp_1024 (Internal ID 54032) weak (Character - 54032)! employee: Adam Lowborn of (Internal ID 26889) weak (Character - 26889)! [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaya of x_d_laamp_953 (Internal ID 46884) weak (Character - 46884)! employee: Bathily Lowborn of (Internal ID 54874) weak (Character - 54874)! [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: CuthrE_d of x_d_laamp_673 (Internal ID 33601147) weak (Character - 33601147)! employee: Laidgenn of (Internal ID 44457) weak (Character - 44457)! [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Odd of c_vastmanland (Internal ID 16822363) weak (Character - 16822363)! employee: Holmfrid Lowborn of (Internal ID 33565382) weak (Character - 33565382)! [20:09:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14979' - Type: 'unknown' ) [20:09:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Anund of k_sweden (Internal ID 51919) weak (Character - 51919)! employee: Poul Lowborn of (Internal ID 35308) weak (Character - 35308)! [20:09:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563893 - Internal Key: )' has no valid heir. [20:09:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hallgarir of d_gotland (Internal ID: 21439 - Historical ID 100537) weak (Character - 21439)! employee: Beata of (Internal ID 43920) weak (Character - 43920)! [20:09:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 7968 - Internal Key: )' has no valid heir. [20:09:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14980' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14981' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14982' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14983' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14984' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14985' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14986' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14987' - Type: 'unknown' ) [20:09:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14988' - Type: 'unknown' ) [20:09:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:09:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:33][D][dynasty_house.cpp:880]: House 'Zoagli (Internal ID: 16784725 - Internal Key: )' has no valid heir. [20:09:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:34][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14989' - Type: 'unknown' ) [20:09:34][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14990' - Type: 'unknown' ) [20:09:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:09:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33567308' - Type: 'personal' ) [20:09:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50344524' - Type: 'unknown' ) [20:09:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14991' - Type: 'unknown' ) [20:09:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hans of c_naumberg (Internal ID 45625) weak (Character - 45625)! employee: Jacob of (Internal ID 53730) weak (Character - 53730)! [20:09:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Somesvara of k_karnata (Internal ID 43922) weak (Character - 43922)! employee: Yachamanedu of (Internal ID 16822020) weak (Character - 16822020)! [20:09:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khatir Khatirid of c_samiran (Internal ID 16822219) weak (Character - 16822219)! employee: BO_ri Lowborn of (Internal ID 16806779) weak (Character - 16806779)! [20:09:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 7987 - Internal Key: )' has no valid heir. [20:09:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 3971 - Internal Key: )' has no valid heir. [20:09:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:36][D][dynasty_house.cpp:880]: House 'van Randerath (Internal ID: 12384 - Internal Key: )' has no valid heir. [20:09:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:38][D][dynasty_house.cpp:880]: House 'Utmanid (Internal ID: 12385 - Internal Key: )' has no valid heir. [20:09:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:39][D][dynasty_house.cpp:880]: House 'Banu Hatim (Internal ID: 12389 - Internal Key: )' has no valid heir. [20:09:40][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:09:40][D][effectimpl.cpp:633]: Asiya of (Internal ID 16809683) weak (Character - 16809683)! Root: Asiya of (Internal ID 16809683) weak (Character - 16809683)! Saved event targets: warden: Badda of c_molina (Internal ID 16803371) weak (Character - 16803371)! home_court: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! imprisoner: null weak (Character - 4294967295)! reason: Flag invalid (223) hostage: Asiya of (Internal ID 16809683) weak (Character - 16809683)! [20:09:41][D][dynasty_house.cpp:880]: House 'von Oberbayern (Internal ID: 12390 - Internal Key: )' has no valid heir. [20:09:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tumbinai_Setsen of d_orkhon (Internal ID: 18819 - Historical ID 303267) weak (Character - 18819)! employee: Chibek of (Internal ID 41431) weak (Character - 41431)! [20:09:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Michael of x_d_laamp_425 (Internal ID 55288) weak (Character - 55288)! employee: KristO_f Lowborn of (Internal ID 16830517) weak (Character - 16830517)! [20:09:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! employee: Niglas of c_talava (Internal ID 16803723) weak (Character - 16803723)! [20:09:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16789368' - Type: 'personal' ) [20:09:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Telec of d_jalmat (Internal ID: 22601 - Historical ID 302308) weak (Character - 22601)! employee: Rugila of (Internal ID 16800865) weak (Character - 16800865)! [20:09:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33566584' - Type: 'unknown' ) [20:09:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14992' - Type: 'unknown' ) [20:09:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '13354' - Type: 'personal' ) [20:09:42][D][gamestate.cpp:1319]: August 1097 [20:09:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 1450 - Internal Key: )' has no valid heir. [20:09:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 6509 - Internal Key: )' has no valid heir. [20:09:43][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16790570' - Type: 'unknown' ) [20:09:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 1716 (diarch_imprison_interaction:on_decline): A diarch tried to imprison a co-vassal and was turned down [20:09:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 1256 - Internal Key: )' has no valid heir. [20:09:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787567 - Internal Key: )' has no valid heir. [20:09:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 10648 - Internal Key: )' has no valid heir. [20:09:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11978' - Type: 'unknown' ) [20:09:47][D][dynasty_house.cpp:880]: House 'Deva (Internal ID: 16788916 - Internal Key: )' has no valid heir. [20:09:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 2128 - Internal Key: )' has no valid heir. [20:09:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16789194' - Type: 'unknown' ) [20:09:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taibuka of c_ikh_bogd (Internal ID 41419) weak (Character - 41419)! employee: Doquz Lowborn of (Internal ID 36825) weak (Character - 36825)! [20:09:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karan of k_volga_bulgaria (Internal ID 16801868) weak (Character - 16801868)! employee: Organ Lowborn of (Internal ID 45283) weak (Character - 45283)! [20:09:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14993' - Type: 'unknown' ) [20:09:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BO_nten of c_chindu (Internal ID: 22215 - Historical ID 305718) weak (Character - 22215)! employee: Nuba Lowborn of (Internal ID 51810) weak (Character - 51810)! [20:09:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of c_kirkuk (Internal ID 43941) weak (Character - 43941)! employee: Ridvan of (Internal ID 52078) weak (Character - 52078)! [20:09:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Markward of c_breisgau (Internal ID 16802609) weak (Character - 16802609)! employee: Karlotte Lowborn of (Internal ID 16801584) weak (Character - 16801584)! [20:09:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '12846' - Type: 'personal' ) [20:09:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '12847' - Type: 'personal' ) [20:09:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:09:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaleva of d_pohjanmaa (Internal ID: 19525 - Historical ID 20618) weak (Character - 19525)! employee: Maija Lowborn of (Internal ID 33226) weak (Character - 33226)! [20:09:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 2323 - Internal Key: )' has no valid heir. [20:09:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 1473 (negotiate_settlement_interaction:on_send): NEGOTIATE_SETTLEMENT [20:09:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Masud of e_rajastan (Internal ID: 21431 - Historical ID 144134) weak (Character - 21431)! recipient: Luntiga of x_d_laamp_1079 (Internal ID 16801741) weak (Character - 16801741)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Luntiga of x_d_laamp_1079 (Internal ID 16801741) weak (Character - 16801741)! intermediary: null weak (Character - 4294967295)! target: Kabulistan (Internal ID: 6336 - Internal Key: d_kabul) weak (Landed_title - 6336)! [20:09:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:52][D][dynasty_house.cpp:880]: House 'Ghosh (Internal ID: 16788796 - Internal Key: )' has no valid heir. [20:09:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 7014 - Internal Key: )' has no valid heir. [20:09:53][D][dynasty_house.cpp:880]: House 'Hatarin (Internal ID: 16787448 - Internal Key: )' has no valid heir. [20:09:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:09:54][I][character_window.cpp:1013]: Open character 'Rogier of c_comminges (Internal ID: 22175 - Historical ID 138196)' [20:09:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:09:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:09:55][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790063' - Type: 'unknown' ) [20:09:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shapur of c_kathmandu (Internal ID 16802444) weak (Character - 16802444)! employee: Bikash of (Internal ID 50354757) weak (Character - 50354757)! [20:09:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lajos of c_veszprem (Internal ID 32267) weak (Character - 32267)! employee: BA_lint von Moraván of (Internal ID 16820746) weak (Character - 16820746)! [20:09:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:09:56][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:09:56][D][dynasty_house.cpp:880]: House 'Qaderi (Internal ID: 50340454 - Internal Key: )' has no valid heir. [20:09:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 7284 - Internal Key: )' has no valid heir. [20:09:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:09:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 10852 - Internal Key: )' has no valid heir. [20:09:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 7199 - Internal Key: )' has no valid heir. [20:09:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790062' - Type: 'unknown' ) [20:09:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '14994' - Type: 'unknown' ) [20:09:58][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:09:59][I][character_window.cpp:1013]: Open character 'Arnaut of (Internal ID 49304)' [20:10:00][D][dynasty_house.cpp:880]: House 'Muqri (Internal ID: 33562571 - Internal Key: )' has no valid heir. [20:10:00][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:10:00][D][effectimpl.cpp:633]: Asiya of (Internal ID 16809683) weak (Character - 16809683)! Root: Asiya of (Internal ID 16809683) weak (Character - 16809683)! Saved event targets: warden: Badda of c_molina (Internal ID 16803371) weak (Character - 16803371)! home_court: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! imprisoner: null weak (Character - 4294967295)! reason: Flag invalid (223) hostage: Asiya of (Internal ID 16809683) weak (Character - 16809683)! starting_location: Mulina (Internal ID: 1935) weak (Province - 1935)! destination_province: Tulaytulah (Internal ID: 1919) weak (Province - 1919)! hostage_home_court: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! [20:10:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14995' - Type: 'unknown' ) [20:10:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '14996' - Type: 'unknown' ) [20:10:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pateh of k_takrur (Internal ID: 22736 - Historical ID wolof0075) weak (Character - 22736)! employee: Mbouna Lowborn of (Internal ID 54554) weak (Character - 54554)! [20:10:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '14997' - Type: 'unknown' ) [20:10:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14998' - Type: 'unknown' ) [20:10:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Filipa ot Kapan of c_suenik (Internal ID 34365) weak (Character - 34365)! employee: Trdat of (Internal ID 33598699) weak (Character - 33598699)! [20:10:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Luntiga of d_kabul (Internal ID 16801741) weak (Character - 16801741)! employee: Beejpala of (Internal ID 16813807) weak (Character - 16813807)! [20:10:00][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,longbowmen L; Longbowmen!!' (Internal ID: '14901' - Type: 'personal' ) [20:10:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of k_africa (Internal ID: 22367 - Historical ID 3906) weak (Character - 22367)! employee: Nura of (Internal ID 46364) weak (Character - 46364)! [20:10:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16792117' - Type: 'unknown' ) [20:10:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '14999' - Type: 'unknown' ) [20:10:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784869 - Internal Key: )' has no valid heir. [20:10:03][D][dynasty_house.cpp:880]: House 'von Braunschweig (Internal ID: 12394 - Internal Key: )' has no valid heir. [20:10:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:10:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:04][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15000' - Type: 'unknown' ) [20:10:04][D][dynasty_house.cpp:880]: House 'Ibrahimid (Internal ID: 12396 - Internal Key: )' has no valid heir. [20:10:04][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14940' - Type: 'personal' ) [20:10:04][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14995' - Type: 'personal' ) [20:10:04][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14996' - Type: 'personal' ) [20:10:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aleksandre of c_aran (Internal ID 52368) weak (Character - 52368)! employee: Zeynab Lowborn of (Internal ID 16816660) weak (Character - 16816660)! [20:10:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 8480 - Internal Key: )' has no valid heir. [20:10:05][D][dynasty_house.cpp:880]: House 'Karasu (Internal ID: 12339 - Internal Key: )' has no valid heir. [20:10:05][D][dynasty_house.cpp:880]: House 'Gáivvaš (Internal ID: 12398 - Internal Key: )' has no valid heir. [20:10:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milo of c_marsan (Internal ID 42407) weak (Character - 42407)! employee: Ava Lowborn of (Internal ID 50371404) weak (Character - 50371404)! [20:10:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 12240 - Internal Key: )' has no valid heir. [20:10:05][D][dynasty_house.cpp:880]: House 'di Tàrantu (Internal ID: 12399 - Internal Key: )' has no valid heir. [20:10:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '11635' - Type: 'personal' ) [20:10:05][D][landless_title_utilities.cpp:145]: Landless title recipient 'Butvydas of (Internal ID 16805440)' gained the new domicile 'The Unyielding Wildcats Camp (Internal ID: 205)'. [20:10:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 8912 - Internal Key: )' has no valid heir. [20:10:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785864 - Internal Key: )' has no valid heir. [20:10:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:07][D][gamestate.cpp:1319]: September 1097 [20:10:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aleksandre of c_aran (Internal ID 52368) weak (Character - 52368)! employee: Zeynab Lowborn of (Internal ID 16816660) weak (Character - 16816660)! [20:10:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yilie of c_mazongshan (Internal ID 16802184) weak (Character - 16802184)! employee: Cui Lowborn of (Internal ID 16781431) weak (Character - 16781431)! [20:10:08][D][dynasty_house.cpp:880]: House 'de Gijón (Internal ID: 12403 - Internal Key: )' has no valid heir. [20:10:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: FrIrekr of k_norway (Internal ID 43795) weak (Character - 43795)! employee: HrO_T_geirr of c_telemark (Internal ID 47985) weak (Character - 47985)! [20:10:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hemantavarman of d_dandakaranya (Internal ID 43877) weak (Character - 43877)! employee: Somesvara of (Internal ID: 19936 - Historical ID 191252) weak (Character - 19936)! [20:10:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788851' - Type: 'unknown' ) [20:10:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792212' - Type: 'unknown' ) [20:10:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16792211' - Type: 'unknown' ) [20:10:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faste of c_dal (Internal ID: 19659 - Historical ID 20008) weak (Character - 19659)! employee: SO_rkver of (Internal ID 50367274) weak (Character - 50367274)! [20:10:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792156' - Type: 'unknown' ) [20:10:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,longbowmen L; Longbowmen!!' (Internal ID: '14900' - Type: 'personal' ) [20:10:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788519 - Internal Key: )' has no valid heir. [20:10:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792116' - Type: 'unknown' ) [20:10:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15001' - Type: 'unknown' ) [20:10:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15002' - Type: 'unknown' ) [20:10:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 6029 - Internal Key: )' has no valid heir. [20:10:11][D][travel_plan.cpp:2309]: Arrival of Morobani of c_mau (Internal ID: 21214 - Historical ID malinke0026) too late by 2 for high Jamanatigi! high Ali-Fay II!'s Hunt [20:10:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nesir of c_maragha (Internal ID 16801311) weak (Character - 16801311)! employee: GrI_van of (Internal ID 40981) weak (Character - 40981)! [20:10:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:10:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15003' - Type: 'unknown' ) [20:10:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 9387 - Internal Key: )' has no valid heir. [20:10:14][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:10:14][D][dynasty_house.cpp:880]: House 'Qaimid (Internal ID: 16788928 - Internal Key: )' has no valid heir. [20:10:14][D][dynasty_house.cpp:880]: House 'von Bocksberg (Internal ID: 16788927 - Internal Key: )' has no valid heir. [20:10:15][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:10:15][D][dynasty_house.cpp:880]: House 'von Isenberg (Internal ID: 16788926 - Internal Key: )' has no valid heir. [20:10:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! employee: Nefa of (Internal ID: 21873 - Historical ID ewe0016) weak (Character - 21873)! [20:10:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berbat of x_d_laamp_1008 (Internal ID 16806264) weak (Character - 16806264)! employee: Mansone Lowborn of (Internal ID 55738) weak (Character - 55738)! [20:10:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '15004' - Type: 'unknown' ) [20:10:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '15005' - Type: 'unknown' ) [20:10:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16790858' - Type: 'personal' ) [20:10:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568074' - Type: 'unknown' ) [20:10:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,archers_of_the_nile L; Nile Archers!!' (Internal ID: '15006' - Type: 'unknown' ) [20:10:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,longbowmen L; Longbowmen!!' (Internal ID: '12633' - Type: 'personal' ) [20:10:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12634' - Type: 'personal' ) [20:10:15][D][dynasty_house.cpp:880]: House 'Bannu Man (Internal ID: 33565258 - Internal Key: )' has no valid heir. [20:10:16][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15001' - Type: 'personal' ) [20:10:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 7170 - Internal Key: )' has no valid heir. [20:10:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:10:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:19][D][dynasty_house.cpp:880]: House 'de Ponthieu (Internal ID: 50341502 - Internal Key: )' has no valid heir. [20:10:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 6762 - Internal Key: )' has no valid heir. [20:10:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 12295 - Internal Key: )' has no valid heir. [20:10:20][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67123135' - Type: 'personal' ) [20:10:20][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122075' - Type: 'personal' ) [20:10:20][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67121762' - Type: 'personal' ) [20:10:20][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14949' - Type: 'personal' ) [20:10:20][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50346115' - Type: 'personal' ) [20:10:20][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_compromise by 1 [20:10:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67123331' - Type: 'unknown' ) [20:10:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelagios of c_pacatiana (Internal ID 42567) weak (Character - 42567)! employee: Athanasios Lowborn of (Internal ID 54299) weak (Character - 54299)! [20:10:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 7931 - Internal Key: )' has no valid heir. [20:10:23][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792165' - Type: 'unknown' ) [20:10:23][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83898978' - Type: 'unknown' ) [20:10:23][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/07_dlc_ep3_scripted_effects.txt line: 3066 (create_noble_family_effect): Create noble family title for Strategos Davit of Sebasteia [20:10:23][D][landless_title_utilities.cpp:145]: Landless title recipient 'Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446)' gained the new domicile ' Estate (Internal ID: 206)'. [20:10:23][D][effectimpl.cpp:633]: Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446) weak (Character - 21712)! Root: Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446) weak (Character - 21712)! Saved event targets: old_liege: Raiktor of x_d_nf_671 (Internal ID 16804800) weak (Character - 16804800)! house_check: Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446) weak (Character - 21712)! new_noble_family_holder: Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446) weak (Character - 21712)! new_title: Bagratuni Family (Internal ID: 12954 - Internal Key: x_d_nf_1106) weak (Landed_title - 12954)! noble_family_head: Davit of d_sebasteia (Internal ID: 21712 - Historical ID 70446) weak (Character - 21712)! [20:10:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milo of c_marsan (Internal ID 42407) weak (Character - 42407)! employee: Ava Lowborn of (Internal ID 50371404) weak (Character - 50371404)! [20:10:24][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83898676' - Type: 'personal' ) [20:10:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14961' - Type: 'personal' ) [20:10:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 10334 - Internal Key: )' has no valid heir. [20:10:24][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/ep3_story_cycle_admin_eunuch.txt line: 13 (story_cycle_admin_eunuch:on_end): Admin Eunuch story cycle ended on: [20:10:24][D][effectimpl.cpp:922]: DATE: yes - 1097.9.21 [20:10:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 4611 - Internal Key: )' has no valid heir. [20:10:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786150 - Internal Key: )' has no valid heir. [20:10:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:28][D][dynasty_house.cpp:880]: House 'von Diest (Internal ID: 16784959 - Internal Key: )' has no valid heir. [20:10:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 9227 - Internal Key: )' has no valid heir. [20:10:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:29][D][dynasty_house.cpp:880]: House 'Barat (Internal ID: 12406 - Internal Key: )' has no valid heir. [20:10:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelmE_r of x_d_laamp_431 (Internal ID 49367) weak (Character - 49367)! employee: GuillE_n Lowborn of (Internal ID 16828522) weak (Character - 16828522)! [20:10:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yaman of c_qoshagyl (Internal ID 41858) weak (Character - 41858)! employee: Ridvan Lowborn of (Internal ID 57262) weak (Character - 57262)! [20:10:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mehrzad of c_trigarta (Internal ID 16803429) weak (Character - 16803429)! employee: Udayanadeva Lowborn of (Internal ID 45288) weak (Character - 45288)! [20:10:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562162 - Internal Key: )' has no valid heir. [20:10:31][D][dynasty_house.cpp:880]: House 'von Falkenstein (Internal ID: 12408 - Internal Key: )' has no valid heir. [20:10:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 9683 - Internal Key: )' has no valid heir. [20:10:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nesir of c_maragha (Internal ID 16801311) weak (Character - 16801311)! employee: GrI_van of (Internal ID 40981) weak (Character - 40981)! [20:10:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:31][D][dynasty_house.cpp:880]: House 'Machair (Internal ID: 12409 - Internal Key: )' has no valid heir. [20:10:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:32][D][travel_plan.cpp:3684]: Morobani of c_mau (Internal ID: 21214 - Historical ID malinke0026) was too late by %d days to 3 [20:10:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 11531 - Internal Key: )' has no valid heir. [20:10:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:10:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Victor Lowborn of k_papal_state (Internal ID 37708) weak (Character - 37708)! recipient: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: Crusade for ONCLICK:TITLE,8473 TOOLTIP:LANDED_TITLE,8473 L; the Fatimid Sultanate!!! weak (War - 234881078)! [20:10:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:10:32][D][effectimpl.cpp:633]: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Root: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Saved event targets: actor: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! intermediary: null weak (Character - 4294967295)! sc_initiator: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_attacker: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_defender: Ismat of (Internal ID 16800971) weak (Character - 16800971)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Irbid (Internal ID: 5958) weak (Province - 5958)! myself: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! my_foe: Ismat of (Internal ID 16800971) weak (Character - 16800971)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag blade_dance (11523) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:10:32][D][effectimpl.cpp:633]: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Root: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Saved event targets: actor: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! intermediary: null weak (Character - 4294967295)! sc_initiator: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_attacker: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_defender: Ismat of (Internal ID 16800971) weak (Character - 16800971)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Irbid (Internal ID: 5958) weak (Province - 5958)! myself: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! my_foe: Ismat of (Internal ID 16800971) weak (Character - 16800971)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag blade_dance (11523) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:10:32][D][effectimpl.cpp:633]: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Root: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Saved event targets: actor: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! intermediary: null weak (Character - 4294967295)! sc_initiator: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_attacker: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_defender: Ismat of (Internal ID 16800971) weak (Character - 16800971)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Irbid (Internal ID: 5958) weak (Province - 5958)! myself: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! my_foe: Ismat of (Internal ID 16800971) weak (Character - 16800971)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag confident_attack (11506) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:10:32][D][effectimpl.cpp:633]: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Root: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! Saved event targets: actor: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ismat of (Internal ID 16800971) weak (Character - 16800971)! intermediary: null weak (Character - 4294967295)! sc_initiator: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_attacker: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! sc_defender: Ismat of (Internal ID 16800971) weak (Character - 16800971)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Irbid (Internal ID: 5958) weak (Province - 5958)! myself: Sa_ud of c_irbid (Internal ID 41188) weak (Character - 41188)! my_foe: Ismat of (Internal ID 16800971) weak (Character - 16800971)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag confident_attack (11506) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:10:32][D][effectimpl.cpp:633]: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Root: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Saved event targets: actor: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! intermediary: null weak (Character - 4294967295)! sc_initiator: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_attacker: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_defender: Wahb of (Internal ID 16806218) weak (Character - 16806218)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! my_foe: Wahb of (Internal ID 16806218) weak (Character - 16806218)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag confident_attack (11506) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:10:32][D][effectimpl.cpp:633]: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Root: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Saved event targets: actor: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! intermediary: null weak (Character - 4294967295)! sc_initiator: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_attacker: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_defender: Wahb of (Internal ID 16806218) weak (Character - 16806218)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! my_foe: Wahb of (Internal ID 16806218) weak (Character - 16806218)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag confident_attack (11506) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:10:32][D][effectimpl.cpp:633]: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Root: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Saved event targets: actor: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! intermediary: null weak (Character - 4294967295)! sc_initiator: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_attacker: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_defender: Wahb of (Internal ID 16806218) weak (Character - 16806218)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! my_foe: Wahb of (Internal ID 16806218) weak (Character - 16806218)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag blade_dance (11523) [20:10:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:10:32][D][effectimpl.cpp:633]: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Root: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! Saved event targets: actor: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wahb of (Internal ID 16806218) weak (Character - 16806218)! intermediary: null weak (Character - 4294967295)! sc_initiator: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_attacker: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! sc_defender: Wahb of (Internal ID 16806218) weak (Character - 16806218)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Rodrigo of d_laamp_el_cid (Internal ID: 20308 - Historical ID 107590) weak (Character - 20308)! my_foe: Wahb of (Internal ID 16806218) weak (Character - 16806218)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag blade_dance (11523) [20:10:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:33][D][gamestate.cpp:1319]: October 1097 [20:10:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 33561847 - Internal Key: )' has no valid heir. [20:10:33][D][dynasty_house.cpp:880]: House 'von Neuchatel (Internal ID: 12411 - Internal Key: )' has no valid heir. [20:10:33][D][dynasty_house.cpp:880]: House 'Kosača (Internal ID: 12412 - Internal Key: )' has no valid heir. [20:10:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:33][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791016' - Type: 'unknown' ) [20:10:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:34][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14980' - Type: 'personal' ) [20:10:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14981' - Type: 'personal' ) [20:10:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14982' - Type: 'personal' ) [20:10:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:10:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16792198' - Type: 'unknown' ) [20:10:36][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50344228' - Type: 'personal' ) [20:10:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67121444' - Type: 'unknown' ) [20:10:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:37][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:10:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67122883' - Type: 'personal' ) [20:10:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:40][D][dynasty_house.cpp:880]: House 'dei Turchi (Internal ID: 16788951 - Internal Key: )' has no valid heir. [20:10:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:10:40][D][effectimpl.cpp:633]: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! Root: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! Saved event targets: quarter: 3.00 defender: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! attacker: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! og_root: Herman of x_d_laamp_1031 (Internal ID 40488) weak (Character - 40488)! sc_initiator: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! sc_attacker: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! sc_defender: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Colmar (Internal ID: 2717) weak (Province - 2717)! myself: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! my_foe: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! [20:10:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:10:40][D][effectimpl.cpp:633]: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! Root: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! Saved event targets: quarter: 3.00 defender: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! attacker: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! og_root: Herman of x_d_laamp_1031 (Internal ID 40488) weak (Character - 40488)! sc_initiator: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! sc_attacker: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! sc_defender: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Colmar (Internal ID: 2717) weak (Province - 2717)! myself: Khogaghchin Lowborn of (Internal ID 57009) weak (Character - 57009)! my_foe: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Kliment Lowborn of (Internal ID 57043) weak (Character - 57043)! [20:10:40][D][dynasty_house.cpp:880]: House 'z Tęczyna (Internal ID: 16788948 - Internal Key: )' has no valid heir. [20:10:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 4285 - Internal Key: )' has no valid heir. [20:10:41][D][dynasty_house.cpp:880]: House 'Laridid (Internal ID: 33565383 - Internal Key: )' has no valid heir. [20:10:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kotyan of d_ferghana (Internal ID 16829607) weak (Character - 16829607)! employee: EldeC_yuk of c_zamm (Internal ID 46731) weak (Character - 46731)! [20:10:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 3881 - Internal Key: )' has no valid heir. [20:10:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791076' - Type: 'personal' ) [20:10:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792165' - Type: 'personal' ) [20:10:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83898978' - Type: 'personal' ) [20:10:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nikolaos of d_nf_palaiologos (Internal ID: 21627 - Historical ID 34437) weak (Character - 21627)! employee: Daniel Lowborn of (Internal ID 58103) weak (Character - 58103)! [20:10:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Geleg of x_d_laamp_745 (Internal ID: 21571 - Historical ID 303183) weak (Character - 21571)! employee: Tooril of (Internal ID 51157) weak (Character - 51157)! [20:10:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: az-Zahir of d_delta (Internal ID 16816935) weak (Character - 16816935)! employee: Bahir Lowborn of (Internal ID 50529) weak (Character - 50529)! [20:10:42][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '100676194' - Type: 'unknown' ) [20:10:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ilyas of c_qusayr (Internal ID: 19519 - Historical ID 20819) weak (Character - 19519)! employee: Sabah Lowborn of (Internal ID 50441) weak (Character - 50441)! [20:10:42][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569381' - Type: 'unknown' ) [20:10:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:43][D][dynasty_house.cpp:880]: House 'Khetakid (Internal ID: 16784851 - Internal Key: )' has no valid heir. [20:10:43][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568292' - Type: 'unknown' ) [20:10:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 2036 - Internal Key: )' has no valid heir. [20:10:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 11016 - Internal Key: )' has no valid heir. [20:10:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Madjid of c_hadithat-ana (Internal ID 16820101) weak (Character - 16820101)! employee: Muhammad Lowborn of (Internal ID 33587310) weak (Character - 33587310)! [20:10:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '83900099' - Type: 'unknown' ) [20:10:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '16792197' - Type: 'unknown' ) [20:10:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mada of d_ganzhou (Internal ID 49463) weak (Character - 49463)! employee: Bagha Lowborn of (Internal ID 16812659) weak (Character - 16812659)! [20:10:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 4576 - Internal Key: )' has no valid heir. [20:10:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 6925 - Internal Key: )' has no valid heir. [20:10:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:10:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:54][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:10:54][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792196' - Type: 'unknown' ) [20:10:54][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568232' - Type: 'unknown' ) [20:10:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:10:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:10:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:10:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 1453 - Internal Key: )' has no valid heir. [20:10:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 7252 - Internal Key: )' has no valid heir. [20:10:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! employee: Gerard Lowborn of (Internal ID 16802699) weak (Character - 16802699)! [20:10:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_rayy (Internal ID 49204) weak (Character - 49204)! employee: Etrek Lowborn of (Internal ID 50359176) weak (Character - 50359176)! [20:10:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koza of c_kulan_utmas (Internal ID 45568) weak (Character - 45568)! employee: Togli of (Internal ID 49441) weak (Character - 49441)! [20:10:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sviatopolk of c_beloozero (Internal ID: 21335 - Historical ID 652) weak (Character - 21335)! employee: Stina of (Internal ID: 20059 - Historical ID easteregg_stina_arvidsson_radestig) weak (Character - 20059)! [20:10:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16792177' - Type: 'unknown' ) [20:10:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Belkermak of c_yanokul (Internal ID 33603488) weak (Character - 33603488)! employee: Humayun Lowborn of (Internal ID 33598386) weak (Character - 33598386)! [20:10:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 10574 - Internal Key: )' has no valid heir. [20:10:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:10:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 8936 - Internal Key: )' has no valid heir. [20:10:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:10:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:58][D][gamestate.cpp:1319]: November 1097 [20:10:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 1036 - Internal Key: )' has no valid heir. [20:10:59][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568292' - Type: 'personal' ) [20:10:59][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:10:59][D][effectimpl.cpp:633]: GulC_iC_ek of (Internal ID 33591835) weak (Character - 33591835)! Root: GulC_iC_ek of (Internal ID 33591835) weak (Character - 33591835)! Saved event targets: actor: Ahmad of d_chah (Internal ID: 21423 - Historical ID 3020) weak (Character - 21423)! recipient: Ibrahim of c_zarafshan (Internal ID 46453) weak (Character - 46453)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: GulC_iC_ek of (Internal ID 33591835) weak (Character - 33591835)! intermediary: null weak (Character - 4294967295)! warden: Ahmad of d_chah (Internal ID: 21423 - Historical ID 3020) weak (Character - 21423)! home_court: Ibrahim of c_zarafshan (Internal ID 46453) weak (Character - 46453)! hostage: GulC_iC_ek of (Internal ID 33591835) weak (Character - 33591835)! starting_location: Chah (Internal ID: 1186) weak (Province - 1186)! destination_province: Zarafshan (Internal ID: 4409) weak (Province - 4409)! hostage_warden: Ahmad of d_chah (Internal ID: 21423 - Historical ID 3020) weak (Character - 21423)! hostage_home_court: Ibrahim of c_zarafshan (Internal ID 46453) weak (Character - 46453)! [20:10:59][D][dynasty_house.cpp:880]: House 'of Serres (Internal ID: 16785001 - Internal Key: )' has no valid heir. [20:10:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:10:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:11:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786129 - Internal Key: )' has no valid heir. [20:11:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:01][D][dynasty_house.cpp:880]: House 'Kargue (Internal ID: 16787751 - Internal Key: )' has no valid heir. [20:11:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:11:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:11:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faaduma of d_djolof (Internal ID 41970) weak (Character - 41970)! employee: Amar of (Internal ID 51162) weak (Character - 51162)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gzi of d_lanikaz (Internal ID: 20649 - Historical ID 302434) weak (Character - 20649)! employee: Sotan of (Internal ID: 22526 - Historical ID 302437) weak (Character - 22526)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korkut of d_transcaspiana (Internal ID: 19431 - Historical ID 302629) weak (Character - 19431)! employee: Bahadir of (Internal ID 44370) weak (Character - 44370)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sotan of d_ili-alatau (Internal ID: 22354 - Historical ID 302675) weak (Character - 22354)! employee: Jamuqa of (Internal ID 44483) weak (Character - 44483)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gottfried of x_d_laamp_964 (Internal ID 33558722) weak (Character - 33558722)! employee: Tivadar Lowborn of (Internal ID 33588994) weak (Character - 33588994)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Erramun of x_d_laamp_644 (Internal ID: 20394 - Historical ID 106013) weak (Character - 20394)! employee: OrdoN_o of (Internal ID 49990) weak (Character - 49990)! [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:11:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345508' - Type: 'unknown' ) [20:11:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SirC_an of c_isfara (Internal ID 16801635) weak (Character - 16801635)! employee: Kaikaus Lowborn of (Internal ID 56515) weak (Character - 56515)! [20:11:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '100675892' - Type: 'unknown' ) [20:11:03][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83899291' - Type: 'unknown' ) [20:11:03][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33568510' - Type: 'personal' ) [20:11:04][D][dynasty_house.cpp:880]: House 'de Lorgue (Internal ID: 16788963 - Internal Key: )' has no valid heir. [20:11:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kramoase of k_akan (Internal ID 16821941) weak (Character - 16821941)! employee: Kananmaluwe Lowborn of (Internal ID 33530) weak (Character - 33530)! [20:11:05][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:11:05][D][effectimpl.cpp:633]: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! Root: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! Saved event targets: warden: Knud of k_denmark (Internal ID: 20314 - Historical ID 101519) weak (Character - 20314)! home_court: GudrOEd of d_western_isles (Internal ID: 21031 - Historical ID 5788) weak (Character - 21031)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! starting_location: Halland (Internal ID: 74) weak (Province - 74)! destination_province: The Innri Suðreyjar (Internal ID: 1689) weak (Province - 1689)! hostage_home_court: Donald of k_scotland (Internal ID: 22338 - Historical ID 992) weak (Character - 22338)! [20:11:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 9637 - Internal Key: )' has no valid heir. [20:11:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 8636 - Internal Key: )' has no valid heir. [20:11:05][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50345726' - Type: 'unknown' ) [20:11:05][D][dynasty_house.cpp:880]: House 'von Nürnberg (Internal ID: 16786267 - Internal Key: )' has no valid heir. [20:11:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16790297' - Type: 'personal' ) [20:11:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 2163 - Internal Key: )' has no valid heir. [20:11:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:11:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:11:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pateh of c_saalum (Internal ID: 22736 - Historical ID wolof0075) weak (Character - 22736)! employee: Maane Lowborn of (Internal ID 54560) weak (Character - 54560)! [20:11:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:07][D][dynasty_house.cpp:880]: House 'd'Uzès (Internal ID: 12317 - Internal Key: )' has no valid heir. [20:11:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 7064 - Internal Key: )' has no valid heir. [20:11:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alpra of d_alakol (Internal ID: 20375 - Historical ID fictional_kimeks_14) weak (Character - 20375)! employee: Manj Lowborn of (Internal ID 33583526) weak (Character - 33583526)! [20:11:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shenza of c_memar (Internal ID: 20010 - Historical ID 304866) weak (Character - 20010)! employee: Tarjay of (Internal ID 16807720) weak (Character - 16807720)! [20:11:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gozewijn of c_brabant (Internal ID 16803972) weak (Character - 16803972)! employee: Arnold Lowborn of (Internal ID 56146) weak (Character - 56146)! [20:11:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '11991' - Type: 'personal' ) [20:11:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,cataphract L; Kataphraktoi!!' (Internal ID: '16789208' - Type: 'personal' ) [20:11:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dathopatissa of c_kandy (Internal ID 16804448) weak (Character - 16804448)! employee: Agibuti of (Internal ID 44491) weak (Character - 44491)! [20:11:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:11][D][dynasty_house.cpp:880]: House 'Younisid (Internal ID: 12413 - Internal Key: )' has no valid heir. [20:11:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790250' - Type: 'personal' ) [20:11:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784481 - Internal Key: )' has no valid heir. [20:11:11][D][dynasty_house.cpp:880]: House 'Üzümcü (Internal ID: 12414 - Internal Key: )' has no valid heir. [20:11:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:11:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 1441 - Internal Key: )' has no valid heir. [20:11:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785186 - Internal Key: )' has no valid heir. [20:11:14][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:11:14][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567466' - Type: 'unknown' ) [20:11:14][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566424' - Type: 'unknown' ) [20:11:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Argyros of d_laamp_karatzas (Internal ID: 20330 - Historical ID karatzas_1) weak (Character - 20330)! employee: Corneliu Lowborn of (Internal ID 50312) weak (Character - 50312)! [20:11:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789207' - Type: 'unknown' ) [20:11:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:11:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:11:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Sherab_Tsultrim of k_tsang (Internal ID: 20090 - Historical ID 247224) weak (Character - 20090)! recipient: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,10227 TOOLTIP:LANDED_TITLE,10227 L; Rajasthan!!! Conquest of the ONCLICK:TITLE,10737 TOOLTIP:LANDED_TITLE,10737 L; Petty Kingdom of Limbuwan!!! weak (War - 33554439)! [20:11:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 2134 - Internal Key: )' has no valid heir. [20:11:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 6615 - Internal Key: )' has no valid heir. [20:11:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785363 - Internal Key: )' has no valid heir. [20:11:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 1897 - Internal Key: )' has no valid heir. [20:11:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_bandits L; Bandits!!' (Internal ID: '33567374' - Type: 'unknown' ) [20:11:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_bandits L; Bandits!!' (Internal ID: '33568374' - Type: 'unknown' ) [20:11:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:20][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:11:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '33569118' - Type: 'personal' ) [20:11:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '67120849' - Type: 'personal' ) [20:11:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 6319 - Internal Key: )' has no valid heir. [20:11:20][D][dynasty_house.cpp:880]: House 'Tozeurid (Internal ID: 12423 - Internal Key: )' has no valid heir. [20:11:20][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:11:20][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:11:20][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Dhusamareb' (Internal ID: '83898065' - Type: 'levies' ) [20:11:20][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Dhusamareb' (Internal ID: '50346334' - Type: 'garrison' ) [20:11:20][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'El Buur' (Internal ID: '50345590' - Type: 'levies' ) [20:11:20][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'El Buur' (Internal ID: '50344590' - Type: 'garrison' ) [20:11:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:22][D][dynasty_house.cpp:880]: House 'of Kelrayan (Internal ID: 12424 - Internal Key: )' has no valid heir. [20:11:22][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567513' - Type: 'unknown' ) [20:11:22][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83900351' - Type: 'unknown' ) [20:11:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:11:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:22][D][dynasty_house.cpp:880]: House 'von Otakar (Internal ID: 12426 - Internal Key: )' has no valid heir. [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mabel of x_d_laamp_933 (Internal ID: 22502 - Historical ID 161112) weak (Character - 22502)! employee: Vencel Lowborn of (Internal ID 54656) weak (Character - 54656)! [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lin of x_d_laamp_923 (Internal ID 54255) weak (Character - 54255)! employee: Kuala Lowborn of (Internal ID 33585700) weak (Character - 33585700)! [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nungu of d_dendi (Internal ID: 21426 - Historical ID mossi0024) weak (Character - 21426)! employee: Djeneba Lowborn of (Internal ID 47838) weak (Character - 47838)! [20:11:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792217' - Type: 'unknown' ) [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ChO_kyi of c_lhunzhub (Internal ID 44568) weak (Character - 44568)! employee: Dolkar Lowborn of (Internal ID 16816484) weak (Character - 16816484)! [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tolui of c_ulan_ude (Internal ID 32486) weak (Character - 32486)! employee: Khojin Lowborn of (Internal ID 55204) weak (Character - 55204)! [20:11:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16789850' - Type: 'unknown' ) [20:11:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agathos of c_galatia (Internal ID 16810825) weak (Character - 16810825)! employee: Apollonios of (Internal ID 58195) weak (Character - 58195)! [20:11:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:23][D][gamestate.cpp:1319]: December 1097 [20:11:24][D][dynasty_house.cpp:880]: House 'Jhala (Internal ID: 12427 - Internal Key: )' has no valid heir. [20:11:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vasyuk of x_d_laamp_542 (Internal ID 24378) weak (Character - 24378)! employee: Boyan of (Internal ID 16823861) weak (Character - 16823861)! [20:11:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:26][D][dynasty_house.cpp:880]: House 'Godziemba (Internal ID: 16788862 - Internal Key: )' has no valid heir. [20:11:26][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16790862' - Type: 'personal' ) [20:11:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kramoase of k_akan (Internal ID 16821941) weak (Character - 16821941)! employee: Kananmaluwe Lowborn of (Internal ID 33530) weak (Character - 33530)! [20:11:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 10494 - Internal Key: )' has no valid heir. [20:11:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adnan of c_wasit (Internal ID: 19683 - Historical ID 20712) weak (Character - 19683)! employee: Jahaira of (Internal ID 40897) weak (Character - 40897)! [20:11:27][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:11:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13664' - Type: 'personal' ) [20:11:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 1872 - Internal Key: )' has no valid heir. [20:11:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 9012 - Internal Key: )' has no valid heir. [20:11:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784677 - Internal Key: )' has no valid heir. [20:11:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_nwelea_na of d_igboland (Internal ID: 21415 - Historical ID igbo0004) weak (Character - 21415)! employee: Ikemefuna Lowborn of (Internal ID 36349) weak (Character - 36349)! [20:11:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! employee: Ferhan Lowborn of (Internal ID 33591801) weak (Character - 33591801)! [20:11:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14282' - Type: 'personal' ) [20:11:29][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791498' - Type: 'unknown' ) [20:11:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:30][W][counciltaskmanager.cpp:1047]: Councillor (Kujang Lowborn of (Internal ID 33604144)) has active task '' but the manager believes it has 'task_disrupt_schemes' [20:11:30][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:11:30][D][effectimpl.cpp:633]: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Root: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Saved event targets: actor: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! recipient: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Cisse of (Internal ID 33595797) weak (Character - 33595797)! intermediary: null weak (Character - 4294967295)! warden: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! home_court: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! hostage: Cisse of (Internal ID 33595797) weak (Character - 33595797)! starting_location: Toro (Internal ID: 6992) weak (Province - 6992)! destination_province: Kankan (Internal ID: 6733) weak (Province - 6733)! hostage_warden: Ali-Fay of c_toro (Internal ID 16801346) weak (Character - 16801346)! hostage_home_court: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! [20:11:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 7174 - Internal Key: )' has no valid heir. [20:11:30][W][counciltaskmanager.cpp:1047]: Councillor (Kujang Lowborn of (Internal ID 33604144)) has active task '' but the manager believes it has 'task_spouse_default' [20:11:30][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_new_building_in_castle progressing phase struggle_iberia_phase_compromise by 3 [20:11:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:11:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 3821 - Internal Key: )' has no valid heir. [20:11:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785529 - Internal Key: )' has no valid heir. [20:11:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 33565156 - Internal Key: )' has no valid heir. [20:11:31][D][dynasty_house.cpp:880]: House 'Litpolden (Internal ID: 33565372 - Internal Key: )' has no valid heir. [20:11:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788723 - Internal Key: )' has no valid heir. [20:11:32][D][dynasty_house.cpp:880]: House 'Mihrabanid (Internal ID: 33563277 - Internal Key: )' has no valid heir. [20:11:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:35][D][dynasty_house.cpp:880]: House 'von Wettin (Internal ID: 16785592 - Internal Key: )' has no valid heir. [20:11:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787480 - Internal Key: )' has no valid heir. [20:11:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14754' - Type: 'unknown' ) [20:11:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:35][D][dynasty_house.cpp:880]: House 'von Hornes (Internal ID: 16783863 - Internal Key: )' has no valid heir. [20:11:35][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:11:35][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:11:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:36][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:11:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 5304 - Internal Key: house_lavedan)' has no valid heir. [20:11:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Thoros of x_d_laamp_709 (Internal ID 49117) weak (Character - 49117)! employee: Zarmihr Lowborn of (Internal ID 33579931) weak (Character - 33579931)! [20:11:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gebhard of x_d_laamp_729 (Internal ID: 21437 - Historical ID 1611) weak (Character - 21437)! employee: DabiS_a Lowborn of (Internal ID 57541) weak (Character - 57541)! [20:11:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '16791970' - Type: 'unknown' ) [20:11:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gurli of c_jamtfir (Internal ID 16807818) weak (Character - 16807818)! employee: SkjO_ldr of (Internal ID 54204) weak (Character - 54204)! [20:11:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16790880' - Type: 'unknown' ) [20:11:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '14782' - Type: 'personal' ) [20:11:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11467' - Type: 'personal' ) [20:11:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11468' - Type: 'personal' ) [20:11:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '14256' - Type: 'personal' ) [20:11:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789454' - Type: 'personal' ) [20:11:37][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [20:11:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:38][D][dynasty_house.cpp:880]: House 'Dugu (Internal ID: 16783534 - Internal Key: )' has no valid heir. [20:11:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! employee: Apsaradeva of (Internal ID 16825851) weak (Character - 16825851)! [20:11:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566670' - Type: 'unknown' ) [20:11:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791472' - Type: 'unknown' ) [20:11:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788684' - Type: 'unknown' ) [20:11:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788683' - Type: 'unknown' ) [20:11:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:11:43][D][dynasty_house.cpp:880]: House 'Ural (Internal ID: 12431 - Internal Key: )' has no valid heir. [20:11:43][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:11:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ra_uf of c_subay (Internal ID 33581493) weak (Character - 33581493)! employee: Tolun Lowborn of (Internal ID 16811600) weak (Character - 16811600)! [20:11:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 6701 - Internal Key: )' has no valid heir. [20:11:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16791998' - Type: 'unknown' ) [20:11:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_thieves L; Looters!!' (Internal ID: '16791452' - Type: 'unknown' ) [20:11:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_thieves L; Looters!!' (Internal ID: '33566653' - Type: 'unknown' ) [20:11:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:11:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Eshegen of d_togina (Internal ID: 19429 - Historical ID 303083) weak (Character - 19429)! recipient: Sary_ool of x_d_laamp_735 (Internal ID 16826237) weak (Character - 16826237)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Sary_ool of x_d_laamp_735 (Internal ID 16826237) weak (Character - 16826237)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,4772 TOOLTIP:LANDED_TITLE,4772 L; Toginan!!! Conquest of the ONCLICK:TITLE,4963 TOOLTIP:LANDED_TITLE,4963 L; Chiefdom of Shishina!!! weak (War - 251658242)! [20:11:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 10168 - Internal Key: )' has no valid heir. [20:11:45][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790063' - Type: 'personal' ) [20:11:45][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567513' - Type: 'personal' ) [20:11:45][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83900351' - Type: 'personal' ) [20:11:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:46][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 15 (story_cycle_imaginary_friend:on_end): Imaginary Friend story ended on: [20:11:46][D][effectimpl.cpp:922]: DATE: yes - 1097.12.27 [20:11:46][D][dynasty_house.cpp:880]: House 'Yau (Internal ID: 16787348 - Internal Key: )' has no valid heir. [20:11:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:11:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Haidaracandra of d_pamir (Internal ID 16803265) weak (Character - 16803265)! recipient: Kashyapa of x_d_laamp_544 (Internal ID 45276) weak (Character - 45276)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Kashyapa of x_d_laamp_544 (Internal ID 45276) weak (Character - 45276)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: War against the Tyranny of ONCLICK:CHARACTER,16803265 TOOLTIP:CHARACTER,16803265 L high Amir! high Haidaracandra!!!! weak (War - 268435569)! [20:11:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:47][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '100677567' - Type: 'unknown' ) [20:11:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:47][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:11:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 6608 - Internal Key: )' has no valid heir. [20:11:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '50344729' - Type: 'unknown' ) [20:11:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33567279' - Type: 'unknown' ) [20:11:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 1698 - Internal Key: )' has no valid heir. [20:11:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:49][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14965' - Type: 'personal' ) [20:11:49][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14966' - Type: 'personal' ) [20:11:49][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792196' - Type: 'personal' ) [20:11:49][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568232' - Type: 'personal' ) [20:11:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:49][D][gamestate.cpp:1319]: January 1098 [20:11:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:51][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:11:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:51][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:11:51][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:11:51][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:11:51][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:11:51][D][gamestate_persistence.cpp:148]: Written size 7.184 KB (reserved 512.0 KB) for Variables [20:11:51][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.780 MB (reserved 4.000 MB) for Provinces [20:11:51][D][gamestate_persistence.cpp:148]: Written size 3.001 MB (reserved 8.000 MB) for LandedTitles [20:11:51][D][gamestate_persistence.cpp:148]: Written size 3.072 MB (reserved 16.00 MB) for Dynasties [20:11:51][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:11:51][D][gamestate_persistence.cpp:148]: Written size 314.0 B (reserved 2.000 MB) for DeletedCharacters [20:11:51][D][gamestate_persistence.cpp:148]: Written size 24.58 MB (reserved 32.00 MB) for LivingCharacters [20:11:51][D][gamestate_persistence.cpp:148]: Written size 6.971 MB (reserved 32.00 MB) for DeadCharacters [20:11:51][D][gamestate_persistence.cpp:148]: Written size 2.409 MB (reserved 6.000 MB) for CharacterManager [20:11:51][D][gamestate_persistence.cpp:148]: Written size 54.32 KB (reserved 512.0 KB) for Units [20:11:51][D][gamestate_persistence.cpp:148]: Written size 2.349 MB (reserved 512.0 KB) for Events [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.506 MB (reserved 512.0 KB) for Armies [20:11:51][D][gamestate_persistence.cpp:148]: Written size 48.81 KB (reserved 512.0 KB) for Activities [20:11:51][D][gamestate_persistence.cpp:148]: Written size 9.140 MB (reserved 512.0 KB) for Opinions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 809.6 KB (reserved 512.0 KB) for Relations [20:11:51][D][gamestate_persistence.cpp:148]: Written size 456.7 KB (reserved 512.0 KB) for Schemes [20:11:51][D][gamestate_persistence.cpp:148]: Written size 198.0 KB (reserved 512.0 KB) for Stories [20:11:51][D][gamestate_persistence.cpp:148]: Written size 24.48 KB (reserved 512.0 KB) for Combats [20:11:51][D][gamestate_persistence.cpp:148]: Written size 5.295 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 317.1 KB (reserved 512.0 KB) for Secrets [20:11:51][D][gamestate_persistence.cpp:148]: Written size 36.52 KB (reserved 512.0 KB) for MercenaryCompanies [20:11:51][D][gamestate_persistence.cpp:148]: Written size 313.6 KB (reserved 512.0 KB) for SubjectContracts [20:11:51][D][gamestate_persistence.cpp:148]: Written size 149.5 KB (reserved 512.0 KB) for Religions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 267.5 KB (reserved 512.0 KB) for Wars [20:11:51][D][gamestate_persistence.cpp:148]: Written size 10.09 KB (reserved 512.0 KB) for Sieges [20:11:51][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:11:51][D][gamestate_persistence.cpp:148]: Written size 2.060 KB (reserved 512.0 KB) for Holdings [20:11:51][D][gamestate_persistence.cpp:148]: Written size 404.0 KB (reserved 2.000 MB) for Counties [20:11:51][D][gamestate_persistence.cpp:148]: Written size 982.0 B (reserved 512.0 KB) for Fleets [20:11:51][D][gamestate_persistence.cpp:148]: Written size 711.1 KB (reserved 2.000 MB) for CouncilTasks [20:11:51][D][gamestate_persistence.cpp:148]: Written size 35.07 KB (reserved 512.0 KB) for ImportantActions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 39.79 KB (reserved 2.000 MB) for Factions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.078 MB (reserved 2.000 MB) for Cultures [20:11:51][D][gamestate_persistence.cpp:148]: Written size 378.0 B (reserved 512.0 KB) for HolyOrders [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.148 MB (reserved 2.000 MB) for AI [20:11:51][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:11:51][D][gamestate_persistence.cpp:148]: Written size 616.0 B (reserved 512.0 KB) for Raids [20:11:51][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:11:51][D][gamestate_persistence.cpp:148]: Written size 5.826 MB (reserved 8.000 MB) for CoatOfArms [20:11:51][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:11:51][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.306 MB (reserved 512.0 KB) for Artifacts [20:11:51][D][gamestate_persistence.cpp:148]: Written size 9.346 KB (reserved 512.0 KB) for Inspirations [20:11:51][D][gamestate_persistence.cpp:148]: Written size 411.0 KB (reserved 512.0 KB) for CourtPositions [20:11:51][D][gamestate_persistence.cpp:148]: Written size 3.964 KB (reserved 512.0 KB) for Struggles [20:11:51][D][gamestate_persistence.cpp:148]: Written size 10.91 MB (reserved 512.0 KB) for CharacterMemories [20:11:51][D][gamestate_persistence.cpp:148]: Written size 29.91 KB (reserved 512.0 KB) for Diarchies [20:11:51][D][gamestate_persistence.cpp:148]: Written size 99.40 KB (reserved 512.0 KB) for TravelPlans [20:11:51][D][gamestate_persistence.cpp:148]: Written size 485.2 KB (reserved 512.0 KB) for Accolades [20:11:51][D][gamestate_persistence.cpp:148]: Written size 25.32 KB (reserved 512.0 KB) for TaxSlots [20:11:51][D][gamestate_persistence.cpp:148]: Written size 7.258 KB (reserved 512.0 KB) for Epidemics [20:11:51][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:11:51][D][gamestate_persistence.cpp:148]: Written size 81.54 KB (reserved 512.0 KB) for Domiciles [20:11:51][D][gamestate_persistence.cpp:148]: Written size 18.62 KB (reserved 512.0 KB) for Contracts [20:11:51][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:11:51][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:11:51][D][gamestate_persistence.cpp:148]: Written size 1.756 KB (reserved 512.0 KB) for Confederations [20:11:52][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:11:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:11:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:11:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:11:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50345448' - Type: 'unknown' ) [20:11:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BA_tor_Obus of c_poszony (Internal ID: 20701 - Historical ID 4412) weak (Character - 20701)! employee: A_goston of (Internal ID 55510) weak (Character - 55510)! [20:11:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33569412' - Type: 'unknown' ) [20:11:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16792182' - Type: 'unknown' ) [20:11:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 7580 - Internal Key: )' has no valid heir. [20:11:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792137' - Type: 'personal' ) [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33566424' - Type: 'personal' ) [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567466' - Type: 'personal' ) [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568439' - Type: 'personal' ) [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568833' - Type: 'personal' ) [20:11:53][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122861' - Type: 'personal' ) [20:11:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:11:54][D][dynasty_house.cpp:880]: House 'of Tarsos (Internal ID: 33565306 - Internal Key: )' has no valid heir. [20:11:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! employee: Kourkoutai of (Internal ID 33578093) weak (Character - 33578093)! [20:11:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '83900077' - Type: 'unknown' ) [20:11:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346049' - Type: 'unknown' ) [20:11:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14978' - Type: 'personal' ) [20:11:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792194' - Type: 'unknown' ) [20:12:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50345655' - Type: 'unknown' ) [20:12:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:12:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50344682' - Type: 'unknown' ) [20:12:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343640' - Type: 'unknown' ) [20:12:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 12209 - Internal Key: )' has no valid heir. [20:12:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 8874 - Internal Key: )' has no valid heir. [20:12:03][D][dynasty_house.cpp:880]: House 'Ashraf (Internal ID: 33564569 - Internal Key: )' has no valid heir. [20:12:04][D][landless_title_utilities.cpp:145]: Landless title recipient 'Hamelin of (Internal ID 16831806)' gained the new domicile 'The Legion of God Camp (Internal ID: 207)'. [20:12:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '12255' - Type: 'personal' ) [20:12:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:12:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lha_Taramo of d_yarlung (Internal ID: 21076 - Historical ID 247204) weak (Character - 21076)! employee: Zam Lowborn of (Internal ID 36301) weak (Character - 36301)! [20:12:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Danush of c_janakpur (Internal ID 16801349) weak (Character - 16801349)! employee: Davud Lowborn of (Internal ID 16795578) weak (Character - 16795578)! [20:12:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16789471' - Type: 'unknown' ) [20:12:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569353' - Type: 'unknown' ) [20:12:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16792181' - Type: 'unknown' ) [20:12:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:12:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784866 - Internal Key: )' has no valid heir. [20:12:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 2078 - Internal Key: )' has no valid heir. [20:12:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ovlur of d_azov (Internal ID 45560) weak (Character - 45560)! employee: Sarica of (Internal ID 41760) weak (Character - 41760)! [20:12:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 8188 - Internal Key: )' has no valid heir. [20:12:07][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:12:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 8654 - Internal Key: )' has no valid heir. [20:12:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! employee: Ajdir Lowborn of (Internal ID 50971) weak (Character - 50971)! [20:12:08][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50345726' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14946' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14947' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569227' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569261' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569280' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343614' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343640' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50344682' - Type: 'personal' ) [20:12:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '100676554' - Type: 'personal' ) [20:12:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 7068 - Internal Key: )' has no valid heir. [20:12:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 12045 - Internal Key: )' has no valid heir. [20:12:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 8902 - Internal Key: )' has no valid heir. [20:12:10][D][travel_plan.cpp:2309]: Arrival of Wumborkan of c_upper_gurma (Internal ID: 20115 - Historical ID gur0052) too late by 6 for high Jamanatigi! high Dobidia!'s Hunt [20:12:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kundi' (Internal ID: '117453770' - Type: 'levies' ) [20:12:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kundi' (Internal ID: '67121898' - Type: 'garrison' ) [20:12:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Simiat' (Internal ID: '67120856' - Type: 'levies' ) [20:12:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Simiat' (Internal ID: '67120830' - Type: 'garrison' ) [20:12:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Hurayz' (Internal ID: '50346496' - Type: 'levies' ) [20:12:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Hurayz' (Internal ID: '50346477' - Type: 'garrison' ) [20:12:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Masa' (Internal ID: '50346443' - Type: 'levies' ) [20:12:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Masa' (Internal ID: '16792163' - Type: 'garrison' ) [20:12:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792162' - Type: 'unknown' ) [20:12:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! employee: Br_ir_uc Lowborn of (Internal ID 47332) weak (Character - 47332)! [20:12:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:12:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 8157 - Internal Key: )' has no valid heir. [20:12:12][D][dynasty_house.cpp:880]: House 'Czobor (Internal ID: 12446 - Internal Key: )' has no valid heir. [20:12:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:13][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67122942' - Type: 'unknown' ) [20:12:13][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343869' - Type: 'unknown' ) [20:12:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:12:13][D][effectimpl.cpp:633]: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! Root: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! Saved event targets: travel_plan: Durante's journey to Kru weak (Travel_plan - 771752037)! laamp_title: Lynxes of God (Internal ID: 16789984 - Internal Key: x_d_laamp_437) weak (Landed_title - 16789984)! bandit_leader: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 2065.00 sc_initiator: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! sc_attacker: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! sc_defender: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Solimana (Internal ID: 8171) weak (Province - 8171)! myself: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! my_foe: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag surprise_attack (11502) [20:12:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:12:13][D][effectimpl.cpp:633]: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! Root: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! Saved event targets: travel_plan: Durante's journey to Kru weak (Travel_plan - 771752037)! laamp_title: Lynxes of God (Internal ID: 16789984 - Internal Key: x_d_laamp_437) weak (Landed_title - 16789984)! bandit_leader: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 2065.00 sc_initiator: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! sc_attacker: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! sc_defender: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Solimana (Internal ID: 8171) weak (Province - 8171)! myself: Durante of x_d_laamp_437 (Internal ID 33578441) weak (Character - 33578441)! my_foe: Bassi Lowborn of (Internal ID 58943) weak (Character - 58943)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag surprise_attack (11502) [20:12:13][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14073' - Type: 'unknown' ) [20:12:13][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14414' - Type: 'unknown' ) [20:12:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eshi of d_bargujin_tukum (Internal ID 44615) weak (Character - 44615)! employee: Erdeni of (Internal ID 42092) weak (Character - 42092)! [20:12:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 8067 - Internal Key: )' has no valid heir. [20:12:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:16][D][gamestate.cpp:1319]: February 1098 [20:12:17][D][dynasty_house.cpp:880]: House 'Ifonyin (Internal ID: 12448 - Internal Key: )' has no valid heir. [20:12:17][D][dynasty_house.cpp:880]: House 'Kartid (Internal ID: 12449 - Internal Key: )' has no valid heir. [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Heinrich of d_bavaria (Internal ID: 21674 - Historical ID 112603) weak (Character - 21674)! employee: Jaspar of (Internal ID 16795623) weak (Character - 16795623)! [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eugenia of d_nf_botaneiates (Internal ID 47251) weak (Character - 47251)! employee: Konstantinos of (Internal ID 16827441) weak (Character - 16827441)! [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! employee: WihtrE_d Lowborn of (Internal ID 58275) weak (Character - 58275)! [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raiktor of x_d_nf_671 (Internal ID 16804800) weak (Character - 16804800)! employee: Abirad of (Internal ID 33580803) weak (Character - 33580803)! [20:12:17][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '33569218' - Type: 'personal' ) [20:12:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50346434' - Type: 'unknown' ) [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Draktsen of c_kangmar (Internal ID: 22014 - Historical ID 305182) weak (Character - 22014)! employee: BO_ndak of (Internal ID 16806621) weak (Character - 16806621)! [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bekele of d_damot (Internal ID: 19826 - Historical ID 145736) weak (Character - 19826)! employee: Geteye of (Internal ID 16802201) weak (Character - 16802201)! [20:12:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kolo of c_jilali (Internal ID 16809247) weak (Character - 16809247)! employee: Suthoi Lowborn of (Internal ID 58628) weak (Character - 58628)! [20:12:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791630' - Type: 'unknown' ) [20:12:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785892 - Internal Key: )' has no valid heir. [20:12:18][D][dynasty_house.cpp:880]: House 'von Arbon (Internal ID: 16786082 - Internal Key: )' has no valid heir. [20:12:18][D][dynasty_house.cpp:880]: House 'Ugurlu (Internal ID: 33562913 - Internal Key: )' has no valid heir. [20:12:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563638 - Internal Key: )' has no valid heir. [20:12:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sambor of c_stezycka (Internal ID 44398) weak (Character - 44398)! employee: Dobroniega of (Internal ID 42035) weak (Character - 42035)! [20:12:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 50338079 - Internal Key: )' has no valid heir. [20:12:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:20][D][travel_plan.cpp:2309]: Arrival of Mundir Lowborn of (Internal ID 55559) too late by 17 for high Emir! high Amir!'s University Visit [20:12:20][D][travel_plan.cpp:2309]: Arrival of Antso of (Internal ID: 21060 - Historical ID 106022) too late by 16 for high Emir! high Amir!'s University Visit [20:12:20][D][dynasty_house.cpp:880]: House 'Schmollinger (Internal ID: 12450 - Internal Key: )' has no valid heir. [20:12:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:22][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:12:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 6457 - Internal Key: )' has no valid heir. [20:12:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 7250 - Internal Key: )' has no valid heir. [20:12:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787915 - Internal Key: )' has no valid heir. [20:12:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:23][D][dynasty_house.cpp:880]: House 'Qol Oba (Internal ID: 12455 - Internal Key: )' has no valid heir. [20:12:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791289' - Type: 'unknown' ) [20:12:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33568668' - Type: 'unknown' ) [20:12:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walid of c_al_aqabah (Internal ID 44601) weak (Character - 44601)! employee: Walid Lowborn of (Internal ID 16828733) weak (Character - 16828733)! [20:12:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Menk of c_kosh_kurbay (Internal ID 41903) weak (Character - 41903)! employee: Kemenche of (Internal ID 52975) weak (Character - 52975)! [20:12:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568078' - Type: 'unknown' ) [20:12:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '16789849' - Type: 'unknown' ) [20:12:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15007' - Type: 'unknown' ) [20:12:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 6744 - Internal Key: )' has no valid heir. [20:12:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 7957 - Internal Key: )' has no valid heir. [20:12:25][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789272' - Type: 'personal' ) [20:12:25][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790823' - Type: 'personal' ) [20:12:25][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14974' - Type: 'personal' ) [20:12:25][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14973' - Type: 'personal' ) [20:12:26][D][dynasty_house.cpp:880]: House 'Srbija (Internal ID: 16788982 - Internal Key: )' has no valid heir. [20:12:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50345655' - Type: 'unknown' ) [20:12:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ovlur of d_azov (Internal ID 45560) weak (Character - 45560)! employee: Sarica of (Internal ID 41760) weak (Character - 41760)! [20:12:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dytryk of c_kaliska (Internal ID 16814008) weak (Character - 16814008)! employee: Konstancja of (Internal ID 42034) weak (Character - 42034)! [20:12:26][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67122871' - Type: 'unknown' ) [20:12:26][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792189' - Type: 'unknown' ) [20:12:26][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792190' - Type: 'unknown' ) [20:12:26][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568039' - Type: 'unknown' ) [20:12:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 8616 - Internal Key: )' has no valid heir. [20:12:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:12:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:12:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:12:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! recipient: Gebhard of x_d_laamp_729 (Internal ID: 21437 - Historical ID 1611) weak (Character - 21437)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Gebhard of x_d_laamp_729 (Internal ID: 21437 - Historical ID 1611) weak (Character - 21437)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: Russian Orthodox Uprising weak (War - 33554463)! ONCLICK:TITLE,1650 TOOLTIP:LANDED_TITLE,1650 L; Philippopolisian!!! Expansion of the ONCLICK:TITLE,6659 TOOLTIP:LANDED_TITLE,6659 L; Chiefdom of Cetatea Albă!!! weak (War - 218103836)! [20:12:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 10829 - Internal Key: )' has no valid heir. [20:12:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562519 - Internal Key: )' has no valid heir. [20:12:29][E][characterlocationdata.cpp:151]: Removing travel plan from the character Bator of (Internal ID 52299) owner when the travel plan is not ending normally. [20:12:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 7676 - Internal Key: )' has no valid heir. [20:12:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:30][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:12:30][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:12:30][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:12:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33566488' - Type: 'unknown' ) [20:12:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '15008' - Type: 'unknown' ) [20:12:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '15009' - Type: 'unknown' ) [20:12:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '15010' - Type: 'unknown' ) [20:12:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dionysios of c_hadrianeia (Internal ID 30051) weak (Character - 30051)! employee: Apollonios Lowborn of (Internal ID 16800359) weak (Character - 16800359)! [20:12:31][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15011' - Type: 'unknown' ) [20:12:31][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14788' - Type: 'personal' ) [20:12:31][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566299' - Type: 'personal' ) [20:12:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mistefa of d_azerbaijan (Internal ID 43063) weak (Character - 43063)! employee: Parviz of c_mugan (Internal ID 43272) weak (Character - 43272)! [20:12:31][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:12:32][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16791145' - Type: 'personal' ) [20:12:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 7963 - Internal Key: )' has no valid heir. [20:12:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:12:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12540' - Type: 'personal' ) [20:12:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:35][D][travel_plan.cpp:2309]: Arrival of Mundir Lowborn of (Internal ID 55559) too late by 33 for high Emir! high Amir!'s University Visit [20:12:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:36][D][dynasty_house.cpp:880]: House 'von Silesia-Glogau (Internal ID: 12465 - Internal Key: )' has no valid heir. [20:12:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 8512 - Internal Key: )' has no valid heir. [20:12:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:12:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563485 - Internal Key: )' has no valid heir. [20:12:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:38][D][dynasty_house.cpp:880]: House 'Enetor (Internal ID: 12468 - Internal Key: )' has no valid heir. [20:12:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sichelgaita of d_benevento (Internal ID: 20124 - Historical ID 73344) weak (Character - 20124)! employee: Ursulinus of (Internal ID: 22151 - Historical ID 168433) weak (Character - 22151)! [20:12:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:38][D][dynasty_house.cpp:880]: House 'Ulv (Internal ID: 50339675 - Internal Key: )' has no valid heir. [20:12:38][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791234' - Type: 'personal' ) [20:12:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:39][D][gamestate.cpp:1319]: March 1098 [20:12:39][D][dynasty_house.cpp:880]: House 'Samanid (Internal ID: 12470 - Internal Key: )' has no valid heir. [20:12:39][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '13283' - Type: 'title' - Owner ID: '1753' - Controller ID: '1753') [20:12:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:40][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122871' - Type: 'personal' ) [20:12:40][E][characterlocationdata.cpp:151]: Removing travel plan from the character Yixinning of (Internal ID 16822642) owner when the travel plan is not ending normally. [20:12:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 6640 - Internal Key: )' has no valid heir. [20:12:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562894 - Internal Key: )' has no valid heir. [20:12:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mursel of c_khiva (Internal ID 16813203) weak (Character - 16813203)! employee: Zubaida_Khatun of (Internal ID: 22280 - Historical ID 1000229907) weak (Character - 22280)! [20:12:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:12:44][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matheode of x_d_laamp_1000 (Internal ID 46230) weak (Character - 46230)! employee: Abu-Bakr of (Internal ID: 20680 - Historical ID 73183) weak (Character - 20680)! [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muslihiddin of d_hadramawt (Internal ID: 19736 - Historical ID 218007) weak (Character - 19736)! employee: Mayanalladevi Lowborn of (Internal ID 16825586) weak (Character - 16825586)! [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! employee: Waali Lowborn of (Internal ID 47636) weak (Character - 47636)! [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ilkay of d_tana (Internal ID 41876) weak (Character - 41876)! employee: Naruchad Lowborn of (Internal ID 33564979) weak (Character - 33564979)! [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dipa of d_ramannadesa (Internal ID 40529) weak (Character - 40529)! employee: Araka Lowborn of (Internal ID 50914) weak (Character - 50914)! [20:12:44][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792212' - Type: 'personal' ) [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mas_ud of d_urdunn (Internal ID 16804985) weak (Character - 16804985)! employee: Sa_ud Lowborn of (Internal ID 16821314) weak (Character - 16821314)! [20:12:44][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790611' - Type: 'personal' ) [20:12:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33567827' - Type: 'unknown' ) [20:12:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali-Baba of d_baqlin (Internal ID 42198) weak (Character - 42198)! employee: Hadab Lowborn of (Internal ID 31458) weak (Character - 31458)! [20:12:45][D][dynasty_house.cpp:880]: House 'Choriates (Internal ID: 16788960 - Internal Key: )' has no valid heir. [20:12:45][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:12:45][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_win_any_war_within_the_region progressing phase struggle_iberia_phase_compromise by 3 [20:12:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 9332 - Internal Key: )' has no valid heir. [20:12:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,cataphract L; Kataphraktoi!!' (Internal ID: '33569210' - Type: 'personal' ) [20:12:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562954 - Internal Key: )' has no valid heir. [20:12:47][D][dynasty_house.cpp:880]: House 'Nader (Internal ID: 16789018 - Internal Key: )' has no valid heir. [20:12:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:47][D][dynasty_house.cpp:880]: House 'von Dassel (Internal ID: 16789012 - Internal Key: )' has no valid heir. [20:12:47][E][characterlocationdata.cpp:151]: Removing travel plan from the character Kparnkpai of (Internal ID 41950) owner when the travel plan is not ending normally. [20:12:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 2207 - Internal Key: )' has no valid heir. [20:12:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 7511 - Internal Key: )' has no valid heir. [20:12:48][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:12:48][D][dynasty_house.cpp:880]: House 'Yungur (Internal ID: 50341844 - Internal Key: )' has no valid heir. [20:12:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:12:50][D][effectimpl.cpp:633]: Svetozar of (Internal ID 34590) weak (Character - 34590)! Root: Svetozar of (Internal ID 34590) weak (Character - 34590)! Saved event targets: quarter: 2.00 defender: Dewang of (Internal ID 47178) weak (Character - 47178)! attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! og_root: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! sc_initiator: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_defender: Dewang of (Internal ID 47178) weak (Character - 47178)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Betpa (Internal ID: 7310) weak (Province - 7310)! myself: Svetozar of (Internal ID 34590) weak (Character - 34590)! my_foe: Dewang of (Internal ID 47178) weak (Character - 47178)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag surprise_attack (11502) Saved list targets: checked_courtier_1_candidates_list: Dewang of (Internal ID 47178) weak (Character - 47178)! [20:12:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:12:50][D][effectimpl.cpp:633]: Svetozar of (Internal ID 34590) weak (Character - 34590)! Root: Svetozar of (Internal ID 34590) weak (Character - 34590)! Saved event targets: quarter: 2.00 defender: Dewang of (Internal ID 47178) weak (Character - 47178)! attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! og_root: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! sc_initiator: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_defender: Dewang of (Internal ID 47178) weak (Character - 47178)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Betpa (Internal ID: 7310) weak (Province - 7310)! myself: Svetozar of (Internal ID 34590) weak (Character - 34590)! my_foe: Dewang of (Internal ID 47178) weak (Character - 47178)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag surprise_attack (11502) Saved list targets: checked_courtier_1_candidates_list: Dewang of (Internal ID 47178) weak (Character - 47178)! [20:12:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:12:50][D][effectimpl.cpp:633]: Svetozar of (Internal ID 34590) weak (Character - 34590)! Root: Svetozar of (Internal ID 34590) weak (Character - 34590)! Saved event targets: quarter: 2.00 defender: Dewang of (Internal ID 47178) weak (Character - 47178)! attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! og_root: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! sc_initiator: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_defender: Dewang of (Internal ID 47178) weak (Character - 47178)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Betpa (Internal ID: 7310) weak (Province - 7310)! myself: Svetozar of (Internal ID 34590) weak (Character - 34590)! my_foe: Dewang of (Internal ID 47178) weak (Character - 47178)! sc_defender_last_move: Flag put_the_boot_in (11504) sc_attacker_last_move: Flag guard (11499) Saved list targets: checked_courtier_1_candidates_list: Dewang of (Internal ID 47178) weak (Character - 47178)! [20:12:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:12:50][D][effectimpl.cpp:633]: Svetozar of (Internal ID 34590) weak (Character - 34590)! Root: Svetozar of (Internal ID 34590) weak (Character - 34590)! Saved event targets: quarter: 2.00 defender: Dewang of (Internal ID 47178) weak (Character - 47178)! attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! og_root: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! sc_initiator: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_attacker: Svetozar of (Internal ID 34590) weak (Character - 34590)! sc_defender: Dewang of (Internal ID 47178) weak (Character - 47178)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Betpa (Internal ID: 7310) weak (Province - 7310)! myself: Svetozar of (Internal ID 34590) weak (Character - 34590)! my_foe: Dewang of (Internal ID 47178) weak (Character - 47178)! sc_defender_last_move: Flag put_the_boot_in (11504) sc_attacker_last_move: Flag guard (11499) Saved list targets: checked_courtier_1_candidates_list: Dewang of (Internal ID 47178) weak (Character - 47178)! [20:12:50][D][dynasty_house.cpp:880]: House 'Khori-Tumed (Internal ID: 33563695 - Internal Key: )' has no valid heir. [20:12:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 33565228 - Internal Key: )' has no valid heir. [20:12:50][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:12:50][D][effectimpl.cpp:633]: Akgul of (Internal ID 33581212) weak (Character - 33581212)! Root: Akgul of (Internal ID 33581212) weak (Character - 33581212)! Saved event targets: actor: Goleda of c_samar_VB (Internal ID 16827202) weak (Character - 16827202)! recipient: Tokhtaman of c_jambalar (Internal ID 16801075) weak (Character - 16801075)! secondary_actor: Akgul of (Internal ID 33581212) weak (Character - 33581212)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 285212716)! attacker_loser: Tokhtaman of c_jambalar (Internal ID 16801075) weak (Character - 16801075)! defender_winner: Goleda of c_samar_VB (Internal ID 16827202) weak (Character - 16827202)! hostage: Akgul of (Internal ID 33581212) weak (Character - 33581212)! hostage_warden: Tokhtaman of c_jambalar (Internal ID 16801075) weak (Character - 16801075)! hostage_home_court: Goleda of c_samar_VB (Internal ID 16827202) weak (Character - 16827202)! [20:12:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berbat of x_d_laamp_1008 (Internal ID 16806264) weak (Character - 16806264)! employee: JA_nos Lowborn of (Internal ID 16822462) weak (Character - 16822462)! [20:12:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gizella of c_beszterce (Internal ID 43493) weak (Character - 43493)! employee: A_dA_rn Lowborn of (Internal ID 16812577) weak (Character - 16812577)! [20:12:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50346426' - Type: 'unknown' ) [20:12:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ElI_sabet of d_western_isles (Internal ID 43679) weak (Character - 43679)! employee: PaweL_ of (Internal ID 16809048) weak (Character - 16809048)! [20:12:50][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_becomes_rival_with_involved progressing phase struggle_iberia_phase_compromise by 10 [20:12:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '33568525' - Type: 'personal' ) [20:12:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:51][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122159' - Type: 'personal' ) [20:12:51][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33567784' - Type: 'personal' ) [20:12:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 11689 - Internal Key: )' has no valid heir. [20:12:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:12:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 6689 - Internal Key: )' has no valid heir. [20:12:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vikramabahu of k_lanka (Internal ID: 21266 - Historical ID 189030) weak (Character - 21266)! employee: Parakramabahu Lowborn of (Internal ID 16800445) weak (Character - 16800445)! [20:12:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:54][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83899291' - Type: 'personal' ) [20:12:54][E][characterlocationdata.cpp:151]: Removing travel plan from the character SidibE_ of (Internal ID 55471) owner when the travel plan is not ending normally. [20:12:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:55][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16791421' - Type: 'personal' ) [20:12:55][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33566543' - Type: 'personal' ) [20:12:55][D][landless_title_utilities.cpp:145]: Landless title recipient 'Etrek of (Internal ID 16803025)' gained the new domicile 'The Summer Bastards Camp (Internal ID: 208)'. [20:12:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:12:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:56][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 118 (story_cycle_imaginary_friend:effect): Imaginary Friend invalidated [20:12:56][D][effectimpl.cpp:633]: story_cycle_imaginary_friend weak (Story - 316)! Root: story_cycle_imaginary_friend weak (Story - 316)! Saved event targets: story: story_cycle_imaginary_friend weak (Story - 316)! story_owner: Etrek of x_d_laamp_1119 (Internal ID 16803025) weak (Character - 16803025)! [20:12:56][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 15 (story_cycle_imaginary_friend:on_end): Imaginary Friend story ended on: [20:12:56][D][effectimpl.cpp:922]: DATE: yes - 1098.3.22 [20:12:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Haydar of d_damascus (Internal ID: 18814 - Historical ID 20768) weak (Character - 18814)! employee: Ishaq of c_baalbek (Internal ID: 21202 - Historical ID 20770) weak (Character - 21202)! [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abu-Bakr of d_marrakesh (Internal ID: 22040 - Historical ID 32968) weak (Character - 22040)! employee: Murad Lowborn of (Internal ID 44294) weak (Character - 44294)! [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SimO_n of c_braganza (Internal ID 16820586) weak (Character - 16820586)! employee: Oveco Lowborn of (Internal ID 33589338) weak (Character - 33589338)! [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aleksandre of c_aran (Internal ID 52368) weak (Character - 52368)! employee: Andronik of (Internal ID 58104) weak (Character - 58104)! [20:12:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50343759' - Type: 'unknown' ) [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bobone of c_orvieto (Internal ID: 22113 - Historical ID 70839) weak (Character - 22113)! employee: Leszek Lowborn of (Internal ID 33599782) weak (Character - 33599782)! [20:12:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568637' - Type: 'unknown' ) [20:12:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '100676507' - Type: 'unknown' ) [20:12:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50345000' - Type: 'unknown' ) [20:12:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amud of c_hodh (Internal ID 16817228) weak (Character - 16817228)! employee: Kussil Lowborn of (Internal ID 16809703) weak (Character - 16809703)! [20:12:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83899375' - Type: 'unknown' ) [20:12:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '14884' - Type: 'personal' ) [20:12:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14885' - Type: 'personal' ) [20:12:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568491' - Type: 'personal' ) [20:12:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 6484 - Internal Key: )' has no valid heir. [20:12:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:59][D][travel_plan.cpp:2309]: Arrival of Mundir Lowborn of (Internal ID 55559) too late by 63 for high Emir! high Amir!'s University Visit [20:12:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahama of c_biun (Internal ID 33582263) weak (Character - 33582263)! employee: U_lO_kU_ Lowborn of (Internal ID 56695) weak (Character - 56695)! [20:12:59][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:12:59][D][effectimpl.cpp:633]: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! Root: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! Saved event targets: warden: Akilina of (Internal ID 33578517) weak (Character - 33578517)! home_court: Ignoi of c_kirillov (Internal ID: 19426 - Historical ID 302398) weak (Character - 19426)! imprisoner: null weak (Character - 4294967295)! reason: Flag warden (42) hostage: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! [20:12:59][D][dynasty_house.cpp:880]: House 'Gilani (Internal ID: 12462 - Internal Key: )' has no valid heir. [20:12:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:12:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:00][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:13:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:13:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oloyede of c_ijebu (Internal ID: 19401 - Historical ID yoruba0023) weak (Character - 19401)! employee: Olumuyiwa of (Internal ID 41632) weak (Character - 41632)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Baybars of d_laamp_danishmend (Internal ID 16812167) weak (Character - 16812167)! employee: Khurzad Lowborn of (Internal ID 39147) weak (Character - 39147)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asep of d_wuluhai (Internal ID: 19934 - Historical ID ongud0016) weak (Character - 19934)! employee: C_ilbu of (Internal ID 33598814) weak (Character - 33598814)! [20:13:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345707' - Type: 'unknown' ) [20:13:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '16792101' - Type: 'unknown' ) [20:13:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792100' - Type: 'unknown' ) [20:13:03][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:13:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Eadmund of d_flanders (Internal ID: 21046 - Historical ID 115) weak (Character - 21046)! recipient: Richard of x_d_laamp_436 (Internal ID: 22891 - Historical ID 41226) weak (Character - 22891)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Richard of x_d_laamp_436 (Internal ID: 22891 - Historical ID 41226) weak (Character - 22891)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: Dissolution War weak (War - 301989962)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theodorosanti of d_nf_pahlavuni (Internal ID: 20958 - Historical ID 41587) weak (Character - 20958)! employee: Diklah Lowborn of (Internal ID 34174) weak (Character - 34174)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Naleye of c_wellega (Internal ID 48844) weak (Character - 48844)! employee: Dhidhin Lowborn of (Internal ID 58827) weak (Character - 58827)! [20:13:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Desislava of d_vidin (Internal ID 42622) weak (Character - 42622)! recipient: Isaakios of x_d_laamp_570 (Internal ID: 19540 - Historical ID 90093) weak (Character - 19540)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Isaakios of x_d_laamp_570 (Internal ID: 19540 - Historical ID 90093) weak (Character - 19540)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,1560 TOOLTIP:LANDED_TITLE,1560 L; Vidinian!!! Claim on the ONCLICK:TITLE,6897 TOOLTIP:LANDED_TITLE,6897 L; Duchy of Syrmia!!! weak (War - 268435469)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tenzing of c_xigortang (Internal ID 33578443) weak (Character - 33578443)! employee: Pogong Lowborn of (Internal ID 59083) weak (Character - 59083)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GilbE_rt of c_velay (Internal ID: 21663 - Historical ID 10040) weak (Character - 21663)! employee: Guitart of (Internal ID 16801159) weak (Character - 16801159)! [20:13:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Drupchok of d_tuyuhun (Internal ID 16797587) weak (Character - 16797587)! employee: Asok of c_derlenka (Internal ID 16803527) weak (Character - 16803527)! [20:13:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:04][D][dynasty_house.cpp:880]: House 'Digil (Internal ID: 12477 - Internal Key: )' has no valid heir. [20:13:04][E][characterlocationdata.cpp:151]: Removing travel plan from the character Nazaneen of (Internal ID 50815) owner when the travel plan is not ending normally. [20:13:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:05][D][gamestate.cpp:1319]: April 1098 [20:13:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:05][D][dynasty_house.cpp:880]: House 'Karabasid (Internal ID: 12475 - Internal Key: )' has no valid heir. [20:13:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 12099 - Internal Key: )' has no valid heir. [20:13:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792100' - Type: 'personal' ) [20:13:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:13:08][D][effectimpl.cpp:633]: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! Root: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! Saved event targets: quarter: 1.00 defender: Hugh of (Internal ID 45250) weak (Character - 45250)! attacker: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! og_root: Richard of x_d_laamp_601 (Internal ID: 21839 - Historical ID 183014) weak (Character - 21839)! sc_initiator: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! sc_attacker: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! sc_defender: Hugh of (Internal ID 45250) weak (Character - 45250)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Žatec (Internal ID: 4147) weak (Province - 4147)! myself: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! my_foe: Hugh of (Internal ID 45250) weak (Character - 45250)! sc_defender_last_move: Flag pocket_sand (11497) sc_attacker_last_move: Flag hurt_me_better (11525) Saved list targets: checked_courtier_1_candidates_list: Euhoiarn Lowborn of (Internal ID 16804816) weak (Character - 16804816)! Hugh of (Internal ID 45250) weak (Character - 45250)! [20:13:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:13:08][D][effectimpl.cpp:633]: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! Root: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! Saved event targets: quarter: 1.00 defender: Hugh of (Internal ID 45250) weak (Character - 45250)! attacker: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! og_root: Richard of x_d_laamp_601 (Internal ID: 21839 - Historical ID 183014) weak (Character - 21839)! sc_initiator: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! sc_attacker: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! sc_defender: Hugh of (Internal ID 45250) weak (Character - 45250)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Žatec (Internal ID: 4147) weak (Province - 4147)! myself: Ivomai Lowborn of (Internal ID 26051) weak (Character - 26051)! my_foe: Hugh of (Internal ID 45250) weak (Character - 45250)! sc_defender_last_move: Flag pocket_sand (11497) sc_attacker_last_move: Flag hurt_me_better (11525) Saved list targets: checked_courtier_1_candidates_list: Euhoiarn Lowborn of (Internal ID 16804816) weak (Character - 16804816)! Hugh of (Internal ID 45250) weak (Character - 45250)! [20:13:08][D][dynasty_house.cpp:880]: House 'de Dreux (Internal ID: 16789026 - Internal Key: )' has no valid heir. [20:13:08][D][dynasty_house.cpp:880]: House 'Beck (Internal ID: 16786971 - Internal Key: )' has no valid heir. [20:13:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:13:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 9551 - Internal Key: )' has no valid heir. [20:13:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:11][D][dynasty_house.cpp:880]: House 'Touré (Internal ID: 33562490 - Internal Key: )' has no valid heir. [20:13:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Henrik of x_d_laamp_991 (Internal ID 50902) weak (Character - 50902)! employee: O_nundr Lowborn of (Internal ID 16806375) weak (Character - 16806375)! [20:13:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33569316' - Type: 'unknown' ) [20:13:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Poppo of d_istria (Internal ID: 22564 - Historical ID 7300) weak (Character - 22564)! employee: Diarmait of (Internal ID: 21633 - Historical ID 83188) weak (Character - 21633)! [20:13:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50345741' - Type: 'unknown' ) [20:13:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67121444' - Type: 'personal' ) [20:13:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 7942 - Internal Key: )' has no valid heir. [20:13:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 16783328 - Internal Key: )' has no valid heir. [20:13:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:13][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:13:13][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33556459)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33556459)! Saved event targets: secret_owner: Abu-Ya_far of (Internal ID: 22600 - Historical ID 73250) weak (Character - 22600)! secret_target: Adela Lowborn of (Internal ID 30005) weak (Character - 30005)! secret_exposer: Abu-Ya_far of (Internal ID: 22600 - Historical ID 73250) weak (Character - 22600)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33556459)! victim: Adela Lowborn of (Internal ID 30005) weak (Character - 30005)! murderer: Abu-Ya_far of (Internal ID: 22600 - Historical ID 73250) weak (Character - 22600)! [20:13:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 7777 - Internal Key: )' has no valid heir. [20:13:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786663 - Internal Key: )' has no valid heir. [20:13:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:17][D][dynasty_house.cpp:880]: House 'Gadabuursi (Internal ID: 12482 - Internal Key: )' has no valid heir. [20:13:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785940 - Internal Key: )' has no valid heir. [20:13:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Geleg of x_d_laamp_745 (Internal ID: 21571 - Historical ID 303183) weak (Character - 21571)! employee: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! [20:13:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! employee: Noumea of (Internal ID 48011) weak (Character - 48011)! [20:13:18][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568679' - Type: 'personal' ) [20:13:18][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:13:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:13:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 8399 - Internal Key: )' has no valid heir. [20:13:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:19][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:13:19][D][effectimpl.cpp:633]: Sieciech of (Internal ID 42054) weak (Character - 42054)! Root: Sieciech of (Internal ID 42054) weak (Character - 42054)! Saved event targets: quarter: 3.00 defender: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! attacker: Sieciech of (Internal ID 42054) weak (Character - 42054)! og_root: Hila of x_d_laamp_575 (Internal ID 49398) weak (Character - 49398)! sc_initiator: Sieciech of (Internal ID 42054) weak (Character - 42054)! sc_attacker: Sieciech of (Internal ID 42054) weak (Character - 42054)! sc_defender: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bornholm (Internal ID: 77) weak (Province - 77)! myself: Sieciech of (Internal ID 42054) weak (Character - 42054)! my_foe: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag put_the_boot_in (11504) Saved list targets: checked_courtier_1_candidates_list: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! [20:13:19][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:13:19][D][effectimpl.cpp:633]: Sieciech of (Internal ID 42054) weak (Character - 42054)! Root: Sieciech of (Internal ID 42054) weak (Character - 42054)! Saved event targets: quarter: 3.00 defender: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! attacker: Sieciech of (Internal ID 42054) weak (Character - 42054)! og_root: Hila of x_d_laamp_575 (Internal ID 49398) weak (Character - 49398)! sc_initiator: Sieciech of (Internal ID 42054) weak (Character - 42054)! sc_attacker: Sieciech of (Internal ID 42054) weak (Character - 42054)! sc_defender: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bornholm (Internal ID: 77) weak (Province - 77)! myself: Sieciech of (Internal ID 42054) weak (Character - 42054)! my_foe: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag put_the_boot_in (11504) Saved list targets: checked_courtier_1_candidates_list: Thorolf Lowborn of (Internal ID 58644) weak (Character - 58644)! [20:13:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:13:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 8210 - Internal Key: )' has no valid heir. [20:13:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:21][D][dynasty_house.cpp:880]: House 'Shen (Internal ID: 12485 - Internal Key: )' has no valid heir. [20:13:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50345895' - Type: 'unknown' ) [20:13:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:23][D][dynasty_house.cpp:880]: House 'Qilibi (Internal ID: 12486 - Internal Key: )' has no valid heir. [20:13:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785399 - Internal Key: )' has no valid heir. [20:13:24][D][travel_plan.cpp:2309]: Arrival of Mundir Lowborn of (Internal ID 55559) too late by 93 for high Emir! high Amir!'s University Visit [20:13:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 6406 - Internal Key: )' has no valid heir. [20:13:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '67121882' - Type: 'unknown' ) [20:13:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562013 - Internal Key: )' has no valid heir. [20:13:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 6618 - Internal Key: )' has no valid heir. [20:13:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isman of d_danakil (Internal ID 33587807) weak (Character - 33587807)! employee: Sabr of (Internal ID 57512) weak (Character - 57512)! [20:13:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korkut of d_transcaspiana (Internal ID: 19431 - Historical ID 302629) weak (Character - 19431)! employee: Baturay of (Internal ID 43678) weak (Character - 43678)! [20:13:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:13:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792190' - Type: 'personal' ) [20:13:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:29][D][gamestate.cpp:1319]: May 1098 [20:13:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:31][D][travel_plan.cpp:2309]: Arrival of Beejpal Lowborn of (Internal ID 50355936) too late by 6 for high High Chieftain! high Rukbo!'s University Visit [20:13:31][D][dynasty_house.cpp:880]: House 'Gopal (Internal ID: 16789062 - Internal Key: )' has no valid heir. [20:13:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tommaso of x_d_laamp_427 (Internal ID 46805) weak (Character - 46805)! employee: Rinduran Lowborn of (Internal ID 53404) weak (Character - 53404)! [20:13:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: _IsA_ of c_wargla (Internal ID: 21332 - Historical ID 1144672) weak (Character - 21332)! employee: Adilah Lowborn of (Internal ID 30908) weak (Character - 30908)! [20:13:31][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569406' - Type: 'unknown' ) [20:13:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eva of c_werle (Internal ID 16801321) weak (Character - 16801321)! employee: Grzegorz Lowborn of (Internal ID 53328) weak (Character - 53328)! [20:13:31][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '83899098' - Type: 'unknown' ) [20:13:31][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '83898660' - Type: 'unknown' ) [20:13:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:35][D][dynasty_house.cpp:880]: House 'of Aegeae (Internal ID: 12474 - Internal Key: )' has no valid heir. [20:13:35][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:13:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:37][D][dynasty_house.cpp:880]: House 'Tandelatæ (Internal ID: 12327 - Internal Key: )' has no valid heir. [20:13:37][D][dynasty_house.cpp:880]: House 'Kalameteros (Internal ID: 16789049 - Internal Key: )' has no valid heir. [20:13:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:13:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chemgura of d_karabas (Internal ID: 17146 - Historical ID fictional_kimeks_23) weak (Character - 17146)! employee: Tetr Lowborn of (Internal ID 36942) weak (Character - 36942)! [20:13:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fuguzhi of d_guiyi (Internal ID: 19981 - Historical ID tangut0081) weak (Character - 19981)! employee: Taiwu of (Internal ID 16800349) weak (Character - 16800349)! [20:13:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gottfried of x_d_laamp_964 (Internal ID 33558722) weak (Character - 33558722)! employee: Tivadar Lowborn of (Internal ID 33588994) weak (Character - 33588994)! [20:13:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:13:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33569428' - Type: 'unknown' ) [20:13:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83900087' - Type: 'unknown' ) [20:13:37][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568039' - Type: 'personal' ) [20:13:39][D][travel_plan.cpp:2309]: Arrival of Shahab of (Internal ID 52629) too late by 37 for high Maharaja! high Vikramabahu!'s University Visit [20:13:39][D][travel_plan.cpp:2309]: Arrival of Vijnayavati Lowborn of (Internal ID 16807971) too late by 36 for high Maharaja! high Vikramabahu!'s University Visit [20:13:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sokal of d_saryarka (Internal ID: 22771 - Historical ID 302773) weak (Character - 22771)! employee: Chilbuk of c_kaska (Internal ID 53295) weak (Character - 53295)! [20:13:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sokal of d_saryarka (Internal ID: 22771 - Historical ID 302773) weak (Character - 22771)! employee: Chemgura of c_togotai (Internal ID 41813) weak (Character - 41813)! [20:13:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:41][D][dynasty_house.cpp:880]: House 'von Grenchen (Internal ID: 33565487 - Internal Key: )' has no valid heir. [20:13:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15003' - Type: 'personal' ) [20:13:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:41][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792219' - Type: 'unknown' ) [20:13:41][D][landless_title_utilities.cpp:145]: Landless title recipient 'Tekhaye of (Internal ID 54551)' gained the new domicile 'The Resolute Bandits Camp (Internal ID: 209)'. [20:13:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:42][D][dynasty_house.cpp:880]: House 'Akishe (Internal ID: 16786650 - Internal Key: )' has no valid heir. [20:13:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:44][D][dynasty_house.cpp:880]: House 'Odrowąż (Internal ID: 16784553 - Internal Key: )' has no valid heir. [20:13:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wamah of d_bassa (Internal ID: 22414 - Historical ID mel0006) weak (Character - 22414)! employee: Sao of (Internal ID 16813996) weak (Character - 16813996)! [20:13:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Teresa of x_d_laamp_864 (Internal ID: 21058 - Historical ID 70079) weak (Character - 21058)! employee: Matthew of (Internal ID: 20642 - Historical ID easteregg_matthew_clohessy) weak (Character - 20642)! [20:13:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fadl of x_d_laamp_996 (Internal ID 53010) weak (Character - 53010)! employee: Ashraf of (Internal ID 16802973) weak (Character - 16802973)! [20:13:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dolfin of x_d_laamp_660 (Internal ID: 22283 - Historical ID 963) weak (Character - 22283)! employee: Carlus Lowborn of (Internal ID 16811985) weak (Character - 16811985)! [20:13:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BorC_ of c_achu (Internal ID 41926) weak (Character - 41926)! employee: O_zlem Lowborn of (Internal ID 16830078) weak (Character - 16830078)! [20:13:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:44][D][dynasty_house.cpp:880]: House 'of Gnezdovo (Internal ID: 12444 - Internal Key: )' has no valid heir. [20:13:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:13:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33568236' - Type: 'personal' ) [20:13:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785798 - Internal Key: )' has no valid heir. [20:13:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 6730 - Internal Key: )' has no valid heir. [20:13:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 9662 - Internal Key: )' has no valid heir. [20:13:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 9512 - Internal Key: )' has no valid heir. [20:13:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 8478 - Internal Key: )' has no valid heir. [20:13:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:13:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 8849 - Internal Key: )' has no valid heir. [20:13:50][D][travel_plan.cpp:2309]: Arrival of Beejpal Lowborn of (Internal ID 50355936) too late by 30 for high High Chieftain! high Rukbo!'s University Visit [20:13:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of k_africa (Internal ID: 22367 - Historical ID 3906) weak (Character - 22367)! employee: Nura of (Internal ID 46364) weak (Character - 46364)! [20:13:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! employee: Ekkelis Lowborn of (Internal ID 16815204) weak (Character - 16815204)! [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pulad of c_teke (Internal ID: 20280 - Historical ID 302610) weak (Character - 20280)! employee: Girgen of (Internal ID 43769) weak (Character - 43769)! [20:13:51][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50345452' - Type: 'unknown' ) [20:13:51][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50345255' - Type: 'unknown' ) [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bodonchar of c_urgamal (Internal ID 49551) weak (Character - 49551)! employee: Qorisubachi Lowborn of (Internal ID 33726) weak (Character - 33726)! [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yousef of c_sravasti (Internal ID 46425) weak (Character - 46425)! employee: Nezam Lowborn of (Internal ID 16808552) weak (Character - 16808552)! [20:13:51][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16790499' - Type: 'unknown' ) [20:13:51][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789073' - Type: 'personal' ) [20:13:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muhmud of d_muyunkum (Internal ID 16803474) weak (Character - 16803474)! employee: Koza Uch Oghuz of (Internal ID 59127) weak (Character - 59127)! [20:13:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Issa of d_medina (Internal ID: 21065 - Historical ID 34047) weak (Character - 21065)! employee: Yazid of c_yanbu (Internal ID: 19468 - Historical ID 20802) weak (Character - 19468)! [20:13:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:52][D][jomini_effect_impl.cpp:446]: file: events/global_culture_events.txt line: 1097 (global_culture.3011:immediate): Converted a province to Sicilian from global_culture.3011 [20:13:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:13:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Ilkay of d_tana (Internal ID 41876) weak (Character - 41876)! recipient: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: BorC_ of x_d_laamp_699 (Internal ID 54803) weak (Character - 54803)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,3925 TOOLTIP:LANDED_TITLE,3925 L; Tanan!!! Conquest of the ONCLICK:TITLE,4239 TOOLTIP:LANDED_TITLE,4239 L; Chiefdom of Khopyor!!! weak (War - 201326662)! [20:13:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:13:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:13:56][D][gamestate.cpp:1319]: June 1098 [20:13:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 9559 - Internal Key: )' has no valid heir. [20:13:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:56][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:13:56][D][effectimpl.cpp:633]: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! Root: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! Saved event targets: warden: Akilina of (Internal ID 33578517) weak (Character - 33578517)! home_court: Ignoi of c_kirillov (Internal ID: 19426 - Historical ID 302398) weak (Character - 19426)! imprisoner: null weak (Character - 4294967295)! reason: Flag warden (42) hostage: Heroi of (Internal ID: 22763 - Historical ID 302399) weak (Character - 22763)! starting_location: Moskva (Internal ID: 575) weak (Province - 575)! destination_province: Kirillov (Internal ID: 5817) weak (Province - 5817)! hostage_home_court: Ignoi of c_kirillov (Internal ID: 19426 - Historical ID 302398) weak (Character - 19426)! [20:13:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:13:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:13:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:13:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:58][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:13:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hila of x_d_laamp_575 (Internal ID 49398) weak (Character - 49398)! employee: Sieciech of (Internal ID 42054) weak (Character - 42054)! [20:13:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nungu of d_dendi (Internal ID: 21426 - Historical ID mossi0024) weak (Character - 21426)! employee: Shinyunbu Lowborn of (Internal ID 16825553) weak (Character - 16825553)! [20:13:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33566289' - Type: 'unknown' ) [20:13:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jinabhata of c_rajrappa (Internal ID: 19743 - Historical ID 191530) weak (Character - 19743)! employee: Koshan Lowborn of (Internal ID 33579789) weak (Character - 33579789)! [20:13:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '33568450' - Type: 'unknown' ) [20:13:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:58][D][travel_plan.cpp:2309]: Arrival of ChO_phel Lowborn of (Internal ID 16821097) too late by 61 for high Maharaja! high Vikramabahu!'s University Visit [20:13:58][D][travel_plan.cpp:2309]: Arrival of Bac_og Lowborn of (Internal ID 35468) too late by 59 for high Maharaja! high Vikramabahu!'s University Visit [20:13:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:13:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 262 (diarch_revoke_title_interaction:on_accept): A diarch successfully revoked a title [20:13:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789262' - Type: 'personal' ) [20:13:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566478' - Type: 'unknown' ) [20:13:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16789756' - Type: 'unknown' ) [20:13:59][D][landless_title_utilities.cpp:145]: Landless title recipient 'Kayna of (Internal ID 16802088)' gained the new domicile 'The Explorers of Bida Camp (Internal ID: 210)'. [20:13:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 4666 - Internal Key: )' has no valid heir. [20:14:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568361' - Type: 'unknown' ) [20:14:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343515' - Type: 'unknown' ) [20:14:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 7574 - Internal Key: )' has no valid heir. [20:14:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AtirA_jE_ntira of k_tamilakam (Internal ID 56751) weak (Character - 56751)! employee: KulacE_kara of (Internal ID 33578642) weak (Character - 33578642)! [20:14:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:14:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 6504 - Internal Key: )' has no valid heir. [20:14:01][D][dynasty_house.cpp:880]: House 'Wolin (Internal ID: 16789069 - Internal Key: )' has no valid heir. [20:14:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '16792004' - Type: 'unknown' ) [20:14:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '15012' - Type: 'unknown' ) [20:14:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 6780 - Internal Key: )' has no valid heir. [20:14:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:04][D][dynasty_house.cpp:880]: House ' (Internal ID: 3745 - Internal Key: )' has no valid heir. [20:14:04][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792189' - Type: 'personal' ) [20:14:04][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:14:04][D][effectimpl.cpp:633]: Ubax of (Internal ID 56072) weak (Character - 56072)! Root: Ubax of (Internal ID 56072) weak (Character - 56072)! Saved event targets: warden: Agor of c_sidamo (Internal ID: 22435 - Historical ID welayta0026) weak (Character - 22435)! home_court: Sabir of c_burji (Internal ID 16801910) weak (Character - 16801910)! imprisoner: Barakat of c_bali (Internal ID 57369) weak (Character - 57369)! reason: Flag imprisoner (40) hostage: Ubax of (Internal ID 56072) weak (Character - 56072)! [20:14:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '14860' - Type: 'personal' ) [20:14:05][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:14:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! employee: Merab Lowborn of (Internal ID 58363) weak (Character - 58363)! [20:14:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wumborkan of c_upper_gurma (Internal ID: 20115 - Historical ID gur0052) weak (Character - 20115)! employee: Yama of (Internal ID 53225) weak (Character - 53225)! [20:14:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shahbaz of c_reni (Internal ID 51051) weak (Character - 51051)! employee: Jahandar Lowborn of (Internal ID 58834) weak (Character - 58834)! [20:14:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16792076' - Type: 'unknown' ) [20:14:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yakut of c_ramhurmuz (Internal ID 35158) weak (Character - 35158)! employee: Alp_Arslan Lowborn of (Internal ID 16788850) weak (Character - 16788850)! [20:14:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sura of c_nellore (Internal ID: 21683 - Historical ID cheraku_reddy_2a) weak (Character - 21683)! employee: Chandena Lowborn of (Internal ID 52593) weak (Character - 52593)! [20:14:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16792094' - Type: 'personal' ) [20:14:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16792095' - Type: 'personal' ) [20:14:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 7365 - Internal Key: )' has no valid heir. [20:14:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785484 - Internal Key: )' has no valid heir. [20:14:06][D][dynasty_house.cpp:880]: House 'Nazeerid (Internal ID: 16786171 - Internal Key: )' has no valid heir. [20:14:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 6871 - Internal Key: )' has no valid heir. [20:14:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 4661 - Internal Key: )' has no valid heir. [20:14:09][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Gumuz-West' (Internal ID: '33569311' - Type: 'levies' ) [20:14:09][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Gumuz-West' (Internal ID: '33569310' - Type: 'garrison' ) [20:14:09][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Abbay-Agaw' (Internal ID: '33569405' - Type: 'levies' ) [20:14:09][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Abbay-Agaw' (Internal ID: '15013' - Type: 'garrison' ) [20:14:09][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Gumuz-South' (Internal ID: '15014' - Type: 'levies' ) [20:14:09][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Gumuz-South' (Internal ID: '15015' - Type: 'garrison' ) [20:14:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 10341 - Internal Key: )' has no valid heir. [20:14:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:14:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Saru of c_atyrau (Internal ID: 20839 - Historical ID 302783) weak (Character - 20839)! recipient: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,4084 TOOLTIP:LANDED_TITLE,4084 L; Kainaran!!! Claim on the ONCLICK:TITLE,4075 TOOLTIP:LANDED_TITLE,4075 L; Atyrau!!! weak (War - 335544414)! [20:14:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15016' - Type: 'unknown' ) [20:14:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15017' - Type: 'unknown' ) [20:14:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15018' - Type: 'unknown' ) [20:14:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tyagasimha of k_kamarupa (Internal ID 48640) weak (Character - 48640)! employee: Ugyen Lowborn of (Internal ID 48855) weak (Character - 48855)! [20:14:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sokal of d_saryarka (Internal ID: 22771 - Historical ID 302773) weak (Character - 22771)! employee: Sevindik of (Internal ID 16805116) weak (Character - 16805116)! [20:14:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:14:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:14][D][dynasty_house.cpp:880]: House 'Bielke (Internal ID: 16785211 - Internal Key: )' has no valid heir. [20:14:15][D][dynasty_house.cpp:880]: House 'Ikorodu (Internal ID: 16785989 - Internal Key: )' has no valid heir. [20:14:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:16][D][dynasty_house.cpp:880]: House 'Narseid (Internal ID: 16784491 - Internal Key: )' has no valid heir. [20:14:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:14:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 1935 - Internal Key: )' has no valid heir. [20:14:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 6586 - Internal Key: )' has no valid heir. [20:14:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 7070 - Internal Key: )' has no valid heir. [20:14:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Batuhan of x_d_laamp_965 (Internal ID 40733) weak (Character - 40733)! employee: Khudayar of (Internal ID 40883) weak (Character - 40883)! [20:14:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bersi Mikli of x_d_laamp_947 (Internal ID 30367) weak (Character - 30367)! employee: Robartach Lowborn of (Internal ID 16827952) weak (Character - 16827952)! [20:14:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Singhana of c_kondana (Internal ID 52290) weak (Character - 52290)! employee: Raghunathrao Lowborn of (Internal ID 53237) weak (Character - 53237)! [20:14:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '13132' - Type: 'personal' ) [20:14:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '12541' - Type: 'personal' ) [20:14:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koji Wusutid of c_ewe (Internal ID 50504) weak (Character - 50504)! employee: Esa_ewoeboto Lowborn of (Internal ID 58985) weak (Character - 58985)! [20:14:20][D][gamestate.cpp:1319]: July 1098 [20:14:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 8233 - Internal Key: )' has no valid heir. [20:14:20][D][dynasty_house.cpp:880]: House 'kohta Virumaa (Internal ID: 12507 - Internal Key: )' has no valid heir. [20:14:20][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:14:21][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:14:21][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:14:21][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:14:21][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:14:21][D][gamestate_persistence.cpp:148]: Written size 7.184 KB (reserved 512.0 KB) for Variables [20:14:21][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.568 MB (reserved 4.000 MB) for Provinces [20:14:21][D][gamestate_persistence.cpp:148]: Written size 3.008 MB (reserved 8.000 MB) for LandedTitles [20:14:21][D][gamestate_persistence.cpp:148]: Written size 3.088 MB (reserved 16.00 MB) for Dynasties [20:14:21][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:14:21][D][gamestate_persistence.cpp:148]: Written size 362.0 B (reserved 2.000 MB) for DeletedCharacters [20:14:21][D][gamestate_persistence.cpp:148]: Written size 24.67 MB (reserved 32.00 MB) for LivingCharacters [20:14:21][D][gamestate_persistence.cpp:148]: Written size 7.035 MB (reserved 32.00 MB) for DeadCharacters [20:14:21][D][gamestate_persistence.cpp:148]: Written size 2.443 MB (reserved 6.000 MB) for CharacterManager [20:14:21][D][gamestate_persistence.cpp:148]: Written size 58.00 KB (reserved 512.0 KB) for Units [20:14:21][D][gamestate_persistence.cpp:148]: Written size 2.365 MB (reserved 512.0 KB) for Events [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.524 MB (reserved 512.0 KB) for Armies [20:14:21][D][gamestate_persistence.cpp:148]: Written size 36.70 KB (reserved 512.0 KB) for Activities [20:14:21][D][gamestate_persistence.cpp:148]: Written size 9.132 MB (reserved 512.0 KB) for Opinions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 816.6 KB (reserved 512.0 KB) for Relations [20:14:21][D][gamestate_persistence.cpp:148]: Written size 454.8 KB (reserved 512.0 KB) for Schemes [20:14:21][D][gamestate_persistence.cpp:148]: Written size 195.7 KB (reserved 512.0 KB) for Stories [20:14:21][D][gamestate_persistence.cpp:148]: Written size 72.27 KB (reserved 512.0 KB) for Combats [20:14:21][D][gamestate_persistence.cpp:148]: Written size 3.151 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 315.1 KB (reserved 512.0 KB) for Secrets [20:14:21][D][gamestate_persistence.cpp:148]: Written size 36.42 KB (reserved 512.0 KB) for MercenaryCompanies [20:14:21][D][gamestate_persistence.cpp:148]: Written size 314.9 KB (reserved 512.0 KB) for SubjectContracts [20:14:21][D][gamestate_persistence.cpp:148]: Written size 150.0 KB (reserved 512.0 KB) for Religions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 270.6 KB (reserved 512.0 KB) for Wars [20:14:21][D][gamestate_persistence.cpp:148]: Written size 9.091 KB (reserved 512.0 KB) for Sieges [20:14:21][D][gamestate_persistence.cpp:148]: Written size 22.00 B (reserved 512.0 KB) for Succession [20:14:21][D][gamestate_persistence.cpp:148]: Written size 2.136 KB (reserved 512.0 KB) for Holdings [20:14:21][D][gamestate_persistence.cpp:148]: Written size 406.1 KB (reserved 2.000 MB) for Counties [20:14:21][D][gamestate_persistence.cpp:148]: Written size 964.0 B (reserved 512.0 KB) for Fleets [20:14:21][D][gamestate_persistence.cpp:148]: Written size 714.0 KB (reserved 2.000 MB) for CouncilTasks [20:14:21][D][gamestate_persistence.cpp:148]: Written size 34.95 KB (reserved 512.0 KB) for ImportantActions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 38.56 KB (reserved 2.000 MB) for Factions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.084 MB (reserved 2.000 MB) for Cultures [20:14:21][D][gamestate_persistence.cpp:148]: Written size 378.0 B (reserved 512.0 KB) for HolyOrders [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.154 MB (reserved 2.000 MB) for AI [20:14:21][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:14:21][D][gamestate_persistence.cpp:148]: Written size 652.0 B (reserved 512.0 KB) for Raids [20:14:21][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:14:21][D][gamestate_persistence.cpp:148]: Written size 5.840 MB (reserved 8.000 MB) for CoatOfArms [20:14:21][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:14:21][D][gamestate_persistence.cpp:148]: Written size 151.0 B (reserved 512.0 KB) for PlayerEvents [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.319 MB (reserved 512.0 KB) for Artifacts [20:14:21][D][gamestate_persistence.cpp:148]: Written size 9.508 KB (reserved 512.0 KB) for Inspirations [20:14:21][D][gamestate_persistence.cpp:148]: Written size 414.4 KB (reserved 512.0 KB) for CourtPositions [20:14:21][D][gamestate_persistence.cpp:148]: Written size 4.642 KB (reserved 512.0 KB) for Struggles [20:14:21][D][gamestate_persistence.cpp:148]: Written size 11.03 MB (reserved 512.0 KB) for CharacterMemories [20:14:21][D][gamestate_persistence.cpp:148]: Written size 29.80 KB (reserved 512.0 KB) for Diarchies [20:14:21][D][gamestate_persistence.cpp:148]: Written size 119.5 KB (reserved 512.0 KB) for TravelPlans [20:14:21][D][gamestate_persistence.cpp:148]: Written size 486.7 KB (reserved 512.0 KB) for Accolades [20:14:21][D][gamestate_persistence.cpp:148]: Written size 25.26 KB (reserved 512.0 KB) for TaxSlots [20:14:21][D][gamestate_persistence.cpp:148]: Written size 6.056 KB (reserved 512.0 KB) for Epidemics [20:14:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:14:21][D][gamestate_persistence.cpp:148]: Written size 82.69 KB (reserved 512.0 KB) for Domiciles [20:14:21][D][gamestate_persistence.cpp:148]: Written size 19.06 KB (reserved 512.0 KB) for Contracts [20:14:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:14:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:14:21][D][gamestate_persistence.cpp:148]: Written size 1.756 KB (reserved 512.0 KB) for Confederations [20:14:21][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:14:21][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '12543' - Type: 'personal' ) [20:14:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:22][D][dynasty_house.cpp:880]: House 'Pagan (Internal ID: 16789088 - Internal Key: )' has no valid heir. [20:14:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 8628 - Internal Key: )' has no valid heir. [20:14:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:23][D][travel_plan.cpp:2309]: Arrival of Channah of (Internal ID 50712) too late by 90 for high Maharaja! high Vikramabahu!'s University Visit [20:14:24][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:14:24][D][effectimpl.cpp:633]: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! Root: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! Saved event targets: holy_site_scope: Aksay (Internal ID: 9472) weak (Province - 9472)! rite_location: Aksay (Internal ID: 9472) weak (Province - 9472)! liege: Wonu of d_aksay (Internal ID: 19998 - Historical ID tuyuhun0017) weak (Character - 19998)! teentribal: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! priest: Jomo Lowborn of (Internal ID 35359) weak (Character - 35359)! family_duelist: Kuala of (Internal ID: 22244 - Historical ID tuyuhun0018) weak (Character - 22244)! duelist_1: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! sc_initiator: Wonu of d_aksay (Internal ID: 19998 - Historical ID tuyuhun0017) weak (Character - 19998)! sc_attacker: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! sc_defender: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Aksay (Internal ID: 9472) weak (Province - 9472)! myself: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! my_foe: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag unsure_attack (11494) [20:14:24][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:14:24][D][effectimpl.cpp:633]: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! Root: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! Saved event targets: holy_site_scope: Aksay (Internal ID: 9472) weak (Province - 9472)! rite_location: Aksay (Internal ID: 9472) weak (Province - 9472)! liege: Wonu of d_aksay (Internal ID: 19998 - Historical ID tuyuhun0017) weak (Character - 19998)! teentribal: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! priest: Jomo Lowborn of (Internal ID 35359) weak (Character - 35359)! family_duelist: Kuala of (Internal ID: 22244 - Historical ID tuyuhun0018) weak (Character - 22244)! duelist_1: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! sc_initiator: Wonu of d_aksay (Internal ID: 19998 - Historical ID tuyuhun0017) weak (Character - 19998)! sc_attacker: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! sc_defender: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Aksay (Internal ID: 9472) weak (Province - 9472)! myself: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! my_foe: Qifu Lowborn of (Internal ID 32580) weak (Character - 32580)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag unsure_attack (11494) [20:14:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16789759' - Type: 'unknown' ) [20:14:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:25][D][dynasty_house.cpp:880]: House 'de Thous (Internal ID: 16789086 - Internal Key: )' has no valid heir. [20:14:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:26][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566373' - Type: 'personal' ) [20:14:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50343589' - Type: 'unknown' ) [20:14:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yelisey of c_slutsk (Internal ID 45166) weak (Character - 45166)! employee: Grigoriy Lowborn of (Internal ID 32493) weak (Character - 32493)! [20:14:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789757' - Type: 'unknown' ) [20:14:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 6570 - Internal Key: )' has no valid heir. [20:14:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Orsolya of d_nyitra (Internal ID 44847) weak (Character - 44847)! employee: BE_la of b_bajmoc (Internal ID 31585) weak (Character - 31585)! [20:14:27][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [20:14:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:14:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: KaldI_n of d_ghat (Internal ID: 18390 - Historical ID 1228235) weak (Character - 18390)! recipient: Secondotto of x_d_laamp_972 (Internal ID 47917) weak (Character - 47917)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Secondotto of x_d_laamp_972 (Internal ID 47917) weak (Character - 47917)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,8134 TOOLTIP:LANDED_TITLE,8134 L; Ghatian!!! Conquest of the ONCLICK:TITLE,8178 TOOLTIP:LANDED_TITLE,8178 L; Sheikdom of Tibesti!!! weak (War - 268435504)! [20:14:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789319' - Type: 'personal' ) [20:14:29][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566535' - Type: 'unknown' ) [20:14:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:14:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:31][W][counciltaskmanager.cpp:1047]: Councillor (Taisa Lowborn of (Internal ID 35744)) has active task '' but the manager believes it has 'task_disrupt_schemes' [20:14:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:14:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '16790348' - Type: 'unknown' ) [20:14:32][W][counciltaskmanager.cpp:1047]: Councillor (Taisa Lowborn of (Internal ID 35744)) has active task '' but the manager believes it has 'task_spouse_default' [20:14:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7648 - Internal Key: )' has no valid heir. [20:14:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Devaraksita of d_magadha (Internal ID: 21071 - Historical ID 191071) weak (Character - 21071)! employee: Hemant_Sen of (Internal ID 56881) weak (Character - 56881)! [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Awudumanu of d_kwararafa (Internal ID: 21662 - Historical ID nupe0049) weak (Character - 21662)! employee: Kabayo Lowborn of (Internal ID 49519) weak (Character - 49519)! [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karan of k_volga_bulgaria (Internal ID 16801868) weak (Character - 16801868)! employee: Bars of (Internal ID 49739) weak (Character - 49739)! [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Begluk of d_charkliq (Internal ID: 20003 - Historical ID uyghur0106) weak (Character - 20003)! employee: Aepak of (Internal ID 47651) weak (Character - 47651)! [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaya of x_d_laamp_953 (Internal ID 46884) weak (Character - 46884)! employee: Bathily Lowborn of (Internal ID 54874) weak (Character - 54874)! [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:14:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,palace_guards L; Palace Guards!!' (Internal ID: '15019' - Type: 'unknown' ) [20:14:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kalua of c_kodalaka_mandala (Internal ID 16802095) weak (Character - 16802095)! employee: Kalyanavati Lowborn of (Internal ID 36281) weak (Character - 36281)! [20:14:33][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792194' - Type: 'personal' ) [20:14:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33569410' - Type: 'unknown' ) [20:14:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:34][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:14:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15020' - Type: 'unknown' ) [20:14:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785270 - Internal Key: )' has no valid heir. [20:14:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16790017' - Type: 'unknown' ) [20:14:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,shomer L; Shomer!!' (Internal ID: '16791536' - Type: 'unknown' ) [20:14:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33568623' - Type: 'unknown' ) [20:14:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 9917 - Internal Key: )' has no valid heir. [20:14:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:14:35][D][effectimpl.cpp:633]: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! Root: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! Saved event targets: quarter: 4.00 defender: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! attacker: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! og_root: Karunakara of x_d_laamp_480 (Internal ID 16787937) weak (Character - 16787937)! sc_initiator: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! sc_attacker: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! sc_defender: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ramagiri (Internal ID: 1159) weak (Province - 1159)! myself: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! my_foe: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: checked_courtier_1_candidates_list: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! [20:14:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:14:35][D][effectimpl.cpp:633]: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! Root: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! Saved event targets: quarter: 4.00 defender: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! attacker: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! og_root: Karunakara of x_d_laamp_480 (Internal ID 16787937) weak (Character - 16787937)! sc_initiator: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! sc_attacker: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! sc_defender: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ramagiri (Internal ID: 1159) weak (Province - 1159)! myself: Lobhachalaka of (Internal ID 47372) weak (Character - 47372)! my_foe: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: checked_courtier_1_candidates_list: VellantA_nkinA_n Lowborn of (Internal ID 27820) weak (Character - 27820)! [20:14:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '50345839' - Type: 'unknown' ) [20:14:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:38][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568752' - Type: 'unknown' ) [20:14:38][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567233' - Type: 'unknown' ) [20:14:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 6813 - Internal Key: )' has no valid heir. [20:14:39][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15021' - Type: 'unknown' ) [20:14:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:14:40][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788771 - Internal Key: )' has no valid heir. [20:14:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '15022' - Type: 'unknown' ) [20:14:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lev of c_moskva (Internal ID: 20152 - Historical ID 302266) weak (Character - 20152)! employee: Akilina of (Internal ID 33578517) weak (Character - 33578517)! [20:14:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '15023' - Type: 'unknown' ) [20:14:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Attila of c_temes (Internal ID 16825407) weak (Character - 16825407)! employee: Gizella Lowborn of (Internal ID 33176) weak (Character - 33176)! [20:14:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '15024' - Type: 'unknown' ) [20:14:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:41][D][dynasty_house.cpp:880]: House 'Chakhar (Internal ID: 12512 - Internal Key: )' has no valid heir. [20:14:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 8891 - Internal Key: )' has no valid heir. [20:14:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '100677567' - Type: 'personal' ) [20:14:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:43][D][dynasty_house.cpp:880]: House 'Isaaq (Internal ID: 16789025 - Internal Key: )' has no valid heir. [20:14:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 1508 (diarch_imprison_interaction:on_accept): A diarch successfully imprisoned a co-vassal [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14983' - Type: 'personal' ) [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14984' - Type: 'personal' ) [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14985' - Type: 'personal' ) [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14986' - Type: 'personal' ) [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14987' - Type: 'personal' ) [20:14:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '14988' - Type: 'personal' ) [20:14:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:14:46][D][gamestate.cpp:1319]: August 1098 [20:14:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vikramabahu of k_lanka (Internal ID: 21266 - Historical ID 189030) weak (Character - 21266)! employee: Aggabodhi of b_trincomalee (Internal ID 16815770) weak (Character - 16815770)! [20:14:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kuno of d_tyrol (Internal ID: 21966 - Historical ID 112604) weak (Character - 21966)! employee: Viktor von Wippra of (Internal ID 16820673) weak (Character - 16820673)! [20:14:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! employee: Moshe Lowborn of (Internal ID 24008) weak (Character - 24008)! [20:14:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Masamba_Tako of c_kayor (Internal ID 16805033) weak (Character - 16805033)! employee: Malado Lowborn of (Internal ID 16818350) weak (Character - 16818350)! [20:14:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16792204' - Type: 'unknown' ) [20:14:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13020' - Type: 'personal' ) [20:14:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: HrO_T_geirr of c_telemark (Internal ID 47985) weak (Character - 47985)! employee: Kjartan Lowborn of (Internal ID 57434) weak (Character - 57434)! [20:14:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 12281 - Internal Key: )' has no valid heir. [20:14:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:48][D][dynasty_house.cpp:880]: House 'Nerevinich (Internal ID: 16789097 - Internal Key: )' has no valid heir. [20:14:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:14:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Kolo of c_kainar (Internal ID 57941) weak (Character - 57941)! recipient: Thoros of x_d_laamp_709 (Internal ID 49117) weak (Character - 49117)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Thoros of x_d_laamp_709 (Internal ID 49117) weak (Character - 49117)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,4084 TOOLTIP:LANDED_TITLE,4084 L; Kainaran!!! Claim on the ONCLICK:TITLE,4075 TOOLTIP:LANDED_TITLE,4075 L; Atyrau!!! weak (War - 335544414)! [20:14:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:49][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_reveal_secret_important progressing phase struggle_iberia_phase_compromise by 10 [20:14:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:50][D][dynasty_house.cpp:880]: House 'Induluri (Internal ID: 16789094 - Internal Key: )' has no valid heir. [20:14:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:51][D][dynasty_house.cpp:880]: House 'Igorevich (Internal ID: 16787388 - Internal Key: )' has no valid heir. [20:14:51][D][dynasty_house.cpp:880]: House 'Tabasid (Internal ID: 16785848 - Internal Key: )' has no valid heir. [20:14:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:14:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:14:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:14:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hermessent of x_d_laamp_1087 (Internal ID 16804243) weak (Character - 16804243)! employee: E_thelwold Lowborn of (Internal ID 51326) weak (Character - 51326)! [20:14:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790236' - Type: 'unknown' ) [20:14:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '16792203' - Type: 'unknown' ) [20:14:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pyera of x_script_1127 (Internal ID: 21384 - Historical ID 302454) weak (Character - 21384)! employee: Kunava Lowborn of (Internal ID 36817) weak (Character - 36817)! [20:14:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792202' - Type: 'unknown' ) [20:14:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '16791181' - Type: 'personal' ) [20:14:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhattamahabahu of c_haruppeswara (Internal ID 30854) weak (Character - 30854)! employee: Jayapala of (Internal ID 16831537) weak (Character - 16831537)! [20:14:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '33568397' - Type: 'unknown' ) [20:14:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: A_sllat of c_jahkamakke (Internal ID 40860) weak (Character - 40860)! employee: DA_vgon Lowborn of (Internal ID 53675) weak (Character - 53675)! [20:14:54][D][dynasty_house.cpp:880]: House 'Shenoudid (Internal ID: 12515 - Internal Key: )' has no valid heir. [20:14:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784785 - Internal Key: )' has no valid heir. [20:14:55][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791393' - Type: 'personal' ) [20:14:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:14:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Mas_ud of d_urdunn (Internal ID 16804985) weak (Character - 16804985)! recipient: Jalaaladdin of d_laamp_suleyman (Internal ID: 19563 - Historical ID 20746) weak (Character - 19563)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Jalaaladdin of d_laamp_suleyman (Internal ID: 19563 - Historical ID 20746) weak (Character - 19563)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: War for ONCLICK:CHARACTER,18814 TOOLTIP:CHARACTER,18814 L Emir Haydar's!!! Claim on the ONCLICK:TITLE,8621 TOOLTIP:LANDED_TITLE,8621 L; Emirate of Urdunn!!! weak (War - 335544328)! [20:14:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:14:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 7894 - Internal Key: )' has no valid heir. [20:14:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:14:59][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:14:59][D][effectimpl.cpp:633]: Maaman of (Internal ID 56368) weak (Character - 56368)! Root: Maaman of (Internal ID 56368) weak (Character - 56368)! Saved event targets: actor: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! recipient: Wouko of c_seno (Internal ID 33579245) weak (Character - 33579245)! secondary_actor: Maaman of (Internal ID 56368) weak (Character - 56368)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 100663299)! attacker_loser: Wouko of c_seno (Internal ID 33579245) weak (Character - 33579245)! defender_winner: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! current_guardian_scope: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! hostage: Maaman of (Internal ID 56368) weak (Character - 56368)! hostage_warden: Wouko of c_seno (Internal ID 33579245) weak (Character - 33579245)! hostage_home_court: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! [20:14:59][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:14:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:14:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hupold of c_friuli (Internal ID 44561) weak (Character - 44561)! employee: Wiltrudis of (Internal ID: 20407 - Historical ID 11038) weak (Character - 20407)! [20:14:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Janmejaya of c_viraja (Internal ID 43406) weak (Character - 43406)! employee: Vrishadhvaja Lowborn of (Internal ID 16832100) weak (Character - 16832100)! [20:14:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 11447 - Internal Key: )' has no valid heir. [20:15:00][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16790345' - Type: 'personal' ) [20:15:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:15:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791163' - Type: 'personal' ) [20:15:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16790136' - Type: 'personal' ) [20:15:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562991 - Internal Key: )' has no valid heir. [20:15:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 10511 - Internal Key: )' has no valid heir. [20:15:03][D][dynasty_house.cpp:880]: House 'Panara (Internal ID: 12522 - Internal Key: )' has no valid heir. [20:15:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788339 - Internal Key: )' has no valid heir. [20:15:05][D][dynasty_house.cpp:880]: House 'Garoua (Internal ID: 12523 - Internal Key: )' has no valid heir. [20:15:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:15:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Malo of d_mamprusi (Internal ID 45650) weak (Character - 45650)! employee: Baadindiye Lowborn of (Internal ID 16831129) weak (Character - 16831129)! [20:15:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567352' - Type: 'unknown' ) [20:15:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568379' - Type: 'unknown' ) [20:15:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '11699' - Type: 'personal' ) [20:15:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Afulay of d_cordoba (Internal ID 16823090) weak (Character - 16823090)! employee: Asirem Lowborn of (Internal ID 56069) weak (Character - 56069)! [20:15:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16788915' - Type: 'unknown' ) [20:15:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 1755 - Internal Key: )' has no valid heir. [20:15:06][D][dynasty_house.cpp:880]: House 'Husayn (Internal ID: 12524 - Internal Key: )' has no valid heir. [20:15:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:07][D][dynasty_house.cpp:880]: House 'di Lauria (Internal ID: 12526 - Internal Key: )' has no valid heir. [20:15:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:07][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33566029' - Type: 'unknown' ) [20:15:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14729' - Type: 'unknown' ) [20:15:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562071 - Internal Key: )' has no valid heir. [20:15:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:15:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:15:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:11][D][dynasty_house.cpp:880]: House 'Bulaq (Internal ID: 12529 - Internal Key: )' has no valid heir. [20:15:11][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16791945' - Type: 'unknown' ) [20:15:11][D][gamestate.cpp:1319]: September 1098 [20:15:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 6461 - Internal Key: )' has no valid heir. [20:15:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 9505 - Internal Key: )' has no valid heir. [20:15:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Heinrich of e_hre (Internal ID: 21327 - Historical ID 1316) weak (Character - 21327)! employee: Pierre of d_piedmonte (Internal ID: 20779 - Historical ID 1182) weak (Character - 20779)! [20:15:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! employee: Savtekin of (Internal ID 41064) weak (Character - 41064)! [20:15:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahmud of d_sanaa (Internal ID 53618) weak (Character - 53618)! employee: Bahir of b_ash-sharaf (Internal ID 16805243) weak (Character - 16805243)! [20:15:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Parviz of c_mugan (Internal ID 43272) weak (Character - 43272)! employee: Aram Lowborn of (Internal ID 16820872) weak (Character - 16820872)! [20:15:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:15:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 1768 - Internal Key: )' has no valid heir. [20:15:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 6623 - Internal Key: )' has no valid heir. [20:15:15][D][dynasty_house.cpp:880]: House 'de Tresmes (Internal ID: 16789103 - Internal Key: )' has no valid heir. [20:15:16][D][landless_title_utilities.cpp:145]: Landless title recipient 'Nicholas of (Internal ID: 22851 - Historical ID 41211)' gained the new domicile 'The Exiles of God Camp (Internal ID: 211)'. [20:15:16][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343245' - Type: 'unknown' ) [20:15:16][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:15:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asodeboyede of d_ife (Internal ID: 19127 - Historical ID yoruba0012) weak (Character - 19127)! employee: Obidiegwu of (Internal ID: 17927 - Historical ID igbo0021) weak (Character - 17927)! [20:15:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566535' - Type: 'personal' ) [20:15:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50343751' - Type: 'unknown' ) [20:15:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33567561' - Type: 'unknown' ) [20:15:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:21][D][dynasty_house.cpp:880]: House 'Ge (Internal ID: 33565544 - Internal Key: )' has no valid heir. [20:15:21][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:15:21][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568609' - Type: 'unknown' ) [20:15:21][D][dynasty_house.cpp:880]: House 'di Acerenza (Internal ID: 33565540 - Internal Key: )' has no valid heir. [20:15:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 8308 - Internal Key: )' has no valid heir. [20:15:22][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_compromise by 1 [20:15:23][D][dynasty_house.cpp:880]: House 'Tughral (Internal ID: 50341928 - Internal Key: )' has no valid heir. [20:15:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788778 - Internal Key: )' has no valid heir. [20:15:23][D][dynasty_house.cpp:880]: House 'Digil (Internal ID: 16784597 - Internal Key: )' has no valid heir. [20:15:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abu-Bakr of d_marrakesh (Internal ID: 22040 - Historical ID 32968) weak (Character - 22040)! employee: Ighlaf Lowborn of (Internal ID 16805352) weak (Character - 16805352)! [20:15:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Labi of d_silla (Internal ID 16804592) weak (Character - 16804592)! employee: Sall Lowborn of (Internal ID 33591696) weak (Character - 33591696)! [20:15:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50346426' - Type: 'personal' ) [20:15:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:26][D][dynasty_house.cpp:880]: House 'Perctartid (Internal ID: 16783646 - Internal Key: )' has no valid heir. [20:15:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '67123642' - Type: 'unknown' ) [20:15:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 6477 - Internal Key: )' has no valid heir. [20:15:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787494 - Internal Key: )' has no valid heir. [20:15:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787649 - Internal Key: )' has no valid heir. [20:15:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:15:26][D][dynasty_house.cpp:880]: House 'Zakho (Internal ID: 33560746 - Internal Key: )' has no valid heir. [20:15:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 8754 - Internal Key: )' has no valid heir. [20:15:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784708 - Internal Key: )' has no valid heir. [20:15:28][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/ce1_story_cycle_plague_witch_hunt.txt line: 8 (plague_witch_hunt:on_end): Witch hunt story ended on: [20:15:28][D][effectimpl.cpp:922]: DATE: yes - 1098.9.23 [20:15:28][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_child_of_destiny_story_cycle.txt line: 9 (story_destiny_child:on_end): Child of Destiny story ended on: [20:15:28][D][effectimpl.cpp:922]: DATE: yes - 1098.9.23 [20:15:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 10111 - Internal Key: )' has no valid heir. [20:15:29][D][dynasty_house.cpp:880]: House 'Sajjadid (Internal ID: 12530 - Internal Key: )' has no valid heir. [20:15:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788745 - Internal Key: )' has no valid heir. [20:15:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:15:30][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '12897' - Type: 'personal' ) [20:15:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Deye of c_masin (Internal ID 16800926) weak (Character - 16800926)! employee: Diara Lowborn of (Internal ID 16832191) weak (Character - 16832191)! [20:15:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790113' - Type: 'unknown' ) [20:15:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Musa of c_homs (Internal ID 16827520) weak (Character - 16827520)! employee: Ismat Lowborn of (Internal ID 33590760) weak (Character - 33590760)! [20:15:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16792201' - Type: 'unknown' ) [20:15:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16792200' - Type: 'unknown' ) [20:15:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Osor of c_bratsk (Internal ID 41377) weak (Character - 41377)! employee: Tsyrendashi of (Internal ID 41378) weak (Character - 41378)! [20:15:31][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:15:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 7829 - Internal Key: )' has no valid heir. [20:15:32][D][dynasty_house.cpp:880]: House 'Uzurid (Internal ID: 12531 - Internal Key: )' has no valid heir. [20:15:32][D][dynasty_house.cpp:880]: House 'van Boutershem (Internal ID: 12532 - Internal Key: )' has no valid heir. [20:15:34][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791945' - Type: 'personal' ) [20:15:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:15:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:15:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:15:35][D][gamestate.cpp:1319]: October 1098 [20:15:35][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_becomes_rival_with_involved progressing phase struggle_iberia_phase_compromise by 10 [20:15:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prokka Pudoa of c_onsthia (Internal ID 16811431) weak (Character - 16811431)! employee: Niina Lowborn of (Internal ID 67133513) weak (Character - 67133513)! [20:15:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wamah of d_bassa (Internal ID: 22414 - Historical ID mel0006) weak (Character - 22414)! employee: Kambine of (Internal ID 56309) weak (Character - 56309)! [20:15:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789167' - Type: 'personal' ) [20:15:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelheid of d_osterreich (Internal ID: 21907 - Historical ID 10095) weak (Character - 21907)! employee: Attila of (Internal ID 29143) weak (Character - 29143)! [20:15:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566383' - Type: 'unknown' ) [20:15:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33569161' - Type: 'unknown' ) [20:15:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 33565101 - Internal Key: )' has no valid heir. [20:15:38][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:15:38][D][effectimpl.cpp:633]: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! Root: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 402653215)! employer: Konstantinos of c_branicevo (Internal ID: 21946 - Historical ID 34268) weak (Character - 21946)! destination_1: Braničevo (Internal ID: 1567 - Internal Key: c_branicevo) weak (Landed_title - 1567)! destination_2: Constanta (Internal ID: 1605 - Internal Key: c_constanta) weak (Landed_title - 1605)! destination_3: Tarnovgrad (Internal ID: 1572 - Internal Key: c_turnovo) weak (Landed_title - 1572)! recidivist: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! xp_gainer: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! xp_change_min: 40.00 nickname_root_scope: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! had_nick_the_mad: yes maa_bandits_count: 5.00 maa_poachers_count: 3.00 maa_marauders_count: 4.00 maa_thieves_count: 2.00 current_county: Braničevo (Internal ID: 1567 - Internal Key: c_branicevo) weak (Landed_title - 1567)! method: Flag prowess_sce (26588) sc_initiator: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! sc_attacker: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! sc_defender: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Braničevo (Internal ID: 3664) weak (Province - 3664)! myself: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! my_foe: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Philippopolis (Internal ID: 1650 - Internal Key: d_philippopolis) weak (Landed_title - 1650)! Vidin (Internal ID: 1560 - Internal Key: d_vidin) weak (Landed_title - 1560)! Bulgaria (Internal ID: 1614 - Internal Key: d_bulgaria) weak (Landed_title - 1614)! Scythia Minor (Internal ID: 1604 - Internal Key: d_dobrudja) weak (Landed_title - 1604)! Moesia (Internal ID: 1571 - Internal Key: d_turnovo) weak (Landed_title - 1571)! [20:15:38][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:15:38][D][effectimpl.cpp:633]: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! Root: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 402653215)! employer: Konstantinos of c_branicevo (Internal ID: 21946 - Historical ID 34268) weak (Character - 21946)! destination_1: Braničevo (Internal ID: 1567 - Internal Key: c_branicevo) weak (Landed_title - 1567)! destination_2: Constanta (Internal ID: 1605 - Internal Key: c_constanta) weak (Landed_title - 1605)! destination_3: Tarnovgrad (Internal ID: 1572 - Internal Key: c_turnovo) weak (Landed_title - 1572)! recidivist: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! xp_gainer: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! xp_change_min: 40.00 nickname_root_scope: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! had_nick_the_mad: yes maa_bandits_count: 5.00 maa_poachers_count: 3.00 maa_marauders_count: 4.00 maa_thieves_count: 2.00 current_county: Braničevo (Internal ID: 1567 - Internal Key: c_branicevo) weak (Landed_title - 1567)! method: Flag prowess_sce (26588) sc_initiator: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! sc_attacker: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! sc_defender: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Braničevo (Internal ID: 3664) weak (Province - 3664)! myself: Hamelin of x_d_laamp_1114 (Internal ID 16831806) weak (Character - 16831806)! my_foe: Mircea Lowborn of (Internal ID 16816591) weak (Character - 16816591)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Philippopolis (Internal ID: 1650 - Internal Key: d_philippopolis) weak (Landed_title - 1650)! Vidin (Internal ID: 1560 - Internal Key: d_vidin) weak (Landed_title - 1560)! Bulgaria (Internal ID: 1614 - Internal Key: d_bulgaria) weak (Landed_title - 1614)! Scythia Minor (Internal ID: 1604 - Internal Key: d_dobrudja) weak (Landed_title - 1604)! Moesia (Internal ID: 1571 - Internal Key: d_turnovo) weak (Landed_title - 1571)! [20:15:39][W][counciltaskmanager.cpp:1047]: Councillor (Djenly of (Internal ID 16803913)) has active task '' but the manager believes it has 'task_spouse_default' [20:15:39][D][effectimpl.cpp:633]: Dharmarstha Lowborn of (Internal ID 16830110) weak (Character - 16830110)! Root: Khadaga Lowborn of (Internal ID 16794069) weak (Character - 16794069)! Saved event targets: old_employer: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! liege: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! employee: Dharmarstha Lowborn of (Internal ID 16830110) weak (Character - 16830110)! booner_target: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! [20:15:39][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792199' - Type: 'unknown' ) [20:15:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:43][D][dynasty_house.cpp:880]: House 'Miclescu (Internal ID: 33565554 - Internal Key: )' has no valid heir. [20:15:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:15:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:45][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565785' - Type: 'personal' ) [20:15:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 11786 - Internal Key: )' has no valid heir. [20:15:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tryphon of d_nf_saronites (Internal ID 16808611) weak (Character - 16808611)! employee: Theophanes Lowborn of (Internal ID 16808836) weak (Character - 16808836)! [20:15:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bassi of d_katsina (Internal ID 41939) weak (Character - 41939)! employee: Kili Lowborn of (Internal ID 16812819) weak (Character - 16812819)! [20:15:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! employee: Syrka Lowborn of (Internal ID 50357924) weak (Character - 50357924)! [20:15:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14912' - Type: 'personal' ) [20:15:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '14913' - Type: 'personal' ) [20:15:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '14914' - Type: 'personal' ) [20:15:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:15:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 6025 - Internal Key: )' has no valid heir. [20:15:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '12604' - Type: 'personal' ) [20:15:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33565703' - Type: 'personal' ) [20:15:47][D][landless_title_utilities.cpp:145]: Landless title recipient 'Jayasimha of (Internal ID: 22865 - Historical ID 188091)' gained the new domicile 'The Golden Sparrows Camp (Internal ID: 212)'. [20:15:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16790016' - Type: 'unknown' ) [20:15:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '14385' - Type: 'unknown' ) [20:15:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '12139' - Type: 'unknown' ) [20:15:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16789355' - Type: 'unknown' ) [20:15:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16791601' - Type: 'unknown' ) [20:15:48][D][dynasty_house.cpp:880]: House 'von Zähringen (Internal ID: 12343 - Internal Key: )' has no valid heir. [20:15:48][D][dynasty_house.cpp:880]: House 'Gryfita (Internal ID: 16784609 - Internal Key: )' has no valid heir. [20:15:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33567232' - Type: 'unknown' ) [20:15:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 2224 - Internal Key: )' has no valid heir. [20:15:48][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [20:15:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 7230 - Internal Key: )' has no valid heir. [20:15:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786274 - Internal Key: )' has no valid heir. [20:15:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mandak of c_kevrola (Internal ID: 21846 - Historical ID 302390) weak (Character - 21846)! employee: Salinder of (Internal ID 16800775) weak (Character - 16800775)! [20:15:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ilyas of c_qusayr (Internal ID: 19519 - Historical ID 20819) weak (Character - 19519)! employee: Andali of (Internal ID 41239) weak (Character - 41239)! [20:15:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50342919' - Type: 'unknown' ) [20:15:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mokci of c_siggevara (Internal ID 42908) weak (Character - 42908)! employee: BiellA_ Lowborn of (Internal ID 16808544) weak (Character - 16808544)! [20:15:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16789820' - Type: 'unknown' ) [20:15:53][D][dynasty_house.cpp:880]: House 'de Chypre (Internal ID: 12541 - Internal Key: )' has no valid heir. [20:15:53][D][dynasty_house.cpp:880]: House 'van Brederode (Internal ID: 12542 - Internal Key: )' has no valid heir. [20:15:53][D][dynasty_house.cpp:880]: House 'of Seleucia (Internal ID: 12537 - Internal Key: )' has no valid heir. [20:15:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 10422 - Internal Key: )' has no valid heir. [20:15:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Badr of d_isfahan (Internal ID: 18813 - Historical ID 93197) weak (Character - 18813)! employee: Muhalhil of (Internal ID 45423) weak (Character - 45423)! [20:15:54][D][dynasty_house.cpp:880]: House 'of Dindigul (Internal ID: 12544 - Internal Key: )' has no valid heir. [20:15:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 7553 - Internal Key: )' has no valid heir. [20:15:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 9032 - Internal Key: )' has no valid heir. [20:15:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Heilwig of c_brene (Internal ID 47267) weak (Character - 47267)! employee: Siegfried Lowborn of (Internal ID 48817) weak (Character - 48817)! [20:15:55][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_forced_conversion progressing phase struggle_iberia_phase_compromise by 5 [20:15:55][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_forced_conversion progressing phase struggle_iberia_phase_compromise by 5 [20:15:55][D][dynasty_house.cpp:880]: House 'Izzid (Internal ID: 12547 - Internal Key: )' has no valid heir. [20:15:55][D][dynasty_house.cpp:880]: House 'Ibrahimid (Internal ID: 12548 - Internal Key: )' has no valid heir. [20:15:55][D][dynasty_house.cpp:880]: House 'Zeleméri (Internal ID: 12549 - Internal Key: )' has no valid heir. [20:15:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:15:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:15:55][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16792130' - Type: 'unknown' ) [20:15:56][E][characterlocationdata.cpp:151]: Removing travel plan from the character Yildiz of (Internal ID 51138) owner when the travel plan is not ending normally. [20:15:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 6965 - Internal Key: )' has no valid heir. [20:15:59][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792129' - Type: 'unknown' ) [20:15:59][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792128' - Type: 'unknown' ) [20:15:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chichayka of c_pelym (Internal ID 32362) weak (Character - 32362)! employee: Zyryan Lowborn of (Internal ID 47327) weak (Character - 47327)! [20:15:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50343001' - Type: 'unknown' ) [20:16:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 7000 - Internal Key: )' has no valid heir. [20:16:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ErzsE_bet of k_hungary (Internal ID 49948) weak (Character - 49948)! employee: Gustav Lowborn of (Internal ID 33585676) weak (Character - 33585676)! [20:16:00][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792199' - Type: 'personal' ) [20:16:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 11765 - Internal Key: )' has no valid heir. [20:16:01][D][gamestate.cpp:1319]: November 1098 [20:16:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569415' - Type: 'unknown' ) [20:16:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '117454783' - Type: 'unknown' ) [20:16:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15025' - Type: 'unknown' ) [20:16:01][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15026' - Type: 'unknown' ) [20:16:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:02][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792128' - Type: 'personal' ) [20:16:02][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792129' - Type: 'personal' ) [20:16:02][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792219' - Type: 'personal' ) [20:16:03][D][dynasty_house.cpp:880]: House 'Batasid (Internal ID: 33565485 - Internal Key: )' has no valid heir. [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Semou of d_kaabu (Internal ID: 22437 - Historical ID wolof0096) weak (Character - 22437)! employee: Mbodj Lowborn of (Internal ID 54555) weak (Character - 54555)! [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kashyapa of x_d_laamp_544 (Internal ID 45276) weak (Character - 45276)! employee: Jagadeva of (Internal ID 16813441) weak (Character - 16813441)! [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Cataiyavarman of d_pandya_nadu (Internal ID: 22222 - Historical ID 189116) weak (Character - 22222)! employee: ArulmolitE_var Lowborn of b_tirunelveli (Internal ID 58749) weak (Character - 58749)! [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ota of k_bohemia (Internal ID: 20521 - Historical ID 212892) weak (Character - 20521)! employee: Tamalanc Lowborn of (Internal ID 56996) weak (Character - 56996)! [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:16:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33569435' - Type: 'unknown' ) [20:16:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11527' - Type: 'personal' ) [20:16:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vysheslav of c_halych (Internal ID 40836) weak (Character - 40836)! employee: Marina Lowborn of (Internal ID 32976) weak (Character - 32976)! [20:16:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791118' - Type: 'personal' ) [20:16:04][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50343816' - Type: 'personal' ) [20:16:06][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '14165' - Type: 'personal' ) [20:16:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 10373 - Internal Key: )' has no valid heir. [20:16:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prthvideva of d_ratanpur (Internal ID 16802637) weak (Character - 16802637)! employee: Kurumpruhoda of (Internal ID 48987) weak (Character - 48987)! [20:16:07][D][dynasty_house.cpp:880]: House 'Abusirid (Internal ID: 16788863 - Internal Key: )' has no valid heir. [20:16:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:16:08][D][effectimpl.cpp:633]: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! Root: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! Saved event targets: quarter: 1.00 defender: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! attacker: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! og_root: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! sc_initiator: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! sc_attacker: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! sc_defender: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Huntingdonshire (Internal ID: 1541) weak (Province - 1541)! myself: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! my_foe: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag hail_mary (11496) Saved list targets: checked_courtier_1_candidates_list: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! [20:16:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:16:08][D][effectimpl.cpp:633]: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! Root: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! Saved event targets: quarter: 1.00 defender: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! attacker: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! og_root: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! sc_initiator: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! sc_attacker: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! sc_defender: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Huntingdonshire (Internal ID: 1541) weak (Province - 1541)! myself: MA_el-I_osa Lowborn of (Internal ID 16800459) weak (Character - 16800459)! my_foe: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag hail_mary (11496) Saved list targets: checked_courtier_1_candidates_list: Gwrfoddw Lowborn of (Internal ID 16830443) weak (Character - 16830443)! [20:16:09][D][dynasty_house.cpp:880]: House 'Talalid (Internal ID: 33564208 - Internal Key: )' has no valid heir. [20:16:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bekele of d_damot (Internal ID: 19826 - Historical ID 145736) weak (Character - 19826)! employee: Belkis of (Internal ID 50457) weak (Character - 50457)! [20:16:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 4545 - Internal Key: )' has no valid heir. [20:16:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Teresa of x_d_laamp_864 (Internal ID: 21058 - Historical ID 70079) weak (Character - 21058)! employee: Kassa of (Internal ID 41586) weak (Character - 41586)! [20:16:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zigza of x_d_laamp_495 (Internal ID 26027) weak (Character - 26027)! employee: Mirdas Lowborn of (Internal ID 16801591) weak (Character - 16801591)! [20:16:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pyera of k_permia (Internal ID: 21196 - Historical ID 161720) weak (Character - 21196)! employee: Ozheg Lowborn of (Internal ID 24709) weak (Character - 24709)! [20:16:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33567561' - Type: 'personal' ) [20:16:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '50344777' - Type: 'unknown' ) [20:16:12][D][dynasty_house.cpp:880]: House 'Ochak (Internal ID: 50341088 - Internal Key: )' has no valid heir. [20:16:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11737' - Type: 'personal' ) [20:16:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788953' - Type: 'unknown' ) [20:16:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demid of c_dorohoi (Internal ID 40838) weak (Character - 40838)! employee: Dobronega of (Internal ID 16807353) weak (Character - 16807353)! [20:16:13][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16788556' - Type: 'personal' ) [20:16:13][D][dynasty_house.cpp:880]: House 'Radziwiłł (Internal ID: 16786137 - Internal Key: )' has no valid heir. [20:16:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '11738' - Type: 'personal' ) [20:16:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788954' - Type: 'unknown' ) [20:16:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565772' - Type: 'unknown' ) [20:16:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14654' - Type: 'personal' ) [20:16:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566925' - Type: 'personal' ) [20:16:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lazaros of c_burgas (Internal ID 28617) weak (Character - 28617)! employee: Antipatra Lowborn of (Internal ID 48281) weak (Character - 48281)! [20:16:16][D][landless_title_utilities.cpp:145]: Landless title recipient 'Agalina of (Internal ID 44274)' gained the new domicile 'The Noble Italians Camp (Internal ID: 213)'. [20:16:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 6915 - Internal Key: )' has no valid heir. [20:16:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 10182 - Internal Key: )' has no valid heir. [20:16:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:17][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:16:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 8877 - Internal Key: )' has no valid heir. [20:16:18][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:16:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50344141' - Type: 'unknown' ) [20:16:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16791870' - Type: 'unknown' ) [20:16:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791381' - Type: 'unknown' ) [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:16:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '14789' - Type: 'personal' ) [20:16:19][D][landless_title_utilities.cpp:145]: Landless title recipient 'Majid of (Internal ID 52766)' gained the new domicile 'The Scimitar of Kazimid Camp (Internal ID: 214)'. [20:16:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:21][D][dynasty_house.cpp:880]: House 'Okeho (Internal ID: 12555 - Internal Key: )' has no valid heir. [20:16:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 6609 - Internal Key: )' has no valid heir. [20:16:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787701 - Internal Key: )' has no valid heir. [20:16:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:23][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 15 (story_cycle_imaginary_friend:on_end): Imaginary Friend story ended on: [20:16:23][D][effectimpl.cpp:922]: DATE: yes - 1098.11.28 [20:16:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:16:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Ida-Raimonda of c_lyon (Internal ID: 22706 - Historical ID 10036) weak (Character - 22706)! recipient: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: Liberty War weak (War - 134217771)! [20:16:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 7182 - Internal Key: )' has no valid heir. [20:16:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Richard of x_d_laamp_601 (Internal ID: 21839 - Historical ID 183014) weak (Character - 21839)! employee: Euhoiarn Lowborn of (Internal ID 16804816) weak (Character - 16804816)! [20:16:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:25][D][landless_title_utilities.cpp:145]: Landless title recipient 'Irattapadikonda of (Internal ID: 20248 - Historical ID 189047)' gained the new domicile 'The Men of the Writ Camp (Internal ID: 215)'. [20:16:25][D][dynasty_house.cpp:880]: House 'Bhuiyan (Internal ID: 12559 - Internal Key: )' has no valid heir. [20:16:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Argyros of d_laamp_karatzas (Internal ID: 20330 - Historical ID karatzas_1) weak (Character - 20330)! employee: Vukan Lowborn of (Internal ID 33578448) weak (Character - 33578448)! [20:16:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagrat of k_armenia (Internal ID 16807707) weak (Character - 16807707)! employee: Abirad Lowborn of b_mardali (Internal ID 33605356) weak (Character - 33605356)! [20:16:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gzi of d_lanikaz (Internal ID: 20649 - Historical ID 302434) weak (Character - 20649)! employee: Asep of (Internal ID 43873) weak (Character - 43873)! [20:16:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Andronikos of e_byzantium (Internal ID: 20700 - Historical ID 1748) weak (Character - 20700)! employee: Dorotheos of (Internal ID 16812632) weak (Character - 16812632)! [20:16:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:26][D][gamestate.cpp:1319]: December 1098 [20:16:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:26][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791737' - Type: 'personal' ) [20:16:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '11324' - Type: 'personal' ) [20:16:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:27][D][dynasty_house.cpp:880]: House 'Kumara (Internal ID: 12440 - Internal Key: )' has no valid heir. [20:16:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 8901 - Internal Key: )' has no valid heir. [20:16:27][D][dynasty_house.cpp:880]: House 'Elesbaam (Internal ID: 16789152 - Internal Key: )' has no valid heir. [20:16:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jinpa of d_golog (Internal ID: 22032 - Historical ID bodpa0107) weak (Character - 22032)! employee: Dhruvasvamini Lowborn of (Internal ID 33588043) weak (Character - 33588043)! [20:16:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jinpa of d_golog (Internal ID: 22032 - Historical ID bodpa0107) weak (Character - 22032)! employee: Dhruvasvamini Lowborn of (Internal ID 33588043) weak (Character - 33588043)! [20:16:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:29][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:16:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '14423' - Type: 'title' - Owner ID: '1782' - Controller ID: '1782') [20:16:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! employee: Sharaga Lowborn of (Internal ID 16801962) weak (Character - 16801962)! [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nungu of d_dendi (Internal ID: 21426 - Historical ID mossi0024) weak (Character - 21426)! employee: Kabayo of (Internal ID 16820214) weak (Character - 16820214)! [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sancho of k_castille (Internal ID 16819103) weak (Character - 16819103)! employee: Gonzalo of d_cantabria (Internal ID: 21086 - Historical ID 107570) weak (Character - 21086)! [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hina of d_syrte (Internal ID: 20671 - Historical ID 155203) weak (Character - 20671)! employee: Tintifawin Lowborn of (Internal ID 31719) weak (Character - 31719)! [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfonso of x_d_laamp_515 (Internal ID 16802019) weak (Character - 16802019)! employee: Mu_izz Lowborn of (Internal ID 33578433) weak (Character - 33578433)! [20:16:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ida-Raimonda of c_lyon (Internal ID: 22706 - Historical ID 10036) weak (Character - 22706)! employee: Payen Lowborn of (Internal ID 45602) weak (Character - 45602)! [20:16:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791639' - Type: 'unknown' ) [20:16:32][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16788540' - Type: 'unknown' ) [20:16:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:33][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 56 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Strategist was set [20:16:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:34][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:16:34][D][effectimpl.cpp:633]: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Root: Cisse of (Internal ID 33595797) weak (Character - 33595797)! Saved event targets: actor: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! recipient: Baimba of c_sanda (Internal ID: 19921 - Historical ID mel0035) weak (Character - 19921)! secondary_actor: Cisse of (Internal ID 33595797) weak (Character - 33595797)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 218103892)! attacker_loser: Baimba of c_sanda (Internal ID: 19921 - Historical ID mel0035) weak (Character - 19921)! defender_winner: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! current_guardian_scope: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! hostage: Cisse of (Internal ID 33595797) weak (Character - 33595797)! hostage_warden: Baimba of c_sanda (Internal ID: 19921 - Historical ID mel0035) weak (Character - 19921)! hostage_home_court: Lahilatoul_Kalabi of k_mali (Internal ID: 20566 - Historical ID 161011) weak (Character - 20566)! Saved list targets: defender_valuable_prisoners_list: Kparnkpai of (Internal ID 41950) weak (Character - 41950)! [20:16:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:16:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:16:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 6905 - Internal Key: )' has no valid heir. [20:16:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 11434 - Internal Key: )' has no valid heir. [20:16:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:37][D][dynasty_house.cpp:880]: House 'of Mytilene (Internal ID: 16788965 - Internal Key: )' has no valid heir. [20:16:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '33568953' - Type: 'unknown' ) [20:16:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Masud of k_transoxiana (Internal ID: 20831 - Historical ID 3024) weak (Character - 20831)! employee: Lale Lowborn of (Internal ID 45506) weak (Character - 45506)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jalaaladdin of d_laamp_suleyman (Internal ID: 19563 - Historical ID 20746) weak (Character - 19563)! employee: Aaron of (Internal ID 16807493) weak (Character - 16807493)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! employee: Merab Lowborn of (Internal ID 58363) weak (Character - 58363)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abd-al-Qawi of x_d_laamp_833 (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! employee: Sami of (Internal ID 16803927) weak (Character - 16803927)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Moggallanna of d_ruhunu (Internal ID 45684) weak (Character - 45684)! employee: Narayaguta Lowborn of (Internal ID 16811435) weak (Character - 16811435)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gawa of c_gegyai (Internal ID 16809239) weak (Character - 16809239)! employee: O_gyen Lowborn of (Internal ID 33577535) weak (Character - 33577535)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sedi of c_golag (Internal ID 45201) weak (Character - 45201)! employee: Polo Lowborn of (Internal ID 16815069) weak (Character - 16815069)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khushnaseeb of c_chitral (Internal ID 46885) weak (Character - 46885)! employee: Utpal of (Internal ID 50338322) weak (Character - 50338322)! [20:16:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792005' - Type: 'unknown' ) [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Er-Tash of c_sabzevar (Internal ID 46334) weak (Character - 46334)! employee: Lajos Lowborn of (Internal ID 30828) weak (Character - 30828)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yinal of c_az-dhahira (Internal ID 16803491) weak (Character - 16803491)! employee: XurS_I_d Lowborn of (Internal ID 25666) weak (Character - 25666)! [20:16:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '67121032' - Type: 'unknown' ) [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tugrul of c_guzgan (Internal ID 47891) weak (Character - 47891)! employee: Yaman Lowborn of (Internal ID 55657) weak (Character - 55657)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eskander of c_mazandaran (Internal ID 16821079) weak (Character - 16821079)! employee: Shahragim Lowborn of (Internal ID 16808754) weak (Character - 16808754)! [20:16:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zahak of k_gujarat (Internal ID 16802423) weak (Character - 16802423)! employee: Javeed of c_valabhi (Internal ID 16820342) weak (Character - 16820342)! [20:16:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '33568334' - Type: 'unknown' ) [20:16:38][D][dynasty_house.cpp:880]: House 'Rudaki (Internal ID: 16788482 - Internal Key: )' has no valid heir. [20:16:38][D][dynasty_house.cpp:880]: House 'Chrysos (Internal ID: 33564887 - Internal Key: )' has no valid heir. [20:16:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 6670 - Internal Key: )' has no valid heir. [20:16:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788538' - Type: 'personal' ) [20:16:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16788539' - Type: 'personal' ) [20:16:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791288' - Type: 'personal' ) [20:16:42][D][landless_title_utilities.cpp:145]: Landless title recipient 'Sedi of (Internal ID 45201)' gained the new domicile 'The Dauntless Champions Camp (Internal ID: 216)'. [20:16:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 11369 - Internal Key: )' has no valid heir. [20:16:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784808 - Internal Key: )' has no valid heir. [20:16:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 11190 - Internal Key: )' has no valid heir. [20:16:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:43][D][dynasty_house.cpp:880]: House 'Opolski (Internal ID: 50340765 - Internal Key: )' has no valid heir. [20:16:43][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568504' - Type: 'unknown' ) [20:16:43][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565755' - Type: 'unknown' ) [20:16:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rukbo of d_dzayul (Internal ID: 21206 - Historical ID 304168) weak (Character - 21206)! employee: Kangyi Lowborn of (Internal ID 36434) weak (Character - 36434)! [20:16:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yonas of k_abyssinia (Internal ID 42709) weak (Character - 42709)! employee: Mekonnen of (Internal ID 56759) weak (Character - 56759)! [20:16:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Meilys of c_sir_faesyfed (Internal ID: 20822 - Historical ID 81859) weak (Character - 20822)! employee: Drymbenog of (Internal ID: 20619 - Historical ID 301025) weak (Character - 20619)! [20:16:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ChO_kyi of d_nyingchi (Internal ID: 19761 - Historical ID 304459) weak (Character - 19761)! employee: Taru of (Internal ID 44280) weak (Character - 44280)! [20:16:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gurli of c_jamtfir (Internal ID 16807818) weak (Character - 16807818)! employee: Snorri Orri of (Internal ID 59227) weak (Character - 59227)! [20:16:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33565754' - Type: 'unknown' ) [20:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 33564175 - Internal Key: )' has no valid heir. [20:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:46][D][travel_plan.cpp:2309]: Arrival of Mansur of c_jubba (Internal ID 16800978) too late by 1 for high Islan! high Barakat!'s Grand Wedding [20:16:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:16:46][D][dynasty_house.cpp:880]: House 'Qutuzid (Internal ID: 50339582 - Internal Key: )' has no valid heir. [20:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:47][D][dynasty_house.cpp:880]: House 'Winneba (Internal ID: 16783343 - Internal Key: )' has no valid heir. [20:16:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:16:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Haidaracandra of d_pamir (Internal ID 16803265) weak (Character - 16803265)! recipient: Murtaza of x_d_laamp_711 (Internal ID: 19571 - Historical ID 20773) weak (Character - 19571)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Murtaza of x_d_laamp_711 (Internal ID: 19571 - Historical ID 20773) weak (Character - 19571)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: War against the Tyranny of ONCLICK:CHARACTER,16803265 TOOLTIP:CHARACTER,16803265 L high Amir! high Haidaracandra!!!! weak (War - 268435569)! [20:16:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:49][D][dynasty_house.cpp:880]: House 'de Bellegarde (Internal ID: 12561 - Internal Key: )' has no valid heir. [20:16:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 6806 - Internal Key: )' has no valid heir. [20:16:50][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:16:50][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788743' - Type: 'unknown' ) [20:16:50][D][dynasty_house.cpp:880]: House 'Despencer (Internal ID: 12562 - Internal Key: )' has no valid heir. [20:16:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:16:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 7763 - Internal Key: )' has no valid heir. [20:16:50][D][dynasty_house.cpp:880]: House 'Shishman (Internal ID: 12563 - Internal Key: )' has no valid heir. [20:16:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ioannes of d_nf_komnenos (Internal ID 16803602) weak (Character - 16803602)! employee: Isaakios of (Internal ID: 20786 - Historical ID 1758) weak (Character - 20786)! [20:16:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:51][D][gamestate.cpp:1319]: January 1099 [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569345' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569344' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15027' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15028' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15029' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15030' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15031' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15032' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15033' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15034' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15035' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15036' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15037' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15038' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15039' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15040' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15041' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15042' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15043' - Type: 'unknown' ) [20:16:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15044' - Type: 'unknown' ) [20:16:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sandalj of c_rama (Internal ID 16803358) weak (Character - 16803358)! employee: Tomasina of (Internal ID: 22302 - Historical ID 182031) weak (Character - 22302)! [20:16:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15045' - Type: 'unknown' ) [20:16:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walid of k_egypt (Internal ID 44601) weak (Character - 44601)! employee: Gondar of d_coptic_papacy (Internal ID 16805407) weak (Character - 16805407)! [20:16:52][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13480' - Type: 'unknown' ) [20:16:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 6642 - Internal Key: )' has no valid heir. [20:16:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 7051 - Internal Key: )' has no valid heir. [20:16:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:52][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:16:52][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:16:52][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:16:52][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:16:52][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:16:52][D][gamestate_persistence.cpp:148]: Written size 7.403 KB (reserved 512.0 KB) for Variables [20:16:52][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.793 MB (reserved 4.000 MB) for Provinces [20:16:52][D][gamestate_persistence.cpp:148]: Written size 3.017 MB (reserved 8.000 MB) for LandedTitles [20:16:52][D][gamestate_persistence.cpp:148]: Written size 3.107 MB (reserved 16.00 MB) for Dynasties [20:16:52][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:16:52][D][gamestate_persistence.cpp:148]: Written size 410.0 B (reserved 2.000 MB) for DeletedCharacters [20:16:52][D][gamestate_persistence.cpp:148]: Written size 24.73 MB (reserved 32.00 MB) for LivingCharacters [20:16:52][D][gamestate_persistence.cpp:148]: Written size 7.094 MB (reserved 32.00 MB) for DeadCharacters [20:16:52][D][gamestate_persistence.cpp:148]: Written size 2.478 MB (reserved 6.000 MB) for CharacterManager [20:16:52][D][gamestate_persistence.cpp:148]: Written size 58.31 KB (reserved 512.0 KB) for Units [20:16:52][D][gamestate_persistence.cpp:148]: Written size 2.416 MB (reserved 512.0 KB) for Events [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.537 MB (reserved 512.0 KB) for Armies [20:16:52][D][gamestate_persistence.cpp:148]: Written size 59.00 KB (reserved 512.0 KB) for Activities [20:16:52][D][gamestate_persistence.cpp:148]: Written size 9.092 MB (reserved 512.0 KB) for Opinions [20:16:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:52][D][gamestate_persistence.cpp:148]: Written size 828.7 KB (reserved 512.0 KB) for Relations [20:16:52][D][gamestate_persistence.cpp:148]: Written size 453.3 KB (reserved 512.0 KB) for Schemes [20:16:52][D][gamestate_persistence.cpp:148]: Written size 195.5 KB (reserved 512.0 KB) for Stories [20:16:52][D][gamestate_persistence.cpp:148]: Written size 24.78 KB (reserved 512.0 KB) for Combats [20:16:52][D][gamestate_persistence.cpp:148]: Written size 4.014 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:16:52][D][gamestate_persistence.cpp:148]: Written size 316.5 KB (reserved 512.0 KB) for Secrets [20:16:52][D][gamestate_persistence.cpp:148]: Written size 37.05 KB (reserved 512.0 KB) for MercenaryCompanies [20:16:52][D][gamestate_persistence.cpp:148]: Written size 315.4 KB (reserved 512.0 KB) for SubjectContracts [20:16:52][D][gamestate_persistence.cpp:148]: Written size 150.4 KB (reserved 512.0 KB) for Religions [20:16:52][D][gamestate_persistence.cpp:148]: Written size 283.9 KB (reserved 512.0 KB) for Wars [20:16:52][D][gamestate_persistence.cpp:148]: Written size 11.10 KB (reserved 512.0 KB) for Sieges [20:16:52][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:16:52][D][gamestate_persistence.cpp:148]: Written size 2.031 KB (reserved 512.0 KB) for Holdings [20:16:52][D][gamestate_persistence.cpp:148]: Written size 409.1 KB (reserved 2.000 MB) for Counties [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.441 KB (reserved 512.0 KB) for Fleets [20:16:52][D][gamestate_persistence.cpp:148]: Written size 714.0 KB (reserved 2.000 MB) for CouncilTasks [20:16:52][D][gamestate_persistence.cpp:148]: Written size 35.11 KB (reserved 512.0 KB) for ImportantActions [20:16:52][D][gamestate_persistence.cpp:148]: Written size 36.17 KB (reserved 2.000 MB) for Factions [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.087 MB (reserved 2.000 MB) for Cultures [20:16:52][D][gamestate_persistence.cpp:148]: Written size 390.0 B (reserved 512.0 KB) for HolyOrders [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.172 MB (reserved 2.000 MB) for AI [20:16:52][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:16:52][D][gamestate_persistence.cpp:148]: Written size 616.0 B (reserved 512.0 KB) for Raids [20:16:52][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:16:52][D][gamestate_persistence.cpp:148]: Written size 5.856 MB (reserved 8.000 MB) for CoatOfArms [20:16:52][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:16:52][D][gamestate_persistence.cpp:148]: Written size 480.0 B (reserved 512.0 KB) for PlayerEvents [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.319 MB (reserved 512.0 KB) for Artifacts [20:16:52][D][gamestate_persistence.cpp:148]: Written size 9.174 KB (reserved 512.0 KB) for Inspirations [20:16:52][D][gamestate_persistence.cpp:148]: Written size 414.0 KB (reserved 512.0 KB) for CourtPositions [20:16:52][D][gamestate_persistence.cpp:148]: Written size 5.183 KB (reserved 512.0 KB) for Struggles [20:16:52][D][gamestate_persistence.cpp:148]: Written size 11.18 MB (reserved 512.0 KB) for CharacterMemories [20:16:52][D][gamestate_persistence.cpp:148]: Written size 30.39 KB (reserved 512.0 KB) for Diarchies [20:16:52][D][gamestate_persistence.cpp:148]: Written size 126.1 KB (reserved 512.0 KB) for TravelPlans [20:16:52][D][gamestate_persistence.cpp:148]: Written size 488.2 KB (reserved 512.0 KB) for Accolades [20:16:52][D][gamestate_persistence.cpp:148]: Written size 25.53 KB (reserved 512.0 KB) for TaxSlots [20:16:52][D][gamestate_persistence.cpp:148]: Written size 7.856 KB (reserved 512.0 KB) for Epidemics [20:16:52][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:16:52][D][gamestate_persistence.cpp:148]: Written size 84.16 KB (reserved 512.0 KB) for Domiciles [20:16:52][D][gamestate_persistence.cpp:148]: Written size 21.31 KB (reserved 512.0 KB) for Contracts [20:16:52][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:16:52][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:16:52][D][gamestate_persistence.cpp:148]: Written size 1.762 KB (reserved 512.0 KB) for Confederations [20:16:52][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:16:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:16:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:16:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Batuhan of x_d_laamp_965 (Internal ID 40733) weak (Character - 40733)! employee: Rostam of (Internal ID 16806721) weak (Character - 16806721)! [20:16:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hupold of c_nordlingen (Internal ID 16829301) weak (Character - 16829301)! employee: Walter of (Internal ID 50791) weak (Character - 50791)! [20:16:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790696' - Type: 'unknown' ) [20:16:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 12100 - Internal Key: )' has no valid heir. [20:16:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ioannes of d_nf_komnenos (Internal ID 16803602) weak (Character - 16803602)! employee: Isaakios of (Internal ID: 20786 - Historical ID 1758) weak (Character - 20786)! [20:16:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taz of c_shavgar (Internal ID 45493) weak (Character - 45493)! employee: Irge Lowborn of (Internal ID 56926) weak (Character - 56926)! [20:16:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 8036 - Internal Key: )' has no valid heir. [20:16:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 9718 - Internal Key: )' has no valid heir. [20:16:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:16:56][D][dynasty_house.cpp:880]: House 'kohta Läänemaa (Internal ID: 16789036 - Internal Key: )' has no valid heir. [20:16:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sandalj of c_rama (Internal ID 16803358) weak (Character - 16803358)! employee: Tomasina of (Internal ID: 22302 - Historical ID 182031) weak (Character - 22302)! [20:16:56][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15046' - Type: 'unknown' ) [20:16:56][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15047' - Type: 'unknown' ) [20:16:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:16:58][D][dynasty_house.cpp:880]: House 'Tilapos (Internal ID: 33565571 - Internal Key: )' has no valid heir. [20:16:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785450 - Internal Key: )' has no valid heir. [20:16:59][D][dynasty_house.cpp:880]: House 'Wettin (Internal ID: 33565565 - Internal Key: )' has no valid heir. [20:16:59][E][characterlocationdata.cpp:151]: Removing travel plan from the character Mahdokht of (Internal ID 50356739) owner when the travel plan is not ending normally. [20:16:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:16:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15048' - Type: 'unknown' ) [20:16:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rogvolod of c_cherven (Internal ID 40824) weak (Character - 40824)! employee: Agafya Lowborn of (Internal ID 16822913) weak (Character - 16822913)! [20:16:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Azeem of c_nikaea (Internal ID 41193) weak (Character - 41193)! employee: Ashraf Qasimid of (Internal ID 59482) weak (Character - 59482)! [20:16:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15049' - Type: 'unknown' ) [20:16:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15050' - Type: 'unknown' ) [20:16:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '15051' - Type: 'unknown' ) [20:17:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:00][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14587' - Type: 'unknown' ) [20:17:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '11996' - Type: 'unknown' ) [20:17:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 7657 - Internal Key: )' has no valid heir. [20:17:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:17:03][D][dynasty_house.cpp:880]: House 'Namra (Internal ID: 16785568 - Internal Key: )' has no valid heir. [20:17:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 4372 - Internal Key: )' has no valid heir. [20:17:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 6584 - Internal Key: )' has no valid heir. [20:17:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 10790 - Internal Key: )' has no valid heir. [20:17:05][I][character_window.cpp:1013]: Open character 'Tancred de Cippico of (Internal ID 59481)' [20:17:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:05][D][dynasty_house.cpp:880]: House 'Mikulinich (Internal ID: 33562378 - Internal Key: )' has no valid heir. [20:17:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of x_d_laamp_1061 (Internal ID 42012) weak (Character - 42012)! employee: EnO_ch of (Internal ID 46375) weak (Character - 46375)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matangi of x_d_laamp_1024 (Internal ID 54032) weak (Character - 54032)! employee: Torfu of (Internal ID 33585961) weak (Character - 33585961)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karan of k_volga_bulgaria (Internal ID 16801868) weak (Character - 16801868)! employee: Asparukh of (Internal ID 33604521) weak (Character - 33604521)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! employee: Yadne of (Internal ID 16809437) weak (Character - 16809437)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of d_diyarrabia (Internal ID: 21488 - Historical ID 144017) weak (Character - 21488)! employee: Khalid of (Internal ID 44447) weak (Character - 44447)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:17:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16789212' - Type: 'unknown' ) [20:17:06][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788953' - Type: 'personal' ) [20:17:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566169' - Type: 'unknown' ) [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khoram of c_samaiqan (Internal ID 41023) weak (Character - 41023)! employee: Nasr Lowborn of (Internal ID 56430) weak (Character - 56430)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arsenios of d_thessalonika (Internal ID 42560) weak (Character - 42560)! employee: Dorotheos Lowborn of (Internal ID 53036) weak (Character - 53036)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jalil of d_jawf-al-yamani (Internal ID 41616) weak (Character - 41616)! employee: Rafiqa Lowborn of (Internal ID 16825250) weak (Character - 16825250)! [20:17:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korpoordhwaj of d_para_lauhitya (Internal ID: 21057 - Historical ID 191592) weak (Character - 21057)! employee: Nayapala of (Internal ID 16804916) weak (Character - 16804916)! [20:17:06][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15020' - Type: 'personal' ) [20:17:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amala of c_nyainrong (Internal ID 16803520) weak (Character - 16803520)! employee: Atakmo of (Internal ID 16808567) weak (Character - 16808567)! [20:17:07][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792236' - Type: 'unknown' ) [20:17:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 6565 - Internal Key: )' has no valid heir. [20:17:08][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16791803' - Type: 'unknown' ) [20:17:08][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15052' - Type: 'unknown' ) [20:17:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 6833 - Internal Key: )' has no valid heir. [20:17:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 7890 - Internal Key: )' has no valid heir. [20:17:08][D][dynasty_house.cpp:880]: House 'Masire (Internal ID: 12568 - Internal Key: )' has no valid heir. [20:17:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786788 - Internal Key: )' has no valid heir. [20:17:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:17:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 7797 - Internal Key: )' has no valid heir. [20:17:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 1648 - Internal Key: )' has no valid heir. [20:17:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '12498' - Type: 'personal' ) [20:17:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12499' - Type: 'personal' ) [20:17:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33566626' - Type: 'personal' ) [20:17:10][D][landless_title_utilities.cpp:145]: Landless title recipient 'Magnus of (Internal ID 48950)' gained the new domicile 'The Standard of Gren Camp (Internal ID: 217)'. [20:17:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 11708 - Internal Key: )' has no valid heir. [20:17:11][D][dynasty_house.cpp:880]: House 'Ishaqid (Internal ID: 12570 - Internal Key: )' has no valid heir. [20:17:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:12][D][travel_plan.cpp:3684]: Mansur of c_jubba (Internal ID 16800978) was too late by %d days to 2 [20:17:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sichelgaita of d_benevento (Internal ID: 20124 - Historical ID 73344) weak (Character - 20124)! employee: Gregorius of (Internal ID: 22410 - Historical ID 200342) weak (Character - 22410)! [20:17:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Monon of d_adiukru (Internal ID: 21197 - Historical ID kru0026) weak (Character - 21197)! employee: Tardy of (Internal ID 51219) weak (Character - 51219)! [20:17:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50343842' - Type: 'unknown' ) [20:17:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16789715' - Type: 'unknown' ) [20:17:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of c_khabur (Internal ID: 22292 - Historical ID extra_bedouins_0035) weak (Character - 22292)! employee: Erdem Lowborn of (Internal ID 16824324) weak (Character - 16824324)! [20:17:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16789714' - Type: 'unknown' ) [20:17:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '15053' - Type: 'unknown' ) [20:17:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '15054' - Type: 'unknown' ) [20:17:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jawdat of c_tunis (Internal ID 16804737) weak (Character - 16804737)! employee: Nabil Lowborn of (Internal ID 33581946) weak (Character - 33581946)! [20:17:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 11015 - Internal Key: )' has no valid heir. [20:17:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Youkhanna of c_fudalhi (Internal ID 47355) weak (Character - 47355)! employee: Sheeftah of (Internal ID 50298) weak (Character - 50298)! [20:17:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 2726 - Internal Key: )' has no valid heir. [20:17:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 10872 - Internal Key: )' has no valid heir. [20:17:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:16][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:17:16][D][effectimpl.cpp:633]: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Root: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Saved event targets: quarter: 4.00 defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! og_root: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! sc_initiator: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Epeiros (Internal ID: 3708) weak (Province - 3708)! myself: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! my_foe: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! sc_defender_last_move: Flag guard (11499) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: checked_courtier_1_candidates_list: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! [20:17:16][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:17:16][D][effectimpl.cpp:633]: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Root: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Saved event targets: quarter: 4.00 defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! og_root: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! sc_initiator: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Epeiros (Internal ID: 3708) weak (Province - 3708)! myself: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! my_foe: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! sc_defender_last_move: Flag guard (11499) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: checked_courtier_1_candidates_list: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! [20:17:16][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:17:16][D][effectimpl.cpp:633]: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Root: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Saved event targets: quarter: 4.00 defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! og_root: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! sc_initiator: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Epeiros (Internal ID: 3708) weak (Province - 3708)! myself: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! my_foe: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! sc_defender_last_move: Flag probing_attack (11500) sc_attacker_last_move: Flag feint_and_stab (11520) Saved list targets: checked_courtier_1_candidates_list: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! [20:17:16][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:17:16][D][effectimpl.cpp:633]: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Root: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! Saved event targets: quarter: 4.00 defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! og_root: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! sc_initiator: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_attacker: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! sc_defender: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Epeiros (Internal ID: 3708) weak (Province - 3708)! myself: Constantine of (Internal ID: 20718 - Historical ID 42010) weak (Character - 20718)! my_foe: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! sc_defender_last_move: Flag probing_attack (11500) sc_attacker_last_move: Flag feint_and_stab (11520) Saved list targets: checked_courtier_1_candidates_list: Maximos Lowborn of (Internal ID 16796283) weak (Character - 16796283)! [20:17:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:17][D][gamestate.cpp:1319]: February 1099 [20:17:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 11534 - Internal Key: )' has no valid heir. [20:17:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bersi Mikli of x_d_laamp_947 (Internal ID 30367) weak (Character - 30367)! employee: Elin of (Internal ID 16808093) weak (Character - 16808093)! [20:17:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:19][D][dynasty_house.cpp:880]: House 'Dengpa (Internal ID: 16789179 - Internal Key: )' has no valid heir. [20:17:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gerhard of d_julich (Internal ID: 21808 - Historical ID 20254) weak (Character - 21808)! employee: Otto Lowborn of (Internal ID 16827157) weak (Character - 16827157)! [20:17:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! employee: Tooraj Lowborn of (Internal ID 54652) weak (Character - 54652)! [20:17:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tyueykezhut of k_sibir (Internal ID: 20463 - Historical ID 302576) weak (Character - 20463)! employee: Savin of (Internal ID 55419) weak (Character - 55419)! [20:17:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pierre of d_piedmonte (Internal ID: 20779 - Historical ID 1182) weak (Character - 20779)! employee: Montefeltrano of (Internal ID 46022) weak (Character - 46022)! [20:17:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15055' - Type: 'unknown' ) [20:17:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15056' - Type: 'unknown' ) [20:17:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:20][D][dynasty_house.cpp:880]: House 'Kyivskiy (Internal ID: 16789177 - Internal Key: )' has no valid heir. [20:17:20][D][dynasty_house.cpp:880]: House 'Galzuud (Internal ID: 16789172 - Internal Key: )' has no valid heir. [20:17:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:22][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:17:22][D][effectimpl.cpp:633]: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! Root: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! Saved event targets: actor: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! recipient: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! intermediary: null weak (Character - 4294967295)! sc_initiator: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! sc_attacker: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! sc_defender: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! my_foe: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag like_a_viper (11513) [20:17:22][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:17:22][D][effectimpl.cpp:633]: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! Root: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! Saved event targets: actor: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! recipient: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! intermediary: null weak (Character - 4294967295)! sc_initiator: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! sc_attacker: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! sc_defender: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Manushihr of c_garwhal (Internal ID 33581411) weak (Character - 33581411)! my_foe: Khashayar Lowborn of (Internal ID 50548) weak (Character - 50548)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag like_a_viper (11513) [20:17:22][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 9847 - Internal Key: )' has no valid heir. [20:17:23][D][dynasty_house.cpp:880]: House 'Amin (Internal ID: 12528 - Internal Key: )' has no valid heir. [20:17:23][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15057' - Type: 'unknown' ) [20:17:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:17:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:23][D][dynasty_house.cpp:880]: House 'von Goltern (Internal ID: 16788304 - Internal Key: )' has no valid heir. [20:17:23][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15058' - Type: 'unknown' ) [20:17:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791107' - Type: 'personal' ) [20:17:24][D][landless_title_utilities.cpp:145]: Landless title recipient 'Khatir Khatirid of (Internal ID 16822219)' gained the new domicile 'The Vigilant Vanguard Camp (Internal ID: 218)'. [20:17:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:26][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:17:26][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 67110221)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 67110221)! Saved event targets: secret_owner: Sirma of (Internal ID 16803367) weak (Character - 16803367)! secret_target: Kubasar Lowborn of (Internal ID 55893) weak (Character - 55893)! secret_exposer: Etrek of x_d_laamp_1119 (Internal ID 16803025) weak (Character - 16803025)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 67110221)! victim: Kubasar Lowborn of (Internal ID 55893) weak (Character - 55893)! murderer: Sirma of (Internal ID 16803367) weak (Character - 16803367)! [20:17:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 6230 - Internal Key: )' has no valid heir. [20:17:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abba of x_d_laamp_488 (Internal ID 31830) weak (Character - 31830)! employee: Wolfgang of (Internal ID 51579) weak (Character - 51579)! [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walid of k_egypt (Internal ID 44601) weak (Character - 44601)! employee: Khadija of (Internal ID 49060) weak (Character - 49060)! [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hermessent of x_d_laamp_1087 (Internal ID 16804243) weak (Character - 16804243)! employee: E_thelwulf Lowborn of (Internal ID 45744) weak (Character - 45744)! [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Haydar of c_juwair (Internal ID 33578368) weak (Character - 33578368)! employee: Ali Lowborn of (Internal ID 59341) weak (Character - 59341)! [20:17:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568323' - Type: 'unknown' ) [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ratnaditya of c_kutch (Internal ID: 18547 - Historical ID 188310) weak (Character - 18547)! employee: Upendra Lowborn of (Internal ID 16802947) weak (Character - 16802947)! [20:17:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15059' - Type: 'unknown' ) [20:17:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sundaygar of d_wenyon (Internal ID: 22679 - Historical ID kru0056) weak (Character - 22679)! employee: Luogon of (Internal ID 16803920) weak (Character - 16803920)! [20:17:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '15060' - Type: 'unknown' ) [20:17:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '15061' - Type: 'unknown' ) [20:17:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 8069 - Internal Key: )' has no valid heir. [20:17:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 8205 - Internal Key: )' has no valid heir. [20:17:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:28][D][dynasty_house.cpp:880]: House 'Gorgani (Internal ID: 16787597 - Internal Key: )' has no valid heir. [20:17:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:29][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:17:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 9612 - Internal Key: )' has no valid heir. [20:17:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:17:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sugr of d_red_levedia (Internal ID: 20688 - Historical ID 194388) weak (Character - 20688)! employee: Kubasar of (Internal ID 47577) weak (Character - 47577)! [20:17:32][D][dynasty_house.cpp:880]: House 'Nath (Internal ID: 16785061 - Internal Key: )' has no valid heir. [20:17:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:38][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:17:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:17:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:17:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16790627' - Type: 'personal' ) [20:17:54][D][landless_title_utilities.cpp:145]: Landless title recipient 'Faramarz of (Internal ID 16807823)' gained the new domicile 'The Ravenous Persians Camp (Internal ID: 219)'. [20:17:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:17:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelfrith of c_lincolnshire (Internal ID 49630) weak (Character - 49630)! employee: Gospatric Lowborn of (Internal ID 16817198) weak (Character - 16817198)! [20:17:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Menk of c_kosh_kurbay (Internal ID 41903) weak (Character - 41903)! employee: Zeyhan Lowborn of (Internal ID 54888) weak (Character - 54888)! [20:17:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hupold of c_friuli (Internal ID 44561) weak (Character - 44561)! employee: Amedeo Lowborn of (Internal ID 16807846) weak (Character - 16807846)! [20:17:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 11794 - Internal Key: )' has no valid heir. [20:17:55][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567843' - Type: 'unknown' ) [20:17:55][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15062' - Type: 'unknown' ) [20:17:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kobyak of d_aley (Internal ID 16801787) weak (Character - 16801787)! employee: BozC_in of (Internal ID 46240) weak (Character - 46240)! [20:17:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:56][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:17:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:57][D][landless_title_utilities.cpp:145]: Landless title recipient 'Buskun of (Internal ID 33605474)' gained the new domicile 'The Hyenas of Boorii Camp (Internal ID: 220)'. [20:17:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:17:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788096 - Internal Key: )' has no valid heir. [20:18:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:18:00][D][effectimpl.cpp:633]: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Root: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Saved event targets: quarter: 4.00 defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! og_root: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! sc_initiator: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Luxembourg (Internal ID: 2082) weak (Province - 2082)! myself: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! my_foe: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag nut_em (11498) Saved list targets: checked_courtier_1_candidates_list: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! [20:18:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:18:00][D][effectimpl.cpp:633]: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Root: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Saved event targets: quarter: 4.00 defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! og_root: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! sc_initiator: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Luxembourg (Internal ID: 2082) weak (Province - 2082)! myself: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! my_foe: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag nut_em (11498) Saved list targets: checked_courtier_1_candidates_list: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! [20:18:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:18:00][D][effectimpl.cpp:633]: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Root: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Saved event targets: quarter: 4.00 defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! og_root: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! sc_initiator: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Luxembourg (Internal ID: 2082) weak (Province - 2082)! myself: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! my_foe: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! [20:18:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:18:00][D][effectimpl.cpp:633]: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Root: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! Saved event targets: quarter: 4.00 defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! og_root: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! sc_initiator: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_attacker: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! sc_defender: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Luxembourg (Internal ID: 2082) weak (Province - 2082)! myself: Maha Lowborn of (Internal ID 48498) weak (Character - 48498)! my_foe: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Hermann Lowborn of (Internal ID 16809987) weak (Character - 16809987)! [20:18:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 4631 - Internal Key: )' has no valid heir. [20:18:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:02][D][gamestate.cpp:1319]: March 1099 [20:18:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 9921 - Internal Key: )' has no valid heir. [20:18:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:02][D][dynasty_house.cpp:880]: House 'of Kyzistra (Internal ID: 12582 - Internal Key: )' has no valid heir. [20:18:02][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:18:02][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15063' - Type: 'unknown' ) [20:18:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 11640 - Internal Key: )' has no valid heir. [20:18:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amadi of d_benin (Internal ID 47602) weak (Character - 47602)! employee: Osaevbie Lowborn of (Internal ID 48796) weak (Character - 48796)! [20:18:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! employee: Garcia Lowborn of (Internal ID 33587428) weak (Character - 33587428)! [20:18:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! employee: Nasr Lowborn of (Internal ID 33586963) weak (Character - 33586963)! [20:18:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! employee: Konstantinos of (Internal ID 47068) weak (Character - 47068)! [20:18:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ahmad of c_murcia (Internal ID: 22253 - Historical ID 73249) weak (Character - 22253)! employee: Ubayd-Allah of (Internal ID: 22438 - Historical ID 73251) weak (Character - 22438)! [20:18:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15064' - Type: 'unknown' ) [20:18:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '15065' - Type: 'unknown' ) [20:18:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 9835 - Internal Key: )' has no valid heir. [20:18:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Radovan of d_slavonia (Internal ID: 22643 - Historical ID 183007) weak (Character - 22643)! employee: Vitomir of (Internal ID 44129) weak (Character - 44129)! [20:18:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:18:03][D][dynasty_house.cpp:880]: House 'Tusi (Internal ID: 16789189 - Internal Key: )' has no valid heir. [20:18:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:18:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Wamah of d_bassa (Internal ID: 22414 - Historical ID mel0006) weak (Character - 22414)! recipient: Dari of x_d_laamp_810 (Internal ID 47565) weak (Character - 47565)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Dari of x_d_laamp_810 (Internal ID 47565) weak (Character - 47565)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,9827 TOOLTIP:LANDED_TITLE,9827 L; Bassan!!! Conquest of the ONCLICK:TITLE,9672 TOOLTIP:LANDED_TITLE,9672 L; Jamana of Kisi!!! weak (War - 218103911)! [20:18:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aghlab of d_asir (Internal ID 46862) weak (Character - 46862)! employee: Qawurd of (Internal ID 33577390) weak (Character - 33577390)! [20:18:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 11602 - Internal Key: )' has no valid heir. [20:18:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 6680 - Internal Key: )' has no valid heir. [20:18:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 12090 - Internal Key: )' has no valid heir. [20:18:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of d_toledo (Internal ID: 22547 - Historical ID 3926) weak (Character - 22547)! employee: Abd-al-Rahman of (Internal ID: 21587 - Historical ID 73238) weak (Character - 21587)! [20:18:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Naleye of d_alwa (Internal ID 53333) weak (Character - 53333)! employee: Eliezer of (Internal ID 41626) weak (Character - 41626)! [20:18:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Luntiga of d_kabul (Internal ID 16801741) weak (Character - 16801741)! employee: Ali of (Internal ID 16824290) weak (Character - 16824290)! [20:18:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Somesvara of k_karnata (Internal ID 43922) weak (Character - 43922)! employee: AiyyA_rratikal of (Internal ID 16802557) weak (Character - 16802557)! [20:18:09][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '15066' - Type: 'unknown' ) [20:18:09][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15067' - Type: 'unknown' ) [20:18:09][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:18:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:18:11][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Akkityk (Internal ID: 621) weak (Province - 621)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:18:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:18:11][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Akkityk (Internal ID: 621) weak (Province - 621)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:18:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:18:11][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Akkityk (Internal ID: 621) weak (Province - 621)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:18:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:18:11][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Akkityk (Internal ID: 621) weak (Province - 621)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:18:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 50339098 - Internal Key: )' has no valid heir. [20:18:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kobyak of d_aley (Internal ID 16801787) weak (Character - 16801787)! employee: BozC_in of (Internal ID 46240) weak (Character - 46240)! [20:18:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:18:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vlur of d_red_levedia (Internal ID 51398) weak (Character - 51398)! employee: Gulay of (Internal ID 41900) weak (Character - 41900)! [20:18:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ugo of d_lombardia (Internal ID: 21593 - Historical ID 20298) weak (Character - 21593)! employee: Ambrogio Lowborn of b_bellinzona (Internal ID 52969) weak (Character - 52969)! [20:18:16][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15068' - Type: 'unknown' ) [20:18:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mohammed of c_fitri (Internal ID 51915) weak (Character - 51915)! employee: Abakar Lowborn of (Internal ID 57276) weak (Character - 57276)! [20:18:16][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50343751' - Type: 'personal' ) [20:18:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Davit of c_lori (Internal ID: 20862 - Historical ID 41336) weak (Character - 20862)! employee: Vahag Lowborn of (Internal ID 51427) weak (Character - 51427)! [20:18:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 7667 - Internal Key: )' has no valid heir. [20:18:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 6897 - Internal Key: )' has no valid heir. [20:18:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:18:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 6585 - Internal Key: )' has no valid heir. [20:18:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785112 - Internal Key: )' has no valid heir. [20:18:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 6575 - Internal Key: )' has no valid heir. [20:18:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 7480 - Internal Key: )' has no valid heir. [20:18:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 8380 - Internal Key: )' has no valid heir. [20:18:18][D][dynasty_house.cpp:880]: House 'Tatvid (Internal ID: 67118430 - Internal Key: )' has no valid heir. [20:18:18][D][dynasty_house.cpp:880]: House 'Zomes (Internal ID: 12458 - Internal Key: )' has no valid heir. [20:18:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 6539 - Internal Key: )' has no valid heir. [20:18:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 11471 - Internal Key: )' has no valid heir. [20:18:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:20][E][characterlocationdata.cpp:151]: Removing travel plan from the character SidibE_ of (Internal ID 55471) owner when the travel plan is not ending normally. [20:18:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:18:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67120967' - Type: 'unknown' ) [20:18:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druzhina!!' (Internal ID: '15069' - Type: 'unknown' ) [20:18:21][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '67123642' - Type: 'personal' ) [20:18:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jahan of c_qatif (Internal ID 16802507) weak (Character - 16802507)! employee: Hakam Bseisoid of (Internal ID 16807975) weak (Character - 16807975)! [20:18:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:18:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '83900858' - Type: 'unknown' ) [20:18:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:18:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:18:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:24][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:18:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 1939 - Internal Key: )' has no valid heir. [20:18:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 33564098 - Internal Key: )' has no valid heir. [20:18:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:18:27][D][gamestate.cpp:1319]: April 1099 [20:18:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15070' - Type: 'unknown' ) [20:18:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:27][D][dynasty_house.cpp:880]: House 'Parvatadvarka (Internal ID: 16789211 - Internal Key: )' has no valid heir. [20:18:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Olamilekan of c_yagba (Internal ID 16800558) weak (Character - 16800558)! employee: Ayotunde Lowborn of (Internal ID 59667) weak (Character - 59667)! [20:18:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelard of c_antipatreia (Internal ID 67131960) weak (Character - 67131960)! employee: Marku Lowborn of (Internal ID 58820) weak (Character - 58820)! [20:18:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lhachen_Byangchupsenpa of d_rutog (Internal ID 53033) weak (Character - 53033)! employee: YU_lsung Lowborn of (Internal ID 55337) weak (Character - 55337)! [20:18:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15071' - Type: 'unknown' ) [20:18:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13055' - Type: 'personal' ) [20:18:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16792201' - Type: 'personal' ) [20:18:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569417' - Type: 'unknown' ) [20:18:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! employee: Simion Lowborn of (Internal ID 47867) weak (Character - 47867)! [20:18:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790271' - Type: 'unknown' ) [20:18:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:28][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:18:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:29][E][characterlocationdata.cpp:151]: Removing travel plan from the character Ayse of (Internal ID 16812091) owner when the travel plan is not ending normally. [20:18:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7446 - Internal Key: )' has no valid heir. [20:18:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7720 - Internal Key: )' has no valid heir. [20:18:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:18:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 8937 - Internal Key: )' has no valid heir. [20:18:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785704 - Internal Key: )' has no valid heir. [20:18:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15072' - Type: 'unknown' ) [20:18:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Udo of c_vaihingen (Internal ID: 21131 - Historical ID 32701) weak (Character - 21131)! employee: Liutbrand of (Internal ID 55577) weak (Character - 55577)! [20:18:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15073' - Type: 'unknown' ) [20:18:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '15074' - Type: 'unknown' ) [20:18:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '15075' - Type: 'unknown' ) [20:18:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15076' - Type: 'unknown' ) [20:18:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '12616' - Type: 'unknown' ) [20:18:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16789832' - Type: 'unknown' ) [20:18:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:18:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:18:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:36][D][dynasty_house.cpp:880]: House 'Magadhid (Internal ID: 16789204 - Internal Key: )' has no valid heir. [20:18:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:18:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 4155 - Internal Key: )' has no valid heir. [20:18:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:18:40][D][effectimpl.cpp:633]: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! Root: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! Saved event targets: quarter: 1.00 defender: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! attacker: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! og_root: Abd-al-Qawi of x_d_laamp_833 (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! sc_initiator: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! sc_attacker: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! sc_defender: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Wajda (Internal ID: 4674) weak (Province - 4674)! myself: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! my_foe: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! sc_defender_last_move: Flag pocket_sand (11497) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! [20:18:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:18:40][D][effectimpl.cpp:633]: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! Root: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! Saved event targets: quarter: 1.00 defender: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! attacker: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! og_root: Abd-al-Qawi of x_d_laamp_833 (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! sc_initiator: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! sc_attacker: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! sc_defender: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Wajda (Internal ID: 4674) weak (Province - 4674)! myself: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! my_foe: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! sc_defender_last_move: Flag pocket_sand (11497) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Suggut Lowborn of (Internal ID 50360777) weak (Character - 50360777)! [20:18:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:18:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Henri of d_burgundy (Internal ID: 19065 - Historical ID 218) weak (Character - 19065)! recipient: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: War against the Tyranny of ONCLICK:CHARACTER,49964 TOOLTIP:CHARACTER,49964 L high King! high Jaspert!!!! weak (War - 167772275)! [20:18:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14711' - Type: 'personal' ) [20:18:42][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:18:42][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_win_any_war_within_the_region progressing phase struggle_iberia_phase_compromise by 3 [20:18:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konstantinos of d_nf_areobindenos (Internal ID: 21413 - Historical ID areobindenos_3) weak (Character - 21413)! employee: Avraham Lowborn of (Internal ID 23341) weak (Character - 23341)! [20:18:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jakov of x_d_laamp_438 (Internal ID 42603) weak (Character - 42603)! employee: Jul of (Internal ID 16821113) weak (Character - 16821113)! [20:18:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nikolaos of d_nf_palaiologos (Internal ID: 21627 - Historical ID 34437) weak (Character - 21627)! employee: Daniel Lowborn of (Internal ID 58103) weak (Character - 58103)! [20:18:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! employee: Chenksa Lowborn of (Internal ID 33585770) weak (Character - 33585770)! [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '13580' - Type: 'personal' ) [20:18:42][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16790796' - Type: 'unknown' ) [20:18:42][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791927' - Type: 'unknown' ) [20:18:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 2813 - Internal Key: )' has no valid heir. [20:18:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786561 - Internal Key: )' has no valid heir. [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15002' - Type: 'personal' ) [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792116' - Type: 'personal' ) [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568361' - Type: 'personal' ) [20:18:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343515' - Type: 'personal' ) [20:18:43][D][dynasty_house.cpp:880]: House 'de Noboa (Internal ID: 16788940 - Internal Key: )' has no valid heir. [20:18:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13750' - Type: 'personal' ) [20:18:44][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33568467' - Type: 'personal' ) [20:18:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 10786 - Internal Key: )' has no valid heir. [20:18:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:18:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 3249 - Internal Key: )' has no valid heir. [20:18:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 7059 - Internal Key: )' has no valid heir. [20:18:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 7544 - Internal Key: )' has no valid heir. [20:18:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:49][D][dynasty_house.cpp:880]: House 'Ormslev (Internal ID: 16788141 - Internal Key: )' has no valid heir. [20:18:49][D][dynasty_house.cpp:880]: House 'Jianu (Internal ID: 16788876 - Internal Key: )' has no valid heir. [20:18:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amma of d_air (Internal ID 55891) weak (Character - 55891)! employee: Diawara of (Internal ID 33581351) weak (Character - 33581351)! [20:18:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tommaso of x_d_laamp_427 (Internal ID 46805) weak (Character - 46805)! employee: LA_vrrohas of (Internal ID 16823616) weak (Character - 16823616)! [20:18:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelise of x_d_laamp_1056 (Internal ID: 22752 - Historical ID 1139) weak (Character - 22752)! employee: Giovanni of (Internal ID: 22495 - Historical ID guarna_2) weak (Character - 22495)! [20:18:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50345683' - Type: 'unknown' ) [20:18:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790966' - Type: 'unknown' ) [20:18:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '67120731' - Type: 'unknown' ) [20:18:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:50][D][travel_plan.cpp:2309]: Arrival of Lami of c_grebo (Internal ID: 21954 - Historical ID kru0066) too late by 2 for high Nana! high Dwe!'s Grand Tournament [20:18:50][D][travel_plan.cpp:2309]: Arrival of Kwiimba of c_po (Internal ID: 22105 - Historical ID gur0074) too late by 9 for high Nana! high Dwe!'s Grand Tournament [20:18:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:51][D][dynasty_house.cpp:880]: House 'ot Kapan (Internal ID: 16788801 - Internal Key: )' has no valid heir. [20:18:51][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15063' - Type: 'personal' ) [20:18:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:51][D][dynasty_house.cpp:880]: House 'Vaga (Internal ID: 50342057 - Internal Key: )' has no valid heir. [20:18:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792279' - Type: 'unknown' ) [20:18:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:52][D][gamestate.cpp:1319]: May 1099 [20:18:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:18:53][D][effectimpl.cpp:633]: Rasaladevi of (Internal ID 16824146) weak (Character - 16824146)! Root: Rasaladevi of (Internal ID 16824146) weak (Character - 16824146)! Saved event targets: actor: Anantadeva of d_konkana (Internal ID: 21549 - Historical ID 74507) weak (Character - 21549)! recipient: Mallugi of c_daman (Internal ID: 22496 - Historical ID 74647) weak (Character - 22496)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Rasaladevi of (Internal ID 16824146) weak (Character - 16824146)! intermediary: null weak (Character - 4294967295)! warden: Anantadeva of d_konkana (Internal ID: 21549 - Historical ID 74507) weak (Character - 21549)! home_court: Mallugi of c_daman (Internal ID: 22496 - Historical ID 74647) weak (Character - 22496)! hostage: Rasaladevi of (Internal ID 16824146) weak (Character - 16824146)! starting_location: Surparaka (Internal ID: 1125) weak (Province - 1125)! destination_province: Daman (Internal ID: 1126) weak (Province - 1126)! hostage_warden: Anantadeva of d_konkana (Internal ID: 21549 - Historical ID 74507) weak (Character - 21549)! hostage_home_court: Mallugi of c_daman (Internal ID: 22496 - Historical ID 74647) weak (Character - 22496)! [20:18:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [20:18:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:54][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_child_of_destiny_story_cycle.txt line: 9 (story_destiny_child:on_end): Child of Destiny story ended on: [20:18:54][D][effectimpl.cpp:922]: DATE: yes - 1099.5.5 [20:18:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:55][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50345577' - Type: 'unknown' ) [20:18:55][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569332' - Type: 'unknown' ) [20:18:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korkut of d_transcaspiana (Internal ID: 19431 - Historical ID 302629) weak (Character - 19431)! employee: Mursel of (Internal ID: 22612 - Historical ID 302631) weak (Character - 22612)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kashyapa of x_d_laamp_544 (Internal ID 45276) weak (Character - 45276)! employee: KontA_n Lowborn of (Internal ID 53088) weak (Character - 53088)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Remiro of k_aragon (Internal ID 42967) weak (Character - 42967)! employee: Ermisenda of (Internal ID 43949) weak (Character - 43949)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vukan of x_d_laamp_1009 (Internal ID: 22720 - Historical ID 20538) weak (Character - 22720)! employee: Stefan Lowborn of (Internal ID 16824403) weak (Character - 16824403)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Viyus of c_ardabil (Internal ID 33563861) weak (Character - 33563861)! employee: Farroukh of (Internal ID 51133) weak (Character - 51133)! [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ezimilo of c_ibibo (Internal ID: 22573 - Historical ID igbo0018) weak (Character - 22573)! employee: Onyekachi of (Internal ID 49606) weak (Character - 49606)! [20:18:55][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792218' - Type: 'unknown' ) [20:18:55][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15077' - Type: 'unknown' ) [20:18:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Guillermo of c_astorga (Internal ID 33577532) weak (Character - 33577532)! employee: FlaI_n Lowborn of (Internal ID 33555825) weak (Character - 33555825)! [20:18:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:55][D][dynasty_house.cpp:880]: House 'Panu (Internal ID: 16788375 - Internal Key: )' has no valid heir. [20:18:57][D][dynasty_house.cpp:880]: House 'Dadiya (Internal ID: 16788169 - Internal Key: )' has no valid heir. [20:18:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farquhar of k_scotland (Internal ID 16802382) weak (Character - 16802382)! employee: Hugh of (Internal ID 53563) weak (Character - 53563)! [20:18:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15078' - Type: 'unknown' ) [20:18:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15079' - Type: 'unknown' ) [20:18:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15080' - Type: 'unknown' ) [20:18:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 7414 - Internal Key: )' has no valid heir. [20:18:58][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:18:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 8246 - Internal Key: )' has no valid heir. [20:18:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 9871 - Internal Key: )' has no valid heir. [20:18:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:59][D][dynasty_house.cpp:880]: House 'Mamluk (Internal ID: 16786875 - Internal Key: )' has no valid heir. [20:18:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:18:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:18:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 1082 - Internal Key: )' has no valid heir. [20:19:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:19:00][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Terekli (Internal ID: 7103) weak (Province - 7103)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:19:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:19:00][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Terekli (Internal ID: 7103) weak (Province - 7103)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:19:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:19:00][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Terekli (Internal ID: 7103) weak (Province - 7103)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:19:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:19:00][D][effectimpl.cpp:633]: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Root: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! Saved event targets: task_contract: weak (Task_contract - 201326667)! employer: Aksonqor of c_akkityk (Internal ID 41864) weak (Character - 41864)! destination_1: Akkityk (Internal ID: 5538 - Internal Key: c_akkityk) weak (Landed_title - 5538)! destination_2: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! destination_3: Barsuki (Internal ID: 5573 - Internal Key: c_barsuki) weak (Landed_title - 5573)! recidivist: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_gainer: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! xp_change_min: 40.00 nickname_root_scope: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! had_nick_the_wolf: yes maa_bandits_count: 5.00 maa_poachers_count: 5.00 maa_marauders_count: 5.00 maa_thieves_count: 2.00 current_county: Terekli (Internal ID: 5583 - Internal Key: c_terekli) weak (Landed_title - 5583)! method: Flag prowess_sce (26588) sc_initiator: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_attacker: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! sc_defender: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Terekli (Internal ID: 7103) weak (Province - 7103)! myself: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! my_foe: Iskender Lowborn of (Internal ID 16815613) weak (Character - 16815613)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: possible_duchies_list: Aral Karakum (Internal ID: 5582 - Internal Key: d_aral_karakum) weak (Landed_title - 5582)! Mangyshlak (Internal ID: 5505 - Internal Key: d_transcaspiana) weak (Landed_title - 5505)! Barsuki (Internal ID: 5572 - Internal Key: d_barsuki) weak (Landed_title - 5572)! Aral il (Internal ID: 5551 - Internal Key: d_aral_il) weak (Landed_title - 5551)! Jemba (Internal ID: 5530 - Internal Key: d_jemba) weak (Landed_title - 5530)! Garabogazkol (Internal ID: 5520 - Internal Key: d_garabogazkol) weak (Landed_title - 5520)! [20:19:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:01][D][dynasty_house.cpp:880]: House 'von Slesvig (Internal ID: 33565500 - Internal Key: )' has no valid heir. [20:19:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '12385' - Type: 'personal' ) [20:19:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33569435' - Type: 'personal' ) [20:19:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 6710 - Internal Key: )' has no valid heir. [20:19:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:03][D][dynasty_house.cpp:880]: House 'Jonima (Internal ID: 33560598 - Internal Key: )' has no valid heir. [20:19:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 6949 - Internal Key: )' has no valid heir. [20:19:06][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50346651' - Type: 'unknown' ) [20:19:06][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789601' - Type: 'unknown' ) [20:19:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 11609 - Internal Key: )' has no valid heir. [20:19:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aichata of c_nzi (Internal ID 34160) weak (Character - 34160)! employee: Garmenh Lowborn of (Internal ID 33517) weak (Character - 33517)! [20:19:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:19:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 5228 - Internal Key: house_katlenburg)' has no valid heir. [20:19:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 6898 - Internal Key: )' has no valid heir. [20:19:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 9687 - Internal Key: )' has no valid heir. [20:19:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele of d_oyo (Internal ID 16817160) weak (Character - 16817160)! employee: Famatta of (Internal ID 16823667) weak (Character - 16823667)! [20:19:07][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15081' - Type: 'unknown' ) [20:19:07][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15082' - Type: 'unknown' ) [20:19:07][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15083' - Type: 'unknown' ) [20:19:08][D][dynasty_house.cpp:880]: House 'de Clissa (Internal ID: 12497 - Internal Key: )' has no valid heir. [20:19:08][D][dynasty_house.cpp:880]: House 'mn Allaqi (Internal ID: 33562192 - Internal Key: )' has no valid heir. [20:19:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele of d_oyo (Internal ID 16817160) weak (Character - 16817160)! employee: Oba of (Internal ID 54095) weak (Character - 54095)! [20:19:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shujah of c_oshrusana (Internal ID: 21644 - Historical ID extra_karakhanids_14) weak (Character - 21644)! employee: Sokal Lowborn of (Internal ID 33590451) weak (Character - 33590451)! [20:19:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Paio of c_fulda (Internal ID: 22663 - Historical ID 143057) weak (Character - 22663)! employee: Richwara Lowborn of (Internal ID 54349) weak (Character - 54349)! [20:19:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 7704 - Internal Key: )' has no valid heir. [20:19:10][D][dynasty_house.cpp:880]: House 'Toubou (Internal ID: 16783744 - Internal Key: )' has no valid heir. [20:19:10][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:19:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 10681 - Internal Key: )' has no valid heir. [20:19:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:19:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Karan of k_volga_bulgaria (Internal ID 16801868) weak (Character - 16801868)! recipient: Makko of x_d_laamp_960 (Internal ID 16785306) weak (Character - 16785306)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Makko of x_d_laamp_960 (Internal ID 16785306) weak (Character - 16785306)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: Liberty War weak (War - 134217805)! [20:19:14][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Hajir' (Internal ID: '15084' - Type: 'levies' ) [20:19:14][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Hajir' (Internal ID: '15085' - Type: 'garrison' ) [20:19:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 7979 - Internal Key: )' has no valid heir. [20:19:15][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:19:15][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:19:15][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:19:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Samuel of x_d_laamp_570 (Internal ID 48024) weak (Character - 48024)! employee: Dragomir of (Internal ID 16810974) weak (Character - 16810974)! [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! employee: Dilic of (Internal ID 16802981) weak (Character - 16802981)! [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SO_nam of c_baima (Internal ID 33590309) weak (Character - 33590309)! employee: Gyeltsen Lowborn of (Internal ID 16820587) weak (Character - 16820587)! [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Is_mail of d_hadramawt (Internal ID 41721) weak (Character - 41721)! employee: Jalil of (Internal ID 16811220) weak (Character - 16811220)! [20:19:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67120967' - Type: 'personal' ) [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: N_aS_S_a of k_nubia (Internal ID 40782) weak (Character - 40782)! employee: Andreas of (Internal ID 46947) weak (Character - 46947)! [20:19:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tenzing of d_conyi (Internal ID 43555) weak (Character - 43555)! employee: Nejini Lowborn of (Internal ID 47814) weak (Character - 47814)! [20:19:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 9795 - Internal Key: )' has no valid heir. [20:19:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83898183' - Type: 'unknown' ) [20:19:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:19:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:19:17][D][gamestate.cpp:1319]: June 1099 [20:19:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:19:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:22][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792279' - Type: 'personal' ) [20:19:22][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hasmig of d_nf_arcruni (Internal ID 16820422) weak (Character - 16820422)! employee: Hasmig Lowborn of (Internal ID 16814263) weak (Character - 16814263)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nungu of d_dendi (Internal ID: 21426 - Historical ID mossi0024) weak (Character - 21426)! employee: Shinyunbu Lowborn of (Internal ID 16825553) weak (Character - 16825553)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Turhan of x_d_laamp_1083 (Internal ID 16822949) weak (Character - 16822949)! employee: Kasim Lowborn of (Internal ID 67112261) weak (Character - 67112261)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfonso of x_d_laamp_515 (Internal ID 16802019) weak (Character - 16802019)! employee: Gaucher Lowborn of (Internal ID 47947) weak (Character - 47947)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kyipo of d_amdo (Internal ID: 19963 - Historical ID 305656) weak (Character - 19963)! employee: Kasa Lowborn of (Internal ID 33582460) weak (Character - 33582460)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AtirA_jE_ntira of k_tamilakam (Internal ID 56751) weak (Character - 56751)! employee: Keldroma of (Internal ID 16800856) weak (Character - 16800856)! [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alam of c_palmyra (Internal ID 45699) weak (Character - 45699)! employee: Nikoo Lowborn of (Internal ID 16821615) weak (Character - 16821615)! [20:19:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '33568561' - Type: 'personal' ) [20:19:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Glande of c_natangia (Internal ID 51188) weak (Character - 51188)! employee: Budo Lowborn of (Internal ID 33578439) weak (Character - 33578439)! [20:19:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:23][D][dynasty_house.cpp:880]: House 'Hakamid (Internal ID: 33562941 - Internal Key: )' has no valid heir. [20:19:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:19:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Adelheid of d_osterreich (Internal ID: 21907 - Historical ID 10095) weak (Character - 21907)! recipient: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Clemence of x_d_laamp_1095 (Internal ID 43379) weak (Character - 43379)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,912 TOOLTIP:LANDED_TITLE,912 L; Austrian!!! Claim on the ONCLICK:TITLE,895 TOOLTIP:LANDED_TITLE,895 L; Margravate of Steyermark!!! weak (War - 201326692)! [20:19:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:24][D][dynasty_house.cpp:880]: House 'Pervane (Internal ID: 33561799 - Internal Key: )' has no valid heir. [20:19:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:25][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:19:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 8050 - Internal Key: )' has no valid heir. [20:19:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:27][D][effectimpl.cpp:633]: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Root: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! new_list_member: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! versus_matcher: Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! [20:19:27][D][effectimpl.cpp:633]: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Root: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! new_list_member: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! versus_matcher: Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! [20:19:27][D][effectimpl.cpp:633]: Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Root: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! new_list_member: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! versus_matcher: Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! [20:19:27][D][effectimpl.cpp:633]: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Root: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! new_list_member: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matcher: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! [20:19:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Surt of k_mordvinia (Internal ID 49539) weak (Character - 49539)! employee: Varaka of c_balachev (Internal ID: 19603 - Historical ID 20633) weak (Character - 19603)! [20:19:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50345777' - Type: 'unknown' ) [20:19:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '33569495' - Type: 'unknown' ) [20:19:27][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayrudzi L; Ayrudzi!!' (Internal ID: '15086' - Type: 'unknown' ) [20:19:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:28][D][dynasty_house.cpp:880]: House 'Qadir (Internal ID: 16783657 - Internal Key: )' has no valid heir. [20:19:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:19:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:30][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16792117' - Type: 'unknown' ) [20:19:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:19:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7374 - Internal Key: )' has no valid heir. [20:19:33][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:19:33][D][effectimpl.cpp:633]: Stenar of (Internal ID 52412) weak (Character - 52412)! Root: Stenar of (Internal ID 52412) weak (Character - 52412)! Saved event targets: quarter: 3.00 fp2_2023_foreign_king: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! fp2_2023_enemy_knight: Stenar of (Internal ID 52412) weak (Character - 52412)! fp2_2023_root_in_duel: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_initiator: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_attacker: Stenar of (Internal ID 52412) weak (Character - 52412)! sc_defender: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Stenar of (Internal ID 52412) weak (Character - 52412)! my_foe: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_defender_last_move: Flag nut_em (11498) sc_attacker_last_move: Flag wait_and_hope (11493) [20:19:33][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:19:33][D][effectimpl.cpp:633]: Stenar of (Internal ID 52412) weak (Character - 52412)! Root: Stenar of (Internal ID 52412) weak (Character - 52412)! Saved event targets: quarter: 3.00 fp2_2023_foreign_king: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! fp2_2023_enemy_knight: Stenar of (Internal ID 52412) weak (Character - 52412)! fp2_2023_root_in_duel: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_initiator: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_attacker: Stenar of (Internal ID 52412) weak (Character - 52412)! sc_defender: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Stenar of (Internal ID 52412) weak (Character - 52412)! my_foe: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_defender_last_move: Flag nut_em (11498) sc_attacker_last_move: Flag wait_and_hope (11493) [20:19:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:33][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:19:33][D][effectimpl.cpp:633]: Stenar of (Internal ID 52412) weak (Character - 52412)! Root: Stenar of (Internal ID 52412) weak (Character - 52412)! Saved event targets: quarter: 3.00 fp2_2023_foreign_king: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! fp2_2023_enemy_knight: Stenar of (Internal ID 52412) weak (Character - 52412)! fp2_2023_root_in_duel: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_initiator: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_attacker: Stenar of (Internal ID 52412) weak (Character - 52412)! sc_defender: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Stenar of (Internal ID 52412) weak (Character - 52412)! my_foe: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag expert_onslaught (11507) [20:19:33][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:19:33][D][effectimpl.cpp:633]: Stenar of (Internal ID 52412) weak (Character - 52412)! Root: Stenar of (Internal ID 52412) weak (Character - 52412)! Saved event targets: quarter: 3.00 fp2_2023_foreign_king: Tasulemb of k_esthonia (Internal ID: 19521 - Historical ID 28023) weak (Character - 19521)! fp2_2023_enemy_knight: Stenar of (Internal ID 52412) weak (Character - 52412)! fp2_2023_root_in_duel: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_initiator: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_attacker: Stenar of (Internal ID 52412) weak (Character - 52412)! sc_defender: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Stenar of (Internal ID 52412) weak (Character - 52412)! my_foe: Vasiliy of c_jersika (Internal ID 48970) weak (Character - 48970)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag expert_onslaught (11507) [20:19:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ovlur of d_azov (Internal ID 45560) weak (Character - 45560)! employee: Atrak of (Internal ID: 22060 - Historical ID 228059) weak (Character - 22060)! [20:19:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33569333' - Type: 'unknown' ) [20:19:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '15087' - Type: 'unknown' ) [20:19:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raiktor of x_d_nf_671 (Internal ID 16804800) weak (Character - 16804800)! employee: Manuel of (Internal ID 33591834) weak (Character - 33591834)! [20:19:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chilbuk of c_kaska (Internal ID 53295) weak (Character - 53295)! employee: Songul Lowborn of (Internal ID 54680) weak (Character - 54680)! [20:19:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '13266' - Type: 'personal' ) [20:19:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33566328' - Type: 'personal' ) [20:19:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:34][D][dynasty_house.cpp:880]: House 'Tapmish (Internal ID: 12599 - Internal Key: )' has no valid heir. [20:19:34][D][dynasty_house.cpp:880]: House 'Bhagat (Internal ID: 12600 - Internal Key: )' has no valid heir. [20:19:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 6629 - Internal Key: )' has no valid heir. [20:19:35][D][dynasty_house.cpp:880]: House 'Sonni (Internal ID: 12601 - Internal Key: )' has no valid heir. [20:19:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:36][D][dynasty_house.cpp:880]: House 'Pakradouni (Internal ID: 12602 - Internal Key: )' has no valid heir. [20:19:36][D][dynasty_house.cpp:880]: House 'al-Amuli (Internal ID: 12604 - Internal Key: )' has no valid heir. [20:19:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:38][D][effectimpl.cpp:633]: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Root: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! versus_matcher: Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! [20:19:38][D][effectimpl.cpp:633]: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Root: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! versus_matcher: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! [20:19:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 6909 - Internal Key: )' has no valid heir. [20:19:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 7800 - Internal Key: )' has no valid heir. [20:19:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 8863 - Internal Key: )' has no valid heir. [20:19:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 7902 - Internal Key: )' has no valid heir. [20:19:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelise of x_d_laamp_1056 (Internal ID: 22752 - Historical ID 1139) weak (Character - 22752)! employee: Damianu Lowborn of (Internal ID 57749) weak (Character - 57749)! [20:19:40][D][dynasty_house.cpp:880]: House ' (Internal ID: 6443 - Internal Key: )' has no valid heir. [20:19:40][E][faction.cpp:1147]: Faction populist_faction cannot be joined: indent_newline:0 !indent_newline:6 warning_icon! X ONCLICK:CHARACTER,33605474 TOOLTIP:CHARACTER,33605474 L high Master! high Buskun!!!! is bold not! ONCLICK:FAITH,63 TOOLTIP:FAITH,ibadi L; Ibadi!!!!! [20:19:40][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:19:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:41][D][dynasty_house.cpp:880]: House 'Dadiya (Internal ID: 12607 - Internal Key: )' has no valid heir. [20:19:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farquhar of k_scotland (Internal ID 16802382) weak (Character - 16802382)! employee: Cain Lowborn of (Internal ID 16804453) weak (Character - 16804453)! [20:19:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Batuhan of x_d_laamp_965 (Internal ID 40733) weak (Character - 40733)! employee: Nezam Lowborn of (Internal ID 33583974) weak (Character - 33583974)! [20:19:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50343544' - Type: 'unknown' ) [20:19:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Porsuk of c_tengiz (Internal ID: 20838 - Historical ID fictional_turkish_28) weak (Character - 20838)! employee: Sarantay of (Internal ID 48750) weak (Character - 48750)! [20:19:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gozewijn of c_guelders (Internal ID: 21692 - Historical ID 106544) weak (Character - 21692)! employee: Guij of (Internal ID 16801174) weak (Character - 16801174)! [20:19:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790482' - Type: 'unknown' ) [20:19:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15088' - Type: 'unknown' ) [20:19:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:41][D][gamestate.cpp:1319]: July 1099 [20:19:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:42][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:19:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:42][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:19:42][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:19:42][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:19:42][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:19:42][D][gamestate_persistence.cpp:148]: Written size 7.599 KB (reserved 512.0 KB) for Variables [20:19:42][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.583 MB (reserved 4.000 MB) for Provinces [20:19:42][D][gamestate_persistence.cpp:148]: Written size 3.027 MB (reserved 8.000 MB) for LandedTitles [20:19:42][D][gamestate_persistence.cpp:148]: Written size 3.117 MB (reserved 16.00 MB) for Dynasties [20:19:42][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:19:42][D][gamestate_persistence.cpp:148]: Written size 434.0 B (reserved 2.000 MB) for DeletedCharacters [20:19:42][D][gamestate_persistence.cpp:148]: Written size 24.78 MB (reserved 32.00 MB) for LivingCharacters [20:19:42][D][gamestate_persistence.cpp:148]: Written size 7.164 MB (reserved 32.00 MB) for DeadCharacters [20:19:42][D][gamestate_persistence.cpp:148]: Written size 2.509 MB (reserved 6.000 MB) for CharacterManager [20:19:42][D][gamestate_persistence.cpp:148]: Written size 55.19 KB (reserved 512.0 KB) for Units [20:19:42][D][gamestate_persistence.cpp:148]: Written size 2.396 MB (reserved 512.0 KB) for Events [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.568 MB (reserved 512.0 KB) for Armies [20:19:42][D][gamestate_persistence.cpp:148]: Written size 44.66 KB (reserved 512.0 KB) for Activities [20:19:42][D][gamestate_persistence.cpp:148]: Written size 9.045 MB (reserved 512.0 KB) for Opinions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 821.7 KB (reserved 512.0 KB) for Relations [20:19:42][D][gamestate_persistence.cpp:148]: Written size 462.0 KB (reserved 512.0 KB) for Schemes [20:19:42][D][gamestate_persistence.cpp:148]: Written size 198.5 KB (reserved 512.0 KB) for Stories [20:19:42][D][gamestate_persistence.cpp:148]: Written size 29.90 KB (reserved 512.0 KB) for Combats [20:19:42][D][gamestate_persistence.cpp:148]: Written size 4.815 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 313.0 KB (reserved 512.0 KB) for Secrets [20:19:42][D][gamestate_persistence.cpp:148]: Written size 37.07 KB (reserved 512.0 KB) for MercenaryCompanies [20:19:42][D][gamestate_persistence.cpp:148]: Written size 316.4 KB (reserved 512.0 KB) for SubjectContracts [20:19:42][D][gamestate_persistence.cpp:148]: Written size 150.4 KB (reserved 512.0 KB) for Religions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 283.0 KB (reserved 512.0 KB) for Wars [20:19:42][D][gamestate_persistence.cpp:148]: Written size 10.85 KB (reserved 512.0 KB) for Sieges [20:19:42][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:19:42][D][gamestate_persistence.cpp:148]: Written size 2.078 KB (reserved 512.0 KB) for Holdings [20:19:42][D][gamestate_persistence.cpp:148]: Written size 408.2 KB (reserved 2.000 MB) for Counties [20:19:42][D][gamestate_persistence.cpp:148]: Written size 740.0 B (reserved 512.0 KB) for Fleets [20:19:42][D][gamestate_persistence.cpp:148]: Written size 719.0 KB (reserved 2.000 MB) for CouncilTasks [20:19:42][D][gamestate_persistence.cpp:148]: Written size 34.74 KB (reserved 512.0 KB) for ImportantActions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 37.98 KB (reserved 2.000 MB) for Factions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.097 MB (reserved 2.000 MB) for Cultures [20:19:42][D][gamestate_persistence.cpp:148]: Written size 390.0 B (reserved 512.0 KB) for HolyOrders [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.174 MB (reserved 2.000 MB) for AI [20:19:42][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:19:42][D][gamestate_persistence.cpp:148]: Written size 724.0 B (reserved 512.0 KB) for Raids [20:19:42][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:19:42][D][gamestate_persistence.cpp:148]: Written size 5.864 MB (reserved 8.000 MB) for CoatOfArms [20:19:42][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:19:42][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.335 MB (reserved 512.0 KB) for Artifacts [20:19:42][D][gamestate_persistence.cpp:148]: Written size 9.422 KB (reserved 512.0 KB) for Inspirations [20:19:42][D][gamestate_persistence.cpp:148]: Written size 415.6 KB (reserved 512.0 KB) for CourtPositions [20:19:42][D][gamestate_persistence.cpp:148]: Written size 5.412 KB (reserved 512.0 KB) for Struggles [20:19:42][D][gamestate_persistence.cpp:148]: Written size 11.28 MB (reserved 512.0 KB) for CharacterMemories [20:19:42][D][gamestate_persistence.cpp:148]: Written size 30.39 KB (reserved 512.0 KB) for Diarchies [20:19:42][D][gamestate_persistence.cpp:148]: Written size 108.5 KB (reserved 512.0 KB) for TravelPlans [20:19:42][D][gamestate_persistence.cpp:148]: Written size 492.3 KB (reserved 512.0 KB) for Accolades [20:19:42][D][gamestate_persistence.cpp:148]: Written size 25.73 KB (reserved 512.0 KB) for TaxSlots [20:19:42][D][gamestate_persistence.cpp:148]: Written size 6.082 KB (reserved 512.0 KB) for Epidemics [20:19:42][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:19:42][D][gamestate_persistence.cpp:148]: Written size 85.34 KB (reserved 512.0 KB) for Domiciles [20:19:42][D][gamestate_persistence.cpp:148]: Written size 20.93 KB (reserved 512.0 KB) for Contracts [20:19:42][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:19:42][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:19:42][D][gamestate_persistence.cpp:148]: Written size 1.762 KB (reserved 512.0 KB) for Confederations [20:19:42][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14799' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566104' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790009' - Type: 'personal' ) [20:19:42][D][landless_title_utilities.cpp:145]: Landless title recipient 'NE_C_I_rvan of (Internal ID 33557303)' gained the new domicile 'The Sparrows of the Horn Camp (Internal ID: 221)'. [20:19:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14941' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789439' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789600' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567485' - Type: 'personal' ) [20:19:42][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567852' - Type: 'personal' ) [20:19:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:43][D][dynasty_house.cpp:880]: House 'Barsamian (Internal ID: 16789237 - Internal Key: )' has no valid heir. [20:19:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 12270 - Internal Key: )' has no valid heir. [20:19:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784464 - Internal Key: )' has no valid heir. [20:19:44][D][effectimpl.cpp:633]: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Root: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! Saved event targets: activity: high Beg! high Ali!'s Grand Tournament weak (Activity - 687865888)! host: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! province: Tus (Internal ID: 4012) weak (Province - 4012)! qualification_liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! knight_1: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! knight_2: Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! versus_matchee: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! versus_matcher: Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Saved list targets: qualification_liege_list: Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! valid_contestants: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! Ertugrul Lowborn of (Internal ID 59635) weak (Character - 59635)! Togay Lowborn of (Internal ID 59748) weak (Character - 59748)! Mursel Lowborn of (Internal ID 33602910) weak (Character - 33602910)! Dogan Lowborn of (Internal ID 49975) weak (Character - 49975)! Azad Lowborn of (Internal ID 33589530) weak (Character - 33589530)! Ali of c_tus (Internal ID 16801171) weak (Character - 16801171)! past_round_summary: Bahadir of (Internal ID 16817385) weak (Character - 16817385)! Girgen Lowborn of (Internal ID 16810037) weak (Character - 16810037)! [20:19:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:45][D][dynasty_house.cpp:880]: House 'Perenos (Internal ID: 16789232 - Internal Key: )' has no valid heir. [20:19:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 2748 - Internal Key: )' has no valid heir. [20:19:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786854 - Internal Key: )' has no valid heir. [20:19:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791258' - Type: 'unknown' ) [20:19:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '33568474' - Type: 'unknown' ) [20:19:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '50345068' - Type: 'unknown' ) [20:19:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 50341172 - Internal Key: )' has no valid heir. [20:19:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Is_mail of d_hadramawt (Internal ID 41721) weak (Character - 41721)! employee: Mayanalladevi Lowborn of (Internal ID 16825586) weak (Character - 16825586)! [20:19:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50344701' - Type: 'unknown' ) [20:19:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33566816' - Type: 'unknown' ) [20:19:48][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '12719' - Type: 'personal' ) [20:19:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16789935' - Type: 'unknown' ) [20:19:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rodrigo of c_aveiro (Internal ID: 19806 - Historical ID castilian0181) weak (Character - 19806)! employee: Marquesa Lowborn of (Internal ID 53818) weak (Character - 53818)! [20:19:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '33566655' - Type: 'unknown' ) [20:19:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 9877 - Internal Key: )' has no valid heir. [20:19:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:51][D][dynasty_house.cpp:880]: House 'Uzur (Internal ID: 16789228 - Internal Key: )' has no valid heir. [20:19:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 7747 - Internal Key: )' has no valid heir. [20:19:53][I][character_window.cpp:1013]: Open character 'Victor Lowborn of k_papal_state (Internal ID 37708)' [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:19:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789601' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789731' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790349' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566313' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567233' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568567' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568752' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568929' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568996' - Type: 'personal' ) [20:19:55][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50346651' - Type: 'personal' ) [20:19:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:19:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 6812 - Internal Key: )' has no valid heir. [20:19:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Devaraksita of d_magadha (Internal ID: 21071 - Historical ID 191071) weak (Character - 21071)! employee: Uditanarayan of b_rajagrha (Internal ID 47282) weak (Character - 47282)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of x_d_laamp_1061 (Internal ID 42012) weak (Character - 42012)! employee: Selim of (Internal ID 33578944) weak (Character - 33578944)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matangi of x_d_laamp_1024 (Internal ID 54032) weak (Character - 54032)! employee: Madu of (Internal ID 16812260) weak (Character - 16812260)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hamar of x_script_902 (Internal ID: 21372 - Historical ID somali0099) weak (Character - 21372)! employee: Beydaan Lowborn of (Internal ID 34139) weak (Character - 34139)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Magnus of d_angria (Internal ID: 20629 - Historical ID 1418) weak (Character - 20629)! employee: Widukind of c_paderborn (Internal ID 40602) weak (Character - 40602)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Torchitoriu of c_gallura (Internal ID: 21369 - Historical ID 235216) weak (Character - 21369)! employee: Ulf Lowborn of (Internal ID 51488) weak (Character - 51488)! [20:19:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67123867' - Type: 'unknown' ) [20:19:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346212' - Type: 'unknown' ) [20:19:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amala of c_nyainrong (Internal ID 16803520) weak (Character - 16803520)! employee: Ngodup Lowborn of (Internal ID 33577547) weak (Character - 33577547)! [20:19:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50346145' - Type: 'unknown' ) [20:19:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 3308 - Internal Key: )' has no valid heir. [20:19:57][D][dynasty_house.cpp:880]: House 'Hafizid (Internal ID: 16788117 - Internal Key: )' has no valid heir. [20:19:57][D][dynasty_house.cpp:880]: House 'Gardman-Aghbania (Internal ID: 33565210 - Internal Key: )' has no valid heir. [20:19:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '50345968' - Type: 'unknown' ) [20:19:58][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50345783' - Type: 'unknown' ) [20:19:58][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15025' - Type: 'personal' ) [20:19:58][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15026' - Type: 'personal' ) [20:19:58][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15052' - Type: 'personal' ) [20:19:58][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791803' - Type: 'personal' ) [20:19:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:58][D][dynasty_house.cpp:880]: House 'Andzewatsi (Internal ID: 16786417 - Internal Key: )' has no valid heir. [20:19:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '12101' - Type: 'personal' ) [20:19:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 9545 - Internal Key: )' has no valid heir. [20:19:58][W][counciltaskmanager.cpp:1047]: Councillor (Apollonios of (Internal ID 42571)) has active task '' but the manager believes it has 'task_spouse_default' [20:19:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789317' - Type: 'unknown' ) [20:19:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569019' - Type: 'unknown' ) [20:19:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792268' - Type: 'unknown' ) [20:19:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:19:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 6510 - Internal Key: )' has no valid heir. [20:19:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '12584' - Type: 'personal' ) [20:19:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12585' - Type: 'personal' ) [20:19:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '12586' - Type: 'personal' ) [20:19:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '12587' - Type: 'personal' ) [20:19:59][D][dynasty_house.cpp:880]: House 'Bseisoid (Internal ID: 12335 - Internal Key: )' has no valid heir. [20:19:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:19:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50344976' - Type: 'personal' ) [20:20:02][D][landless_title_utilities.cpp:145]: Landless title recipient 'Agvan of (Internal ID 16824642)' gained the new domicile 'The Windswept Chalice Camp (Internal ID: 222)'. [20:20:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '67122192' - Type: 'unknown' ) [20:20:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele of d_oyo (Internal ID 16817160) weak (Character - 16817160)! employee: Maram of (Internal ID 16821298) weak (Character - 16821298)! [20:20:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dwe of c_boubo (Internal ID: 22839 - Historical ID kru0036) weak (Character - 22839)! employee: Nimene Lowborn of (Internal ID 53439) weak (Character - 53439)! [20:20:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50345694' - Type: 'personal' ) [20:20:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792236' - Type: 'personal' ) [20:20:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uzluk of c_sagiz (Internal ID: 21044 - Historical ID 302747) weak (Character - 21044)! employee: Toks of (Internal ID 33562335) weak (Character - 33562335)! [20:20:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569452' - Type: 'unknown' ) [20:20:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otto of c_brixen (Internal ID: 21794 - Historical ID 30097) weak (Character - 21794)! employee: Gisela Lowborn of (Internal ID 56416) weak (Character - 56416)! [20:20:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 9657 - Internal Key: )' has no valid heir. [20:20:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562091 - Internal Key: )' has no valid heir. [20:20:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 2412 - Internal Key: )' has no valid heir. [20:20:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:06][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792268' - Type: 'personal' ) [20:20:06][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:20:06][D][effectimpl.cpp:633]: Dattadevi of (Internal ID 16815022) weak (Character - 16815022)! Root: Dattadevi of (Internal ID 16815022) weak (Character - 16815022)! Saved event targets: actor: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! recipient: Kalyanachandra of c_munda (Internal ID 40673) weak (Character - 40673)! secondary_actor: Dattadevi of (Internal ID 16815022) weak (Character - 16815022)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 251658261)! attacker_loser: Kalyanachandra of c_munda (Internal ID 40673) weak (Character - 40673)! defender_winner: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! current_guardian_scope: Udyotakesari of c_khijjingakota (Internal ID 16795972) weak (Character - 16795972)! hostage: Dattadevi of (Internal ID 16815022) weak (Character - 16815022)! hostage_warden: Kalyanachandra of c_munda (Internal ID 40673) weak (Character - 40673)! hostage_home_court: Puranjaya of k_orissa (Internal ID: 21008 - Historical ID 189197) weak (Character - 21008)! Saved list targets: defender_valuable_prisoners_list: Kalyanachandra of c_munda (Internal ID 40673) weak (Character - 40673)! [20:20:06][D][dynasty_house.cpp:880]: House 'Kédjou (Internal ID: 16783822 - Internal Key: )' has no valid heir. [20:20:06][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569484' - Type: 'unknown' ) [20:20:06][D][dynasty_house.cpp:880]: House 'Kamban (Internal ID: 16783404 - Internal Key: )' has no valid heir. [20:20:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:07][D][gamestate.cpp:1319]: August 1099 [20:20:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:08][D][travel_plan.cpp:3684]: Kukuray of (Internal ID 44373) was too late by %d days to 0 [20:20:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 1716 (diarch_imprison_interaction:on_decline): A diarch tried to imprison a co-vassal and was turned down [20:20:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ballaladeva of d_vengi (Internal ID 57634) weak (Character - 57634)! employee: Somesvara of (Internal ID: 22186 - Historical ID 191253) weak (Character - 22186)! [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amir of d_algarve (Internal ID: 20395 - Historical ID bedouin0196) weak (Character - 20395)! employee: Ashhab Lowborn of (Internal ID 16802895) weak (Character - 16802895)! [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tyueykezhut of k_sibir (Internal ID: 20463 - Historical ID 302576) weak (Character - 20463)! employee: Chemgura of (Internal ID 16804967) weak (Character - 16804967)! [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vitale of k_venice (Internal ID: 20026 - Historical ID 32133) weak (Character - 20026)! employee: Gaspare of (Internal ID: 22056 - Historical ID 167611) weak (Character - 22056)! [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaleva of d_pohjanmaa (Internal ID: 19525 - Historical ID 20618) weak (Character - 19525)! employee: Lauri of (Internal ID 16803150) weak (Character - 16803150)! [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kourkoutai of d_bugurslan (Internal ID 43025) weak (Character - 43025)! employee: Batulia Lowborn of (Internal ID 16826152) weak (Character - 16826152)! [20:20:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50343842' - Type: 'personal' ) [20:20:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83898183' - Type: 'personal' ) [20:20:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zeyd of c_firaun (Internal ID 16821502) weak (Character - 16821502)! employee: Abdul-Wahab Lowborn of (Internal ID 33591308) weak (Character - 33591308)! [20:20:43][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '100675399' - Type: 'unknown' ) [20:20:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 7223 - Internal Key: )' has no valid heir. [20:20:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787314 - Internal Key: )' has no valid heir. [20:20:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67121058' - Type: 'unknown' ) [20:20:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prthvideva of d_ratanpur (Internal ID 16802637) weak (Character - 16802637)! employee: Kurumpruhoda of (Internal ID 48987) weak (Character - 48987)! [20:20:47][D][dynasty_house.cpp:880]: House 'Mavi (Internal ID: 16789238 - Internal Key: )' has no valid heir. [20:20:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:47][D][dynasty_house.cpp:880]: House 'Rugilid (Internal ID: 16789239 - Internal Key: )' has no valid heir. [20:20:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:20:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Mahamed of c_gidaya (Internal ID 41297) weak (Character - 41297)! recipient: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,9177 TOOLTIP:LANDED_TITLE,9177 L; Gidayan!!! Conquest of the ONCLICK:TITLE,9014 TOOLTIP:LANDED_TITLE,9014 L; County of Sharka!!! weak (War - 352321562)! [20:20:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:20:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 2998 - Internal Key: )' has no valid heir. [20:20:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788509 - Internal Key: )' has no valid heir. [20:20:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:20:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 11070 - Internal Key: )' has no valid heir. [20:20:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67122737' - Type: 'personal' ) [20:20:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:50][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [20:20:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:20:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Saliya of d_dakhina_desa (Internal ID 47557) weak (Character - 47557)! employee: Vepali Lowborn of (Internal ID 16821959) weak (Character - 16821959)! [20:20:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abakar of d_salamat (Internal ID: 22882 - Historical ID 248725) weak (Character - 22882)! employee: Abdulraham Lowborn of (Internal ID 34611) weak (Character - 34611)! [20:20:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Girgen of c_nurtay (Internal ID: 20159 - Historical ID fictional_kimeks_28) weak (Character - 20159)! employee: Kolo of (Internal ID 48628) weak (Character - 48628)! [20:20:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ertan of c_sardan (Internal ID 16802461) weak (Character - 16802461)! employee: Hasan Lowborn of (Internal ID 44940) weak (Character - 44940)! [20:20:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:52][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:20:52][D][effectimpl.cpp:633]: Cammue of (Internal ID 16799636) weak (Character - 16799636)! Root: Cammue of (Internal ID 16799636) weak (Character - 16799636)! Saved event targets: actor: Konowa of c_kru (Internal ID: 21486 - Historical ID kru0046) weak (Character - 21486)! recipient: Dwe of c_dibri (Internal ID: 19376 - Historical ID kru0085) weak (Character - 19376)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Cammue of (Internal ID 16799636) weak (Character - 16799636)! intermediary: null weak (Character - 4294967295)! hook: no hostage_taker: Konowa of c_kru (Internal ID: 21486 - Historical ID kru0046) weak (Character - 21486)! hostage_sender: Dwe of c_dibri (Internal ID: 19376 - Historical ID kru0085) weak (Character - 19376)! hostage: Cammue of (Internal ID 16799636) weak (Character - 16799636)! current_guardian_scope: Manhtee of (Internal ID: 22680 - Historical ID kru0086) weak (Character - 22680)! hostage_warden: Konowa of c_kru (Internal ID: 21486 - Historical ID kru0046) weak (Character - 21486)! hostage_home_court: Dwe of c_dibri (Internal ID: 19376 - Historical ID kru0085) weak (Character - 19376)! [20:20:52][D][dynasty_house.cpp:880]: House 'Ustadh (Internal ID: 16786005 - Internal Key: )' has no valid heir. [20:20:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 9404 - Internal Key: )' has no valid heir. [20:20:54][D][dynasty_house.cpp:880]: House ' (Internal ID: 9428 - Internal Key: )' has no valid heir. [20:20:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 7930 - Internal Key: )' has no valid heir. [20:20:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:20:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ay_demir of c_central_tannu (Internal ID: 21383 - Historical ID 303064) weak (Character - 21383)! employee: Khozan of (Internal ID 33587173) weak (Character - 33587173)! [20:20:55][D][dynasty_house.cpp:880]: House 'de Provence (Internal ID: 12492 - Internal Key: )' has no valid heir. [20:20:55][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:20:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kobyak of d_aley (Internal ID 16801787) weak (Character - 16801787)! employee: Asalup of (Internal ID 42122) weak (Character - 42122)! [20:20:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:20:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,cataphract L; Kataphraktoi!!' (Internal ID: '14810' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792026' - Type: 'unknown' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12443' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789659' - Type: 'unknown' ) [20:20:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 9378 - Internal Key: )' has no valid heir. [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '11299' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,steppe_raiders L; Steppe Raiders!!' (Internal ID: '11300' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '11301' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11302' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '11303' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,steppe_raiders L; Steppe Raiders!!' (Internal ID: '11304' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '11305' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11306' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '11307' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,steppe_raiders L; Steppe Raiders!!' (Internal ID: '11308' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11309' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '11310' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,steppe_raiders L; Steppe Raiders!!' (Internal ID: '11311' - Type: 'personal' ) [20:20:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11312' - Type: 'personal' ) [20:20:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 11306 - Internal Key: )' has no valid heir. [20:20:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:57][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:20:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:20:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:20:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 6540 - Internal Key: )' has no valid heir. [20:20:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 7171 - Internal Key: )' has no valid heir. [20:20:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:58][D][dynasty_house.cpp:880]: House 'de Rennes (Internal ID: 12612 - Internal Key: )' has no valid heir. [20:20:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kolo of c_kainar (Internal ID 57941) weak (Character - 57941)! employee: O_zlem Lowborn of (Internal ID 33581822) weak (Character - 33581822)! [20:20:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:20:59][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:20:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568338' - Type: 'personal' ) [20:20:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50345554' - Type: 'unknown' ) [20:20:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788528' - Type: 'unknown' ) [20:21:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 9965 - Internal Key: )' has no valid heir. [20:21:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:03][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Pakao' (Internal ID: '16788527' - Type: 'levies' ) [20:21:03][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Pakao' (Internal ID: '16788526' - Type: 'garrison' ) [20:21:03][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Tenda' (Internal ID: '16788525' - Type: 'levies' ) [20:21:03][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Tenda' (Internal ID: '16788524' - Type: 'garrison' ) [20:21:03][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kiang' (Internal ID: '16788523' - Type: 'levies' ) [20:21:03][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kiang' (Internal ID: '16788522' - Type: 'garrison' ) [20:21:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konel of d_uraltau (Internal ID 55968) weak (Character - 55968)! employee: SirC_an of (Internal ID 51370) weak (Character - 51370)! [20:21:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ahmad_KhedI_r of d_mzab (Internal ID: 20953 - Historical ID 1144671) weak (Character - 20953)! employee: Uregh of (Internal ID 55525) weak (Character - 55525)! [20:21:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lha_Taramo of d_yarlung (Internal ID: 21076 - Historical ID 247204) weak (Character - 21076)! employee: Mungchang of (Internal ID 16803694) weak (Character - 16803694)! [20:21:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '16788521' - Type: 'unknown' ) [20:21:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mansur of c_jubba (Internal ID 16800978) weak (Character - 16800978)! employee: Qawurd of (Internal ID 16797257) weak (Character - 16797257)! [20:21:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16788520' - Type: 'unknown' ) [20:21:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:06][D][dynasty_house.cpp:880]: House 'Maraghid (Internal ID: 12615 - Internal Key: )' has no valid heir. [20:21:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:07][D][gamestate.cpp:1319]: September 1099 [20:21:08][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_forced_conversion progressing phase struggle_iberia_phase_compromise by 5 [20:21:08][D][dynasty_house.cpp:880]: House 'von Blankenheim (Internal ID: 12617 - Internal Key: )' has no valid heir. [20:21:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788519' - Type: 'unknown' ) [20:21:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788518' - Type: 'unknown' ) [20:21:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 9234 - Internal Key: )' has no valid heir. [20:21:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:11][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:21:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matheode of x_d_laamp_1000 (Internal ID 46230) weak (Character - 46230)! employee: Abu-Bakr of (Internal ID: 20680 - Historical ID 73183) weak (Character - 20680)! [20:21:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Heinrich of e_hre (Internal ID: 21327 - Historical ID 1316) weak (Character - 21327)! employee: Otto of c_aargau (Internal ID: 22217 - Historical ID 11010) weak (Character - 22217)! [20:21:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! employee: Waagaan of (Internal ID 33555251) weak (Character - 33555251)! [20:21:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16789832' - Type: 'personal' ) [20:21:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tyueykezhut of c_konda_ob (Internal ID 53083) weak (Character - 53083)! employee: Peksen Lowborn of (Internal ID 33589144) weak (Character - 33589144)! [20:21:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demba of c_namandiru (Internal ID 57721) weak (Character - 57721)! employee: Yandeh Lowborn of (Internal ID 16834152) weak (Character - 16834152)! [20:21:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '33567048' - Type: 'unknown' ) [20:21:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 12104 - Internal Key: )' has no valid heir. [20:21:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:21:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Alias of c_perigord (Internal ID: 21664 - Historical ID 138049) weak (Character - 21664)! recipient: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Demba of x_d_laamp_680 (Internal ID 16808555) weak (Character - 16808555)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,7134 TOOLTIP:LANDED_TITLE,7134 L; Angoulêmian!!! Claim on the ONCLICK:TITLE,7138 TOOLTIP:LANDED_TITLE,7138 L; County of Périgord!!! weak (War - 268435458)! [20:21:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 7803 - Internal Key: )' has no valid heir. [20:21:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786000 - Internal Key: )' has no valid heir. [20:21:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:21:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:21:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:21:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:21:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berbat of x_d_laamp_1008 (Internal ID 16806264) weak (Character - 16806264)! employee: Mansone Lowborn of (Internal ID 55738) weak (Character - 55738)! [20:21:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trpimir of d_laamp_voiteh (Internal ID 46661) weak (Character - 46661)! employee: Photios of (Internal ID 48990) weak (Character - 48990)! [20:21:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '16788517' - Type: 'unknown' ) [20:21:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16788516' - Type: 'unknown' ) [20:21:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788515' - Type: 'unknown' ) [20:21:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '83899953' - Type: 'unknown' ) [20:21:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562567 - Internal Key: )' has no valid heir. [20:21:20][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_compromise by 1 [20:21:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33567491' - Type: 'personal' ) [20:21:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:21][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788577' - Type: 'personal' ) [20:21:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:21:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:23][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_bandits L; Bandits!!' (Internal ID: '16789584' - Type: 'unknown' ) [20:21:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784496 - Internal Key: )' has no valid heir. [20:21:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566800' - Type: 'unknown' ) [20:21:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565793' - Type: 'unknown' ) [20:21:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kharuchi of c_kargopol (Internal ID 53149) weak (Character - 53149)! employee: Jeansa Lowborn of (Internal ID 23922) weak (Character - 23922)! [20:21:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Victor of c_campulung (Internal ID: 20380 - Historical ID 302089) weak (Character - 20380)! employee: Ieremia of (Internal ID 16800194) weak (Character - 16800194)! [20:21:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:26][I][character_window.cpp:1013]: Open character 'Bobm of d_aquitaine (Internal ID 40494)' [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:28][D][travel_plan.cpp:2309]: Arrival of Freyja Lowborn of (Internal ID 16822337) too late by 6 for high Samanta! high Dathopatissa!'s University Visit [20:21:28][D][dynasty_house.cpp:880]: House 'Hvaonić (Internal ID: 16789253 - Internal Key: )' has no valid heir. [20:21:28][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50344707' - Type: 'unknown' ) [20:21:28][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67122910' - Type: 'unknown' ) [20:21:28][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789803' - Type: 'unknown' ) [20:21:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:21:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:21:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 7439 - Internal Key: )' has no valid heir. [20:21:29][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:21:29][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '16789802' - Type: 'unknown' ) [20:21:30][D][dynasty_house.cpp:880]: House 'Aizi (Internal ID: 33565426 - Internal Key: )' has no valid heir. [20:21:30][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565755' - Type: 'personal' ) [20:21:30][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568504' - Type: 'personal' ) [20:21:30][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569332' - Type: 'personal' ) [20:21:30][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343245' - Type: 'personal' ) [20:21:30][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50345577' - Type: 'personal' ) [20:21:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:21:30][D][dynasty_house.cpp:880]: House 'Beid (Internal ID: 16789101 - Internal Key: )' has no valid heir. [20:21:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:21:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kutan of d_karashar (Internal ID: 22247 - Historical ID uyghur0047) weak (Character - 22247)! employee: Kozel Lowborn of (Internal ID 49073) weak (Character - 49073)! [20:21:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67122793' - Type: 'unknown' ) [20:21:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67120461' - Type: 'unknown' ) [20:21:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Weickhard of c_hallstatt (Internal ID: 22623 - Historical ID 260008) weak (Character - 22623)! employee: Werigand Lowborn of (Internal ID 31616) weak (Character - 31616)! [20:21:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '50346548' - Type: 'unknown' ) [20:21:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345720' - Type: 'unknown' ) [20:21:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 6376 - Internal Key: )' has no valid heir. [20:21:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 8977 - Internal Key: )' has no valid heir. [20:21:31][D][gamestate.cpp:1319]: October 1099 [20:21:32][D][dynasty_house.cpp:880]: House 'Hazaraspid (Internal ID: 12539 - Internal Key: )' has no valid heir. [20:21:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 8705 - Internal Key: )' has no valid heir. [20:21:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50342971' - Type: 'unknown' ) [20:21:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:21:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:36][D][dynasty_house.cpp:880]: House 'Nałęcz (Internal ID: 33565161 - Internal Key: )' has no valid heir. [20:21:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562585 - Internal Key: )' has no valid heir. [20:21:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 7817 - Internal Key: )' has no valid heir. [20:21:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16789801' - Type: 'unknown' ) [20:21:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ram of c_ramagiri (Internal ID 46004) weak (Character - 46004)! employee: Bhuma Lowborn of (Internal ID 16802739) weak (Character - 16802739)! [20:21:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Guy of c_langres (Internal ID: 19850 - Historical ID 303417) weak (Character - 19850)! employee: Amaury of (Internal ID 16828324) weak (Character - 16828324)! [20:21:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sisupal of c_vodamayutja (Internal ID 16801254) weak (Character - 16801254)! employee: Vigrahapala Lowborn of (Internal ID 52198) weak (Character - 52198)! [20:21:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 2143 - Internal Key: )' has no valid heir. [20:21:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 6727 - Internal Key: )' has no valid heir. [20:21:37][D][landless_title_utilities.cpp:145]: Landless title recipient 'Anselm of (Internal ID 44506)' gained the new domicile 'The Seekers of God Camp (Internal ID: 223)'. [20:21:37][D][jomini_effect_impl.cpp:446]: file: events/dlc/ep3/ep3_laamp_events.txt line: 723 (ep3_laamps.0011:immediate): AI became adventurer by succession [20:21:37][D][effectimpl.cpp:633]: Udalrich of c_kaiserslautern (Internal ID 42266) weak (Character - 42266)! Root: Udalrich of c_kaiserslautern (Internal ID 42266) weak (Character - 42266)! Saved event targets: new_memory: grandfather died weak (Character_memory - 85310)! deceased: Sighard of c_kaiserslautern (Internal ID: 18061 - Historical ID 70825) weak (Character - 18061)! heir: Udalrich of c_kaiserslautern (Internal ID 42266) weak (Character - 42266)! potential_laamp_temp: Anselm of x_d_laamp_1163 (Internal ID 44506) weak (Character - 44506)! potential_laamp: Anselm of x_d_laamp_1163 (Internal ID 44506) weak (Character - 44506)! char_temp: Pere-Ramon of d_barcelona (Internal ID: 20399 - Historical ID 110521) weak (Character - 20399)! new_landless_adventurer: Anselm of x_d_laamp_1163 (Internal ID 44506) weak (Character - 44506)! new_landless_adventurer_house: (Internal ID: 4146 - Internal Key: ) weak (Dynasty_house - 4146)! new_landless_adventurer_location: Kaiserslautern (Internal ID: 2729) weak (Province - 2729)! adventurer_creation_reason: Flag succession (6178) adventurer_flavor_char: Udalrich of c_kaiserslautern (Internal ID 42266) weak (Character - 42266)! new_title: Seekers of God (Internal ID: 83899020 - Internal Key: x_d_laamp_1163) weak (Landed_title - 83899020)! new_landless_adventurer_title: Seekers of God (Internal ID: 83899020 - Internal Key: x_d_laamp_1163) weak (Landed_title - 83899020)! province_effect: Kaiserslautern (Internal ID: 2729) weak (Province - 2729)! laamp_effect: Anselm of x_d_laamp_1163 (Internal ID 44506) weak (Character - 44506)! exile_reroute: Chalons (Internal ID: 7042 - Internal Key: c_chalons) weak (Landed_title - 7042)! expelled: yes Saved list targets: reroute_counties_list: Dithmarschen (Internal ID: 613 - Internal Key: c_ditmarschen) weak (Landed_title - 613)! Slesvig (Internal ID: 2673 - Internal Key: c_slesvig) weak (Landed_title - 2673)! Skåne (Internal ID: 2638 - Internal Key: c_skane) weak (Landed_title - 2638)! Blekinge (Internal ID: 2650 - Internal Key: c_blekinge) weak (Landed_title - 2650)! Halland (Internal ID: 2644 - Internal Key: c_halland) weak (Landed_title - 2644)! Brabant (Internal ID: 697 - Internal Key: c_brabant) weak (Landed_title - 697)! Hainaut (Internal ID: 705 - Internal Key: c_hainaut) weak (Landed_title - 705)! Brugge (Internal ID: 7089 - Internal Key: c_brugge) weak (Landed_title - 7089)! Cambray (Internal ID: 709 - Internal Key: c_cambray) weak (Landed_title - 709)! Amiens (Internal ID: 6925 - Internal Key: c_amiens) weak (Landed_title - 6925)! Vermandois (Internal ID: 6917 - Internal Key: c_vermandois) weak (Landed_title - 6917)! Boulogne (Internal ID: 7105 - Internal Key: c_boulogne) weak (Landed_title - 7105)! Beaumont (Internal ID: 6929 - Internal Key: c_beaumont) weak (Landed_title - 6929)! Rethel (Internal ID: 7046 - Internal Key: c_rethel) weak (Landed_title - 7046)! Chartres (Internal ID: 7015 - Internal Key: c_chartres) weak (Landed_title - 7015)! Chalons (Internal ID: 7042 - Internal Key: c_chalons) weak (Landed_title - 7042)! Vendôme (Internal ID: 7012 - Internal Key: c_vendome) weak (Landed_title - 7012)! Troyes (Internal ID: 7030 - Internal Key: c_troyes) weak (Landed_title - 7030)! Touraine (Internal ID: 6943 - Internal Key: c_tourraine) weak (Landed_title - 6943)! Langres (Internal ID: 7084 - Internal Key: c_langres) weak (Landed_title - 7084)! Dijon (Internal ID: 7057 - Internal Key: c_dijon) weak (Landed_title - 7057)! Anjou (Internal ID: 6956 - Internal Key: c_anjou) weak (Landed_title - 6956)! Saumur (Internal ID: 6962 - Internal Key: c_saumur) weak (Landed_title - 6962)! Chalon (Internal ID: 7061 - Internal Key: c_chalon) weak (Landed_title - 7061)! Jaligny (Internal ID: 7265 - Internal Key: c_jaligny) weak (Landed_title - 7265)! Mâcon (Internal ID: 7076 - Internal Key: c_macon) weak (Landed_title - 7076)! Montaigu (Internal ID: 7231 - Internal Key: c_montaigu) weak (Landed_title - 7231)! Thiers (Internal ID: 7250 - Internal Key: c_thiers) weak (Landed_title - 7250)! Velay (Internal ID: 7253 - Internal Key: c_velay) weak (Landed_title - 7253)! Montpellier (Internal ID: 7187 - Internal Key: c_montpellier) weak (Landed_title - 7187)! Uzès (Internal ID: 7184 - Internal Key: c_uses) weak (Landed_title - 7184)! Carcassonne (Internal ID: 7191 - Internal Key: c_carcassonne) weak (Landed_title - 7191)! Foix (Internal ID: 7199 - Internal Key: c_foix) weak (Landed_title - 7199)! Labourd (Internal ID: 7117 - Internal Key: c_labourd) weak (Landed_title - 7117)! Modruš (Internal ID: 1414 - Internal Key: c_modrus) weak (Landed_title - 1414)! Gacka (Internal ID: 1402 - Internal Key: c_gacka) weak (Landed_title - 1402)! Zagreb (Internal ID: 1420 - Internal Key: c_zagreb) weak (Landed_title - 1420)! Paganija (Internal ID: 1495 - Internal Key: c_pagania) weak (Landed_title - 1495)! Zelengora (Internal ID: 1486 - Internal Key: c_zelengora) weak (Landed_title - 1486)! Zahumlje (Internal ID: 1480 - Internal Key: c_zachlumia) weak (Landed_title - 1480)! Zagorje (Internal ID: 1425 - Internal Key: c_zagorje) weak (Landed_title - 1425)! Soli (Internal ID: 1463 - Internal Key: c_soli) weak (Landed_title - 1463)! Vrhbosna (Internal ID: 1452 - Internal Key: c_vhrbosna) weak (Landed_title - 1452)! Vukovár (Internal ID: 1435 - Internal Key: c_vukovar) weak (Landed_title - 1435)! Metzovo (Internal ID: 1308 - Internal Key: c_metzovo) weak (Landed_title - 1308)! Epeiros (Internal ID: 1299 - Internal Key: c_epeiros) weak (Landed_title - 1299)! Aetolia (Internal ID: 1304 - Internal Key: c_aetolia) weak (Landed_title - 1304)! Antipatreia (Internal ID: 1326 - Internal Key: c_antipatreia) weak (Landed_title - 1326)! Arbanon (Internal ID: 1317 - Internal Key: c_arbanon) weak (Landed_title - 1317)! Debar (Internal ID: 1322 - Internal Key: c_debar) weak (Landed_title - 1322)! Messina (Internal ID: 2088 - Internal Key: c_messina) weak (Landed_title - 2088)! Castrogiovanni (Internal ID: 2096 - Internal Key: c_agrigento) weak (Landed_title - 2096)! Salerno (Internal ID: 2137 - Internal Key: c_salerno) weak (Landed_title - 2137)! Napoli (Internal ID: 2118 - Internal Key: c_napoli) weak (Landed_title - 2118)! Apulia (Internal ID: 2123 - Internal Key: c_apulia) weak (Landed_title - 2123)! Capua (Internal ID: 2114 - Internal Key: c_capua) weak (Landed_title - 2114)! Foggia (Internal ID: 2109 - Internal Key: c_foggia) weak (Landed_title - 2109)! Lanciano (Internal ID: 2374 - Internal Key: c_lanciano) weak (Landed_title - 2374)! Cagliari (Internal ID: 2312 - Internal Key: c_cagliari) weak (Landed_title - 2312)! Veneto (Internal ID: 2162 - Internal Key: c_veneto) weak (Landed_title - 2162)! Pisa (Internal ID: 2273 - Internal Key: c_pisa) weak (Landed_title - 2273)! Benevento (Internal ID: 2103 - Internal Key: c_benevento) weak (Landed_title - 2103)! Orbetello (Internal ID: 2296 - Internal Key: c_orbetello) weak (Landed_title - 2296)! Viterbo (Internal ID: 2389 - Internal Key: c_viterbo) weak (Landed_title - 2389)! Roma (Internal ID: 2382 - Internal Key: c_roma) weak (Landed_title - 2382)! Tivoli (Internal ID: 2393 - Internal Key: c_tivoli) weak (Landed_title - 2393)! Gallura (Internal ID: 2319 - Internal Key: c_gallura) weak (Landed_title - 2319)! Obotritia (Internal ID: 2929 - Internal Key: c_mecklenburg) weak (Landed_title - 2929)! Kissinia (Internal ID: 2940 - Internal Key: c_rostock) weak (Landed_title - 2940)! Circipania (Internal ID: 2934 - Internal Key: c_wolgast) weak (Landed_title - 2934)! Warnabia (Internal ID: 2943 - Internal Key: c_werle) weak (Landed_title - 2943)! Wilzia (Internal ID: 2972 - Internal Key: c_ruppin) weak (Landed_title - 2972)! Ukria (Internal ID: 2976 - Internal Key: c_berlin) weak (Landed_title - 2976)! Hevellia (Internal ID: 2980 - Internal Key: c_havelberg) weak (Landed_title - 2980)! Cieszyn (Internal ID: 3244 - Internal Key: c_cieszyn) weak (Landed_title - 3244)! Racibórz (Internal ID: 3247 - Internal Key: c_ratibor) weak (Landed_title - 3247)! Sącz (Internal ID: 3147 - Internal Key: c_sacz) weak (Landed_title - 3147)! Tarnów (Internal ID: 3172 - Internal Key: c_tarnowska) weak (Landed_title - 3172)! Lublin (Internal ID: 3167 - Internal Key: c_lubelska) weak (Landed_title - 3167)! Nysa (Internal ID: 3240 - Internal Key: c_nysa) weak (Landed_title - 3240)! Brzeg (Internal ID: 3236 - Internal Key: c_brzeg) weak (Landed_title - 3236)! Gniezno (Internal ID: 3183 - Internal Key: c_gnieznienska) weak (Landed_title - 3183)! Wschowa (Internal ID: 3192 - Internal Key: c_wschowska) weak (Landed_title - 3192)! Kujawy (Internal ID: 3281 - Internal Key: c_kujawy) weak (Landed_title - 3281)! Czersk (Internal ID: 3211 - Internal Key: c_czerska) weak (Landed_title - 3211)! Stężyca (Internal ID: 3159 - Internal Key: c_stezycka) weak (Landed_title - 3159)! Wrocław (Internal ID: 3254 - Internal Key: c_breslau) weak (Landed_title - 3254)! Krajna (Internal ID: 3196 - Internal Key: c_krajna) weak (Landed_title - 3196)! Świebodzin (Internal ID: 3260 - Internal Key: c_schweibus) weak (Landed_title - 3260)! Płock (Internal ID: 3206 - Internal Key: c_plocka) weak (Landed_title - 3206)! Dobrzyń (Internal ID: 3286 - Internal Key: c_dobrzynska) weak (Landed_title - 3286)! Zakroczym (Internal ID: 3226 - Internal Key: c_zakroczymska) weak (Landed_title - 3226)! Przemków (Internal ID: 3272 - Internal Key: c_przemkow) weak (Landed_title - 3272)! Szprotawa (Internal ID: 3268 - Internal Key: c_sprottau) weak (Landed_title - 3268)! Zielona Góra (Internal ID: 3264 - Internal Key: c_grunberg) weak (Landed_title - 3264)! Lubusz (Internal ID: 3200 - Internal Key: c_lubusz) weak (Landed_title - 3200)! Łomża (Internal ID: 3222 - Internal Key: c_lomzynska) weak (Landed_title - 3222)! Târgoviște (Internal ID: 6561 - Internal Key: c_campulung) weak (Landed_title - 6561)! Tabla Buții (Internal ID: 6570 - Internal Key: c_tabla_butii) weak (Landed_title - 6570)! Barcaság (Internal ID: 6799 - Internal Key: c_barcasag) weak (Landed_title - 6799)! Székelyföld (Internal ID: 6794 - Internal Key: c_szekelyfold) weak (Landed_title - 6794)! Beszterce (Internal ID: 6813 - Internal Key: c_beszterce) weak (Landed_title - 6813)! Hunyad (Internal ID: 6819 - Internal Key: c_hunyad) weak (Landed_title - 6819)! Marmaros (Internal ID: 6774 - Internal Key: c_marmaros) weak (Landed_title - 6774)! Temes (Internal ID: 6852 - Internal Key: c_temes) weak (Landed_title - 6852)! Krassó (Internal ID: 6859 - Internal Key: c_krasso) weak (Landed_title - 6859)! Zemplén (Internal ID: 6753 - Internal Key: c_zemplen) weak (Landed_title - 6753)! Bacs (Internal ID: 6872 - Internal Key: c_bacs) weak (Landed_title - 6872)! Sáros (Internal ID: 6763 - Internal Key: c_saris) weak (Landed_title - 6763)! Szepesség (Internal ID: 6766 - Internal Key: c_spis) weak (Landed_title - 6766)! Nyitra (Internal ID: 6712 - Internal Key: c_nyitra) weak (Landed_title - 6712)! Trencsén (Internal ID: 6724 - Internal Key: c_trenscen) weak (Landed_title - 6724)! Gyor (Internal ID: 6882 - Internal Key: c_gyor) weak (Landed_title - 6882)! Pozsony (Internal ID: 6745 - Internal Key: c_poszony) weak (Landed_title - 6745)! Vas (Internal ID: 6889 - Internal Key: c_vas) weak (Landed_title - 6889)! Kolon (Internal ID: 6698 - Internal Key: c_kolon) weak (Landed_title - 6698)! Somogy (Internal ID: 6693 - Internal Key: c_somogy) weak (Landed_title - 6693)! Baranya (Internal ID: 6706 - Internal Key: c_baranya) weak (Landed_title - 6706)! Árva (Internal ID: 6721 - Internal Key: c_orava) weak (Landed_title - 6721)! Sopron (Internal ID: 6885 - Internal Key: c_sopron) weak (Landed_title - 6885)! Dorset (Internal ID: 271 - Internal Key: c_dorset) weak (Landed_title - 271)! Gloucestershire (Internal ID: 229 - Internal Key: c_gloucestershire) weak (Landed_title - 229)! Somerset (Internal ID: 276 - Internal Key: c_somerset) weak (Landed_title - 276)! Herefordshire (Internal ID: 317 - Internal Key: c_hereford) weak (Landed_title - 317)! Shropshire (Internal ID: 224 - Internal Key: c_shropshire) weak (Landed_title - 224)! Cheshire (Internal ID: 146 - Internal Key: c_cheshire) weak (Landed_title - 146)! Cumbraland (Internal ID: 133 - Internal Key: c_cumberland) weak (Landed_title - 133)! Bernicia (Internal ID: 124 - Internal Key: c_northumberland) weak (Landed_title - 124)! Cornwall (Internal ID: 287 - Internal Key: c_cornwall) weak (Landed_title - 287)! Maine (Internal ID: 6965 - Internal Key: c_maine) weak (Landed_title - 6965)! Sablé (Internal ID: 6969 - Internal Key: c_sable) weak (Landed_title - 6969)! Alençon (Internal ID: 6990 - Internal Key: c_alencon) weak (Landed_title - 6990)! Avranches (Internal ID: 6986 - Internal Key: c_avranches) weak (Landed_title - 6986)! Évreux (Internal ID: 6978 - Internal Key: c_evreux) weak (Landed_title - 6978)! Rouen (Internal ID: 6974 - Internal Key: c_rouen) weak (Landed_title - 6974)! Eu (Internal ID: 6997 - Internal Key: c_eu) weak (Landed_title - 6997)! Ragusa (Internal ID: 1500 - Internal Key: c_ragusa) weak (Landed_title - 1500)! Travunija (Internal ID: 1554 - Internal Key: c_travunia) weak (Landed_title - 1554)! Pomorje (Internal ID: 1550 - Internal Key: c_pomorje) weak (Landed_title - 1550)! Arborea (Internal ID: 2316 - Internal Key: c_arborea) weak (Landed_title - 2316)! Logudoro (Internal ID: 2322 - Internal Key: c_logudoro) weak (Landed_title - 2322)! Tortoli (Internal ID: 2327 - Internal Key: c_tortoli) weak (Landed_title - 2327)! Szczecin (Internal ID: 2903 - Internal Key: c_stettin) weak (Landed_title - 2903)! Wolin (Internal ID: 2907 - Internal Key: c_kolobrzeg) weak (Landed_title - 2907)! Prenzlau (Internal ID: 2983 - Internal Key: c_prenzlau) weak (Landed_title - 2983)! Kołobrzeg (Internal ID: 2915 - Internal Key: c_cammin) weak (Landed_title - 2915)! Szczytno (Internal ID: 2958 - Internal Key: c_miastko) weak (Landed_title - 2958)! Gdańsk (Internal ID: 2948 - Internal Key: c_danzig) weak (Landed_title - 2948)! Świecie (Internal ID: 2961 - Internal Key: c_berent) weak (Landed_title - 2961)! Barcelona (Internal ID: 7633 - Internal Key: c_barcelona) weak (Landed_title - 7633)! Urgell (Internal ID: 7639 - Internal Key: c_urgell) weak (Landed_title - 7639)! Lleida (Internal ID: 7659 - Internal Key: c_lleida) weak (Landed_title - 7659)! Rosselló (Internal ID: 7655 - Internal Key: c_rossello) weak (Landed_title - 7655)! Pallas (Internal ID: 7644 - Internal Key: c_pallas) weak (Landed_title - 7644)! [20:21:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 7112 - Internal Key: )' has no valid heir. [20:21:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Barakat of d_bali (Internal ID 57369) weak (Character - 57369)! employee: Billan Lowborn of (Internal ID 57374) weak (Character - 57374)! [20:21:39][D][dynasty_house.cpp:880]: House 'Ivannikov (Internal ID: 12459 - Internal Key: )' has no valid heir. [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:39][D][dynasty_house.cpp:880]: House 'Hamdinid (Internal ID: 33565663 - Internal Key: )' has no valid heir. [20:21:39][D][dynasty_house.cpp:880]: House 'Basarab (Internal ID: 33565660 - Internal Key: )' has no valid heir. [20:21:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:21:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '12135' - Type: 'unknown' ) [20:21:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16788715' - Type: 'unknown' ) [20:21:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 4616 - Internal Key: )' has no valid heir. [20:21:43][D][dynasty_house.cpp:880]: House 'Androsalites (Internal ID: 12434 - Internal Key: )' has no valid heir. [20:21:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15072' - Type: 'personal' ) [20:21:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adnan of c_wasit (Internal ID: 19683 - Historical ID 20712) weak (Character - 19683)! employee: Cuneyd Lowborn of (Internal ID 16796438) weak (Character - 16796438)! [20:21:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Javeed of c_valabhi (Internal ID 16820342) weak (Character - 16820342)! employee: Abolhassan Lowborn of (Internal ID 16811457) weak (Character - 16811457)! [20:21:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ya_qub of c_batiha (Internal ID 16813664) weak (Character - 16813664)! employee: Wahid Lowborn of (Internal ID 33590214) weak (Character - 33590214)! [20:21:44][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15021' - Type: 'personal' ) [20:21:44][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15046' - Type: 'personal' ) [20:21:44][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15047' - Type: 'personal' ) [20:21:44][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122910' - Type: 'personal' ) [20:21:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:45][D][dynasty_house.cpp:880]: House 'of Atkara (Internal ID: 12510 - Internal Key: )' has no valid heir. [20:21:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '11606' - Type: 'personal' ) [20:21:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:21:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 6784 - Internal Key: )' has no valid heir. [20:21:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 9409 - Internal Key: )' has no valid heir. [20:21:46][D][dynasty_house.cpp:880]: House 'Awdaghost (Internal ID: 67118494 - Internal Key: )' has no valid heir. [20:21:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 12056 - Internal Key: )' has no valid heir. [20:21:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:47][D][dynasty_house.cpp:880]: House 'Chalcocondyles (Internal ID: 16786015 - Internal Key: )' has no valid heir. [20:21:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:48][D][dynasty_house.cpp:880]: House 'Afrighid (Internal ID: 16789241 - Internal Key: )' has no valid heir. [20:21:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 7126 - Internal Key: )' has no valid heir. [20:21:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kayghalagh Samanderid of x_d_laamp_782 (Internal ID 51462) weak (Character - 51462)! employee: Babak Lowborn of (Internal ID 16806801) weak (Character - 16806801)! [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jakov of x_d_laamp_438 (Internal ID 42603) weak (Character - 42603)! employee: Nikola of (Internal ID 33578204) weak (Character - 33578204)! [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khazrun of x_d_laamp_834 (Internal ID 16800192) weak (Character - 16800192)! employee: Uzza Lowborn of (Internal ID 55886) weak (Character - 55886)! [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! employee: Robert of c_dorset (Internal ID: 21226 - Historical ID 204596) weak (Character - 21226)! [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: S_wiE_tosL_aw of k_poland (Internal ID 50377977) weak (Character - 50377977)! employee: Witosz of (Internal ID 16821665) weak (Character - 16821665)! [20:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konstantinos of c_cerasus (Internal ID: 22665 - Historical ID 144076) weak (Character - 22665)! employee: Timotheos of (Internal ID 49607) weak (Character - 49607)! [20:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:54][D][dynasty_house.cpp:880]: House ' (Internal ID: 10725 - Internal Key: )' has no valid heir. [20:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 2649 - Internal Key: )' has no valid heir. [20:21:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:57][D][gamestate.cpp:1319]: November 1099 [20:21:57][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788822' - Type: 'unknown' ) [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chemgura of d_karabas (Internal ID: 17146 - Historical ID fictional_kimeks_23) weak (Character - 17146)! employee: Otrok of (Internal ID 16800127) weak (Character - 16800127)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! employee: Nen Lowborn of (Internal ID 32715) weak (Character - 32715)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jaspert of k_france (Internal ID 49964) weak (Character - 49964)! employee: Arnault of b_versailles (Internal ID 48763) weak (Character - 48763)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chhittaraja of x_d_laamp_1045 (Internal ID 45551) weak (Character - 45551)! employee: Maya of (Internal ID 48495) weak (Character - 48495)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Filbert of x_d_laamp_466 (Internal ID 45822) weak (Character - 45822)! employee: Filbert of (Internal ID 47348) weak (Character - 47348)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ubayd of x_d_laamp_1037 (Internal ID: 19558 - Historical ID 20728) weak (Character - 19558)! employee: Murad Lowborn of (Internal ID 57602) weak (Character - 57602)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gerlach of c_bergh (Internal ID 42317) weak (Character - 42317)! employee: Laurence Lowborn of (Internal ID 16814326) weak (Character - 16814326)! [20:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Porsuk of c_batina (Internal ID 55988) weak (Character - 55988)! employee: Mukhtar of (Internal ID 16796200) weak (Character - 16796200)! [20:21:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '83900126' - Type: 'unknown' ) [20:21:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16792263' - Type: 'unknown' ) [20:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785535 - Internal Key: )' has no valid heir. [20:21:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 9075 - Internal Key: )' has no valid heir. [20:21:58][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792262' - Type: 'unknown' ) [20:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:21:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:01][D][dynasty_house.cpp:880]: House 'Stórr (Internal ID: 33565516 - Internal Key: )' has no valid heir. [20:22:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_poachers L; Poachers!!' (Internal ID: '16792237' - Type: 'unknown' ) [20:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:02][D][dynasty_house.cpp:880]: House 'Arllechwedd (Internal ID: 33564735 - Internal Key: )' has no valid heir. [20:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:03][D][dynasty_house.cpp:880]: House 'Hædarcatæ (Internal ID: 16789293 - Internal Key: )' has no valid heir. [20:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:03][D][dynasty_house.cpp:880]: House 'Mäkelä (Internal ID: 16787837 - Internal Key: )' has no valid heir. [20:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Teresa of x_d_laamp_864 (Internal ID: 21058 - Historical ID 70079) weak (Character - 21058)! employee: NuN_o of (Internal ID 44092) weak (Character - 44092)! [20:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Baguiri of d_lower_gurma (Internal ID: 22570 - Historical ID gur0010) weak (Character - 22570)! employee: Wumborja Lowborn of (Internal ID 30298) weak (Character - 30298)! [20:22:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16792288' - Type: 'unknown' ) [20:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Goleda of c_samar_VB (Internal ID 16827202) weak (Character - 16827202)! employee: SO_buk Lowborn of (Internal ID 37651) weak (Character - 37651)! [20:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BoldizsA_r of c_orava (Internal ID 50621) weak (Character - 50621)! employee: Boleslav Lowborn of (Internal ID 50336479) weak (Character - 50336479)! [20:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: CausantI_n of c_fife (Internal ID: 22273 - Historical ID 131004) weak (Character - 22273)! employee: TemnE_n Lowborn of (Internal ID 50340) weak (Character - 50340)! [20:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! recipient: DuttA_ of x_d_laamp_731 (Internal ID 41600) weak (Character - 41600)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: DuttA_ of x_d_laamp_731 (Internal ID 41600) weak (Character - 41600)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,2854 TOOLTIP:LANDED_TITLE,2854 L; Pohjanmaani!!! Conquest of the ONCLICK:TITLE,3780 TOOLTIP:LANDED_TITLE,3780 L; High Chiefdom of Biarmia!!! weak (War - 268435542)! [20:22:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788751 - Internal Key: )' has no valid heir. [20:22:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:22:08][D][effectimpl.cpp:633]: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! Root: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! Saved event targets: quarter: 2.00 defender: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! attacker: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! og_root: Filbert of x_d_laamp_466 (Internal ID 45822) weak (Character - 45822)! duel_legal: yes sc_initiator: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! sc_attacker: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! sc_defender: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Maine (Internal ID: 2270) weak (Province - 2270)! myself: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! my_foe: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! [20:22:08][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:22:08][D][effectimpl.cpp:633]: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! Root: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! Saved event targets: quarter: 2.00 defender: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! attacker: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! og_root: Filbert of x_d_laamp_466 (Internal ID 45822) weak (Character - 45822)! duel_legal: yes sc_initiator: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! sc_attacker: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! sc_defender: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Maine (Internal ID: 2270) weak (Province - 2270)! myself: Halbiu Lowborn of (Internal ID 16829124) weak (Character - 16829124)! my_foe: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Catguethen Lowborn of (Internal ID 48108) weak (Character - 48108)! [20:22:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 9161 - Internal Key: )' has no valid heir. [20:22:11][D][dynasty_house.cpp:880]: House 'de Faucogney (Internal ID: 16786943 - Internal Key: )' has no valid heir. [20:22:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:22:11][D][effectimpl.cpp:633]: Mellet of (Internal ID 54407) weak (Character - 54407)! Root: Mellet of (Internal ID 54407) weak (Character - 54407)! Saved event targets: quarter: 4.00 defender: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! attacker: Mellet of (Internal ID 54407) weak (Character - 54407)! og_root: Humbert of x_d_laamp_853 (Internal ID 48184) weak (Character - 48184)! sc_initiator: Mellet of (Internal ID 54407) weak (Character - 54407)! sc_attacker: Mellet of (Internal ID 54407) weak (Character - 54407)! sc_defender: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Frankfurt (Internal ID: 2855) weak (Province - 2855)! myself: Mellet of (Internal ID 54407) weak (Character - 54407)! my_foe: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: checked_courtier_1_candidates_list: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! [20:22:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:22:11][D][effectimpl.cpp:633]: Mellet of (Internal ID 54407) weak (Character - 54407)! Root: Mellet of (Internal ID 54407) weak (Character - 54407)! Saved event targets: quarter: 4.00 defender: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! attacker: Mellet of (Internal ID 54407) weak (Character - 54407)! og_root: Humbert of x_d_laamp_853 (Internal ID 48184) weak (Character - 48184)! sc_initiator: Mellet of (Internal ID 54407) weak (Character - 54407)! sc_attacker: Mellet of (Internal ID 54407) weak (Character - 54407)! sc_defender: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Frankfurt (Internal ID: 2855) weak (Province - 2855)! myself: Mellet of (Internal ID 54407) weak (Character - 54407)! my_foe: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: checked_courtier_1_candidates_list: Ruprecht Lowborn of (Internal ID 16809991) weak (Character - 16809991)! [20:22:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787499 - Internal Key: )' has no valid heir. [20:22:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele of d_oyo (Internal ID 16817160) weak (Character - 16817160)! employee: Oluwafunmilayo Lowborn of (Internal ID 53897) weak (Character - 53897)! [20:22:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alexeia of d_nf_synadenos (Internal ID 42575) weak (Character - 42575)! employee: Abdul-Lateef Lowborn of (Internal ID 16801105) weak (Character - 16801105)! [20:22:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sviatopolk of c_beloozero (Internal ID: 21335 - Historical ID 652) weak (Character - 21335)! employee: Oleg of (Internal ID 33579061) weak (Character - 33579061)! [20:22:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565931' - Type: 'unknown' ) [20:22:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hugh of d_norfolk (Internal ID: 18584 - Historical ID 6816) weak (Character - 18584)! employee: Beorhtfrith of (Internal ID 33592005) weak (Character - 33592005)! [20:22:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16789351' - Type: 'unknown' ) [20:22:11][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16789800' - Type: 'unknown' ) [20:22:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12578' - Type: 'personal' ) [20:22:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785244 - Internal Key: )' has no valid heir. [20:22:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 8816 - Internal Key: )' has no valid heir. [20:22:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele of d_oyo (Internal ID 16817160) weak (Character - 16817160)! employee: Famatta of (Internal ID 16823667) weak (Character - 16823667)! [20:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:14][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789794' - Type: 'unknown' ) [20:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:15][D][dynasty_house.cpp:880]: House 'de la Pole (Internal ID: 33564254 - Internal Key: )' has no valid heir. [20:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:22:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Afulay of d_cordoba (Internal ID 16823090) weak (Character - 16823090)! recipient: Gontzal of x_d_laamp_531 (Internal ID 16800866) weak (Character - 16800866)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Gontzal of x_d_laamp_531 (Internal ID 16800866) weak (Character - 16800866)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: Liberty War weak (War - 50331679)! [20:22:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theodorosanti of d_nf_pahlavuni (Internal ID: 20958 - Historical ID 41587) weak (Character - 20958)! employee: Basillike Lowborn of (Internal ID 16818352) weak (Character - 16818352)! [20:22:17][D][dynasty_house.cpp:880]: House 'Varakid (Internal ID: 50340017 - Internal Key: )' has no valid heir. [20:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:17][D][dynasty_house.cpp:880]: House 'Bönekid (Internal ID: 16787871 - Internal Key: )' has no valid heir. [20:22:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14867' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567427' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14866' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '14868' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14990' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '14989' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792086' - Type: 'personal' ) [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792139' - Type: 'personal' ) [20:22:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Samuel of x_d_laamp_570 (Internal ID 48024) weak (Character - 48024)! employee: Vukoman Lowborn of (Internal ID 50378564) weak (Character - 50378564)! [20:22:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! employee: Milzas of (Internal ID 46478) weak (Character - 46478)! [20:22:18][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16790969' - Type: 'personal' ) [20:22:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: N_aS_S_a of k_nubia (Internal ID 40782) weak (Character - 40782)! employee: SolomO_n of c_kassala (Internal ID 34126) weak (Character - 34126)! [20:22:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ermengol of c_urgell (Internal ID: 21525 - Historical ID 110550) weak (Character - 21525)! employee: Riculf of (Internal ID 16809616) weak (Character - 16809616)! [20:22:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Wahad of c_kerak (Internal ID 16808263) weak (Character - 16808263)! employee: Akab Lowborn of (Internal ID 16800759) weak (Character - 16800759)! [20:22:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788084 - Internal Key: )' has no valid heir. [20:22:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_horsemen L; Armored Horsemen!!' (Internal ID: '33568185' - Type: 'unknown' ) [20:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 12141 - Internal Key: )' has no valid heir. [20:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:22][D][dynasty_house.cpp:880]: House 'Gadabuursi (Internal ID: 16783234 - Internal Key: )' has no valid heir. [20:22:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:22][D][gamestate.cpp:1319]: December 1099 [20:22:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '14076' - Type: 'personal' ) [20:22:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790376' - Type: 'personal' ) [20:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trojden of c_lubusz (Internal ID 16802964) weak (Character - 16802964)! employee: Jitej of (Internal ID 51625) weak (Character - 51625)! [20:22:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfonso of x_d_laamp_515 (Internal ID 16802019) weak (Character - 16802019)! employee: Abbas Lowborn of (Internal ID 33597934) weak (Character - 33597934)! [20:22:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Akin of x_d_laamp_824 (Internal ID: 20189 - Historical ID 218008) weak (Character - 20189)! employee: Abdullah Lowborn of (Internal ID 33580446) weak (Character - 33580446)! [20:22:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agor of d_lobi (Internal ID: 22372 - Historical ID bobo0026) weak (Character - 22372)! employee: Nure Lowborn of (Internal ID 16805484) weak (Character - 16805484)! [20:22:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12710' - Type: 'personal' ) [20:22:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 9575 - Internal Key: )' has no valid heir. [20:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 7324 - Internal Key: )' has no valid heir. [20:22:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 8718 - Internal Key: )' has no valid heir. [20:22:28][D][dynasty_house.cpp:880]: House 'Mlakar (Internal ID: 16789307 - Internal Key: )' has no valid heir. [20:22:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787863 - Internal Key: )' has no valid heir. [20:22:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 7321 - Internal Key: )' has no valid heir. [20:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789926' - Type: 'unknown' ) [20:22:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Conchobar of x_d_laamp_734 (Internal ID: 20793 - Historical ID 83358) weak (Character - 20793)! employee: CO_elub of (Internal ID 16820498) weak (Character - 16820498)! [20:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! employee: Eirenaios Lowborn of (Internal ID 16829251) weak (Character - 16829251)! [20:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eleanor of x_d_laamp_829 (Internal ID 16821288) weak (Character - 16821288)! employee: Lulach Lowborn of (Internal ID 16813559) weak (Character - 16813559)! [20:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Betancaice of d_canarias (Internal ID: 22546 - Historical ID 73664) weak (Character - 22546)! employee: Atacaicate Lowborn of (Internal ID 33284) weak (Character - 33284)! [20:22:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33567592' - Type: 'unknown' ) [20:22:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16791292' - Type: 'unknown' ) [20:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jayadeva of c_badakhshan (Internal ID 33570990) weak (Character - 33570990)! employee: Parwaaze Lowborn of (Internal ID 16808931) weak (Character - 16808931)! [20:22:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Menk of c_kosh_kurbay (Internal ID 41903) weak (Character - 41903)! employee: Kutan of (Internal ID 41904) weak (Character - 41904)! [20:22:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 11166 - Internal Key: )' has no valid heir. [20:22:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784383 - Internal Key: )' has no valid heir. [20:22:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 7832 - Internal Key: )' has no valid heir. [20:22:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 6413 - Internal Key: )' has no valid heir. [20:22:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:35][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789317' - Type: 'personal' ) [20:22:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:36][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:22:36][D][effectimpl.cpp:633]: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Root: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Saved event targets: actor: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! recipient: Raphail of d_ephese (Internal ID 42556) weak (Character - 42556)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Isaias of (Internal ID 33581370) weak (Character - 33581370)! intermediary: null weak (Character - 4294967295)! hook: no hostage_taker: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! hostage_sender: Raphail of d_ephese (Internal ID 42556) weak (Character - 42556)! hostage: Isaias of (Internal ID 33581370) weak (Character - 33581370)! current_guardian_scope: Melissa of (Internal ID 45159) weak (Character - 45159)! hostage_warden: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! hostage_home_court: Raphail of d_ephese (Internal ID 42556) weak (Character - 42556)! house_check: Isaias of (Internal ID 33581370) weak (Character - 33581370)! [20:22:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_poachers L; Poachers!!' (Internal ID: '33566533' - Type: 'unknown' ) [20:22:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Monon of d_adiukru (Internal ID: 21197 - Historical ID kru0026) weak (Character - 21197)! employee: Mensa of c_wassa (Internal ID: 21337 - Historical ID akan0059) weak (Character - 21337)! [20:22:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yurak of x_d_laamp_1034 (Internal ID: 19653 - Historical ID 20620) weak (Character - 19653)! employee: Syudbya of (Internal ID: 22334 - Historical ID 160084) weak (Character - 22334)! [20:22:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Osman of d_garabogazkol (Internal ID 40799) weak (Character - 40799)! employee: Osman of (Internal ID 33582028) weak (Character - 33582028)! [20:22:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bozorg of c_golaghmuli (Internal ID 16823984) weak (Character - 16823984)! employee: Ferdows Lowborn of (Internal ID 33575137) weak (Character - 33575137)! [20:22:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sigfus of c_sudurland (Internal ID: 19385 - Historical ID 20580) weak (Character - 19385)! employee: Sveinn af Skagen of (Internal ID 33577397) weak (Character - 33577397)! [20:22:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '33569495' - Type: 'personal' ) [20:22:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huscarls!!' (Internal ID: '50346711' - Type: 'unknown' ) [20:22:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:22:39][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15058' - Type: 'personal' ) [20:22:39][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789803' - Type: 'personal' ) [20:22:39][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50344707' - Type: 'personal' ) [20:22:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 8471 - Internal Key: )' has no valid heir. [20:22:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_poachers L; Poachers!!' (Internal ID: '33565987' - Type: 'unknown' ) [20:22:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_poachers L; Poachers!!' (Internal ID: '67120898' - Type: 'unknown' ) [20:22:42][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83898114' - Type: 'unknown' ) [20:22:42][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343203' - Type: 'unknown' ) [20:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:42][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:22:42][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Teiga' (Internal ID: '67121923' - Type: 'levies' ) [20:22:42][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Teiga' (Internal ID: '33567019' - Type: 'garrison' ) [20:22:42][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kerker' (Internal ID: '16792274' - Type: 'levies' ) [20:22:42][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kerker' (Internal ID: '33569355' - Type: 'garrison' ) [20:22:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:22:43][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:22:43][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15098 (fabricate_hook_assign_appropriate_type_effect): Trying to set regular threat hook against ruler [20:22:43][D][dynasty_house.cpp:880]: House 'Janak (Internal ID: 12624 - Internal Key: )' has no valid heir. [20:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 1469 - Internal Key: )' has no valid heir. [20:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 7531 - Internal Key: )' has no valid heir. [20:22:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785427 - Internal Key: )' has no valid heir. [20:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gyeltsen of d_zanskar (Internal ID 16813414) weak (Character - 16813414)! employee: Lhundup Tsédong of (Internal ID 16833694) weak (Character - 16833694)! [20:22:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konstantinos of d_nf_areobindenos (Internal ID: 21413 - Historical ID areobindenos_3) weak (Character - 21413)! employee: Ioannikios Lowborn of (Internal ID 16803205) weak (Character - 16803205)! [20:22:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: PE_ter of c_zemplen (Internal ID 43459) weak (Character - 43459)! employee: PA_l of (Internal ID 33601707) weak (Character - 33601707)! [20:22:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Er-Tash of c_sabzevar (Internal ID 46334) weak (Character - 46334)! employee: Cehandar of (Internal ID 16814950) weak (Character - 16814950)! [20:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12991' - Type: 'personal' ) [20:22:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791766' - Type: 'personal' ) [20:22:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '33568026' - Type: 'personal' ) [20:22:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50343768' - Type: 'personal' ) [20:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 2736 - Internal Key: )' has no valid heir. [20:22:47][D][travel_plan.cpp:2330]: Arrival of Freyja Lowborn of (Internal ID 16822337) no longer late for high Samanta! high Dathopatissa!'s University Visit [20:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:48][D][gamestate.cpp:1319]: January 1100 [20:22:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120984' - Type: 'unknown' ) [20:22:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50345242' - Type: 'unknown' ) [20:22:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568982' - Type: 'unknown' ) [20:22:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790207' - Type: 'unknown' ) [20:22:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:49][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:22:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:50][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:22:50][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:22:50][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:22:50][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:22:50][D][gamestate_persistence.cpp:148]: Written size 7.681 KB (reserved 512.0 KB) for Variables [20:22:50][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.809 MB (reserved 4.000 MB) for Provinces [20:22:50][D][gamestate_persistence.cpp:148]: Written size 3.033 MB (reserved 8.000 MB) for LandedTitles [20:22:50][D][gamestate_persistence.cpp:148]: Written size 3.130 MB (reserved 16.00 MB) for Dynasties [20:22:50][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:22:50][D][gamestate_persistence.cpp:148]: Written size 542.0 B (reserved 2.000 MB) for DeletedCharacters [20:22:50][D][gamestate_persistence.cpp:148]: Written size 24.80 MB (reserved 32.00 MB) for LivingCharacters [20:22:50][D][gamestate_persistence.cpp:148]: Written size 7.220 MB (reserved 32.00 MB) for DeadCharacters [20:22:50][D][gamestate_persistence.cpp:148]: Written size 2.549 MB (reserved 6.000 MB) for CharacterManager [20:22:50][D][gamestate_persistence.cpp:148]: Written size 59.35 KB (reserved 512.0 KB) for Units [20:22:50][D][gamestate_persistence.cpp:148]: Written size 2.490 MB (reserved 512.0 KB) for Events [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.581 MB (reserved 512.0 KB) for Armies [20:22:50][D][gamestate_persistence.cpp:148]: Written size 38.38 KB (reserved 512.0 KB) for Activities [20:22:50][D][gamestate_persistence.cpp:148]: Written size 8.999 MB (reserved 512.0 KB) for Opinions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 829.6 KB (reserved 512.0 KB) for Relations [20:22:50][D][gamestate_persistence.cpp:148]: Written size 459.4 KB (reserved 512.0 KB) for Schemes [20:22:50][D][gamestate_persistence.cpp:148]: Written size 201.7 KB (reserved 512.0 KB) for Stories [20:22:50][D][gamestate_persistence.cpp:148]: Written size 50.37 KB (reserved 512.0 KB) for Combats [20:22:50][D][gamestate_persistence.cpp:148]: Written size 4.564 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 308.2 KB (reserved 512.0 KB) for Secrets [20:22:50][D][gamestate_persistence.cpp:148]: Written size 37.07 KB (reserved 512.0 KB) for MercenaryCompanies [20:22:50][D][gamestate_persistence.cpp:148]: Written size 316.4 KB (reserved 512.0 KB) for SubjectContracts [20:22:50][D][gamestate_persistence.cpp:148]: Written size 149.8 KB (reserved 512.0 KB) for Religions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 287.7 KB (reserved 512.0 KB) for Wars [20:22:50][D][gamestate_persistence.cpp:148]: Written size 10.00 KB (reserved 512.0 KB) for Sieges [20:22:50][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:22:50][D][gamestate_persistence.cpp:148]: Written size 2.095 KB (reserved 512.0 KB) for Holdings [20:22:50][D][gamestate_persistence.cpp:148]: Written size 406.8 KB (reserved 2.000 MB) for Counties [20:22:50][D][gamestate_persistence.cpp:148]: Written size 964.0 B (reserved 512.0 KB) for Fleets [20:22:50][D][gamestate_persistence.cpp:148]: Written size 718.6 KB (reserved 2.000 MB) for CouncilTasks [20:22:50][D][gamestate_persistence.cpp:148]: Written size 34.80 KB (reserved 512.0 KB) for ImportantActions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 37.63 KB (reserved 2.000 MB) for Factions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.094 MB (reserved 2.000 MB) for Cultures [20:22:50][D][gamestate_persistence.cpp:148]: Written size 390.0 B (reserved 512.0 KB) for HolyOrders [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.180 MB (reserved 2.000 MB) for AI [20:22:50][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:22:50][D][gamestate_persistence.cpp:148]: Written size 652.0 B (reserved 512.0 KB) for Raids [20:22:50][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:22:50][D][gamestate_persistence.cpp:148]: Written size 5.871 MB (reserved 8.000 MB) for CoatOfArms [20:22:50][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:22:50][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.344 MB (reserved 512.0 KB) for Artifacts [20:22:50][D][gamestate_persistence.cpp:148]: Written size 9.325 KB (reserved 512.0 KB) for Inspirations [20:22:50][D][gamestate_persistence.cpp:148]: Written size 415.2 KB (reserved 512.0 KB) for CourtPositions [20:22:50][D][gamestate_persistence.cpp:148]: Written size 5.732 KB (reserved 512.0 KB) for Struggles [20:22:50][D][gamestate_persistence.cpp:148]: Written size 11.42 MB (reserved 512.0 KB) for CharacterMemories [20:22:50][D][gamestate_persistence.cpp:148]: Written size 27.62 KB (reserved 512.0 KB) for Diarchies [20:22:50][D][gamestate_persistence.cpp:148]: Written size 72.42 KB (reserved 512.0 KB) for TravelPlans [20:22:50][D][gamestate_persistence.cpp:148]: Written size 492.1 KB (reserved 512.0 KB) for Accolades [20:22:50][D][gamestate_persistence.cpp:148]: Written size 25.87 KB (reserved 512.0 KB) for TaxSlots [20:22:50][D][gamestate_persistence.cpp:148]: Written size 5.444 KB (reserved 512.0 KB) for Epidemics [20:22:50][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:22:50][D][gamestate_persistence.cpp:148]: Written size 86.79 KB (reserved 512.0 KB) for Domiciles [20:22:50][D][gamestate_persistence.cpp:148]: Written size 20.21 KB (reserved 512.0 KB) for Contracts [20:22:50][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:22:50][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:22:50][D][gamestate_persistence.cpp:148]: Written size 1.762 KB (reserved 512.0 KB) for Confederations [20:22:50][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:22:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 8684 - Internal Key: )' has no valid heir. [20:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:51][D][landless_title_utilities.cpp:145]: Landless title recipient 'Jangar Lowborn of (Internal ID 50363543)' gained the new domicile 'The Honorable Oirats Camp (Internal ID: 224)'. [20:22:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 11788 - Internal Key: )' has no valid heir. [20:22:51][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569302' - Type: 'unknown' ) [20:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:52][D][dynasty_house.cpp:880]: House 'Harrach (Internal ID: 16789323 - Internal Key: )' has no valid heir. [20:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! employee: Kat Lowborn of (Internal ID 53041) weak (Character - 53041)! [20:22:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792205' - Type: 'unknown' ) [20:22:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,abudrar L; Abudrar!!' (Internal ID: '16792206' - Type: 'unknown' ) [20:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Piskla of d_upper_silesia (Internal ID 45571) weak (Character - 45571)! employee: Zbyszko of (Internal ID 16803489) weak (Character - 16803489)! [20:22:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792084' - Type: 'unknown' ) [20:22:52][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789808' - Type: 'personal' ) [20:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sarak of c_choklema (Internal ID 16795841) weak (Character - 16795841)! employee: Faina Lowborn of (Internal ID 16816566) weak (Character - 16816566)! [20:22:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '33567024' - Type: 'unknown' ) [20:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karnadeva of d_daksina_kosala (Internal ID: 22862 - Historical ID 189199) weak (Character - 22862)! employee: Jahangir Lowborn of (Internal ID 16806740) weak (Character - 16806740)! [20:22:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16792082' - Type: 'unknown' ) [20:22:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ragnar of c_bornholm (Internal ID 52663) weak (Character - 52663)! employee: Thordis of (Internal ID 51041) weak (Character - 51041)! [20:22:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791086' - Type: 'personal' ) [20:22:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wenzel of d_upper_lorraine (Internal ID 16823237) weak (Character - 16823237)! employee: Ekbert Lowborn of b_wadern (Internal ID 28385) weak (Character - 28385)! [20:22:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '11366' - Type: 'personal' ) [20:22:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11367' - Type: 'personal' ) [20:22:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14733' - Type: 'personal' ) [20:22:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:22:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:22:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791651' - Type: 'personal' ) [20:22:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Majdud of c_zabulistan (Internal ID 16809882) weak (Character - 16809882)! employee: Keyghobad Lowborn of (Internal ID 55184) weak (Character - 55184)! [20:22:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ifediaso of c_igala (Internal ID: 21359 - Historical ID igbo0029) weak (Character - 21359)! employee: Chibueze Lowborn of (Internal ID 16807647) weak (Character - 16807647)! [20:22:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Biyar of c_petropavolsk (Internal ID: 21380 - Historical ID 302567) weak (Character - 21380)! employee: Nyumina of (Internal ID 33561176) weak (Character - 33561176)! [20:23:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 8708 - Internal Key: )' has no valid heir. [20:23:00][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792262' - Type: 'personal' ) [20:23:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abu_Mansur_al-Nizar of d_palestine (Internal ID 33582668) weak (Character - 33582668)! employee: Abdul-Wahad of c_honorias (Internal ID 16814990) weak (Character - 16814990)! [20:23:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '12028' - Type: 'personal' ) [20:23:02][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789794' - Type: 'personal' ) [20:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: CuthrE_d of x_d_laamp_673 (Internal ID 33601147) weak (Character - 33601147)! employee: LO_chI_ne Lowborn of (Internal ID 49853) weak (Character - 49853)! [20:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:23:05][D][dynasty_house.cpp:880]: House 'Kegi (Internal ID: 50339884 - Internal Key: )' has no valid heir. [20:23:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matangi of x_d_laamp_1024 (Internal ID 54032) weak (Character - 54032)! employee: Risha of (Internal ID 16800485) weak (Character - 16800485)! [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kavadh of k_bihar (Internal ID 43852) weak (Character - 43852)! employee: Govindapala Lowborn of (Internal ID 16812565) weak (Character - 16812565)! [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Phung_Hang of c_ilam (Internal ID: 21645 - Historical ID 304017) weak (Character - 21645)! employee: Ye Lowborn of (Internal ID 56524) weak (Character - 56524)! [20:23:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33567010' - Type: 'unknown' ) [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hamdan of c_qaryatan (Internal ID: 22139 - Historical ID 93338) weak (Character - 22139)! employee: Amin Lowborn of (Internal ID 49501) weak (Character - 49501)! [20:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korpoordhwaj of d_para_lauhitya (Internal ID: 21057 - Historical ID 191592) weak (Character - 21057)! employee: Balavarman of (Internal ID 33579665) weak (Character - 33579665)! [20:23:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '50346145' - Type: 'personal' ) [20:23:07][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789926' - Type: 'personal' ) [20:23:07][D][dynasty_house.cpp:880]: House 'Vokil (Internal ID: 67116971 - Internal Key: )' has no valid heir. [20:23:07][D][dynasty_house.cpp:880]: House 'Saint-Menehould (Internal ID: 16785101 - Internal Key: )' has no valid heir. [20:23:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 8629 - Internal Key: )' has no valid heir. [20:23:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:23:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 1945 - Internal Key: )' has no valid heir. [20:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [20:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:23:09][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567142' - Type: 'unknown' ) [20:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:23:11][D][effectimpl.cpp:633]: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! Root: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! Saved event targets: challenger: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_initiator: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_attacker: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_defender: Gunhilda of c_bern (Internal ID 16809047) weak (Character - 16809047)! follow_up_event: Flag single_combat.1006 (33200) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag courtyard (11543) myself: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! my_foe: Gunhilda of c_bern (Internal ID 16809047) weak (Character - 16809047)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag special_fallback (11526) [20:23:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:23:11][D][effectimpl.cpp:633]: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! Root: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! Saved event targets: challenger: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_initiator: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_attacker: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! sc_defender: Gunhilda of c_bern (Internal ID 16809047) weak (Character - 16809047)! follow_up_event: Flag single_combat.1006 (33200) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag courtyard (11543) myself: Ulrich of (Internal ID 16826526) weak (Character - 16826526)! my_foe: Gunhilda of c_bern (Internal ID 16809047) weak (Character - 16809047)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag special_fallback (11526) [20:23:11][D][dynasty_house.cpp:880]: House 'of Isaura (Internal ID: 12583 - Internal Key: )' has no valid heir. [20:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67123361' - Type: 'unknown' ) [20:23:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789244' - Type: 'unknown' ) [20:23:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '14791' - Type: 'personal' ) [20:23:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569452' - Type: 'personal' ) [20:23:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346668' - Type: 'unknown' ) [20:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Allada of c_candragiri (Internal ID 16828051) weak (Character - 16828051)! employee: Beta Nara of (Internal ID 67131866) weak (Character - 67131866)! [20:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:12][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 10016 - Internal Key: )' has no valid heir. [20:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 8057 - Internal Key: )' has no valid heir. [20:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:15][D][gamestate.cpp:1319]: February 1100 [20:23:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 6611 - Internal Key: )' has no valid heir. [20:23:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 11243 - Internal Key: )' has no valid heir. [20:23:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 9063 - Internal Key: )' has no valid heir. [20:23:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:23:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 2225 - Internal Key: )' has no valid heir. [20:23:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 7654 - Internal Key: )' has no valid heir. [20:23:17][D][dynasty_house.cpp:880]: House 'Mesafint (Internal ID: 33565723 - Internal Key: )' has no valid heir. [20:23:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:18][D][dynasty_house.cpp:880]: House 'Hafizid (Internal ID: 16789141 - Internal Key: )' has no valid heir. [20:23:18][D][dynasty_house.cpp:880]: House 'Taishufin (Internal ID: 12556 - Internal Key: )' has no valid heir. [20:23:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:23:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Abbas of c_annaba (Internal ID 16801907) weak (Character - 16801907)! recipient: Matheode of x_d_laamp_1041 (Internal ID 44531) weak (Character - 44531)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Matheode of x_d_laamp_1041 (Internal ID 44531) weak (Character - 44531)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,8025 TOOLTIP:LANDED_TITLE,8025 L; Annaban!!! Conquest of the ONCLICK:TITLE,7951 TOOLTIP:LANDED_TITLE,7951 L; Sheikhdom of Hodna!!! weak (War - 67108903)! [20:23:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tumbinai_Setsen of d_orkhon (Internal ID: 18819 - Historical ID 303267) weak (Character - 18819)! employee: Baishinkhor_Dogshin of (Internal ID 48721) weak (Character - 48721)! [20:23:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! employee: Hammiravarman of (Internal ID 48922) weak (Character - 48922)! [20:23:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abd-al-Malik of x_d_laamp_595 (Internal ID 16804755) weak (Character - 16804755)! employee: Manuel Lowborn of (Internal ID 16809741) weak (Character - 16809741)! [20:23:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ozanay of d_nizhny_novgorod (Internal ID 16801763) weak (Character - 16801763)! employee: Mazava of (Internal ID 44064) weak (Character - 44064)! [20:23:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67121058' - Type: 'personal' ) [20:23:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83898274' - Type: 'unknown' ) [20:23:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16792007' - Type: 'unknown' ) [20:23:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33569478' - Type: 'unknown' ) [20:23:19][I][character_window.cpp:1013]: Open character 'Arnaut of (Internal ID 49304)' [20:23:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 6317 - Internal Key: )' has no valid heir. [20:23:20][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11756' - Type: 'personal' ) [20:23:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788226 - Internal Key: )' has no valid heir. [20:23:21][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '11758' - Type: 'personal' ) [20:23:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 6595 - Internal Key: )' has no valid heir. [20:23:22][D][dynasty_house.cpp:880]: House 'Sayyid (Internal ID: 12632 - Internal Key: )' has no valid heir. [20:23:23][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '11755' - Type: 'personal' ) [20:23:23][D][dynasty_house.cpp:880]: House 'Nishkepaz (Internal ID: 16783371 - Internal Key: )' has no valid heir. [20:23:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kora of d_savalu (Internal ID 51873) weak (Character - 51873)! employee: Awo Lowborn of (Internal ID 16809671) weak (Character - 16809671)! [20:23:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:23:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:26][D][dynasty_house.cpp:880]: House 'Khongodor (Internal ID: 12637 - Internal Key: )' has no valid heir. [20:23:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:26][D][dynasty_house.cpp:880]: House 'Hamadani (Internal ID: 12638 - Internal Key: )' has no valid heir. [20:23:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:23:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hermessent of x_d_laamp_1087 (Internal ID 16804243) weak (Character - 16804243)! employee: Gwyn of (Internal ID: 21303 - Historical ID 159102) weak (Character - 21303)! [20:23:26][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16791260' - Type: 'personal' ) [20:23:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33568476' - Type: 'unknown' ) [20:23:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of k_africa (Internal ID: 22367 - Historical ID 3906) weak (Character - 22367)! employee: Salim Lowborn of (Internal ID 16808436) weak (Character - 16808436)! [20:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:28][D][dynasty_house.cpp:880]: House 'Bahramid (Internal ID: 12560 - Internal Key: )' has no valid heir. [20:23:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Donduk of c_western_tannu (Internal ID 41428) weak (Character - 41428)! employee: Kara_kis Lowborn of (Internal ID 16813944) weak (Character - 16813944)! [20:23:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788971' - Type: 'unknown' ) [20:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '12690' - Type: 'unknown' ) [20:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:29][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:23:29][D][effectimpl.cpp:633]: Kamran of (Internal ID 16829624) weak (Character - 16829624)! Root: Kamran of (Internal ID 16829624) weak (Character - 16829624)! Saved event targets: actor: Masud of e_rajastan (Internal ID: 21431 - Historical ID 144134) weak (Character - 21431)! recipient: Sherab_Tsultrim of k_tsang (Internal ID: 20090 - Historical ID 247224) weak (Character - 20090)! secondary_actor: Kamran of (Internal ID 16829624) weak (Character - 16829624)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 33554439)! attacker_winner: Masud of e_rajastan (Internal ID: 21431 - Historical ID 144134) weak (Character - 21431)! defender_loser: Sherab_Tsultrim of k_tsang (Internal ID: 20090 - Historical ID 247224) weak (Character - 20090)! current_guardian_scope: Mahmud of k_punjab (Internal ID: 21672 - Historical ID extra_ghaznavids_8) weak (Character - 21672)! hostage: Kamran of (Internal ID 16829624) weak (Character - 16829624)! hostage_warden: Sherab_Tsultrim of k_tsang (Internal ID: 20090 - Historical ID 247224) weak (Character - 20090)! hostage_home_court: Masud of e_rajastan (Internal ID: 21431 - Historical ID 144134) weak (Character - 21431)! [20:23:29][D][dynasty_house.cpp:880]: House 'Bahmanid (Internal ID: 12643 - Internal Key: )' has no valid heir. [20:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:31][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:31][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:23:32][D][effectimpl.cpp:633]: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! Root: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! Saved event targets: travel_plan: Viryarama's journey to Damoh weak (Travel_plan - 939524145)! laamp_title: Medantaka Exiles (Internal ID: 117453337 - Internal Key: x_d_laamp_786) weak (Landed_title - 117453337)! bandit_leader: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 1109.00 sc_initiator: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_attacker: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_defender: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Faizabad (Internal ID: 3953) weak (Province - 3953)! myself: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! my_foe: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! sc_defender_last_move: Flag tire_opponent (11510) sc_attacker_last_move: Flag put_the_boot_in (11504) [20:23:32][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:23:32][D][effectimpl.cpp:633]: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! Root: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! Saved event targets: travel_plan: Viryarama's journey to Damoh weak (Travel_plan - 939524145)! laamp_title: Medantaka Exiles (Internal ID: 117453337 - Internal Key: x_d_laamp_786) weak (Landed_title - 117453337)! bandit_leader: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 1109.00 sc_initiator: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_attacker: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_defender: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Faizabad (Internal ID: 3953) weak (Province - 3953)! myself: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! my_foe: Gambhir Lowborn of (Internal ID 60116) weak (Character - 60116)! sc_defender_last_move: Flag tire_opponent (11510) sc_attacker_last_move: Flag put_the_boot_in (11504) [20:23:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789906' - Type: 'unknown' ) [20:23:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yildiz of c_yangjibaliq (Internal ID 43427) weak (Character - 43427)! employee: Etrek of (Internal ID 49728) weak (Character - 49728)! [20:23:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: OavA_n of c_pite (Internal ID 40862) weak (Character - 40862)! employee: Suonjar Lowborn of (Internal ID 16816663) weak (Character - 16816663)! [20:23:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Awo of c_wuli (Internal ID 50903) weak (Character - 50903)! employee: Djillakh Lowborn of (Internal ID 55222) weak (Character - 55222)! [20:23:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788974' - Type: 'unknown' ) [20:23:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ambaghai of c_naushki (Internal ID: 22697 - Historical ID 303266) weak (Character - 22697)! employee: Rudrapala of (Internal ID 16812817) weak (Character - 16812817)! [20:23:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16788972' - Type: 'unknown' ) [20:23:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7490 - Internal Key: )' has no valid heir. [20:23:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568867' - Type: 'unknown' ) [20:23:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791949' - Type: 'unknown' ) [20:23:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:35][D][landless_title_utilities.cpp:145]: Landless title recipient 'OavA_n of (Internal ID 40862)' gained the new domicile 'Oaván's Stewards Camp (Internal ID: 225)'. [20:23:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788583' - Type: 'unknown' ) [20:23:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16788582' - Type: 'unknown' ) [20:23:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33568302' - Type: 'unknown' ) [20:23:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tsensong of c_kagar (Internal ID: 22237 - Historical ID 305277) weak (Character - 22237)! employee: Adek Lowborn of (Internal ID 50923) weak (Character - 50923)! [20:23:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:37][D][gamestate.cpp:1319]: March 1100 [20:23:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 9918 - Internal Key: )' has no valid heir. [20:23:37][D][dynasty_house.cpp:880]: House 'of Cumberland (Internal ID: 12646 - Internal Key: )' has no valid heir. [20:23:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786811 - Internal Key: )' has no valid heir. [20:23:38][D][dynasty_house.cpp:880]: House 'Ochak (Internal ID: 12393 - Internal Key: )' has no valid heir. [20:23:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raoul of c_amiens (Internal ID 47658) weak (Character - 47658)! employee: Belleassez Lowborn of (Internal ID 25944) weak (Character - 25944)! [20:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Romanos of d_nf_palaiologos (Internal ID: 21745 - Historical ID 34438) weak (Character - 21745)! employee: Artemios Lowborn of (Internal ID 54250) weak (Character - 54250)! [20:23:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50344643' - Type: 'unknown' ) [20:23:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Donduk of c_western_tannu (Internal ID 41428) weak (Character - 41428)! employee: Kara_kis Lowborn of (Internal ID 16813944) weak (Character - 16813944)! [20:23:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:23:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 12075 - Internal Key: )' has no valid heir. [20:23:42][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Belizi' (Internal ID: '16792083' - Type: 'levies' ) [20:23:42][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Belizi' (Internal ID: '16792242' - Type: 'garrison' ) [20:23:43][D][dynasty_house.cpp:880]: House 'of Lublin (Internal ID: 16789302 - Internal Key: )' has no valid heir. [20:23:44][D][dynasty_house.cpp:880]: House 'Hamadani (Internal ID: 33565737 - Internal Key: )' has no valid heir. [20:23:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:23:45][D][dynasty_house.cpp:880]: House 'del Ripollès (Internal ID: 33565730 - Internal Key: )' has no valid heir. [20:23:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tolun of d_chuvashia (Internal ID: 20263 - Historical ID 302278) weak (Character - 20263)! employee: Yukhma of (Internal ID 16800681) weak (Character - 16800681)! [20:23:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '14308' - Type: 'personal' ) [20:23:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '12538' - Type: 'personal' ) [20:23:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792084' - Type: 'personal' ) [20:23:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791554' - Type: 'personal' ) [20:23:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566399' - Type: 'personal' ) [20:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 7483 - Internal Key: )' has no valid heir. [20:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:23:46][D][dynasty_house.cpp:880]: House 'Halba (Internal ID: 16787581 - Internal Key: )' has no valid heir. [20:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50343615' - Type: 'unknown' ) [20:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MA_tyA_s of d_transylvania (Internal ID 42970) weak (Character - 42970)! employee: TundE_r Lowborn of (Internal ID 32261) weak (Character - 32261)! [20:23:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MA_tyA_s of d_transylvania (Internal ID 42970) weak (Character - 42970)! employee: ZoltA_na of (Internal ID 46622) weak (Character - 46622)! [20:23:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568770' - Type: 'unknown' ) [20:23:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33569300' - Type: 'unknown' ) [20:23:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16789754' - Type: 'unknown' ) [20:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:49][W][counciltaskmanager.cpp:1047]: Councillor (Gizella of c_beszterce (Internal ID 43493)) has active task '' but the manager believes it has 'task_domestic_affairs' [20:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:49][D][dynasty_house.cpp:880]: House 'Ghurid (Internal ID: 16787064 - Internal Key: )' has no valid heir. [20:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:23:49][D][effectimpl.cpp:633]: Batas of (Internal ID 41696) weak (Character - 41696)! Root: Batas of (Internal ID 41696) weak (Character - 41696)! Saved event targets: quarter: 1.00 fp2_2023_foreign_king: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! fp2_2023_enemy_knight: Batas of (Internal ID 41696) weak (Character - 41696)! fp2_2023_root_in_duel: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_initiator: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_attacker: Batas of (Internal ID 41696) weak (Character - 41696)! sc_defender: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Batas of (Internal ID 41696) weak (Character - 41696)! my_foe: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag wait_and_hope (11493) [20:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:23:49][D][effectimpl.cpp:633]: Batas of (Internal ID 41696) weak (Character - 41696)! Root: Batas of (Internal ID 41696) weak (Character - 41696)! Saved event targets: quarter: 1.00 fp2_2023_foreign_king: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! fp2_2023_enemy_knight: Batas of (Internal ID 41696) weak (Character - 41696)! fp2_2023_root_in_duel: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_initiator: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_attacker: Batas of (Internal ID 41696) weak (Character - 41696)! sc_defender: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! follow_up_event: Flag martial_chivalry.5101 (33222) invalidation_event: Flag martial_chivalry.5101 (33222) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Batas of (Internal ID 41696) weak (Character - 41696)! my_foe: Victor of c_severin (Internal ID 16801623) weak (Character - 16801623)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag wait_and_hope (11493) [20:23:49][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:23:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dodo of k_sindh (Internal ID: 20349 - Historical ID 188352) weak (Character - 20349)! employee: Nafasat of c_satyapura (Internal ID 16800898) weak (Character - 16800898)! [20:23:49][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13868' - Type: 'unknown' ) [20:23:49][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67122866' - Type: 'unknown' ) [20:23:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '83900082' - Type: 'unknown' ) [20:23:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791084' - Type: 'unknown' ) [20:23:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791524' - Type: 'unknown' ) [20:23:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16792241' - Type: 'unknown' ) [20:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:49][W][counciltaskmanager.cpp:1047]: Councillor (Gizella of c_beszterce (Internal ID 43493)) has active task '' but the manager believes it has 'task_spouse_default' [20:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 9343 - Internal Key: )' has no valid heir. [20:23:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 10332 - Internal Key: )' has no valid heir. [20:23:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:52][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:23:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pyera of x_script_1173 (Internal ID: 21384 - Historical ID 302454) weak (Character - 21384)! employee: Kunava Lowborn of (Internal ID 36817) weak (Character - 36817)! [20:23:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalaf of d_jabal_kufs (Internal ID: 20342 - Historical ID 93272) weak (Character - 20342)! employee: Fadil Jamalid of (Internal ID 16832769) weak (Character - 16832769)! [20:23:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Etrek of d_salair (Internal ID: 21918 - Historical ID 302904) weak (Character - 21918)! employee: Ipek of (Internal ID 16809043) weak (Character - 16809043)! [20:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:54][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:23:54][D][effectimpl.cpp:633]: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! Root: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! Saved event targets: actor: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! recipient: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! intermediary: null weak (Character - 4294967295)! sc_initiator: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! sc_attacker: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! sc_defender: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! my_foe: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! sc_defender_last_move: Flag taunt (11503) sc_attacker_last_move: Flag nut_em (11498) [20:23:54][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:23:54][D][effectimpl.cpp:633]: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! Root: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! Saved event targets: actor: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! recipient: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! intermediary: null weak (Character - 4294967295)! sc_initiator: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! sc_attacker: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! sc_defender: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! my_foe: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! sc_defender_last_move: Flag taunt (11503) sc_attacker_last_move: Flag nut_em (11498) [20:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:54][D][dynasty_house.cpp:880]: House 'di Rausa (Internal ID: 16784726 - Internal Key: )' has no valid heir. [20:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:56][E][characterlocationdata.cpp:151]: Removing travel plan from the character SidibE_ of (Internal ID 55471) owner when the travel plan is not ending normally. [20:23:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:23:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:23:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:57][D][dynasty_house.cpp:880]: House 'Wusutid (Internal ID: 12460 - Internal Key: )' has no valid heir. [20:23:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562431 - Internal Key: )' has no valid heir. [20:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:23:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:23:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:23:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:23:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50344449' - Type: 'unknown' ) [20:23:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566800' - Type: 'personal' ) [20:23:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565793' - Type: 'personal' ) [20:23:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50343009' - Type: 'unknown' ) [20:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Itlar of d_mugodzhar_hills (Internal ID 41895) weak (Character - 41895)! employee: Kemenche of (Internal ID 33577910) weak (Character - 33577910)! [20:23:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50344016' - Type: 'unknown' ) [20:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Udalrich of c_kaiserslautern (Internal ID 42266) weak (Character - 42266)! employee: Liutbrand Lowborn of (Internal ID 58743) weak (Character - 58743)! [20:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 9172 - Internal Key: )' has no valid heir. [20:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:00][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_new_building_in_castle progressing phase struggle_iberia_phase_compromise by 3 [20:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:24:01][D][dynasty_house.cpp:880]: House 'Qumanlu (Internal ID: 16784523 - Internal Key: )' has no valid heir. [20:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:24:01][D][effectimpl.cpp:633]: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! Root: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! Saved event targets: quarter: 2.00 defender: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! attacker: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! og_root: Geleg of x_d_laamp_745 (Internal ID: 21571 - Historical ID 303183) weak (Character - 21571)! sc_initiator: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! sc_attacker: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! sc_defender: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Khökhöö (Internal ID: 7547) weak (Province - 7547)! myself: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! my_foe: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! [20:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:24:01][D][effectimpl.cpp:633]: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! Root: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! Saved event targets: quarter: 2.00 defender: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! attacker: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! og_root: Geleg of x_d_laamp_745 (Internal ID: 21571 - Historical ID 303183) weak (Character - 21571)! sc_initiator: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! sc_attacker: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! sc_defender: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Khökhöö (Internal ID: 7547) weak (Province - 7547)! myself: Ajai Lowborn of (Internal ID 33598376) weak (Character - 33598376)! my_foe: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Solbon Lowborn of (Internal ID 51373) weak (Character - 51373)! [20:24:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 4649 - Internal Key: )' has no valid heir. [20:24:01][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:24:01][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778825)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778825)! Saved event targets: secret_owner: Mansone Lowborn of (Internal ID 55738) weak (Character - 55738)! secret_target: Adrian of (Internal ID 48912) weak (Character - 48912)! secret_exposer: Berbat of x_d_laamp_1008 (Internal ID 16806264) weak (Character - 16806264)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778825)! victim: Adrian of (Internal ID 48912) weak (Character - 48912)! murderer: Mansone Lowborn of (Internal ID 55738) weak (Character - 55738)! [20:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:24:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Desislava of d_vidin (Internal ID 42622) weak (Character - 42622)! recipient: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Salman of x_d_laamp_426 (Internal ID 48540) weak (Character - 48540)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: Peasant Uprising weak (War - 167772262)! [20:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:02][D][gamestate.cpp:1319]: April 1100 [20:24:04][E][decision_custom_widget.cpp:367]: cancel_holy_order_lease_decision: new_holy_order scope not set after effect [20:24:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kotyan of d_ferghana (Internal ID 16829607) weak (Character - 16829607)! employee: EldeC_yuk of c_zamm (Internal ID 46731) weak (Character - 46731)! [20:24:05][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343529' - Type: 'unknown' ) [20:24:05][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567565' - Type: 'unknown' ) [20:24:06][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:24:06][D][effectimpl.cpp:633]: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! Root: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! Saved event targets: warden: Demetre of d_tao-klarjeti (Internal ID: 21572 - Historical ID 9957) weak (Character - 21572)! home_court: Gabriel of c_kakheti (Internal ID: 18397 - Historical ID 9960) weak (Character - 18397)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! [20:24:06][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [20:24:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:24:07][D][dynasty_house.cpp:880]: House 'Mytzes (Internal ID: 33565754 - Internal Key: )' has no valid heir. [20:24:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hammama of c_tanas (Internal ID 44942) weak (Character - 44942)! employee: Mula of (Internal ID 33588457) weak (Character - 33588457)! [20:24:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67123361' - Type: 'personal' ) [20:24:07][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '83900577' - Type: 'unknown' ) [20:24:08][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33566947' - Type: 'unknown' ) [20:24:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: az-Zahir of d_delta (Internal ID 16816935) weak (Character - 16816935)! employee: Matta Lowborn of b_burullus (Internal ID 16812164) weak (Character - 16812164)! [20:24:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [20:24:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MA_tyA_s of d_transylvania (Internal ID 42970) weak (Character - 42970)! employee: ZoltA_na of (Internal ID 46622) weak (Character - 46622)! [20:24:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:24:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:24:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 4559 - Internal Key: )' has no valid heir. [20:24:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:24:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 11473 - Internal Key: )' has no valid heir. [20:24:13][D][dynasty_house.cpp:880]: House 'Thirimanne (Internal ID: 33565443 - Internal Key: )' has no valid heir. [20:24:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788817 - Internal Key: )' has no valid heir. [20:24:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566817' - Type: 'unknown' ) [20:24:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792157' - Type: 'unknown' ) [20:24:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shahandokht of c_suenik (Internal ID: 19031 - Historical ID 159240) weak (Character - 19031)! employee: Ishkhan Lowborn of (Internal ID 36008) weak (Character - 36008)! [20:24:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ghazi of c_hadrianopolis (Internal ID 41264) weak (Character - 41264)! employee: Jahan Lowborn of (Internal ID 33602205) weak (Character - 33602205)! [20:24:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567225' - Type: 'unknown' ) [20:24:14][W][counciltaskmanager.cpp:1047]: Councillor (Amala Lowborn of (Internal ID 16820712)) has active task '' but the manager believes it has 'task_increase_control' [20:24:14][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_new_building_in_castle progressing phase struggle_iberia_phase_compromise by 3 [20:24:14][D][dynasty_house.cpp:880]: House 'Rok (Internal ID: 12648 - Internal Key: )' has no valid heir. [20:24:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:24:17][I][character_window.cpp:1013]: Open character 'Gizella of c_beszterce (Internal ID 43493)' [20:24:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:37][I][character_window.cpp:1013]: Open character 'Gizella of c_beszterce (Internal ID 43493)' [20:24:37][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:42][I][character_window.cpp:1013]: Open character 'Bobm of d_aquitaine (Internal ID 40494)' [20:24:44][I][character_window.cpp:1013]: Open character 'Tello Girón-Monterrei of c_monterrei (Internal ID: 20968 - Historical ID 72969)' [20:24:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:49][I][character_window.cpp:1013]: Open character 'Gizella of c_beszterce (Internal ID 43493)' [20:24:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:49][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:50][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][I][character_window.cpp:1013]: Open character 'GilbE_rt of (Internal ID 55091)' [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:24:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:59][W][counciltaskmanager.cpp:1047]: Councillor (Amala Lowborn of (Internal ID 16820712)) has active task '' but the manager believes it has 'task_spouse_default' [20:24:59][D][dynasty_house.cpp:880]: House 'Hadik (Internal ID: 12649 - Internal Key: )' has no valid heir. [20:24:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:24:59][D][dynasty_house.cpp:880]: House 'Kaisalo (Internal ID: 12650 - Internal Key: )' has no valid heir. [20:24:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:25:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: SigbjO_rn of c_sodermannaland (Internal ID 16823685) weak (Character - 16823685)! recipient: Cyneswith of x_d_laamp_862 (Internal ID 16801371) weak (Character - 16801371)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Cyneswith of x_d_laamp_862 (Internal ID 16801371) weak (Character - 16801371)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,2454 TOOLTIP:LANDED_TITLE,2454 L; Nordmarkian!!! Claim on the ONCLICK:TITLE,2410 TOOLTIP:LANDED_TITLE,2410 L; County of Södermannaland!!! weak (War - 335544367)! [20:25:00][D][dynasty_house.cpp:880]: House 'of Nicosia (Internal ID: 16789298 - Internal Key: )' has no valid heir. [20:25:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785432 - Internal Key: )' has no valid heir. [20:25:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14938' - Type: 'personal' ) [20:25:01][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791579' - Type: 'personal' ) [20:25:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 6047 - Internal Key: )' has no valid heir. [20:25:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 6507 - Internal Key: )' has no valid heir. [20:25:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 11909 - Internal Key: )' has no valid heir. [20:25:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 7601 - Internal Key: )' has no valid heir. [20:25:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 6964 - Internal Key: )' has no valid heir. [20:25:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 7966 - Internal Key: )' has no valid heir. [20:25:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Malik of c_yalala (Internal ID 41321) weak (Character - 41321)! employee: Hamad Lowborn of (Internal ID 49708) weak (Character - 49708)! [20:25:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ya_qub of d_dawaro (Internal ID 44458) weak (Character - 44458)! employee: Sabr of (Internal ID 33586891) weak (Character - 33586891)! [20:25:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '33568795' - Type: 'unknown' ) [20:25:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Iccaam of c_medellin (Internal ID 16792631) weak (Character - 16792631)! employee: Aderbal Lowborn of (Internal ID 55311) weak (Character - 55311)! [20:25:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792154' - Type: 'unknown' ) [20:25:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50343320' - Type: 'unknown' ) [20:25:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 4597 - Internal Key: )' has no valid heir. [20:25:05][D][dynasty_house.cpp:880]: House 'Gilani (Internal ID: 12652 - Internal Key: )' has no valid heir. [20:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:06][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:25:06][D][dynasty_house.cpp:880]: House 'Itil (Internal ID: 12653 - Internal Key: )' has no valid heir. [20:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 1722 - Internal Key: )' has no valid heir. [20:25:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: NiccolO_ of k_venice (Internal ID 52184) weak (Character - 52184)! employee: Berta Lowborn of (Internal ID 36600) weak (Character - 36600)! [20:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:07][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:25:07][D][effectimpl.cpp:633]: Teodora of (Internal ID 33600782) weak (Character - 33600782)! Root: Teodora of (Internal ID 33600782) weak (Character - 33600782)! Saved event targets: actor: Sandalj of c_rama (Internal ID 16803358) weak (Character - 16803358)! recipient: BoriC_ of c_donjikraji (Internal ID 51502) weak (Character - 51502)! secondary_actor: Teodora of (Internal ID 33600782) weak (Character - 33600782)! secondary_recipient: BoriC_ of c_donjikraji (Internal ID 51502) weak (Character - 51502)! intermediary: null weak (Character - 4294967295)! hook: no hostage_sender: Sandalj of c_rama (Internal ID 16803358) weak (Character - 16803358)! hostage: Teodora of (Internal ID 33600782) weak (Character - 33600782)! hostage_taker: BoriC_ of c_donjikraji (Internal ID 51502) weak (Character - 51502)! hostage_warden: BoriC_ of c_donjikraji (Internal ID 51502) weak (Character - 51502)! hostage_home_court: Sandalj of c_rama (Internal ID 16803358) weak (Character - 16803358)! [20:25:07][D][dynasty_house.cpp:880]: House 'Shwesettaw (Internal ID: 12656 - Internal Key: )' has no valid heir. [20:25:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:09][D][dynasty_house.cpp:880]: House 'Huntingdon (Internal ID: 12657 - Internal Key: )' has no valid heir. [20:25:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:10][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792015' - Type: 'unknown' ) [20:25:10][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15089' - Type: 'unknown' ) [20:25:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bahir of d_zab (Internal ID 16801292) weak (Character - 16801292)! employee: Hemu Lowborn of (Internal ID 34419) weak (Character - 34419)! [20:25:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: JuoksA_hkkA_ of x_d_laamp_798 (Internal ID 16804770) weak (Character - 16804770)! employee: E_oavvA_ of (Internal ID 53409) weak (Character - 53409)! [20:25:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Konstantinos of c_cerasus (Internal ID: 22665 - Historical ID 144076) weak (Character - 22665)! employee: Damianos of (Internal ID: 21483 - Historical ID 70416) weak (Character - 21483)! [20:25:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15090' - Type: 'unknown' ) [20:25:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dongzhan of d_shanzhou (Internal ID: 18177 - Historical ID 305962) weak (Character - 18177)! employee: Zhengyi Lowborn of (Internal ID 47525) weak (Character - 47525)! [20:25:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:11][D][gamestate.cpp:1319]: May 1100 [20:25:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 4855 - Internal Key: )' has no valid heir. [20:25:11][E][court_position.cpp:696]: Attempt to destroy an court position that is already invalid [20:25:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:14][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15091' - Type: 'unknown' ) [20:25:14][D][dynasty_house.cpp:880]: House 'Andreievich (Internal ID: 16789362 - Internal Key: )' has no valid heir. [20:25:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Werner of c_padua (Internal ID 16817725) weak (Character - 16817725)! employee: Leonide of (Internal ID 42283) weak (Character - 42283)! [20:25:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Erasts of x_d_laamp_693 (Internal ID: 21201 - Historical ID 28020) weak (Character - 21201)! employee: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Knud of k_denmark (Internal ID: 20314 - Historical ID 101519) weak (Character - 20314)! employee: Vilfred of (Internal ID 54511) weak (Character - 54511)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dagobert of d_laamp_raoul (Internal ID 33601108) weak (Character - 33601108)! employee: Ascanio Lowborn of (Internal ID 33578087) weak (Character - 33578087)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sotan of d_ili-alatau (Internal ID: 22354 - Historical ID 302675) weak (Character - 22354)! employee: Shahrokh Kazeruni of (Internal ID 58249) weak (Character - 58249)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ubayd of x_d_laamp_1037 (Internal ID: 19558 - Historical ID 20728) weak (Character - 19558)! employee: Abdul-Lateef Lowborn of (Internal ID 16824033) weak (Character - 16824033)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prthvideva of d_ratanpur (Internal ID 16802637) weak (Character - 16802637)! employee: CI_vallapan of (Internal ID 45182) weak (Character - 45182)! [20:25:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rogier of c_comminges (Internal ID: 22175 - Historical ID 138196) weak (Character - 22175)! employee: Jordan Lowborn of (Internal ID 16814211) weak (Character - 16814211)! [20:25:16][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15092' - Type: 'unknown' ) [20:25:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:22][I][character_window.cpp:1013]: Open character 'FO_lki of (Internal ID 16787037)' [20:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:23][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][I][character_window.cpp:1013]: Open character 'Matilda of (Internal ID: 21969 - Historical ID 1121)' [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:31][I][character_window.cpp:1013]: Open character 'William of c_lanciano (Internal ID: 22158 - Historical ID 30870)' [20:25:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:34][I][character_window.cpp:1013]: Open character 'Matilda of (Internal ID: 21969 - Historical ID 1121)' [20:25:35][I][character_window.cpp:1013]: Open character 'William of c_lanciano (Internal ID: 22158 - Historical ID 30870)' [20:25:36][I][character_window.cpp:1013]: Open character 'Matilda of (Internal ID: 21969 - Historical ID 1121)' [20:25:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:25:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Pedro of c_salamanca (Internal ID 51032) weak (Character - 51032)! recipient: Mabel of x_d_laamp_857 (Internal ID 54045) weak (Character - 54045)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Mabel of x_d_laamp_857 (Internal ID 54045) weak (Character - 54045)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: 3rd ONCLICK:TITLE,7755 TOOLTIP:LANDED_TITLE,7755 L; Bragançan!!! E; TOOLTIP:GAME_CONCEPT,struggle_conquest_conquest Clash!! against ONCLICK:TITLE,7703 TOOLTIP:LANDED_TITLE,7703 L; County of Salamanca!!! weak (War - 100663352)! [20:25:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: NiccolO_ of k_venice (Internal ID 52184) weak (Character - 52184)! employee: Berta Lowborn of (Internal ID 36600) weak (Character - 36600)! [20:25:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:25:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15092' - Type: 'personal' ) [20:25:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16789820' - Type: 'personal' ) [20:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Werner of c_padua (Internal ID 16817725) weak (Character - 16817725)! employee: Leonide of (Internal ID 42283) weak (Character - 42283)! [20:25:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:46][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567036' - Type: 'unknown' ) [20:25:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 9242 - Internal Key: )' has no valid heir. [20:25:47][D][dynasty_house.cpp:880]: House 'Polovtsy (Internal ID: 12618 - Internal Key: )' has no valid heir. [20:25:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:25:47][D][effectimpl.cpp:633]: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! Root: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! Saved event targets: quarter: 3.00 defender: Saru of (Internal ID 54078) weak (Character - 54078)! attacker: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! og_root: Khatir Khatirid of x_d_laamp_1150 (Internal ID 16822219) weak (Character - 16822219)! sc_initiator: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! sc_attacker: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! sc_defender: Saru of (Internal ID 54078) weak (Character - 54078)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Kakheti (Internal ID: 676) weak (Province - 676)! myself: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! my_foe: Saru of (Internal ID 54078) weak (Character - 54078)! sc_defender_last_move: Flag blade_dance (11523) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Saru of (Internal ID 54078) weak (Character - 54078)! [20:25:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:25:47][D][effectimpl.cpp:633]: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! Root: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! Saved event targets: quarter: 3.00 defender: Saru of (Internal ID 54078) weak (Character - 54078)! attacker: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! og_root: Khatir Khatirid of x_d_laamp_1150 (Internal ID 16822219) weak (Character - 16822219)! sc_initiator: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! sc_attacker: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! sc_defender: Saru of (Internal ID 54078) weak (Character - 54078)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Kakheti (Internal ID: 676) weak (Province - 676)! myself: Ayasun Lowborn of (Internal ID 50358558) weak (Character - 50358558)! my_foe: Saru of (Internal ID 54078) weak (Character - 54078)! sc_defender_last_move: Flag blade_dance (11523) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Saru of (Internal ID 54078) weak (Character - 54078)! [20:25:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:47][D][dynasty_house.cpp:880]: House 'af Växjö (Internal ID: 67118060 - Internal Key: )' has no valid heir. [20:25:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wamah of d_bassa (Internal ID: 22414 - Historical ID mel0006) weak (Character - 22414)! employee: Kambine of (Internal ID 56309) weak (Character - 56309)! [20:25:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prohor of k_croatia (Internal ID 48290) weak (Character - 48290)! employee: Stjepan Lowborn of b_bribir (Internal ID 16810428) weak (Character - 16810428)! [20:25:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Surxap Badrid of x_d_laamp_822 (Internal ID: 20909 - Historical ID 20691) weak (Character - 20909)! employee: Roupen Lowborn of (Internal ID 23662) weak (Character - 23662)! [20:25:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '16792308' - Type: 'unknown' ) [20:25:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786077 - Internal Key: )' has no valid heir. [20:25:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:48][D][dynasty_house.cpp:880]: House 'Sambeaoby (Internal ID: 50340228 - Internal Key: )' has no valid heir. [20:25:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sadaka of d_kufa (Internal ID: 22148 - Historical ID 159485) weak (Character - 22148)! employee: Ashraf of (Internal ID 54004) weak (Character - 54004)! [20:25:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:50][D][dynasty_house.cpp:880]: House 'Parentucelli (Internal ID: 12663 - Internal Key: )' has no valid heir. [20:25:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 10414 - Internal Key: )' has no valid heir. [20:25:51][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '12365' - Type: 'personal' ) [20:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gregoria of d_nf_kaukadenos (Internal ID 54934) weak (Character - 54934)! employee: Diogenes of (Internal ID 57039) weak (Character - 57039)! [20:25:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:25:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:25:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:25:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:25:53][D][effectimpl.cpp:633]: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! Root: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! Saved event targets: warden: Demetre of d_tao-klarjeti (Internal ID: 21572 - Historical ID 9957) weak (Character - 21572)! home_court: Gabriel of c_kakheti (Internal ID: 18397 - Historical ID 9960) weak (Character - 18397)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: Erekle of c_kakheti (Internal ID 49382) weak (Character - 49382)! starting_location: Tao (Internal ID: 5737) weak (Province - 5737)! destination_province: Kakheti (Internal ID: 676) weak (Province - 676)! hostage_home_court: Giorgi of k_georgia (Internal ID: 21161 - Historical ID 9954) weak (Character - 21161)! [20:25:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:25:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faramarz of x_d_laamp_1151 (Internal ID 16807823) weak (Character - 16807823)! employee: Faramarz Ishaqid of (Internal ID 16823470) weak (Character - 16823470)! [20:25:54][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569406' - Type: 'personal' ) [20:25:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50346622' - Type: 'unknown' ) [20:25:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16789581' - Type: 'unknown' ) [20:25:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ManassE_s of c_sens (Internal ID: 21143 - Historical ID 91203) weak (Character - 21143)! employee: Maurice of (Internal ID: 22085 - Historical ID 93002) weak (Character - 22085)! [20:25:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jubayr of c_alicante (Internal ID 47071) weak (Character - 47071)! employee: al-Shura Lowborn of (Internal ID 16821655) weak (Character - 16821655)! [20:25:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '15093' - Type: 'unknown' ) [20:25:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kananmaluwe Ganeboafo of c_afram (Internal ID 33530) weak (Character - 33530)! employee: Gyeowo Ahanta of (Internal ID 60005) weak (Character - 60005)! [20:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 8954 - Internal Key: )' has no valid heir. [20:25:55][D][dynasty_house.cpp:880]: House 'Sarkis (Internal ID: 12667 - Internal Key: )' has no valid heir. [20:25:55][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15094' - Type: 'unknown' ) [20:25:55][D][dynasty_house.cpp:880]: House 'da Montecchio (Internal ID: 12668 - Internal Key: )' has no valid heir. [20:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 2161 - Internal Key: )' has no valid heir. [20:25:56][D][dynasty_house.cpp:880]: House 'Virske (Internal ID: 12669 - Internal Key: )' has no valid heir. [20:25:56][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:57][D][dynasty_house.cpp:880]: House 'Kumaran (Internal ID: 12554 - Internal Key: )' has no valid heir. [20:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:25:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gzi of c_kuchuk (Internal ID: 20649 - Historical ID 302434) weak (Character - 20649)! employee: Sirma of (Internal ID 16820305) weak (Character - 16820305)! [20:25:57][D][dynasty_house.cpp:880]: House 'Ferdowsi (Internal ID: 12671 - Internal Key: )' has no valid heir. [20:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gzi of c_kuchuk (Internal ID: 20649 - Historical ID 302434) weak (Character - 20649)! employee: C_ilen Lowborn of (Internal ID 31754) weak (Character - 31754)! [20:25:58][D][dynasty_house.cpp:880]: House 'Jarwanid (Internal ID: 12672 - Internal Key: )' has no valid heir. [20:25:58][D][dynasty_house.cpp:880]: House 'Khön (Internal ID: 12673 - Internal Key: )' has no valid heir. [20:25:58][E][interfaceeffectimpl.cpp:411]: Actor must be the same as the current player in file: events/dlc/ep3/ep3_contract_events.txt line: 4841 (ep3_contract_event.0080:option) [20:25:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:58][I][character_window.cpp:1013]: Open character 'Walid of k_egypt (Internal ID 44601)' [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:25:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 7466 - Internal Key: )' has no valid heir. [20:25:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15082' - Type: 'personal' ) [20:25:58][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '33568552' - Type: 'personal' ) [20:25:59][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [20:25:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:25:59][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '50345768' - Type: 'unknown' ) [20:26:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! employee: Laima of (Internal ID 42231) weak (Character - 42231)! [20:26:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagrat of k_armenia (Internal ID 16807707) weak (Character - 16807707)! employee: Kapriel Lowborn of b_zermion (Internal ID 49492) weak (Character - 49492)! [20:26:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '16792298' - Type: 'unknown' ) [20:26:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MA_tyA_s of d_transylvania (Internal ID 42970) weak (Character - 42970)! employee: GA_bor of (Internal ID 16816401) weak (Character - 16816401)! [20:26:01][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15095' - Type: 'unknown' ) [20:26:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:01][D][gamestate.cpp:1319]: June 1100 [20:26:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:26:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [20:26:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 262 (diarch_revoke_title_interaction:on_accept): A diarch successfully revoked a title [20:26:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gregoria of d_nf_kaukadenos (Internal ID 54934) weak (Character - 54934)! employee: Diogenes of (Internal ID 57039) weak (Character - 57039)! [20:26:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15096' - Type: 'unknown' ) [20:26:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15097' - Type: 'unknown' ) [20:26:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '15098' - Type: 'unknown' ) [20:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Giorgi of k_georgia (Internal ID: 21161 - Historical ID 9954) weak (Character - 21161)! employee: Zurab of c_abkhazia (Internal ID 53658) weak (Character - 53658)! [20:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AtirA_jE_ntira of k_tamilakam (Internal ID 56751) weak (Character - 56751)! employee: Meda of (Internal ID 53736) weak (Character - 53736)! [20:26:06][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33566947' - Type: 'personal' ) [20:26:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50344163' - Type: 'unknown' ) [20:26:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15099' - Type: 'unknown' ) [20:26:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Adelheid of d_osterreich (Internal ID: 21907 - Historical ID 10095) weak (Character - 21907)! recipient: Richard of x_d_laamp_601 (Internal ID: 21839 - Historical ID 183014) weak (Character - 21839)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Richard of x_d_laamp_601 (Internal ID: 21839 - Historical ID 183014) weak (Character - 21839)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,912 TOOLTIP:LANDED_TITLE,912 L; Austrian!!! Claim on the ONCLICK:TITLE,895 TOOLTIP:LANDED_TITLE,895 L; Margravate of Steyermark!!! weak (War - 201326692)! [20:26:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784603 - Internal Key: )' has no valid heir. [20:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:26:09][D][dynasty_house.cpp:880]: House 'Vakpati (Internal ID: 33565328 - Internal Key: )' has no valid heir. [20:26:10][D][dynasty_house.cpp:880]: House 'Nilkar (Internal ID: 16787894 - Internal Key: )' has no valid heir. [20:26:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 4584 - Internal Key: )' has no valid heir. [20:26:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 7888 - Internal Key: )' has no valid heir. [20:26:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 10899 - Internal Key: )' has no valid heir. [20:26:10][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343529' - Type: 'personal' ) [20:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16791932' - Type: 'unknown' ) [20:26:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,tawashi L; Tawashi!!' (Internal ID: '13914' - Type: 'personal' ) [20:26:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789894' - Type: 'personal' ) [20:26:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791248' - Type: 'personal' ) [20:26:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16791449' - Type: 'personal' ) [20:26:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 8619 - Internal Key: )' has no valid heir. [20:26:12][D][dynasty_house.cpp:880]: House 'di Morra (Internal ID: 12623 - Internal Key: )' has no valid heir. [20:26:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33568665' - Type: 'unknown' ) [20:26:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 6567 - Internal Key: )' has no valid heir. [20:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lhachen_Byangchupsenpa of d_rutog (Internal ID 53033) weak (Character - 53033)! employee: Tsephel Lowborn of (Internal ID 55338) weak (Character - 55338)! [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Saru of e_caspian-pontic_steppe (Internal ID: 19820 - Historical ID 806) weak (Character - 19820)! employee: TO_rtogul of (Internal ID: 19499 - Historical ID 20646) weak (Character - 19499)! [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Surt of k_mordvinia (Internal ID 49539) weak (Character - 49539)! employee: Kvedor of (Internal ID 49620) weak (Character - 49620)! [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! employee: Wincenty Lowborn of (Internal ID 52661) weak (Character - 52661)! [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manas of d_ala_tau (Internal ID 45859) weak (Character - 45859)! employee: Uzur of (Internal ID 41635) weak (Character - 41635)! [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bahir of d_zab (Internal ID 16801292) weak (Character - 16801292)! employee: Murad of (Internal ID 16819296) weak (Character - 16819296)! [20:26:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568464' - Type: 'unknown' ) [20:26:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ballistrai L; Ballistrai!!' (Internal ID: '13742' - Type: 'personal' ) [20:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nripendranarayan of c_bikrampur (Internal ID 58013) weak (Character - 58013)! employee: Bibibai Lowborn of (Internal ID 58324) weak (Character - 58324)! [20:26:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790958' - Type: 'unknown' ) [20:26:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][dynasty_house.cpp:880]: House 'Barys (Internal ID: 33564046 - Internal Key: )' has no valid heir. [20:26:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 5449 - Internal Key: house_lautrec)' has no valid heir. [20:26:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Feda of c_herat (Internal ID 33599495) weak (Character - 33599495)! employee: Danismend Lowborn of (Internal ID 33578519) weak (Character - 33578519)! [20:26:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 9334 - Internal Key: )' has no valid heir. [20:26:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 9717 - Internal Key: )' has no valid heir. [20:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 7464 - Internal Key: )' has no valid heir. [20:26:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:26:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:18][D][dynasty_house.cpp:880]: House 'Scripari (Internal ID: 16789196 - Internal Key: )' has no valid heir. [20:26:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tib of k_ghana (Internal ID 16803703) weak (Character - 16803703)! employee: Kamo of (Internal ID 16802160) weak (Character - 16802160)! [20:26:18][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:26:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yurak of x_d_laamp_1034 (Internal ID: 19653 - Historical ID 20620) weak (Character - 19653)! employee: XE_ryuchi of (Internal ID: 22425 - Historical ID 160085) weak (Character - 22425)! [20:26:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33567110' - Type: 'unknown' ) [20:26:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Engelhard of c_oldenburg (Internal ID 42300) weak (Character - 42300)! employee: Diedke Lowborn of (Internal ID 32597) weak (Character - 32597)! [20:26:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Cenwulf of c_lancashire (Internal ID 16799215) weak (Character - 16799215)! employee: Leofric Lowborn of (Internal ID 51281) weak (Character - 51281)! [20:26:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16791130' - Type: 'unknown' ) [20:26:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:20][D][dynasty_house.cpp:880]: House ' (Internal ID: 9376 - Internal Key: )' has no valid heir. [20:26:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:20][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:26:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tryphon of d_nf_saronites (Internal ID 16808611) weak (Character - 16808611)! employee: Theophanes Lowborn of (Internal ID 16808836) weak (Character - 16808836)! [20:26:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 2370 - Internal Key: )' has no valid heir. [20:26:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:26:21][D][effectimpl.cpp:633]: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! Root: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! Saved event targets: actor: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! recipient: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! intermediary: null weak (Character - 4294967295)! sc_initiator: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! sc_attacker: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! sc_defender: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! my_foe: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag put_the_boot_in (11504) [20:26:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:26:21][D][effectimpl.cpp:633]: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! Root: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! Saved event targets: actor: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! recipient: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! intermediary: null weak (Character - 4294967295)! sc_initiator: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! sc_attacker: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! sc_defender: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! follow_up_event: Flag culture_tradition_events.0001 (33216) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag army_camp (11550) myself: Abbas of x_mc_194 (Internal ID 40735) weak (Character - 40735)! my_foe: Hormoz Lowborn of (Internal ID 67112608) weak (Character - 67112608)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag put_the_boot_in (11504) [20:26:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:22][D][dynasty_house.cpp:880]: House 'Szapolyai (Internal ID: 16788975 - Internal Key: )' has no valid heir. [20:26:22][D][dynasty_house.cpp:880]: House 'Qibi (Internal ID: 12677 - Internal Key: )' has no valid heir. [20:26:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:23][D][dynasty_house.cpp:880]: House 'Qongurogli (Internal ID: 12678 - Internal Key: )' has no valid heir. [20:26:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:25][D][gamestate.cpp:1319]: July 1100 [20:26:25][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:26:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:25][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:26:25][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:26:25][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:26:25][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:26:25][D][gamestate_persistence.cpp:148]: Written size 7.650 KB (reserved 512.0 KB) for Variables [20:26:25][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.596 MB (reserved 4.000 MB) for Provinces [20:26:25][D][gamestate_persistence.cpp:148]: Written size 3.040 MB (reserved 8.000 MB) for LandedTitles [20:26:25][D][gamestate_persistence.cpp:148]: Written size 3.139 MB (reserved 16.00 MB) for Dynasties [20:26:25][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:26:25][D][gamestate_persistence.cpp:148]: Written size 512.0 B (reserved 2.000 MB) for DeletedCharacters [20:26:25][D][gamestate_persistence.cpp:148]: Written size 24.89 MB (reserved 32.00 MB) for LivingCharacters [20:26:25][D][gamestate_persistence.cpp:148]: Written size 7.288 MB (reserved 32.00 MB) for DeadCharacters [20:26:25][D][gamestate_persistence.cpp:148]: Written size 2.562 MB (reserved 6.000 MB) for CharacterManager [20:26:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:25][D][gamestate_persistence.cpp:148]: Written size 56.48 KB (reserved 512.0 KB) for Units [20:26:25][D][gamestate_persistence.cpp:148]: Written size 2.478 MB (reserved 512.0 KB) for Events [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.540 MB (reserved 512.0 KB) for Armies [20:26:25][D][gamestate_persistence.cpp:148]: Written size 50.89 KB (reserved 512.0 KB) for Activities [20:26:25][D][gamestate_persistence.cpp:148]: Written size 8.963 MB (reserved 512.0 KB) for Opinions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 832.2 KB (reserved 512.0 KB) for Relations [20:26:25][D][gamestate_persistence.cpp:148]: Written size 454.0 KB (reserved 512.0 KB) for Schemes [20:26:25][D][gamestate_persistence.cpp:148]: Written size 202.1 KB (reserved 512.0 KB) for Stories [20:26:25][D][gamestate_persistence.cpp:148]: Written size 40.11 KB (reserved 512.0 KB) for Combats [20:26:25][D][gamestate_persistence.cpp:148]: Written size 4.076 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 305.8 KB (reserved 512.0 KB) for Secrets [20:26:25][D][gamestate_persistence.cpp:148]: Written size 37.13 KB (reserved 512.0 KB) for MercenaryCompanies [20:26:25][D][gamestate_persistence.cpp:148]: Written size 317.1 KB (reserved 512.0 KB) for SubjectContracts [20:26:25][D][gamestate_persistence.cpp:148]: Written size 150.5 KB (reserved 512.0 KB) for Religions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 292.1 KB (reserved 512.0 KB) for Wars [20:26:25][D][gamestate_persistence.cpp:148]: Written size 10.44 KB (reserved 512.0 KB) for Sieges [20:26:25][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:26:25][D][gamestate_persistence.cpp:148]: Written size 2.037 KB (reserved 512.0 KB) for Holdings [20:26:25][D][gamestate_persistence.cpp:148]: Written size 406.8 KB (reserved 2.000 MB) for Counties [20:26:25][D][gamestate_persistence.cpp:148]: Written size 996.0 B (reserved 512.0 KB) for Fleets [20:26:25][D][gamestate_persistence.cpp:148]: Written size 717.0 KB (reserved 2.000 MB) for CouncilTasks [20:26:25][D][gamestate_persistence.cpp:148]: Written size 34.80 KB (reserved 512.0 KB) for ImportantActions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 37.57 KB (reserved 2.000 MB) for Factions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.094 MB (reserved 2.000 MB) for Cultures [20:26:25][D][gamestate_persistence.cpp:148]: Written size 384.0 B (reserved 512.0 KB) for HolyOrders [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.178 MB (reserved 2.000 MB) for AI [20:26:25][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:26:25][D][gamestate_persistence.cpp:148]: Written size 616.0 B (reserved 512.0 KB) for Raids [20:26:25][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:26:25][D][gamestate_persistence.cpp:148]: Written size 5.883 MB (reserved 8.000 MB) for CoatOfArms [20:26:25][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:26:25][D][gamestate_persistence.cpp:148]: Written size 451.0 B (reserved 512.0 KB) for PlayerEvents [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.364 MB (reserved 512.0 KB) for Artifacts [20:26:25][D][gamestate_persistence.cpp:148]: Written size 8.841 KB (reserved 512.0 KB) for Inspirations [20:26:25][D][gamestate_persistence.cpp:148]: Written size 416.2 KB (reserved 512.0 KB) for CourtPositions [20:26:25][D][gamestate_persistence.cpp:148]: Written size 5.953 KB (reserved 512.0 KB) for Struggles [20:26:25][D][gamestate_persistence.cpp:148]: Written size 11.54 MB (reserved 512.0 KB) for CharacterMemories [20:26:25][D][gamestate_persistence.cpp:148]: Written size 31.66 KB (reserved 512.0 KB) for Diarchies [20:26:25][D][gamestate_persistence.cpp:148]: Written size 113.8 KB (reserved 512.0 KB) for TravelPlans [20:26:25][D][gamestate_persistence.cpp:148]: Written size 496.9 KB (reserved 512.0 KB) for Accolades [20:26:25][D][gamestate_persistence.cpp:148]: Written size 25.47 KB (reserved 512.0 KB) for TaxSlots [20:26:25][D][gamestate_persistence.cpp:148]: Written size 7.457 KB (reserved 512.0 KB) for Epidemics [20:26:25][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:26:25][D][gamestate_persistence.cpp:148]: Written size 88.16 KB (reserved 512.0 KB) for Domiciles [20:26:25][D][gamestate_persistence.cpp:148]: Written size 20.15 KB (reserved 512.0 KB) for Contracts [20:26:25][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:26:25][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:26:25][D][gamestate_persistence.cpp:148]: Written size 1.583 KB (reserved 512.0 KB) for Confederations [20:26:25][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:26:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 6697 - Internal Key: )' has no valid heir. [20:26:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nere of d_borgu (Internal ID 43437) weak (Character - 43437)! employee: Sisabge Lowborn of (Internal ID 32713) weak (Character - 32713)! [20:26:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569148' - Type: 'unknown' ) [20:26:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '67120745' - Type: 'unknown' ) [20:26:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Blush of c_kopathal (Internal ID 52305) weak (Character - 52305)! employee: Asep Türgesh of (Internal ID 50382467) weak (Character - 50382467)! [20:26:26][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15100' - Type: 'unknown' ) [20:26:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:27][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15101' - Type: 'unknown' ) [20:26:27][D][dynasty_house.cpp:880]: House 'Osli (Internal ID: 16789378 - Internal Key: )' has no valid heir. [20:26:27][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:26:27][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15102' - Type: 'unknown' ) [20:26:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:26:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 3987 - Internal Key: )' has no valid heir. [20:26:29][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:26:29][D][effectimpl.cpp:633]: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! Root: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! Saved event targets: actor: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! recipient: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! intermediary: null weak (Character - 4294967295)! sc_initiator: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! sc_attacker: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! sc_defender: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Sopot (Internal ID: 2833) weak (Province - 2833)! myself: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! my_foe: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag onslaught (11501) [20:26:29][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:26:29][D][effectimpl.cpp:633]: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! Root: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! Saved event targets: actor: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! recipient: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! intermediary: null weak (Character - 4294967295)! sc_initiator: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! sc_attacker: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! sc_defender: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! follow_up_event: Flag perk_interaction.0101 (33274) invalidation_event: Flag perk_interaction.0102 (33217) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Sopot (Internal ID: 2833) weak (Province - 2833)! myself: Jaromar of c_danzig (Internal ID 46314) weak (Character - 46314)! my_foe: Wincenty of (Internal ID 16803869) weak (Character - 16803869)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag onslaught (11501) [20:26:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785073 - Internal Key: )' has no valid heir. [20:26:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 9048 - Internal Key: )' has no valid heir. [20:26:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Biyar of d_tara (Internal ID 67113372) weak (Character - 67113372)! employee: Dergun of (Internal ID 16807596) weak (Character - 16807596)! [20:26:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Korkutan of c_terebovl (Internal ID 16812189) weak (Character - 16812189)! employee: Yazi Lowborn of (Internal ID 56022) weak (Character - 56022)! [20:26:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 6866 - Internal Key: )' has no valid heir. [20:26:34][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Tawwam al-Gharb' (Internal ID: '15103' - Type: 'levies' ) [20:26:34][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Tawwam al-Gharb' (Internal ID: '15104' - Type: 'garrison' ) [20:26:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785619 - Internal Key: )' has no valid heir. [20:26:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '11919' - Type: 'personal' ) [20:26:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:35][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dodo of k_sindh (Internal ID: 20349 - Historical ID 188352) weak (Character - 20349)! employee: Nafasat of c_satyapura (Internal ID 16800898) weak (Character - 16800898)! [20:26:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '13241' - Type: 'personal' ) [20:26:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 9453 - Internal Key: )' has no valid heir. [20:26:36][D][dynasty_house.cpp:880]: House 'Toubou (Internal ID: 33565751 - Internal Key: )' has no valid heir. [20:26:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563296 - Internal Key: )' has no valid heir. [20:26:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 33564101 - Internal Key: )' has no valid heir. [20:26:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:26:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Azarga of d_dauria (Internal ID: 22614 - Historical ID 303075) weak (Character - 22614)! recipient: Sary_ool of x_d_laamp_735 (Internal ID 16826237) weak (Character - 16826237)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Sary_ool of x_d_laamp_735 (Internal ID 16826237) weak (Character - 16826237)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: 4th ONCLICK:TITLE,4913 TOOLTIP:LANDED_TITLE,4913 L; Bargujin Tukumi!!! Conquest of the ONCLICK:TITLE,4887 TOOLTIP:LANDED_TITLE,4887 L; Chiefdom of Uda!!! weak (War - 83886119)! [20:26:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lize of d_zhenfan (Internal ID 45479) weak (Character - 45479)! employee: Tuyan of (Internal ID 33599922) weak (Character - 33599922)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_rayy (Internal ID 49204) weak (Character - 49204)! employee: Kobyak Lowborn of (Internal ID 16806364) weak (Character - 16806364)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! employee: Kourkoutai of (Internal ID 33578093) weak (Character - 33578093)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hamar of x_script_902 (Internal ID: 21372 - Historical ID somali0099) weak (Character - 21372)! employee: Liban of (Internal ID 49431) weak (Character - 49431)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:26:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790457' - Type: 'unknown' ) [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ubaldo of c_bologna (Internal ID 16798134) weak (Character - 16798134)! employee: Magnus of (Internal ID 54774) weak (Character - 54774)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Begluk of d_charkliq (Internal ID: 20003 - Historical ID uyghur0106) weak (Character - 20003)! employee: SirC_an of (Internal ID 50740) weak (Character - 50740)! [20:26:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16789135' - Type: 'unknown' ) [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gregoria of d_nf_kaukadenos (Internal ID 54934) weak (Character - 54934)! employee: Basillike Lowborn of (Internal ID 32185) weak (Character - 32185)! [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Maththias of c_kurgus (Internal ID 33030) weak (Character - 33030)! employee: Kuriakos of (Internal ID 16803142) weak (Character - 16803142)! [20:26:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '15105' - Type: 'unknown' ) [20:26:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Burchard of c_waldeck (Internal ID 47890) weak (Character - 47890)! employee: Alof Lowborn of (Internal ID 33580945) weak (Character - 33580945)! [20:26:40][D][dynasty_house.cpp:880]: House 'Waheedid (Internal ID: 12684 - Internal Key: )' has no valid heir. [20:26:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16790655' - Type: 'personal' ) [20:26:42][D][dynasty_house.cpp:880]: House 'Lodehat (Internal ID: 12685 - Internal Key: )' has no valid heir. [20:26:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:26:42][D][dynasty_house.cpp:880]: House 'Hawadle (Internal ID: 12686 - Internal Key: )' has no valid heir. [20:26:42][D][dynasty_house.cpp:880]: House 'Ngalopa (Internal ID: 12687 - Internal Key: )' has no valid heir. [20:26:44][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:26:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:26:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:26:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 4640 - Internal Key: )' has no valid heir. [20:26:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 6862 - Internal Key: )' has no valid heir. [20:26:45][D][dynasty_house.cpp:880]: House 'do Padrón (Internal ID: 12690 - Internal Key: )' has no valid heir. [20:26:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 33564142 - Internal Key: )' has no valid heir. [20:26:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Strasz of d_upper_silesia (Internal ID 58085) weak (Character - 58085)! employee: S_wiE_tosL_aw Lowborn of (Internal ID 16829466) weak (Character - 16829466)! [20:26:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Torchitoriu of c_gallura (Internal ID: 21369 - Historical ID 235216) weak (Character - 21369)! employee: Onoradu of (Internal ID 51539) weak (Character - 51539)! [20:26:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AinE_s of c_limousin (Internal ID 45261) weak (Character - 45261)! employee: Josselin of (Internal ID 48742) weak (Character - 48742)! [20:26:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33567871' - Type: 'unknown' ) [20:26:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '15106' - Type: 'unknown' ) [20:26:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16789581' - Type: 'personal' ) [20:26:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789757' - Type: 'personal' ) [20:26:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16791870' - Type: 'personal' ) [20:26:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565826' - Type: 'personal' ) [20:26:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569051' - Type: 'personal' ) [20:26:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 10847 - Internal Key: )' has no valid heir. [20:26:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 9954 - Internal Key: )' has no valid heir. [20:26:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): A diarch tried to revoke a title and was turned down [20:26:48][D][dynasty_house.cpp:880]: House 'Bulagad (Internal ID: 12694 - Internal Key: )' has no valid heir. [20:26:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 10631 - Internal Key: )' has no valid heir. [20:26:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:26:50][D][gamestate.cpp:1319]: August 1100 [20:26:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:51][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50346267' - Type: 'unknown' ) [20:26:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:52][D][dynasty_house.cpp:880]: House 'Bekeleid (Internal ID: 16789389 - Internal Key: )' has no valid heir. [20:26:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 9560 - Internal Key: )' has no valid heir. [20:26:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 7539 - Internal Key: )' has no valid heir. [20:26:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:53][D][dynasty_house.cpp:880]: House 'Steno (Internal ID: 33565710 - Internal Key: )' has no valid heir. [20:26:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otso of d_finland (Internal ID: 21124 - Historical ID 28011) weak (Character - 21124)! employee: Stanislav of (Internal ID 16805006) weak (Character - 16805006)! [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Guillaume of c_angouleme (Internal ID: 22309 - Historical ID 40108) weak (Character - 22309)! employee: Berta of (Internal ID 45394) weak (Character - 45394)! [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chawish of c_mansura (Internal ID 51054) weak (Character - 51054)! employee: Qabis Lowborn of (Internal ID 16820087) weak (Character - 16820087)! [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tay_mir of c_kara_khol (Internal ID 16802062) weak (Character - 16802062)! employee: Bishtak Lowborn of (Internal ID 16812612) weak (Character - 16812612)! [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ja_far of c_ghardaia (Internal ID: 21041 - Historical ID 1144673) weak (Character - 21041)! employee: Mahtar of (Internal ID 47331) weak (Character - 47331)! [20:26:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50343042' - Type: 'unknown' ) [20:26:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33569086' - Type: 'unknown' ) [20:26:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566973' - Type: 'unknown' ) [20:26:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kozel of c_khojand (Internal ID 42764) weak (Character - 42764)! employee: Alaeddin Lowborn of (Internal ID 16829144) weak (Character - 16829144)! [20:26:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566797' - Type: 'unknown' ) [20:26:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791974' - Type: 'personal' ) [20:26:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33568590' - Type: 'personal' ) [20:26:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16790395' - Type: 'personal' ) [20:26:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:26:54][D][effectimpl.cpp:633]: Yesui of (Internal ID 53808) weak (Character - 53808)! Root: Yesui of (Internal ID 53808) weak (Character - 53808)! Saved event targets: warden: Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! home_court: Bodonchar of c_urgamal (Internal ID 49551) weak (Character - 49551)! imprisoner: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! reason: Flag imprisoner (40) hostage: Yesui of (Internal ID 53808) weak (Character - 53808)! [20:26:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 8993 - Internal Key: )' has no valid heir. [20:26:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 11653 - Internal Key: )' has no valid heir. [20:26:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: FulO_p of c_szabolcs (Internal ID 16823748) weak (Character - 16823748)! employee: RO_zsa of (Internal ID 16805027) weak (Character - 16805027)! [20:26:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:26:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:26:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 6220 - Internal Key: )' has no valid heir. [20:26:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787182 - Internal Key: )' has no valid heir. [20:27:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:00][D][dynasty_house.cpp:880]: House 'Machutadze (Internal ID: 16786465 - Internal Key: )' has no valid heir. [20:27:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:27:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: DuttA_ of x_d_laamp_731 (Internal ID 41600) weak (Character - 41600)! employee: OavA_n Lowborn of (Internal ID 16803555) weak (Character - 16803555)! [20:27:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hermessent of x_d_laamp_1087 (Internal ID 16804243) weak (Character - 16804243)! employee: Caradog Lowborn of (Internal ID 16822634) weak (Character - 16822634)! [20:27:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33567611' - Type: 'unknown' ) [20:27:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of c_khabur (Internal ID: 22292 - Historical ID extra_bedouins_0035) weak (Character - 22292)! employee: Musa Lowborn of (Internal ID 16807769) weak (Character - 16807769)! [20:27:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345806' - Type: 'unknown' ) [20:27:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:27:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:27:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787146 - Internal Key: )' has no valid heir. [20:27:04][D][dynasty_house.cpp:880]: House ' (Internal ID: 7938 - Internal Key: )' has no valid heir. [20:27:04][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15102' - Type: 'personal' ) [20:27:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:27:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:27:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:27:06][D][effectimpl.cpp:633]: Ferant of (Internal ID 16803945) weak (Character - 16803945)! Root: Conall of (Internal ID 48006) weak (Character - 48006)! Saved event targets: old_employer: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! liege: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! employee: Ferant of (Internal ID 16803945) weak (Character - 16803945)! booner_target: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! [20:27:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:27:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fatim of d_ibadan (Internal ID 53546) weak (Character - 53546)! employee: Demba Lowborn of (Internal ID 16814537) weak (Character - 16814537)! [20:27:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Altmann of c_nurnberg (Internal ID 16802203) weak (Character - 16802203)! employee: Friedrica of (Internal ID 16804995) weak (Character - 16804995)! [20:27:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,longbowmen L; Longbowmen!!' (Internal ID: '13280' - Type: 'personal' ) [20:27:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13281' - Type: 'personal' ) [20:27:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789576' - Type: 'personal' ) [20:27:07][D][dynasty_house.cpp:880]: House 'Liang (Internal ID: 12697 - Internal Key: )' has no valid heir. [20:27:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '14270' - Type: 'personal' ) [20:27:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569381' - Type: 'personal' ) [20:27:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BO_nten of d_zadoi (Internal ID: 22215 - Historical ID 305718) weak (Character - 22215)! employee: MangpojE_ Lowborn of (Internal ID 36209) weak (Character - 36209)! [20:27:08][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '14132' - Type: 'unknown' ) [20:27:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:27:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:27:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:27:08][D][dynasty_house.cpp:880]: House 'Wittelsbach (Internal ID: 12698 - Internal Key: )' has no valid heir. [20:27:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:09][D][dynasty_house.cpp:880]: House 'Anwarid (Internal ID: 12699 - Internal Key: )' has no valid heir. [20:27:09][D][dynasty_house.cpp:880]: House 'Mirifle (Internal ID: 12700 - Internal Key: )' has no valid heir. [20:27:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [20:27:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:27:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [20:27:09][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:27:09][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567036' - Type: 'personal' ) [20:27:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 9834 - Internal Key: )' has no valid heir. [20:27:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 11209 - Internal Key: )' has no valid heir. [20:27:11][D][dynasty_house.cpp:880]: House 'Dutta (Internal ID: 12701 - Internal Key: )' has no valid heir. [20:27:11][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50344252' - Type: 'unknown' ) [20:27:11][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16791348' - Type: 'unknown' ) [20:27:11][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:27:11][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555431)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555431)! Saved event targets: secret_owner: Hina of c_awjila (Internal ID: 20671 - Historical ID 155203) weak (Character - 20671)! secret_target: Tintifawin Lowborn of (Internal ID 31719) weak (Character - 31719)! secret_exposer: Hina of c_awjila (Internal ID: 20671 - Historical ID 155203) weak (Character - 20671)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555431)! victim: Tintifawin Lowborn of (Internal ID 31719) weak (Character - 31719)! murderer: Hina of c_awjila (Internal ID: 20671 - Historical ID 155203) weak (Character - 20671)! [20:27:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:11][D][dynasty_house.cpp:880]: House 'Khanzada (Internal ID: 16788947 - Internal Key: )' has no valid heir. [20:27:11][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15101' - Type: 'personal' ) [20:27:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 50339844 - Internal Key: )' has no valid heir. [20:27:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:27:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yildiz of c_yangjibaliq (Internal ID 43427) weak (Character - 43427)! employee: BorC_ Lowborn of (Internal ID 53802) weak (Character - 53802)! [20:27:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otto of c_aargau (Internal ID: 22217 - Historical ID 11010) weak (Character - 22217)! employee: Augustin of (Internal ID 33578627) weak (Character - 33578627)! [20:27:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ertekin of c_kos-buwak (Internal ID 41829) weak (Character - 41829)! employee: Umur Satgaon of (Internal ID 16807608) weak (Character - 16807608)! [20:27:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Suthoi of c_ulu_jitanjik (Internal ID: 20167 - Historical ID fictional_kipchaks_11) weak (Character - 20167)! employee: Togli Ayyub of (Internal ID 16824060) weak (Character - 16824060)! [20:27:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gil de Melide of c_santiago (Internal ID 16834747) weak (Character - 16834747)! employee: Xil Lowborn of (Internal ID 83909978) weak (Character - 83909978)! [20:27:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 2165 - Internal Key: )' has no valid heir. [20:27:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:15][D][dynasty_house.cpp:880]: House 'di Pontio (Internal ID: 12705 - Internal Key: )' has no valid heir. [20:27:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:16][D][gamestate.cpp:1319]: September 1100 [20:27:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784848 - Internal Key: )' has no valid heir. [20:27:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 11910 - Internal Key: )' has no valid heir. [20:27:18][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:27:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 16783846 - Internal Key: )' has no valid heir. [20:27:18][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:27:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792317' - Type: 'unknown' ) [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50346597' - Type: 'unknown' ) [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16791486' - Type: 'unknown' ) [20:27:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566792' - Type: 'unknown' ) [20:27:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Martang of c_gerze (Internal ID: 22258 - Historical ID 304998) weak (Character - 22258)! employee: BO_ndak Lowborn of (Internal ID 33586381) weak (Character - 33586381)! [20:27:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ahamatu of c_wajda (Internal ID 45361) weak (Character - 45361)! employee: Akateiaji Lowborn of (Internal ID 33580078) weak (Character - 33580078)! [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790497' - Type: 'unknown' ) [20:27:19][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16790496' - Type: 'unknown' ) [20:27:19][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Janmejaya of c_viraja (Internal ID 43406) weak (Character - 43406)! employee: Kamarnava Lowborn of (Internal ID 16807337) weak (Character - 16807337)! [20:27:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '12208' - Type: 'personal' ) [20:27:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '12209' - Type: 'personal' ) [20:27:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '12210' - Type: 'personal' ) [20:27:19][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '67120405' - Type: 'personal' ) [20:27:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:21][D][dynasty_house.cpp:880]: House 'Khangsar (Internal ID: 33565798 - Internal Key: )' has no valid heir. [20:27:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 6076 - Internal Key: )' has no valid heir. [20:27:21][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83897621' - Type: 'unknown' ) [20:27:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789426' - Type: 'unknown' ) [20:27:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16789425' - Type: 'unknown' ) [20:27:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:24][D][dynasty_house.cpp:880]: House 'Bukhtishu (Internal ID: 16786877 - Internal Key: )' has no valid heir. [20:27:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 7826 - Internal Key: )' has no valid heir. [20:27:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:24][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:27:24][D][effectimpl.cpp:633]: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! Root: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! Saved event targets: quarter: 2.00 defender: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! attacker: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! og_root: Arkhai of x_d_laamp_712 (Internal ID: 18858 - Historical ID 303296) weak (Character - 18858)! sc_initiator: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! sc_attacker: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! sc_defender: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Uda (Internal ID: 7690) weak (Province - 7690)! myself: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! my_foe: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag nut_em (11498) Saved list targets: checked_courtier_1_candidates_list: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! [20:27:24][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:27:24][D][effectimpl.cpp:633]: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! Root: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! Saved event targets: quarter: 2.00 defender: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! attacker: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! og_root: Arkhai of x_d_laamp_712 (Internal ID: 18858 - Historical ID 303296) weak (Character - 18858)! sc_initiator: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! sc_attacker: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! sc_defender: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Uda (Internal ID: 7690) weak (Province - 7690)! myself: Mandukhai Lowborn of (Internal ID 16802718) weak (Character - 16802718)! my_foe: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag nut_em (11498) Saved list targets: checked_courtier_1_candidates_list: Wenshunu Lowborn of (Internal ID 50368910) weak (Character - 50368910)! [20:27:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16788822' - Type: 'personal' ) [20:27:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15089' - Type: 'personal' ) [20:27:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792015' - Type: 'personal' ) [20:27:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:27:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7041 - Internal Key: )' has no valid heir. [20:27:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7360 - Internal Key: )' has no valid heir. [20:27:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matilda of d_toscana (Internal ID: 20746 - Historical ID 7757) weak (Character - 20746)! employee: Ruggiero Lowborn of b_empoli (Internal ID 28683) weak (Character - 28683)! [20:27:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '11483' - Type: 'personal' ) [20:27:27][D][landless_title_utilities.cpp:145]: Landless title recipient 'Gyeltsen of (Internal ID 16813414)' gained the new domicile 'The Pugyel Devils Camp (Internal ID: 226)'. [20:27:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sayn of d_baigaluuls (Internal ID: 21513 - Historical ID 303150) weak (Character - 21513)! employee: Kuaz of (Internal ID 41978) weak (Character - 41978)! [20:27:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isma_il of d_fezzan (Internal ID 46762) weak (Character - 46762)! employee: Tament of (Internal ID 16802887) weak (Character - 16802887)! [20:27:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 12011 - Internal Key: )' has no valid heir. [20:27:27][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50346267' - Type: 'personal' ) [20:27:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786870 - Internal Key: )' has no valid heir. [20:27:27][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_compromise by 1 [20:27:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 8252 - Internal Key: )' has no valid heir. [20:27:28][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567142' - Type: 'personal' ) [20:27:28][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567565' - Type: 'personal' ) [20:27:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '12055' - Type: 'personal' ) [20:27:29][D][dynasty_house.cpp:880]: House 'Sisodia (Internal ID: 16784543 - Internal Key: )' has no valid heir. [20:27:29][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16791602' - Type: 'personal' ) [20:27:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:32][D][dynasty_house.cpp:880]: House 'Ganga (Internal ID: 12707 - Internal Key: )' has no valid heir. [20:27:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 7634 - Internal Key: )' has no valid heir. [20:27:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 10171 - Internal Key: )' has no valid heir. [20:27:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:33][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791003' - Type: 'unknown' ) [20:27:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '33568219' - Type: 'unknown' ) [20:27:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '33568818' - Type: 'unknown' ) [20:27:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789271' - Type: 'unknown' ) [20:27:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 9003 - Internal Key: )' has no valid heir. [20:27:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:34][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:27:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:34][D][dynasty_house.cpp:880]: House 'De Graeff (Internal ID: 12709 - Internal Key: )' has no valid heir. [20:27:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prthvideva of d_ratanpur (Internal ID 16802637) weak (Character - 16802637)! employee: Mailaladevi of (Internal ID 50358001) weak (Character - 50358001)! [20:27:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asclettin of x_d_laamp_656 (Internal ID 33582477) weak (Character - 33582477)! employee: WihtrE_d Lowborn of (Internal ID 16816093) weak (Character - 16816093)! [20:27:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vakapati of d_lata (Internal ID 16801298) weak (Character - 16801298)! employee: Vatsaraja of (Internal ID 51794) weak (Character - 51794)! [20:27:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '13861' - Type: 'personal' ) [20:27:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ezra of d_ciscaucasia (Internal ID: 20552 - Historical ID 194391) weak (Character - 20552)! employee: Belek of (Internal ID 33602248) weak (Character - 33602248)! [20:27:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791077' - Type: 'unknown' ) [20:27:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:34][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:27:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50343615' - Type: 'personal' ) [20:27:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 10382 - Internal Key: )' has no valid heir. [20:27:36][D][travel_plan.cpp:2309]: Arrival of Giselberto Lowborn of (Internal ID 55197) too late by 3 for high Countess! high Hedwig!'s University Visit [20:27:36][D][travel_plan.cpp:2309]: Arrival of Mariota Lowborn of (Internal ID 53288) too late by 3 for high Countess! high Hedwig!'s University Visit [20:27:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 4481 - Internal Key: )' has no valid heir. [20:27:36][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16791576' - Type: 'unknown' ) [20:27:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 8692 - Internal Key: )' has no valid heir. [20:27:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567352' - Type: 'unknown' ) [20:27:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '14668' - Type: 'unknown' ) [20:27:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:37][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:27:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:40][D][dynasty_house.cpp:880]: House ' (Internal ID: 7764 - Internal Key: )' has no valid heir. [20:27:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:41][D][gamestate.cpp:1319]: October 1100 [20:27:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 6525 - Internal Key: )' has no valid heir. [20:27:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelmE_r of x_d_laamp_431 (Internal ID 49367) weak (Character - 49367)! employee: Byrhtnoth of (Internal ID 16795890) weak (Character - 16795890)! [20:27:41][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16791884' - Type: 'unknown' ) [20:27:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 6811 - Internal Key: )' has no valid heir. [20:27:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:43][D][travel_plan.cpp:2309]: Arrival of Adelchisa Lowborn of (Internal ID 33588539) too late by 12 for high Countess! high Hedwig!'s University Visit [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:27:43][D][effectimpl.cpp:633]: Inge of (Internal ID 16800260) weak (Character - 16800260)! Root: Inge of (Internal ID 16800260) weak (Character - 16800260)! Saved event targets: quarter: 4.00 defender: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! attacker: Inge of (Internal ID 16800260) weak (Character - 16800260)! og_root: Erasts of x_d_laamp_693 (Internal ID: 21201 - Historical ID 28020) weak (Character - 21201)! sc_initiator: Inge of (Internal ID 16800260) weak (Character - 16800260)! sc_attacker: Inge of (Internal ID 16800260) weak (Character - 16800260)! sc_defender: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Kokenois (Internal ID: 103) weak (Province - 103)! myself: Inge of (Internal ID 16800260) weak (Character - 16800260)! my_foe: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag put_the_boot_in (11504) Saved list targets: checked_courtier_1_candidates_list: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:27:43][D][effectimpl.cpp:633]: Inge of (Internal ID 16800260) weak (Character - 16800260)! Root: Inge of (Internal ID 16800260) weak (Character - 16800260)! Saved event targets: quarter: 4.00 defender: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! attacker: Inge of (Internal ID 16800260) weak (Character - 16800260)! og_root: Erasts of x_d_laamp_693 (Internal ID: 21201 - Historical ID 28020) weak (Character - 21201)! sc_initiator: Inge of (Internal ID 16800260) weak (Character - 16800260)! sc_attacker: Inge of (Internal ID 16800260) weak (Character - 16800260)! sc_defender: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Kokenois (Internal ID: 103) weak (Province - 103)! myself: Inge of (Internal ID 16800260) weak (Character - 16800260)! my_foe: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag put_the_boot_in (11504) Saved list targets: checked_courtier_1_candidates_list: Visvaldis Lowborn of (Internal ID 55397) weak (Character - 55397)! [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:27:43][D][effectimpl.cpp:633]: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Root: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Saved event targets: travel_plan: Narathu's journey to Takon weak (Travel_plan - 1023410275)! follower_1: Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! follower_2: Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! follower_3: Jalil of (Internal ID 41620) weak (Character - 41620)! slaver: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_gainer: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_change_min: 40.00 sc_initiator: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_attacker: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_defender: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! follow_up_event: Flag ep3_laamp_flavour_ewan.4072 (33282) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bhillamala (Internal ID: 3489) weak (Province - 3489)! myself: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! my_foe: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: loseable_courtiers_list: Pulai Lowborn of (Internal ID 16814219) weak (Character - 16814219)! Jalil of (Internal ID 41620) weak (Character - 41620)! Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:27:43][D][effectimpl.cpp:633]: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Root: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Saved event targets: travel_plan: Narathu's journey to Takon weak (Travel_plan - 1023410275)! follower_1: Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! follower_2: Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! follower_3: Jalil of (Internal ID 41620) weak (Character - 41620)! slaver: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_gainer: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_change_min: 40.00 sc_initiator: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_attacker: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_defender: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! follow_up_event: Flag ep3_laamp_flavour_ewan.4072 (33282) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bhillamala (Internal ID: 3489) weak (Province - 3489)! myself: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! my_foe: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: loseable_courtiers_list: Pulai Lowborn of (Internal ID 16814219) weak (Character - 16814219)! Jalil of (Internal ID 41620) weak (Character - 41620)! Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:27:43][D][effectimpl.cpp:633]: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Root: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Saved event targets: travel_plan: Narathu's journey to Takon weak (Travel_plan - 1023410275)! follower_1: Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! follower_2: Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! follower_3: Jalil of (Internal ID 41620) weak (Character - 41620)! slaver: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_gainer: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_change_min: 40.00 sc_initiator: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_attacker: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_defender: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! follow_up_event: Flag ep3_laamp_flavour_ewan.4072 (33282) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bhillamala (Internal ID: 3489) weak (Province - 3489)! myself: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! my_foe: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag probing_attack (11500) Saved list targets: loseable_courtiers_list: Pulai Lowborn of (Internal ID 16814219) weak (Character - 16814219)! Jalil of (Internal ID 41620) weak (Character - 41620)! Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! [20:27:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:27:43][D][effectimpl.cpp:633]: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Root: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! Saved event targets: travel_plan: Narathu's journey to Takon weak (Travel_plan - 1023410275)! follower_1: Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! follower_2: Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! follower_3: Jalil of (Internal ID 41620) weak (Character - 41620)! slaver: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_gainer: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! xp_change_min: 40.00 sc_initiator: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_attacker: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! sc_defender: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! follow_up_event: Flag ep3_laamp_flavour_ewan.4072 (33282) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Bhillamala (Internal ID: 3489) weak (Province - 3489)! myself: Narathu of x_d_laamp_726 (Internal ID 40533) weak (Character - 40533)! my_foe: Beejpal Lowborn of (Internal ID 16834923) weak (Character - 16834923)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag probing_attack (11500) Saved list targets: loseable_courtiers_list: Pulai Lowborn of (Internal ID 16814219) weak (Character - 16814219)! Jalil of (Internal ID 41620) weak (Character - 41620)! Htilominlo Lowborn of (Internal ID 16809451) weak (Character - 16809451)! Pyusawhti Lowborn of (Internal ID 49890) weak (Character - 49890)! [20:27:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '16788649' - Type: 'unknown' ) [20:27:43][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '16790590' - Type: 'unknown' ) [20:27:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:44][D][dynasty_house.cpp:880]: House ' (Internal ID: 3966 - Internal Key: )' has no valid heir. [20:27:45][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33567806' - Type: 'unknown' ) [20:27:45][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565865' - Type: 'unknown' ) [20:27:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787447 - Internal Key: )' has no valid heir. [20:27:45][D][dynasty_house.cpp:880]: House 'Sebsibeid (Internal ID: 16789402 - Internal Key: )' has no valid heir. [20:27:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:27:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:27:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 3309 - Internal Key: )' has no valid heir. [20:27:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farquhar of d_albany (Internal ID 16802382) weak (Character - 16802382)! employee: SumarliT_i Lowborn of (Internal ID 33600809) weak (Character - 33600809)! [20:27:48][D][dynasty_house.cpp:880]: House 'von Eurasburg (Internal ID: 16789399 - Internal Key: )' has no valid heir. [20:27:48][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11817' - Type: 'personal' ) [20:27:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tarthang of d_batang (Internal ID: 22002 - Historical ID 304340) weak (Character - 22002)! employee: NyigO_n of (Internal ID 16816705) weak (Character - 16816705)! [20:27:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789033' - Type: 'unknown' ) [20:27:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Varaka of c_balachev (Internal ID: 19603 - Historical ID 20633) weak (Character - 19603)! employee: Putyayka of (Internal ID 33582397) weak (Character - 33582397)! [20:27:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hina of c_awjila (Internal ID: 20671 - Historical ID 155203) weak (Character - 20671)! employee: Hafiz of (Internal ID 16806738) weak (Character - 16806738)! [20:27:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50344568' - Type: 'unknown' ) [20:27:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farquhar of d_albany (Internal ID 16802382) weak (Character - 16802382)! employee: Hugh of (Internal ID 53563) weak (Character - 53563)! [20:27:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:49][D][dynasty_house.cpp:880]: House 'von Nürnberg (Internal ID: 33565202 - Internal Key: )' has no valid heir. [20:27:49][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50344524' - Type: 'personal' ) [20:27:49][D][landless_title_utilities.cpp:145]: Landless title recipient 'Ildey of (Internal ID 16804474)' gained the new domicile 'The Summer Writ Camp (Internal ID: 227)'. [20:27:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:50][D][dynasty_house.cpp:880]: House ' (Internal ID: 7049 - Internal Key: )' has no valid heir. [20:27:50][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:27:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:51][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '13774' - Type: 'personal' ) [20:27:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:27:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:52][D][dynasty_house.cpp:880]: House 'gada Aiviekstas (Internal ID: 67117242 - Internal Key: )' has no valid heir. [20:27:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 5214 - Internal Key: house_dax)' has no valid heir. [20:27:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:27:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 9984 - Internal Key: )' has no valid heir. [20:27:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '11993' - Type: 'unknown' ) [20:27:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '16789209' - Type: 'unknown' ) [20:27:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33567611' - Type: 'personal' ) [20:27:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50344827' - Type: 'unknown' ) [20:27:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790990' - Type: 'unknown' ) [20:27:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,palace_guards L; Palace Guards!!' (Internal ID: '67121740' - Type: 'unknown' ) [20:27:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raniero of c_mantua (Internal ID: 21950 - Historical ID 71289) weak (Character - 21950)! employee: Napoleone Lowborn of (Internal ID 16810558) weak (Character - 16810558)! [20:27:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791034' - Type: 'personal' ) [20:27:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:54][D][dynasty_house.cpp:880]: House 'Kari (Internal ID: 12712 - Internal Key: )' has no valid heir. [20:27:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:27:54][D][effectimpl.cpp:633]: Kanyuva of (Internal ID 33593483) weak (Character - 33593483)! Root: Kanyuva of (Internal ID 33593483) weak (Character - 33593483)! Saved event targets: actor: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! recipient: Paksyay of c_kolyn (Internal ID 55899) weak (Character - 55899)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Kanyuva of (Internal ID 33593483) weak (Character - 33593483)! intermediary: null weak (Character - 4294967295)! hook: no hostage_taker: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! hostage_sender: Paksyay of c_kolyn (Internal ID 55899) weak (Character - 55899)! hostage: Kanyuva of (Internal ID 33593483) weak (Character - 33593483)! current_guardian_scope: Inyava Lowborn of (Internal ID 33578928) weak (Character - 33578928)! hostage_warden: Putyayka of d_ural (Internal ID 43434) weak (Character - 43434)! hostage_home_court: Paksyay of c_kolyn (Internal ID 55899) weak (Character - 55899)! [20:27:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:27:54][D][effectimpl.cpp:633]: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Root: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Saved event targets: warden: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! home_court: Gregorios of d_ephese (Internal ID 48413) weak (Character - 48413)! imprisoner: null weak (Character - 4294967295)! reason: Flag invalid (223) hostage: Isaias of (Internal ID 33581370) weak (Character - 33581370)! [20:27:54][D][dynasty_house.cpp:880]: House 'von Weyhe (Internal ID: 12713 - Internal Key: )' has no valid heir. [20:27:55][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33568250' - Type: 'unknown' ) [20:27:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 10840 - Internal Key: )' has no valid heir. [20:27:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:27:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! recipient: Irungola of x_d_laamp_776 (Internal ID: 22408 - Historical ID nidugal_cholas_10) weak (Character - 22408)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Irungola of x_d_laamp_776 (Internal ID: 22408 - Historical ID nidugal_cholas_10) weak (Character - 22408)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,10489 TOOLTIP:LANDED_TITLE,10489 L; Rajput!!! Conquest of the ONCLICK:TITLE,10499 TOOLTIP:LANDED_TITLE,10499 L; Thikana of Godwad!!! weak (War - 352321561)! [20:27:56][D][dynasty_house.cpp:880]: House 'of Terebovl (Internal ID: 12715 - Internal Key: )' has no valid heir. [20:27:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:27:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568792' - Type: 'unknown' ) [20:27:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:58][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:27:58][D][effectimpl.cpp:633]: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! Root: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! Saved event targets: actor: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! recipient: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! intermediary: null weak (Character - 4294967295)! target: Chauhan Dynasty Banner weak (Artifact - 43)! sc_initiator: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! sc_attacker: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! sc_defender: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! follow_up_event: Flag artifact.2001 (33218) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Damoh (Internal ID: 1274) weak (Province - 1274)! myself: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! my_foe: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag special_fallback (11526) [20:27:58][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:27:58][D][effectimpl.cpp:633]: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! Root: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! Saved event targets: actor: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! recipient: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! intermediary: null weak (Character - 4294967295)! target: Chauhan Dynasty Banner weak (Artifact - 43)! sc_initiator: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! sc_attacker: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! sc_defender: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! follow_up_event: Flag artifact.2001 (33218) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Damoh (Internal ID: 1274) weak (Province - 1274)! myself: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! my_foe: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! sc_defender_last_move: Flag surprise_attack (11502) sc_attacker_last_move: Flag special_fallback (11526) [20:27:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:27:59][D][dynasty_house.cpp:880]: House 'Burchogli (Internal ID: 12716 - Internal Key: )' has no valid heir. [20:28:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '67120831' - Type: 'unknown' ) [20:28:00][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792154' - Type: 'personal' ) [20:28:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569370' - Type: 'unknown' ) [20:28:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50344781' - Type: 'unknown' ) [20:28:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562541 - Internal Key: )' has no valid heir. [20:28:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:01][D][dynasty_house.cpp:880]: House 'Ulashogli (Internal ID: 12718 - Internal Key: )' has no valid heir. [20:28:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sayn of d_baigaluuls (Internal ID: 21513 - Historical ID 303150) weak (Character - 21513)! employee: Delbeg Lowborn of (Internal ID 16833291) weak (Character - 16833291)! [20:28:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:02][D][dynasty_house.cpp:880]: House 'Astatkeid (Internal ID: 12722 - Internal Key: )' has no valid heir. [20:28:02][D][dynasty_house.cpp:880]: House 'von Grünberg (Internal ID: 12723 - Internal Key: )' has no valid heir. [20:28:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:04][D][dynasty_house.cpp:880]: House 'Sulaymanid (Internal ID: 12606 - Internal Key: )' has no valid heir. [20:28:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pere-Ramon of d_barcelona (Internal ID: 20399 - Historical ID 110521) weak (Character - 20399)! employee: Arnau of (Internal ID: 20311 - Historical ID catalan0106) weak (Character - 20311)! [20:28:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:05][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83897621' - Type: 'personal' ) [20:28:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789426' - Type: 'personal' ) [20:28:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16789425' - Type: 'personal' ) [20:28:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:06][D][gamestate.cpp:1319]: November 1100 [20:28:06][D][dynasty_house.cpp:880]: House 'Gekun (Internal ID: 12725 - Internal Key: )' has no valid heir. [20:28:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:28:06][D][dynasty_house.cpp:880]: House 'Akoimitos (Internal ID: 16789420 - Internal Key: )' has no valid heir. [20:28:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785046 - Internal Key: )' has no valid heir. [20:28:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:07][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:28:07][D][effectimpl.cpp:633]: Sikam of (Internal ID 16827472) weak (Character - 16827472)! Root: Sikam of (Internal ID 16827472) weak (Character - 16827472)! Saved event targets: actor: Wule of c_kabarasana (Internal ID 50956) weak (Character - 50956)! recipient: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! secondary_actor: Sikam of (Internal ID 16827472) weak (Character - 16827472)! secondary_recipient: null weak (Character - 4294967295)! intermediary: null weak (Character - 4294967295)! war: weak (War - 251658290)! attacker_white_peace: Wule of c_kabarasana (Internal ID 50956) weak (Character - 50956)! defender_white_peace: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! current_guardian_scope: Sero Lowborn of (Internal ID 53788) weak (Character - 53788)! hostage: Sikam of (Internal ID 16827472) weak (Character - 16827472)! hostage_warden: Konsa of d_bobo (Internal ID 43413) weak (Character - 43413)! hostage_home_court: Wule of c_kabarasana (Internal ID 50956) weak (Character - 50956)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sichelgaita of d_benevento (Internal ID: 20124 - Historical ID 73344) weak (Character - 20124)! employee: Giustinu Lowborn of (Internal ID 50462) weak (Character - 50462)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jakov of x_d_laamp_438 (Internal ID 42603) weak (Character - 42603)! employee: Nikola of (Internal ID 33578204) weak (Character - 33578204)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kramoase of k_akan (Internal ID 16821941) weak (Character - 16821941)! employee: Kananmaluwe Ganeboafo of c_afram (Internal ID 33530) weak (Character - 33530)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Henrik of x_d_laamp_991 (Internal ID 50902) weak (Character - 50902)! employee: HerjO_lfr Lowborn of (Internal ID 16805506) weak (Character - 16805506)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karnadeva of d_daksina_kosala (Internal ID: 22862 - Historical ID 189199) weak (Character - 22862)! employee: Prasannamatra Lowborn of (Internal ID 33584356) weak (Character - 33584356)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matheode of x_d_laamp_1041 (Internal ID 44531) weak (Character - 44531)! employee: Unigild Lowborn of (Internal ID 58434) weak (Character - 58434)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Semou of d_kaabu (Internal ID: 22437 - Historical ID wolof0096) weak (Character - 22437)! employee: Korlu Lowborn of (Internal ID 35770) weak (Character - 35770)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taha of k_blemmyia (Internal ID: 20874 - Historical ID 1228784) weak (Character - 20874)! employee: Talib of (Internal ID 16802582) weak (Character - 16802582)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kashyapa of x_d_laamp_544 (Internal ID 45276) weak (Character - 45276)! employee: KontA_n Lowborn of (Internal ID 53088) weak (Character - 53088)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ota of k_bohemia (Internal ID: 20521 - Historical ID 212892) weak (Character - 20521)! employee: Vratislav of c_znojmo (Internal ID 16797827) weak (Character - 16797827)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sotan of d_ili-alatau (Internal ID: 22354 - Historical ID 302675) weak (Character - 22354)! employee: Sokal Hasanid of (Internal ID 58256) weak (Character - 58256)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BayC_a of x_d_laamp_764 (Internal ID: 22422 - Historical ID jianu_1) weak (Character - 22422)! employee: Gzi Lowborn of (Internal ID 50355439) weak (Character - 50355439)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Filbert of x_d_laamp_466 (Internal ID 45822) weak (Character - 45822)! employee: Haelguethen Lowborn of (Internal ID 16829951) weak (Character - 16829951)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Saru of c_atyrau (Internal ID: 20839 - Historical ID 302783) weak (Character - 20839)! employee: Tetr of (Internal ID 16820338) weak (Character - 16820338)! [20:28:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Palyul of d_lhatok (Internal ID: 22001 - Historical ID 304310) weak (Character - 22001)! employee: Rabjam of (Internal ID 16804472) weak (Character - 16804472)! [20:28:07][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '12379' - Type: 'personal' ) [20:28:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 8751 - Internal Key: )' has no valid heir. [20:28:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 9160 - Internal Key: )' has no valid heir. [20:28:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 11173 - Internal Key: )' has no valid heir. [20:28:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:28:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Karnadeva of d_daksina_kosala (Internal ID: 22862 - Historical ID 189199) weak (Character - 22862)! recipient: WO_ser of x_d_laamp_1073 (Internal ID 33579801) weak (Character - 33579801)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: WO_ser of x_d_laamp_1073 (Internal ID 33579801) weak (Character - 33579801)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: War against the Tyranny of ONCLICK:CHARACTER,22862 TOOLTIP:CHARACTER,22862 L high Rajkumar! high Karnadeva!!!! weak (War - 201326660)! [20:28:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 8598 - Internal Key: )' has no valid heir. [20:28:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 7507 - Internal Key: )' has no valid heir. [20:28:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:28:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! recipient: Makko of x_d_laamp_960 (Internal ID 16785306) weak (Character - 16785306)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Makko of x_d_laamp_960 (Internal ID 16785306) weak (Character - 16785306)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,2854 TOOLTIP:LANDED_TITLE,2854 L; Pohjanmaani!!! Conquest of the ONCLICK:TITLE,3780 TOOLTIP:LANDED_TITLE,3780 L; High Chiefdom of Biarmia!!! weak (War - 268435542)! [20:28:14][D][dynasty_house.cpp:880]: House ' (Internal ID: 6145 - Internal Key: )' has no valid heir. [20:28:14][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:28:14][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:28:14][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:28:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Teresa of x_d_laamp_864 (Internal ID: 21058 - Historical ID 70079) weak (Character - 21058)! employee: Jahan Lowborn of (Internal ID 16803822) weak (Character - 16803822)! [20:28:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! employee: Mehrang of (Internal ID 47176) weak (Character - 47176)! [20:28:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaire of d_courland (Internal ID 41653) weak (Character - 41653)! employee: Demas Lowborn of (Internal ID 33152) weak (Character - 33152)! [20:28:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya of d_taghaza (Internal ID: 21588 - Historical ID 273108) weak (Character - 21588)! employee: Missi of (Internal ID 50782) weak (Character - 50782)! [20:28:14][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16789595' - Type: 'unknown' ) [20:28:15][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:28:15][D][dynasty_house.cpp:880]: House 'Dulkadir (Internal ID: 33562456 - Internal Key: )' has no valid heir. [20:28:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:28:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:28:15][D][dynasty_house.cpp:880]: House ' (Internal ID: 10004 - Internal Key: )' has no valid heir. [20:28:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 9259 - Internal Key: )' has no valid heir. [20:28:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:28:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:28:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33566641' - Type: 'unknown' ) [20:28:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566642' - Type: 'unknown' ) [20:28:17][D][dynasty_house.cpp:880]: House 'Daqiqi (Internal ID: 16789059 - Internal Key: )' has no valid heir. [20:28:17][D][dynasty_house.cpp:880]: House 'Babenberg (Internal ID: 12726 - Internal Key: )' has no valid heir. [20:28:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:28:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 6796 - Internal Key: )' has no valid heir. [20:28:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:28:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hammama of c_tanas (Internal ID 44942) weak (Character - 44942)! employee: Tiziri of (Internal ID 33585891) weak (Character - 33585891)! [20:28:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:28:20][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '100674837' - Type: 'unknown' ) [20:28:20][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50344358' - Type: 'unknown' ) [20:28:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:28:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faramarz of x_d_laamp_1151 (Internal ID 16807823) weak (Character - 16807823)! employee: Nawid of (Internal ID 33561949) weak (Character - 33561949)! [20:28:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hemantavarman of d_dandakaranya (Internal ID 43877) weak (Character - 43877)! employee: Nayanadevi of (Internal ID 44314) weak (Character - 44314)! [20:28:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ngid of c_dar_al-said (Internal ID 45934) weak (Character - 45934)! employee: Ede of (Internal ID 49538) weak (Character - 49538)! [20:28:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tribhuvana of c_mathura (Internal ID: 22107 - Historical ID 191048) weak (Character - 22107)! employee: Pritampala of (Internal ID 33591310) weak (Character - 33591310)! [20:28:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '67123483' - Type: 'unknown' ) [20:28:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zenobios of d_nf_argyros (Internal ID 33602666) weak (Character - 33602666)! employee: Isaakios Lowborn of (Internal ID 60427) weak (Character - 60427)! [20:28:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16788699' - Type: 'unknown' ) [20:28:22][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:28:22][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555802)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555802)! Saved event targets: secret_owner: Kuchuguden of c_tsambagarau (Internal ID 33378) weak (Character - 33378)! secret_target: Togrul of b_kran_DZU (Internal ID 43361) weak (Character - 43361)! secret_exposer: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33555802)! victim: Togrul of b_kran_DZU (Internal ID 43361) weak (Character - 43361)! murderer: Kuchuguden of c_tsambagarau (Internal ID 33378) weak (Character - 33378)! [20:28:22][D][dynasty_house.cpp:880]: House 'von Eurasburg (Internal ID: 12733 - Internal Key: )' has no valid heir. [20:28:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hadrianus March of k_papal_state (Internal ID 33588724) weak (Character - 33588724)! employee: MartI_n of (Internal ID: 22046 - Historical ID castilian0172) weak (Character - 22046)! [20:28:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13248' - Type: 'unknown' ) [20:28:22][D][dynasty_house.cpp:880]: House 'Hussayn (Internal ID: 12732 - Internal Key: )' has no valid heir. [20:28:23][D][dynasty_house.cpp:880]: House 'Jabłonowski (Internal ID: 12736 - Internal Key: )' has no valid heir. [20:28:23][D][dynasty_house.cpp:880]: House 'Lankinen (Internal ID: 12737 - Internal Key: )' has no valid heir. [20:28:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:28:23][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_using_a_hook_on_very_important_character progressing phase struggle_iberia_phase_compromise by 5 [20:28:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:28:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Sabir of c_burji (Internal ID 16801910) weak (Character - 16801910)! recipient: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Kamala of x_d_laamp_674 (Internal ID 26449) weak (Character - 26449)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,9000 TOOLTIP:LANDED_TITLE,9000 L; Kaffan!!! Conquest of the ONCLICK:TITLE,9018 TOOLTIP:LANDED_TITLE,9018 L; Chiefdom of Burji!!! weak (War - 150994987)! [20:28:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 7637 - Internal Key: )' has no valid heir. [20:28:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 7801 - Internal Key: )' has no valid heir. [20:28:24][D][dynasty_house.cpp:880]: House ' (Internal ID: 10859 - Internal Key: )' has no valid heir. [20:28:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raiktor of x_d_nf_671 (Internal ID 16804800) weak (Character - 16804800)! employee: Leontia of (Internal ID 50510) weak (Character - 50510)! [20:28:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kpangbah of d_kasa (Internal ID: 22416 - Historical ID mel0066) weak (Character - 22416)! employee: Njekeh of (Internal ID 16821192) weak (Character - 16821192)! [20:28:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '11575' - Type: 'personal' ) [20:28:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13337' - Type: 'personal' ) [20:28:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13338' - Type: 'personal' ) [20:28:28][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16791108' - Type: 'personal' ) [20:28:28][D][dynasty_house.cpp:880]: House 'ua Conchobar Ruad (Internal ID: 12739 - Internal Key: )' has no valid heir. [20:28:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786064 - Internal Key: )' has no valid heir. [20:28:28][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:28:28][D][effectimpl.cpp:633]: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Root: Isaias of (Internal ID 33581370) weak (Character - 33581370)! Saved event targets: warden: Symeon of d_aegean_islands (Internal ID: 21482 - Historical ID 70403) weak (Character - 21482)! home_court: Gregorios of d_ephese (Internal ID 48413) weak (Character - 48413)! imprisoner: null weak (Character - 4294967295)! reason: Flag invalid (223) hostage: Isaias of (Internal ID 33581370) weak (Character - 33581370)! starting_location: Naxos (Internal ID: 484) weak (Province - 484)! destination_province: Ionia (Internal ID: 745) weak (Province - 745)! hostage_home_court: Gregorios of d_ephese (Internal ID 48413) weak (Character - 48413)! [20:28:29][D][dynasty_house.cpp:880]: House 'Corvinus (Internal ID: 12742 - Internal Key: )' has no valid heir. [20:28:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785987 - Internal Key: )' has no valid heir. [20:28:30][D][gamestate.cpp:1319]: December 1100 [20:28:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568324' - Type: 'unknown' ) [20:28:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784881 - Internal Key: )' has no valid heir. [20:28:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 2978 - Internal Key: )' has no valid heir. [20:28:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sichelgaita of d_benevento (Internal ID: 20124 - Historical ID 73344) weak (Character - 20124)! employee: Ioannes of (Internal ID: 21649 - Historical ID 200377) weak (Character - 21649)! [20:28:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 12257 - Internal Key: )' has no valid heir. [20:28:33][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566081' - Type: 'personal' ) [20:28:33][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33566141' - Type: 'personal' ) [20:28:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hasmig of d_nf_arcruni (Internal ID 16820422) weak (Character - 16820422)! employee: Hasmig Lowborn of (Internal ID 16814263) weak (Character - 16814263)! [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50343357' - Type: 'unknown' ) [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50343297' - Type: 'unknown' ) [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16790554' - Type: 'unknown' ) [20:28:33][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16791884' - Type: 'personal' ) [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33569100' - Type: 'unknown' ) [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16790553' - Type: 'unknown' ) [20:28:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda of d_nordmark (Internal ID 41547) weak (Character - 41547)! employee: GaweL_ Gniewosz of (Internal ID 16807228) weak (Character - 16807228)! [20:28:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '16788791' - Type: 'unknown' ) [20:28:34][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16790464' - Type: 'unknown' ) [20:28:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 11462 - Internal Key: )' has no valid heir. [20:28:34][D][dynasty_house.cpp:880]: House 'von Ulm (Internal ID: 33565852 - Internal Key: )' has no valid heir. [20:28:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 6497 - Internal Key: )' has no valid heir. [20:28:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 8732 - Internal Key: )' has no valid heir. [20:28:38][D][dynasty_house.cpp:880]: House 'Guerra (Internal ID: 33565849 - Internal Key: )' has no valid heir. [20:28:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:39][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [20:28:39][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33567523' - Type: 'personal' ) [20:28:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786070 - Internal Key: )' has no valid heir. [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yeke of d_uraltau (Internal ID 47111) weak (Character - 47111)! employee: Kugel of (Internal ID 57936) weak (Character - 57936)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Humbert of x_d_laamp_853 (Internal ID 48184) weak (Character - 48184)! employee: Mellet of (Internal ID 54407) weak (Character - 54407)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Masud of k_transoxiana (Internal ID: 20831 - Historical ID 3024) weak (Character - 20831)! employee: SirC_an of b_ghujduvan (Internal ID 28846) weak (Character - 28846)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahmud of k_punjab (Internal ID: 21672 - Historical ID extra_ghaznavids_8) weak (Character - 21672)! employee: Faraz Lowborn of (Internal ID 33578429) weak (Character - 33578429)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Saru of e_caspian-pontic_steppe (Internal ID: 19820 - Historical ID 806) weak (Character - 19820)! employee: TO_rtogul Lowborn of (Internal ID 16824507) weak (Character - 16824507)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gosschalk of x_d_laamp_667 (Internal ID 42351) weak (Character - 42351)! employee: Eirenaios Lowborn of (Internal ID 16829251) weak (Character - 16829251)! [20:28:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manas of d_ala_tau (Internal ID 45859) weak (Character - 45859)! employee: Upurga Lowborn of (Internal ID 16821445) weak (Character - 16821445)! [20:28:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50344739' - Type: 'unknown' ) [20:28:40][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:28:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:41][D][travel_plan.cpp:2309]: Arrival of Shirin of (Internal ID 16831157) too late by 26 for high Vālī! high Majdud II!'s Meet Peers [20:28:41][D][landless_title_utilities.cpp:145]: Landless title recipient 'Adeer of (Internal ID 16829045)' gained the new domicile 'The Bastards of the Fire Camp (Internal ID: 228)'. [20:28:41][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345661' - Type: 'unknown' ) [20:28:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 1037 - Internal Key: )' has no valid heir. [20:28:42][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:28:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 7891 - Internal Key: )' has no valid heir. [20:28:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BuohttA_ of d_guoldat (Internal ID 47319) weak (Character - 47319)! employee: Pivtsay of (Internal ID 16800208) weak (Character - 16800208)! [20:28:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '67122877' - Type: 'unknown' ) [20:28:46][D][travel_plan.cpp:2309]: Arrival of Clemence of k_england (Internal ID 51330) too late by 4 for high Count! high William!'s Feast [20:28:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33569231' - Type: 'unknown' ) [20:28:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matilda of d_toscana (Internal ID: 20746 - Historical ID 7757) weak (Character - 20746)! employee: Ottavio Piga of (Internal ID 16809753) weak (Character - 16809753)! [20:28:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! employee: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! [20:28:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agnes of x_d_laamp_978 (Internal ID: 21964 - Historical ID 235) weak (Character - 21964)! employee: Giffard Lowborn of (Internal ID 58623) weak (Character - 58623)! [20:28:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33568250' - Type: 'personal' ) [20:28:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16790982' - Type: 'personal' ) [20:28:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pendar of c_juwain (Internal ID 16827073) weak (Character - 16827073)! employee: Eskandar Lowborn of (Internal ID 54720) weak (Character - 54720)! [20:28:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33568198' - Type: 'unknown' ) [20:28:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50345466' - Type: 'unknown' ) [20:28:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 9102 - Internal Key: )' has no valid heir. [20:28:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:28:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:28:47][D][dynasty_house.cpp:880]: House 'Yete Oba (Internal ID: 12747 - Internal Key: )' has no valid heir. [20:28:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16792305' - Type: 'unknown' ) [20:28:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:28:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 8419 - Internal Key: )' has no valid heir. [20:28:49][D][dynasty_house.cpp:880]: House 'von Klingenberg (Internal ID: 12750 - Internal Key: )' has no valid heir. [20:28:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:28:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AtirA_jE_ntira of k_tamilakam (Internal ID 56751) weak (Character - 56751)! employee: KulacE_kara of (Internal ID 33578642) weak (Character - 33578642)! [20:28:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_thieves L; Looters!!' (Internal ID: '33566038' - Type: 'unknown' ) [20:28:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788576 - Internal Key: )' has no valid heir. [20:28:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786437 - Internal Key: )' has no valid heir. [20:28:52][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_forced_conversion progressing phase struggle_iberia_phase_compromise by 5 [20:28:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vijayabahu of k_lanka (Internal ID 16806379) weak (Character - 16806379)! employee: Gajabahu of (Internal ID 57798) weak (Character - 57798)! [20:28:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 6464 - Internal Key: )' has no valid heir. [20:28:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 12178 - Internal Key: )' has no valid heir. [20:28:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:28:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16789424' - Type: 'unknown' ) [20:28:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huscarls!!' (Internal ID: '16792318' - Type: 'unknown' ) [20:28:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Marco of c_ajaccio (Internal ID: 22054 - Historical ID 235010) weak (Character - 22054)! employee: Lorenzo of (Internal ID 33579554) weak (Character - 33579554)! [20:28:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! employee: AinE_s of (Internal ID: 20363 - Historical ID 239) weak (Character - 20363)! [20:28:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569190' - Type: 'unknown' ) [20:28:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15107' - Type: 'unknown' ) [20:28:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agathos of c_galatia (Internal ID 16810825) weak (Character - 16810825)! employee: Milad Lowborn of (Internal ID 60331) weak (Character - 60331)! [20:28:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kyaswa of c_kale (Internal ID 52306) weak (Character - 52306)! employee: Yadanar Lowborn of (Internal ID 16831679) weak (Character - 16831679)! [20:28:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:55][D][gamestate.cpp:1319]: January 1101 [20:28:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 6957 - Internal Key: )' has no valid heir. [20:28:55][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:28:55][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:28:55][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:28:55][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:28:55][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:28:55][D][gamestate_persistence.cpp:148]: Written size 7.732 KB (reserved 512.0 KB) for Variables [20:28:55][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.817 MB (reserved 4.000 MB) for Provinces [20:28:55][D][gamestate_persistence.cpp:148]: Written size 3.052 MB (reserved 8.000 MB) for LandedTitles [20:28:55][D][gamestate_persistence.cpp:148]: Written size 3.164 MB (reserved 16.00 MB) for Dynasties [20:28:55][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:28:55][D][gamestate_persistence.cpp:148]: Written size 524.0 B (reserved 2.000 MB) for DeletedCharacters [20:28:55][D][gamestate_persistence.cpp:148]: Written size 24.99 MB (reserved 32.00 MB) for LivingCharacters [20:28:55][D][gamestate_persistence.cpp:148]: Written size 7.356 MB (reserved 32.00 MB) for DeadCharacters [20:28:55][D][gamestate_persistence.cpp:148]: Written size 2.592 MB (reserved 6.000 MB) for CharacterManager [20:28:55][D][gamestate_persistence.cpp:148]: Written size 52.28 KB (reserved 512.0 KB) for Units [20:28:55][D][gamestate_persistence.cpp:148]: Written size 2.448 MB (reserved 512.0 KB) for Events [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.528 MB (reserved 512.0 KB) for Armies [20:28:55][D][gamestate_persistence.cpp:148]: Written size 67.19 KB (reserved 512.0 KB) for Activities [20:28:55][D][gamestate_persistence.cpp:148]: Written size 8.825 MB (reserved 512.0 KB) for Opinions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 830.3 KB (reserved 512.0 KB) for Relations [20:28:55][D][gamestate_persistence.cpp:148]: Written size 437.4 KB (reserved 512.0 KB) for Schemes [20:28:55][D][gamestate_persistence.cpp:148]: Written size 204.4 KB (reserved 512.0 KB) for Stories [20:28:55][D][gamestate_persistence.cpp:148]: Written size 30.22 KB (reserved 512.0 KB) for Combats [20:28:55][D][gamestate_persistence.cpp:148]: Written size 5.713 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 303.6 KB (reserved 512.0 KB) for Secrets [20:28:55][D][gamestate_persistence.cpp:148]: Written size 37.13 KB (reserved 512.0 KB) for MercenaryCompanies [20:28:55][D][gamestate_persistence.cpp:148]: Written size 316.4 KB (reserved 512.0 KB) for SubjectContracts [20:28:55][D][gamestate_persistence.cpp:148]: Written size 149.8 KB (reserved 512.0 KB) for Religions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 295.5 KB (reserved 512.0 KB) for Wars [20:28:55][D][gamestate_persistence.cpp:148]: Written size 9.087 KB (reserved 512.0 KB) for Sieges [20:28:55][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:28:55][D][gamestate_persistence.cpp:148]: Written size 2.060 KB (reserved 512.0 KB) for Holdings [20:28:55][D][gamestate_persistence.cpp:148]: Written size 405.9 KB (reserved 2.000 MB) for Counties [20:28:55][D][gamestate_persistence.cpp:148]: Written size 996.0 B (reserved 512.0 KB) for Fleets [20:28:55][D][gamestate_persistence.cpp:148]: Written size 717.1 KB (reserved 2.000 MB) for CouncilTasks [20:28:55][D][gamestate_persistence.cpp:148]: Written size 35.37 KB (reserved 512.0 KB) for ImportantActions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 36.44 KB (reserved 2.000 MB) for Factions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.093 MB (reserved 2.000 MB) for Cultures [20:28:55][D][gamestate_persistence.cpp:148]: Written size 352.0 B (reserved 512.0 KB) for HolyOrders [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.167 MB (reserved 2.000 MB) for AI [20:28:55][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:28:55][D][gamestate_persistence.cpp:148]: Written size 544.0 B (reserved 512.0 KB) for Raids [20:28:55][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:28:55][D][gamestate_persistence.cpp:148]: Written size 5.903 MB (reserved 8.000 MB) for CoatOfArms [20:28:55][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:28:55][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.376 MB (reserved 512.0 KB) for Artifacts [20:28:55][D][gamestate_persistence.cpp:148]: Written size 9.000 KB (reserved 512.0 KB) for Inspirations [20:28:55][D][gamestate_persistence.cpp:148]: Written size 416.3 KB (reserved 512.0 KB) for CourtPositions [20:28:55][D][gamestate_persistence.cpp:148]: Written size 6.401 KB (reserved 512.0 KB) for Struggles [20:28:55][D][gamestate_persistence.cpp:148]: Written size 11.71 MB (reserved 512.0 KB) for CharacterMemories [20:28:55][D][gamestate_persistence.cpp:148]: Written size 33.57 KB (reserved 512.0 KB) for Diarchies [20:28:55][D][gamestate_persistence.cpp:148]: Written size 144.7 KB (reserved 512.0 KB) for TravelPlans [20:28:55][D][gamestate_persistence.cpp:148]: Written size 501.7 KB (reserved 512.0 KB) for Accolades [20:28:55][D][gamestate_persistence.cpp:148]: Written size 24.84 KB (reserved 512.0 KB) for TaxSlots [20:28:55][D][gamestate_persistence.cpp:148]: Written size 7.583 KB (reserved 512.0 KB) for Epidemics [20:28:55][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:28:55][D][gamestate_persistence.cpp:148]: Written size 89.92 KB (reserved 512.0 KB) for Domiciles [20:28:55][D][gamestate_persistence.cpp:148]: Written size 19.56 KB (reserved 512.0 KB) for Contracts [20:28:55][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:28:55][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:28:55][D][gamestate_persistence.cpp:148]: Written size 1.583 KB (reserved 512.0 KB) for Confederations [20:28:55][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:28:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15108' - Type: 'unknown' ) [20:28:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15109' - Type: 'unknown' ) [20:28:56][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '15110' - Type: 'unknown' ) [20:28:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787652 - Internal Key: )' has no valid heir. [20:28:56][D][dynasty_house.cpp:880]: House ' (Internal ID: 7143 - Internal Key: )' has no valid heir. [20:28:56][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:28:57][D][dynasty_house.cpp:880]: House 'Achayi (Internal ID: 33565875 - Internal Key: )' has no valid heir. [20:28:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:28:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:28:58][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/ce1_story_cycle_plague_witch_hunt.txt line: 8 (plague_witch_hunt:on_end): Witch hunt story ended on: [20:28:58][D][effectimpl.cpp:922]: DATE: yes - 1101.1.6 [20:28:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:29:00][D][effectimpl.cpp:633]: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! Root: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! Saved event targets: actor: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! recipient: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! intermediary: null weak (Character - 4294967295)! sc_initiator: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! sc_attacker: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! sc_defender: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Merionnydd (Internal ID: 1665) weak (Province - 1665)! myself: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! my_foe: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag special_fallback (11526) [20:29:00][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:29:00][D][effectimpl.cpp:633]: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! Root: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! Saved event targets: actor: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! recipient: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! intermediary: null weak (Character - 4294967295)! sc_initiator: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! sc_attacker: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! sc_defender: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Merionnydd (Internal ID: 1665) weak (Province - 1665)! myself: Llywelyn of d_gwynedd (Internal ID: 21828 - Historical ID 138450) weak (Character - 21828)! my_foe: Rhygyfarch of (Internal ID: 20633 - Historical ID 81812) weak (Character - 20633)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag special_fallback (11526) [20:29:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Azarga of d_dauria (Internal ID: 22614 - Historical ID 303075) weak (Character - 22614)! employee: Namzilma of (Internal ID 47463) weak (Character - 47463)! [20:29:00][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15111' - Type: 'unknown' ) [20:29:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Seyfullah of c_hauran (Internal ID 16833093) weak (Character - 16833093)! employee: Khudayar Lowborn of (Internal ID 33584265) weak (Character - 33584265)! [20:29:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manamatra of c_suvarnapura (Internal ID 45556) weak (Character - 45556)! employee: Yachama Lowborn of (Internal ID 30198) weak (Character - 30198)! [20:29:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 7102 - Internal Key: )' has no valid heir. [20:29:00][D][dynasty_house.cpp:880]: House 'ot Skopje (Internal ID: 33565807 - Internal Key: )' has no valid heir. [20:29:00][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:29:00][D][dynasty_house.cpp:880]: House 'Bagdazarian (Internal ID: 16788894 - Internal Key: )' has no valid heir. [20:29:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:02][D][travel_plan.cpp:2309]: Arrival of Ahu Lowborn of (Internal ID 33603134) too late by 18 for high Sheikh! high Jattab!'s University Visit [20:29:02][D][travel_plan.cpp:2309]: Arrival of Khanchla Lowborn of (Internal ID 50357306) too late by 14 for high Sheikh! high Jattab!'s University Visit [20:29:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 9085 - Internal Key: )' has no valid heir. [20:29:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:03][E][scheme_manager.cpp:1448]: The scheme 'Steal Artifact' has an associated contract, but it's not a actually a contract scheme. [20:29:03][I][character_window.cpp:1013]: Open character 'Hadrianus March of k_papal_state (Internal ID 33588724)' [20:29:03][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:03][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:03][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BuohttA_ of d_guoldat (Internal ID 47319) weak (Character - 47319)! employee: Pivtsay of (Internal ID 16800208) weak (Character - 16800208)! [20:29:03][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15112' - Type: 'unknown' ) [20:29:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15113' - Type: 'unknown' ) [20:29:03][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15114' - Type: 'unknown' ) [20:29:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:04][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:04][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:04][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:29:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:04][D][dynasty_house.cpp:880]: House ' (Internal ID: 9371 - Internal Key: )' has no valid heir. [20:29:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 6883 - Internal Key: )' has no valid heir. [20:29:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '15115' - Type: 'unknown' ) [20:29:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 9067 - Internal Key: )' has no valid heir. [20:29:05][D][dynasty_house.cpp:880]: House 'di Alando (Internal ID: 12756 - Internal Key: )' has no valid heir. [20:29:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 6092 - Internal Key: )' has no valid heir. [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562671 - Internal Key: )' has no valid heir. [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:29:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787311 - Internal Key: )' has no valid heir. [20:29:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:09][D][dynasty_house.cpp:880]: House 'Euferbenos (Internal ID: 16785078 - Internal Key: )' has no valid heir. [20:29:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 8518 - Internal Key: )' has no valid heir. [20:29:09][D][dynasty_house.cpp:880]: House 'de Bordeaux (Internal ID: 12757 - Internal Key: )' has no valid heir. [20:29:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:10][D][dynasty_house.cpp:880]: House 'Baataran (Internal ID: 12759 - Internal Key: )' has no valid heir. [20:29:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 7843 - Internal Key: )' has no valid heir. [20:29:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:29:11][D][dynasty_house.cpp:880]: House 'Olberlik (Internal ID: 12760 - Internal Key: )' has no valid heir. [20:29:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:12][D][dynasty_house.cpp:880]: House 'Tsédong (Internal ID: 12761 - Internal Key: )' has no valid heir. [20:29:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abarshi of k_hausaland (Internal ID 41938) weak (Character - 41938)! employee: MaY_roumfa Lowborn of (Internal ID 33604412) weak (Character - 33604412)! [20:29:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oleg of d_karachev (Internal ID: 21505 - Historical ID 660) weak (Character - 21505)! employee: Ruslan Lowborn of (Internal ID 57611) weak (Character - 57611)! [20:29:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tunka of x_d_laamp_892 (Internal ID 16810288) weak (Character - 16810288)! employee: Ina of (Internal ID 43317) weak (Character - 43317)! [20:29:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Beka of c_kalbin (Internal ID 16805056) weak (Character - 16805056)! employee: Bonyak Lowborn of (Internal ID 47559) weak (Character - 47559)! [20:29:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asep of d_wuluhai (Internal ID: 19934 - Historical ID ongud0016) weak (Character - 19934)! employee: Sharaga Lowborn of (Internal ID 59073) weak (Character - 59073)! [20:29:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15116' - Type: 'unknown' ) [20:29:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '15117' - Type: 'unknown' ) [20:29:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '15118' - Type: 'unknown' ) [20:29:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:12][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785020 - Internal Key: )' has no valid heir. [20:29:12][D][travel_plan.cpp:2309]: Arrival of Shawwab Lowborn of (Internal ID 50359481) too late by 31 for high Sheikh! high Jattab!'s University Visit [20:29:12][D][dynasty_house.cpp:880]: House 'Palaeologus (Internal ID: 12763 - Internal Key: )' has no valid heir. [20:29:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 6967 - Internal Key: )' has no valid heir. [20:29:13][D][dynasty_house.cpp:880]: House ' (Internal ID: 7663 - Internal Key: )' has no valid heir. [20:29:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:29:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:29:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Tariq of c_ceuta (Internal ID 16810548) weak (Character - 16810548)! recipient: Tilankan of x_d_laamp_481 (Internal ID 48480) weak (Character - 48480)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Tilankan of x_d_laamp_481 (Internal ID 48480) weak (Character - 48480)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: Liberty War weak (War - 369098789)! [20:29:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:14][D][dynasty_house.cpp:880]: House 'Enetor (Internal ID: 12768 - Internal Key: )' has no valid heir. [20:29:16][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Hadejia' (Internal ID: '15119' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Hadejia' (Internal ID: '15120' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kura' (Internal ID: '15121' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kura' (Internal ID: '15122' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Zinder' (Internal ID: '15123' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Zinder' (Internal ID: '15124' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Nguigmi' (Internal ID: '15125' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Nguigmi' (Internal ID: '15126' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Nguru' (Internal ID: '15127' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Nguru' (Internal ID: '15128' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Turunku' (Internal ID: '15129' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Turunku' (Internal ID: '15130' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Gusau' (Internal ID: '15131' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Gusau' (Internal ID: '15132' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Zuru' (Internal ID: '15133' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Zuru' (Internal ID: '15134' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Diakam' (Internal ID: '15135' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Diakam' (Internal ID: '15136' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kukawa' (Internal ID: '15137' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kukawa' (Internal ID: '15138' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kufan Kanawa' (Internal ID: '15139' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kufan Kanawa' (Internal ID: '15140' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Gambaru' (Internal ID: '15141' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Gambaru' (Internal ID: '15142' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Madan' (Internal ID: '15143' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Madan' (Internal ID: '15144' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Kanem' (Internal ID: '15145' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Kanem' (Internal ID: '15146' - Type: 'garrison' ) [20:29:17][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'Zamtam' (Internal ID: '15147' - Type: 'levies' ) [20:29:17][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'Zamtam' (Internal ID: '15148' - Type: 'garrison' ) [20:29:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SlA_vek of c_prerov (Internal ID 46328) weak (Character - 46328)! employee: MikulA_S_ of (Internal ID 55220) weak (Character - 55220)! [20:29:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BA_tor_Obus of c_poszony (Internal ID: 20701 - Historical ID 4412) weak (Character - 20701)! employee: Jaroslav Lowborn of (Internal ID 16802577) weak (Character - 16802577)! [20:29:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15149' - Type: 'unknown' ) [20:29:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15150' - Type: 'unknown' ) [20:29:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15151' - Type: 'unknown' ) [20:29:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '15152' - Type: 'unknown' ) [20:29:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787514 - Internal Key: )' has no valid heir. [20:29:19][D][gamestate.cpp:1319]: February 1101 [20:29:19][D][travel_plan.cpp:2309]: Arrival of YE_shE_ Lowborn of b_balung (Internal ID 51069) too late by 1 for high Ngapo! high Khyentsé!'s Funeral [20:29:19][D][travel_plan.cpp:2321]: Arrival of YE_shE_ Lowborn of b_balung (Internal ID 51069) no longer late for high Ngapo! high Khyentsé!'s Funeral [20:29:19][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 118 (story_cycle_imaginary_friend:effect): Imaginary Friend invalidated [20:29:19][D][effectimpl.cpp:633]: story_cycle_imaginary_friend weak (Story - 16777600)! Root: story_cycle_imaginary_friend weak (Story - 16777600)! Saved event targets: story: story_cycle_imaginary_friend weak (Story - 16777600)! story_owner: Aygobek of (Internal ID 16827697) weak (Character - 16827697)! [20:29:19][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 15 (story_cycle_imaginary_friend:on_end): Imaginary Friend story ended on: [20:29:19][D][effectimpl.cpp:922]: DATE: yes - 1101.2.1 [20:29:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:20][D][dynasty_house.cpp:880]: House 'Bekkalid (Internal ID: 16789445 - Internal Key: )' has no valid heir. [20:29:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 1442 - Internal Key: )' has no valid heir. [20:29:25][D][dynasty_house.cpp:880]: House ' (Internal ID: 9442 - Internal Key: )' has no valid heir. [20:29:25][D][dynasty_house.cpp:880]: House 'Halozec (Internal ID: 16789440 - Internal Key: )' has no valid heir. [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! employee: WihtrE_d Cornwallis of (Internal ID 16831754) weak (Character - 16831754)! [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gerhard of d_julich (Internal ID: 21808 - Historical ID 20254) weak (Character - 21808)! employee: Gerhard of (Internal ID 48864) weak (Character - 48864)! [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aydogdu of d_aral_il (Internal ID 41892) weak (Character - 41892)! employee: Kaikaus of c_ak-dzulpas (Internal ID 45222) weak (Character - 45222)! [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Madjid of d_al-said (Internal ID: 19516 - Historical ID 20799) weak (Character - 19516)! employee: Suhaila of (Internal ID 44211) weak (Character - 44211)! [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaleva of d_pohjanmaa (Internal ID: 19525 - Historical ID 20618) weak (Character - 19525)! employee: Valto of (Internal ID 16812658) weak (Character - 16812658)! [20:29:25][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16790464' - Type: 'personal' ) [20:29:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '33567680' - Type: 'unknown' ) [20:29:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karaca of c_kiev (Internal ID: 19244 - Historical ID fictional_pechenegs_8) weak (Character - 19244)! employee: Feodor of (Internal ID 43307) weak (Character - 43307)! [20:29:25][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,archers_of_the_nile L; Nile Archers!!' (Internal ID: '15153' - Type: 'unknown' ) [20:29:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:27][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_new_building_in_castle progressing phase struggle_iberia_phase_compromise by 3 [20:29:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785876 - Internal Key: )' has no valid heir. [20:29:27][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15154' - Type: 'unknown' ) [20:29:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:28][D][dynasty_house.cpp:880]: House 'Chakroun (Internal ID: 16787817 - Internal Key: )' has no valid heir. [20:29:28][D][dynasty_house.cpp:880]: House 'da Romano (Internal ID: 16789441 - Internal Key: )' has no valid heir. [20:29:28][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '15155' - Type: 'unknown' ) [20:29:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kelyenmel of d_nagormo (Internal ID: 22026 - Historical ID 305842) weak (Character - 22026)! employee: Altunopa of (Internal ID 42483) weak (Character - 42483)! [20:29:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '15156' - Type: 'unknown' ) [20:29:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15157' - Type: 'unknown' ) [20:29:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15158' - Type: 'unknown' ) [20:29:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15159' - Type: 'unknown' ) [20:29:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15160' - Type: 'unknown' ) [20:29:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 8179 - Internal Key: )' has no valid heir. [20:29:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 11877 - Internal Key: )' has no valid heir. [20:29:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matheode of x_d_laamp_1000 (Internal ID 46230) weak (Character - 46230)! employee: Domingu Lowborn of (Internal ID 16796060) weak (Character - 16796060)! [20:29:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: James of x_d_laamp_714 (Internal ID: 20052 - Historical ID easteregg_james_beaumont) weak (Character - 20052)! employee: Averado Lowborn of (Internal ID 51424) weak (Character - 51424)! [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: DuttA_ of x_d_laamp_731 (Internal ID 41600) weak (Character - 41600)! employee: T_iO_D_mundr of (Internal ID 53575) weak (Character - 53575)! [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Miloslav of c_keve (Internal ID 48243) weak (Character - 48243)! employee: MargarE_ta Lowborn of (Internal ID 16814320) weak (Character - 16814320)! [20:29:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '15161' - Type: 'unknown' ) [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdullah of c_lag_dera (Internal ID 47313) weak (Character - 47313)! employee: Awa Lowborn of (Internal ID 33563459) weak (Character - 33563459)! [20:29:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '15162' - Type: 'unknown' ) [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Badr Badrid of d_isfahan (Internal ID: 18813 - Historical ID 93197) weak (Character - 18813)! employee: Javeed of (Internal ID 33581021) weak (Character - 33581021)! [20:29:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oddon of d_piedmonte (Internal ID 16803538) weak (Character - 16803538)! employee: Ebbon of (Internal ID 16823083) weak (Character - 16823083)! [20:29:33][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15163' - Type: 'unknown' ) [20:29:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:33][D][dynasty_house.cpp:880]: House 'Koncsog (Internal ID: 12758 - Internal Key: )' has no valid heir. [20:29:33][D][dynasty_house.cpp:880]: House 'Alptekin (Internal ID: 16787218 - Internal Key: )' has no valid heir. [20:29:33][D][dynasty_house.cpp:880]: House 'd'Aubusson (Internal ID: 16787702 - Internal Key: )' has no valid heir. [20:29:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! employee: Khorijin of (Internal ID 16804362) weak (Character - 16804362)! [20:29:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agalina of x_d_laamp_1137 (Internal ID 44274) weak (Character - 44274)! employee: Karel Lowborn of (Internal ID 53363) weak (Character - 53363)! [20:29:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 9304 - Internal Key: )' has no valid heir. [20:29:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:35][D][effectimpl.cpp:633]: Praurime of (Internal ID: 20558 - Historical ID 82282) weak (Character - 20558)! Root: Brita Lowborn of (Internal ID 16781164) weak (Character - 16781164)! Saved event targets: old_employer: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! liege: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! employee: Praurime of (Internal ID: 20558 - Historical ID 82282) weak (Character - 20558)! booner_target: Karatas of (Internal ID 44631) weak (Character - 44631)! [20:29:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 7822 - Internal Key: )' has no valid heir. [20:29:35][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:29:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:36][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ahmad of d_aragon (Internal ID: 22252 - Historical ID 45005) weak (Character - 22252)! employee: Tanaszart of (Internal ID 33578311) weak (Character - 33578311)! [20:29:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15164' - Type: 'unknown' ) [20:29:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15165' - Type: 'unknown' ) [20:29:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15166' - Type: 'unknown' ) [20:29:36][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15167' - Type: 'unknown' ) [20:29:36][D][dynasty_house.cpp:880]: House 'of Lykandos (Internal ID: 33565580 - Internal Key: )' has no valid heir. [20:29:36][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787932 - Internal Key: )' has no valid heir. [20:29:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:37][D][dynasty_house.cpp:880]: House 'von Stade (Internal ID: 12777 - Internal Key: )' has no valid heir. [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 9415 - Internal Key: )' has no valid heir. [20:29:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 10884 - Internal Key: )' has no valid heir. [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:29:37][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778600)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778600)! Saved event targets: secret_owner: Eustathia Lowborn of (Internal ID 23391) weak (Character - 23391)! secret_target: Ioakim of (Internal ID 16808178) weak (Character - 16808178)! secret_exposer: Samuel of x_d_laamp_570 (Internal ID 48024) weak (Character - 48024)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 16778600)! victim: Ioakim of (Internal ID 16808178) weak (Character - 16808178)! murderer: Eustathia Lowborn of (Internal ID 23391) weak (Character - 23391)! [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 6274 - Internal Key: )' has no valid heir. [20:29:38][D][dynasty_house.cpp:880]: House ' (Internal ID: 10695 - Internal Key: )' has no valid heir. [20:29:38][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15057' - Type: 'personal' ) [20:29:38][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343203' - Type: 'personal' ) [20:29:38][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83898114' - Type: 'personal' ) [20:29:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:38][D][dynasty_house.cpp:880]: House 'kohta Harju (Internal ID: 12778 - Internal Key: )' has no valid heir. [20:29:38][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16792305' - Type: 'personal' ) [20:29:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uzluk of c_samarkand (Internal ID 43834) weak (Character - 43834)! employee: Ibrahim of (Internal ID 40943) weak (Character - 40943)! [20:29:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569521' - Type: 'unknown' ) [20:29:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: RanjorRincana of d_pamir (Internal ID 16812949) weak (Character - 16812949)! employee: Chand Tripathi of (Internal ID 60065) weak (Character - 60065)! [20:29:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '100675330' - Type: 'unknown' ) [20:29:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Monon of d_adiukru (Internal ID: 21197 - Historical ID kru0026) weak (Character - 21197)! employee: Mensa of c_wassa (Internal ID: 21337 - Historical ID akan0059) weak (Character - 21337)! [20:29:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:39][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [20:29:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:29:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:29:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Yahya of k_africa (Internal ID: 22367 - Historical ID 3906) weak (Character - 22367)! recipient: Uways of x_d_laamp_649 (Internal ID 31720) weak (Character - 31720)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Uways of x_d_laamp_649 (Internal ID 31720) weak (Character - 31720)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,7999 TOOLTIP:LANDED_TITLE,7999 L; Tunisian!!! Claim on the ONCLICK:TITLE,7981 TOOLTIP:LANDED_TITLE,7981 L; Sultanate of Africa!!! weak (War - 33554507)! [20:29:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:41][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15114' - Type: 'personal' ) [20:29:41][D][dynasty_house.cpp:880]: House 'Hakamid (Internal ID: 12780 - Internal Key: )' has no valid heir. [20:29:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:42][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16792330' - Type: 'unknown' ) [20:29:42][D][dynasty_house.cpp:880]: House 'Manso (Internal ID: 16783652 - Internal Key: )' has no valid heir. [20:29:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:43][D][gamestate.cpp:1319]: March 1101 [20:29:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:43][D][dynasty_house.cpp:880]: House 'Yadav (Internal ID: 16789471 - Internal Key: )' has no valid heir. [20:29:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][dynasty_house.cpp:880]: House 'Panaretos (Internal ID: 16787022 - Internal Key: )' has no valid heir. [20:29:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kelyenmel of d_nagormo (Internal ID: 22026 - Historical ID 305842) weak (Character - 22026)! employee: Ghosha of (Internal ID 16804669) weak (Character - 16804669)! [20:29:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '67120419' - Type: 'unknown' ) [20:29:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16792273' - Type: 'unknown' ) [20:29:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 12253 - Internal Key: )' has no valid heir. [20:29:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 7783 - Internal Key: )' has no valid heir. [20:29:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:45][D][dynasty_house.cpp:880]: House 'Poluektovich (Internal ID: 16789468 - Internal Key: )' has no valid heir. [20:29:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:29:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Sotan of d_ili-alatau (Internal ID: 22354 - Historical ID 302675) weak (Character - 22354)! recipient: Gyeltsen of x_d_laamp_1182 (Internal ID 16813414) weak (Character - 16813414)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Gyeltsen of x_d_laamp_1182 (Internal ID 16813414) weak (Character - 16813414)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: War against the Tyranny of ONCLICK:CHARACTER,33577496 TOOLTIP:CHARACTER,33577496 L high Khan! high Muhmud II!!!! weak (War - 234881066)! [20:29:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '12491' - Type: 'personal' ) [20:29:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:46][D][dynasty_house.cpp:880]: House 'Naqshband (Internal ID: 16789466 - Internal Key: )' has no valid heir. [20:29:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:47][D][dynasty_house.cpp:880]: House 'di Pontio (Internal ID: 16789461 - Internal Key: )' has no valid heir. [20:29:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:29:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_muyunkum (Internal ID 55799) weak (Character - 55799)! employee: TO_rtogul of (Internal ID 16815000) weak (Character - 16815000)! [20:29:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:29:49][D][effectimpl.cpp:633]: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Root: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Saved event targets: quarter: 4.00 defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! og_root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! duel_legal: yes sc_initiator: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Berkshire (Internal ID: 1555) weak (Province - 1555)! myself: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! my_foe: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag strict_guard (11505) Saved list targets: checked_courtier_1_candidates_list: Adelise of (Internal ID: 22754 - Historical ID 6810) weak (Character - 22754)! E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! [20:29:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:29:49][D][effectimpl.cpp:633]: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Root: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Saved event targets: quarter: 4.00 defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! og_root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! duel_legal: yes sc_initiator: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Berkshire (Internal ID: 1555) weak (Province - 1555)! myself: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! my_foe: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! sc_defender_last_move: Flag special_fallback (11526) sc_attacker_last_move: Flag strict_guard (11505) Saved list targets: checked_courtier_1_candidates_list: Adelise of (Internal ID: 22754 - Historical ID 6810) weak (Character - 22754)! E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! [20:29:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:29:49][D][effectimpl.cpp:633]: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Root: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Saved event targets: quarter: 4.00 defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! og_root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! duel_legal: yes sc_initiator: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Berkshire (Internal ID: 1555) weak (Province - 1555)! myself: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! my_foe: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! sc_defender_last_move: Flag attempt_disarm (11508) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Adelise of (Internal ID: 22754 - Historical ID 6810) weak (Character - 22754)! E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! [20:29:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:29:49][D][effectimpl.cpp:633]: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Root: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! Saved event targets: quarter: 4.00 defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! og_root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! duel_legal: yes sc_initiator: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_attacker: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! sc_defender: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Berkshire (Internal ID: 1555) weak (Province - 1555)! myself: Lancelin of (Internal ID 16800211) weak (Character - 16800211)! my_foe: E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! sc_defender_last_move: Flag attempt_disarm (11508) sc_attacker_last_move: Flag unsure_attack (11494) Saved list targets: checked_courtier_1_candidates_list: Adelise of (Internal ID: 22754 - Historical ID 6810) weak (Character - 22754)! E_thelric Lowborn of (Internal ID 16834276) weak (Character - 16834276)! [20:29:49][D][dynasty_house.cpp:880]: House 'Belpa (Internal ID: 16789458 - Internal Key: )' has no valid heir. [20:29:50][D][dynasty_house.cpp:880]: House 'Majerteen (Internal ID: 16789209 - Internal Key: )' has no valid heir. [20:29:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 7554 - Internal Key: )' has no valid heir. [20:29:51][D][dynasty_house.cpp:880]: House ' (Internal ID: 7194 - Internal Key: )' has no valid heir. [20:29:52][D][dynasty_house.cpp:880]: House 'Hoving (Internal ID: 33565896 - Internal Key: )' has no valid heir. [20:29:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmen!!' (Internal ID: '16789707' - Type: 'unknown' ) [20:29:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_muyunkum (Internal ID 55799) weak (Character - 55799)! employee: TO_rtogul of (Internal ID 16815000) weak (Character - 16815000)! [20:29:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:54][D][dynasty_house.cpp:880]: House ' (Internal ID: 8260 - Internal Key: )' has no valid heir. [20:29:54][D][dynasty_house.cpp:880]: House 'Balassi (Internal ID: 16787936 - Internal Key: )' has no valid heir. [20:29:55][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 64 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Schemer was set [20:29:57][D][dynasty_house.cpp:880]: House ' (Internal ID: 8349 - Internal Key: )' has no valid heir. [20:29:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:29:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BeorhtmE_r of x_d_laamp_535 (Internal ID 16812605) weak (Character - 16812605)! employee: Donncuan Lowborn of (Internal ID 53644) weak (Character - 53644)! [20:29:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jayasimha of x_d_laamp_1134 (Internal ID: 22865 - Historical ID 188091) weak (Character - 22865)! employee: Rangraj of (Internal ID 50359952) weak (Character - 50359952)! [20:29:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Malo of d_mamprusi (Internal ID 45650) weak (Character - 45650)! employee: Tere Lowborn of (Internal ID 16816444) weak (Character - 16816444)! [20:29:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 6892 - Internal Key: )' has no valid heir. [20:29:59][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:30:00][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:30:00][D][dynasty_house.cpp:880]: House 'Chourey (Internal ID: 16784788 - Internal Key: )' has no valid heir. [20:30:00][E][characterlocationdata.cpp:151]: Removing travel plan from the character SidibE_ of (Internal ID 55471) owner when the travel plan is not ending normally. [20:30:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785466 - Internal Key: )' has no valid heir. [20:30:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [20:30:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:30:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563407 - Internal Key: )' has no valid heir. [20:30:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vesei of k_bjarmaland (Internal ID 46238) weak (Character - 46238)! employee: Lill Lowborn of (Internal ID 16807043) weak (Character - 16807043)! [20:30:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_dE_tsen of d_malho (Internal ID: 22031 - Historical ID bodpa0077) weak (Character - 22031)! employee: Kunphel Lowborn of (Internal ID 27926) weak (Character - 27926)! [20:30:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 6685 - Internal Key: )' has no valid heir. [20:30:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 7744 - Internal Key: )' has no valid heir. [20:30:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 9265 - Internal Key: )' has no valid heir. [20:30:05][D][dynasty_house.cpp:880]: House 'Lal (Internal ID: 12787 - Internal Key: )' has no valid heir. [20:30:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vlur of d_red_levedia (Internal ID 51398) weak (Character - 51398)! employee: C_ilbu of (Internal ID 16810957) weak (Character - 16810957)! [20:30:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Qadir of x_d_laamp_1025 (Internal ID 16828301) weak (Character - 16828301)! employee: Abdul-Jaleel of (Internal ID: 22840 - Historical ID 34533) weak (Character - 22840)! [20:30:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GuilhE_m of c_uses (Internal ID 48417) weak (Character - 48417)! employee: Matias of (Internal ID 43001) weak (Character - 43001)! [20:30:05][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15168' - Type: 'unknown' ) [20:30:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pere-Ramon of d_barcelona (Internal ID: 20399 - Historical ID 110521) weak (Character - 20399)! employee: Estefania Lowborn of (Internal ID: 20400 - Historical ID 110613) weak (Character - 20400)! [20:30:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 11218 - Internal Key: )' has no valid heir. [20:30:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 7727 - Internal Key: )' has no valid heir. [20:30:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 6352 - Internal Key: )' has no valid heir. [20:30:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:07][D][dynasty_house.cpp:880]: House 'de Beaumont (Internal ID: 12791 - Internal Key: )' has no valid heir. [20:30:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:30:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:07][D][gamestate.cpp:1319]: April 1101 [20:30:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:08][D][dynasty_house.cpp:880]: House ' (Internal ID: 8032 - Internal Key: )' has no valid heir. [20:30:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 12031 - Internal Key: )' has no valid heir. [20:30:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784793 - Internal Key: )' has no valid heir. [20:30:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 10179 - Internal Key: )' has no valid heir. [20:30:09][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:30:09][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33554630)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33554630)! Saved event targets: secret_owner: Robert of (Internal ID: 22418 - Historical ID 7430) weak (Character - 22418)! secret_target: Gerard Lowborn of (Internal ID: 20317 - Historical ID york_archbishop_4) weak (Character - 20317)! secret_exposer: Ralph of c_eu (Internal ID: 20339 - Historical ID 160378) weak (Character - 20339)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 33554630)! victim: Gerard Lowborn of (Internal ID: 20317 - Historical ID york_archbishop_4) weak (Character - 20317)! murderer: Robert of (Internal ID: 22418 - Historical ID 7430) weak (Character - 22418)! [20:30:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:10][D][dynasty_house.cpp:880]: House ' (Internal ID: 2133 - Internal Key: )' has no valid heir. [20:30:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hadrianus March of k_papal_state (Internal ID 33588724) weak (Character - 33588724)! employee: Costante Lowborn of b_ostia (Internal ID 28703) weak (Character - 28703)! [20:30:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelmE_r of x_d_laamp_431 (Internal ID 49367) weak (Character - 49367)! employee: Martin Lowborn of (Internal ID 16820711) weak (Character - 16820711)! [20:30:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BuohttA_ of d_guoldat (Internal ID 47319) weak (Character - 47319)! employee: Tadane of (Internal ID 42078) weak (Character - 42078)! [20:30:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! employee: Bars Lowborn of (Internal ID 67145907) weak (Character - 67145907)! [20:30:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:11][D][dynasty_house.cpp:880]: House 'Iyengar (Internal ID: 12792 - Internal Key: )' has no valid heir. [20:30:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '12216' - Type: 'personal' ) [20:30:13][D][dynasty_house.cpp:880]: House 'Sen (Internal ID: 16789480 - Internal Key: )' has no valid heir. [20:30:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:16][D][dynasty_house.cpp:880]: House 'Constantine (Internal ID: 33563686 - Internal Key: )' has no valid heir. [20:30:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 6077 - Internal Key: )' has no valid heir. [20:30:16][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '12088' - Type: 'personal' ) [20:30:16][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122853' - Type: 'personal' ) [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KaldI_n of d_ghat (Internal ID: 18390 - Historical ID 1228235) weak (Character - 18390)! employee: Fella of (Internal ID 50358755) weak (Character - 50358755)! [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muhmud of k_zhetysu (Internal ID 33577496) weak (Character - 33577496)! employee: Saru of (Internal ID 48841) weak (Character - 48841)! [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khabul of d_orkhon (Internal ID: 22157 - Historical ID 303268) weak (Character - 22157)! employee: Altan Lowborn of (Internal ID 32078) weak (Character - 32078)! [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manohar of d_baltiyul (Internal ID: 19896 - Historical ID 304677) weak (Character - 19896)! employee: Eshin of (Internal ID 16801011) weak (Character - 16801011)! [20:30:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '83900069' - Type: 'unknown' ) [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shayan of c_tribandapura (Internal ID 16807368) weak (Character - 16807368)! employee: Godarz Lowborn of (Internal ID 33594590) weak (Character - 33594590)! [20:30:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,archers_of_the_nile L; Nile Archers!!' (Internal ID: '16789304' - Type: 'unknown' ) [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kad of c_kashgar (Internal ID 53695) weak (Character - 53695)! employee: Buqa of (Internal ID 16811333) weak (Character - 16811333)! [20:30:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '16789432' - Type: 'unknown' ) [20:30:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Feda of c_herat (Internal ID 33599495) weak (Character - 33599495)! employee: Alp_Arslan Lowborn of (Internal ID 60620) weak (Character - 60620)! [20:30:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 8213 - Internal Key: )' has no valid heir. [20:30:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785409 - Internal Key: )' has no valid heir. [20:30:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 8601 - Internal Key: )' has no valid heir. [20:30:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:20][I][character_window.cpp:1013]: Open character 'GilbE_rt of (Internal ID 55091)' [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 6795 - Internal Key: )' has no valid heir. [20:30:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Br_ir_uc of c_wargla (Internal ID 16803354) weak (Character - 16803354)! employee: Yasmin of (Internal ID 16801013) weak (Character - 16801013)! [20:30:21][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15169' - Type: 'unknown' ) [20:30:21][D][dynasty_house.cpp:880]: House 'von Tübingen (Internal ID: 16789418 - Internal Key: )' has no valid heir. [20:30:21][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [20:30:21][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 50332343)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 50332343)! Saved event targets: secret_owner: Ambrogio of (Internal ID 51618) weak (Character - 51618)! secret_target: Siegfried von Tübingen of (Internal ID 16832312) weak (Character - 16832312)! secret_exposer: Ugo of d_lombardia (Internal ID: 21593 - Historical ID 20298) weak (Character - 21593)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Murder!! weak (Secret - 50332343)! victim: Siegfried von Tübingen of (Internal ID 16832312) weak (Character - 16832312)! murderer: Ambrogio of (Internal ID 51618) weak (Character - 51618)! [20:30:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:30:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:30:21][D][effectimpl.cpp:633]: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Root: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Saved event targets: actor: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! intermediary: null weak (Character - 4294967295)! sc_initiator: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_attacker: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_defender: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ossory (Internal ID: 43) weak (Province - 43)! myself: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! my_foe: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag mocking_boast (11516) [20:30:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:30:21][D][effectimpl.cpp:633]: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Root: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Saved event targets: actor: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! intermediary: null weak (Character - 4294967295)! sc_initiator: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_attacker: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_defender: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ossory (Internal ID: 43) weak (Province - 43)! myself: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! my_foe: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag mocking_boast (11516) [20:30:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:30:21][D][effectimpl.cpp:633]: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Root: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Saved event targets: actor: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! intermediary: null weak (Character - 4294967295)! sc_initiator: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_attacker: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_defender: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ossory (Internal ID: 43) weak (Province - 43)! myself: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! my_foe: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag blade_dance (11523) [20:30:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:30:21][D][effectimpl.cpp:633]: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Root: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! Saved event targets: actor: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! intermediary: null weak (Character - 4294967295)! sc_initiator: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_attacker: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! sc_defender: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! follow_up_event: Flag trait_specific_interactions.0151 (33212) invalidation_event: Flag fp1_tbc.0102 (33190) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Ossory (Internal ID: 43) weak (Province - 43)! myself: Hereweard of c_ossory (Internal ID: 20385 - Historical ID 90028) weak (Character - 20385)! my_foe: Balashk Lowborn of (Internal ID 16827082) weak (Character - 16827082)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag blade_dance (11523) [20:30:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 4626 - Internal Key: )' has no valid heir. [20:30:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343869' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67122942' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16788954' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791348' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50344252' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565772' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16788518' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16788519' - Type: 'personal' ) [20:30:23][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '33565735' - Type: 'unknown' ) [20:30:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33565734' - Type: 'unknown' ) [20:30:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: William of c_isle_of_wight (Internal ID: 19008 - Historical ID 172) weak (Character - 19008)! employee: Iarncant of (Internal ID 33582366) weak (Character - 33582366)! [20:30:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Maud of c_atholl (Internal ID 16821399) weak (Character - 16821399)! employee: Ranald Lowborn of (Internal ID 33588284) weak (Character - 33588284)! [20:30:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayepa of e_caspian-pontic_steppe (Internal ID 33580817) weak (Character - 33580817)! employee: Alpra of d_alakol (Internal ID: 20375 - Historical ID fictional_kimeks_14) weak (Character - 20375)! [20:30:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:30:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:26][D][dynasty_house.cpp:880]: House 'Hayekid (Internal ID: 12566 - Internal Key: )' has no valid heir. [20:30:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7736 - Internal Key: )' has no valid heir. [20:30:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7969 - Internal Key: )' has no valid heir. [20:30:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 8458 - Internal Key: )' has no valid heir. [20:30:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 1703 - Internal Key: )' has no valid heir. [20:30:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 33563319 - Internal Key: )' has no valid heir. [20:30:29][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569019' - Type: 'personal' ) [20:30:29][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33565865' - Type: 'personal' ) [20:30:29][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567806' - Type: 'personal' ) [20:30:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784686 - Internal Key: )' has no valid heir. [20:30:30][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:30:30][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50345022' - Type: 'unknown' ) [20:30:30][D][dynasty_house.cpp:880]: House 'von Hohenfels (Internal ID: 12794 - Internal Key: )' has no valid heir. [20:30:30][D][effectimpl.cpp:633]: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Root: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! new_list_member: Guluun Lowborn of (Internal ID 16834656) weak (Character - 16834656)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! versus_matcher: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! [20:30:30][D][effectimpl.cpp:633]: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Root: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! new_list_member: Guluun Lowborn of (Internal ID 16834656) weak (Character - 16834656)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! versus_matcher: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! [20:30:30][D][effectimpl.cpp:633]: Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Root: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! new_list_member: Guluun Lowborn of (Internal ID 16834656) weak (Character - 16834656)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! versus_matcher: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! [20:30:30][D][effectimpl.cpp:633]: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Root: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! new_list_member: Guluun Lowborn of (Internal ID 16834656) weak (Character - 16834656)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! versus_matcher: Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! [20:30:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:30:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:31][D][gamestate.cpp:1319]: May 1101 [20:30:32][D][dynasty_house.cpp:880]: House ' (Internal ID: 7656 - Internal Key: )' has no valid heir. [20:30:33][D][dynasty_house.cpp:880]: House 'von Attems (Internal ID: 16789495 - Internal Key: )' has no valid heir. [20:30:33][D][dynasty_house.cpp:880]: House 'von Altenbaumberg (Internal ID: 16789492 - Internal Key: )' has no valid heir. [20:30:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '83899953' - Type: 'personal' ) [20:30:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:35][D][dynasty_house.cpp:880]: House ' (Internal ID: 6831 - Internal Key: )' has no valid heir. [20:30:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50345980' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '13172' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790388' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67123196' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '100677169' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343081' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346235' - Type: 'unknown' ) [20:30:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50342988' - Type: 'unknown' ) [20:30:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:30:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '67121468' - Type: 'unknown' ) [20:30:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33568564' - Type: 'unknown' ) [20:30:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16791686' - Type: 'unknown' ) [20:30:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791585' - Type: 'unknown' ) [20:30:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Pedro of c_salamanca (Internal ID 51032) weak (Character - 51032)! recipient: Velascu of x_d_laamp_516 (Internal ID 16815633) weak (Character - 16815633)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Velascu of x_d_laamp_516 (Internal ID 16815633) weak (Character - 16815633)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: 3rd ONCLICK:TITLE,7755 TOOLTIP:LANDED_TITLE,7755 L; Bragançan!!! E; TOOLTIP:GAME_CONCEPT,struggle_conquest_conquest Clash!! against ONCLICK:TITLE,7703 TOOLTIP:LANDED_TITLE,7703 L; County of Salamanca!!! weak (War - 100663352)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ilkay of d_tana (Internal ID 41876) weak (Character - 41876)! employee: O_zlem Lowborn of (Internal ID 16800191) weak (Character - 16800191)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Erasts of x_d_laamp_693 (Internal ID: 21201 - Historical ID 28020) weak (Character - 21201)! employee: Inge of (Internal ID 16800260) weak (Character - 16800260)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ota of k_bohemia (Internal ID: 20521 - Historical ID 212892) weak (Character - 20521)! employee: ZA_viS_ Lowborn of b_vysehrad (Internal ID 28769) weak (Character - 28769)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walmiya of d_jerid (Internal ID 16803827) weak (Character - 16803827)! employee: Br_ir_uc of (Internal ID 16812681) weak (Character - 16812681)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Henrik of x_d_laamp_991 (Internal ID 50902) weak (Character - 50902)! employee: KnU_tr Lowborn of (Internal ID 16800595) weak (Character - 16800595)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bassi of d_katsina (Internal ID 41939) weak (Character - 41939)! employee: Daniyah Lowborn of (Internal ID 54817) weak (Character - 54817)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: JuoksA_hkkA_ of x_d_laamp_798 (Internal ID 16804770) weak (Character - 16804770)! employee: A_rrajuoksa Lowborn of (Internal ID 52789) weak (Character - 52789)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hakam of x_d_laamp_1037 (Internal ID 16813969) weak (Character - 16813969)! employee: Sa_ud Lowborn of (Internal ID 16814656) weak (Character - 16814656)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adwoa of x_d_laamp_969 (Internal ID: 20077 - Historical ID akan0010) weak (Character - 20077)! employee: Luki of (Internal ID 54634) weak (Character - 54634)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelise of x_d_laamp_1056 (Internal ID: 22752 - Historical ID 1139) weak (Character - 22752)! employee: Giovanni of (Internal ID: 22495 - Historical ID guarna_2) weak (Character - 22495)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abu_Mansur_al-Nizar of d_palestine (Internal ID 33582668) weak (Character - 33582668)! employee: Mukhtar of (Internal ID 57597) weak (Character - 57597)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yannu of c_amatlus (Internal ID: 21083 - Historical ID tagelmust0003) weak (Character - 21083)! employee: Iken Lowborn of (Internal ID 56975) weak (Character - 56975)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Drzislav of c_qinnasrin (Internal ID 16814379) weak (Character - 16814379)! employee: Mahwash Lowborn of (Internal ID 50382838) weak (Character - 50382838)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sicco of c_ostfriesland (Internal ID 16802346) weak (Character - 16802346)! employee: Otwin Lowborn of (Internal ID 50368863) weak (Character - 50368863)! [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taz Cherkassyid of c_cherkassy (Internal ID 16827619) weak (Character - 16827619)! employee: Bizel Lowborn of (Internal ID 60494) weak (Character - 60494)! [20:30:38][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33568801' - Type: 'unknown' ) [20:30:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zurab of c_abkhazia (Internal ID 53658) weak (Character - 53658)! employee: Vache of (Internal ID 16813480) weak (Character - 16813480)! [20:30:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 7780 - Internal Key: )' has no valid heir. [20:30:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 7838 - Internal Key: )' has no valid heir. [20:30:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 12164 - Internal Key: )' has no valid heir. [20:30:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bokari of d_dagomba (Internal ID: 22486 - Historical ID gur0101) weak (Character - 22486)! employee: Yide of (Internal ID 47378) weak (Character - 47378)! [20:30:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '33568902' - Type: 'unknown' ) [20:30:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '33566170' - Type: 'unknown' ) [20:30:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '83900158' - Type: 'unknown' ) [20:30:40][D][effectimpl.cpp:633]: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Root: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! versus_matcher: Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! [20:30:40][D][effectimpl.cpp:633]: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Root: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! versus_matcher: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! [20:30:40][D][dynasty_house.cpp:880]: House 'von Dachau (Internal ID: 33565917 - Internal Key: )' has no valid heir. [20:30:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ranatitta of c_penugonda (Internal ID 52583) weak (Character - 52583)! employee: Mailaladevi Lowborn of (Internal ID 57946) weak (Character - 57946)! [20:30:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:41][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:30:41][D][effectimpl.cpp:633]: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Root: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Saved event targets: quarter: 2.00 defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! og_root: Adeer of x_d_laamp_1187 (Internal ID 16829045) weak (Character - 16829045)! duel_legal: yes sc_initiator: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Dhuudo (Internal ID: 8507) weak (Province - 8507)! myself: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! my_foe: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: checked_courtier_1_candidates_list: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! [20:30:41][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:30:41][D][effectimpl.cpp:633]: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Root: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Saved event targets: quarter: 2.00 defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! og_root: Adeer of x_d_laamp_1187 (Internal ID 16829045) weak (Character - 16829045)! duel_legal: yes sc_initiator: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Dhuudo (Internal ID: 8507) weak (Province - 8507)! myself: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! my_foe: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! sc_defender_last_move: Flag wait_and_hope (11493) sc_attacker_last_move: Flag onslaught (11501) Saved list targets: checked_courtier_1_candidates_list: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! [20:30:41][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:30:41][D][effectimpl.cpp:633]: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Root: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Saved event targets: quarter: 2.00 defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! og_root: Adeer of x_d_laamp_1187 (Internal ID 16829045) weak (Character - 16829045)! duel_legal: yes sc_initiator: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Dhuudo (Internal ID: 8507) weak (Province - 8507)! myself: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! my_foe: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! sc_defender_last_move: Flag is_that_a_crocodile (11517) sc_attacker_last_move: Flag feint_and_stab (11520) had_crocodile: yes Saved list targets: checked_courtier_1_candidates_list: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! [20:30:41][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:30:41][D][effectimpl.cpp:633]: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Root: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! Saved event targets: quarter: 2.00 defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! og_root: Adeer of x_d_laamp_1187 (Internal ID 16829045) weak (Character - 16829045)! duel_legal: yes sc_initiator: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_attacker: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! sc_defender: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Dhuudo (Internal ID: 8507) weak (Province - 8507)! myself: Haweeya Lowborn of (Internal ID 31816) weak (Character - 31816)! my_foe: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! sc_defender_last_move: Flag is_that_a_crocodile (11517) sc_attacker_last_move: Flag feint_and_stab (11520) had_crocodile: yes Saved list targets: checked_courtier_1_candidates_list: Nassir Lowborn of (Internal ID 60649) weak (Character - 60649)! [20:30:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 1473 (negotiate_settlement_interaction:on_send): NEGOTIATE_SETTLEMENT [20:30:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Abu-Bakr of k_maghreb (Internal ID: 19169 - Historical ID 3853) weak (Character - 19169)! recipient: Abd-al-Qawi of x_d_laamp_833 (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Abd-al-Qawi of x_d_laamp_833 (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! intermediary: null weak (Character - 4294967295)! target: Adrar (Internal ID: 8094 - Internal Key: d_adrar) weak (Landed_title - 8094)! [20:30:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 10937 - Internal Key: )' has no valid heir. [20:30:42][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67121085' - Type: 'unknown' ) [20:30:42][D][dynasty_house.cpp:880]: House 'Dashkov (Internal ID: 16788421 - Internal Key: )' has no valid heir. [20:30:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Br_ir_uc of c_wargla (Internal ID 16803354) weak (Character - 16803354)! employee: Yasmin of (Internal ID 16801013) weak (Character - 16801013)! [20:30:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Michael of d_philippopolis (Internal ID: 21162 - Historical ID 1736) weak (Character - 21162)! employee: Lazaros of (Internal ID 16805397) weak (Character - 16805397)! [20:30:43][D][dynasty_house.cpp:880]: House 'Kopulid (Internal ID: 16788548 - Internal Key: )' has no valid heir. [20:30:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wamah of d_bassa (Internal ID: 22414 - Historical ID mel0006) weak (Character - 22414)! employee: Paye of (Internal ID 16808171) weak (Character - 16808171)! [20:30:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mauger of x_d_laamp_567 (Internal ID 16809687) weak (Character - 16809687)! employee: Rolf of (Internal ID 16803925) weak (Character - 16803925)! [20:30:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15170' - Type: 'unknown' ) [20:30:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15171' - Type: 'unknown' ) [20:30:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15172' - Type: 'unknown' ) [20:30:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15173' - Type: 'unknown' ) [20:30:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:45][D][dynasty_house.cpp:880]: House ' (Internal ID: 50339260 - Internal Key: )' has no valid heir. [20:30:45][D][dynasty_house.cpp:880]: House 'Khayarwala (Internal ID: 50342393 - Internal Key: )' has no valid heir. [20:30:46][D][effectimpl.cpp:633]: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Root: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! Saved event targets: activity: high Chieftain! high Oyiradai!'s Grand Tournament weak (Activity - 738197536)! host: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! province: Kitoï (Internal ID: 7768) weak (Province - 7768)! attending_culture: Buryat weak (Culture - 117)! attending_faith: Turumism weak (Faith - 86)! attending_barony: Kotera (Internal ID: 4915 - Internal Key: b_kotera) weak (Landed_title - 4915)! mysterious_stranger: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! level_1_possible: Flag no (4790) level_3_possible: Flag yes (4798) qualification_liege: Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! knight_1: Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! knight_2: Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! versus_matchee: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! versus_matcher: Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Saved list targets: qualification_liege_list: Inanch of d_ovorkhangai (Internal ID: 19007 - Historical ID 303226) weak (Character - 19007)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! valid_contestants: Badma Lowborn of (Internal ID 60820) weak (Character - 60820)! Mergen Lowborn of (Internal ID 55045) weak (Character - 55045)! Bidia of c_kada (Internal ID 44706) weak (Character - 44706)! Oyiradai of c_kitoi (Internal ID: 21845 - Historical ID 303099) weak (Character - 21845)! Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Jun of c_karakorum (Internal ID: 21847 - Historical ID 194401) weak (Character - 21847)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! Atrak Lowborn of (Internal ID 33602453) weak (Character - 33602453)! past_round_summary: Badmazhap Lowborn of (Internal ID 33599111) weak (Character - 33599111)! Semsochule of d_selenga_valley (Internal ID 16804584) weak (Character - 16804584)! [20:30:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [20:30:46][D][dynasty_house.cpp:880]: House 'Zhu (Internal ID: 33563804 - Internal Key: )' has no valid heir. [20:30:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][travel_plan.cpp:2330]: Arrival of Ahu Lowborn of (Internal ID 33603134) no longer late for high Sheikh! high Jattab!'s University Visit [20:30:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:30:47][D][effectimpl.cpp:633]: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Root: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Saved event targets: holy_site_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! rite_location: Tseel (Internal ID: 7592) weak (Province - 7592)! liege: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! teentribal: Erke_kara of (Internal ID 53266) weak (Character - 53266)! priest: Doregene Lowborn of (Internal ID 33581615) weak (Character - 33581615)! family_duelist: Kereyidei of (Internal ID 46351) weak (Character - 46351)! duelist_1: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_initiator: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! sc_attacker: Erke_kara of (Internal ID 53266) weak (Character - 53266)! sc_defender: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! myself: Erke_kara of (Internal ID 53266) weak (Character - 53266)! my_foe: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_defender_last_move: Flag probing_attack (11500) sc_attacker_last_move: Flag wait_and_hope (11493) [20:30:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:30:47][D][effectimpl.cpp:633]: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Root: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Saved event targets: holy_site_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! rite_location: Tseel (Internal ID: 7592) weak (Province - 7592)! liege: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! teentribal: Erke_kara of (Internal ID 53266) weak (Character - 53266)! priest: Doregene Lowborn of (Internal ID 33581615) weak (Character - 33581615)! family_duelist: Kereyidei of (Internal ID 46351) weak (Character - 46351)! duelist_1: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_initiator: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! sc_attacker: Erke_kara of (Internal ID 53266) weak (Character - 53266)! sc_defender: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! myself: Erke_kara of (Internal ID 53266) weak (Character - 53266)! my_foe: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_defender_last_move: Flag probing_attack (11500) sc_attacker_last_move: Flag wait_and_hope (11493) [20:30:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:30:47][D][effectimpl.cpp:633]: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Root: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Saved event targets: holy_site_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! rite_location: Tseel (Internal ID: 7592) weak (Province - 7592)! liege: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! teentribal: Erke_kara of (Internal ID 53266) weak (Character - 53266)! priest: Doregene Lowborn of (Internal ID 33581615) weak (Character - 33581615)! family_duelist: Kereyidei of (Internal ID 46351) weak (Character - 46351)! duelist_1: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_initiator: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! sc_attacker: Erke_kara of (Internal ID 53266) weak (Character - 53266)! sc_defender: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! myself: Erke_kara of (Internal ID 53266) weak (Character - 53266)! my_foe: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) [20:30:47][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:30:47][D][effectimpl.cpp:633]: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Root: Erke_kara of (Internal ID 53266) weak (Character - 53266)! Saved event targets: holy_site_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! rite_location: Tseel (Internal ID: 7592) weak (Province - 7592)! liege: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! teentribal: Erke_kara of (Internal ID 53266) weak (Character - 53266)! priest: Doregene Lowborn of (Internal ID 33581615) weak (Character - 33581615)! family_duelist: Kereyidei of (Internal ID 46351) weak (Character - 46351)! duelist_1: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_initiator: Kurchakus of d_gobi_altai (Internal ID: 19424 - Historical ID 303303) weak (Character - 19424)! sc_attacker: Erke_kara of (Internal ID 53266) weak (Character - 53266)! sc_defender: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Tseel (Internal ID: 7592) weak (Province - 7592)! myself: Erke_kara of (Internal ID 53266) weak (Character - 53266)! my_foe: Qorisubachi Bonreg of (Internal ID 59724) weak (Character - 59724)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) [20:30:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:47][D][dynasty_house.cpp:880]: House ' (Internal ID: 7530 - Internal Key: )' has no valid heir. [20:30:48][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [20:30:48][D][effectimpl.cpp:633]: Parween of (Internal ID 16817308) weak (Character - 16817308)! Root: Parween of (Internal ID 16817308) weak (Character - 16817308)! Saved event targets: actor: al-Rashid of c_niebla (Internal ID: 22544 - Historical ID 73215) weak (Character - 22544)! recipient: al-Mutadd of c_moura (Internal ID: 22790 - Historical ID 45029) weak (Character - 22790)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Parween of (Internal ID 16817308) weak (Character - 16817308)! intermediary: null weak (Character - 4294967295)! hook: no hostage_taker: al-Rashid of c_niebla (Internal ID: 22544 - Historical ID 73215) weak (Character - 22544)! hostage_sender: al-Mutadd of c_moura (Internal ID: 22790 - Historical ID 45029) weak (Character - 22790)! hostage: Parween of (Internal ID 16817308) weak (Character - 16817308)! current_guardian_scope: Hayzuran of (Internal ID 16804980) weak (Character - 16804980)! hostage_warden: al-Rashid of c_niebla (Internal ID: 22544 - Historical ID 73215) weak (Character - 22544)! hostage_home_court: al-Mutadd of c_moura (Internal ID: 22790 - Historical ID 45029) weak (Character - 22790)! [20:30:48][D][travel_plan.cpp:2309]: Arrival of Xenia Lowborn of (Internal ID 16812372) too late by 94 for high High Chieftain! high Onton!'s Grand Tournament [20:30:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '15174' - Type: 'unknown' ) [20:30:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15175' - Type: 'unknown' ) [20:30:48][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '15176' - Type: 'unknown' ) [20:30:48][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '15177' - Type: 'unknown' ) [20:30:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 7264 - Internal Key: )' has no valid heir. [20:30:48][D][dynasty_house.cpp:880]: House 'Atagan (Internal ID: 33562093 - Internal Key: )' has no valid heir. [20:30:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:49][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '15178' - Type: 'unknown' ) [20:30:50][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:30:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:30:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '13106' - Type: 'personal' ) [20:30:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790322' - Type: 'unknown' ) [20:30:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: al-Mansur of d_bejaia (Internal ID: 22629 - Historical ID 45024) weak (Character - 22629)! employee: Berkan of (Internal ID 52307) weak (Character - 52307)! [20:30:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15179' - Type: 'unknown' ) [20:30:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '13107' - Type: 'personal' ) [20:30:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:51][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50343081' - Type: 'personal' ) [20:30:51][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50346235' - Type: 'personal' ) [20:30:51][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '50342988' - Type: 'personal' ) [20:30:51][D][dynasty_house.cpp:880]: House 'Gachegid (Internal ID: 12802 - Internal Key: )' has no valid heir. [20:30:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 10045 - Internal Key: )' has no valid heir. [20:30:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788737' - Type: 'personal' ) [20:30:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:54][D][dynasty_house.cpp:880]: House 'Awar (Internal ID: 12804 - Internal Key: )' has no valid heir. [20:30:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [20:30:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:54][D][dynasty_house.cpp:880]: House 'Abazaj (Internal ID: 12805 - Internal Key: )' has no valid heir. [20:30:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:55][I][character_window.cpp:1013]: Open character 'BE_atrix of d_champagne (Internal ID 16823586)' [20:30:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:55][D][dynasty_house.cpp:880]: House 'Üchin (Internal ID: 16789102 - Internal Key: )' has no valid heir. [20:30:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:55][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:30:56][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:56][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/ce1_story_cycle_plague_witch_hunt.txt line: 8 (plague_witch_hunt:on_end): Witch hunt story ended on: [20:30:56][D][effectimpl.cpp:922]: DATE: yes - 1101.5.31 [20:30:56][D][dynasty_house.cpp:880]: House 'Kalpi (Internal ID: 12807 - Internal Key: )' has no valid heir. [20:30:56][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:56][D][gamestate.cpp:1319]: June 1101 [20:30:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:57][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:30:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayaz of d_merv (Internal ID: 21444 - Historical ID 1229921) weak (Character - 21444)! employee: Avyaman of (Internal ID 16804617) weak (Character - 16804617)! [20:30:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milzas of k_lithuania (Internal ID: 21247 - Historical ID 28015) weak (Character - 21247)! employee: LudmiL_a Lowborn of (Internal ID 56847) weak (Character - 56847)! [20:30:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MA_tyA_s of d_transylvania (Internal ID 42970) weak (Character - 42970)! employee: CsA_k of (Internal ID 16803603) weak (Character - 16803603)! [20:30:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Magnus of k_scotland (Internal ID 49875) weak (Character - 49875)! employee: Gruoch of d_moray (Internal ID: 21029 - Historical ID 6009) weak (Character - 21029)! [20:30:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33565953' - Type: 'unknown' ) [20:30:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ardahan of d_saryupara (Internal ID 16800563) weak (Character - 16800563)! employee: Paramardideva Trivedi of (Internal ID 33578599) weak (Character - 33578599)! [20:30:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67120204' - Type: 'unknown' ) [20:30:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11921' - Type: 'personal' ) [20:30:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '11922' - Type: 'personal' ) [20:30:57][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16790927' - Type: 'personal' ) [20:30:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:30:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:30:59][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16790209' - Type: 'unknown' ) [20:30:59][D][dynasty_house.cpp:880]: House ' (Internal ID: 5984 - Internal Key: )' has no valid heir. [20:30:59][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:30:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:02][D][dynasty_house.cpp:880]: House 'von Eberstein (Internal ID: 33565928 - Internal Key: )' has no valid heir. [20:31:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Giorgi of k_georgia (Internal ID: 21161 - Historical ID 9954) weak (Character - 21161)! employee: Toks of (Internal ID 54988) weak (Character - 54988)! [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Moggallanna of d_ruhunu (Internal ID 45684) weak (Character - 45684)! employee: Vikrama Lowborn of b_katargama (Internal ID 29830) weak (Character - 29830)! [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Reinhard of x_d_laamp_964 (Internal ID 59025) weak (Character - 59025)! employee: Tivadar Lowborn of (Internal ID 33588994) weak (Character - 33588994)! [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Issa of d_medina (Internal ID: 21065 - Historical ID 34047) weak (Character - 21065)! employee: Theodoros of (Internal ID 49057) weak (Character - 49057)! [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfonso of x_d_laamp_515 (Internal ID 16802019) weak (Character - 16802019)! employee: Ali of (Internal ID: 21995 - Historical ID 155071) weak (Character - 21995)! [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: al-Rashid of c_niebla (Internal ID: 22544 - Historical ID 73215) weak (Character - 22544)! employee: Hakam Rushd of (Internal ID 16821422) weak (Character - 16821422)! [20:31:03][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16790554' - Type: 'personal' ) [20:31:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33567770' - Type: 'unknown' ) [20:31:03][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '12461' - Type: 'personal' ) [20:31:03][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '15012' - Type: 'personal' ) [20:31:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abd-al-Qawi of d_adrar (Internal ID: 21462 - Historical ID 155186) weak (Character - 21462)! employee: Sueiro of (Internal ID: 21353 - Historical ID 142465) weak (Character - 21353)! [20:31:04][D][dynasty_house.cpp:880]: House ' (Internal ID: 10579 - Internal Key: )' has no valid heir. [20:31:04][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:31:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayepa of e_caspian-pontic_steppe (Internal ID 33580817) weak (Character - 33580817)! employee: Alpra of d_alakol (Internal ID: 20375 - Historical ID fictional_kimeks_14) weak (Character - 20375)! [20:31:04][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16792228' - Type: 'unknown' ) [20:31:04][D][dynasty_house.cpp:880]: House 'Samirid (Internal ID: 16788291 - Internal Key: )' has no valid heir. [20:31:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:31:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:05][D][dynasty_house.cpp:880]: House ' (Internal ID: 146 - Internal Key: )' has no valid heir. [20:31:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:06][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:31:06][D][dynasty_house.cpp:880]: House 'Nungu (Internal ID: 16788144 - Internal Key: )' has no valid heir. [20:31:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alestari of c_shenkursk (Internal ID 46811) weak (Character - 46811)! employee: Daria Lowborn of (Internal ID 16802089) weak (Character - 16802089)! [20:31:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 6867 - Internal Key: )' has no valid heir. [20:31:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 9904 - Internal Key: )' has no valid heir. [20:31:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:31:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:09][I][character_window.cpp:1013]: Open character 'Ayepa of e_caspian-pontic_steppe (Internal ID 33580817)' [20:31:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:09][D][dynasty_house.cpp:880]: House 'Nyakré (Internal ID: 16785990 - Internal Key: )' has no valid heir. [20:31:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Humbert of x_d_laamp_853 (Internal ID 48184) weak (Character - 48184)! employee: Hoger Lowborn of (Internal ID 16821760) weak (Character - 16821760)! [20:31:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Masud of k_transoxiana (Internal ID: 20831 - Historical ID 3024) weak (Character - 20831)! employee: Blush Lowborn of (Internal ID 30224) weak (Character - 30224)! [20:31:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gangambika of x_d_laamp_785 (Internal ID 16801118) weak (Character - 16801118)! employee: Yuddamalla of (Internal ID 50327) weak (Character - 50327)! [20:31:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wonu of d_aksay (Internal ID: 19998 - Historical ID tuyuhun0017) weak (Character - 19998)! employee: Talumomo of (Internal ID 33559944) weak (Character - 33559944)! [20:31:10][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16789677' - Type: 'unknown' ) [20:31:10][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33567531' - Type: 'personal' ) [20:31:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:11][D][army_manager.cpp:2646]: Created levy regiment: 'levies' from 'La Teste-de-Buch' (Internal ID: '50344747' - Type: 'levies' ) [20:31:11][D][army_manager.cpp:2654]: Created garrison regiment: 'garrison' in 'La Teste-de-Buch' (Internal ID: '33567425' - Type: 'garrison' ) [20:31:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16790672' - Type: 'unknown' ) [20:31:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33568155' - Type: 'unknown' ) [20:31:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568389' - Type: 'unknown' ) [20:31:12][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,maa_marauders L; Marauders!!' (Internal ID: '14883' - Type: 'unknown' ) [20:31:12][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792099' - Type: 'unknown' ) [20:31:12][D][travel_plan.cpp:2309]: Arrival of Hugh of d_norfolk (Internal ID: 18584 - Historical ID 6816) too late by 4 for high Count! high Gerard!'s Feast [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_child_of_destiny_story_cycle.txt line: 9 (story_destiny_child:on_end): Child of Destiny story ended on: [20:31:12][D][effectimpl.cpp:922]: DATE: yes - 1101.6.21 [20:31:12][D][dynasty_house.cpp:880]: House 'Thurzó (Internal ID: 12811 - Internal Key: )' has no valid heir. [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:31:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:31:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:14][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:31:14][D][effectimpl.cpp:633]: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! Root: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! Saved event targets: quarter: 1.00 defender: Petre Carew of (Internal ID 60613) weak (Character - 60613)! attacker: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! og_root: Nicholas of x_d_laamp_1131 (Internal ID: 22851 - Historical ID 41211) weak (Character - 22851)! sc_initiator: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! sc_attacker: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! sc_defender: Petre Carew of (Internal ID 60613) weak (Character - 60613)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Oxfordshire (Internal ID: 1558) weak (Province - 1558)! myself: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! my_foe: Petre Carew of (Internal ID 60613) weak (Character - 60613)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Petre Carew of (Internal ID 60613) weak (Character - 60613)! [20:31:14][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:31:14][D][effectimpl.cpp:633]: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! Root: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! Saved event targets: quarter: 1.00 defender: Petre Carew of (Internal ID 60613) weak (Character - 60613)! attacker: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! og_root: Nicholas of x_d_laamp_1131 (Internal ID: 22851 - Historical ID 41211) weak (Character - 22851)! sc_initiator: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! sc_attacker: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! sc_defender: Petre Carew of (Internal ID 60613) weak (Character - 60613)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Oxfordshire (Internal ID: 1558) weak (Province - 1558)! myself: Robert of (Internal ID: 21821 - Historical ID 41004) weak (Character - 21821)! my_foe: Petre Carew of (Internal ID 60613) weak (Character - 60613)! sc_defender_last_move: Flag confident_attack (11506) sc_attacker_last_move: Flag wait_and_hope (11493) Saved list targets: checked_courtier_1_candidates_list: Petre Carew of (Internal ID 60613) weak (Character - 60613)! [20:31:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:31:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:31:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:14][W][counciltaskmanager.cpp:1047]: Councillor (Barakissa of (Internal ID 16803311)) has active task '' but the manager believes it has 'task_disrupt_schemes' [20:31:15][W][counciltaskmanager.cpp:1047]: Councillor (Barakissa of (Internal ID 16803311)) has active task '' but the manager believes it has 'task_spouse_default' [20:31:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:15][D][dynasty_house.cpp:880]: House 'Gurib (Internal ID: 12814 - Internal Key: )' has no valid heir. [20:31:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! employee: Wulf Lowborn of (Internal ID 60716) weak (Character - 60716)! [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhillama of d_devagiri (Internal ID: 19096 - Historical ID 74644) weak (Character - 19096)! employee: Sadashivrao Lowborn of b_parnakheta (Internal ID 30169) weak (Character - 30169)! [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Poppo Weimar-Pula of d_istria (Internal ID: 22564 - Historical ID 7300) weak (Character - 22564)! employee: Ottone of (Internal ID 16800251) weak (Character - 16800251)! [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ovlur of d_azov (Internal ID 45560) weak (Character - 45560)! employee: Bachman of (Internal ID 48639) weak (Character - 48639)! [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agnes of x_d_laamp_978 (Internal ID: 21964 - Historical ID 235) weak (Character - 21964)! employee: Berthold of (Internal ID 33602232) weak (Character - 33602232)! [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Cucung of c_melilla (Internal ID 37252) weak (Character - 37252)! employee: Mezwar Lowborn of (Internal ID 58145) weak (Character - 58145)! [20:31:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50345605' - Type: 'unknown' ) [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Talib of d_lasta (Internal ID: 22615 - Historical ID 145667) weak (Character - 22615)! employee: Tawenza of (Internal ID 56230) weak (Character - 56230)! [20:31:17][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50345371' - Type: 'unknown' ) [20:31:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mamane of d_wadai (Internal ID: 21771 - Historical ID 248777) weak (Character - 21771)! employee: Aliyah Lowborn of (Internal ID 35407) weak (Character - 35407)! [20:31:17][D][travel_plan.cpp:2309]: Arrival of Sibyl of (Internal ID 16814405) too late by 1 for high Count! high Gerard!'s Feast [20:31:17][D][dynasty_house.cpp:880]: House 'Besud (Internal ID: 12815 - Internal Key: )' has no valid heir. [20:31:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:31:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Yinal of c_istakhr (Internal ID 35155) weak (Character - 35155)! recipient: Batuhan of x_d_laamp_965 (Internal ID 40733) weak (Character - 40733)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Batuhan of x_d_laamp_965 (Internal ID 40733) weak (Character - 40733)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,5953 TOOLTIP:LANDED_TITLE,5953 L; Istakhr!!! Conquest of the ONCLICK:TITLE,5846 TOOLTIP:LANDED_TITLE,5846 L; Sheikhdom of Qumisha!!! weak (War - 301989897)! [20:31:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Asep of d_charkliq (Internal ID: 22249 - Historical ID uyghur0107) weak (Character - 22249)! employee: C_ilbu Lowborn of (Internal ID 16804145) weak (Character - 16804145)! [20:31:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33567888' - Type: 'unknown' ) [20:31:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568143' - Type: 'unknown' ) [20:31:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16789138' - Type: 'unknown' ) [20:31:18][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789137' - Type: 'unknown' ) [20:31:18][D][dynasty_house.cpp:880]: House 'Ignatiev (Internal ID: 12358 - Internal Key: )' has no valid heir. [20:31:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 4281 - Internal Key: )' has no valid heir. [20:31:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 7482 - Internal Key: )' has no valid heir. [20:31:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 1716 (diarch_imprison_interaction:on_decline): A diarch tried to imprison a co-vassal and was turned down [20:31:19][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67123451' - Type: 'unknown' ) [20:31:19][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhoja of c_kolhapur (Internal ID: 21490 - Historical ID 74482) weak (Character - 21490)! employee: Viravijaya Lowborn of (Internal ID 33593012) weak (Character - 33593012)! [20:31:20][D][dynasty_house.cpp:880]: House 'Bhasin (Internal ID: 12821 - Internal Key: )' has no valid heir. [20:31:20][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120297' - Type: 'unknown' ) [20:31:20][D][gamestate.cpp:1319]: July 1101 [20:31:20][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:31:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:21][D][gamestate_persistence.cpp:148]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [20:31:21][D][gamestate_persistence.cpp:148]: Written size 20.00 B (reserved 512.0 KB) for Random [20:31:21][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [20:31:21][D][gamestate_persistence.cpp:148]: Written size 27.00 B (reserved 512.0 KB) for Date [20:31:21][D][gamestate_persistence.cpp:148]: Written size 7.595 KB (reserved 512.0 KB) for Variables [20:31:21][D][gamestate_persistence.cpp:148]: Written size 4.663 KB (reserved 512.0 KB) for TraitLookup [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.613 MB (reserved 4.000 MB) for Provinces [20:31:21][D][gamestate_persistence.cpp:148]: Written size 3.061 MB (reserved 8.000 MB) for LandedTitles [20:31:21][D][gamestate_persistence.cpp:148]: Written size 3.182 MB (reserved 16.00 MB) for Dynasties [20:31:21][D][gamestate_persistence.cpp:148]: Written size 428.4 KB (reserved 512.0 KB) for ScriptedCharacters [20:31:21][D][gamestate_persistence.cpp:148]: Written size 542.0 B (reserved 2.000 MB) for DeletedCharacters [20:31:21][D][gamestate_persistence.cpp:148]: Written size 25.15 MB (reserved 32.00 MB) for LivingCharacters [20:31:21][D][gamestate_persistence.cpp:148]: Written size 7.427 MB (reserved 32.00 MB) for DeadCharacters [20:31:21][D][gamestate_persistence.cpp:148]: Written size 2.604 MB (reserved 6.000 MB) for CharacterManager [20:31:21][D][gamestate_persistence.cpp:148]: Written size 54.65 KB (reserved 512.0 KB) for Units [20:31:21][D][gamestate_persistence.cpp:148]: Written size 2.430 MB (reserved 512.0 KB) for Events [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.213 KB (reserved 512.0 KB) for Players [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.532 MB (reserved 512.0 KB) for Armies [20:31:21][D][gamestate_persistence.cpp:148]: Written size 82.97 KB (reserved 512.0 KB) for Activities [20:31:21][D][gamestate_persistence.cpp:148]: Written size 8.829 MB (reserved 512.0 KB) for Opinions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 827.0 KB (reserved 512.0 KB) for Relations [20:31:21][D][gamestate_persistence.cpp:148]: Written size 435.4 KB (reserved 512.0 KB) for Schemes [20:31:21][D][gamestate_persistence.cpp:148]: Written size 207.1 KB (reserved 512.0 KB) for Stories [20:31:21][D][gamestate_persistence.cpp:148]: Written size 37.02 KB (reserved 512.0 KB) for Combats [20:31:21][D][gamestate_persistence.cpp:148]: Written size 3.692 KB (reserved 512.0 KB) for PendingCharacterInteractions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 306.6 KB (reserved 512.0 KB) for Secrets [20:31:21][D][gamestate_persistence.cpp:148]: Written size 37.21 KB (reserved 512.0 KB) for MercenaryCompanies [20:31:21][D][gamestate_persistence.cpp:148]: Written size 319.2 KB (reserved 512.0 KB) for SubjectContracts [20:31:21][D][gamestate_persistence.cpp:148]: Written size 149.8 KB (reserved 512.0 KB) for Religions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 297.1 KB (reserved 512.0 KB) for Wars [20:31:21][D][gamestate_persistence.cpp:148]: Written size 11.29 KB (reserved 512.0 KB) for Sieges [20:31:21][D][gamestate_persistence.cpp:148]: Written size 8.000 B (reserved 512.0 KB) for Succession [20:31:21][D][gamestate_persistence.cpp:148]: Written size 2.019 KB (reserved 512.0 KB) for Holdings [20:31:21][D][gamestate_persistence.cpp:148]: Written size 404.2 KB (reserved 2.000 MB) for Counties [20:31:21][D][gamestate_persistence.cpp:148]: Written size 996.0 B (reserved 512.0 KB) for Fleets [20:31:21][D][gamestate_persistence.cpp:148]: Written size 722.8 KB (reserved 2.000 MB) for CouncilTasks [20:31:21][D][gamestate_persistence.cpp:148]: Written size 34.97 KB (reserved 512.0 KB) for ImportantActions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 36.35 KB (reserved 2.000 MB) for Factions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.094 MB (reserved 2.000 MB) for Cultures [20:31:21][D][gamestate_persistence.cpp:148]: Written size 352.0 B (reserved 512.0 KB) for HolyOrders [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.173 MB (reserved 2.000 MB) for AI [20:31:21][D][gamestate_persistence.cpp:148]: Written size 2.549 KB (reserved 512.0 KB) for GameRules [20:31:21][D][gamestate_persistence.cpp:148]: Written size 724.0 B (reserved 512.0 KB) for Raids [20:31:21][D][gamestate_persistence.cpp:148]: Written size 45.00 B (reserved 512.0 KB) for Ironman [20:31:21][D][gamestate_persistence.cpp:148]: Written size 5.918 MB (reserved 8.000 MB) for CoatOfArms [20:31:21][D][gamestate_persistence.cpp:148]: Written size 26.00 B (reserved 512.0 KB) for RulerDesigner [20:31:21][D][gamestate_persistence.cpp:148]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.405 MB (reserved 512.0 KB) for Artifacts [20:31:21][D][gamestate_persistence.cpp:148]: Written size 9.096 KB (reserved 512.0 KB) for Inspirations [20:31:21][D][gamestate_persistence.cpp:148]: Written size 416.1 KB (reserved 512.0 KB) for CourtPositions [20:31:21][D][gamestate_persistence.cpp:148]: Written size 6.511 KB (reserved 512.0 KB) for Struggles [20:31:21][D][gamestate_persistence.cpp:148]: Written size 11.78 MB (reserved 512.0 KB) for CharacterMemories [20:31:21][D][gamestate_persistence.cpp:148]: Written size 34.79 KB (reserved 512.0 KB) for Diarchies [20:31:21][D][gamestate_persistence.cpp:148]: Written size 152.3 KB (reserved 512.0 KB) for TravelPlans [20:31:21][D][gamestate_persistence.cpp:148]: Written size 507.0 KB (reserved 512.0 KB) for Accolades [20:31:21][D][gamestate_persistence.cpp:148]: Written size 25.00 KB (reserved 512.0 KB) for TaxSlots [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.320 KB (reserved 512.0 KB) for Epidemics [20:31:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Legends [20:31:21][D][gamestate_persistence.cpp:148]: Written size 89.50 KB (reserved 512.0 KB) for Domiciles [20:31:21][D][gamestate_persistence.cpp:148]: Written size 19.12 KB (reserved 512.0 KB) for Contracts [20:31:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Situations [20:31:21][D][gamestate_persistence.cpp:148]: Written size 16.00 B (reserved 512.0 KB) for Migrations [20:31:21][D][gamestate_persistence.cpp:148]: Written size 1.589 KB (reserved 512.0 KB) for Confederations [20:31:21][D][gamestate_persistence.cpp:209]: Savegame time 0 [20:31:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:21][I][character_window.cpp:1013]: Open character 'Andronikos of e_byzantium (Internal ID: 20700 - Historical ID 1748)' [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][dynasty_house.cpp:880]: House ' (Internal ID: 1476 - Internal Key: )' has no valid heir. [20:31:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alestari of c_shenkursk (Internal ID 46811) weak (Character - 46811)! employee: Daria Lowborn of (Internal ID 16802089) weak (Character - 16802089)! [20:31:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:31:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:22][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16791942' - Type: 'personal' ) [20:31:22][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:31:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Itlar of d_ili-alatau (Internal ID 49168) weak (Character - 49168)! employee: Sevilay of (Internal ID 16807827) weak (Character - 16807827)! [20:31:23][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569158' - Type: 'unknown' ) [20:31:23][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '16790323' - Type: 'unknown' ) [20:31:23][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '15180' - Type: 'unknown' ) [20:31:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zakare of x_d_laamp_519 (Internal ID: 18441 - Historical ID 159238) weak (Character - 18441)! employee: Merve of (Internal ID 43525) weak (Character - 43525)! [20:31:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:31:26][D][dynasty_house.cpp:880]: House 'Supi (Internal ID: 33564523 - Internal Key: )' has no valid heir. [20:31:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:26][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15177' - Type: 'personal' ) [20:31:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792393' - Type: 'unknown' ) [20:31:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15181' - Type: 'unknown' ) [20:31:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15182' - Type: 'unknown' ) [20:31:28][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15183' - Type: 'unknown' ) [20:31:28][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [20:31:28][D][effectimpl.cpp:633]: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! Root: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! Saved event targets: warden: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! home_court: Onton of d_ryazan (Internal ID: 19714 - Historical ID 302255) weak (Character - 19714)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! [20:31:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:28][W][counciltaskmanager.cpp:1047]: Councillor (Tatka of (Internal ID 50674)) has active task '' but the manager believes it has 'task_disrupt_schemes' [20:31:28][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:31:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:29][W][counciltaskmanager.cpp:1047]: Councillor (Tatka of (Internal ID 50674)) has active task '' but the manager believes it has 'task_spouse_default' [20:31:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:29][I][character_window.cpp:1013]: Open character 'E_thelfrith of c_lincolnshire (Internal ID 49630)' [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:30][D][dynasty_house.cpp:880]: House 'Bhauma (Internal ID: 12822 - Internal Key: )' has no valid heir. [20:31:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:31:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15184' - Type: 'unknown' ) [20:31:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KO_nC_ek of d_muyunkum (Internal ID 55799) weak (Character - 55799)! employee: Yasar of (Internal ID 16804662) weak (Character - 16804662)! [20:31:30][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '15185' - Type: 'unknown' ) [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:30][D][dynasty_house.cpp:880]: House 'de Bigod (Internal ID: 12823 - Internal Key: )' has no valid heir. [20:31:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:31][D][dynasty_house.cpp:880]: House ' (Internal ID: 7950 - Internal Key: )' has no valid heir. [20:31:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trojden of c_lubusz (Internal ID 16802964) weak (Character - 16802964)! employee: WisL_awa Lowborn of (Internal ID 32089) weak (Character - 32089)! [20:31:34][D][dynasty_house.cpp:880]: House 'Jochmoch (Internal ID: 12825 - Internal Key: )' has no valid heir. [20:31:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:35][I][character_window.cpp:1013]: Open character 'Jaspert of k_france (Internal ID 49964)' [20:31:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:35][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '15186' - Type: 'unknown' ) [20:31:35][D][dynasty_house.cpp:880]: House 'von der Mark (Internal ID: 12826 - Internal Key: )' has no valid heir. [20:31:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:31:35][D][effectimpl.cpp:633]: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Root: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Saved event targets: holy_site_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! rite_location: Burabay (Internal ID: 7059) weak (Province - 7059)! teentribal: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! priest: Kann_ool Lowborn of (Internal ID 16829439) weak (Character - 16829439)! family_duelist: Aibak of (Internal ID 41755) weak (Character - 41755)! duelist_1: Koza of (Internal ID 57649) weak (Character - 57649)! sc_initiator: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_attacker: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_defender: Koza of (Internal ID 57649) weak (Character - 57649)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! myself: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! my_foe: Koza of (Internal ID 57649) weak (Character - 57649)! sc_defender_last_move: Flag tire_opponent (11510) sc_attacker_last_move: Flag nut_em (11498) [20:31:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:31:35][D][effectimpl.cpp:633]: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Root: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Saved event targets: holy_site_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! rite_location: Burabay (Internal ID: 7059) weak (Province - 7059)! teentribal: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! priest: Kann_ool Lowborn of (Internal ID 16829439) weak (Character - 16829439)! family_duelist: Aibak of (Internal ID 41755) weak (Character - 41755)! duelist_1: Koza of (Internal ID 57649) weak (Character - 57649)! sc_initiator: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_attacker: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_defender: Koza of (Internal ID 57649) weak (Character - 57649)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! myself: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! my_foe: Koza of (Internal ID 57649) weak (Character - 57649)! sc_defender_last_move: Flag tire_opponent (11510) sc_attacker_last_move: Flag nut_em (11498) [20:31:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:31:35][D][effectimpl.cpp:633]: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Root: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Saved event targets: holy_site_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! rite_location: Burabay (Internal ID: 7059) weak (Province - 7059)! teentribal: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! priest: Kann_ool Lowborn of (Internal ID 16829439) weak (Character - 16829439)! family_duelist: Aibak of (Internal ID 41755) weak (Character - 41755)! duelist_1: Koza of (Internal ID 57649) weak (Character - 57649)! sc_initiator: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_attacker: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_defender: Koza of (Internal ID 57649) weak (Character - 57649)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! myself: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! my_foe: Koza of (Internal ID 57649) weak (Character - 57649)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) [20:31:35][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:31:35][D][effectimpl.cpp:633]: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Root: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! Saved event targets: holy_site_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! rite_location: Burabay (Internal ID: 7059) weak (Province - 7059)! teentribal: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! priest: Kann_ool Lowborn of (Internal ID 16829439) weak (Character - 16829439)! family_duelist: Aibak of (Internal ID 41755) weak (Character - 41755)! duelist_1: Koza of (Internal ID 57649) weak (Character - 57649)! sc_initiator: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_attacker: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! sc_defender: Koza of (Internal ID 57649) weak (Character - 57649)! follow_up_event: Flag bp2_yearly.7022 (33207) invalidation_event: Flag fp1_tbc.0021 (33208) fatality: Flag no (4790) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Burabay (Internal ID: 7059) weak (Province - 7059)! myself: BorC_ of c_shchuchinsk (Internal ID 33593570) weak (Character - 33593570)! my_foe: Koza of (Internal ID 57649) weak (Character - 57649)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) [20:31:35][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '11602' - Type: 'personal' ) [20:31:36][D][dynasty_house.cpp:880]: House 'Gryfita (Internal ID: 12827 - Internal Key: )' has no valid heir. [20:31:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mangalal of d_litang (Internal ID 16822459) weak (Character - 16822459)! employee: Dunkyi of (Internal ID 56993) weak (Character - 56993)! [20:31:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agvan of x_d_laamp_1160 (Internal ID 16824642) weak (Character - 16824642)! employee: Chechen of (Internal ID 16823191) weak (Character - 16823191)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yeke of k_pechenegs (Internal ID 41675) weak (Character - 41675)! employee: C_iC_ek Lowborn of (Internal ID 16803638) weak (Character - 16803638)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wenzel of d_upper_lorraine (Internal ID 16823237) weak (Character - 16823237)! employee: Alarich de Luxembourg of (Internal ID 16835184) weak (Character - 16835184)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ishaq of c_baalbek (Internal ID: 21202 - Historical ID 20770) weak (Character - 21202)! employee: Nastaran Lowborn of (Internal ID 31064) weak (Character - 31064)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ramchandra of c_yasin (Internal ID 41330) weak (Character - 41330)! employee: Shweta Lowborn of (Internal ID 34764) weak (Character - 34764)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: N_Guna of c_asfi (Internal ID 41561) weak (Character - 41561)! employee: Fariza of (Internal ID 43330) weak (Character - 43330)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of d_diyarrabia (Internal ID: 21488 - Historical ID 144017) weak (Character - 21488)! employee: Hussayn of b_al-hadr (Internal ID 41007) weak (Character - 41007)! [20:31:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isa of c_derbent (Internal ID: 19625 - Historical ID 20705) weak (Character - 19625)! employee: Zand Lowborn of (Internal ID 33597306) weak (Character - 33597306)! [20:31:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '11920' - Type: 'personal' ) [20:31:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789136' - Type: 'unknown' ) [20:31:37][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16788818' - Type: 'unknown' ) [20:31:37][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791677' - Type: 'personal' ) [20:31:37][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787874 - Internal Key: )' has no valid heir. [20:31:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:31:39][D][effectimpl.cpp:633]: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Root: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 452984843)! employer: Sektev of c_glazov (Internal ID: 22751 - Historical ID 302326) weak (Character - 22751)! destination_1: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! destination_2: Perm (Internal ID: 4265 - Internal Key: c_perm) weak (Landed_title - 4265)! destination_3: Ural (Internal ID: 4286 - Internal Key: c_ural) weak (Landed_title - 4286)! recidivist: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_gainer: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_change_min: 40.00 nickname_root_scope: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! had_nick_the_trickster: yes maa_bandits_count: 2.00 maa_poachers_count: 5.00 maa_marauders_count: 2.00 maa_thieves_count: 4.00 current_county: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! method: Flag prowess_sce (26588) sc_initiator: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_attacker: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_defender: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Glaz (Internal ID: 5463) weak (Province - 5463)! myself: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! my_foe: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! sc_defender_last_move: Flag nut_em (11498) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Udmurtia (Internal ID: 4299 - Internal Key: d_udmurtia) weak (Landed_title - 4299)! Perm (Internal ID: 4264 - Internal Key: d_perm) weak (Landed_title - 4264)! Ural (Internal ID: 4285 - Internal Key: d_ural) weak (Landed_title - 4285)! [20:31:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:31:39][D][effectimpl.cpp:633]: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Root: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 452984843)! employer: Sektev of c_glazov (Internal ID: 22751 - Historical ID 302326) weak (Character - 22751)! destination_1: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! destination_2: Perm (Internal ID: 4265 - Internal Key: c_perm) weak (Landed_title - 4265)! destination_3: Ural (Internal ID: 4286 - Internal Key: c_ural) weak (Landed_title - 4286)! recidivist: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_gainer: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_change_min: 40.00 nickname_root_scope: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! had_nick_the_trickster: yes maa_bandits_count: 2.00 maa_poachers_count: 5.00 maa_marauders_count: 2.00 maa_thieves_count: 4.00 current_county: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! method: Flag prowess_sce (26588) sc_initiator: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_attacker: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_defender: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Glaz (Internal ID: 5463) weak (Province - 5463)! myself: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! my_foe: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! sc_defender_last_move: Flag nut_em (11498) sc_attacker_last_move: Flag expert_onslaught (11507) Saved list targets: possible_duchies_list: Udmurtia (Internal ID: 4299 - Internal Key: d_udmurtia) weak (Landed_title - 4299)! Perm (Internal ID: 4264 - Internal Key: d_perm) weak (Landed_title - 4264)! Ural (Internal ID: 4285 - Internal Key: d_ural) weak (Landed_title - 4285)! [20:31:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:31:39][D][effectimpl.cpp:633]: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Root: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 452984843)! employer: Sektev of c_glazov (Internal ID: 22751 - Historical ID 302326) weak (Character - 22751)! destination_1: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! destination_2: Perm (Internal ID: 4265 - Internal Key: c_perm) weak (Landed_title - 4265)! destination_3: Ural (Internal ID: 4286 - Internal Key: c_ural) weak (Landed_title - 4286)! recidivist: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_gainer: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_change_min: 40.00 nickname_root_scope: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! had_nick_the_trickster: yes maa_bandits_count: 2.00 maa_poachers_count: 5.00 maa_marauders_count: 2.00 maa_thieves_count: 4.00 current_county: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! method: Flag prowess_sce (26588) sc_initiator: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_attacker: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_defender: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Glaz (Internal ID: 5463) weak (Province - 5463)! myself: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! my_foe: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag mocking_boast (11516) Saved list targets: possible_duchies_list: Udmurtia (Internal ID: 4299 - Internal Key: d_udmurtia) weak (Landed_title - 4299)! Perm (Internal ID: 4264 - Internal Key: d_perm) weak (Landed_title - 4264)! Ural (Internal ID: 4285 - Internal Key: d_ural) weak (Landed_title - 4285)! [20:31:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:31:39][D][effectimpl.cpp:633]: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Root: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! Saved event targets: task_contract: Hunt Criminals weak (Task_contract - 452984843)! employer: Sektev of c_glazov (Internal ID: 22751 - Historical ID 302326) weak (Character - 22751)! destination_1: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! destination_2: Perm (Internal ID: 4265 - Internal Key: c_perm) weak (Landed_title - 4265)! destination_3: Ural (Internal ID: 4286 - Internal Key: c_ural) weak (Landed_title - 4286)! recidivist: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_gainer: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! xp_change_min: 40.00 nickname_root_scope: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! had_nick_the_trickster: yes maa_bandits_count: 2.00 maa_poachers_count: 5.00 maa_marauders_count: 2.00 maa_thieves_count: 4.00 current_county: Glaz (Internal ID: 4309 - Internal Key: c_glazov) weak (Landed_title - 4309)! method: Flag prowess_sce (26588) sc_initiator: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_attacker: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! sc_defender: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! follow_up_event: Flag laamp_base_contract_schemes.1305 (33272) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag possible (11640) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Glaz (Internal ID: 5463) weak (Province - 5463)! myself: Litava of x_d_laamp_868 (Internal ID 46227) weak (Character - 46227)! my_foe: Ozhmeg Lowborn of (Internal ID 61018) weak (Character - 61018)! sc_defender_last_move: Flag enthusiastic_onslaught (11495) sc_attacker_last_move: Flag mocking_boast (11516) Saved list targets: possible_duchies_list: Udmurtia (Internal ID: 4299 - Internal Key: d_udmurtia) weak (Landed_title - 4299)! Perm (Internal ID: 4264 - Internal Key: d_perm) weak (Landed_title - 4264)! Ural (Internal ID: 4285 - Internal Key: d_ural) weak (Landed_title - 4285)! [20:31:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bernard of k_wales (Internal ID 51392) weak (Character - 51392)! employee: Clemence Lowborn of (Internal ID 56631) weak (Character - 56631)! [20:31:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '33568893' - Type: 'unknown' ) [20:31:39][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15187' - Type: 'unknown' ) [20:31:39][D][dynasty_house.cpp:880]: House ' (Internal ID: 6838 - Internal Key: )' has no valid heir. [20:31:39][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [20:31:42][D][dynasty_house.cpp:880]: House ' (Internal ID: 9735 - Internal Key: )' has no valid heir. [20:31:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Itlar of d_ili-alatau (Internal ID 49168) weak (Character - 49168)! employee: Sevilay of (Internal ID 16807827) weak (Character - 16807827)! [20:31:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:31:43][D][effectimpl.cpp:633]: Judith of (Internal ID 52640) weak (Character - 52640)! Root: Judith of (Internal ID 52640) weak (Character - 52640)! Saved event targets: quarter: 3.00 defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! attacker: Judith of (Internal ID 52640) weak (Character - 52640)! og_root: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! duel_legal: yes sc_initiator: Judith of (Internal ID 52640) weak (Character - 52640)! sc_attacker: Judith of (Internal ID 52640) weak (Character - 52640)! sc_defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Eksjö (Internal ID: 313) weak (Province - 313)! myself: Judith of (Internal ID 52640) weak (Character - 52640)! my_foe: Torsten of (Internal ID 33581299) weak (Character - 33581299)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: checked_courtier_1_candidates_list: Torsten of (Internal ID 33581299) weak (Character - 33581299)! [20:31:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:31:43][D][effectimpl.cpp:633]: Judith of (Internal ID 52640) weak (Character - 52640)! Root: Judith of (Internal ID 52640) weak (Character - 52640)! Saved event targets: quarter: 3.00 defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! attacker: Judith of (Internal ID 52640) weak (Character - 52640)! og_root: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! duel_legal: yes sc_initiator: Judith of (Internal ID 52640) weak (Character - 52640)! sc_attacker: Judith of (Internal ID 52640) weak (Character - 52640)! sc_defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Eksjö (Internal ID: 313) weak (Province - 313)! myself: Judith of (Internal ID 52640) weak (Character - 52640)! my_foe: Torsten of (Internal ID 33581299) weak (Character - 33581299)! sc_defender_last_move: Flag strict_guard (11505) sc_attacker_last_move: Flag special_fallback (11526) Saved list targets: checked_courtier_1_candidates_list: Torsten of (Internal ID 33581299) weak (Character - 33581299)! [20:31:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:31:43][D][effectimpl.cpp:633]: Judith of (Internal ID 52640) weak (Character - 52640)! Root: Judith of (Internal ID 52640) weak (Character - 52640)! Saved event targets: quarter: 3.00 defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! attacker: Judith of (Internal ID 52640) weak (Character - 52640)! og_root: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! duel_legal: yes sc_initiator: Judith of (Internal ID 52640) weak (Character - 52640)! sc_attacker: Judith of (Internal ID 52640) weak (Character - 52640)! sc_defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Eksjö (Internal ID: 313) weak (Province - 313)! myself: Judith of (Internal ID 52640) weak (Character - 52640)! my_foe: Torsten of (Internal ID 33581299) weak (Character - 33581299)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Torsten of (Internal ID 33581299) weak (Character - 33581299)! [20:31:43][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:31:43][D][effectimpl.cpp:633]: Judith of (Internal ID 52640) weak (Character - 52640)! Root: Judith of (Internal ID 52640) weak (Character - 52640)! Saved event targets: quarter: 3.00 defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! attacker: Judith of (Internal ID 52640) weak (Character - 52640)! og_root: Ealhswith of x_d_laamp_616 (Internal ID 16804217) weak (Character - 16804217)! duel_legal: yes sc_initiator: Judith of (Internal ID 52640) weak (Character - 52640)! sc_attacker: Judith of (Internal ID 52640) weak (Character - 52640)! sc_defender: Torsten of (Internal ID 33581299) weak (Character - 33581299)! follow_up_event: Flag ep3_laamp_flavour_ewan.2092 (35309) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Eksjö (Internal ID: 313) weak (Province - 313)! myself: Judith of (Internal ID 52640) weak (Character - 52640)! my_foe: Torsten of (Internal ID 33581299) weak (Character - 33581299)! sc_defender_last_move: Flag expert_onslaught (11507) sc_attacker_last_move: Flag enthusiastic_onslaught (11495) Saved list targets: checked_courtier_1_candidates_list: Torsten of (Internal ID 33581299) weak (Character - 33581299)! [20:31:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 1716 (diarch_imprison_interaction:on_decline): A diarch tried to imprison a co-vassal and was turned down [20:31:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BO_nten of d_zadoi (Internal ID: 22215 - Historical ID 305718) weak (Character - 22215)! employee: Degyel of (Internal ID 55429) weak (Character - 55429)! [20:31:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,akritai L; Akritai!!' (Internal ID: '15188' - Type: 'unknown' ) [20:31:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinean Uplanders!!' (Internal ID: '15189' - Type: 'unknown' ) [20:31:44][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15190' - Type: 'unknown' ) [20:31:44][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 634 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [20:31:44][D][effectimpl.cpp:633]: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Root: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Saved event targets: actor: Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! recipient: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! secondary_actor: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! secondary_recipient: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! intermediary: null weak (Character - 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! ward_liege: Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! guardian_liege: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! guardian: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! old_guardian: Gwalchmai of (Internal ID 16800960) weak (Character - 16800960)! destination_province: Brycheiniog (Internal ID: 1659) weak (Province - 1659)! Saved list targets: toast_list: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! [20:31:44][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15018' - Type: 'personal' ) [20:31:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sambor of c_stezycka (Internal ID 44398) weak (Character - 44398)! employee: Dobroniega of (Internal ID 42035) weak (Character - 42035)! [20:31:45][D][dynasty_house.cpp:880]: House 'von Raabs (Internal ID: 12834 - Internal Key: )' has no valid heir. [20:31:46][D][gamestate.cpp:1319]: August 1101 [20:31:46][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790388' - Type: 'personal' ) [20:31:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '67123196' - Type: 'personal' ) [20:31:46][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '100677169' - Type: 'personal' ) [20:31:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 4554 - Internal Key: )' has no valid heir. [20:31:46][D][dynasty_house.cpp:880]: House ' (Internal ID: 6918 - Internal Key: )' has no valid heir. [20:31:46][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:31:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:31:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Mountaineers!!' (Internal ID: '14833' - Type: 'personal' ) [20:31:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16791287' - Type: 'personal' ) [20:31:47][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568503' - Type: 'unknown' ) [20:31:47][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792049' - Type: 'unknown' ) [20:31:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:48][D][dynasty_house.cpp:880]: House ' (Internal ID: 6527 - Internal Key: )' has no valid heir. [20:31:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3145 (birth.8001:immediate): Adding grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3154 (birth.8001:immediate): Adding great grandparents [20:31:50][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3175 (birth.8001:immediate): Finding ancestor [20:31:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Harold of x_d_laamp_435 (Internal ID 16815306) weak (Character - 16815306)! employee: Lachlan Lowborn of (Internal ID 49755) weak (Character - 49755)! [20:31:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Skirmantas of d_lithuanians (Internal ID: 22685 - Historical ID 82200) weak (Character - 22685)! employee: Saule of (Internal ID 45731) weak (Character - 45731)! [20:31:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '117454385' - Type: 'unknown' ) [20:31:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33565710' - Type: 'personal' ) [20:31:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '50342926' - Type: 'unknown' ) [20:31:50][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33565765' - Type: 'personal' ) [20:31:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786034 - Internal Key: )' has no valid heir. [20:31:52][D][dynasty_house.cpp:880]: House 'Ásbrning (Internal ID: 12534 - Internal Key: )' has no valid heir. [20:31:52][D][dynasty_house.cpp:880]: House 'dell' Orto (Internal ID: 16789229 - Internal Key: )' has no valid heir. [20:31:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 6549 - Internal Key: )' has no valid heir. [20:31:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 10199 - Internal Key: )' has no valid heir. [20:31:52][D][dynasty_house.cpp:880]: House ' (Internal ID: 7682 - Internal Key: )' has no valid heir. [20:31:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:53][D][dynasty_house.cpp:880]: House 'Falanko (Internal ID: 33560442 - Internal Key: )' has no valid heir. [20:31:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 4668 - Internal Key: )' has no valid heir. [20:31:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786692 - Internal Key: )' has no valid heir. [20:31:53][D][dynasty_house.cpp:880]: House 'Abdoid (Internal ID: 16784721 - Internal Key: )' has no valid heir. [20:31:53][D][dynasty_house.cpp:880]: House 'Alair (Internal ID: 16784247 - Internal Key: )' has no valid heir. [20:31:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:31:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:54][D][dynasty_house.cpp:880]: House ' (Internal ID: 11327 - Internal Key: )' has no valid heir. [20:31:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Toq of c_okangara (Internal ID: 22521 - Historical ID 303175) weak (Character - 22521)! employee: Erzhena of (Internal ID 16825403) weak (Character - 16825403)! [20:31:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:31:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:55][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/ce1_story_cycle_plague_witch_hunt.txt line: 8 (plague_witch_hunt:on_end): Witch hunt story ended on: [20:31:55][D][effectimpl.cpp:922]: DATE: yes - 1101.8.13 [20:31:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mangalal of d_litang (Internal ID 16822459) weak (Character - 16822459)! employee: Dunkyi of (Internal ID 56993) weak (Character - 56993)! [20:31:55][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [20:31:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 1688 - Internal Key: )' has no valid heir. [20:31:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:55][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 634 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [20:31:55][D][effectimpl.cpp:633]: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Root: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Saved event targets: actor: Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! recipient: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! secondary_actor: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! secondary_recipient: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! intermediary: null weak (Character - 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! ward_liege: Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! guardian_liege: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! guardian: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! old_guardian: Gwalchmai of (Internal ID 16800960) weak (Character - 16800960)! destination_province: Brycheiniog (Internal ID: 1659) weak (Province - 1659)! Saved list targets: toast_list: Morien Aberhonddu of c_brecknockshire (Internal ID 58757) weak (Character - 58757)! Godfrey of c_pembrokeshire (Internal ID 33603412) weak (Character - 33603412)! Richard of k_wales (Internal ID: 21654 - Historical ID 144) weak (Character - 21654)! [20:31:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Viryarama of x_d_laamp_786 (Internal ID 43153) weak (Character - 43153)! employee: Detrul of (Internal ID 16813557) weak (Character - 16813557)! [20:31:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chawish of c_mansura (Internal ID 51054) weak (Character - 51054)! employee: Laxmidevi Lowborn of (Internal ID 47670) weak (Character - 47670)! [20:31:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ja_far of c_ghardaia (Internal ID: 21041 - Historical ID 1144673) weak (Character - 21041)! employee: Mu_izz of (Internal ID 33577781) weak (Character - 33577781)! [20:31:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gaudenty of d_kuyavia (Internal ID 45965) weak (Character - 45965)! employee: Bezprym Nowak of (Internal ID 33600792) weak (Character - 33600792)! [20:31:57][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '50342981' - Type: 'unknown' ) [20:31:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:58][D][dynasty_house.cpp:880]: House 'van Visquard (Internal ID: 12837 - Internal Key: )' has no valid heir. [20:31:58][D][dynasty_house.cpp:880]: House 'Narayanapalid (Internal ID: 12835 - Internal Key: )' has no valid heir. [20:31:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:58][D][dynasty_house.cpp:880]: House ' (Internal ID: 8226 - Internal Key: )' has no valid heir. [20:31:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:59][D][dynasty_house.cpp:880]: House 'Kurtid (Internal ID: 12839 - Internal Key: )' has no valid heir. [20:31:59][D][dynasty_house.cpp:880]: House 'Kaisalo (Internal ID: 33561737 - Internal Key: )' has no valid heir. [20:31:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:31:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:00][D][dynasty_house.cpp:880]: House ' (Internal ID: 9913 - Internal Key: )' has no valid heir. [20:32:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:00][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83900412' - Type: 'unknown' ) [20:32:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [20:32:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:01][I][character_window.cpp:1013]: Open character 'Bobm of (Internal ID 50358650)' [20:32:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:01][D][travel_plan.cpp:3684]: Sibyl of (Internal ID 16814405) was too late by %d days to 1 [20:32:01][D][dynasty_house.cpp:880]: House 'von Naumburg (Internal ID: 12846 - Internal Key: )' has no valid heir. [20:32:02][D][dynasty_house.cpp:880]: House 'Yerwa (Internal ID: 12845 - Internal Key: )' has no valid heir. [20:32:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahamed of x_d_laamp_931 (Internal ID 16810105) weak (Character - 16810105)! employee: Salah Lowborn of (Internal ID 16801156) weak (Character - 16801156)! [20:32:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hermessent of x_d_laamp_1087 (Internal ID 16804243) weak (Character - 16804243)! employee: MartiN_o of (Internal ID 53664) weak (Character - 53664)! [20:32:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '15161' - Type: 'personal' ) [20:32:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '16792377' - Type: 'unknown' ) [20:32:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lev of c_moskva (Internal ID: 20152 - Historical ID 302266) weak (Character - 20152)! employee: Nikita of (Internal ID: 21920 - Historical ID 302258) weak (Character - 21920)! [20:32:02][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16789677' - Type: 'personal' ) [20:32:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ubayd Ubaydid of c_qumisha (Internal ID 16833131) weak (Character - 16833131)! employee: Mohammed Lowborn of (Internal ID 16833128) weak (Character - 16833128)! [20:32:02][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566893' - Type: 'unknown' ) [20:32:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '33567604' - Type: 'unknown' ) [20:32:03][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16792234' - Type: 'unknown' ) [20:32:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:05][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '15182' - Type: 'personal' ) [20:32:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:08][D][dynasty_house.cpp:880]: House 'Natikar (Internal ID: 12850 - Internal Key: )' has no valid heir. [20:32:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:32:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:09][D][dynasty_house.cpp:880]: House 'von Schweipünt (Internal ID: 12851 - Internal Key: )' has no valid heir. [20:32:09][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792398' - Type: 'unknown' ) [20:32:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yumeyga of d_takrur (Internal ID 50994) weak (Character - 50994)! employee: Sall Lowborn of (Internal ID 31399) weak (Character - 31399)! [20:32:09][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '11909' - Type: 'personal' ) [20:32:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Predslava of c_mozhaysk (Internal ID 54462) weak (Character - 54462)! employee: Gavriil of (Internal ID 16820397) weak (Character - 16820397)! [20:32:09][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '100675330' - Type: 'personal' ) [20:32:09][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '117452546' - Type: 'unknown' ) [20:32:09][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789125' - Type: 'unknown' ) [20:32:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 9841 - Internal Key: )' has no valid heir. [20:32:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ramazan of c_kath (Internal ID 31791) weak (Character - 31791)! employee: Ayse of (Internal ID 16804043) weak (Character - 16804043)! [20:32:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6594 (swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:09][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13124' - Type: 'personal' ) [20:32:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:10][D][gamestate.cpp:1319]: September 1101 [20:32:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Badr Badrid of d_isfahan (Internal ID: 18813 - Historical ID 93197) weak (Character - 18813)! employee: BanE_ Badrid of (Internal ID 48887) weak (Character - 48887)! [20:32:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 7879 - Internal Key: )' has no valid heir. [20:32:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 9606 - Internal Key: )' has no valid heir. [20:32:11][E][interfaceeffectimpl.cpp:411]: Actor must be the same as the current player in file: events/dlc/ep3/ep3_contract_events.txt line: 4841 (ep3_contract_event.0080:option) [20:32:11][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '13123' - Type: 'personal' ) [20:32:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:11][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_new_building_in_castle progressing phase struggle_iberia_phase_compromise by 3 [20:32:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:13][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druzhina!!' (Internal ID: '11908' - Type: 'personal' ) [20:32:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koza of d_degelen (Internal ID: 21974 - Historical ID 302771) weak (Character - 21974)! employee: Sarica of (Internal ID: 22449 - Historical ID 302772) weak (Character - 22449)! [20:32:14][D][dynasty_house.cpp:880]: House 'Itil (Internal ID: 50342194 - Internal Key: )' has no valid heir. [20:32:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16792049' - Type: 'personal' ) [20:32:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][dynasty_house.cpp:880]: House 'Maiwa (Internal ID: 50341896 - Internal Key: )' has no valid heir. [20:32:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33569265' - Type: 'unknown' ) [20:32:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789124' - Type: 'unknown' ) [20:32:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569158' - Type: 'personal' ) [20:32:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: OrbA_n of d_somogy (Internal ID 16809112) weak (Character - 16809112)! employee: MA_rton of b_pecs (Internal ID 16814877) weak (Character - 16814877)! [20:32:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koza of d_degelen (Internal ID: 21974 - Historical ID 302771) weak (Character - 21974)! employee: Gunduz Lowborn of (Internal ID 33862) weak (Character - 33862)! [20:32:15][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '33568579' - Type: 'personal' ) [20:32:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abbas of c_annaba (Internal ID 16801907) weak (Character - 16801907)! employee: Ahmad Balochid of (Internal ID 16800744) weak (Character - 16800744)! [20:32:15][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50345795' - Type: 'unknown' ) [20:32:16][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33565854' - Type: 'personal' ) [20:32:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:16][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785926 - Internal Key: )' has no valid heir. [20:32:16][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33567359' - Type: 'personal' ) [20:32:16][D][dynasty_house.cpp:880]: House 'Tiefo (Internal ID: 12682 - Internal Key: )' has no valid heir. [20:32:16][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:32:16][D][dynasty_house.cpp:880]: House 'Särkilahti (Internal ID: 12854 - Internal Key: )' has no valid heir. [20:32:16][D][dynasty_house.cpp:880]: House 'Ganzorig (Internal ID: 12855 - Internal Key: )' has no valid heir. [20:32:16][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '12517' - Type: 'personal' ) [20:32:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:17][D][dynasty_house.cpp:880]: House ' (Internal ID: 12010 - Internal Key: )' has no valid heir. [20:32:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:17][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '12518' - Type: 'personal' ) [20:32:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:17][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16789124' - Type: 'personal' ) [20:32:17][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33569265' - Type: 'personal' ) [20:32:17][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50345022' - Type: 'personal' ) [20:32:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:18][D][dynasty_house.cpp:880]: House 'Tatusid (Internal ID: 12793 - Internal Key: )' has no valid heir. [20:32:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bernard of k_wales (Internal ID 51392) weak (Character - 51392)! employee: Clemence Lowborn of (Internal ID 56631) weak (Character - 56631)! [20:32:19][D][dynasty_house.cpp:880]: House 'Bukhari (Internal ID: 12857 - Internal Key: )' has no valid heir. [20:32:19][D][dynasty_house.cpp:880]: House 'Dean (Internal ID: 12858 - Internal Key: )' has no valid heir. [20:32:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 6977 - Internal Key: )' has no valid heir. [20:32:19][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:32:19][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:32:19][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:32:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 10595 - Internal Key: )' has no valid heir. [20:32:19][D][dynasty_house.cpp:880]: House 'Suleimid (Internal ID: 12860 - Internal Key: )' has no valid heir. [20:32:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:32:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:21][D][dynasty_house.cpp:880]: House 'Khori-Tumed (Internal ID: 12861 - Internal Key: )' has no valid heir. [20:32:21][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '11695' - Type: 'personal' ) [20:32:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:22][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_compromise by 1 [20:32:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788911' - Type: 'unknown' ) [20:32:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali of c_kirkuk (Internal ID 43941) weak (Character - 43941)! employee: Alaeddin of (Internal ID 48835) weak (Character - 48835)! [20:32:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '67122238' - Type: 'unknown' ) [20:32:22][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '50346481' - Type: 'unknown' ) [20:32:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Camel Riders!!' (Internal ID: '12153' - Type: 'personal' ) [20:32:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '13641' - Type: 'personal' ) [20:32:22][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onagers!!' (Internal ID: '16791233' - Type: 'personal' ) [20:32:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:23][D][dynasty_house.cpp:880]: House 'Ahkemiella (Internal ID: 12864 - Internal Key: )' has no valid heir. [20:32:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:23][D][dynasty_house.cpp:880]: House ' (Internal ID: 6259 - Internal Key: )' has no valid heir. [20:32:23][D][dynasty_house.cpp:880]: House 'of Gnezdovo (Internal ID: 16786640 - Internal Key: )' has no valid heir. [20:32:23][D][dynasty_house.cpp:880]: House 'Qutb Shahi (Internal ID: 12865 - Internal Key: )' has no valid heir. [20:32:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:24][I][character_window.cpp:1013]: Open character 'Bobm of d_aquitaine (Internal ID 40494)' [20:32:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:24][D][dynasty_house.cpp:880]: House 'von Tunna (Internal ID: 12866 - Internal Key: )' has no valid heir. [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '14075' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33567285' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '67120788' - Type: 'personal' ) [20:32:24][D][landless_title_utilities.cpp:145]: Landless title recipient 'Njekeh of (Internal ID 16826028)' gained the new domicile 'The Champions of Silla Camp (Internal ID: 229)'. [20:32:24][E][characterlocationdata.cpp:151]: Removing travel plan from the character Njekeh of x_d_laamp_1204 (Internal ID 16826028) owner when the travel plan is not ending normally. [20:32:24][E][travel_plan.cpp:3779]: Activity host Njekeh of x_d_laamp_1204 (Internal ID 16826028) is aborting current travel plan, and thus aborting activity high Master! high Njekeh!'s Pilgrimage. Use `remove_from_activity` to gracefully exit the activity before aborting. [20:32:24][W][travel_plan.cpp:3972]: Travel plan of Njekeh of x_d_laamp_1204 (Internal ID 16826028) was aborted because of unknown and will therefore not reroute to home. [20:32:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789137' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16789138' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '100674837' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '50344358' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67120297' - Type: 'personal' ) [20:32:24][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,skoutatoi L; Skoutatoi!!' (Internal ID: '83897513' - Type: 'unknown' ) [20:32:24][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '11822' - Type: 'personal' ) [20:32:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:25][I][character_window.cpp:1013]: Open character 'Bobm of (Internal ID 50358650)' [20:32:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 7700 - Internal Key: )' has no valid heir. [20:32:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 16788163 - Internal Key: )' has no valid heir. [20:32:26][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:32:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:27][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786105 - Internal Key: )' has no valid heir. [20:32:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:27][D][dynasty_house.cpp:880]: House 'Bashkiran (Internal ID: 12871 - Internal Key: )' has no valid heir. [20:32:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jayasimha of x_d_laamp_1134 (Internal ID: 22865 - Historical ID 188091) weak (Character - 22865)! employee: Bachraj Lowborn of (Internal ID 16823058) weak (Character - 16823058)! [20:32:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:29][D][dynasty_house.cpp:880]: House ' (Internal ID: 7298 - Internal Key: )' has no valid heir. [20:32:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:32:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:30][I][character_window.cpp:1013]: Open character 'Margarita Girón-Monterrei of (Internal ID 50364555)' [20:32:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:30][D][dynasty_house.cpp:880]: House 'de Gres (Internal ID: 12879 - Internal Key: )' has no valid heir. [20:32:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:31][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:31][D][dynasty_house.cpp:880]: House 'de Gavarret (Internal ID: 12881 - Internal Key: )' has no valid heir. [20:32:31][D][dynasty_house.cpp:880]: House 'Sisodia (Internal ID: 12882 - Internal Key: )' has no valid heir. [20:32:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:32][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huscarls!!' (Internal ID: '16788490' - Type: 'personal' ) [20:32:32][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16788700' - Type: 'personal' ) [20:32:32][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792005' - Type: 'personal' ) [20:32:32][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '15154' - Type: 'personal' ) [20:32:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:32:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:33][D][dynasty_house.cpp:880]: House ' (Internal ID: 11208 - Internal Key: )' has no valid heir. [20:32:33][D][dynasty_house.cpp:880]: House 'Tsaphas (Internal ID: 33565724 - Internal Key: )' has no valid heir. [20:32:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:34][D][gamestate.cpp:1319]: October 1101 [20:32:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 7426 - Internal Key: )' has no valid heir. [20:32:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: WO_ser of x_d_laamp_1073 (Internal ID 33579801) weak (Character - 33579801)! employee: Vishtasb Lowborn of (Internal ID 16829912) weak (Character - 16829912)! [20:32:34][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Somesvara of k_karnata (Internal ID 43922) weak (Character - 43922)! employee: AiyyA_rratikal of (Internal ID 16802557) weak (Character - 16802557)! [20:32:34][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '15168' - Type: 'personal' ) [20:32:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:34][D][dynasty_house.cpp:880]: House ' (Internal ID: 7132 - Internal Key: )' has no valid heir. [20:32:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:32:37][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): A diarch used the legal meddling interaction [20:32:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:38][I][character_window.cpp:1013]: Open character 'Bobm of d_aquitaine (Internal ID 40494)' [20:32:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:38][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:38][E][characterlocationdata.cpp:151]: Removing travel plan from the character Aziza of (Internal ID 53019) owner when the travel plan is not ending normally. [20:32:38][D][dynasty_house.cpp:880]: House 'Koskinen (Internal ID: 33563514 - Internal Key: )' has no valid heir. [20:32:38][D][dynasty_house.cpp:880]: House 'de Loudoun (Internal ID: 50340272 - Internal Key: )' has no valid heir. [20:32:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [20:32:39][D][effectimpl.cpp:633]: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Saved event targets: travel_plan: Roger's journey to Gowrie weak (Travel_plan - 1056964673)! laamp_title: Crepon Bastards (Internal ID: 33567230 - Internal Key: x_d_laamp_511) weak (Landed_title - 33567230)! bandit_leader: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 884.00 sc_initiator: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_attacker: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_defender: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Strathearn (Internal ID: 1734) weak (Province - 1734)! myself: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! my_foe: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) [20:32:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [20:32:39][D][effectimpl.cpp:633]: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Saved event targets: travel_plan: Roger's journey to Gowrie weak (Travel_plan - 1056964673)! laamp_title: Crepon Bastards (Internal ID: 33567230 - Internal Key: x_d_laamp_511) weak (Landed_title - 33567230)! bandit_leader: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 884.00 sc_initiator: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_attacker: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_defender: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Strathearn (Internal ID: 1734) weak (Province - 1734)! myself: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! my_foe: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! sc_defender_last_move: Flag unsure_attack (11494) sc_attacker_last_move: Flag unsure_attack (11494) [20:32:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [20:32:39][D][effectimpl.cpp:633]: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Saved event targets: travel_plan: Roger's journey to Gowrie weak (Travel_plan - 1056964673)! laamp_title: Crepon Bastards (Internal ID: 33567230 - Internal Key: x_d_laamp_511) weak (Landed_title - 33567230)! bandit_leader: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 884.00 sc_initiator: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_attacker: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_defender: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Strathearn (Internal ID: 1734) weak (Province - 1734)! myself: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! my_foe: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag nut_em (11498) [20:32:39][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [20:32:39][D][effectimpl.cpp:633]: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Root: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! Saved event targets: travel_plan: Roger's journey to Gowrie weak (Travel_plan - 1056964673)! laamp_title: Crepon Bastards (Internal ID: 33567230 - Internal Key: x_d_laamp_511) weak (Landed_title - 33567230)! bandit_leader: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! level_1_possible: Flag yes (4798) level_3_possible: Flag no (4790) provisions_loss: 884.00 sc_initiator: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_attacker: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! sc_defender: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! follow_up_event: Flag ep3_laamp_flavour_ewan.4002 (33201) invalidation_event: Flag single_combat.1006 (33200) fatality: Flag always (11641) fixed: Flag no (4790) locale: Flag terrain_scope (11536) background_terrain_scope: Strathearn (Internal ID: 1734) weak (Province - 1734)! myself: Roger of x_d_laamp_511 (Internal ID: 21775 - Historical ID 6807) weak (Character - 21775)! my_foe: AnlO_n Lowborn of (Internal ID 33593183) weak (Character - 33593183)! sc_defender_last_move: Flag onslaught (11501) sc_attacker_last_move: Flag nut_em (11498) [20:32:39][I][character_window.cpp:1013]: Open character 'Bobm of (Internal ID 50358650)' [20:32:40][D][dynasty_house.cpp:880]: House 'Dihgani (Internal ID: 16785483 - Internal Key: )' has no valid heir. [20:32:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Monon-Konmlan of d_gyaman (Internal ID 49947) weak (Character - 49947)! employee: Flomo Aizi of (Internal ID 16814783) weak (Character - 16814783)! [20:32:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelmE_r of x_d_laamp_431 (Internal ID 49367) weak (Character - 49367)! employee: Martin Lowborn of (Internal ID 16820711) weak (Character - 16820711)! [20:32:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karnadeva of c_acalapura (Internal ID 45887) weak (Character - 45887)! employee: Narasanayaka of (Internal ID 50126) weak (Character - 50126)! [20:32:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kopti of c_lozova (Internal ID: 21100 - Historical ID 228058) weak (Character - 21100)! employee: C_iltanesi of (Internal ID: 20749 - Historical ID 302767) weak (Character - 20749)! [20:32:40][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Light Horsemen!!' (Internal ID: '16792384' - Type: 'unknown' ) [20:32:40][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16791823' - Type: 'personal' ) [20:32:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:41][D][dynasty_house.cpp:880]: House ' (Internal ID: 16787122 - Internal Key: )' has no valid heir. [20:32:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:42][D][dynasty_house.cpp:880]: House 'Jabłonowski (Internal ID: 12887 - Internal Key: )' has no valid heir. [20:32:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:42][D][dynasty_house.cpp:880]: House 'Odrowąż (Internal ID: 12889 - Internal Key: )' has no valid heir. [20:32:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:43][D][dynasty_house.cpp:880]: House ' (Internal ID: 16784889 - Internal Key: )' has no valid heir. [20:32:43][D][dynasty_house.cpp:880]: House 'Csertan (Internal ID: 33562079 - Internal Key: )' has no valid heir. [20:32:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:44][I][character_window.cpp:1013]: Open character 'Bernard of k_wales (Internal ID 51392)' [20:32:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:32:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '15165' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '15164' - Type: 'unknown' ) [20:32:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792380' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16792381' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33569039' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16792370' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33569221' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33565916' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565706' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789038' - Type: 'unknown' ) [20:32:45][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '67121574' - Type: 'unknown' ) [20:32:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:46][D][dynasty_house.cpp:880]: House 'Olberlik (Internal ID: 12896 - Internal Key: )' has no valid heir. [20:32:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:46][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '117452053' - Type: 'unknown' ) [20:32:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shujah of c_oshrusana (Internal ID: 21644 - Historical ID extra_karakhanids_14) weak (Character - 21644)! employee: C_iC_ek of (Internal ID 16820345) weak (Character - 16820345)! [20:32:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kayna of x_d_laamp_1124 (Internal ID 16802088) weak (Character - 16802088)! employee: Khidr Lowborn of (Internal ID 59240) weak (Character - 59240)! [20:32:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Orangun of d_ife (Internal ID: 22737 - Historical ID yoruba0013) weak (Character - 22737)! employee: Ekenesenarhien Lowborn of (Internal ID 34078) weak (Character - 34078)! [20:32:47][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikemen!!' (Internal ID: '117452053' - Type: 'personal' ) [20:32:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Az_ar of d_tadmekka (Internal ID 16808156) weak (Character - 16808156)! employee: Ambay Lowborn of (Internal ID 61180) weak (Character - 61180)! [20:32:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '134229269' - Type: 'unknown' ) [20:32:47][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566354' - Type: 'unknown' ) [20:32:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:48][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [20:32:48][D][effectimpl.cpp:633]: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! Root: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! Saved event targets: warden: Upurga of c_oskol (Internal ID 40880) weak (Character - 40880)! home_court: Onton of d_ryazan (Internal ID: 19714 - Historical ID 302255) weak (Character - 19714)! imprisoner: null weak (Character - 4294967295)! reason: Flag ruler (86) hostage: Matyo of c_murom (Internal ID 16812194) weak (Character - 16812194)! starting_location: Oskol (Internal ID: 566) weak (Province - 566)! destination_province: Murom (Internal ID: 581) weak (Province - 581)! hostage_home_court: Nekhot of d_ryazan (Internal ID 50746) weak (Character - 50746)! [20:32:48][D][dynasty_house.cpp:880]: House 'Livo (Internal ID: 12898 - Internal Key: )' has no valid heir. [20:32:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:32:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Musud of k_rajputana (Internal ID 43851) weak (Character - 43851)! recipient: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Darya of x_d_laamp_926 (Internal ID 16818978) weak (Character - 16818978)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_attacker: ONCLICK:TITLE,10489 TOOLTIP:LANDED_TITLE,10489 L; Rajput!!! Conquest of the ONCLICK:TITLE,10499 TOOLTIP:LANDED_TITLE,10499 L; Thikana of Godwad!!! weak (War - 352321561)! [20:32:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:32:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:32:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Wihtburh of c_west_riding (Internal ID 16818231) weak (Character - 16818231)! recipient: Dolfin of x_d_laamp_660 (Internal ID: 22283 - Historical ID 963) weak (Character - 22283)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Dolfin of x_d_laamp_660 (Internal ID: 22283 - Historical ID 963) weak (Character - 22283)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: ONCLICK:TITLE,155 TOOLTIP:LANDED_TITLE,155 L; North Ridinger!!! Claim on the ONCLICK:TITLE,165 TOOLTIP:LANDED_TITLE,165 L; Earldom of West Riding!!! weak (War - 218103875)! [20:32:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:49][D][dynasty_house.cpp:880]: House ' (Internal ID: 10801 - Internal Key: )' has no valid heir. [20:32:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mabel of x_d_laamp_857 (Internal ID 54045) weak (Character - 54045)! employee: Guillem-GalcerA_ Lowborn of (Internal ID 53311) weak (Character - 53311)! [20:32:49][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [20:32:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:50][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '33566353' - Type: 'unknown' ) [20:32:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:32:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:50][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83898004' - Type: 'unknown' ) [20:32:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:32:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:52][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '50344501' - Type: 'unknown' ) [20:32:52][I][character_window.cpp:1013]: Open character 'Madog of c_cardiganshire (Internal ID 16820530)' [20:32:52][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:53][D][dynasty_house.cpp:880]: House ' (Internal ID: 12216 - Internal Key: )' has no valid heir. [20:32:53][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tanan of d_valencia (Internal ID 16804027) weak (Character - 16804027)! employee: Jattab Lowborn of (Internal ID 16795311) weak (Character - 16795311)! [20:32:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,caballero L; Caballeros!!' (Internal ID: '14890' - Type: 'personal' ) [20:32:53][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '16792234' - Type: 'personal' ) [20:32:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ghazi of c_hadrianopolis (Internal ID 41264) weak (Character - 41264)! employee: Azerm Lowborn of (Internal ID 16811341) weak (Character - 16811341)! [20:32:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sabin of c_duvan (Internal ID 16805051) weak (Character - 16805051)! employee: Praksa of (Internal ID 33584088) weak (Character - 33584088)! [20:32:53][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '33569450' - Type: 'unknown' ) [20:32:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Norbu of d_paro (Internal ID: 22323 - Historical ID 247039) weak (Character - 22323)! employee: Dechen Lowborn of (Internal ID 33579248) weak (Character - 33579248)! [20:32:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '16792106' - Type: 'unknown' ) [20:32:54][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '83900412' - Type: 'personal' ) [20:32:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:54][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '100677628' - Type: 'unknown' ) [20:32:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Heinrich of e_hre (Internal ID: 21327 - Historical ID 1316) weak (Character - 21327)! employee: Bruno of c_lubeck (Internal ID: 22066 - Historical ID 161548) weak (Character - 22066)! [20:32:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 7113 - Internal Key: )' has no valid heir. [20:32:55][D][dynasty_house.cpp:880]: House ' (Internal ID: 8884 - Internal Key: )' has no valid heir. [20:32:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:56][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568503' - Type: 'personal' ) [20:32:56][D][dynasty_house.cpp:880]: House 'Kabulid (Internal ID: 12903 - Internal Key: )' has no valid heir. [20:32:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:32:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:32:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:58][D][gamestate.cpp:1319]: November 1101 [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:32:59][D][dynasty_house.cpp:880]: House 'Bhasin (Internal ID: 12904 - Internal Key: )' has no valid heir. [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:01][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786551 - Internal Key: )' has no valid heir. [20:33:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Qurdjaquz of c_khasagt_khairkhan (Internal ID 41450) weak (Character - 41450)! employee: Bulughan of (Internal ID 41449) weak (Character - 41449)! [20:33:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:02][D][dynasty_house.cpp:880]: House ' (Internal ID: 2017 - Internal Key: )' has no valid heir. [20:33:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhuyada of c_kutch (Internal ID: 22103 - Historical ID 188311) weak (Character - 22103)! employee: Gandharavati of (Internal ID 16822511) weak (Character - 16822511)! [20:33:03][D][dynasty_house.cpp:880]: House ' (Internal ID: 8508 - Internal Key: )' has no valid heir. [20:33:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15004 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [20:33:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15091 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [20:33:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15121 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [20:33:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Norbu of d_paro (Internal ID: 22323 - Historical ID 247039) weak (Character - 22323)! employee: Dechen Lowborn of (Internal ID 33579248) weak (Character - 33579248)! [20:33:05][D][dynasty_house.cpp:880]: House 'Utpala (Internal ID: 33565736 - Internal Key: )' has no valid heir. [20:33:06][D][dynasty_house.cpp:880]: House ' (Internal ID: 33562436 - Internal Key: )' has no valid heir. [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taha of k_blemmyia (Internal ID: 20874 - Historical ID 1228784) weak (Character - 20874)! employee: Barakat Lowborn of (Internal ID 50359068) weak (Character - 50359068)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ota of k_bohemia (Internal ID: 20521 - Historical ID 212892) weak (Character - 20521)! employee: SlA_vek of c_prerov (Internal ID 46328) weak (Character - 46328)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Clemence of k_england (Internal ID 51330) weak (Character - 51330)! employee: Ferant of c_rouen (Internal ID 16803409) weak (Character - 16803409)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jakov of x_d_laamp_438 (Internal ID 42603) weak (Character - 42603)! employee: Nikola of (Internal ID 33578204) weak (Character - 33578204)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ignatios of x_d_laamp_672 (Internal ID 16800771) weak (Character - 16800771)! employee: Wanrazmak Lowborn of (Internal ID 16814363) weak (Character - 16814363)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tryphon of d_nf_saronites (Internal ID 16808611) weak (Character - 16808611)! employee: Theophanes Lowborn of (Internal ID 16808836) weak (Character - 16808836)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mu_azzam of d_gandhara (Internal ID: 21249 - Historical ID 191975) weak (Character - 21249)! employee: RanjorRincana RanjorRincan of c_gurjaratra (Internal ID 16831768) weak (Character - 16831768)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Filbert of x_d_laamp_466 (Internal ID 45822) weak (Character - 45822)! employee: Dietrich of (Internal ID: 21611 - Historical ID 6644) weak (Character - 21611)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mariana of x_d_laamp_1066 (Internal ID: 21097 - Historical ID 167671) weak (Character - 21097)! employee: Uskrsimir Lowborn of (Internal ID 57542) weak (Character - 57542)! [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali-Baba of d_baqlin (Internal ID 42198) weak (Character - 42198)! employee: Ieremias of (Internal ID 53094) weak (Character - 53094)! [20:33:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '50345719' - Type: 'unknown' ) [20:33:06][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mangonel L; Mangonels!!' (Internal ID: '33567035' - Type: 'personal' ) [20:33:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dagale of c_hobyo (Internal ID 34140) weak (Character - 34140)! employee: Zuber Lowborn of (Internal ID 57577) weak (Character - 57577)! [20:33:06][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '50344251' - Type: 'unknown' ) [20:33:07][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785942 - Internal Key: )' has no valid heir. [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3939 (diarch_shift_privileges_interaction:on_accept): A diarch used the shift privileges interaction [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 1903 - Internal Key: )' has no valid heir. [20:33:09][D][dynasty_house.cpp:880]: House ' (Internal ID: 11043 - Internal Key: )' has no valid heir. [20:33:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:10][D][dynasty_house.cpp:880]: House 'Hammadid (Internal ID: 33562655 - Internal Key: )' has no valid heir. [20:33:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:11][D][dynasty_house.cpp:880]: House ' (Internal ID: 16786027 - Internal Key: )' has no valid heir. [20:33:11][D][dynasty_house.cpp:880]: House 'di Ceva (Internal ID: 33562149 - Internal Key: )' has no valid heir. [20:33:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:33:13][D][dynasty_house.cpp:880]: House 'de Malveisin (Internal ID: 33562117 - Internal Key: )' has no valid heir. [20:33:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaire of d_courland (Internal ID 41653) weak (Character - 41653)! employee: Milyuns of (Internal ID 47713) weak (Character - 47713)! [20:33:13][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel Horsemen!!' (Internal ID: '16791291' - Type: 'unknown' ) [20:33:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3552 (diarch_syphon_treasury_interaction:on_accept): A diarch used the siphon treasury interaction [20:33:14][D][dynasty_house.cpp:880]: House 'Sekhor (Internal ID: 12535 - Internal Key: )' has no valid heir. [20:33:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '33568449' - Type: 'unknown' ) [20:33:15][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '16790857' - Type: 'unknown' ) [20:33:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6602 (swing_scales_currency_interaction:on_accept): A liege swung the Scales of Power against their diarch [20:33:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/06_ep3_laamp_interactions.txt line: 4903 (hire_laamp_mercenaries_interaction:on_accept): Landed ruler hired a LAAMP to join wars [20:33:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: actor: Afulay of d_cordoba (Internal ID 16823090) weak (Character - 16823090)! recipient: Adwoa of x_d_laamp_969 (Internal ID: 20077 - Historical ID akan0010) weak (Character - 20077)! secondary_actor: null weak (Character - 4294967295)! secondary_recipient: Adwoa of x_d_laamp_969 (Internal ID: 20077 - Historical ID akan0010) weak (Character - 20077)! intermediary: null weak (Character - 4294967295)! hook: no Saved list targets: actor_wars: join_as_defender: Liberty War weak (War - 50331679)! [20:33:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 7503 - Internal Key: )' has no valid heir. [20:33:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][dynasty_house.cpp:880]: House ' (Internal ID: 6717 - Internal Key: )' has no valid heir. [20:33:18][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_gain_claim_on_title_fp2 progressing phase struggle_iberia_phase_compromise by 3 [20:33:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:19][D][dynasty_house.cpp:880]: House ' (Internal ID: 8635 - Internal Key: )' has no valid heir. [20:33:20][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [20:33:20][D][landless_title_utilities.cpp:145]: Landless title recipient 'Ubayd Ubaydid of (Internal ID 16833131)' gained the new domicile 'The Fiery Fāris Camp (Internal ID: 230)'. [20:33:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789369' - Type: 'unknown' ) [20:33:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Bush Hunters!!' (Internal ID: '33566340' - Type: 'unknown' ) [20:33:20][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16789734' - Type: 'unknown' ) [20:33:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bernard of k_wales (Internal ID 51392) weak (Character - 51392)! employee: Dilic of (Internal ID 16802981) weak (Character - 16802981)! [20:33:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul_Qaiyoum of c_aror (Internal ID 16822387) weak (Character - 16822387)! employee: Chawish of (Internal ID 50693) weak (Character - 50693)! [20:33:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bachman of c_suyab (Internal ID 33579809) weak (Character - 33579809)! employee: Kopti Lowborn of (Internal ID 33579530) weak (Character - 33579530)! [20:33:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhuyada of c_kutch (Internal ID: 22103 - Historical ID 188311) weak (Character - 22103)! employee: Gandharavati of (Internal ID 16822511) weak (Character - 16822511)! [20:33:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6935 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege [20:33:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:21][D][dynasty_house.cpp:880]: House ' (Internal ID: 10890 - Internal Key: )' has no valid heir. [20:33:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:22][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '16790857' - Type: 'personal' ) [20:33:22][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '33568449' - Type: 'personal' ) [20:33:22][D][army_manager.cpp:2746]: Destroying regiment: 'null_maa_type' (Internal ID: '67123451' - Type: 'personal' ) [20:33:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:22][D][gamestate.cpp:1319]: December 1101 [20:33:22][D][dynasty_house.cpp:880]: House 'Kopti (Internal ID: 12819 - Internal Key: )' has no valid heir. [20:33:22][D][army_manager.cpp:2663]: Created MAA regiment: 'null_maa_type' (Internal ID: '83900667' - Type: 'unknown' ) [20:33:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:26][D][dynasty_house.cpp:880]: House ' (Internal ID: 2316 - Internal Key: )' has no valid heir. [20:33:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trojden of c_lubusz (Internal ID 16802964) weak (Character - 16802964)! employee: Jitej of (Internal ID 51625) weak (Character - 51625)! [20:33:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Apollonios of d_cibyrrhaeot (Internal ID 42571) weak (Character - 42571)! employee: Dorotheos of (Internal ID 16812632) weak (Character - 16812632)! [20:33:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aepak of c_dunhuang (Internal ID 47651) weak (Character - 47651)! employee: Karacik Lowborn of (Internal ID 60975) weak (Character - 60975)! [20:33:27][D][army_manager.cpp:2746]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '16791879' - Type: 'personal' ) [20:33:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Laweye of c_djerba (Internal ID 16815949) weak (Character - 16815949)! employee: Anaba Lowborn of (Internal ID 50359692) weak (Character - 50359692)! [20:33:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:27][D][travel_plan.cpp:2309]: Arrival of Ulfcytel Henry of (Internal ID 61153) too late by 3 for high Serene Doge! high Niccolò!'s University Visit [20:33:27][D][travel_plan.cpp:2309]: Arrival of Ludmila Lowborn of (Internal ID 52797) too late by 3 for high Serene Doge! high Niccolò!'s University Visit [20:33:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:28][I][character_window.cpp:1013]: Open character 'Guy of k_sicily (Internal ID: 22445 - Historical ID 41732)' [20:33:28][D][dynasty_house.cpp:880]: House ' (Internal ID: 8060 - Internal Key: )' has no valid heir. [20:33:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:28][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:29][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [20:33:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [20:33:30][D][dynasty_house.cpp:880]: House ' (Internal ID: 16785438 - Internal Key: )' has no valid heir.